The Battle for Wesnoth  1.19.6+dev
Macros | Variables
unit_creator.cpp File Reference

Recruiting, recalling. More...

#include "actions/unit_creator.hpp"
#include "actions/move.hpp"
#include "config.hpp"
#include "display.hpp"
#include "game_board.hpp"
#include "game_events/pump.hpp"
#include "preferences/preferences.hpp"
#include "game_data.hpp"
#include "game_version.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "pathfind/pathfind.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/udisplay.hpp"
#include "deprecation.hpp"
Include dependency graph for unit_creator.cpp:

Go to the source code of this file.

Macros

#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define WARN_NG   LOG_STREAM(warn, log_engine)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Detailed Description

Recruiting, recalling.

Definition in file unit_creator.cpp.

Macro Definition Documentation

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 42 of file unit_creator.cpp.

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 45 of file unit_creator.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 43 of file unit_creator.cpp.

◆ WARN_NG

#define WARN_NG   LOG_STREAM(warn, log_engine)

Definition at line 44 of file unit_creator.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static