The Battle for Wesnoth  1.19.4+dev
types.hpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "gettext.hpp"
19 #include "movetype.hpp"
21 #include "units/race.hpp"
22 #include "units/attack_type.hpp"
23 #include "units/type_error.hpp"
24 #include "game_config_view.hpp"
25 
26 #include <memory>
27 #include <array>
28 #include <map>
29 #include <set>
30 #include <string>
31 #include <vector>
32 
33 class unit_animation;
34 
35 typedef std::map<std::string, movetype> movement_type_map;
36 
37 
38 /**
39  * A single unit type that the player may recruit.
40  * Individual units are defined by the unit class.
41  */
42 class unit_type
43 {
44 private:
45  struct defaut_ctor_t {};
46  unit_type(defaut_ctor_t, const config& cfg, const std::string & parent_id);
47 
48 public:
50  /**
51  * Creates a unit type for the given config, but delays its build
52  * till later.
53  * @note @a cfg is not copied, so it has to point to some permanent
54  * storage, that is, a child of unit_type_data::unit_cfg.
55  */
56  explicit unit_type(const config &cfg, const std::string & parent_id="");
57  /**
58  * Creates a unit type for the given config, but delays its build
59  * till later.
60  * @note @a cfg is copied
61  */
62  explicit unit_type(config && cfg, const std::string & parent_id="");
64  unit_type(const unit_type& o);
65  unit_type(unit_type&& o) = default;
66 
67  ~unit_type();
68 
69  /**
70  * Records the status of the lazy building of unit types.
71  * These are in order of increasing levels of being built.
72  * HELP_INDEX is already defined in a windows header under some conditions
73  */
75 
76  /**
77  * Validate the id argument.
78  * Replaces invalid characters in the reference with underscores.
79  * @param id The proposed id for a unit_type.
80  * @throw error if id starts with a space.
81  */
82  static void check_id(std::string& id);
83 
84 private: // These will be called by build().
85  /** Load data into an empty unit_type (build to FULL). */
86  void build_full(const movement_type_map &movement_types,
87  const race_map &races, const config_array_view &traits);
88  /** Partially load data into an empty unit_type (build to HELP_INDEXED). */
89  void build_help_index(const movement_type_map &movement_types,
90  const race_map &races, const config_array_view &traits);
91  /** Load the most needed data into an empty unit_type (build to CREATE). */
92  void build_created();
93 
94  typedef std::map<std::string,unit_type> variations_map;
95 public:
96  /** Performs a build of this to the indicated stage. */
97  void build(BUILD_STATUS status, const movement_type_map &movement_types,
98  const race_map &races, const config_array_view &traits);
99  /**
100  * Performs a build of this to the indicated stage.
101  * (This does not logically change the unit type, so allow const access.)
102  */
103  void build(BUILD_STATUS status, const movement_type_map &movement_types,
104  const race_map &races, const config_array_view &traits) const
105  { const_cast<unit_type *>(this)->build(status, movement_types, races, traits); }
106 
107 
108  /** Get the advancement tree
109  * @return A set of ids of all unit_type objects that this unit_type can
110  * directly or indirectly advance to.
111  */
112  std::set<std::string> advancement_tree() const;
113 
114  /** A vector of unit_type ids that this unit_type can advance to. */
115  const std::vector<std::string>& advances_to() const { return advances_to_; }
116  /** A vector of unit_type ids that can advance to this unit_type. */
117  const std::vector<std::string> advances_from() const;
118 
119  /** Returns two iterators pointing to a range of AMLA configs. */
121  { return get_cfg().child_range("advancement"); }
122 
123  /**
124  * Returns a gendered variant of this unit_type.
125  * @param gender "male" or "female".
126  */
127  const unit_type& get_gender_unit_type(std::string gender) const;
128  /** Returns a gendered variant of this unit_type based on the given parameter. */
129  const unit_type& get_gender_unit_type(unit_race::GENDER gender) const;
130 
131  const unit_type& get_variation(const std::string& id) const;
132  /** Info on the type of unit that the unit reanimates as. */
133  const std::string& undead_variation() const { return undead_variation_; }
134 
135  unsigned int num_traits() const { return num_traits_; }
136 
137  /** The name of the unit in the current language setting. */
138  const t_string& type_name() const { return type_name_; }
139 
140  /** The id for this unit_type. */
141  const std::string& id() const { return id_; }
142  /** A variant on id() that is more descriptive, for use with message logging. */
143  const std::string log_id() const { return id_ + debug_id_; }
144  /** The id of the original type from which this (variation) descended. */
145  const std::string& parent_id() const { return parent_id_; }
146  /** The id of this variation; empty if it's a gender variation or a base unit. */
147  const std::string& variation_id() const { return variation_id_; }
148  // NOTE: this used to be a const object reference, but it messed up with the
149  // translation engine upon changing the language in the same session.
150  t_string unit_description() const;
151  /**
152  * Returns only the notes defined by [unit_type][special_note] tags, excluding
153  * any that would be found from abilities, attacks, etc.
154  */
155  std::vector<t_string> direct_special_notes() const { return special_notes_; }
156  /**
157  * Returns all notes that should be displayed in the help page for this type,
158  * including those found in abilities and attacks.
159  */
160  std::vector<t_string> special_notes() const;
161  int hitpoints() const { return hitpoints_; }
162  double hp_bar_scaling() const { return hp_bar_scaling_; }
163  double xp_bar_scaling() const { return xp_bar_scaling_; }
164  int level() const { return level_; }
165  int recall_cost() const { return recall_cost_;}
166  int movement() const { return movement_; }
167  int vision() const { return vision_ < 0 ? movement() : vision_; }
168  /** If @a base_value is set to true, do not fall back to movement(). */
169  int vision(bool base_value) const { return base_value ? vision_ : vision(); }
170  int jamming() const {return jamming_; }
171  int max_attacks() const { return max_attacks_; }
172  int cost() const { return cost_; }
173  const std::string& default_variation() const { return default_variation_; }
174  const t_string& variation_name() const { return variation_name_; }
175  const std::string& usage() const { return usage_; }
176  const std::string& image() const { return image_; }
177  const std::string& icon() const { return icon_; }
178  const std::string &small_profile() const { return small_profile_; }
179  const std::string &big_profile() const { return profile_; }
180  std::string halo() const { return get_cfg()["halo"]; }
181  std::string ellipse() const { return get_cfg()["ellipse"]; }
182  bool generate_name() const { return get_cfg()["generate_name"].to_bool(true); }
183  const std::vector<unit_animation>& animations() const;
184 
185  const std::string& flag_rgb() const;
186 
187  const_attack_itors attacks() const;
188  const std::string movement_type_id() const {return movement_type_id_; }
189  const movetype & movement_type() const { return movement_type_; }
190 
191  int experience_needed(bool with_acceleration=true) const;
192 
195 
197  {
198  explicit ability_metadata(const config& cfg);
199 
200  std::string id;
201 
204 
207 
210 
215  };
216 
217  const std::vector<ability_metadata>& abilities_metadata() const { return abilities_; }
218 
219  /** Some extra abilities that may be gained through AMLA advancements. */
220  const std::vector<ability_metadata>& adv_abilities_metadata() const { return adv_abilities_; }
221 
222  bool can_advance() const { return !advances_to_.empty(); }
223 
224  bool musthave_status(const std::string& status) const;
225 
226  bool has_zoc() const { return zoc_; }
227 
228  bool has_ability_by_id(const std::string& ability) const;
229  std::vector<std::string> get_ability_list() const;
230 
232  { return possible_traits_.child_range("trait"); }
233 
234  const config& abilities_cfg() const
235  { return get_cfg().child_or_empty("abilities"); }
236 
238  { return get_cfg().child_range("advancement"); }
239 
241  { return get_cfg().child_range("event"); }
242 
243  bool has_random_traits() const;
244 
245  /**
246  * The returned vector will not be empty, provided this has been built
247  * to the HELP_INDEXED status.
248  */
249  const std::vector<unit_race::GENDER>& genders() const { return genders_; }
250  bool has_gender_variation(const unit_race::GENDER gender) const
251  {
252  return std::find(genders_.begin(), genders_.end(), gender) != genders_.end();
253  }
254 
255  std::vector<std::string> variations() const;
256  const variations_map& variation_types() const {return variations_; }
257 
258  /**
259  * @param variation_id The id of the variation we search for.
260  * @return Whether one of the type's variations' (or the
261  * siblings' if the unit_type is a variation
262  * itself) id matches @a variation_id.
263  */
264  bool has_variation(const std::string& variation_id) const;
265 
266  /**
267  * Whether the unit type has at least one help-visible variation.
268  */
269  bool show_variations_in_help() const;
270 
271  /** Returns the ID of this type's race without the need to build the type. */
272  std::string race_id() const { return get_cfg()["race"]; } //race_->id(); }
273  /**
274  * Never returns nullptr, but may point to the null race.
275  * Requires building to the HELP_INDEXED status to get the correct race.
276  */
277  const unit_race* race() const { return race_; }
278  bool hide_help() const;
279  bool do_not_list() const { return do_not_list_; }
280 
281  const config &get_cfg() const
282  {
283  if(built_cfg_) {
284  return *built_cfg_;
285  }
286  assert(cfg_);
287  return *cfg_;
288  }
289 
290  /**
291  * Gets resistance while considering custom WML abilities.
292  * Attention: Filters in resistance-abilities will be ignored.
293  */
294  int resistance_against(const std::string& damage_name, bool attacker) const;
295 
296  void apply_scenario_fix(const config& cfg);
297  void remove_scenario_fixes();
298 private:
299 
300  /** Identical to unit::resistance_filter_matches. */
301  bool resistance_filter_matches(const config& cfg,bool attacker,const std::string& damage_name, int res) const;
302 
303 private:
305  if(!built_cfg_) {
306  built_cfg_ = std::make_unique<config>(*cfg_);
307  }
308  return *built_cfg_;
309  }
310  void fill_variations();
312  std::unique_ptr<unit_type> create_sub_type(const config& var_cfg, bool default_inherit);
313 
314  unit_type& operator=(const unit_type& o) = delete;
315 
316  const config* cfg_;
317  friend class unit_type_data;
318  mutable std::unique_ptr<config> built_cfg_;
319  mutable bool has_cfg_build_;
321 
322  std::string id_;
323  /** A suffix for id_, used when logging messages. */
324  std::string debug_id_;
325  /** The id of the top ancestor of this unit_type. */
326  std::string parent_id_;
327  /** from [base_unit] */
328  std::string base_unit_id_;
331  std::vector<t_string> special_notes_;
334  int level_;
337  int vision_;
338  int jamming_;
340  int cost_;
341  std::string usage_;
342  std::string undead_variation_;
343 
344  std::string image_;
345  std::string icon_;
346  std::string small_profile_;
347  std::string profile_;
348  std::string flag_rgb_;
349 
350  unsigned int num_traits_;
351 
352  std::array<std::unique_ptr<unit_type>, 2> gender_types_;
353 
355  std::string default_variation_;
356  std::string variation_id_;
358 
359  /** Never nullptr, but may point to the null race. */
360  const unit_race* race_;
361 
362  std::vector<ability_metadata> abilities_, adv_abilities_;
363 
365 
366  std::vector<std::string> advances_to_;
368 
369 
371 
372  std::string movement_type_id_;
374 
376 
377  std::vector<unit_race::GENDER> genders_;
378 
379  // animations are loaded only after the first animations() call
380  mutable std::vector<unit_animation> animations_;
381 
383 };
384 
386 {
387 public:
388  unit_type_data(const unit_type_data&) = delete;
390 
391  unit_type_data();
392 
393  typedef std::map<std::string,unit_type> unit_type_map;
394 
395  const unit_type_map &types() const { return types_; }
396  const race_map &races() const { return races_; }
398  config_array_view traits() const { return units_cfg().child_range("trait"); }
399  void set_config(const game_config_view &cfg);
400 
401  /** Finds a unit_type by its id() and makes sure it is built to the specified level. */
402  const unit_type *find(const std::string &key, unit_type::BUILD_STATUS status = unit_type::FULL) const;
403  void check_types(const std::vector<std::string>& types) const;
404  const unit_race *find_race(const std::string &) const;
405 
406  /** Makes sure the all unit_types are built to the specified level. */
407  void build_all(unit_type::BUILD_STATUS status);
408  /** Makes sure the provided unit_type is built to the specified level. */
409  void build_unit_type(const unit_type & ut, unit_type::BUILD_STATUS status) const;
410 
411  /** Checks if the [hide_help] tag contains these IDs. */
412  bool hide_help(const std::string &type_id, const std::string &race_id) const;
413 
414  void apply_scenario_fix(const config& cfg);
415  void remove_scenario_fixes();
416 private:
417  /** Parses the [hide_help] tag. */
418  void read_hide_help(const config &cfg);
419 
420  void clear();
421 
422  void apply_base_unit(unit_type& type, std::vector<std::string>& base_tree);
423 
427 
428  /** True if [hide_help] contains a 'all=yes' at its root. */
430  // vectors containing the [hide_help] and its sub-tags [not]
431  std::vector< std::set<std::string>> hide_help_type_;
432  std::vector< std::set<std::string>> hide_help_race_;
433 
434  const game_config_view& units_cfg() const { return units_cfg_; }
437 };
438 
440 
441 void adjust_profile(std::string& profile);
442 
444  unit_experience_accelerator(int modifier);
446  static int get_acceleration();
447 private:
449 };
450 
451 /**
452  * Common logic for unit_type::special_notes() and unit::special_notes(). Adds
453  * any notes from the sources given as arguments, and filters out duplicates.
454  *
455  * @return the special notes for a unit or unit_type.
456  */
457 std::vector<t_string> combine_special_notes(const std::vector<t_string> direct, const config& abilities, const_attack_itors attacks, const movetype& mt);
std::vector< attack_ptr > attack_list
boost::iterator_range< boost::indirect_iterator< attack_list::const_iterator > > const_attack_itors
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
const config & child_or_empty(config_key_type key) const
Returns the first child with the given key, or an empty config if there is none.
Definition: config.cpp:393
child_itors child_range(config_key_type key)
Definition: config.cpp:271
boost::iterator_range< const_child_iterator > const_child_itors
Definition: config.hpp:296
A class grating read only view to a vector of config objects, viewed as one config with all children ...
config_array_view child_range(config_key_type key) const
The basic "size" of the unit - flying, small land, large land, etc.
Definition: movetype.hpp:44
@ MALE
Definition: race.hpp:28
const movement_type_map & movement_types() const
Definition: types.hpp:397
void set_config(const game_config_view &cfg)
Resets all data based on the provided config.
Definition: types.cpp:1101
unit_type::BUILD_STATUS build_status_
Definition: types.hpp:436
std::map< std::string, unit_type > unit_type_map
Definition: types.hpp:393
const unit_type * find(const std::string &key, unit_type::BUILD_STATUS status=unit_type::FULL) const
Finds a unit_type by its id() and makes sure it is built to the specified level.
Definition: types.cpp:1263
bool hide_help(const std::string &type_id, const std::string &race_id) const
Checks if the [hide_help] tag contains these IDs.
Definition: types.cpp:1350
void clear()
Definition: types.cpp:1293
void remove_scenario_fixes()
Definition: types.cpp:1449
const race_map & races() const
Definition: types.hpp:396
bool hide_help_all_
True if [hide_help] contains a 'all=yes' at its root.
Definition: types.hpp:429
race_map races_
Definition: types.hpp:426
void build_all(unit_type::BUILD_STATUS status)
Makes sure the all unit_types are built to the specified level.
Definition: types.cpp:1305
void apply_base_unit(unit_type &type, std::vector< std::string > &base_tree)
Modifies the provided config by merging all base units into it.
Definition: types.cpp:993
unit_type_map types_
Definition: types.hpp:424
const unit_race * find_race(const std::string &) const
Definition: types.cpp:1367
void check_types(const std::vector< std::string > &types) const
Definition: types.cpp:1284
movement_type_map movement_types_
Definition: types.hpp:425
game_config_view units_cfg_
Definition: types.hpp:435
void build_unit_type(const unit_type &ut, unit_type::BUILD_STATUS status) const
Makes sure the provided unit_type is built to the specified level.
Definition: types.cpp:1255
std::vector< std::set< std::string > > hide_help_type_
Definition: types.hpp:431
const game_config_view & units_cfg() const
Definition: types.hpp:434
const unit_type_map & types() const
Definition: types.hpp:395
void read_hide_help(const config &cfg)
Parses the [hide_help] tag.
Definition: types.cpp:1321
unit_type_data & operator=(const unit_type_data &)=delete
void apply_scenario_fix(const config &cfg)
Definition: types.cpp:1415
unit_type_data(const unit_type_data &)=delete
config_array_view traits() const
Definition: types.hpp:398
std::vector< std::set< std::string > > hide_help_race_
Definition: types.hpp:432
A single unit type that the player may recruit.
Definition: types.hpp:43
std::string default_variation_
Definition: types.hpp:355
t_string description_
Definition: types.hpp:330
std::string image_
Definition: types.hpp:344
bool can_advance() const
Definition: types.hpp:222
std::vector< unit_animation > animations_
Definition: types.hpp:380
const std::vector< std::string > advances_from() const
A vector of unit_type ids that can advance to this unit_type.
Definition: types.cpp:652
unit_alignments::type alignment_
Definition: types.hpp:370
std::vector< t_string > direct_special_notes() const
Returns only the notes defined by [unit_type][special_note] tags, excluding any that would be found f...
Definition: types.hpp:155
int jamming_
Definition: types.hpp:338
std::string race_id() const
Returns the ID of this type's race without the need to build the type.
Definition: types.hpp:272
int recall_cost_
Definition: types.hpp:335
const std::string & parent_id() const
The id of the original type from which this (variation) descended.
Definition: types.hpp:145
int cost_
Definition: types.hpp:340
void fill_variations()
Processes [variation] tags of ut_cfg, handling inheritance and child clearing.
Definition: types.cpp:1049
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:839
std::vector< t_string > special_notes_
Definition: types.hpp:331
const std::string & image() const
Definition: types.hpp:176
config::const_child_itors advancements() const
Definition: types.hpp:237
variations_map variations_
Definition: types.hpp:354
void build_full(const movement_type_map &movement_types, const race_map &races, const config_array_view &traits)
Load data into an empty unit_type (build to FULL).
Definition: types.cpp:191
int level_
Definition: types.hpp:334
const std::string & variation_id() const
The id of this variation; empty if it's a gender variation or a base unit.
Definition: types.hpp:147
const unit_race * race_
Never nullptr, but may point to the null race.
Definition: types.hpp:360
std::map< std::string, unit_type > variations_map
Definition: types.hpp:94
std::string parent_id_
The id of the top ancestor of this unit_type.
Definition: types.hpp:326
std::string flag_rgb_
Definition: types.hpp:348
const std::string & id() const
The id for this unit_type.
Definition: types.hpp:141
std::string undead_variation_
Definition: types.hpp:342
unit_type & operator=(const unit_type &o)=delete
bool has_random_traits() const
Definition: types.cpp:725
std::string movement_type_id_
Definition: types.hpp:372
const std::vector< ability_metadata > & adv_abilities_metadata() const
Some extra abilities that may be gained through AMLA advancements.
Definition: types.hpp:220
std::vector< ability_metadata > abilities_
Definition: types.hpp:362
void fill_variations_and_gender()
Definition: types.cpp:1078
const movetype & movement_type() const
Definition: types.hpp:189
std::string halo() const
Definition: types.hpp:180
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
Definition: types.cpp:762
const unit_race * race() const
Never returns nullptr, but may point to the null race.
Definition: types.hpp:277
int hitpoints() const
Definition: types.hpp:161
int max_attacks_
Definition: types.hpp:339
std::string debug_id_
A suffix for id_, used when logging messages.
Definition: types.hpp:324
std::array< std::unique_ptr< unit_type >, 2 > gender_types_
Definition: types.hpp:352
double xp_bar_scaling() const
Definition: types.hpp:163
bool has_ability_by_id(const std::string &ability) const
Definition: types.cpp:591
unit_type(unit_type &&o)=default
const std::string & default_variation() const
Definition: types.hpp:173
std::string small_profile_
Definition: types.hpp:346
t_string variation_name_
Definition: types.hpp:357
const unit_type & get_variation(const std::string &id) const
Definition: types.cpp:474
const_attack_itors attacks() const
Definition: types.cpp:543
const std::string & usage() const
Definition: types.hpp:175
config::const_child_itors events() const
Definition: types.hpp:240
const std::vector< std::string > & advances_to() const
A vector of unit_type ids that this unit_type can advance to.
Definition: types.hpp:115
void apply_scenario_fix(const config &cfg)
Definition: types.cpp:1373
int vision_
Definition: types.hpp:337
void build(BUILD_STATUS status, const movement_type_map &movement_types, const race_map &races, const config_array_view &traits) const
Performs a build of this to the indicated stage.
Definition: types.hpp:103
const variations_map & variation_types() const
Definition: types.hpp:256
int resistance_against(const std::string &damage_name, bool attacker) const
Gets resistance while considering custom WML abilities.
Definition: types.cpp:773
bool has_variation(const std::string &variation_id) const
Definition: types.cpp:757
bool has_gender_variation(const unit_race::GENDER gender) const
Definition: types.hpp:250
bool hide_help_
Definition: types.hpp:364
bool do_not_list() const
Definition: types.hpp:279
std::string ellipse() const
Definition: types.hpp:181
int movement() const
Definition: types.hpp:166
t_string unit_description() const
Definition: types.cpp:484
config & writable_cfg()
Definition: types.hpp:304
static void check_id(std::string &id)
Validate the id argument.
Definition: types.cpp:1456
BUILD_STATUS
Records the status of the lazy building of unit types.
Definition: types.hpp:74
@ CREATED
Definition: types.hpp:74
@ NOT_BUILT
Definition: types.hpp:74
@ HELP_INDEXED
Definition: types.hpp:74
@ FULL
Definition: types.hpp:74
@ VARIATIONS
Definition: types.hpp:74
std::string id_
Definition: types.hpp:322
const std::vector< unit_race::GENDER > & genders() const
The returned vector will not be empty, provided this has been built to the HELP_INDEXED status.
Definition: types.hpp:249
std::string usage_
Definition: types.hpp:341
const std::vector< unit_animation > & animations() const
Definition: types.cpp:534
int max_attacks() const
Definition: types.hpp:171
std::vector< std::string > variations() const
Definition: types.cpp:745
bool hide_help() const
Definition: types.cpp:624
const std::string & flag_rgb() const
Definition: types.cpp:720
int vision() const
Definition: types.hpp:167
const config & abilities_cfg() const
Definition: types.hpp:234
std::string variation_id_
Definition: types.hpp:356
std::vector< t_string > special_notes() const
Returns all notes that should be displayed in the help page for this type, including those found in a...
Definition: types.cpp:493
attack_list attacks_cache_
Definition: types.hpp:320
config::const_child_itors modification_advancements() const
Returns two iterators pointing to a range of AMLA configs.
Definition: types.hpp:120
int cost() const
Definition: types.hpp:172
double xp_bar_scaling_
Definition: types.hpp:333
std::vector< std::string > advances_to_
Definition: types.hpp:366
const config * cfg_
Definition: types.hpp:316
std::string base_unit_id_
from [base_unit]
Definition: types.hpp:328
double hp_bar_scaling_
Definition: types.hpp:333
config possible_traits_
Definition: types.hpp:375
const std::string log_id() const
A variant on id() that is more descriptive, for use with message logging.
Definition: types.hpp:143
int vision(bool base_value) const
If base_value is set to true, do not fall back to movement().
Definition: types.hpp:169
const unit_type & get_gender_unit_type(std::string gender) const
Returns a gendered variant of this unit_type.
Definition: types.cpp:453
std::vector< unit_race::GENDER > genders_
Definition: types.hpp:377
bool zoc_
Definition: types.hpp:364
const std::string & icon() const
Definition: types.hpp:177
const t_string & variation_name() const
Definition: types.hpp:174
int experience_needed(bool with_acceleration=true) const
Definition: types.cpp:577
bool generate_name() const
Definition: types.hpp:182
const std::string & big_profile() const
Definition: types.hpp:179
bool musthave_status(const std::string &status) const
Definition: types.cpp:672
const std::string & undead_variation() const
Info on the type of unit that the unit reanimates as.
Definition: types.hpp:133
double hp_bar_scaling() const
Definition: types.hpp:162
int experience_needed_
Definition: types.hpp:367
movetype movement_type_
Definition: types.hpp:373
std::string icon_
Definition: types.hpp:345
int hitpoints_
Definition: types.hpp:332
const std::string movement_type_id() const
Definition: types.hpp:188
bool do_not_list_
Definition: types.hpp:364
void build(BUILD_STATUS status, const movement_type_map &movement_types, const race_map &races, const config_array_view &traits)
Performs a build of this to the indicated stage.
Definition: types.cpp:418
std::vector< std::string > get_ability_list() const
Definition: types.cpp:604
bool resistance_filter_matches(const config &cfg, bool attacker, const std::string &damage_name, int res) const
Identical to unit::resistance_filter_matches.
Definition: types.cpp:804
const t_string & type_name() const
The name of the unit in the current language setting.
Definition: types.hpp:138
void remove_scenario_fixes()
Definition: types.cpp:1427
std::unique_ptr< unit_type > create_sub_type(const config &var_cfg, bool default_inherit)
Handles inheritance for configs of [male], [female], and [variation].
Definition: types.cpp:1032
void build_help_index(const movement_type_map &movement_types, const race_map &races, const config_array_view &traits)
Partially load data into an empty unit_type (build to HELP_INDEXED).
Definition: types.cpp:234
BUILD_STATUS build_status_
Definition: types.hpp:382
config::const_child_itors possible_traits() const
Definition: types.hpp:231
void build_created()
Load the most needed data into an empty unit_type (build to CREATE).
Definition: types.cpp:375
int level() const
Definition: types.hpp:164
std::unique_ptr< config > built_cfg_
Definition: types.hpp:318
std::vector< ability_metadata > adv_abilities_
Definition: types.hpp:362
bool has_zoc() const
Definition: types.hpp:226
unit_alignments::type alignment() const
Definition: types.hpp:193
const std::string & small_profile() const
Definition: types.hpp:178
t_string type_name_
Definition: types.hpp:329
const std::vector< ability_metadata > & abilities_metadata() const
Definition: types.hpp:217
~unit_type()
Definition: types.cpp:169
const config & get_cfg() const
Definition: types.hpp:281
int movement_
Definition: types.hpp:336
unsigned int num_traits() const
Definition: types.hpp:135
unsigned int num_traits_
Definition: types.hpp:350
std::set< std::string > advancement_tree() const
Get the advancement tree.
Definition: types.cpp:645
std::string profile_
Definition: types.hpp:347
int recall_cost() const
Definition: types.hpp:165
bool has_cfg_build_
Definition: types.hpp:319
int jamming() const
Definition: types.hpp:170
std::vector< std::reference_wrapper< const config > > config_array_view
std::map< std::string, unit_race > race_map
Definition: race.hpp:105
unit_experience_accelerator(int modifier)
Definition: types.cpp:561
static int get_acceleration()
Definition: types.cpp:572
ability_metadata(const config &cfg)
Definition: types.cpp:173
unit_type_data unit_types
Definition: types.cpp:1482
std::map< std::string, movetype > movement_type_map
Definition: types.hpp:33
std::vector< t_string > combine_special_notes(const std::vector< t_string > direct, const config &abilities, const_attack_itors attacks, const movetype &mt)
Common logic for unit_type::special_notes() and unit::special_notes().
Definition: types.cpp:507
void adjust_profile(std::string &profile)
Definition: types.cpp:1484