The Battle for Wesnoth  1.19.4+dev
side_controller.hpp
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1 /*
2  Copyright (C) 2008 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 #include "enum_base.hpp"
18 
20 {
21  static constexpr const char* const none = "null";
22  static constexpr const char* const human = "human";
23  static constexpr const char* const ai = "ai";
24  static constexpr const char* const reserved = "reserved";
25 
27 };
#define ENUM_AND_ARRAY(...)
Definition: enum_base.hpp:96
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
static constexpr const char *const none
static constexpr const char *const human
static constexpr const char *const reserved
The base template for associating string values with enum values.
Definition: enum_base.hpp:33