int intf_set_dialog_active(lua_State *L)
int show_lua_console(lua_State *, lua_kernel_base *lk)
int intf_add_dialog_tree_node(lua_State *L)
int show_story(lua_State *L)
Displays a story screen.
int show_dialog(lua_State *L)
int show_message_dialog(lua_State *L)
Displays a message window.
int intf_remove_dialog_item(lua_State *L)
int intf_set_dialog_markup(lua_State *L)
int luaW_open(lua_State *L)
int intf_add_widget_definition(lua_State *L)
int intf_set_dialog_focus(lua_State *L)
int show_gamestate_inspector(const vconfig &cfg, const game_data &data, const game_state &state)
int intf_set_dialog_tooltip(lua_State *L)
int show_menu(lua_State *L)
Displays a popup menu at the current mouse position Best used from a [set_menu_item], to show a submenu.
int intf_set_dialog_canvas(lua_State *L)
int show_popup_dialog(lua_State *L)
Displays a popup message.
int intf_set_dialog_value(lua_State *L)
int intf_set_dialog_callback(lua_State *L)
A variable-expanding proxy for the config class.
int intf_get_dialog_value(lua_State *L)
int show_message_box(lua_State *L)
Displays a simple message box.
int intf_set_dialog_visible(lua_State *L)