The Battle for Wesnoth  1.17.21+dev
hotkey_command.hpp
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1 /*
2  Copyright (C) 2003 - 2023
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include "tooltips.hpp"
19 #include "tstring.hpp"
20 
21 #include <bitset>
22 #include <functional>
23 #include <list>
24 #include <map>
25 #include <vector>
26 
27 class config;
28 
29 namespace hotkey {
30 
31 /**
32  * Available hotkey scopes. The scope is used to allow command from
33  * non-overlapping areas of the game share the same key
34  */
35 enum scope {
40 };
41 
42 // For some reason std::bitset::operator| is not constexpr, so we'll construct the bitset with these values
43 // FIXME: unify these with the enum above. Right now these are the proper bitmasks to initialize a bitset,
44 // while the values above are used as indices to access the bits of the bitset.
45 constexpr uint32_t scope_game = 1 << SCOPE_GAME;
46 constexpr uint32_t scope_editor = 1 << SCOPE_EDITOR;
47 constexpr uint32_t scope_main = 1 << SCOPE_MAIN_MENU;
48 
68 
69  // Replay
75 
76  // Controls
79 
80  // Camera movement
82 
83  // Dialog control
85 
86  // Whiteboard commands
92 
93  // Misc.
100 
101  // Minimap
104 
105  /* Gui2 specific hotkeys. */
118 
120 
121  /* Editor commands */
124 
125  // Palette
128 
134 
135  // Unit
138 
139  // Brushes
142 
143  // Tools
148 
149  // Select
151  // Clipboard
155  // Selection
161 
162  // Map
171 
172  // Transitions
175 
176  // Refresh
179 
180  // Draw
182 
183  // Side
187 
188  // Area
193 
194  // Addons
197 
198  // Scenario
202 
203  /* This item must stay at the end since it is used as terminator for iterating. */
205 };
206 
221  HKCAT_PLACEHOLDER // Keep this one last
222 };
223 
224 /** Gets the display name for a given hotkey category. */
226 
227 typedef std::bitset<SCOPE_COUNT> hk_scopes;
228 
229 /**
230  * hotkey_command uses t_string which might cause bugs when used at program startup,
231  * so use this for the master hotkey list (and only there).
232  */
233 struct hotkey_command_temp;
234 
235 /**
236  * Stores all information related to functions that can be bound to hotkeys.
237  * this is currently a semi struct: it haves a constructor, but only const-public members.
238  */
240 {
241  hotkey_command() = delete;
242 
243  /** Constructs a new command from a temporary static hotkey object. */
244  hotkey_command(const hotkey_command_temp& temp_command);
245 
246  /** @todo: see if we can remove this with c++20. Aggregate initialization with try_emplace?*/
247  hotkey_command(HOTKEY_COMMAND cmd, const std::string& id, const t_string& desc, bool hidden, bool toggle, hk_scopes scope, HOTKEY_CATEGORY category, const t_string& tooltip);
248 
249  hotkey_command(const hotkey_command&) = default;
251 
252  /** The command associated with this hotkey. Does not need to be unique. */
254 
255  /** The unique ID. */
256  std::string id;
257 
258  // since the wml_menu hotkey_command s can have different textdomains we need t_string now.
260 
261  /** If hidden then don't show the command in the hotkey preferences. */
262  bool hidden;
263 
264  /**
265  * Toggle hotkeys have some restrictions on what can be bound to them.
266  * They require a binding that has two states, "pressed" and "released"
267  */
268  bool toggle;
269 
270  /** The visibility scope of the command. */
272 
273  /** The category of the command. */
275 
277 
278  /** checks weather this is the null hotkey_command */
279  bool null() const;
280 
281  /** returns the command that is treated as null */
282  static const hotkey_command& null_command();
283 
284  /**
285  * the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command,
286  * to be able to call it with HOTKEY_COMMAND, this function was created
287  */
289 };
290 
292 {
293 public:
294  scope_changer();
295  explicit scope_changer(hk_scopes new_scopes, bool restore = true);
296  ~scope_changer();
297 private:
299  const bool restore_;
300 };
301 
302 /**
303  * returns a container that contains all currently active hotkey_commands.
304  * everything that wants a hotkey, must be in this container
305  */
306 const std::map<std::string_view, hotkey::hotkey_command>& get_hotkey_commands();
307 
308 /** returns the hotkey_command with the given name */
309 const hotkey_command& get_hotkey_command(const std::string& command);
310 
311 bool is_scope_active(scope s);
313 
314 bool has_hotkey_command(const std::string& id);
315 
316 /**
317  * RAII helper class to control the lifetime of a WML hotkey_command.
318  */
320 {
321 public:
322  wml_hotkey_record() = default;
323 
324  /** Don't allow copying so objects don't get erased early. */
327 
328  /** But we *do* want move semantics. */
331 
332  /** Registers a hotkey_command for a WML hotkey with the given ID if one does not already exist. */
333  wml_hotkey_record(const std::string& id, const t_string& description, const config& default_hotkey);
334 
336 
337 private:
338  /** Handles removing the associated hotkey_command on this object's destruction. */
339  std::function<void()> cleanup_{};
340 };
341 
342 void init_hotkey_commands();
343 }
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:161
RAII helper class to control the lifetime of a WML hotkey_command.
wml_hotkey_record(const wml_hotkey_record &)=delete
Don't allow copying so objects don't get erased early.
const wml_hotkey_record & operator=(const wml_hotkey_record &)=delete
std::function< void()> cleanup_
Handles removing the associated hotkey_command on this object's destruction.
wml_hotkey_record(wml_hotkey_record &&)=default
But we do want move semantics.
wml_hotkey_record & operator=(wml_hotkey_record &&)=default
Keyboard shortcuts for game actions.
bool has_hotkey_command(const std::string &id)
constexpr uint32_t scope_game
void init_hotkey_commands()
const std::map< std::string_view, hotkey::hotkey_command > & get_hotkey_commands()
returns a container that contains all currently active hotkey_commands.
std::bitset< SCOPE_COUNT > hk_scopes
bool is_scope_active(scope s)
scope
Available hotkey scopes.
constexpr uint32_t scope_main
t_string get_translatable_category_name(HOTKEY_CATEGORY category)
Gets the display name for a given hotkey category.
constexpr uint32_t scope_editor
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_REFRESH
@ HOTKEY_FULLSCREEN
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_OBJECTIVES
@ HOTKEY_ANIMATE_MAP
@ HOTKEY_SCREENSHOT
@ HOTKEY_SPEAK_ALLY
@ HOTKEY_ACCELERATED
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_MOUSE_SCROLL
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_END_UNIT_TURN
@ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR
@ HOTKEY_LABEL_SETTINGS
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_WB_EXECUTE_ALL_ACTIONS
@ HOTKEY_WB_SUPPOSE_DEAD
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_HELP_ABOUT_SAVELOAD
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_REPLAY_PLAY
@ HOTKEY_EDITOR_BRUSH_3
@ HOTKEY_SCROLL_LEFT
@ HOTKEY_SAVE_GAME
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_SPEAK_ALL
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_SHOW_ENEMY_MOVES
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_SCHEDULE
@ HOTKEY_ACHIEVEMENTS
@ HOTKEY_DESELECT_HEX
@ HOTKEY_EDITOR_TOOL_FILL
@ TITLE_SCREEN__MULTIPLAYER
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_PLAYLIST
@ TITLE_SCREEN__ADDONS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_UPDATE_SHROUD
@ HOTKEY_REPEAT_RECRUIT
@ TITLE_SCREEN__CREDITS
@ HOTKEY_REPLAY_STOP
@ HOTKEY_KILL_UNIT
@ HOTKEY_SCROLL_RIGHT
@ HOTKEY_SAVE_REPLAY
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_LABEL_TEAM_TERRAIN
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_UNIT_HOLD_POSITION
@ HOTKEY_EDITOR_TOOL_NEXT
@ TITLE_SCREEN__EDITOR
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_REPLAY_NEXT_TURN
@ HOTKEY_TOGGLE_GRID
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_SURRENDER
@ HOTKEY_SELECT_AND_ACTION
@ HOTKEY_CLEAR_MSG
@ HOTKEY_REPLAY_SHOW_EVERYTHING
@ HOTKEY_REPLAY_SHOW_TEAM1
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_LABEL_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_CUSTOM_CMD
@ HOTKEY_STOP_NETWORK
@ HOTKEY_MAP_SCREENSHOT
@ HOTKEY_CLEAR_LABELS
@ HOTKEY_EDITOR_AREA_ADD
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_BRUSH_DEFAULT
@ HOTKEY_CONTINUE_MOVE
@ HOTKEY_BEST_ENEMY_MOVES
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_TOGGLE_ELLIPSES
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_BRUSH_1
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_MAP_LOAD
@ HOTKEY_RENAME_UNIT
@ HOTKEY_EDITOR_BRUSH_2
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_LOAD_GAME
@ TITLE_SCREEN__TEST
@ HOTKEY_WB_EXECUTE_ACTION
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_CHANGE_SIDE
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_CYCLE_UNITS
@ HOTKEY_DELAY_SHROUD
@ HOTKEY_WB_BUMP_UP_ACTION
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_CREATE_UNIT
@ HOTKEY_REPLAY_EXIT
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_PREFERENCES
@ HOTKEY_STATUS_TABLE
@ HOTKEY_REPLAY_NEXT_SIDE
@ HOTKEY_DELETE_UNIT
@ HOTKEY_MOVE_ACTION
@ HOTKEY_REPLAY_NEXT_MOVE
@ HOTKEY_REPLAY_RESET
@ HOTKEY_TOUCH_HEX
@ HOTKEY_EDITOR_SIDE_NEW
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_START_NETWORK
@ HOTKEY_WB_TOGGLE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ TITLE_SCREEN__CORES
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_STATISTICS
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_UNIT_LIST
@ HOTKEY_SCROLL_DOWN
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_REPLAY_SKIP_ANIMATION
@ HOTKEY_ZOOM_DEFAULT
@ HOTKEY_EDITOR_MAP_INFO
@ HOTKEY_WB_BUMP_DOWN_ACTION
@ TITLE_SCREEN__CAMPAIGN
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_SCROLL_UP
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_SELECT_HEX
@ HOTKEY_QUIT_GAME
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_MAP_NEW
@ HOTKEY_EDITOR_MAP_SAVE
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_AI_FORMULA
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_REPLAY_SHOW_EACH
@ TITLE_SCREEN__NEXT_TIP
@ HOTKEY_CYCLE_BACK_UNITS
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_WB_DELETE_ACTION
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
Stores all information related to functions that can be bound to hotkeys.
bool toggle
Toggle hotkeys have some restrictions on what can be bound to them.
HOTKEY_COMMAND command
The command associated with this hotkey.
std::string id
The unique ID.
hk_scopes scope
The visibility scope of the command.
bool hidden
If hidden then don't show the command in the hotkey preferences.
static const hotkey_command & null_command()
returns the command that is treated as null
HOTKEY_CATEGORY category
The category of the command.
static const hotkey_command & get_command_by_command(HOTKEY_COMMAND command)
the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command, to be able to call it...
hotkey_command(const hotkey_command &)=default
hotkey_command & operator=(const hotkey_command &)=default
static map_location::DIRECTION s