The Battle for Wesnoth  1.19.1+dev
Namespaces | Functions
registry.hpp File Reference

All known AI parts. More...

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 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


void ai::registry::init ()

Detailed Description

All known AI parts.

Definition in file registry.hpp.