The Battle for Wesnoth  1.15.7+dev
lobby.cpp
Go to the documentation of this file.
1 /*
2  Copyright (C) 2009 - 2018 by Tomasz Sniatowski <kailoran@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 #define GETTEXT_DOMAIN "wesnoth-lib"
15 
17 
19 #include "gui/dialogs/message.hpp"
23 
24 #include "gui/core/log.hpp"
25 #include "gui/core/timer.hpp"
26 #include "gui/widgets/button.hpp"
27 #include "gui/widgets/image.hpp"
28 #include "gui/widgets/label.hpp"
29 #include "gui/widgets/listbox.hpp"
31 #include "gui/widgets/minimap.hpp"
32 #include "gui/widgets/chatbox.hpp"
33 #include "gui/widgets/settings.hpp"
34 #include "gui/widgets/text_box.hpp"
39 
40 #include "addon/client.hpp"
41 #include "addon/manager_ui.hpp"
42 #include "chat_log.hpp"
43 #include "font/text_formatting.hpp"
44 #include "formatter.hpp"
45 #include "formula/string_utils.hpp"
46 #include "preferences/game.hpp"
47 #include "gettext.hpp"
48 #include "help/help.hpp"
49 #include "preferences/lobby.hpp"
50 #include "playmp_controller.hpp"
51 #include "wesnothd_connection.hpp"
52 
53 #include "utils/functional.hpp"
54 
55 static lg::log_domain log_lobby("lobby");
56 #define DBG_LB LOG_STREAM(debug, log_lobby)
57 #define LOG_LB LOG_STREAM(info, log_lobby)
58 #define ERR_LB LOG_STREAM(err, log_lobby)
59 #define SCOPE_LB log_scope2(log_lobby, __func__)
60 
61 namespace gui2
62 {
63 namespace dialogs
64 {
65 
66 REGISTER_DIALOG(mp_lobby)
67 
68 void sub_player_list::init(window& w, const std::string& lbl, const bool unfolded)
69 {
70  tree_view& parent_tree = find_widget<tree_view>(&w, "player_tree", false);
71 
72  std::map<std::string, string_map> tree_group_item;
73  tree_group_item["tree_view_node_label"]["label"] = lbl;
74 
75  tree = &parent_tree.add_node("player_group", tree_group_item);
76 
77  if(unfolded) {
78  tree->unfold();
79  }
80 
81  tree_label = find_widget<label>(tree, "tree_view_node_label", false, true);
82  label_player_count = find_widget<label>(tree, "player_count", false, true);
83 
84  assert(tree_label);
85  assert(label_player_count);
86 }
87 
89 {
90  assert(tree);
91  assert(label_player_count);
92 
93  /**
94  * @todo Make sure setting visible resizes the widget.
95  *
96  * It doesn't work here since invalidate_layout is blocked, but the
97  * widget should also be able to handle it itself. Once done the
98  * setting of the label text can also be removed.
99  */
100  label_player_count->set_label((formatter() << "(" << tree->count_children() << ")").str());
101 }
102 
104 {
105  active_game.init(w, _("Selected Game"), true);
106  other_rooms.init(w, _("Lobby"), true);
107 #ifdef ENABLE_ROOM_MEMBER_TREE
108  active_room.init(w, _("Current Room"));
109 #endif
110  other_games.init(w, _("Other Games"));
111 
112  tree = find_widget<tree_view>(&w, "player_tree", false, true);
113 }
114 
116 {
117  return show_prompt(_("Do you really want to log out?"));
118 }
119 
122 
124  : quit_confirmation(&mp_lobby::logout_prompt)
125  , game_config_(game_config)
126  , gamelistbox_(nullptr)
127  , lobby_info_(info)
128  , chatbox_(nullptr)
129  , filter_friends_(nullptr)
130  , filter_ignored_(nullptr)
131  , filter_slots_(nullptr)
132  , filter_invert_(nullptr)
133  , filter_text_(nullptr)
134  , selected_game_id_()
135  , player_list_()
136  , player_list_dirty_(true)
137  , gamelist_dirty_(true)
138  , last_lobby_update_(0)
139  , gamelist_diff_update_(true)
140  , network_connection_(connection)
141  , lobby_update_timer_(0)
142  , gamelist_id_at_row_()
143  , delay_playerlist_update_(false)
144  , delay_gamelist_update_(false)
145  , joined_game_id_(0)
146 {
147  // Need to set this in the constructor, pre_show() is too late
149  set_allow_plugin_skip(false);
150 }
151 
153 {
155  {
156  l.delay_gamelist_update_ = true;
157  }
159  {
160  l.delay_gamelist_update_ = false;
161  }
163 };
164 
166 {
167  if(lobby_update_timer_) {
169  }
170 }
171 
173 {
174  /*** Local hotkeys. ***/
176  std::bind(&mp_lobby::show_help_callback, this));
177 
180 }
181 
182 namespace
183 {
184 void modify_grid_with_data(grid* grid, const std::map<std::string, string_map>& map)
185 {
186  for(const auto& v : map) {
187  const std::string& key = v.first;
188  const string_map& strmap = v.second;
189 
190  widget* w = grid->find(key, false);
191  if(!w) {
192  continue;
193  }
194 
195  styled_widget* c = dynamic_cast<styled_widget*>(w);
196  if(!c) {
197  continue;
198  }
199 
200  for(const auto & vv : strmap) {
201  if(vv.first == "label") {
202  c->set_label(vv.second);
203  } else if(vv.first == "tooltip") {
204  c->set_tooltip(vv.second);
205  }
206  }
207  }
208 }
209 
210 std::string colorize(const std::string& str, const color_t& color)
211 {
212  return (formatter() << font::span_color(color) << str << "</span>").str();
213 }
214 
215 bool handle_addon_requirements_gui(const std::vector<mp::game_info::required_addon>& reqs, mp::game_info::ADDON_REQ addon_outcome)
216 {
217  if(addon_outcome == mp::game_info::CANNOT_SATISFY) {
218  std::string e_title = _("Incompatible User-made Content");
219  std::string err_msg = _("This game cannot be joined because the host has out-of-date add-ons that are incompatible with your version. You might wish to suggest that the host's add-ons be updated.");
220 
221  err_msg +="\n\n";
222  err_msg += _("Details:");
223  err_msg += "\n";
224 
225  for(const mp::game_info::required_addon & a : reqs) {
226  if (a.outcome == mp::game_info::CANNOT_SATISFY) {
227  err_msg += font::unicode_bullet + " " + a.message + "\n";
228  }
229  }
230  gui2::show_message(e_title, err_msg, message::auto_close, true);
231 
232  return false;
233  } else if(addon_outcome == mp::game_info::NEED_DOWNLOAD) {
234  std::string e_title = _("Missing User-made Content");
235  std::string err_msg = _("This game requires one or more user-made addons to be installed or updated in order to join.\nDo you want to try to install them?");
236 
237  err_msg +="\n\n";
238  err_msg += _("Details:");
239  err_msg += "\n";
240 
241  std::vector<std::string> needs_download;
242  for(const mp::game_info::required_addon & a : reqs) {
243  if(a.outcome == mp::game_info::NEED_DOWNLOAD) {
244  err_msg += font::unicode_bullet + " " + a.message + "\n";
245 
246  needs_download.push_back(a.addon_id);
247  }
248  }
249 
250  assert(needs_download.size() > 0);
251 
252  if(gui2::show_message(e_title, err_msg, message::yes_no_buttons, true) == gui2::retval::OK) {
253  // Begin download session
254  try {
255  return ad_hoc_addon_fetch_session(needs_download);
256  } catch (const addons_client::user_exit&) {
257  } catch (const addons_client::user_disconnect&) {
258  }
259  }
260  }
261 
262  return false;
263 }
264 
265 } // end anonymous namespace
266 
268 {
269  SCOPE_LB;
270  gamelistbox_->clear();
271  gamelist_id_at_row_.clear();
273 
274  int select_row = -1;
275  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
276  const mp::game_info& game = *lobby_info_.games()[i];
277 
278  if(game.id == selected_game_id_) {
279  select_row = i;
280  }
281 
282  gamelist_id_at_row_.push_back(game.id);
283  LOG_LB << "Adding game to listbox (1)" << game.id << "\n";
285 
286  adjust_game_row_contents(game, grid);
287  }
288 
289  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
290  gamelistbox_->select_row(select_row);
291  }
292 
294  gamelist_dirty_ = false;
295  last_lobby_update_ = SDL_GetTicks();
300 }
301 
303 {
304  SCOPE_LB;
306  int select_row = -1;
307  unsigned list_i = 0;
308  int list_rows_deleted = 0;
309 
310  std::vector<int> next_gamelist_id_at_row;
311  for(unsigned i = 0; i < lobby_info_.games().size(); ++i) {
312  const mp::game_info& game = *lobby_info_.games()[i];
313 
314  if(game.display_status == mp::game_info::NEW) {
315  // call void do_notify(notify_mode mode, const std::string& sender, const std::string& message)
316  // sender will be the game_info.scenario (std::string) and message will be game_info.name (std::string)
318 
319  LOG_LB << "Adding game to listbox " << game.id << "\n";
320 
321  if(list_i != gamelistbox_->get_item_count()) {
322  gamelistbox_->add_row(make_game_row_data(game), list_i);
323  DBG_LB << "Added a game listbox row not at the end" << list_i
324  << " " << gamelistbox_->get_item_count() << "\n";
325  list_rows_deleted--;
326  } else {
328  }
329 
331  adjust_game_row_contents(game, grid);
332 
333  list_i++;
334  next_gamelist_id_at_row.push_back(game.id);
335  } else {
336  if(list_i >= gamelistbox_->get_item_count()) {
337  ERR_LB << "Ran out of listbox items -- triggering a full refresh\n";
338  refresh_lobby();
339  return;
340  }
341 
342  if(list_i + list_rows_deleted >= gamelist_id_at_row_.size()) {
343  ERR_LB << "gamelist_id_at_row_ overflow! " << list_i << " + "
344  << list_rows_deleted
345  << " >= " << gamelist_id_at_row_.size()
346  << " -- triggering a full refresh\n";
347  refresh_lobby();
348  return;
349  }
350 
351  int listbox_game_id = gamelist_id_at_row_[list_i + list_rows_deleted];
352  if(game.id != listbox_game_id) {
353  ERR_LB << "Listbox game id does not match expected id "
354  << listbox_game_id << " " << game.id << " (row " << list_i << ")\n";
355  refresh_lobby();
356  return;
357  }
358 
360  LOG_LB << "Modifying game in listbox " << game.id << " (row " << list_i << ")\n";
361  grid* grid = gamelistbox_->get_row_grid(list_i);
362  modify_grid_with_data(grid, make_game_row_data(game));
363  adjust_game_row_contents(game, grid, false);
364  ++list_i;
365  next_gamelist_id_at_row.push_back(game.id);
366  } else if(game.display_status == mp::game_info::DELETED) {
367  LOG_LB << "Deleting game from listbox " << game.id << " (row "
368  << list_i << ")\n";
369  gamelistbox_->remove_row(list_i);
370  ++list_rows_deleted;
371  } else {
372  // clean
373  LOG_LB << "Clean game in listbox " << game.id << " (row " << list_i << ")\n";
374  next_gamelist_id_at_row.push_back(game.id);
375  ++list_i;
376  }
377  }
378  }
379 
380  for(unsigned i = 0; i < next_gamelist_id_at_row.size(); ++i) {
381  if(next_gamelist_id_at_row[i] == selected_game_id_) {
382  select_row = i;
383  }
384  }
385 
386  next_gamelist_id_at_row.swap(gamelist_id_at_row_);
387  if(select_row >= static_cast<int>(gamelistbox_->get_item_count())) {
388  ERR_LB << "Would select a row beyond the listbox" << select_row << " "
389  << gamelistbox_->get_item_count() << "\n";
390  select_row = gamelistbox_->get_item_count() - 1;
391  }
392 
393  if(select_row >= 0 && select_row != gamelistbox_->get_selected_row()) {
394  gamelistbox_->select_row(select_row);
395  }
396 
398  gamelist_dirty_ = false;
399  last_lobby_update_ = SDL_GetTicks();
404 }
405 
407 {
408  const std::string games_string = VGETTEXT("Games: showing $num_shown out of $num_total", {
409  {"num_shown", std::to_string(lobby_info_.games_visibility().count())},
410  {"num_total", std::to_string(lobby_info_.games().size())}
411  });
412 
413  find_widget<label>(gamelistbox_, "map", false).set_label(games_string);
414 }
415 
416 std::map<std::string, string_map> mp_lobby::make_game_row_data(const mp::game_info& game)
417 {
418  std::map<std::string, string_map> data;
420 
421  item["use_markup"] = "true";
422 
423  color_t color_string;
424  if(game.vacant_slots > 0) {
425  color_string = (game.reloaded || game.started) ? font::YELLOW_COLOR : font::GOOD_COLOR;
426  }
427 
428  const std::string scenario_text = VGETTEXT("$game_name (Era: $era_name)", {
429  {"game_name", game.scenario},
430  {"era_name", game.era}
431  });
432 
433  item["label"] = game.vacant_slots > 0 ? colorize(game.name, color_string) : game.name;
434  data.emplace("name", item);
435 
436  item["label"] = colorize("<i>" + game.type_marker + scenario_text + "</i>", font::GRAY_COLOR);
437  data.emplace("scenario", item);
438 
439  item["label"] = colorize(game.status, color_string);
440  data.emplace("status", item);
441 
442  return data;
443 }
444 
446 {
447  find_widget<styled_widget>(grid, "name", false).set_use_markup(true);
448  find_widget<styled_widget>(grid, "status", false).set_use_markup(true);
449 
450  toggle_panel& row_panel = find_widget<toggle_panel>(grid, "panel", false);
451 
452  //
453  // Game info
454  //
455  std::ostringstream ss;
456 
457  const auto mark_missing = [&ss]() {
458  ss << ' ' << font::span_color(font::BAD_COLOR) << "(" << _("era_or_mod^not installed") << ")</span>";
459  };
460 
461  ss << "<big>" << colorize(_("Era"), font::TITLE_COLOR) << "</big>\n" << game.era;
462 
463  if(!game.have_era) {
464  // NOTE: not using colorize() here deliberately to avoid awkward string concatenation.
465  mark_missing();
466  }
467 
468  ss << "\n\n<big>" << colorize(_("Modifications"), font::TITLE_COLOR) << "</big>\n";
469 
470  auto mods = game.mod_info;
471 
472  if(mods.empty()) {
473  ss << _("active_modifications^None") << "\n";
474  } else {
475  for(const auto& mod : mods) {
476  ss << mod.first;
477 
478  if(!mod.second) {
479  mark_missing();
480  }
481 
482  ss << '\n';
483  }
484  }
485 
486  // TODO: move to some general area of the code.
487  const auto yes_or_no = [](bool val) { return val ? _("yes") : _("no"); };
488 
489  ss << "\n<big>" << colorize(_("Settings"), font::TITLE_COLOR) << "</big>\n";
490  ss << _("Experience modifier:") << " " << game.xp << "\n";
491  ss << _("Gold per village:") << " " << game.gold << "\n";
492  ss << _("Map size:") << " " << game.map_size_info << "\n";
493  ss << _("Reloaded:") << " " << yes_or_no(game.reloaded) << "\n";
494  ss << _("Shared vision:") << " " << game.vision << "\n";
495  ss << _("Shuffle sides:") << " " << yes_or_no(game.shuffle_sides) << "\n";
496  ss << _("Time limit:") << " " << game.time_limit << "\n";
497  ss << _("Use map settings:") << " " << yes_or_no(game.use_map_settings);
498 
499  image& info_icon = find_widget<image>(grid, "game_info", false);
500 
501  if(!game.have_era || !game.have_all_mods || !game.required_addons.empty()) {
502  info_icon.set_label("icons/icon-info-error.png");
503 
504  ss << "\n\n<span color='#f00' size='x-large'>! </span>";
505  ss << _("One or more add-ons need to be installed\nin order to join this game.");
506  } else {
507  info_icon.set_label("icons/icon-info.png");
508  }
509 
510  info_icon.set_tooltip(ss.str());
511 
512  //
513  // Password icon
514  //
515  image& password_icon = find_widget<image>(grid, "needs_password", false);
516 
517  if(game.password_required) {
519  } else {
521  }
522 
523  //
524  // Observer icon
525  //
526  image& observer_icon = find_widget<image>(grid, "observer_icon", false);
527 
528  if(game.observers) {
529  observer_icon.set_label("misc/eye.png");
530  observer_icon.set_tooltip( _("Observers allowed"));
531  } else {
532  observer_icon.set_label("misc/no_observer.png");
533  observer_icon.set_tooltip( _("Observers not allowed"));
534  }
535 
536  //
537  // Minimap
538  //
539  minimap& map = find_widget<minimap>(grid, "minimap", false);
540 
541  map.set_config(&game_config_);
542  map.set_map_data(game.map_data);
543 
544  if(!add_callbacks) {
545  return;
546  }
547 
549  std::bind(&mp_lobby::enter_game_by_id, this, game.id, DO_EITHER));
550 }
551 
553 {
554  DBG_LB << "mp_lobby::update_gamelist_filter\n";
556  DBG_LB << "Games in lobby_info: " << lobby_info_.games().size()
557  << ", games in listbox: " << gamelistbox_->get_item_count() << "\n";
558  assert(lobby_info_.games().size() == gamelistbox_->get_item_count());
560 
562 }
563 
565 {
566  SCOPE_LB;
567  DBG_LB << "Playerlist update: " << lobby_info_.users().size() << "\n";
569 
570 #ifdef ENABLE_ROOM_MEMBER_TREE
571  bool lobby = false;
573  if(ri->name() == "lobby") {
574  lobby = true;
575  }
576  }
577 #endif
578 
579  assert(player_list_.active_game.tree);
580 #ifdef ENABLE_ROOM_MEMBER_TREE
581  assert(player_list_.active_room.tree);
582 #endif
583  assert(player_list_.other_games.tree);
584  assert(player_list_.other_rooms.tree);
585 
586  unsigned scrollbar_position = player_list_.tree->get_vertical_scrollbar_item_position();
587 
589 #ifdef ENABLE_ROOM_MEMBER_TREE
591 #endif
594 
595  for(auto& user : lobby_info_.users()) {
596  sub_player_list* target_list(nullptr);
597 
598  std::string name = user.name;
599 
600  std::stringstream icon_ss;
601  icon_ss << "lobby/status";
602  switch(user.state) {
603 #ifdef ENABLE_ROOM_MEMBER_TREE
605  icon_ss << "-lobby";
606  target_list = &player_list_.active_room;
607  if(lobby) {
608  target_list = &player_list_.other_rooms;
609  }
610  break;
611 #endif
613  icon_ss << "-lobby";
614  target_list = &player_list_.other_rooms;
615  break;
617  name = colorize(name, {0, 255, 255});
618  icon_ss << (user.observing ? "-obs" : "-playing");
619  target_list = &player_list_.active_game;
620  break;
621  case mp::user_info::GAME:
622  name = colorize(name, font::BAD_COLOR);
623  icon_ss << (user.observing ? "-obs" : "-playing");
624  target_list = &player_list_.other_games;
625  break;
626  default:
627  ERR_LB << "Bad user state in lobby: " << user.name << ": "
628  << user.state << "\n";
629  continue;
630  }
631 
632  switch(user.relation) {
633  case mp::user_info::ME:
634  icon_ss << "-s";
635  break;
637  icon_ss << "-n";
638  break;
640  icon_ss << "-f";
641  break;
643  icon_ss << "-i";
644  break;
645  default:
646  ERR_LB << "Bad user relation in lobby: " << user.relation
647  << "\n";
648  }
649 
650  // TODO: on the official server this results in every name being bold since we
651  // require a registered account. Leaving this commented out in case we ever
652  // walk that back and want to have such an indication again (it's useless for
653  // custom servers since registered logins aren't supported there).
654 #if 0
655  if(user.registered) {
656  name = "<b>" + name + "</b>";
657  }
658 #endif
659 
660  icon_ss << ".png";
661 
663  target_list = &player_list_.other_rooms;
664  }
665 
666  assert(target_list->tree);
667 
668  string_map tree_group_field;
669  std::map<std::string, string_map> tree_group_item;
670 
671  /*** Add tree item ***/
672  tree_group_field["label"] = icon_ss.str();
673  tree_group_item["icon"] = tree_group_field;
674 
675  tree_group_field["label"] = name;
676  tree_group_field["use_markup"] = "true";
677  tree_group_item["name"] = tree_group_field;
678 
679  tree_view_node& player = target_list->tree->add_child("player", tree_group_item);
680 
681  connect_signal_mouse_left_double_click(find_widget<toggle_panel>(&player, "tree_view_node_label", false),
682  std::bind(&mp_lobby::user_dialog_callback, this, &user));
683  }
684 
686 #ifdef ENABLE_ROOM_MEMBER_TREE
688 #endif
691 
692  // Don't attempt to restore the scroll position if the window hasn't been laid out yet
693  if(player_list_.tree->get_origin() != point{-1, -1}) {
695  }
696 
697  player_list_dirty_ = false;
698  last_lobby_update_ = SDL_GetTicks();
699 }
700 
702 {
703  const int idx = gamelistbox_->get_selected_row();
704  bool can_join = false, can_observe = false;
705 
706  if(idx >= 0) {
707  const mp::game_info& game = *lobby_info_.games()[idx];
708  can_observe = game.can_observe();
709  can_join = game.can_join();
710  selected_game_id_ = game.id;
711  } else {
712  selected_game_id_ = 0;
713  }
714 
715  find_widget<button>(get_window(), "observe_global", false).set_active(can_observe);
716  find_widget<button>(get_window(), "join_global", false).set_active(can_join);
717 
718  player_list_dirty_ = true;
719 }
720 
722 {
723  if(window.get_retval() == retval::CANCEL) {
724  return quit();
725  }
726 
727  return true;
728 }
729 
731 {
732  SCOPE_LB;
733 
734  gamelistbox_ = find_widget<listbox>(&window, "game_list", false, true);
735 
737  std::bind(&mp_lobby::gamelist_change_callback, this));
738 
739  player_list_.init(window);
740 
741  window.set_enter_disabled(true);
742 
743  // Exit hook to add a confirmation when quitting the Lobby.
744  window.set_exit_hook(std::bind(&mp_lobby::exit_hook, this, _1));
745 
746  chatbox_ = find_widget<chatbox>(&window, "chat", false, true);
747 
748  window.keyboard_capture(chatbox_);
749 
753 
754  find_widget<button>(&window, "create", false).set_retval(CREATE);
755 
757  find_widget<button>(&window, "show_preferences", false),
759 
761  find_widget<button>(&window, "join_global", false),
762  std::bind(&mp_lobby::enter_selected_game, this, DO_JOIN));
763 
764  find_widget<button>(&window, "join_global", false).set_active(false);
765 
767  find_widget<button>(&window, "observe_global", false),
768  std::bind(&mp_lobby::enter_selected_game, this, DO_OBSERVE));
769 
771  find_widget<button>(&window, "server_info", false),
772  std::bind(&mp_lobby::show_server_info, this));
773 
774  find_widget<button>(&window, "observe_global", false).set_active(false);
775 
776  menu_button& replay_options = find_widget<menu_button>(&window, "replay_options", false);
777 
779  replay_options.set_selected(1);
780  }
781 
783  replay_options.set_selected(2);
784  }
785 
786  connect_signal_notify_modified(replay_options,
787  std::bind(&mp_lobby::skip_replay_changed_callback, this));
788 
789  filter_friends_ = find_widget<toggle_button>(&window, "filter_with_friends", false, true);
790  filter_ignored_ = find_widget<toggle_button>(&window, "filter_without_ignored", false, true);
791  filter_slots_ = find_widget<toggle_button>(&window, "filter_vacant_slots", false, true);
792  filter_invert_ = find_widget<toggle_button>(&window, "filter_invert", false, true);
793  filter_text_ = find_widget<text_box>(&window, "filter_text", false, true);
794 
796  std::bind(&mp_lobby::game_filter_change_callback, this));
797 
798  connect_signal_notify_modified(*filter_ignored_,
799  std::bind(&mp_lobby::game_filter_change_callback, this));
800 
801  connect_signal_notify_modified(*filter_slots_,
802  std::bind(&mp_lobby::game_filter_change_callback, this));
803 
804  connect_signal_notify_modified(*filter_invert_,
805  std::bind(&mp_lobby::game_filter_change_callback, this));
806 
808  *filter_text_,
809  std::bind(&mp_lobby::game_filter_keypress_callback, this, _5));
810 
811  chatbox_->room_window_open(N_("lobby"), true, false);
814 
815  // Force first update to be directly.
816  update_gamelist();
818 
819  // TODO: currently getting a crash in the chatbox if we use this.
820  // -- vultraz, 2017-11-10
821  //mp_lobby::network_handler();
822 
825 
826  // Set up Lua plugin context
827  plugins_context_.reset(new plugins_context("Multiplayer Lobby"));
828 
829  plugins_context_->set_callback("join", [&, this](const config&) {
831  }, true);
832 
833  plugins_context_->set_callback("observe", [&, this](const config&) {
835  }, true);
836 
837  plugins_context_->set_callback("create", [&window](const config&) { window.set_retval(CREATE); }, true);
838  plugins_context_->set_callback("quit", [&window](const config&) { window.set_retval(retval::CANCEL); }, false);
839 
840  plugins_context_->set_callback("chat", [this](const config& cfg) { chatbox_->send_chat_message(cfg["message"], false); }, true);
841  plugins_context_->set_callback("select_game", [this](const config& cfg) {
842  selected_game_id_ = cfg.has_attribute("id") ? cfg["id"].to_int() : lobby_info_.games()[cfg["index"].to_int()]->id;
843  }, true);
844 
845  plugins_context_->set_accessor("game_list", [this](const config&) { return lobby_info_.gamelist(); });
846  //plugins_context_->set_accessor("game_config", [this](const config&) { return game_config_; });
847 }
848 
849 void mp_lobby::post_show(window& /*window*/)
850 {
853  plugins_context_.reset();
854 }
855 
857 {
858  try {
859  config data;
860  if (network_connection_.receive_data(data)) {
861  process_network_data(data);
862  }
863  } catch (const wesnothd_error& e) {
864  LOG_LB << "caught wesnothd_error in network_handler: " << e.message << "\n";
865  throw;
866  }
867 
868  if ((SDL_GetTicks() - last_lobby_update_ < game_config::lobby_refresh)) {
869  return;
870  }
871 
873  //don't process a corrupted gamelist further to prevent crashes later.
874  return;
875  }
876 
880  } else {
881  update_gamelist();
882  gamelist_diff_update_ = true;
883  }
884  }
885 
889  }
890 }
891 
893 {
894  if(const config& error = data.child("error")) {
895  throw wesnothd_error(error["message"]);
896  } else if(data.child("gamelist")) {
897  process_gamelist(data);
898  } else if(const config& gamelist_diff = data.child("gamelist_diff")) {
899  process_gamelist_diff(gamelist_diff);
900  } else if(const config& info = data.child("message")) {
901  if(info["type"] == "server_info") {
902  server_information_ = info["message"].str();
903  return;
904  } else if(info["type"] == "announcements") {
905  announcements_ = info["message"].str();
906  return;
907  }
908  }
909 
911 }
912 
914 {
916  DBG_LB << "Received gamelist\n";
917  gamelist_dirty_ = true;
918  gamelist_diff_update_ = false;
919 }
920 
922 {
924  DBG_LB << "Received gamelist diff\n";
925  gamelist_dirty_ = true;
926  } else {
927  ERR_LB << "process_gamelist_diff failed!" << std::endl;
928  refresh_lobby();
929  }
930  const int joined = data.child_count("insert_child");
931  const int left = data.child_count("remove_child");
932  if(joined > 0 || left > 0) {
933  if(left > joined) {
935  } else {
937  }
938  }
939 }
940 
942 {
943  switch(mode) {
944  case DO_JOIN:
945  if(!game.can_join()) {
946  ERR_LB << "Attempted to join a game with no vacant slots" << std::endl;
947  return;
948  }
949 
950  break;
951  case DO_OBSERVE:
952  if(!game.can_observe()) {
953  ERR_LB << "Attempted to observe a game with observers disabled" << std::endl;
954  return;
955  }
956 
957  break;
958  case DO_EITHER:
959  if(game.can_join()) {
960  mode = DO_JOIN;
961  } else if(game.can_observe()) {
962  mode = DO_OBSERVE;
963  } else {
964  DBG_LB << "Cannot join or observe a game." << std::endl;
965  return;
966  }
967 
968  break;
969  }
970 
971  const bool try_join = mode == DO_JOIN;
972  const bool try_obsv = mode == DO_OBSERVE;
973 
974  window& window = *get_window();
975 
976  // Prompt user to download this game's required addons if its requirements have not been met
978  if(game.required_addons.empty()) {
979  gui2::show_error_message(_("Something is wrong with the addon version check database supporting the multiplayer lobby. Please report this at https://bugs.wesnoth.org."));
980  return;
981  }
982 
983  if(!handle_addon_requirements_gui(game.required_addons, game.addons_outcome)) {
984  return;
985  }
986 
987  // Addons have been downloaded, so the game_config and installed addons list need to be reloaded.
988  // The lobby is closed and reopened.
989  window.set_retval(RELOAD_CONFIG);
990  return;
991  }
992 
993  config response;
994 
995  config& join_data = response.add_child("join");
996  join_data["id"] = std::to_string(game.id);
997  join_data["observe"] = try_obsv;
998 
999  if(!join_data.empty() && game.password_required) {
1001 
1003  return;
1004  }
1005 
1006  join_data["password"] = password;
1007  }
1008 
1009  network_connection_.send_data(response);
1010  joined_game_id_ = game.id;
1011 
1012  // We're all good. Close lobby and proceed to game!
1013  window.set_retval(try_join ? JOIN : OBSERVE);
1014 }
1015 
1017 {
1018  try {
1019  enter_game(*lobby_info_.games().at(index), mode);
1020  } catch(const std::out_of_range&) {
1021  // Game index was invalid!
1022  ERR_LB << "Attempted to join/observe a game with index out of range: " << index << ". "
1023  << "Games vector size is " << lobby_info_.games().size() << std::endl;
1024  }
1025 }
1026 
1027 void mp_lobby::enter_game_by_id(const int game_id, JOIN_MODE mode)
1028 {
1029  mp::game_info* game_ptr = lobby_info_.get_game_by_id(game_id);
1030 
1031  if(!game_ptr) {
1032  ERR_LB << "Attempted to join/observe a game with an invalid id: " << game_id << std::endl;
1033  return;
1034  }
1035 
1036  enter_game(*game_ptr, mode);
1037 }
1038 
1040 {
1042 }
1043 
1045 {
1046  network_connection_.send_data(config("refresh_lobby"));
1047 }
1048 
1050 {
1051  help::help_manager help_manager(&game_config_);
1052  help::show_help();
1053 }
1054 
1056 {
1058 
1059  /**
1060  * The screen size might have changed force an update of the size.
1061  *
1062  * @todo This might no longer be needed when gui2 is done.
1063  */
1064  const SDL_Rect rect = CVideo::get_singleton().screen_area();
1065 
1070 
1071  /**
1072  * The screen size might have changed force an update of the size.
1073  *
1074  * @todo This might no longer be needed when gui2 is done.
1075  */
1077 
1078  refresh_lobby();
1079 }
1080 
1082 {
1084 }
1085 
1087 {
1089 
1090  for(const auto& s : utils::split(filter_text_->get_value(), ' ')) {
1091  lobby_info_.add_game_filter([s](const mp::game_info& info)->bool {
1092  return info.match_string_filter(s);
1093  });
1094  }
1095 
1096  // TODO: make changing friend/ignore lists trigger a refresh
1097  if(filter_friends_->get_value()) {
1098  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1099  return info.has_friends == true;
1100  });
1101  }
1102 
1103  if(filter_ignored_->get_value()) {
1104  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1105  return info.has_ignored == false;
1106  });
1107  }
1108 
1109  if(filter_slots_->get_value()) {
1110  lobby_info_.add_game_filter([](const mp::game_info& info)->bool {
1111  return info.vacant_slots > 0;
1112  });
1113  }
1114 
1116 }
1117 
1118 void mp_lobby::game_filter_keypress_callback(const SDL_Keycode key)
1119 {
1120  if(key == SDLK_RETURN || key == SDLK_KP_ENTER) {
1123  }
1124 }
1125 
1127 {
1130 }
1131 
1133 {
1135 }
1136 
1138 {
1139  player_list_dirty_ = true;
1140  // get_window()->invalidate_layout();
1141 }
1142 
1144 {
1145  lobby_player_info dlg(*chatbox_, *info, lobby_info_);
1146 
1148 
1149  dlg.show();
1150 
1151  delay_playerlist_update_ = true;
1152 
1153  if(dlg.result_open_whisper()) {
1156  }
1157 
1158  selected_game_id_ = info->game_id;
1159 
1160  // do not update here as it can cause issues with removing the widget
1161  // from within it's event handler. Should get updated as soon as possible
1162  // update_gamelist();
1163  delay_playerlist_update_ = false;
1164  player_list_dirty_ = true;
1165  refresh_lobby();
1166 }
1167 
1169 {
1170  // TODO: this prefence should probably be controlled with an enum
1171  const int value = find_widget<menu_button>(get_window(), "replay_options", false).get_value();
1172  preferences::set_skip_mp_replay(value == 1);
1174 }
1175 
1176 } // namespace dialogs
1177 } // namespace gui2
Define the common log macros for the gui toolkit.
void game_filter_keypress_callback(const SDL_Keycode key)
Definition: lobby.cpp:1118
void send_data(const configr_of &request)
void switch_to_window(lobby_chat_window *t)
Switch to the window given by a valid pointer (e.g.
Definition: chatbox.cpp:125
void active_window_changed()
Definition: chatbox.cpp:110
An error occurred during when trying to coommunicate with the wesnothd server.
Dialog was closed with the CANCEL button.
Definition: retval.hpp:37
void set_config(const ::game_config_view *terrain)
Definition: minimap.hpp:78
Class for a toggle button.
static std::string announcements_
Definition: lobby.hpp:223
std::string scenario
Definition: lobby_data.hpp:148
void show_message(const std::string &title, const std::string &msg, const std::string &button_caption, const bool auto_close, const bool message_use_markup, const bool title_use_markup)
Shows a message to the user.
Definition: message.cpp:152
void set_selected(unsigned selected, bool fire_event=true)
std::string map_size_info
Definition: lobby_data.hpp:152
config & child(config_key_type key, int n=0)
Returns the nth child with the given key, or a reference to an invalid config if there is none...
Definition: config.cpp:420
void set_map_data(const std::string &map_data)
Definition: minimap.hpp:60
void skip_replay_changed_callback()
Definition: lobby.cpp:1168
ADDON_REQ addons_outcome
Definition: lobby_data.hpp:200
void show_help(const std::string &show_topic, int xloc, int yloc)
Open the help browser, show topic with id show_topic.
Definition: help.cpp:114
const config & gamelist() const
Returns the raw game list config data.
Definition: lobby_info.hpp:61
std::string status
Definition: lobby_data.hpp:162
#define ERR_LB
Definition: lobby.cpp:58
std::vector< int > gamelist_id_at_row_
Definition: lobby.hpp:212
void enter_game_by_index(const int index, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by index.
Definition: lobby.cpp:1016
Simple push button.
Definition: menu_button.hpp:41
std::vector< std::pair< std::string, bool > > mod_info
List of modification names and whether they&#39;re installed or not.
Definition: lobby_data.hpp:156
const color_t GRAY_COLOR
std::size_t lobby_update_timer_
Timer for updating the lobby.
Definition: lobby.hpp:210
text_box * filter_text_
Definition: lobby.hpp:193
sub_player_list active_room
Definition: lobby.hpp:57
const color_t GOOD_COLOR
void register_hotkey(const hotkey::HOTKEY_COMMAND id, const hotkey_function &function)
Registers a hotkey.
Definition: dispatcher.cpp:141
static l_noret error(LoadState *S, const char *why)
Definition: lundump.cpp:39
bool has_attribute(config_key_type key) const
Definition: config.cpp:213
logger & info()
Definition: log.cpp:91
#define a
This class represents the info a client has about a game on the server.
Definition: lobby_data.hpp:138
const color_t TITLE_COLOR
unsigned child_count(config_key_type key) const
Definition: config.cpp:390
#define DBG_LB
Definition: lobby.cpp:56
virtual void pre_show(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:730
std::string get_value() const
void update_user_statuses(int game_id, const room_info *room)
Definition: lobby_info.cpp:371
Base class for all widgets.
Definition: widget.hpp:49
static std::string server_information_
Definition: lobby.hpp:222
This class represents the collective information the client has about the players and games on the se...
Definition: lobby_info.hpp:30
void add_game_filter(game_filter_func func)
Adds a new filter function to be considered when apply_game_filter is called.
Definition: lobby_info.hpp:69
void user_dialog_callback(mp::user_info *info)
Definition: lobby.cpp:1143
mp_lobby(const game_config_view &game_config, mp::lobby_info &info, wesnothd_connection &connection)
Definition: lobby.cpp:123
static CVideo & get_singleton()
Definition: video.hpp:48
STL namespace.
void adjust_game_row_contents(const mp::game_info &game, grid *grid, bool add_callbacks=true)
Definition: lobby.cpp:445
window * get_window() const
Returns a pointer to the dialog&#39;s window.
#define LOG_LB
Definition: lobby.cpp:57
static bool logout_prompt()
Definition: lobby.cpp:115
unsigned gamemap_width
The size of the map area, if not available equal to the screen size.
Definition: settings.cpp:33
int get_selected_row() const
Returns the first selected row.
Definition: listbox.cpp:277
bool receive_data(config &result)
std::string str
Definition: statement.cpp:110
void process_network_data(const config &data)
Definition: lobby.cpp:892
void update_selected_game()
Definition: lobby.cpp:701
void enter_selected_game(JOIN_MODE mode)
Enter game by index, where index is the selected game listbox row.
Definition: lobby.cpp:1039
bool show(const unsigned auto_close_time=0)
Shows the window.
const game_config_view & game_config_
Definition: lobby.hpp:177
std::string name
Definition: lobby_data.hpp:147
void process_gamelist(const config &data)
Process a full game list.
Definition: lobby_info.cpp:109
std::string time_limit
Definition: lobby_data.hpp:163
void apply_game_filter()
Generates a new list of games that match the current filter functions and inversion setting...
Definition: lobby_info.cpp:346
bool select_row(const unsigned row, const bool select=true)
Selects a row.
Definition: listbox.cpp:252
static lg::log_domain log_lobby("lobby")
void update_gamelist_header()
Definition: lobby.cpp:406
std::size_t count_children() const
The number of children in this widget.
Generic file dialog.
Definition: field-fwd.hpp:22
void gamelist_change_callback()
Definition: lobby.cpp:1132
game_info * get_game_by_id(int id)
Returns info on a game with the given game ID.
Definition: lobby_info.cpp:273
void make_games_vector()
Generates a new vector of game pointers from the ID/game map.
Definition: lobby_info.cpp:331
virtual void set_label(const t_string &label)
sub_player_list other_rooms
Definition: lobby.hpp:58
std::string span_color(const color_t &color)
Returns a Pango formatting string using the provided color_t object.
Base container class.
Definition: grid.hpp:30
bool password_required
Definition: lobby_data.hpp:176
listbox * gamelistbox_
Definition: lobby.hpp:179
static UNUSEDNOWARN std::string _(const char *str)
Definition: gettext.hpp:100
void do_notify(notify_mode mode, const std::string &sender, const std::string &message)
Definition: lobby_info.cpp:51
void set_active_window_changed_callback(const std::function< void(void)> &f)
Definition: chatbox.hpp:82
void enter_game_by_id(const int game_id, JOIN_MODE mode)
Entry wrapper for enter_game, where game is located by game id.
Definition: lobby.cpp:1027
void set_tooltip(const t_string &tooltip)
void connect_signal_notify_modified(dispatcher &dispatcher, const signal_notification_function &signal)
Connects a signal handler for getting a notification upon modification.
Definition: dispatcher.cpp:186
bool ad_hoc_addon_fetch_session(const std::vector< std::string > &addon_ids)
Conducts an ad-hoc add-ons server connection to download an add-on with a particular id and all it&#39;s ...
Definition: manager_ui.cpp:257
This file contains the settings handling of the widget library.
void init(window &w)
Definition: lobby.cpp:103
void set_show_even_without_video(const bool show_even_without_video)
std::ostringstream wrapper.
Definition: formatter.hpp:38
void clear()
Removes all the rows in the listbox, clearing it.
Definition: listbox.cpp:127
std::unique_ptr< plugins_context > plugins_context_
void set_visible(const visibility visible)
Definition: widget.cpp:475
unsigned lobby_network_timer
Definition: game_config.cpp:87
Implements a quit confirmation dialog.
void sync_games_display_status()
Definition: lobby_info.cpp:252
void connect_signal_mouse_left_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button click.
Definition: dispatcher.cpp:171
void show_preferences_button_callback()
Definition: lobby.cpp:1055
unsigned gamemap_height
Definition: settings.cpp:34
void init()
Initializes the GUI subsystems.
Definition: gui.cpp:35
lobby_chat_window * whisper_window_open(const std::string &name, bool open_new)
Check if a whisper window for user "name" is open, if open_new is true then it will be created if not...
Definition: chatbox.cpp:391
std::string vision
Definition: lobby_data.hpp:161
bool blindfold_replay()
Definition: game.cpp:618
A class that represents a TCP/IP connection to the wesnothd server.
virtual void send_chat_message(const std::string &message, bool allies_only) override
Inherited form chat_handler.
Definition: chatbox.cpp:245
void update_gamelist_filter()
Definition: lobby.cpp:552
void load_log(std::map< std::string, chatroom_log > &log, bool show_lobby)
Definition: chatbox.cpp:95
widget * find(const std::string &id, const bool must_be_active) override
See widget::find.
Definition: grid.cpp:655
std::string map_data
Definition: lobby_data.hpp:146
void set_game_filter_invert(bool value)
Sets whether the result of each game filter should be inverted.
Definition: lobby_info.hpp:81
unsigned get_item_count() const
Returns the number of items in the listbox.
Definition: listbox.cpp:133
Shows a yes and no button.
Definition: message.hpp:79
void player_filter_callback()
Definition: lobby.cpp:1137
void process_gamelist_diff(const config &data)
Definition: lobby.cpp:921
void update_gamelist_diff()
Definition: lobby.cpp:302
std::string gold
Definition: lobby_data.hpp:158
const color_t YELLOW_COLOR
void set_blindfold_replay(bool value)
Definition: game.cpp:623
void connect_signal_mouse_left_double_click(dispatcher &dispatcher, const signal_function &signal)
Connects a signal handler for a left mouse button double click.
Definition: dispatcher.cpp:181
std::map< std::string, string_map > make_game_row_data(const mp::game_info &game)
Definition: lobby.cpp:416
Various uncategorised dialogs.
static bool quit()
Shows the quit confirmation if needed.
int get_retval()
Definition: window.hpp:370
mp::room_info * active_window_room()
Get the room* corresponding to the currently active window, or nullptr if a whisper window is active ...
Definition: chatbox.cpp:606
void process_network_data(const ::config &data)
Definition: chatbox.cpp:777
const boost::dynamic_bitset & games_visibility() const
Definition: lobby_info.hpp:105
bool use_map_settings
Definition: lobby_data.hpp:173
std::string name
Definition: lobby_data.hpp:127
void clear()
Removes all child items from the widget.
void network_handler()
Network polling callback.
Definition: lobby.cpp:856
void enter_game(const mp::game_info &game, JOIN_MODE mode)
Exits the lobby and enters the given game.
Definition: lobby.cpp:941
std::size_t i
Definition: function.cpp:933
static void display(const std::string &info, const std::string &announcements)
The display function.
const std::vector< game_info * > & games() const
Definition: lobby_info.hpp:100
void set_vertical_scrollbar_item_position(const unsigned position)
Move the vertical scrollbar to a position.
Game configuration data as global variables.
Definition: build_info.cpp:55
static map_location::DIRECTION s
double g
Definition: astarsearch.cpp:64
bool gamelist_initialized() const
Definition: lobby_info.hpp:120
std::string password(const std::string &server, const std::string &login)
void game_filter_change_callback()
Definition: lobby.cpp:1126
std::string name
Definition: sdl_ttf.cpp:70
std::string type_marker
Definition: lobby_data.hpp:149
Contains the gui2 timer routines.
toggle_button * filter_invert_
Definition: lobby.hpp:191
std::map< std::string, t_string > string_map
Definition: widget.hpp:26
Holds a 2D point.
Definition: point.hpp:23
void unfold(const bool recursive=false)
grid & add_row(const string_map &item, const int index=-1)
When an item in the list is selected by the user we need to update the state.
Definition: listbox.cpp:68
unsigned screen_width
The screen resolution and pixel pitch should be available for all widgets since their drawing method ...
Definition: settings.cpp:28
This class represents the information a client has about a room.
Definition: lobby_data.hpp:67
std::size_t add_timer(const uint32_t interval, const std::function< void(std::size_t id)> &callback, const bool repeat)
Adds a new timer.
Definition: timer.cpp:126
bool can_observe() const
Definition: lobby_data.cpp:542
int w
void set_skip_mp_replay(bool value)
Definition: game.cpp:613
sub_player_list other_games
Definition: lobby.hpp:59
unsigned last_lobby_update_
Definition: lobby.hpp:203
void set_retval(const int retval, const bool close_window=true)
Sets there return value of the window.
Definition: window.hpp:363
#define N_(String)
Definition: gettext.hpp:108
std::size_t index(const std::string &str, const std::size_t index)
Codepoint index corresponding to the nth character in a UTF-8 string.
Definition: unicode.cpp:71
Base class for all visible items.
const std::string unicode_bullet
Definition: constants.cpp:43
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
bool skip_mp_replay()
Definition: game.cpp:608
player_list player_list_
Definition: lobby.hpp:197
The basic minimap class.
Definition: minimap.hpp:39
void process_gamelist(const config &data)
Definition: lobby.cpp:913
void clear_game_filter()
Clears all game filter functions.
Definition: lobby_info.hpp:75
bool process_gamelist_diff(const config &data)
Process a gamelist diff.
Definition: lobby_info.cpp:129
config & add_child(config_key_type key)
Definition: config.cpp:476
std::string era
Definition: lobby_data.hpp:153
bool grid()
Definition: general.cpp:504
const grid * get_row_grid(const unsigned row) const
Returns the grid of the wanted row.
Definition: listbox.cpp:239
This class represents the information a client has about another player.
Definition: lobby_data.hpp:104
tree_view_node * tree
Definition: lobby.hpp:47
virtual void post_build(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:172
The user sets the widget visible, that means:
void connect_signal_pre_key_press(dispatcher &dispatcher, const signal_keyboard_function &signal)
Connects the signal for &#39;snooping&#39; on the keypress.
Definition: dispatcher.cpp:166
void set_allow_plugin_skip(const bool allow_plugin_skip)
double t
Definition: astarsearch.cpp:64
unsigned screen_height
Definition: settings.cpp:29
The user sets the widget hidden, that means:
std::vector< std::string > split(const config_attribute_value &val)
sub_player_list active_game
Definition: lobby.hpp:56
static void display(const game_config_view &game_cfg, const preferences::PREFERENCE_VIEW initial_view=preferences::VIEW_DEFAULT)
The display function – see modal_dialog for more information.
lu_byte left
Definition: lparser.cpp:1026
std::size_t vacant_slots
Definition: lobby_data.hpp:164
std::map< std::string, chatroom_log > default_chat_log
Definition: chat_log.cpp:16
void set_wesnothd_connection(wesnothd_connection &c)
Definition: chatbox.hpp:87
unsigned lobby_refresh
Definition: game_config.cpp:88
this module manages the cache of images.
void remove_row(const unsigned row, unsigned count=1)
Removes a row in the listbox.
Definition: listbox.cpp:88
std::string message
Definition: exceptions.hpp:31
unsigned get_vertical_scrollbar_item_position() const
Returns current position of the vertical scrollbar.
wesnothd_connection & network_connection_
Definition: lobby.hpp:207
game_display_status display_status
Definition: lobby_data.hpp:189
void invalidate_layout()
Updates the size of the window.
Definition: window.cpp:805
std::vector< required_addon > required_addons
Definition: lobby_data.hpp:199
void show_error_message(const std::string &msg, bool message_use_markup)
Shows an error message to the user.
Definition: message.cpp:205
#define e
mp::lobby_info & lobby_info_
Definition: lobby.hpp:181
Dialog was closed with the OK button.
Definition: retval.hpp:34
const std::vector< user_info > & users() const
Definition: lobby_info.hpp:110
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:68
bool can_join() const
Definition: lobby_data.cpp:537
mock_char c
SDL_Rect screen_area(bool as_pixels=true) const
Returns the current window renderer area, either in pixels or screen coordinates. ...
Definition: video.cpp:291
tree_view_node & add_child(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Constructs a new child node.
Enables auto close.
Definition: message.hpp:69
virtual void post_show(window &window) override
Inherited from modal_dialog.
Definition: lobby.cpp:849
base class of top level items, the only item which needs to store the final canvases to draw on ...
Definition: window.hpp:62
void set_row_shown(const unsigned row, const bool shown)
Makes a row visible or invisible.
Definition: listbox.cpp:145
toggle_button * filter_ignored_
Definition: lobby.hpp:187
lobby_chat_window * room_window_open(const std::string &room, const bool open_new, const bool allow_close=true)
Check if a room window for "room" is open, if open_new is true then it will be created if not found...
Definition: chatbox.cpp:385
bool empty() const
Definition: config.cpp:884
point get_origin() const
Returns the screen origin of the widget.
Definition: widget.cpp:299
bool exit_hook(window &window)
Definition: lobby.cpp:721
tree_view_node & add_node(const std::string &id, const std::map< std::string, string_map > &data, const int index=-1)
Definition: tree_view.cpp:56
std::pair< std::string, unsigned > item
Definition: help_impl.hpp:384
const color_t BAD_COLOR
toggle_button * filter_friends_
Definition: lobby.hpp:185
std::string xp
Definition: lobby_data.hpp:160
bool playerlist_group_players()
Definition: lobby.cpp:35
virtual unsigned get_value() const override
Inherited from selectable_item.
bool match_string_filter(const std::string &filter) const
Definition: lobby_data.cpp:564
auto * ss
Definition: result_set.cpp:281
bool remove_timer(const std::size_t id)
Removes a timer.
Definition: timer.cpp:167
toggle_button * filter_slots_
Definition: lobby.hpp:189
#define SCOPE_LB
Definition: lobby.cpp:59