21 : carryover_report(true)
27 : prescenario_save(true)
29 , proceed_to_next_level(false)
71 cfg[
"carryover_report"] = carryover_report;
72 cfg[
"linger_mode"] = linger_mode;
73 cfg[
"reveal_map"] = reveal_map;
void read(const config &cfg)
bool prescenario_save
Should a prescenario be created the next game?
bool replay_save
Should a replay save be made?
void write(config &cfg) const
Contains the exception interfaces used to signal completion of a scenario, campaign or turn...
Definitions for the interface to Wesnoth Markup Language (WML).
void write(config &cfg) const
The base template for associating string values with enum values.
std::string test_result
result to use if this is a unit test
bool proceed_to_next_level
whether to proceed to the next scenario, equals is_victory in sp.
config to_config_full() const
Includes the transient data.
A config object defines a single node in a WML file, with access to child nodes.