The Battle for Wesnoth  1.19.0-dev
resources.hpp
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1 /*
2  Copyright (C) 2009 - 2024
3  by Guillaume Melquiond <guillaume.melquiond@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include <memory>
19 
20 class game_board;
21 class game_data;
22 class filter_context;
23 class game_lua_kernel;
24 class play_controller;
25 class fake_unit_manager;
26 class tod_manager;
27 class persist_manager;
29 class replay;
30 namespace actions { class undo_list; }
31 
32 namespace game_events { class manager; }
33 
34 
35 namespace soundsource { class manager; }
36 
37 namespace pathfind { class manager; }
38 
39 namespace wb { class manager; } //whiteboard manager
40 
41 namespace resources
42 {
44  extern game_board *gameboard;
45  extern game_data *gamedata;
47  extern game_lua_kernel *lua_kernel; // Set by game_events::manager.
48  extern persist_manager *persist;
50  extern filter_context *filter_con;
52  extern replay *recorder;
55  extern pathfind::manager *tunnels;
57  extern std::shared_ptr<wb::manager> whiteboard;
58  extern bool simulation_;
59 }
Class to store the actions that a player can undo and redo.
Definition: undo.hpp:34
Manages a list of fake units for the display object.
Game board class.
Definition: game_board.hpp:46
The game event manager loads the scenario configuration object, and ensures that events are handled a...
Definition: manager.hpp:45
Domain specific events.
::tod_manager * tod_manager
Definition: resources.cpp:29
game_board * gameboard
Definition: resources.cpp:20
persist_manager * persist
Definition: resources.cpp:26
fake_unit_manager * fake_units
Definition: resources.cpp:30
bool simulation_
Definition: resources.cpp:35
game_data * gamedata
Definition: resources.cpp:22
game_events::manager * game_events
Definition: resources.cpp:24
replay * recorder
Definition: resources.cpp:28
actions::undo_list * undo_stack
Definition: resources.cpp:32
soundsource::manager * soundsources
Definition: resources.cpp:27
game_lua_kernel * lua_kernel
Definition: resources.cpp:25
game_classification * classification
Definition: resources.cpp:34
pathfind::manager * tunnels
Definition: resources.cpp:31
play_controller * controller
Definition: resources.cpp:21
filter_context * filter_con
Definition: resources.cpp:23
std::shared_ptr< wb::manager > whiteboard
Definition: resources.cpp:33
Definition: display.hpp:45