#include "gui/core/top_level_drawable.hpp"
#include "gui/dialogs/modal_dialog.hpp"
#include "events.hpp"
#include "tstring.hpp"
#include <atomic>
#include <chrono>
#include <future>
#include <map>
#include <optional>
#include <vector>
Go to the source code of this file.
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enum | loading_stage {
loading_stage::build_terrain,
loading_stage::create_cache,
loading_stage::init_display,
loading_stage::init_fonts,
loading_stage::init_teams,
loading_stage::init_theme,
loading_stage::load_config,
loading_stage::load_data,
loading_stage::load_level,
loading_stage::init_lua,
loading_stage::init_whiteboard,
loading_stage::load_unit_types,
loading_stage::load_units,
loading_stage::refresh_addons,
loading_stage::start_game,
loading_stage::verify_cache,
loading_stage::connect_to_server,
loading_stage::login_response,
loading_stage::waiting,
loading_stage::redirect,
loading_stage::next_scenario,
loading_stage::download_level_data,
loading_stage::download_lobby_data,
loading_stage::none
} |
| Loading screen stage IDs. More...
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◆ loading_stage
Loading screen stage IDs.
When adding new entries here, don't forget to update the stage_names map with an appropriate description.
Enumerator |
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build_terrain | |
create_cache | |
init_display | |
init_fonts | |
init_teams | |
init_theme | |
load_config | |
load_data | |
load_level | |
init_lua | |
init_whiteboard | |
load_unit_types | |
load_units | |
refresh_addons | |
start_game | |
verify_cache | |
connect_to_server | |
login_response | |
waiting | |
redirect | |
next_scenario | |
download_level_data | |
download_lobby_data | |
none | |
Definition at line 40 of file loading_screen.hpp.