The Battle for Wesnoth  1.17.0-dev
lundump.h
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1 /*
2 ** $Id: lundump.h $
3 ** load precompiled Lua chunks
4 ** See Copyright Notice in lua.h
5 */
6 
7 #ifndef lundump_h
8 #define lundump_h
9 
10 #include "llimits.h"
11 #include "lobject.h"
12 #include "lzio.h"
13 
14 
15 /* data to catch conversion errors */
16 #define LUAC_DATA "\x19\x93\r\n\x1a\n"
17 
18 #define LUAC_INT 0x5678
19 #define LUAC_NUM cast_num(370.5)
20 
21 /*
22 ** Encode major-minor version in one byte, one nibble for each
23 */
24 #define MYINT(s) (s[0]-'0') /* assume one-digit numerals */
25 #define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
26 
27 #define LUAC_FORMAT 0 /* this is the official format */
28 
29 /* load one chunk; from lundump.c */
30 LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
31 
32 /* dump one chunk; from ldump.c */
34  void* data, int strip);
35 
36 #endif
Definition: lobject.h:530
#define LUAI_FUNC
Definition: luaconf.h:307
int(* lua_Writer)(lua_State *L, const void *p, size_t sz, void *ud)
Definition: lua.h:119
LUAI_FUNC int luaU_dump(lua_State *L, const Proto *f, lua_Writer w, void *data, int strip)
Definition: ldump.cpp:213
Definition: lzio.h:55
LUAI_FUNC LClosure * luaU_undump(lua_State *L, ZIO *Z, const char *name)
Definition: lundump.cpp:311
int w
#define f