The Battle for Wesnoth  1.19.4+dev
Macros | Variables
playsingle_controller.cpp File Reference

Logic for single-player game. More...

#include "playsingle_controller.hpp"
#include "actions/undo.hpp"
#include "ai/manager.hpp"
#include "ai/testing.hpp"
#include "display_chat_manager.hpp"
#include "carryover_show_gold.hpp"
#include "formula/string_utils.hpp"
#include "game_end_exceptions.hpp"
#include "game_events/pump.hpp"
#include "gettext.hpp"
#include "gui/dialogs/story_viewer.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "hotkey/hotkey_handler_sp.hpp"
#include "log.hpp"
#include "map/label.hpp"
#include "map/map.hpp"
#include "preferences/preferences.hpp"
#include "replay_controller.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "saved_game.hpp"
#include "savegame.hpp"
#include "scripting/plugins/context.hpp"
#include "sound.hpp"
#include "soundsource.hpp"
#include "synced_context.hpp"
#include "video.hpp"
#include "wesnothd_connection_error.hpp"
#include "whiteboard/manager.hpp"
Include dependency graph for playsingle_controller.cpp:

Go to the source code of this file.

Macros

#define LOG_AIT   LOG_STREAM(info, log_aitesting)
 
#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define DBG_NG   LOG_STREAM(debug, log_engine)
 
#define LOG_RG   LOG_STREAM(info, log_enginerefac)
 

Variables

static lg::log_domain log_aitesting ("ai/testing")
 
static lg::log_domain log_engine ("engine")
 
static lg::log_domain log_enginerefac ("enginerefac")
 

Detailed Description

Logic for single-player game.

Definition in file playsingle_controller.cpp.

Macro Definition Documentation

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 61 of file playsingle_controller.cpp.

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 59 of file playsingle_controller.cpp.

◆ LOG_AIT

#define LOG_AIT   LOG_STREAM(info, log_aitesting)

Definition at line 55 of file playsingle_controller.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 60 of file playsingle_controller.cpp.

◆ LOG_RG

#define LOG_RG   LOG_STREAM(info, log_enginerefac)

Definition at line 64 of file playsingle_controller.cpp.

Variable Documentation

◆ log_aitesting

lg::log_domain log_aitesting("ai/testing") ( "ai/testing"  )
static

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static

◆ log_enginerefac

lg::log_domain log_enginerefac("enginerefac") ( "enginerefac"  )
static