The Battle for Wesnoth
1.17.23+dev
scripting
lua_widget_attributes.hpp
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/*
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Copyright (C) 2014 - 2023
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by Chris Beck <render787@gmail.com>
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Part of the Battle for Wesnoth Project https://www.wesnoth.org/
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY.
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See the COPYING file for more details.
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*/
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#pragma once
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struct
lua_State;
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class
lua_kernel_base
;
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class
vconfig
;
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class
game_data
;
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class
game_state
;
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namespace
lua_widget
{
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int
impl_widget_get
(lua_State* L);
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int
impl_widget_set
(lua_State* L);
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int
impl_widget_dir
(lua_State* L);
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}
// end namespace lua_gui2
game_data
Definition:
game_data.hpp:27
game_state
Definition:
game_state.hpp:42
lua_kernel_base
Definition:
lua_kernel_base.hpp:27
vconfig
A variable-expanding proxy for the config class.
Definition:
variable.hpp:45
lua_widget
Definition:
lua_widget.cpp:191
lua_widget::impl_widget_set
int impl_widget_set(lua_State *L)
Definition:
lua_widget_attributes.cpp:555
lua_widget::impl_widget_get
int impl_widget_get(lua_State *L)
Definition:
lua_widget_attributes.cpp:523
lua_widget::impl_widget_dir
int impl_widget_dir(lua_State *L)
Definition:
lua_widget_attributes.cpp:578
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