The Battle for Wesnoth  1.19.0+dev
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rca.hpp File Reference

candidate action framework More...

#include "ai/composite/component.hpp"
#include "ai/composite/contexts.hpp"
#include "units/filter.hpp"
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class  ai::candidate_action
class  ai::candidate_action_factory
class  ai::register_candidate_action_factory< CANDIDATE_ACTION >


 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


typedef std::shared_ptr< candidate_action > ai::candidate_action_ptr


std::ostream & ai::operator<< (std::ostream &s, const ai::candidate_action &ca)

Detailed Description

candidate action framework

Definition in file rca.hpp.