The Battle for Wesnoth  1.17.12+dev
Public Member Functions | Public Attributes | List of all members
transient_end_level Struct Reference

The non-persistent part of end_level_data. More...

#include <game_end_exceptions.hpp>

Public Member Functions

 transient_end_level ()
void write (config &cfg) const

Public Attributes

bool carryover_report
 Should a summary of the scenario outcome be displayed? More...
bool linger_mode
 Should linger mode be invoked? More...
bool reveal_map
 Should we reveal map when game is ended? (Multiplayer only) More...

Detailed Description

The non-persistent part of end_level_data.

Definition at line 71 of file game_end_exceptions.hpp.

Constructor & Destructor Documentation

◆ transient_end_level()

transient_end_level::transient_end_level ( )

Definition at line 20 of file game_end_exceptions.cpp.

Member Function Documentation

◆ write()

void transient_end_level::write ( config cfg) const

Definition at line 69 of file game_end_exceptions.cpp.

Member Data Documentation

◆ carryover_report

bool transient_end_level::carryover_report

◆ linger_mode

bool transient_end_level::linger_mode

◆ reveal_map

bool transient_end_level::reveal_map

Should we reveal map when game is ended? (Multiplayer only)

Definition at line 77 of file game_end_exceptions.hpp.

Referenced by impl_end_level_data_get(), game_lua_kernel::impl_end_level_data_set(), and game_lua_kernel::impl_scenario_set().

The documentation for this struct was generated from the following files: