The non-persistent part of end_level_data. More...
#include <game_end_exceptions.hpp>
Public Member Functions | |
transient_end_level () | |
void | write (config &cfg) const |
Public Attributes | |
bool | carryover_report |
Should a summary of the scenario outcome be displayed? More... | |
bool | linger_mode |
Should linger mode be invoked? More... | |
bool | reveal_map |
Should we reveal map when game is ended? (Multiplayer only) More... | |
The non-persistent part of end_level_data.
Definition at line 71 of file game_end_exceptions.hpp.
transient_end_level::transient_end_level | ( | ) |
Definition at line 20 of file game_end_exceptions.cpp.
void transient_end_level::write | ( | config & | cfg | ) | const |
Definition at line 69 of file game_end_exceptions.cpp.
bool transient_end_level::carryover_report |
Should a summary of the scenario outcome be displayed?
Definition at line 75 of file game_end_exceptions.hpp.
Referenced by game_state::game_state(), impl_end_level_data_get(), game_lua_kernel::impl_end_level_data_set(), game_lua_kernel::impl_scenario_set(), playsingle_controller::play_scenario(), campaign_controller::show_carryover_message(), and SYNCED_COMMAND_HANDLER_FUNCTION().
bool transient_end_level::linger_mode |
Should linger mode be invoked?
Definition at line 76 of file game_end_exceptions.hpp.
Referenced by impl_end_level_data_get(), game_lua_kernel::impl_end_level_data_set(), game_lua_kernel::impl_scenario_set(), and SYNCED_COMMAND_HANDLER_FUNCTION().
bool transient_end_level::reveal_map |
Should we reveal map when game is ended? (Multiplayer only)
Definition at line 77 of file game_end_exceptions.hpp.
Referenced by impl_end_level_data_get(), game_lua_kernel::impl_end_level_data_set(), and game_lua_kernel::impl_scenario_set().