The Battle for Wesnoth  1.15.12+dev
lobby.cpp
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1 /*
2  Copyright (C) 2009 - 2018 by Tomasz Sniatowski <kailoran@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 #define GETTEXT_DOMAIN "wesnoth-lib"
15 
17 
18 #include "gui/auxiliary/field.hpp"
20 #include "gui/dialogs/message.hpp"
24 
25 #include "gui/core/log.hpp"
26 #include "gui/core/timer.hpp"
27 #include "gui/widgets/button.hpp"
28 #include "gui/widgets/image.hpp"
29 #include "gui/widgets/label.hpp"
30 #include "gui/widgets/listbox.hpp"
32 #include "gui/widgets/minimap.hpp"
33 #include "gui/widgets/chatbox.hpp"
34 #include "gui/widgets/settings.hpp"
35 #include "gui/widgets/text_box.hpp"
40 
41 #include "addon/client.hpp"
42 #include "addon/manager_ui.hpp"
43 #include "chat_log.hpp"
44 #include "desktop/open.hpp"
45 #include "font/text_formatting.hpp"
46 #include "formatter.hpp"
47 #include "formula/string_utils.hpp"
48 #include "game_config_manager.hpp"
49 #include "preferences/game.hpp"
50 #include "gettext.hpp"
51 #include "help/help.hpp"
52 #include "preferences/lobby.hpp"
53 #include "playmp_controller.hpp"
54 #include "wesnothd_connection.hpp"
55 
56 #include <functional>
57 
58 static lg::log_domain log_lobby("lobby");
59 #define DBG_LB LOG_STREAM(debug, log_lobby)
60 #define LOG_LB LOG_STREAM(info, log_lobby)
61 #define ERR_LB LOG_STREAM(err, log_lobby)
62 #define SCOPE_LB log_scope2(log_lobby, __func__)
63 
64 namespace gui2::dialogs
65 {
66 
67 REGISTER_DIALOG(mp_lobby)
68 
69 void sub_player_list::init(window& w, const std::string& lbl, const bool unfolded)
70 {
71  tree_view& parent_tree = find_widget<tree_view>(&w, "player_tree", false);
72 
73  std::map<std::string, string_map> tree_group_item;
74  tree_group_item["tree_view_node_label"]["label"] = lbl;
75 
76  tree = &parent_tree.add_node("player_group", tree_group_item);
77 
78  if(unfolded) {
79  tree->unfold();
80  }
81 
82  tree_label = find_widget<label>(tree, "tree_view_node_label", false, true);
83  label_player_count = find_widget<label>(tree, "player_count", false, true);
84 
85  assert(tree_label);
86  assert(label_player_count);
87 }
88 
90 {
91  assert(tree);
92  assert(label_player_count);
93 
94  /**
95  * @todo Make sure setting visible resizes the widget.
96  *
97  * It doesn't work here since invalidate_layout is blocked, but the
98  * widget should also be able to handle it itself. Once done the
99  * setting of the label text can also be removed.
100  */
101  label_player_count->set_label((formatter() << "(" << tree->count_children() << ")").str());
102 }
103 
105 {
106  active_game.init(w, _("Selected Game"), true);
107  other_rooms.init(w, _("Lobby"), true);
108 #ifdef ENABLE_ROOM_MEMBER_TREE
109  active_room.init(w, _("Current Room"));
110 #endif
111  other_games.init(w, _("Other Games"));
112 
113  tree = find_widget<tree_view>(&w, "player_tree", false, true);
114 }
115 
117 {
118  return show_prompt(_("Do you really want to log out?"));
119 }
120 
121 std::string mp_lobby::announcements_ = "";
122 std::string mp_lobby::server_information_ = "";
123 
125  : quit_confirmation(&mp_lobby::logout_prompt)
126  , game_config_(game_config_manager::get()->game_config())
127  , gamelistbox_(nullptr)
128  , lobby_info_(info)
129  , chatbox_(nullptr)
130  , filter_friends_(register_bool("filter_with_friends",
131  true,
134  std::bind(&mp_lobby::game_filter_change_callback, this)))
135  , filter_ignored_(register_bool("filter_with_ignored",
136  true,
139  std::bind(&mp_lobby::game_filter_change_callback, this)))
140  , filter_slots_(register_bool("filter_vacant_slots",
141  true,
144  std::bind(&mp_lobby::game_filter_change_callback, this)))
145  , filter_invert_(register_bool("filter_invert",
146  true,
149  std::bind(&mp_lobby::game_filter_change_callback, this)))
150  , filter_text_(nullptr)
151  , selected_game_id_()
152  , player_list_()
153  , player_list_dirty_(true)
154  , gamelist_dirty_(true)
155  , last_lobby_update_(0)
156  , gamelist_diff_update_(true)
157  , network_connection_(connection)
158  , lobby_update_timer_(0)
159  , gamelist_id_at_row_()
160  , delay_playerlist_update_(false)
161  , delay_gamelist_update_(false)
162  , joined_game_id_(joined_game)
163 {
164  // Need to set this in the constructor, pre_show() is too late
166  set_allow_plugin_skip(false);
168 }
169 
171 {
173  {
174  l.delay_gamelist_update_ = true;
175  }
177  {
178  l.delay_gamelist_update_ = false;
179  }
181 };
182 
184 {
185  if(lobby_update_timer_) {
187  }
188 }
189 
191 {
192  /*** Local hotkeys. ***/
194  std::bind(&mp_lobby::show_help_callback, this));
195 
198 }
199 
200 namespace
201 {
202 void modify_grid_with_data(grid* grid, const std::map<std::string, string_map>& map)
203 {
204  for(const auto& v : map) {
205  const std::string& key = v.first;
206  const string_map& strmap = v.second;
207 
208  widget* w = grid->find(key, false);
209  if(!w) {
210  continue;
211  }
212 
213  styled_widget* c = dynamic_cast<styled_widget*>(w);
214  if(!c) {
215  continue;
216  }
217 
218  for(const auto & vv : strmap) {
219  if(vv.first == "label") {
220  c->set_label(vv.second);
221  } else if(vv.first == "tooltip") {
222  c->set_tooltip(vv.second);
223  }
224  }
225  }
226 }
227 
228 std::string colorize(const std::string& str, const color_t& color)
229 {
230  return (formatter() << font::span_color(color) << str << "</span>").str();
231 }
232 
233 bool handle_addon_requirements_gui(const std::vector<mp::game_info::required_addon>& reqs, mp::game_info::addon_req addon_outcome)
234 {
235  if(addon_outcome == mp::game_info::addon_req::CANNOT_SATISFY) {
236  std::string e_title = _("Incompatible User-made Content");
237  std::string err_msg = _("This game cannot be joined because the host has out-of-date add-ons that are incompatible with your version. You might wish to suggest that the host's add-ons be updated.");
238 
239  err_msg +="\n\n";
240  err_msg += _("Details:");
241  err_msg += "\n";
242 
243  for(const mp::game_info::required_addon & a : reqs) {
245  err_msg += font::unicode_bullet + " " + a.message + "\n";
246  }
247  }
248  gui2::show_message(e_title, err_msg, message::auto_close, true);
249 
250  return false;
251  } else if(addon_outcome == mp::game_info::addon_req::NEED_DOWNLOAD) {
252  std::string e_title = _("Missing User-made Content");
253  std::string err_msg = _("This game requires one or more user-made addons to be installed or updated in order to join.\nDo you want to try to install them?");
254 
255  err_msg +="\n\n";
256  err_msg += _("Details:");
257  err_msg += "\n";
258 
259  std::vector<std::string> needs_download;
260  for(const mp::game_info::required_addon & a : reqs) {
262  err_msg += font::unicode_bullet + " " + a.message + "\n";
263 
264  needs_download.push_back(a.addon_id);
265  }
266  }
267 
268  assert(needs_download.size() > 0);
269 
270  if(gui2::show_message(e_title, err_msg, message::yes_no_buttons, true) == gui2::retval::OK) {
271  // Begin download session
272  try {
273  return ad_hoc_addon_fetch_session(needs_download);
274  } catch (const addons_client::user_exit&) {
275  } catch (const addons_client::user_disconnect&) {
276  }
277  }
278  }
279 
280  return false;
281 }
282 
283 } // end anonymous namespace
284 
286 {
287  SCOPE_LB;
288  gamelistbox_->clear();
289  gamelist_id_at_row_.clear();
291 
292  int select_row = -1;
293  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
294  const mp::game_info& game = *lobby_info_.games()[i];
295 
296  if(game.id == selected_game_id_) {
297  select_row = i;
298  }
299 
300  gamelist_id_at_row_.push_back(game.id);
301  LOG_LB << "Adding game to listbox (1)" << game.id << "\n";
303 
304  adjust_game_row_contents(game, grid);
305  }
306 
307  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
308  gamelistbox_->select_row(select_row);
309  }
310 
312  gamelist_dirty_ = false;
313  last_lobby_update_ = SDL_GetTicks();
318 }
319 
321 {
322  SCOPE_LB;
324  int select_row = -1;
325  unsigned list_i = 0;
326  int list_rows_deleted = 0;
327 
328  std::vector<int> next_gamelist_id_at_row;
329  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
330  const mp::game_info& game = *lobby_info_.games()[i];
331 
333  // call void do_notify(notify_mode mode, const std::string& sender, const std::string& message)
334  // sender will be the game_info.scenario (std::string) and message will be game_info.name (std::string)
335  if (lobby_info_.is_game_visible(game)) {
337  }
338 
339  LOG_LB << "Adding game to listbox " << game.id << "\n";
340 
341  if(list_i != gamelistbox_->get_item_count()) {
342  gamelistbox_->add_row(make_game_row_data(game), list_i);
343  DBG_LB << "Added a game listbox row not at the end" << list_i
344  << " " << gamelistbox_->get_item_count() << "\n";
345  list_rows_deleted--;
346  } else {
348  }
349 
351  adjust_game_row_contents(game, grid);
352 
353  list_i++;
354  next_gamelist_id_at_row.push_back(game.id);
355  } else {
356  if(list_i >= gamelistbox_->get_item_count()) {
357  ERR_LB << "Ran out of listbox items -- triggering a full refresh\n";
358  refresh_lobby();
359  return;
360  }
361 
362  if(list_i + list_rows_deleted >= gamelist_id_at_row_.size()) {
363  ERR_LB << "gamelist_id_at_row_ overflow! " << list_i << " + "
364  << list_rows_deleted
365  << " >= " << gamelist_id_at_row_.size()
366  << " -- triggering a full refresh\n";
367  refresh_lobby();
368  return;
369  }
370 
371  int listbox_game_id = gamelist_id_at_row_[list_i + list_rows_deleted];
372  if(game.id != listbox_game_id) {
373  ERR_LB << "Listbox game id does not match expected id "
374  << listbox_game_id << " " << game.id << " (row " << list_i << ")\n";
375  refresh_lobby();
376  return;
377  }
378 
380  LOG_LB << "Modifying game in listbox " << game.id << " (row " << list_i << ")\n";
381  grid* grid = gamelistbox_->get_row_grid(list_i);
382  modify_grid_with_data(grid, make_game_row_data(game));
383  adjust_game_row_contents(game, grid, false);
384  ++list_i;
385  next_gamelist_id_at_row.push_back(game.id);
387  LOG_LB << "Deleting game from listbox " << game.id << " (row "
388  << list_i << ")\n";
389  gamelistbox_->remove_row(list_i);
390  ++list_rows_deleted;
391  } else {
392  // clean
393  LOG_LB << "Clean game in listbox " << game.id << " (row " << list_i << ")\n";
394  next_gamelist_id_at_row.push_back(game.id);
395  ++list_i;
396  }
397  }
398  }
399 
400  for(unsigned i = 0; i < next_gamelist_id_at_row.size(); ++i) {
401  if(next_gamelist_id_at_row[i] == selected_game_id_) {
402  select_row = i;
403  }
404  }
405 
406  next_gamelist_id_at_row.swap(gamelist_id_at_row_);
407  if(select_row >= static_cast<int>(gamelistbox_->get_item_count())) {
408  ERR_LB << "Would select a row beyond the listbox" << select_row << " "
409  << gamelistbox_->get_item_count() << "\n";
410  select_row = gamelistbox_->get_item_count() - 1;
411  }
412 
413  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
414  gamelistbox_->select_row(select_row);
415  }
416 
418  gamelist_dirty_ = false;
419  last_lobby_update_ = SDL_GetTicks();
424 }
425 
427 {
428  const std::string games_string = VGETTEXT("Games: showing $num_shown out of $num_total", {
429  {"num_shown", std::to_string(lobby_info_.games_visibility().count())},
430  {"num_total", std::to_string(lobby_info_.games().size())}
431  });
432 
433  find_widget<label>(gamelistbox_, "map", false).set_label(games_string);
434 }
435 
436 std::map<std::string, string_map> mp_lobby::make_game_row_data(const mp::game_info& game)
437 {
438  std::map<std::string, string_map> data;
440 
441  item["use_markup"] = "true";
442 
443  color_t color_string;
444  if(game.vacant_slots > 0) {
445  color_string = (game.reloaded || game.started) ? font::YELLOW_COLOR : font::GOOD_COLOR;
446  }
447 
448  const std::string scenario_text = VGETTEXT("$game_name (Era: $era_name)", {
449  {"game_name", game.scenario},
450  {"era_name", game.era}
451  });
452 
453  item["label"] = game.vacant_slots > 0 ? colorize(game.name, color_string) : game.name;
454  data.emplace("name", item);
455 
456  item["label"] = colorize(game.type_marker + "<i>" + scenario_text + "</i>", font::GRAY_COLOR);
457  data.emplace("scenario", item);
458 
459  item["label"] = colorize(game.status, color_string);
460  data.emplace("status", item);
461 
462  return data;
463 }
464 
466 {
467  find_widget<styled_widget>(grid, "name", false).set_use_markup(true);
468  find_widget<styled_widget>(grid, "status", false).set_use_markup(true);
469 
470  toggle_panel& row_panel = find_widget<toggle_panel>(grid, "panel", false);
471 
472  //
473  // Game info
474  //
475  std::ostringstream ss;
476 
477  const auto mark_missing = [&ss]() {
478  ss << ' ' << font::span_color(font::BAD_COLOR) << "(" << _("era_or_mod^not installed") << ")</span>";
479  };
480 
481  ss << "<big>" << colorize(_("Era"), font::TITLE_COLOR) << "</big>\n" << game.era;
482 
483  if(!game.have_era) {
484  // NOTE: not using colorize() here deliberately to avoid awkward string concatenation.
485  mark_missing();
486  }
487 
488  ss << "\n\n<big>" << colorize(_("Modifications"), font::TITLE_COLOR) << "</big>\n";
489 
490  auto mods = game.mod_info;
491 
492  if(mods.empty()) {
493  ss << _("active_modifications^None") << "\n";
494  } else {
495  for(const auto& mod : mods) {
496  ss << mod.first;
497 
498  if(!mod.second) {
499  mark_missing();
500  }
501 
502  ss << '\n';
503  }
504  }
505 
506  // TODO: move to some general area of the code.
507  const auto yes_or_no = [](bool val) { return val ? _("yes") : _("no"); };
508 
509  ss << "\n<big>" << colorize(_("Settings"), font::TITLE_COLOR) << "</big>\n";
510  ss << _("Experience modifier:") << " " << game.xp << "\n";
511  ss << _("Gold per village:") << " " << game.gold << "\n";
512  ss << _("Map size:") << " " << game.map_size_info << "\n";
513  ss << _("Reloaded:") << " " << yes_or_no(game.reloaded) << "\n";
514  ss << _("Shared vision:") << " " << game.vision << "\n";
515  ss << _("Shuffle sides:") << " " << yes_or_no(game.shuffle_sides) << "\n";
516  ss << _("Time limit:") << " " << game.time_limit << "\n";
517  ss << _("Use map settings:") << " " << yes_or_no(game.use_map_settings);
518 
519  image& info_icon = find_widget<image>(grid, "game_info", false);
520 
521  if(!game.have_era || !game.have_all_mods || !game.required_addons.empty()) {
522  info_icon.set_label("icons/icon-info-error.png");
523 
524  ss << "\n\n<span color='#f00' size='x-large'>! </span>";
525  ss << _("One or more add-ons need to be installed\nin order to join this game.");
526  } else {
527  info_icon.set_label("icons/icon-info.png");
528  }
529 
530  info_icon.set_tooltip(ss.str());
531 
532  //
533  // Password icon
534  //
535  image& password_icon = find_widget<image>(grid, "needs_password", false);
536 
537  if(game.password_required) {
539  } else {
541  }
542 
543  //
544  // Observer icon
545  //
546  image& observer_icon = find_widget<image>(grid, "observer_icon", false);
547 
548  if(game.observers) {
549  observer_icon.set_label("misc/eye.png");
550  observer_icon.set_tooltip( _("Observers allowed"));
551  } else {
552  observer_icon.set_label("misc/no_observer.png");
553  observer_icon.set_tooltip( _("Observers not allowed"));
554  }
555 
556  //
557  // Minimap
558  //
559  minimap& map = find_widget<minimap>(grid, "minimap", false);
560 
561  map.set_map_data(game.map_data);
562 
563  if(!add_callbacks) {
564  return;
565  }
566 
568  std::bind(&mp_lobby::enter_game_by_id, this, game.id, DO_EITHER));
569 }
570 
572 {
573  DBG_LB << "mp_lobby::update_gamelist_filter\n";
575  DBG_LB << "Games in lobby_info: " << lobby_info_.games().size()
576  << ", games in listbox: " << gamelistbox_->get_item_count() << "\n";
577  assert(lobby_info_.games().size() == gamelistbox_->get_item_count());
579 
581 }
582 
584 {
585  SCOPE_LB;
586  DBG_LB << "Playerlist update: " << lobby_info_.users().size() << "\n";
588 
589 #ifdef ENABLE_ROOM_MEMBER_TREE
590  bool lobby = false;
592  if(ri->name() == "lobby") {
593  lobby = true;
594  }
595  }
596 #endif
597 
598  assert(player_list_.active_game.tree);
599 #ifdef ENABLE_ROOM_MEMBER_TREE
600  assert(player_list_.active_room.tree);
601 #endif
602  assert(player_list_.other_games.tree);
603  assert(player_list_.other_rooms.tree);
604 
605  unsigned scrollbar_position = player_list_.tree->get_vertical_scrollbar_item_position();
606 
608 #ifdef ENABLE_ROOM_MEMBER_TREE
610 #endif
613 
614  for(auto& user : lobby_info_.users()) {
615  sub_player_list* target_list(nullptr);
616 
617  std::string name = user.name;
618 
619  std::stringstream icon_ss;
620  icon_ss << "lobby/status";
621  switch(user.state) {
622 #ifdef ENABLE_ROOM_MEMBER_TREE
624  icon_ss << "-lobby";
625  target_list = &player_list_.active_room;
626  if(lobby) {
627  target_list = &player_list_.other_rooms;
628  }
629  break;
630 #endif
632  icon_ss << "-lobby";
633  target_list = &player_list_.other_rooms;
634  break;
636  name = colorize(name, {0, 255, 255});
637  icon_ss << (user.observing ? "-obs" : "-playing");
638  target_list = &player_list_.active_game;
639  break;
641  name = colorize(name, font::GRAY_COLOR);
642  icon_ss << (user.observing ? "-obs" : "-playing");
643  target_list = &player_list_.other_games;
644  break;
645  default:
646  ERR_LB << "Bad user state in lobby: " << user.name << ": " << static_cast<int>(user.state) << "\n";
647  continue;
648  }
649 
650  switch(user.relation) {
652  icon_ss << "-s";
653  break;
655  icon_ss << "-n";
656  break;
658  icon_ss << "-f";
659  break;
661  icon_ss << "-i";
662  break;
663  default:
664  ERR_LB << "Bad user relation in lobby: " << static_cast<int>(user.relation) << "\n";
665  }
666 
667  // TODO: on the official server this results in every name being bold since we
668  // require a registered account. Leaving this commented out in case we ever
669  // walk that back and want to have such an indication again (it's useless for
670  // custom servers since registered logins aren't supported there).
671 #if 0
672  if(user.registered) {
673  name = "<b>" + name + "</b>";
674  }
675 #endif
676 
677  icon_ss << ".png";
678 
680  target_list = &player_list_.other_rooms;
681  }
682 
683  assert(target_list->tree);
684 
685  string_map tree_group_field;
686  std::map<std::string, string_map> tree_group_item;
687 
688  /*** Add tree item ***/
689  tree_group_field["label"] = icon_ss.str();
690  tree_group_item["icon"] = tree_group_field;
691 
692  tree_group_field["label"] = name;
693  tree_group_field["use_markup"] = "true";
694  tree_group_item["name"] = tree_group_field;
695 
696  tree_view_node& player = target_list->tree->add_child("player", tree_group_item);
697 
698  connect_signal_mouse_left_double_click(find_widget<toggle_panel>(&player, "tree_view_node_label", false),
699  std::bind(&mp_lobby::user_dialog_callback, this, &user));
700  }
701 
703 #ifdef ENABLE_ROOM_MEMBER_TREE
705 #endif
708 
709  // Don't attempt to restore the scroll position if the window hasn't been laid out yet
710  if(player_list_.tree->get_origin() != point{-1, -1}) {
712  }
713 
714  player_list_dirty_ = false;
715  last_lobby_update_ = SDL_GetTicks();
716 }
717 
719 {
720  const int idx = gamelistbox_->get_selected_row();
721  bool can_join = false, can_observe = false;
722 
723  if(idx >= 0) {
724  const mp::game_info& game = *lobby_info_.games()[idx];
725  can_observe = game.can_observe();
726  can_join = game.can_join();
727  selected_game_id_ = game.id;
728  } else {
729  selected_game_id_ = 0;
730  }
731 
732  find_widget<button>(get_window(), "observe_global", false).set_active(can_observe);
733  find_widget<button>(get_window(), "join_global", false).set_active(can_join);
734 
735  player_list_dirty_ = true;
736 }
737 
739 {
740  if(window.get_retval() == retval::CANCEL) {
741  return quit();
742  }
743 
744  return true;
745 }
746 
748 {
749  SCOPE_LB;
750 
751  gamelistbox_ = find_widget<listbox>(&window, "game_list", false, true);
752 
754  std::bind(&mp_lobby::gamelist_change_callback, this));
755 
756  player_list_.init(window);
757 
758  window.set_enter_disabled(true);
759 
760  // Exit hook to add a confirmation when quitting the Lobby.
761  window.set_exit_hook(std::bind(&mp_lobby::exit_hook, this, std::placeholders::_1));
762 
763  chatbox_ = find_widget<chatbox>(&window, "chat", false, true);
764 
765  window.keyboard_capture(chatbox_);
766 
770 
771  find_widget<button>(&window, "create", false).set_retval(CREATE);
772 
774  find_widget<button>(&window, "show_preferences", false),
776 
778  find_widget<button>(&window, "join_global", false),
779  std::bind(&mp_lobby::enter_selected_game, this, DO_JOIN));
780 
781  find_widget<button>(&window, "join_global", false).set_active(false);
782 
784  find_widget<button>(&window, "observe_global", false),
785  std::bind(&mp_lobby::enter_selected_game, this, DO_OBSERVE));
786 
788  find_widget<button>(&window, "server_info", false),
789  std::bind(&mp_lobby::show_server_info, this));
790 
791  find_widget<button>(&window, "observe_global", false).set_active(false);
792 
793  menu_button& replay_options = find_widget<menu_button>(&window, "replay_options", false);
794 
796  replay_options.set_selected(1);
797  }
798 
800  replay_options.set_selected(2);
801  }
802 
803  connect_signal_notify_modified(replay_options,
804  std::bind(&mp_lobby::skip_replay_changed_callback, this));
805 
806  filter_text_ = find_widget<text_box>(&window, "filter_text", false, true);
807 
809  *filter_text_,
810  std::bind(&mp_lobby::game_filter_keypress_callback, this, std::placeholders::_5));
811 
812  chatbox_->room_window_open(N_("lobby"), true, false);
815 
816  // Force first update to be directly.
817  update_gamelist();
819 
820  // TODO: currently getting a crash in the chatbox if we use this.
821  // -- vultraz, 2017-11-10
822  //mp_lobby::network_handler();
823 
826 
827  //
828  // Profile box
829  //
830  if(auto* profile_panel = find_widget<panel>(&window, "profile", false, false)) {
831  auto your_info = std::find_if(lobby_info_.users().begin(), lobby_info_.users().end(),
832  [](const auto& u) { return u.relation == mp::user_info::user_relation::ME; });
833 
834  if(your_info != lobby_info_.users().end()) {
835  find_widget<label>(profile_panel, "username", false).set_label(your_info->name);
836 
837  auto& profile_button = find_widget<button>(profile_panel, "view_profile", false);
838  if(your_info->forum_id != 0) {
839  connect_signal_mouse_left_click(profile_button,
840  std::bind(&desktop::open_object, mp::get_profile_link(your_info->forum_id)));
841  } else {
842  profile_button.set_active(false);
843  }
844 
845  // TODO: implement
846  find_widget<button>(profile_panel, "view_match_history", false).set_active(false);
847  }
848  }
849 
850  // Set up Lua plugin context
851  plugins_context_.reset(new plugins_context("Multiplayer Lobby"));
852 
853  plugins_context_->set_callback("join", [&, this](const config&) {
855  }, true);
856 
857  plugins_context_->set_callback("observe", [&, this](const config&) {
859  }, true);
860 
861  plugins_context_->set_callback("create", [&window](const config&) { window.set_retval(CREATE); }, true);
862  plugins_context_->set_callback("quit", [&window](const config&) { window.set_retval(retval::CANCEL); }, false);
863 
864  plugins_context_->set_callback("chat", [this](const config& cfg) { chatbox_->send_chat_message(cfg["message"], false); }, true);
865  plugins_context_->set_callback("select_game", [this](const config& cfg) {
866  selected_game_id_ = cfg.has_attribute("id") ? cfg["id"].to_int() : lobby_info_.games()[cfg["index"].to_int()]->id;
867  }, true);
868 
869  plugins_context_->set_accessor("game_list", [this](const config&) { return lobby_info_.gamelist(); });
870  //plugins_context_->set_accessor("game_config", [this](const config&) { return game_config_; });
871 }
872 
873 void mp_lobby::post_show(window& /*window*/)
874 {
877  plugins_context_.reset();
878 }
879 
881 {
882  try {
883  config data;
884  if (network_connection_.receive_data(data)) {
885  process_network_data(data);
886  }
887  } catch (const wesnothd_error& e) {
888  LOG_LB << "caught wesnothd_error in network_handler: " << e.message << "\n";
889  throw;
890  }
891 
892  if ((SDL_GetTicks() - last_lobby_update_ < game_config::lobby_refresh)) {
893  return;
894  }
895 
897  //don't process a corrupted gamelist further to prevent crashes later.
898  return;
899  }
900 
904  } else {
905  update_gamelist();
906  gamelist_diff_update_ = true;
907  }
908  }
909 
913  }
914 }
915 
917 {
918  if(const config& error = data.child("error")) {
919  throw wesnothd_error(error["message"]);
920  } else if(data.child("gamelist")) {
921  process_gamelist(data);
922  } else if(const config& gamelist_diff = data.child("gamelist_diff")) {
923  process_gamelist_diff(gamelist_diff);
924  } else if(const config& info = data.child("message")) {
925  if(info["type"] == "server_info") {
926  server_information_ = info["message"].str();
927  return;
928  } else if(info["type"] == "announcements") {
929  announcements_ = info["message"].str();
930  return;
931  }
932  }
933 
935 }
936 
938 {
940  DBG_LB << "Received gamelist\n";
941  gamelist_dirty_ = true;
942  gamelist_diff_update_ = false;
943 }
944 
946 {
948  DBG_LB << "Received gamelist diff\n";
949  gamelist_dirty_ = true;
950  } else {
951  ERR_LB << "process_gamelist_diff failed!" << std::endl;
952  refresh_lobby();
953  }
954  const int joined = data.child_count("insert_child");
955  const int left = data.child_count("remove_child");
956  if(joined > 0 || left > 0) {
957  if(left > joined) {
959  } else {
961  }
962  }
963 }
964 
966 {
967  switch(mode) {
968  case DO_JOIN:
969  if(!game.can_join()) {
970  ERR_LB << "Attempted to join a game with no vacant slots" << std::endl;
971  return;
972  }
973 
974  break;
975  case DO_OBSERVE:
976  if(!game.can_observe()) {
977  ERR_LB << "Attempted to observe a game with observers disabled" << std::endl;
978  return;
979  }
980 
981  break;
982  case DO_EITHER:
983  if(game.can_join()) {
984  mode = DO_JOIN;
985  } else if(game.can_observe()) {
986  mode = DO_OBSERVE;
987  } else {
988  DBG_LB << "Cannot join or observe a game." << std::endl;
989  return;
990  }
991 
992  break;
993  }
994 
995  const bool try_join = mode == DO_JOIN;
996  const bool try_obsv = mode == DO_OBSERVE;
997 
998  window& window = *get_window();
999 
1000  // Prompt user to download this game's required addons if its requirements have not been met
1002  if(game.required_addons.empty()) {
1003  gui2::show_error_message(_("Something is wrong with the addon version check database supporting the multiplayer lobby. Please report this at https://bugs.wesnoth.org."));
1004  return;
1005  }
1006 
1007  if(!handle_addon_requirements_gui(game.required_addons, game.addons_outcome)) {
1008  return;
1009  }
1010 
1011  // Addons have been downloaded, so the game_config and installed addons list need to be reloaded.
1012  // The lobby is closed and reopened.
1013  window.set_retval(RELOAD_CONFIG);
1014  return;
1015  }
1016 
1017  config response;
1018 
1019  config& join_data = response.add_child("join");
1020  join_data["id"] = std::to_string(game.id);
1021  join_data["observe"] = try_obsv;
1022 
1023  if(!join_data.empty() && game.password_required) {
1024  std::string password;
1025 
1026  if(!gui2::dialogs::mp_join_game_password_prompt::execute(password)) {
1027  return;
1028  }
1029 
1030  join_data["password"] = password;
1031  }
1032 
1033  network_connection_.send_data(response);
1034  joined_game_id_ = game.id;
1035 
1036  // We're all good. Close lobby and proceed to game!
1037  window.set_retval(try_join ? JOIN : OBSERVE);
1038 }
1039 
1041 {
1042  try {
1043  enter_game(*lobby_info_.games().at(index), mode);
1044  } catch(const std::out_of_range&) {
1045  // Game index was invalid!
1046  ERR_LB << "Attempted to join/observe a game with index out of range: " << index << ". "
1047  << "Games vector size is " << lobby_info_.games().size() << std::endl;
1048  }
1049 }
1050 
1051 void mp_lobby::enter_game_by_id(const int game_id, JOIN_MODE mode)
1052 {
1053  mp::game_info* game_ptr = lobby_info_.get_game_by_id(game_id);
1054 
1055  if(!game_ptr) {
1056  ERR_LB << "Attempted to join/observe a game with an invalid id: " << game_id << std::endl;
1057  return;
1058  }
1059 
1060  enter_game(*game_ptr, mode);
1061 }
1062 
1064 {
1066 }
1067 
1069 {
1070  network_connection_.send_data(config("refresh_lobby"));
1071 }
1072 
1074 {
1075  help::show_help();
1076 }
1077 
1079 {
1080  gui2::dialogs::preferences_dialog::display();
1081 
1082  /**
1083  * The screen size might have changed force an update of the size.
1084  *
1085  * @todo This might no longer be needed when gui2 is done.
1086  */
1087  const SDL_Rect rect = CVideo::get_singleton().screen_area();
1088 
1093 
1094  /**
1095  * The screen size might have changed force an update of the size.
1096  *
1097  * @todo This might no longer be needed when gui2 is done.
1098  */
1100 
1101  refresh_lobby();
1102 }
1103 
1105 {
1107 }
1108 
1110 {
1112 
1113  for(const auto& s : utils::split(filter_text_->get_value(), ' ')) {
1114  lobby_info_.add_game_filter([s](const mp::game_info& info)->bool {
1115  return info.match_string_filter(s);
1116  });
1117  }
1118 
1119  window& window = *get_window();
1120 
1121  // TODO: make changing friend/ignore lists trigger a refresh
1122  if(filter_friends_->get_widget_value(window)) {
1123  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1124  return info.has_friends == true;
1125  });
1126  }
1127 
1128  // Unlike the friends filter, this is an inclusion filter (do we want to also show
1129  // games with blocked players) rather than an exclusion filter (do we want to show
1130  // only games with friends).
1131  if(filter_ignored_->get_widget_value(window) == false) {
1132  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1133  return info.has_ignored == false;
1134  });
1135  }
1136 
1137  if(filter_slots_->get_widget_value(window)) {
1138  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1139  return info.vacant_slots > 0;
1140  });
1141  }
1142 
1144 }
1145 
1146 void mp_lobby::game_filter_keypress_callback(const SDL_Keycode key)
1147 {
1148  if(key == SDLK_RETURN || key == SDLK_KP_ENTER) {
1151  }
1152 }
1153 
1155 {
1158 }
1159 
1161 {
1163 }
1164 
1166 {
1167  player_list_dirty_ = true;
1168  // get_window()->invalidate_layout();
1169 }
1170 
1172 {
1173  lobby_player_info dlg(*chatbox_, *info, lobby_info_);
1174 
1176 
1177  dlg.show();
1178 
1179  delay_playerlist_update_ = true;
1180 
1181  if(dlg.result_open_whisper()) {
1184  }
1185 
1186  selected_game_id_ = info->game_id;
1187 
1188  // do not update here as it can cause issues with removing the widget
1189  // from within it's event handler. Should get updated as soon as possible
1190  // update_gamelist();
1191  delay_playerlist_update_ = false;
1192  player_list_dirty_ = true;
1193  refresh_lobby();
1194 }
1195 
1197 {
1198  // TODO: this prefence should probably be controlled with an enum
1199  const int value = find_widget<menu_button>(get_window(), "replay_options", false).get_value();
1200  preferences::set_skip_mp_replay(value == 1);
1202 }
1203 
1204 } // namespace dialogs
Define the common log macros for the gui toolkit.
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:1146
void send_data(const configr_of &request)
Queues the given data to be sent to the server.
void switch_to_window(lobby_chat_window *t)
Switch to the window given by a valid pointer (e.g.
Definition: chatbox.cpp:125
void active_window_changed()
Definition: chatbox.cpp:110
An error occurred during when trying to communicate with the wesnothd server.
Dialog was closed with the CANCEL button.
Definition: retval.hpp:37
Class for a toggle button.
static std::string announcements_
Definition: lobby.hpp:214
std::string scenario
Definition: lobby_data.hpp:151
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:152
void set_selected(unsigned selected, bool fire_event=true)
std::string map_size_info
Definition: lobby_data.hpp:155
config & child(config_key_type key, int n=0)
Returns the nth child with the given key, or a reference to an invalid config if there is none...
Definition: config.cpp:414
void set_map_data(const std::string &map_data)
Definition: minimap.hpp:63
void skip_replay_changed_callback()
Definition: lobby.cpp:1196
void show_help(const std::string &show_topic, int xloc, int yloc)
Open the help browser, show topic with id show_topic.
Definition: help.cpp:143
const config & gamelist() const
Returns the raw game list config data.
Definition: lobby_info.hpp:61
field_bool * filter_invert_
Definition: lobby.hpp:182
std::string status
Definition: lobby_data.hpp:165
bool fi_vacant_slots()
Definition: lobby.cpp:50
#define ERR_LB
Definition: lobby.cpp:61
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:203
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Definition: lobby.cpp:1040
A menu_button is a styled_widget to choose an element from a list of elements.
Definition: menu_button.hpp:60
std::vector< std::pair< std::string, bool > > mod_info
List of modification names and whether they&#39;re installed or not.
Definition: lobby_data.hpp:159
const color_t GRAY_COLOR
bool is_game_visible(const game_info &)
Returns whether the game would be visible after the game filters are applied.
Definition: lobby_info.cpp:346
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:201
text_box * filter_text_
Definition: lobby.hpp:184
sub_player_list active_room
Definition: lobby.hpp:57
const color_t GOOD_COLOR
void register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function &function)
Registers a hotkey.
Definition: dispatcher.cpp:141
static l_noret error(LoadState *S, const char *why)
Definition: lundump.cpp:40
bool has_attribute(config_key_type key) const
Definition: config.cpp:207
logger & info()
Definition: log.cpp:88
#define a
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:141
const color_t TITLE_COLOR
addon_req addons_outcome
Definition: lobby_data.hpp:204
void set_fi_vacant_slots(bool value)
Definition: lobby.cpp:55
unsigned child_count(config_key_type key) const
Definition: config.cpp:384
#define DBG_LB
Definition: lobby.cpp:59
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
Definition: lobby.cpp:747
std::string get_value() const
void update_user_statuses(int game_id, const room_info *room)
Definition: lobby_info.cpp:375
Base class for all widgets.
Definition: widget.hpp:49
static std::string server_information_
Definition: lobby.hpp:213
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:30
void add_game_filter(game_filter_func func)
Adds a new filter function to be considered when apply_game_filter is called.
Definition: lobby_info.hpp:69
void user_dialog_callback(mp::user_info *info)
Definition: lobby.cpp:1171
static CVideo & get_singleton()
Definition: video.hpp:48
STL namespace.
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:465
window * get_window() const
Returns a pointer to the dialog&#39;s window.
#define LOG_LB
Definition: lobby.cpp:60
static bool logout_prompt()
Definition: lobby.cpp:116
void set_fi_blocked_in_game(bool value)
Definition: lobby.cpp:75
void set_fi_friends_in_game(bool value)
Definition: lobby.cpp:65
unsigned gamemap_width
The size of the map area, if not available equal to the screen size.
Definition: settings.cpp:33
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:276
bool receive_data(config &result)
Receives the next pending data pack from the server, if available.
T get_widget_value(window &window)
Gets the value of the field.
Definition: field.hpp:395
Implements some helper classes to ease adding fields to a dialog and hide the synchronization needed...
void process_network_data(const config &data)
Definition: lobby.cpp:916
void update_selected_game()
Definition: lobby.cpp:718
static std::string _(const char *str)
Definition: gettext.hpp:92
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:1063
bool show(const unsigned auto_close_time=0)
Shows the window.
field_bool * filter_ignored_
Definition: lobby.hpp:180
std::string name
Definition: lobby_data.hpp:150
void process_gamelist(const config &data)
Process a full game list.
Definition: lobby_info.cpp:109
std::string time_limit
Definition: lobby_data.hpp:166
void apply_game_filter()
Generates a new list of games that match the current filter functions and inversion setting...
Definition: lobby_info.cpp:364
bool select_row(const unsigned row, const bool select=true)
Selects a row.
Definition: listbox.cpp:251
static lg::log_domain log_lobby("lobby")
void update_gamelist_header()
Definition: lobby.cpp:426
bool fi_blocked_in_game()
Definition: lobby.cpp:70
std::size_t count_children() const
The number of children in this widget.
void gamelist_change_callback()
Definition: lobby.cpp:1160
game_info * get_game_by_id(int id)
Returns info on a game with the given game ID.
Definition: lobby_info.cpp:273
void make_games_vector()
Generates a new vector of game pointers from the ID/game map.
Definition: lobby_info.cpp:331
virtual void set_label(const t_string &label)
sub_player_list other_rooms
Definition: lobby.hpp:58
std::string get_profile_link(int user_id)
Gets the forum profile link for the given user.
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
Base container class.
Definition: grid.hpp:30
bool password_required
Definition: lobby_data.hpp:179
Desktop environment interaction functions.
listbox * gamelistbox_
Definition: lobby.hpp:173
void do_notify(notify_mode mode, const std::string &sender, const std::string &message)
Definition: lobby_info.cpp:51
void set_active_window_changed_callback(const std::function< void(void)> &f)
Definition: chatbox.hpp:82
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:1051
void set_tooltip(const t_string &tooltip)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification_function &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:186
bool ad_hoc_addon_fetch_session(const std::vector< std::string > &addon_ids)
Conducts an ad-hoc add-ons server connection to download an add-on with a particular id and all it&#39;s ...
Definition: manager_ui.cpp:255
This file contains the settings handling of the widget library.
void init(window &w)
Definition: lobby.cpp:104
void set_show_even_without_video(const bool show_even_without_video)
std::ostringstream wrapper.
Definition: formatter.hpp:38
void clear()
Removes all the rows in the listbox, clearing it.
Definition: listbox.cpp:126
std::unique_ptr< plugins_context > plugins_context_
void set_visible(const visibility visible)
Definition: widget.cpp:475
unsigned lobby_network_timer
Definition: game_config.cpp:86
Implements a quit confirmation dialog.
void sync_games_display_status()
Definition: lobby_info.cpp:252
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:171
void show_preferences_button_callback()
Definition: lobby.cpp:1078
unsigned gamemap_height
Definition: settings.cpp:34
void init()
Initializes the GUI subsystems.
Definition: gui.cpp:35
lobby_chat_window * whisper_window_open(const std::string &name, bool open_new)
Check if a whisper window for user "name" is open, if open_new is true then it will be created if not...
Definition: chatbox.cpp:391
std::string vision
Definition: lobby_data.hpp:164
bool blindfold_replay()
Definition: game.cpp:599
A class that represents a TCP/IP connection to the wesnothd server.
void set_fi_invert(bool value)
Definition: lobby.cpp:45
virtual void send_chat_message(const std::string &message, bool allies_only) override
Inherited form chat_handler.
Definition: chatbox.cpp:245
void update_gamelist_filter()
Definition: lobby.cpp:571
void load_log(std::map< std::string, chatroom_log > &log, bool show_lobby)
Definition: chatbox.cpp:95
disp_status display_status
Definition: lobby_data.hpp:193
widget * find(const std::string &id, const bool must_be_active) override
See widget::find.
Definition: grid.cpp:655
std::string map_data
Definition: lobby_data.hpp:149
Modify, read and display user preferences.
void set_game_filter_invert(bool value)
Sets whether the result of each game filter should be inverted.
Definition: lobby_info.hpp:81
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:132
Shows a yes and no button.
Definition: message.hpp:79
A tree view is a control that holds several items of the same or different types. ...
Definition: tree_view.hpp:59
void player_filter_callback()
Definition: lobby.cpp:1165
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:945
void update_gamelist_diff()
Definition: lobby.cpp:320
std::string gold
Definition: lobby_data.hpp:161
const color_t YELLOW_COLOR
void set_blindfold_replay(bool value)
Definition: game.cpp:604
void connect_signal_mouse_left_double_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button double click.
Definition: dispatcher.cpp:181
std::map< std::string, string_map > make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:436
static bool quit()
Shows the quit confirmation if needed.
int get_retval()
Definition: window.hpp:364
mp::room_info * active_window_room()
Get the room* corresponding to the currently active window, or nullptr if a whisper window is active ...
Definition: chatbox.cpp:606
void process_network_data(const ::config &data)
Definition: chatbox.cpp:777
const boost::dynamic_bitset & games_visibility() const
Definition: lobby_info.hpp:108
bool use_map_settings
Definition: lobby_data.hpp:176
std::string name
Definition: lobby_data.hpp:128
void clear()
Removes all child items from the widget.
bool open_object([[maybe_unused]] const std::string &path_or_url)
Definition: open.cpp:46
void network_handler()
Network polling callback.
Definition: lobby.cpp:880
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:965
std::size_t i
Definition: function.cpp:940
static void display(const std::string &info, const std::string &announcements)
The display function.
const std::vector< game_info * > & games() const
Definition: lobby_info.hpp:103
void set_vertical_scrollbar_item_position(const unsigned position)
Move the vertical scrollbar to a position.
Game configuration data as global variables.
Definition: build_info.cpp:58
static map_location::DIRECTION s
double g
Definition: astarsearch.cpp:64
bool gamelist_initialized() const
Definition: lobby_info.hpp:123
std::string password(const std::string &server, const std::string &login)
void game_filter_change_callback()
Definition: lobby.cpp:1154
std::string type_marker
Definition: lobby_data.hpp:152
Contains the gui2 timer routines.
CURSOR_TYPE get()
Definition: cursor.cpp:215
std::map< std::string, t_string > string_map
Definition: widget.hpp:26
Holds a 2D point.
Definition: point.hpp:23
void unfold(const bool recursive=false)
grid & add_row(const string_map &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:67
unsigned screen_width
The screen resolution and pixel pitch should be available for all widgets since their drawing method ...
Definition: settings.cpp:28
This class represents the information a client has about a room.
Definition: lobby_data.hpp:67
std::size_t add_timer(const uint32_t interval, const std::function< void(std::size_t id)> &callback, const bool repeat)
Adds a new timer.
Definition: timer.cpp:126
bool can_observe() const
Definition: lobby_data.cpp:544
int w
void set_skip_mp_replay(bool value)
Definition: game.cpp:594
sub_player_list other_games
Definition: lobby.hpp:59
unsigned last_lobby_update_
Definition: lobby.hpp:194
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:357
#define N_(String)
Definition: gettext.hpp:100
mp_lobby(mp::lobby_info &info, wesnothd_connection &connection, int &joined_game)
Definition: lobby.cpp:124
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:71
Base class for all visible items.
const std::string unicode_bullet
Definition: constants.cpp:46
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
bool skip_mp_replay()
Definition: game.cpp:589
player_list player_list_
Definition: lobby.hpp:188
The basic minimap class.
Definition: minimap.hpp:42
void process_gamelist(const config &data)
Definition: lobby.cpp:937
bool fi_invert()
Definition: lobby.cpp:40
void clear_game_filter()
Clears all game filter functions.
Definition: lobby_info.hpp:75
bool process_gamelist_diff(const config &data)
Process a gamelist diff.
Definition: lobby_info.cpp:129
config & add_child(config_key_type key)
Definition: config.cpp:500
std::string era
Definition: lobby_data.hpp:156
bool grid()
Definition: general.cpp:519
bool fi_friends_in_game()
Definition: lobby.cpp:60
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:238
This class represents the information a client has about another player.
Definition: lobby_data.hpp:104
tree_view_node * tree
Definition: lobby.hpp:47
virtual void post_build(window &window) override
Actions to be taken directly after the window is build.
Definition: lobby.cpp:190
The user sets the widget visible, that means:
void connect_signal_pre_key_press(dispatcher &dispatcher, const signal_keyboard_function &signal)
Connects the signal for &#39;snooping&#39; on the keypress.
Definition: dispatcher.cpp:166
void set_allow_plugin_skip(const bool allow_plugin_skip)
double t
Definition: astarsearch.cpp:64
unsigned screen_height
Definition: settings.cpp:29
The user sets the widget hidden, that means:
std::vector< std::string > split(const config_attribute_value &val)
sub_player_list active_game
Definition: lobby.hpp:56
lu_byte left
Definition: lparser.cpp:1226
field_bool * filter_slots_
Definition: lobby.hpp:181
std::size_t vacant_slots
Definition: lobby_data.hpp:167
std::map< std::string, chatroom_log > default_chat_log
Definition: chat_log.cpp:16
void set_wesnothd_connection(wesnothd_connection &c)
Definition: chatbox.hpp:87
unsigned lobby_refresh
Definition: game_config.cpp:87
Functions to load and save images from/to disk.
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:87
std::string message
Definition: exceptions.hpp:29
unsigned get_vertical_scrollbar_item_position() const
Returns current position of the vertical scrollbar.
wesnothd_connection & network_connection_
Definition: lobby.hpp:198
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:796
std::vector< required_addon > required_addons
Definition: lobby_data.hpp:203
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
Definition: message.cpp:205
field_bool * filter_friends_
Definition: lobby.hpp:179
#define e
mp::lobby_info & lobby_info_
Definition: lobby.hpp:175
Dialog was closed with the OK button.
Definition: retval.hpp:34
const std::vector< user_info > & users() const
Definition: lobby_info.hpp:113
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:59
bool can_join() const
Definition: lobby_data.cpp:539
mock_char c
SDL_Rect screen_area(bool as_pixels=true) const
Returns the current window renderer area, either in pixels or screen coordinates. ...
Definition: video.cpp:270
tree_view_node & add_child(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Constructs a new child node.
Enables auto close.
Definition: message.hpp:69
void set_retval(int retval)
Convenience wrapper to set the window&#39;s exit code.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
Definition: lobby.cpp:873
base class of top level items, the only item which needs to store the final canvases to draw on...
Definition: window.hpp:64
void set_row_shown(const unsigned row, const bool shown)
Makes a row visible or invisible.
Definition: listbox.cpp:144
lobby_chat_window * room_window_open(const std::string &room, const bool open_new, const bool allow_close=true)
Check if a room window for "room" is open, if open_new is true then it will be created if not found...
Definition: chatbox.cpp:385
bool empty() const
Definition: config.cpp:916
point get_origin() const
Returns the screen origin of the widget.
Definition: widget.cpp:299
Networked add-ons (campaignd) client interface.
bool exit_hook(window &window)
Definition: lobby.cpp:738
tree_view_node & add_node(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Definition: tree_view.cpp:56
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:409
const color_t BAD_COLOR
std::string xp
Definition: lobby_data.hpp:163
bool playerlist_group_players()
Definition: lobby.cpp:35
bool match_string_filter(const std::string &filter) const
Definition: lobby_data.cpp:566
void set_always_save_fields(const bool always_save_fields)
bool remove_timer(const std::size_t id)
Removes a timer.
Definition: timer.cpp:167
#define SCOPE_LB
Definition: lobby.cpp:62