The Battle for Wesnoth  1.19.3+dev
hotkey_command.cpp
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1 /*
2  Copyright (C) 2003 - 2024
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #define GETTEXT_DOMAIN "wesnoth-lib"
17 
19 
20 #include "config.hpp"
21 #include "gettext.hpp"
22 #include "hotkey/hotkey_item.hpp"
23 #include "log.hpp"
24 
25 #include <array>
26 #include <set>
27 #include <string_view>
28 
29 static lg::log_domain log_config("config");
30 #define ERR_G LOG_STREAM(err, lg::general())
31 #define LOG_G LOG_STREAM(info, lg::general())
32 #define DBG_G LOG_STREAM(debug, lg::general())
33 #define ERR_CF LOG_STREAM(err, log_config)
34 
35 namespace hotkey
36 {
38 {
40  std::string_view id;
41  std::string_view description;
42  bool hidden;
45  std::string_view tooltip;
46 };
47 
48 namespace
49 {
50 const std::map<HOTKEY_CATEGORY, std::string> category_names {
51  { HKCAT_GENERAL, N_("General") },
52  { HKCAT_SAVING, N_("Saved Games") },
53  { HKCAT_MAP, N_("Map Commands") },
54  { HKCAT_UNITS, N_("Unit Commands") },
55  { HKCAT_CHAT, N_("Player Chat") },
56  { HKCAT_REPLAY, N_("Replay Control") },
57  { HKCAT_WHITEBOARD, N_("Planning Mode") },
58  { HKCAT_SCENARIO, N_("Scenario Editor") },
59  { HKCAT_PALETTE, N_("Editor Palettes") },
60  { HKCAT_TOOLS, N_("Editor Tools") },
61  { HKCAT_CLIPBOARD, N_("Editor Clipboard") },
62  { HKCAT_DEBUG, N_("Debug Commands") },
63  { HKCAT_CUSTOM, N_("Custom WML Commands") },
64 };
65 
66 //
67 // All static hotkeys.
68 //
69 // This array should always have the same number of entries as the HOTKEY_COMMAND enum.
70 // Since HOTKEY_NULL is the last entry in said enum, we can use its index to dynamically
71 // size the array.
72 //
73 constexpr std::array<hotkey_command_temp, HOTKEY_NULL - 1> master_hotkey_list {{
74  { HOTKEY_SCROLL_UP, "scroll-up", N_("Scroll Up"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
75  { HOTKEY_SCROLL_DOWN, "scroll-down", N_("Scroll Down"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
76  { HOTKEY_SCROLL_LEFT, "scroll-left", N_("Scroll Left"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
77  { HOTKEY_SCROLL_RIGHT, "scroll-right", N_("Scroll Right"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
78 
79  { HOTKEY_CANCEL, N_("cancel"), N_("Cancel"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
80  { HOTKEY_SELECT_HEX, "selecthex", N_("Select Hex"), false, scope_game, HKCAT_MAP, "" },
81  { HOTKEY_DESELECT_HEX, "deselecthex", N_("Deselect Hex"), false, scope_game, HKCAT_MAP, "" },
82  { HOTKEY_MOVE_ACTION, "moveaction", N_("Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
83  { HOTKEY_SELECT_AND_ACTION, "selectmoveaction", N_("Select/Move/Attack"), false, scope_game, HKCAT_UNITS, "" },
84  { HOTKEY_TOUCH_HEX, "touchhex", N_("Touch"), false, scope_game, HKCAT_UNITS, "" },
85  { HOTKEY_ANIMATE_MAP, "animatemap", N_("Animate Map"), false, scope_game | scope_editor, HKCAT_MAP, "" },
86  { HOTKEY_CYCLE_UNITS, "cycle", N_("Next Unit"), false, scope_game, HKCAT_UNITS, "" },
87  { HOTKEY_CYCLE_BACK_UNITS, "cycleback", N_("Previous Unit"), false, scope_game, HKCAT_UNITS, "" },
88  { HOTKEY_UNIT_HOLD_POSITION, "holdposition", N_("Hold Position"), false, scope_game, HKCAT_UNITS, "" },
89  { HOTKEY_END_UNIT_TURN, "endunitturn", N_("End Unit Turn"), false, scope_game, HKCAT_UNITS, "" },
90  { HOTKEY_LEADER, "leader", N_("Scroll to Leader"), false, scope_game, HKCAT_UNITS, "" },
91  { HOTKEY_UNDO, "undo", N_("Undo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
92  { HOTKEY_REDO, "redo", N_("Redo"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
93  { HOTKEY_ZOOM_IN, "zoomin", N_("Zoom In"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
94  { HOTKEY_ZOOM_OUT, "zoomout", N_("Zoom Out"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
95  { HOTKEY_ZOOM_DEFAULT, "zoomdefault", N_("Default Zoom"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
96  { HOTKEY_FULLSCREEN, "fullscreen", N_("Toggle Full Screen"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
97  { HOTKEY_ACHIEVEMENTS, "achievements", N_("Achievements"), false, scope_game | scope_main, HKCAT_GENERAL, "" },
98  { HOTKEY_SCREENSHOT, "screenshot", N_("Screenshot"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
99  { HOTKEY_MAP_SCREENSHOT, "mapscreenshot", N_("Map Screenshot"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
100  { HOTKEY_ACCELERATED, "accelerated", N_("Toggle Accelerated Speed"), false, scope_game, HKCAT_GENERAL, "" },
101  { HOTKEY_TERRAIN_DESCRIPTION, "describeterrain", N_("Terrain Description"), false, scope_game | scope_editor, HKCAT_MAP, "" },
102  { HOTKEY_UNIT_DESCRIPTION, "describeunit", N_("Unit Type Description"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
103  { HOTKEY_RENAME_UNIT, "renameunit", N_("Rename Unit"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
104  { HOTKEY_DELETE_UNIT, "editor-deleteunit", N_("Delete Unit"), false, scope_game | scope_editor, HKCAT_TOOLS, "" },
105 
106  { HOTKEY_SAVE_GAME, "save", N_("Save Game"), false, scope_game, HKCAT_SAVING, "" },
107  { HOTKEY_SAVE_REPLAY, "savereplay", N_("Save Replay"), false, scope_game, HKCAT_SAVING, "" },
108  { HOTKEY_SAVE_MAP, "savemap", N_("Save Map"), false, scope_game, HKCAT_SAVING, "" },
109  { HOTKEY_LOAD_GAME, "load", N_("Load Game"), false, scope_game | scope_main, HKCAT_SAVING, "" },
110  { HOTKEY_RECRUIT, "recruit", N_("Recruit"), false, scope_game, HKCAT_UNITS, "" },
111  { HOTKEY_REPEAT_RECRUIT, "repeatrecruit", N_("Repeat Recruit"), false, scope_game, HKCAT_UNITS, "" },
112  { HOTKEY_RECALL, "recall", N_("Recall"), false, scope_game, HKCAT_UNITS, "" },
113  { HOTKEY_LABEL_SETTINGS, "label_settings", N_("Show/Hide Labels"), false, scope_game, HKCAT_MAP, "" },
114  { HOTKEY_ENDTURN, "endturn", N_("End Turn"), false, scope_game, HKCAT_GENERAL, "" },
115  //TODO: why has HOTKEY_TOGGLE_ELLIPSES more than scope_game ?
116  { HOTKEY_TOGGLE_ELLIPSES, "toggleellipses", N_("Toggle Ellipses"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
117  { HOTKEY_TOGGLE_GRID, "togglegrid", N_("Toggle Grid"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
118  { HOTKEY_MOUSE_SCROLL, "mousescroll", N_("Mouse Scrolling"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
119  { HOTKEY_STATUS_TABLE, "statustable", N_("Status Table"), false, scope_game, HKCAT_GENERAL, "" },
120  { HOTKEY_MUTE, "mute", N_("Mute"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
121  { HOTKEY_SPEAK, "speak", N_("Speak"), false, scope_game, HKCAT_CHAT, "" },
122  { HOTKEY_CREATE_UNIT, "createunit", N_("Create Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
123  { HOTKEY_CHANGE_SIDE, "changeside", N_("Change Side (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
124  { HOTKEY_KILL_UNIT, "killunit", N_("Kill Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
125  { HOTKEY_TELEPORT_UNIT, "teleportunit", N_("Teleport Unit (Debug!)"), false, scope_game, HKCAT_DEBUG, "" },
126  { HOTKEY_PREFERENCES, "preferences", N_("Preferences"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
127  { HOTKEY_OBJECTIVES, "objectives", N_("Objectives"), false, scope_game, HKCAT_MAP, "" },
128  { HOTKEY_UNIT_LIST, "unitlist", N_("Unit List"), false, scope_game | scope_editor, HKCAT_UNITS, "" },
129  { HOTKEY_STATISTICS, "statistics", N_("Statistics"), false, scope_game, HKCAT_GENERAL, "" },
130  { HOTKEY_STOP_NETWORK, "stopnetwork", N_("Pause Network Game"), false, scope_game, HKCAT_GENERAL, "" },
131  { HOTKEY_START_NETWORK, "startnetwork", N_("Continue Network Game"), false, scope_game, HKCAT_GENERAL, "" },
132  { HOTKEY_SURRENDER, "surrender", N_("Surrender Game"), false, scope_game, HKCAT_SCENARIO, "" },
133  { HOTKEY_QUIT_GAME, "quit", N_("Quit to Menu"), false, scope_game | scope_editor, HKCAT_GENERAL, "" },
134  { HOTKEY_LABEL_TEAM_TERRAIN, "labelteamterrain", N_("Set Team Label"), false, scope_game, HKCAT_MAP, "" },
135  { HOTKEY_LABEL_TERRAIN, "labelterrain", N_("Set Label"), false, scope_game, HKCAT_MAP, "" },
136  { HOTKEY_CLEAR_LABELS, "clearlabels", N_("Clear Labels"), false, scope_game, HKCAT_MAP, "" },
137  { HOTKEY_SHOW_ENEMY_MOVES, "showenemymoves", N_("Show Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
138  { HOTKEY_BEST_ENEMY_MOVES, "bestenemymoves", N_("Best Possible Enemy Moves"), false, scope_game, HKCAT_UNITS, "" },
139 
140  { HOTKEY_REPLAY_PLAY, "playreplay", N_("Play Replay"), false, scope_game, HKCAT_REPLAY, "" },
141  { HOTKEY_REPLAY_RESET, "resetreplay", N_("Reset Replay"), false, scope_game, HKCAT_REPLAY, "" },
142  { HOTKEY_REPLAY_STOP, "stopreplay", N_("Stop Replay"), false, scope_game, HKCAT_REPLAY, "" },
143  { HOTKEY_REPLAY_NEXT_TURN, "replaynextturn", N_("Next Turn"), false, scope_game, HKCAT_REPLAY, "" },
144  { HOTKEY_REPLAY_NEXT_SIDE, "replaynextside", N_("Next Side"), false, scope_game, HKCAT_REPLAY, "" },
145  { HOTKEY_REPLAY_NEXT_MOVE, "replaynextmove", N_("Next Move"), false, scope_game, HKCAT_REPLAY, "" },
146  { HOTKEY_REPLAY_SHOW_EVERYTHING, "replayshoweverything", N_("View: Full Map"), false, scope_game, HKCAT_REPLAY, "" },
147  { HOTKEY_REPLAY_SHOW_EACH, "replayshoweach", N_("View: Each Team"), false, scope_game, HKCAT_REPLAY, "" },
148  { HOTKEY_REPLAY_SHOW_TEAM1, "replayshowteam1", N_("View: Human Team"), false, scope_game, HKCAT_REPLAY, "" },
149  { HOTKEY_REPLAY_SKIP_ANIMATION, "replayskipanimation", N_("Skip Animation"), false, scope_game, HKCAT_REPLAY, "" },
150  { HOTKEY_REPLAY_EXIT, "replayexit", N_("End Replay"), false, scope_game, HKCAT_REPLAY, "" },
151  // Whiteboard commands
152  // TRANSLATORS: whiteboard menu entry: toggle planning mode
153  { HOTKEY_WB_TOGGLE, "wbtoggle", N_("whiteboard^Planning Mode"), false, scope_game, HKCAT_WHITEBOARD, "" },
154  // TRANSLATORS: whiteboard menu entry: execute planned action
155  { HOTKEY_WB_EXECUTE_ACTION, "wbexecuteaction", N_("whiteboard^Execute Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
156  // TRANSLATORS: whiteboard menu entry: execute all planned actions
157  { HOTKEY_WB_EXECUTE_ALL_ACTIONS, "wbexecuteallactions", N_("whiteboard^Execute All Actions"), false, scope_game, HKCAT_WHITEBOARD, "" },
158  // TRANSLATORS: whiteboard menu entry: delete planned action
159  { HOTKEY_WB_DELETE_ACTION, "wbdeleteaction", N_("whiteboard^Delete Action"), false, scope_game, HKCAT_WHITEBOARD, "" },
160  // TRANSLATORS: whiteboard menu entry: move planned action up queue
161  { HOTKEY_WB_BUMP_UP_ACTION, "wbbumpupaction", N_("whiteboard^Move Action Up"), false, scope_game, HKCAT_WHITEBOARD, "" },
162  // TRANSLATORS: whiteboard menu entry: move planned action down queue
163  { HOTKEY_WB_BUMP_DOWN_ACTION, "wbbumpdownaction", N_("whiteboard^Move Action Down"), false, scope_game, HKCAT_WHITEBOARD, "" },
164  // TRANSLATORS: whiteboard menu entry: plan as though the chosen unit were dead
165  { HOTKEY_WB_SUPPOSE_DEAD, "wbsupposedead", N_("whiteboard^Suppose Dead"), true, scope_game, HKCAT_WHITEBOARD, "" },
166 
167  { HOTKEY_QUIT_TO_DESKTOP, "quit-to-desktop", N_("Quit to Desktop"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
168  { HOTKEY_EDITOR_MAP_CLOSE, "editor-close-map", N_("Close Map"), false, scope_editor, HKCAT_GENERAL, "" },
169 
170  // These are not really hotkey items but menu entries to get expanded.
171  // They need to have their own hotkey to control their active state.
172  { HOTKEY_EDITOR_PLAYLIST, "editor-playlist", N_("Switch Time of Day"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
173  { HOTKEY_EDITOR_SCHEDULE, "menu-editor-schedule", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
174  { HOTKEY_EDITOR_MAP_SWITCH, "editor-switch-map", N_("Switch Map"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
175  { HOTKEY_EDITOR_LOCAL_TIME, "menu-editor-local-time", N_("Assign Local Time"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
176 
177  { HOTKEY_EDITOR_EDIT_UNIT, "editor-edit-unit", N_("New Unit Type"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
178 
179  { HOTKEY_EDITOR_CUSTOM_TODS, "editor-custom-tods", N_("Time Schedule Editor"), false, scope_editor, HKCAT_SCENARIO, "" },
180  { HOTKEY_EDITOR_PARTIAL_UNDO, "editor-partial-undo", N_("Partial Undo"), false, scope_editor, HKCAT_SCENARIO, "" },
181  { HOTKEY_EDITOR_MAP_NEW, "editor-map-new", N_("New Map"), false, scope_editor, HKCAT_SCENARIO, "" },
182  { HOTKEY_EDITOR_SCENARIO_NEW, "editor-scenario-new", N_("New Scenario"), false, scope_editor, HKCAT_SCENARIO, "" },
183  { HOTKEY_EDITOR_MAP_LOAD, "editor-map-load", N_("Load Map/Scenario"), false, scope_editor, HKCAT_MAP, "" },
184  { HOTKEY_EDITOR_MAP_SAVE, "editor-map-save", N_("Save"), false, scope_editor, HKCAT_MAP, "" },
185  { HOTKEY_EDITOR_MAP_SAVE_AS, "editor-map-save-as", N_("Save Map As"), false, scope_editor, HKCAT_MAP, "" },
186  { HOTKEY_EDITOR_SCENARIO_SAVE_AS, "editor-scenario-save-as", N_("Save Scenario As"), false, scope_editor, HKCAT_SCENARIO, "" },
187  { HOTKEY_EDITOR_MAP_SAVE_ALL, "editor-map-save-all", N_("Save All Maps"), false, scope_editor, HKCAT_MAP, "" },
188  { HOTKEY_EDITOR_MAP_REVERT, "editor-map-revert", N_("Revert All Changes"), false, scope_editor, HKCAT_MAP, "" },
189  { HOTKEY_EDITOR_MAP_INFO, "editor-map-info", N_("Map Information"), false, scope_editor, HKCAT_MAP, "" },
190 
191  { HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR, "editor-palette-items-clear", N_("Clear Selected Item Set"), false, scope_editor, HKCAT_PALETTE, "" },
192  { HOTKEY_EDITOR_PALETTE_ITEM_SWAP, "editor-terrain-palette-swap", N_("Swap Foreground/Background Palette Item"), false, scope_editor, HKCAT_PALETTE, "" },
193  { HOTKEY_EDITOR_PALETTE_GROUPS, "editor-palette-groups", N_("Change Palette Group"), false, scope_editor, HKCAT_PALETTE, "" },
194  { HOTKEY_EDITOR_PALETTE_UPSCROLL, "editor-palette-upscroll", N_("Scroll Palette Left"), false, scope_editor, HKCAT_PALETTE, "" },
195  { HOTKEY_EDITOR_PALETTE_DOWNSCROLL, "editor-palette-downscroll", N_("Scroll Palette Right"), false, scope_editor, HKCAT_PALETTE, "" },
196  { HOTKEY_EDITOR_REMOVE_LOCATION, "editor-remove-location", N_("Remove Location"), false, scope_editor, HKCAT_PALETTE, "" },
197 
198  { HOTKEY_EDITOR_SIDE_NEW, "editor-side-new", N_("Add New Side"), false, scope_editor, HKCAT_SCENARIO, "" },
199 
200  { HOTKEY_EDITOR_TOOL_NEXT, "editor-tool-next", N_("Next Tool"), false, scope_editor, HKCAT_TOOLS, "" },
201 
202  { HOTKEY_EDITOR_TOOL_PAINT, "editor-tool-paint", N_("Paint Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
203  { HOTKEY_EDITOR_TOOL_FILL, "editor-tool-fill", N_("Fill Tool"), false, scope_editor, HKCAT_TOOLS, N_("Use left/right mouse button to draw fore-/background terrain. Hold Shift to paint base layer only. Ctrl+click to sample terrain under cursor.") },
204  { HOTKEY_EDITOR_TOOL_SELECT, "editor-tool-select", N_("Selection Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button selects or deselects with Ctrl, right brings up a context menu. Hold Shift for magic-wand selection of tiles with same terrain.") },
205  { HOTKEY_EDITOR_TOOL_STARTING_POSITION, "editor-tool-starting-position", N_("Starting Positions Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button displays player selection, right clears. Number keys scroll to the starting position, alt+number sets respective starting position under cursor, delete clears.") },
206  { HOTKEY_EDITOR_TOOL_LABEL, "editor-tool-label", N_("Label Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets or drags a label, right clears.") },
207  { HOTKEY_EDITOR_TOOL_UNIT, "editor-tool-unit", N_("Unit Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new unit or moves a unit via drag and drop, right brings up a context menu. Needs a defined side.") },
208  { HOTKEY_EDITOR_TOOL_ITEM, "editor-tool-item", N_("Item Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets a new item. Right click removes item.") },
209  { HOTKEY_EDITOR_TOOL_VILLAGE, "editor-tool-village", N_("Village Tool"), false, scope_editor, HKCAT_TOOLS, N_("Left mouse button sets the village ownership to the current side, right clears. Needs a defined side.") },
210 
211  { HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT, "editor-toggle-canrecruit", N_("Can Recruit"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the recruit attribute of a unit.") },
212  { HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE, "editor-toggle-renameable", N_("Can be Renamed"), false, scope_editor, HKCAT_TOOLS, N_("Toggle the unit being renameable.") },
213 
214  { HOTKEY_EDITOR_UNIT_CHANGE_ID, "editor-change-unitid", N_("Change Unit ID"), false, scope_editor, HKCAT_TOOLS, "" },
215  { HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL, "editor-unit-toggle-loyal", N_("Loyal"), false, scope_editor, HKCAT_TOOLS, "" },
216  { HOTKEY_EDITOR_UNIT_FACING, "menu-unit-facing", "", true, scope_editor, HKCAT_PLACEHOLDER, "" },
217 
218  { HOTKEY_EDITOR_HELP_TEXT_SHOWN, "editor-help-text-shown", N_("Show Tool Information"), false, scope_editor, HKCAT_TOOLS, "" },
219 
220  { HOTKEY_MINIMAP_CODING_UNIT, "minimap-unit-coding", N_("Toggle Minimap Unit Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
221  { HOTKEY_MINIMAP_CODING_TERRAIN, "minimap-terrain-coding", N_("Toggle Minimap Terrain Coding"), false, scope_game | scope_editor, HKCAT_MAP, "" },
222 
223  { HOTKEY_MINIMAP_DRAW_UNITS, "minimap-draw-units", N_("Toggle Minimap Unit Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
224  { HOTKEY_MINIMAP_DRAW_VILLAGES, "minimap-draw-villages", N_("Toggle Minimap Village Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
225  { HOTKEY_MINIMAP_DRAW_TERRAIN, "minimap-draw-terrain", N_("Toggle Minimap Terrain Drawing"), false, scope_game | scope_editor, HKCAT_MAP, "" },
226 
227  { HOTKEY_EDITOR_BRUSH_NEXT, "editor-brush-next", N_("Next Brush"), false, scope_editor, HKCAT_TOOLS, "" },
228  { HOTKEY_EDITOR_BRUSH_DEFAULT, "editor-brush-default", N_("Default Brush"), false, scope_editor, HKCAT_TOOLS, "" },
229  { HOTKEY_EDITOR_BRUSH_1, "editor-brush-1", N_("Single Tile"), false, scope_editor, HKCAT_TOOLS, "" },
230  { HOTKEY_EDITOR_BRUSH_2, "editor-brush-2", N_("Radius One"), false, scope_editor, HKCAT_TOOLS, "" },
231  { HOTKEY_EDITOR_BRUSH_3, "editor-brush-3", N_("Radius Two"), false, scope_editor, HKCAT_TOOLS, "" },
232  { HOTKEY_EDITOR_BRUSH_NW_SE, "editor-brush-nw-se", N_("Brush NW-SE"), false, scope_editor, HKCAT_TOOLS, "" },
233  { HOTKEY_EDITOR_BRUSH_SW_NE, "editor-brush-sw-ne", N_("Brush SW-NE"), false, scope_editor, HKCAT_TOOLS, "" },
234 
235  { HOTKEY_EDITOR_SELECTION_CUT, "editor-cut", N_("Cut"), false, scope_editor, HKCAT_CLIPBOARD, "" },
236  { HOTKEY_EDITOR_SELECTION_COPY, "editor-copy", N_("Copy"), false, scope_editor, HKCAT_CLIPBOARD, "" },
237  { HOTKEY_EDITOR_CLIPBOARD_PASTE, "editor-paste", N_("Paste"), false, scope_editor, HKCAT_CLIPBOARD, N_("Left mouse button pastes from the clipboard, right brings up a context menu.") },
238  { HOTKEY_EDITOR_SELECTION_EXPORT, "editor-export-selection-coords", N_("Export Selected Coordinates to System Clipboard"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
239  { HOTKEY_EDITOR_SELECT_ALL, "editor-select-all", N_("Select All"), false, scope_editor, HKCAT_CLIPBOARD, "" },
240  { HOTKEY_EDITOR_SELECT_INVERSE, "editor-select-inverse", N_("Select Inverse"), false, scope_editor, HKCAT_CLIPBOARD, "" },
241  { HOTKEY_EDITOR_SELECT_NONE, "editor-select-none", N_("Select None"), false, scope_editor, HKCAT_CLIPBOARD, "" },
242  { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW, "editor-clipboard-rotate-cw", N_("Rotate Clipboard Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
243  { HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW, "editor-clipboard-rotate-ccw", N_("Rotate Clipboard Counter-Clockwise"), false, scope_editor, HKCAT_CLIPBOARD, "" },
244  { HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL, "editor-clipboard-flip-horizontal", N_("Flip Clipboard Horizontally"), false, scope_editor, HKCAT_CLIPBOARD, "" },
245  { HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL, "editor-clipboard-flip-vertical", N_("Flip Clipboard Vertically"), false, scope_editor, HKCAT_CLIPBOARD, "" },
246  { HOTKEY_EDITOR_SELECTION_ROTATE, "editor-selection-rotate", N_("Rotate Selection"), false, scope_editor, HKCAT_TOOLS, "" },
247  { HOTKEY_EDITOR_SELECTION_FLIP, "editor-selection-flip", N_("Flip Selection"), false, scope_editor, HKCAT_TOOLS, "" },
248  { HOTKEY_EDITOR_SELECTION_FILL, "editor-selection-fill", N_("Fill Selection"), false, scope_editor, HKCAT_TOOLS, "" },
249  { HOTKEY_EDITOR_SELECTION_RANDOMIZE, "editor-selection-randomize", N_("Randomize Tiles in Selection"), false, scope_editor, HKCAT_TOOLS, "" },
250  { HOTKEY_EDITOR_MAP_RESIZE, "editor-map-resize", N_("Resize Map"), false, scope_editor, HKCAT_MAP, "" },
251  { HOTKEY_EDITOR_MAP_GENERATE, "editor-map-generate", N_("Generate Map"), false, scope_editor, HKCAT_MAP, "" },
252  { HOTKEY_EDITOR_MAP_APPLY_MASK, "editor-map-apply-mask", N_("Apply a Mask"), false, scope_editor, HKCAT_MAP, "" },
253  { HOTKEY_EDITOR_MAP_CREATE_MASK_TO, "editor-map-create-mask-to", N_("Create Mask"), false, scope_editor, HKCAT_MAP, "" },
254  { HOTKEY_EDITOR_REFRESH, "editor-refresh", N_("Refresh Display"), false, scope_editor, HKCAT_GENERAL, "" },
255 
256  { HOTKEY_EDITOR_UPDATE_TRANSITIONS, "editor-update-transitions", N_("Update Terrain Transitions"), false, scope_editor, HKCAT_MAP, "" },
257 
258  // This item is for binding in the preferences
259  { HOTKEY_EDITOR_TOGGLE_TRANSITIONS, "editor-toggle-transitions", N_("Toggle Terrain Transition Update"), false, scope_editor, HKCAT_MAP, "" },
260  // The next three are for displaying the different states in the menu
261  { HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS, "editor-auto-update-transitions", N_("Auto-update Terrain Transitions"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
262  { HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS, "editor-no-update-transitions", N_("Auto-update Terrain Transitions: No"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
263  { HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS, "editor-partial-update-transitions", N_("Auto-update Terrain Transitions: Partial"), true, scope_editor, HKCAT_PLACEHOLDER, "" },
264 
265  { HOTKEY_EDITOR_REFRESH_IMAGE_CACHE, "editor-refresh-image-cache", N_("Refresh Image Cache"), false, scope_editor, HKCAT_GENERAL, "" },
266  { HOTKEY_EDITOR_DRAW_COORDINATES, "editor-draw-coordinates", N_("Draw Hex Coordinates"), false, scope_editor, HKCAT_MAP, "" },
267  { HOTKEY_EDITOR_DRAW_TERRAIN_CODES, "editor-draw-terrain-codes", N_("Draw Terrain Codes"), false, scope_editor, HKCAT_MAP, "" },
268  { HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS, "editor-draw-num-of-bitmaps", N_("Draw Number of Bitmaps"), false, scope_editor, HKCAT_MAP, "" },
269 
270  { HOTKEY_EDITOR_AREA_SAVE, "editor-save-area", N_("Save Selection to Area"), false, scope_editor, HKCAT_SCENARIO, "" },
271  { HOTKEY_EDITOR_AREA_RENAME, "editor-rename-area", N_("Rename Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
272  { HOTKEY_EDITOR_AREA_REMOVE, "editor-remove-area", N_("Remove Selected Area"), false, scope_editor, HKCAT_SCENARIO, "" },
273  { HOTKEY_EDITOR_AREA_ADD, "editor-add-area", N_("Add New Area"), false, scope_editor, HKCAT_SCENARIO, "" },
274 
275  { HOTKEY_EDITOR_PBL, "editor-pbl", N_("Add-on Publishing Editor"), false, scope_editor, HKCAT_GENERAL, "" },
276  { HOTKEY_EDITOR_CHANGE_ADDON_ID, "editor-addon-id", N_("Change Add-on ID"), false, scope_editor, HKCAT_GENERAL, "" },
277  { HOTKEY_EDITOR_SELECT_ADDON, "editor-addon-select", N_("Select active Add-on"), false, scope_editor, HKCAT_GENERAL, "" },
278  { HOTKEY_EDITOR_OPEN_ADDON, "editor-addon-open", N_("Open Add-on folder"), false, scope_editor, HKCAT_GENERAL, "" },
279 
280  { HOTKEY_EDITOR_SCENARIO_EDIT, "editor-scenario-edit", N_("Edit Scenario Settings"), false, scope_editor, HKCAT_SCENARIO, "" },
281  { HOTKEY_EDITOR_SIDE_EDIT, "editor-side-edit", N_("Edit Side"), false, scope_editor, HKCAT_SCENARIO, "" },
282  { HOTKEY_EDITOR_SIDE_REMOVE, "editor-side-remove", N_("Remove Side"), false, scope_editor, HKCAT_SCENARIO, "" },
283 
284  { HOTKEY_DELAY_SHROUD, "delayshroud", N_("Delay Shroud Updates"), false, scope_game, HKCAT_MAP, "" },
285  { HOTKEY_UPDATE_SHROUD, "updateshroud", N_("Update Shroud Now"), false, scope_game, HKCAT_MAP, "" },
286  { HOTKEY_CONTINUE_MOVE, "continue", N_("Continue Interrupted Move"), false, scope_game, HKCAT_UNITS, "" },
287  { HOTKEY_SEARCH, "search", N_("Find Label or Unit"), false, scope_game, HKCAT_MAP, "" },
288  { HOTKEY_SPEAK_ALLY, "speaktoally", N_("Speak to Ally"), false, scope_game, HKCAT_CHAT, "" },
289  { HOTKEY_SPEAK_ALL, "speaktoall", N_("Speak to All"), false, scope_game, HKCAT_CHAT, "" },
290  { HOTKEY_HELP, "help", N_("Help"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
291  { HOTKEY_HELP_ABOUT_SAVELOAD, "help-about-saveload", N_("Help about save-loading"), false, scope_game, HKCAT_GENERAL, N_("Hint: save-loading is unnecessary")},
292  { HOTKEY_CHAT_LOG, "chatlog", N_("Chat Log"), false, scope_game, HKCAT_CHAT, "" },
293  { HOTKEY_USER_CMD, "command", N_("Enter Command"), false, scope_game, HKCAT_CHAT, "" },
294  { HOTKEY_CUSTOM_CMD, "customcommand", N_("Custom Command"), false, scope_game, HKCAT_CHAT, "" },
295  { HOTKEY_AI_FORMULA, "aiformula", N_("Run Formula"), false, scope_game, HKCAT_DEBUG, "" },
296  { HOTKEY_CLEAR_MSG, "clearmessages", N_("Clear Chat"), false, scope_game, HKCAT_CHAT, "" },
297 
298  { HOTKEY_LANGUAGE, "changelanguage", N_("Change Language"), false, scope_main, HKCAT_GENERAL, "" },
299  { HOTKEY_MP_START_GAME, "mp_startgame", N_("Start Game (MP)"), false, scope_main, HKCAT_GENERAL, "" },
300  { TITLE_SCREEN__RELOAD_WML, "title_screen__reload_wml", N_("Refresh WML"), true , scope_editor | scope_main, HKCAT_PLACEHOLDER, "" },
301  { TITLE_SCREEN__NEXT_TIP, "title_screen__next_tip", N_("Next Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
302  { TITLE_SCREEN__PREVIOUS_TIP, "title_screen__previous_tip", N_("Previous Tip of the Day"), false, scope_main, HKCAT_GENERAL, "" },
303  { TITLE_SCREEN__CAMPAIGN, "title_screen__campaign", N_("Start Campaign"), false , scope_main, HKCAT_GENERAL, "" },
304  { TITLE_SCREEN__MULTIPLAYER, "title_screen__multiplayer", N_("Start Multiplayer Game"), false, scope_main, HKCAT_GENERAL, "" },
305  { TITLE_SCREEN__ADDONS, "title_screen__addons", N_("Manage Add-ons"), false , scope_main, HKCAT_GENERAL, "" },
306  { TITLE_SCREEN__CORES, "title_screen__cores", N_("Manage Cores"), false , scope_main, HKCAT_GENERAL, "" },
307  { TITLE_SCREEN__EDITOR, "title_screen__editor", N_("Start Editor"), false, scope_main, HKCAT_GENERAL, "" },
308  { TITLE_SCREEN__CREDITS, "title_screen__credits", N_("Show Credits"), false , scope_main, HKCAT_GENERAL, "" },
309  { TITLE_SCREEN__TEST, "title_screen__test", N_("Choose Test Scenario"), false , scope_main, HKCAT_GENERAL, "" },
310 
311  { GLOBAL__HELPTIP, "global__helptip", N_("Show Helptip"), false, scope_game | scope_editor | scope_main, HKCAT_GENERAL, "" },
312 
313  { LUA_CONSOLE, "global__lua__console", N_("Show Lua Console"), false, scope_game | scope_editor | scope_main, HKCAT_DEBUG, ""},
314 
315  //This list item must stay at the end since it is used as terminator for iterating.
316  { HOTKEY_NULL, "null", N_("Unrecognized Command"), true, 0, HKCAT_PLACEHOLDER, "" }
317 }};
318 
319 const std::set<HOTKEY_COMMAND> toggle_commands {
324 };
325 
326 // Contains copies of master_hotkey_list and all current active wml menu hotkeys
327 std::map<std::string_view, hotkey::hotkey_command> registered_hotkeys;
328 
329 hk_scopes scope_active(0);
330 } // end anon namespace
331 
333  : prev_scope_active_(scope_active)
334  , restore_(true)
335 {
336 }
337 
338 scope_changer::scope_changer(hk_scopes new_scopes, bool restore)
339  : prev_scope_active_(scope_active)
340  , restore_(restore)
341 {
342  scope_active = new_scopes;
343 }
344 
346 {
347  // TODO: evaluate whether we need non-restore behavior in the game_config_manager
348  if(restore_) {
349  scope_active = prev_scope_active_;
350  }
351 }
352 
354 {
355  assert(s < SCOPE_COUNT);
356  return scope_active[s];
357 }
358 
360 {
361  // s is a copy because we need one
362  s &= scope_active;
363  return s.any();
364 }
365 
366 const hotkey_command& get_hotkey_command(const std::string& command)
367 {
368  try {
369  return registered_hotkeys.at(command);
370  } catch(const std::out_of_range&) {
372  }
373 }
374 
375 const std::map<std::string_view, hotkey::hotkey_command>& get_hotkey_commands()
376 {
377  return registered_hotkeys;
378 }
379 
380 bool has_hotkey_command(const std::string& id)
381 {
383 }
384 
385 wml_hotkey_record::wml_hotkey_record(const std::string& id, const t_string& description, const config& default_hotkey)
386  : cleanup_()
387 {
388  if(id == "null") {
389  LOG_G << "Couldn't add wml hotkey with null id and description = '" << description << "'.";
390  return;
391  }
392 
393  const auto& [iter, inserted] = registered_hotkeys.try_emplace(
394  id, hotkey::HOTKEY_WML, id, description, false, false, scope_game, HKCAT_CUSTOM, t_string(""));
395 
396  if(inserted) {
397  DBG_G << "Added wml hotkey with id = '" << id << "' and description = '" << description << "'.";
398  } else {
399  LOG_G << "Hotkey with id '" << id << "' already exists.";
400  return;
401  }
402 
403  if(!default_hotkey.empty() && !has_hotkey_item(id)) {
404  hotkey::hotkey_ptr new_item = hotkey::load_from_config(default_hotkey);
405  new_item->set_command(id);
406 
407  if(new_item->valid()) {
408  DBG_G << "added default description for the wml hotkey with id=" + id;
409  add_hotkey(new_item);
410  } else {
411  ERR_CF << "failed to add default hotkey with id=" + id;
412  }
413  }
414 
415  // Record the cleanup handler
416  cleanup_ = [id] { registered_hotkeys.erase(id); };
417 }
418 
420 {
421  if(cleanup_) {
422  cleanup_();
423  }
424 }
425 
427  : command(temp_command.command)
428  , id(temp_command.id)
429  , description(std::string(temp_command.description), "wesnoth-lib")
430  , hidden(temp_command.hidden)
431  , toggle(toggle_commands.count(temp_command.command) > 0)
432  , scope(temp_command.scope)
433  , category(temp_command.category)
434  , tooltip(std::string(temp_command.tooltip), "wesnoth-lib")
435 {
436 }
437 
439  const std::string& id_,
440  const t_string& desc,
441  bool hid,
442  bool tog,
443  hotkey::hk_scopes scop,
445  const t_string& toolt)
446  : command(cmd)
447  , id(id_)
448  , description(desc)
449  , hidden(hid)
450  , toggle(tog)
451  , scope(scop)
452  , category(cat)
453  , tooltip(toolt)
454 {
455 }
456 
458 {
459  return registered_hotkeys.at("null");
460 }
461 
463 {
464  if(command == HOTKEY_NULL || id == "null") {
465  const hotkey_command& null_cmd = null_command();
466 
467  if(command == null_cmd.command && id == null_cmd.id && scope == null_cmd.scope
468  && description == null_cmd.description) {
469  return true;
470  } else {
471  ERR_G << "the hotkey command seems to be the null command but it is not 100% sure. This shouldn't happen";
472  return true;
473  }
474  }
475 
476  return false;
477 }
478 
480 {
481  for(auto& [id, cmd] : registered_hotkeys) {
482  if(cmd.command == command) {
483  return cmd;
484  }
485  }
486 
487  ERR_G << "No hotkey with requested command '" << command << "' found. Returning null hotkey.";
489 }
490 
492 {
493  registered_hotkeys.clear();
494 
495  for(const hotkey_command_temp& cmd : master_hotkey_list) {
496  // Initialize the full hotkey from the temp data.
497  registered_hotkeys.try_emplace(cmd.id, cmd);
498  }
499 }
500 
502 {
503  return {category_names.at(category), "wesnoth-lib"};
504 }
505 
506 } // namespace hotkey
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:159
bool empty() const
Definition: config.cpp:852
wml_hotkey_record(const wml_hotkey_record &)=delete
Don't allow copying so objects don't get erased early.
std::function< void()> cleanup_
Handles removing the associated hotkey_command on this object's destruction.
Definitions for the interface to Wesnoth Markup Language (WML).
#define N_(String)
Definition: gettext.hpp:101
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:204
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:200
#define ERR_G
#define ERR_CF
#define LOG_G
#define DBG_G
static lg::log_domain log_config("config")
Standard logging facilities (interface).
Keyboard shortcuts for game actions.
const hotkey_command & get_hotkey_command(const std::string &command)
returns the hotkey_command with the given name
bool has_hotkey_command(const std::string &id)
std::shared_ptr< class hotkey_base > hotkey_ptr
Definition: hotkey_item.hpp:27
constexpr uint32_t scope_game
bool has_hotkey_item(const std::string &command)
void init_hotkey_commands()
const std::map< std::string_view, hotkey::hotkey_command > & get_hotkey_commands()
returns a container that contains all currently active hotkey_commands.
hotkey_ptr load_from_config(const config &cfg)
Create and instantiate a hotkey from a config element.
std::bitset< SCOPE_COUNT > hk_scopes
bool is_scope_active(scope s)
scope
Available hotkey scopes.
constexpr uint32_t scope_main
void add_hotkey(hotkey_ptr item)
Add a hotkey to the list of hotkeys.
t_string get_translatable_category_name(HOTKEY_CATEGORY category)
Gets the display name for a given hotkey category.
constexpr uint32_t scope_editor
@ HOTKEY_EDITOR_TOOL_VILLAGE
@ HOTKEY_MINIMAP_DRAW_VILLAGES
@ HOTKEY_EDITOR_BRUSH_NW_SE
@ HOTKEY_EDITOR_REFRESH
@ HOTKEY_FULLSCREEN
@ HOTKEY_EDITOR_SELECT_NONE
@ HOTKEY_OBJECTIVES
@ HOTKEY_ANIMATE_MAP
@ HOTKEY_SCREENSHOT
@ HOTKEY_TELEPORT_UNIT
@ HOTKEY_SPEAK_ALLY
@ HOTKEY_ACCELERATED
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CCW
@ HOTKEY_MOUSE_SCROLL
@ HOTKEY_EDITOR_PALETTE_GROUPS
@ HOTKEY_TERRAIN_DESCRIPTION
@ HOTKEY_EDITOR_PALETTE_UPSCROLL
@ HOTKEY_END_UNIT_TURN
@ HOTKEY_EDITOR_PALETTE_ITEMS_CLEAR
@ HOTKEY_LABEL_SETTINGS
@ HOTKEY_EDITOR_SIDE_REMOVE
@ HOTKEY_WB_EXECUTE_ALL_ACTIONS
@ HOTKEY_WB_SUPPOSE_DEAD
@ HOTKEY_EDITOR_BRUSH_NEXT
@ HOTKEY_HELP_ABOUT_SAVELOAD
@ HOTKEY_EDITOR_TOOL_LABEL
@ HOTKEY_EDITOR_CLIPBOARD_ROTATE_CW
@ HOTKEY_REPLAY_PLAY
@ HOTKEY_EDITOR_BRUSH_3
@ HOTKEY_SCROLL_LEFT
@ HOTKEY_SAVE_GAME
@ HOTKEY_EDITOR_CLIPBOARD_PASTE
@ HOTKEY_EDITOR_PARTIAL_UNDO
@ HOTKEY_SPEAK_ALL
@ HOTKEY_EDITOR_UNIT_TOGGLE_CANRECRUIT
@ HOTKEY_EDITOR_PALETTE_ITEM_SWAP
@ HOTKEY_EDITOR_TOOL_PAINT
@ HOTKEY_EDITOR_MAP_CLOSE
@ HOTKEY_EDITOR_MAP_GENERATE
@ HOTKEY_SHOW_ENEMY_MOVES
@ HOTKEY_EDITOR_SELECTION_FLIP
@ HOTKEY_EDITOR_SCHEDULE
@ HOTKEY_ACHIEVEMENTS
@ HOTKEY_DESELECT_HEX
@ HOTKEY_EDITOR_TOOL_FILL
@ TITLE_SCREEN__MULTIPLAYER
@ HOTKEY_EDITOR_SCENARIO_SAVE_AS
@ HOTKEY_EDITOR_PLAYLIST
@ TITLE_SCREEN__ADDONS
@ HOTKEY_EDITOR_MAP_SAVE_AS
@ HOTKEY_UNIT_DESCRIPTION
@ HOTKEY_UPDATE_SHROUD
@ HOTKEY_REPEAT_RECRUIT
@ TITLE_SCREEN__CREDITS
@ HOTKEY_REPLAY_STOP
@ HOTKEY_KILL_UNIT
@ HOTKEY_SCROLL_RIGHT
@ HOTKEY_SAVE_REPLAY
@ HOTKEY_EDITOR_SELECT_ALL
@ HOTKEY_LABEL_TEAM_TERRAIN
@ HOTKEY_EDITOR_DRAW_COORDINATES
@ HOTKEY_UNIT_HOLD_POSITION
@ HOTKEY_EDITOR_TOOL_NEXT
@ TITLE_SCREEN__EDITOR
@ HOTKEY_EDITOR_SELECTION_EXPORT
@ HOTKEY_EDITOR_PARTIAL_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_MAP_CREATE_MASK_TO
@ HOTKEY_REPLAY_NEXT_TURN
@ HOTKEY_TOGGLE_GRID
@ HOTKEY_EDITOR_SELECTION_CUT
@ HOTKEY_EDITOR_UNIT_CHANGE_ID
@ HOTKEY_SURRENDER
@ HOTKEY_SELECT_AND_ACTION
@ HOTKEY_CLEAR_MSG
@ HOTKEY_REPLAY_SHOW_EVERYTHING
@ HOTKEY_REPLAY_SHOW_TEAM1
@ HOTKEY_MINIMAP_DRAW_TERRAIN
@ HOTKEY_LABEL_TERRAIN
@ HOTKEY_EDITOR_DRAW_NUM_OF_BITMAPS
@ HOTKEY_CUSTOM_CMD
@ HOTKEY_STOP_NETWORK
@ HOTKEY_MAP_SCREENSHOT
@ HOTKEY_CLEAR_LABELS
@ HOTKEY_EDITOR_AREA_ADD
@ HOTKEY_EDITOR_BRUSH_SW_NE
@ HOTKEY_EDITOR_TOOL_UNIT
@ HOTKEY_EDITOR_BRUSH_DEFAULT
@ HOTKEY_CONTINUE_MOVE
@ HOTKEY_BEST_ENEMY_MOVES
@ HOTKEY_QUIT_TO_DESKTOP
@ HOTKEY_EDITOR_HELP_TEXT_SHOWN
@ HOTKEY_EDITOR_CHANGE_ADDON_ID
@ HOTKEY_EDITOR_CUSTOM_TODS
@ HOTKEY_EDITOR_REFRESH_IMAGE_CACHE
@ HOTKEY_EDITOR_SELECTION_FILL
@ HOTKEY_TOGGLE_ELLIPSES
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_VERTICAL
@ HOTKEY_EDITOR_MAP_SAVE_ALL
@ HOTKEY_EDITOR_BRUSH_1
@ HOTKEY_EDITOR_SELECTION_ROTATE
@ HOTKEY_EDITOR_MAP_LOAD
@ HOTKEY_RENAME_UNIT
@ HOTKEY_EDITOR_BRUSH_2
@ HOTKEY_EDITOR_TOOL_STARTING_POSITION
@ HOTKEY_MINIMAP_CODING_TERRAIN
@ HOTKEY_EDITOR_NO_UPDATE_TRANSITIONS
@ HOTKEY_LOAD_GAME
@ TITLE_SCREEN__TEST
@ HOTKEY_WB_EXECUTE_ACTION
@ HOTKEY_EDITOR_SELECTION_COPY
@ HOTKEY_MINIMAP_DRAW_UNITS
@ HOTKEY_CHANGE_SIDE
@ HOTKEY_EDITOR_PALETTE_DOWNSCROLL
@ HOTKEY_EDITOR_UNIT_TOGGLE_LOYAL
@ TITLE_SCREEN__PREVIOUS_TIP
@ HOTKEY_CYCLE_UNITS
@ HOTKEY_DELAY_SHROUD
@ HOTKEY_WB_BUMP_UP_ACTION
@ HOTKEY_EDITOR_MAP_APPLY_MASK
@ HOTKEY_EDITOR_LOCAL_TIME
@ HOTKEY_CREATE_UNIT
@ HOTKEY_REPLAY_EXIT
@ HOTKEY_EDITOR_UNIT_FACING
@ HOTKEY_PREFERENCES
@ HOTKEY_STATUS_TABLE
@ HOTKEY_REPLAY_NEXT_SIDE
@ HOTKEY_DELETE_UNIT
@ HOTKEY_MOVE_ACTION
@ HOTKEY_REPLAY_NEXT_MOVE
@ HOTKEY_REPLAY_RESET
@ HOTKEY_EDITOR_EDIT_UNIT
@ HOTKEY_TOUCH_HEX
@ HOTKEY_EDITOR_SIDE_NEW
@ HOTKEY_EDITOR_SELECTION_RANDOMIZE
@ HOTKEY_START_NETWORK
@ HOTKEY_WB_TOGGLE
@ HOTKEY_EDITOR_SCENARIO_NEW
@ TITLE_SCREEN__CORES
@ HOTKEY_EDITOR_MAP_SWITCH
@ HOTKEY_STATISTICS
@ HOTKEY_EDITOR_SELECT_INVERSE
@ HOTKEY_EDITOR_TOGGLE_TRANSITIONS
@ HOTKEY_UNIT_LIST
@ HOTKEY_SCROLL_DOWN
@ HOTKEY_EDITOR_AUTO_UPDATE_TRANSITIONS
@ HOTKEY_REPLAY_SKIP_ANIMATION
@ HOTKEY_ZOOM_DEFAULT
@ HOTKEY_EDITOR_MAP_INFO
@ HOTKEY_WB_BUMP_DOWN_ACTION
@ TITLE_SCREEN__CAMPAIGN
@ HOTKEY_EDITOR_AREA_RENAME
@ HOTKEY_EDITOR_MAP_RESIZE
@ HOTKEY_SCROLL_UP
@ HOTKEY_EDITOR_DRAW_TERRAIN_CODES
@ HOTKEY_MP_START_GAME
@ HOTKEY_EDITOR_AREA_REMOVE
@ HOTKEY_SELECT_HEX
@ HOTKEY_QUIT_GAME
@ HOTKEY_EDITOR_UPDATE_TRANSITIONS
@ HOTKEY_EDITOR_TOOL_SELECT
@ HOTKEY_EDITOR_MAP_NEW
@ HOTKEY_EDITOR_MAP_SAVE
@ HOTKEY_EDITOR_AREA_SAVE
@ HOTKEY_EDITOR_REMOVE_LOCATION
@ HOTKEY_EDITOR_SIDE_EDIT
@ HOTKEY_AI_FORMULA
@ HOTKEY_EDITOR_SELECT_ADDON
@ HOTKEY_EDITOR_TOOL_ITEM
@ TITLE_SCREEN__RELOAD_WML
@ HOTKEY_REPLAY_SHOW_EACH
@ TITLE_SCREEN__NEXT_TIP
@ HOTKEY_CYCLE_BACK_UNITS
@ HOTKEY_EDITOR_UNIT_TOGGLE_RENAMEABLE
@ HOTKEY_EDITOR_SCENARIO_EDIT
@ HOTKEY_EDITOR_OPEN_ADDON
@ HOTKEY_EDITOR_MAP_REVERT
@ HOTKEY_WB_DELETE_ACTION
@ HOTKEY_EDITOR_CLIPBOARD_FLIP_HORIZONTAL
@ HOTKEY_MINIMAP_CODING_UNIT
Stores all information related to functions that can be bound to hotkeys.
HOTKEY_COMMAND command
The command associated with this hotkey.
std::string id
The unique ID.
hk_scopes scope
The visibility scope of the command.
static const hotkey_command & null_command()
returns the command that is treated as null
bool null() const
checks weather this is the null hotkey_command
static const hotkey_command & get_command_by_command(HOTKEY_COMMAND command)
the execute_command argument was changed from HOTKEY_COMMAND to hotkey_command, to be able to call it...
static map_location::DIRECTION s