The Battle for Wesnoth  1.19.6+dev
Namespaces | Macros | Variables
undo.cpp File Reference

Undoing, redoing. More...

#include "actions/undo.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "log.hpp"
#include "map/location.hpp"
#include "mouse_handler_base.hpp"
#include "replay.hpp"
#include "resources.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "units/id.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
#include "whiteboard/manager.hpp"
#include "actions/vision.hpp"
#include "actions/shroud_clearing_action.hpp"
#include "actions/undo_dismiss_action.hpp"
#include "actions/undo_move_action.hpp"
#include "actions/undo_recall_action.hpp"
#include "actions/undo_recruit_action.hpp"
#include "actions/undo_update_shroud_action.hpp"
#include <algorithm>
#include <cassert>
Include dependency graph for undo.cpp:

Go to the source code of this file.

Namespaces

 actions
 

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 

Variables

static lg::log_domain log_engine ("engine")
 

Detailed Description

Undoing, redoing.

Definition in file undo.cpp.

Macro Definition Documentation

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 50 of file undo.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 51 of file undo.cpp.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static