The Battle for Wesnoth  1.17.23+dev
game_config_manager.cpp
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1 /*
2  Copyright (C) 2013 - 2023
3  by Andrius Silinskas <silinskas.andrius@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "game_config_manager.hpp"
17 
18 #include "about.hpp"
19 #include "addon/manager.hpp"
20 #include "ai/configuration.hpp"
21 #include "cursor.hpp"
22 #include "events.hpp"
23 #include "formatter.hpp"
24 #include "formula/string_utils.hpp"
25 #include "game_classification.hpp"
26 #include "game_config.hpp"
27 #include "game_version.hpp"
28 #include "gettext.hpp"
31 #include "hotkey/hotkey_item.hpp"
32 #include "language.hpp"
33 #include "log.hpp"
34 #include "picture.hpp"
35 #include "preferences/advanced.hpp"
36 #include "preferences/general.hpp"
39 #include "sound.hpp"
41 #include "terrain/builder.hpp"
42 #include "terrain/type_data.hpp"
43 #include "theme.hpp"
44 #include "units/types.hpp"
45 
46 static lg::log_domain log_config("config");
47 #define ERR_CONFIG LOG_STREAM(err, log_config)
48 #define WRN_CONFIG LOG_STREAM(warn, log_config)
49 #define LOG_CONFIG LOG_STREAM(info, log_config)
50 
52 
54 
56  : cmdline_opts_(cmdline_opts)
57  , game_config_()
58  , game_config_view_()
59  , addon_cfgs_()
60  , active_addons_()
61  , old_defines_map_()
62  , paths_manager_()
63  , cache_(game_config::config_cache::instance())
64  , achievements_()
65 {
66  assert(!singleton);
67  singleton = this;
68 
69  // All of the validation options imply --nocache, as the validation happens during cache
70  // rebuilding. If the cache isn't rebuilt, validation is silently skipped.
72  cache_.set_use_cache(false);
73  }
74 
77  }
78 
79  // Clean the cache of any old Wesnoth version's cache data
80  if(const std::string last_cleaned = preferences::get("_last_cache_cleaned_ver"); !last_cleaned.empty()) {
81  if(version_info{last_cleaned} < game_config::wesnoth_version) {
82  if(cache_.clean_cache()) {
83  preferences::set("_last_cache_cleaned_ver", game_config::wesnoth_version.str());
84  }
85  }
86  } else {
87  // If the preference wasn't set, set it, else the cleaning will never happen :P
88  preferences::set("_last_cache_cleaned_ver", game_config::wesnoth_version.str());
89  }
90 }
91 
93 {
94  assert(singleton);
95  singleton = nullptr;
96 }
97 
99 {
100  return singleton;
101 }
102 
104 {
105  // Add preproc defines according to the command line arguments.
107  game_config::scoped_preproc_define test("TEST", cmdline_opts_.test.has_value());
110  game_config::scoped_preproc_define title_screen("TITLE_SCREEN",
112 
114 
115  load_game_config_with_loadscreen(force_reload, nullptr, "");
116 
117  game_config::load_config(game_config().mandatory_child("game_config"));
118 
119  // It's necessary to block the event thread while load_hotkeys() runs, otherwise keyboard input
120  // can cause a crash by accessing the list of hotkeys while it's being modified.
121  events::call_in_main_thread([this]() {
122  const hotkey::scope_changer hk_scope{hotkey::scope_main, false};
123 
124  // Load the standard hotkeys, then apply any player customizations.
127  });
128 
129  // TODO: consider making this part of preferences::manager in some fashion
131 
135 
136  return true;
137 }
138 
139 namespace
140 {
141 /** returns true if every define in special is also defined in general */
142 bool map_includes(const preproc_map& general, const preproc_map& special)
143 {
144  return std::all_of(special.begin(), special.end(), [&general](const auto& pair) {
145  const auto it = general.find(pair.first);
146  return it != general.end() && it->second == pair.second;
147  });
148 }
149 } // end anonymous namespace
150 
152  FORCE_RELOAD_CONFIG force_reload, const game_classification* classification, const std::string& scenario_id)
153 {
154  if(!lg::info().dont_log(log_config)) {
155  auto out = formatter();
156  out << "load_game_config: defines:";
157 
158  for(const auto& pair : cache_.get_preproc_map()) {
159  out << pair.first << ",";
160  }
161 
162  out << "\n";
163  FORCE_LOG_TO(lg::info(), log_config) << out.str();
164  }
165 
166  game_config::scoped_preproc_define debug_mode("DEBUG_MODE",
168 
169  bool reload_everything = true;
170 
171  // Game_config already holds requested config in memory.
172  if(!game_config_.empty()) {
173  if(force_reload == NO_FORCE_RELOAD && old_defines_map_ == cache_.get_preproc_map()) {
174  reload_everything = false;
175  }
176 
177  if(force_reload == NO_INCLUDE_RELOAD && map_includes(old_defines_map_, cache_.get_preproc_map())) {
178  reload_everything = false;
179  }
180  }
181 
182  LOG_CONFIG << "load_game_config reload everything: " << reload_everything;
183 
184  gui2::dialogs::loading_screen::display([this, reload_everything, classification, scenario_id]() {
185  load_game_config(reload_everything, classification, scenario_id);
186  });
187 }
188 
189 void game_config_manager::load_game_config(bool reload_everything, const game_classification* classification, const std::string& scenario_id)
190 {
191  // Make sure that 'debug mode' symbol is set
192  // if command line parameter is selected
193  // also if we're in multiplayer and actual debug mode is disabled.
194 
195  // The loadscreen will erase the titlescreen.
196  // NOTE: even without loadscreen, needed after MP lobby.
197  try {
198  // Read all game configs.
199  // First we load all core configs, the mainline one and the ones from the addons.
200  // Validate the cores and discard the invalid.
201  // Then find the path to the selected core.
202  // Load the selected core.
203  // Handle terrains so that they are last loaded from the core.
204  // Load every compatible addon.
205  if(reload_everything) {
209 
210  // Start transaction so macros are shared.
211  game_config::config_cache_transaction main_transaction;
213 
214  // Load mainline cores definition file.
215  config cores_cfg;
216  cache_.get_config(game_config::path + "/data/cores.cfg", cores_cfg);
217 
218  // Append the $user_campaign_dir/*/cores.cfg files to the cores.
219  std::vector<std::string> user_dirs;
220  {
221  const std::string user_campaign_dir = filesystem::get_addons_dir();
222  std::vector<std::string> user_files;
224  user_campaign_dir, &user_files, &user_dirs, filesystem::name_mode::ENTIRE_FILE_PATH);
225  }
226 
227  for(const std::string& umc : user_dirs) {
228  const std::string cores_file = umc + "/cores.cfg";
229  if(filesystem::file_exists(cores_file)) {
230  config cores;
231  cache_.get_config(cores_file, cores);
232  cores_cfg.append(cores);
233  }
234  }
235 
236  // Validate every core
237  config valid_cores;
238  bool current_core_valid = false;
239  std::string wml_tree_root;
240 
241  for(const config& core : cores_cfg.child_range("core")) {
242  const std::string& id = core["id"];
243  if(id.empty()) {
246  _("Error validating data core."),
247  _("Found a core without id attribute.")
248  + '\n' + _("Skipping the core."));
249  });
250  continue;
251  }
252 
253  if(valid_cores.find_child("core", "id", id)) {
256  _("Error validating data core."),
257  _("Core ID: ") + id
258  + '\n' + _("The ID is already in use.")
259  + '\n' + _("Skipping the core."));
260  });
261  continue;
262  }
263 
264  const std::string& path = core["path"];
268  _("Error validating data core."),
269  _("Core ID: ") + id
270  + '\n' + _("Core Path: ") + path
271  + '\n' + _("File not found.")
272  + '\n' + _("Skipping the core."));
273  });
274  continue;
275  }
276 
277  if(id == "default" && !current_core_valid) {
278  wml_tree_root = path;
279  }
280  if(id == preferences::core_id()) {
281  current_core_valid = true;
282  wml_tree_root = path;
283  }
284 
285  valid_cores.add_child("core", core); // append(core);
286  }
287 
288  if(!current_core_valid) {
291  _("Error loading core data."),
292  _("Core ID: ") + preferences::core_id()
293  + '\n' + _("Error loading the core with named id.")
294  + '\n' + _("Falling back to the default core."));
295  });
296  preferences::set_core_id("default");
297  }
298 
299  // check if we have a valid default core which should always be the case.
300  if(wml_tree_root.empty()) {
303  _("Error loading core data."),
304  _("Can't locate the default core.")
305  + '\n' + _("The game will now exit."));
306  });
307  throw;
308  }
309 
310  // Load the selected core
311  std::unique_ptr<schema_validation::schema_validator> validator;
313  validator.reset(new schema_validation::schema_validator(filesystem::get_wml_location("schema/game_config.cfg")));
314  validator->set_create_exceptions(false); // Don't crash if there's an error, just go ahead anyway
315  }
316 
317  cache_.get_config(filesystem::get_wml_location(wml_tree_root), game_config_, validator.get());
318  game_config_.append(valid_cores);
319 
320  main_transaction.lock();
321 
323  load_addons_cfg();
324  }
325  }
326 
327  // only after addon configs have been loaded do we check for which addons are needed and whether they exist to be used
328  LOG_CONFIG << "active_addons_ has size " << active_addons_.size() << " and contents: " << utils::join(active_addons_);
329  if(classification) {
330  LOG_CONFIG << "Enabling only some add-ons!";
331  std::set<std::string> active_addons = classification->active_addons(scenario_id);
332  // IMPORTANT: this is a significant performance optimization, particularly for the worst case example of the batched WML unit tests
333  if(!reload_everything && active_addons == active_addons_) {
334  LOG_CONFIG << "Configs not reloaded and active add-ons remain the same; returning early.";
335  LOG_CONFIG << "active_addons has size " << active_addons_.size() << " and contents: " << utils::join(active_addons);
336  return;
337  }
338  active_addons_ = active_addons;
340  } else {
341  LOG_CONFIG << "Enabling all add-ons!";
343  }
344 
345  // Extract the Lua scripts at toplevel.
347 
348  set_unit_data();
350  tdata_ = std::make_shared<terrain_type_data>(game_config());
353 
355 
357 
358  } catch(const game::error& e) {
359  ERR_CONFIG << "Error loading game configuration files\n" << e.message;
360 
361  // Try reloading without add-ons
363  game_config::no_addons = true;
366  _("Error loading custom game configuration files. The game will try without loading add-ons."),
367  e.message);
368  });
369  load_game_config(reload_everything, classification, scenario_id);
370  } else if(preferences::core_id() != "default") {
373  _("Error loading custom game configuration files. The game will fallback to the default core files."),
374  e.message);
375  });
376  preferences::set_core_id("default");
377  game_config::no_addons = false;
378  load_game_config(reload_everything, classification, scenario_id);
379  } else {
382  _("Error loading default core game configuration files. The game will now exit."),
383  e.message);
384  });
385  throw;
386  }
387  }
388 
390 
391  // Set new binary paths.
393 }
394 static void show_deprecated_warnings(config& umc_cfg)
395 {
396  for(auto& units : umc_cfg.child_range("units")) {
397  for(auto& unit_type : units.child_range("unit_type")) {
398  for(const auto& advancefrom : unit_type.child_range("advancefrom")) {
399  auto symbols = utils::string_map {
400  {"lower_level", advancefrom["unit"]},
401  {"higher_level", unit_type["id"]}
402  };
403  auto message = VGETTEXT(
404  // TRANSLATORS: For example, 'Cuttle Fish' units will not be able to advance to 'Kraken'.
405  // The substituted strings are unit ids, not translated names; hopefully any add-ons
406  // that trigger this will be quickly fixed and stop triggering the warning.
407  "Error: [advancefrom] no longer works. ‘$lower_level’ units will not be able to advance to ‘$higher_level’; please ask the add-on author to use [modify_unit_type] instead.",
408  symbols);
409  deprecated_message("[advancefrom]", DEP_LEVEL::REMOVED, {1, 15, 4}, message);
410  }
411  unit_type.remove_children("advancefrom", [](const config&){return true;});
412  }
413  }
414 
415 
416  // hardcoded list of 1.14 advancement macros, just used for the error mesage below.
417  static const std::set<std::string> deprecated_defines {
418  "ENABLE_PARAGON",
419  "DISABLE_GRAND_MARSHAL",
420  "ENABLE_ARMAGEDDON_DRAKE",
421  "ENABLE_DWARVISH_ARCANISTER",
422  "ENABLE_DWARVISH_RUNESMITH",
423  "ENABLE_WOLF_ADVANCEMENT",
424  "ENABLE_NIGHTBLADE",
425  "ENABLE_TROLL_SHAMAN",
426  "ENABLE_ANCIENT_LICH",
427  "ENABLE_DEATH_KNIGHT",
428  "ENABLE_WOSE_SHAMAN"
429  };
430 
431  for(auto& campaign : umc_cfg.child_range("campaign")) {
432  for(auto str : utils::split(campaign["extra_defines"])) {
433  if(deprecated_defines.count(str) > 0) {
434  //TODO: we could try to implement a compatibility path by
435  // somehow getting the content of that macro from the
436  // cache_ object, but considering that 1) the breakage
437  // isn't that bad (just one disabled unit) and 2)
438  // it before also didn't work in all cases (see #4402)
439  // i don't think it is worth it.
441  "campaign id='" + campaign["id"].str() + "' has extra_defines=" + str,
443  {1, 15, 4},
444  _("instead, use the macro with the same name in the [campaign] tag")
445  );
446  }
447  }
448  }
449 }
450 
452 {
453  const std::string user_campaign_dir = filesystem::get_addons_dir();
454 
455  std::vector<std::string> error_log;
456  std::vector<std::string> error_addons;
457  std::vector<std::string> user_dirs;
458  std::vector<std::string> user_files;
459 
460  filesystem::get_files_in_dir(user_campaign_dir, &user_files, &user_dirs, filesystem::name_mode::ENTIRE_FILE_PATH);
461 
462  // Warn player about addons using the no-longer-supported single-file format.
463  for(const std::string& file : user_files) {
464  const int size_minus_extension = file.size() - 4;
465 
466  if(file.substr(size_minus_extension, file.size()) == ".cfg") {
467  ERR_CONFIG << "error reading usermade add-on '" << file << "'";
468 
469  error_addons.push_back(file);
470 
471  const int userdata_loc = file.find("data/add-ons") + 5;
472  const std::string log_msg = formatter()
473  << "The format '~"
474  << file.substr(userdata_loc)
475  << "' (for single-file add-ons) is not supported anymore, use '~"
476  << file.substr(userdata_loc, size_minus_extension - userdata_loc)
477  << "/_main.cfg' instead.";
478 
479  error_log.push_back(log_msg);
480  }
481  }
482 
483  loading_screen::spin();
484 
485  // Rerun the directory scan using filename only, to get the addon_ids more easily.
486  user_files.clear();
487  user_dirs.clear();
488 
489  filesystem::get_files_in_dir(user_campaign_dir, nullptr, &user_dirs,
491 
492  loading_screen::spin();
493 
494  // Load the addons.
495  for(const std::string& addon_id : user_dirs) {
496  log_scope2(log_config, "Loading add-on '" + addon_id + "'");
497  const std::string addon_dir = user_campaign_dir + "/" + addon_id;
498 
499  const std::string main_cfg = addon_dir + "/_main.cfg";
500  const std::string info_cfg = addon_dir + "/_info.cfg";
501 
502  if(!filesystem::file_exists(main_cfg)) {
503  continue;
504  }
505 
506  loading_screen::spin();
507 
508  // Try to find this addon's metadata. Author publishing info (_server.pbl) is given
509  // precedence over addon sever-generated info (_info.cfg). If neither are found, it
510  // probably means the addon was installed manually and certain defaults will be used.
511  config metadata;
512 
513  if(have_addon_pbl_info(addon_id)) {
514  // Publishing info needs to be read from disk.
515  try {
516  metadata = get_addon_pbl_info(addon_id, false);
517  } catch(const invalid_pbl_exception& e) {
518  const std::string log_msg = formatter()
519  << "The provided addon has an invalid pbl file"
520  << " for addon "
521  << addon_id;
522 
523  error_addons.push_back(e.message);
524  error_log.push_back(log_msg);
525  }
526  } else if(filesystem::file_exists(info_cfg)) {
527  // Addon server-generated info can be fetched from cache.
528  config temp;
529  cache_.get_config(info_cfg, temp);
530 
531  metadata = temp.child_or_empty("info");
532  }
533 
534  std::string using_core = metadata["core"];
535  if(using_core.empty()) {
536  using_core = "default";
537  }
538 
539  // Skip add-ons not matching our current core. Cores themselves should be selectable
540  // at all times, so they aren't considered here.
541  if(!metadata.empty() && metadata["type"] != "core" && using_core != preferences::core_id()) {
542  continue;
543  }
544 
545  std::string addon_title = metadata["title"].str();
546  if(addon_title.empty()) {
547  addon_title = addon_id;
548  }
549 
550  version_info addon_version(metadata["version"]);
551 
552  try {
553  std::unique_ptr<schema_validation::schema_validator> validator;
555  validator.reset(new schema_validation::schema_validator(filesystem::get_wml_location("schema/game_config.cfg")));
556  validator->set_create_exceptions(false); // Don't crash if there's an error, just go ahead anyway
557  }
558 
559  loading_screen::spin();
560 
561  // Load this addon from the cache to a config.
562  config umc_cfg;
563  cache_.get_config(main_cfg, umc_cfg, validator.get());
564 
565  static const std::set<std::string> tags_with_addon_id {
566  "era",
567  "modification",
568  "resource",
569  "multiplayer",
570  "scenario",
571  "campaign",
572  "test"
573  };
574 
575  // Annotate appropriate addon types with addon_id info.
576  for(auto child : umc_cfg.all_children_range()) {
577  if(tags_with_addon_id.count(child.key) > 0) {
578  auto& cfg = child.cfg;
579  cfg["addon_id"] = addon_id;
580  cfg["addon_title"] = addon_title;
581  // Note that this may reformat the string in a canonical form.
582  cfg["addon_version"] = addon_version.str();
583  }
584  }
585 
586  loading_screen::spin();
587 
588  show_deprecated_warnings(umc_cfg);
589 
590  loading_screen::spin();
591 
592  static const std::set<std::string> entry_tags {
593  "era",
594  "modification",
595  "resource",
596  "multiplayer",
597  "scenario",
598  "campaign"
599  };
600 
601  for(const std::string& tagname : entry_tags) {
602  game_config_.append_children_by_move(umc_cfg, tagname);
603  }
604 
605  loading_screen::spin();
606 
607  addon_cfgs_[addon_id] = std::move(umc_cfg);
608  } catch(const config::error& err) {
609  ERR_CONFIG << "config error reading usermade add-on '" << main_cfg << "'";
610  ERR_CONFIG << err.message;
611  error_addons.push_back(main_cfg);
612  error_log.push_back(err.message);
613  } catch(const preproc_config::error& err) {
614  ERR_CONFIG << "preprocessor config error reading usermade add-on '" << main_cfg << "'";
615  ERR_CONFIG << err.message;
616  error_addons.push_back(main_cfg);
617  error_log.push_back(err.message);
618  } catch(const filesystem::io_exception&) {
619  ERR_CONFIG << "filesystem I/O error reading usermade add-on '" << main_cfg << "'";
620  error_addons.push_back(main_cfg);
621  }
622  }
623 
626  ERR_CONFIG << "Didn’t find an add-on for --validate-addon - check whether the id has a typo";
627  const std::string log_msg = formatter()
628  << "Didn't find an add-on for --validate-addon - check whether the id has a typo";
629  error_log.push_back(log_msg);
630  throw game::error("Did not find an add-on for --validate-addon");
631  }
632 
633  WRN_CONFIG << "Note: for --validate-addon to find errors, you have to play (in the GUI) a game that uses the add-on.";
634  }
635 
636  if(!error_addons.empty()) {
637  const std::size_t n = error_addons.size();
638  const std::string& msg1 =
639  _n("The following add-on had errors and could not be loaded:",
640  "The following add-ons had errors and could not be loaded:",
641  n);
642  const std::string& msg2 =
643  _n("Please report this to the author or maintainer of this add-on.",
644  "Please report this to the respective authors or maintainers of these add-ons.",
645  n);
646 
647  const std::string& report = utils::join(error_log, "\n\n");
649  gui2::dialogs::wml_error::display(msg1, msg2, error_addons, report);
650  });
651  }
652 }
653 
655 {
656  config& hashes = game_config_.add_child("multiplayer_hashes");
657  for(const config& ch : game_config().child_range("multiplayer")) {
658  hashes[ch["id"].str()] = ch.hash();
659  }
660 }
661 
663 {
665  unit_types.set_config(game_config().merged_children_view("units"));
666 }
667 
669 {
670  // Rebuild addon version info cache.
672 
673  // Force a reload of configuration information.
675  old_defines_map_.clear();
678 
681 }
682 
684 {
687 }
688 
690  const game_classification& classification, const std::string& scenario_id)
691 {
693  !classification.difficulty.empty());
699  !classification.era_define.empty());
700  game_config::scoped_preproc_define multiplayer("MULTIPLAYER",
704 
705  //
706  // NOTE: these deques aren't used here, but the objects within are utilized as RAII helpers.
707  //
708 
709  std::deque<game_config::scoped_preproc_define> extra_defines;
710  for(const std::string& extra_define : classification.campaign_xtra_defines) {
711  extra_defines.emplace_back(extra_define);
712  }
713 
714  std::deque<game_config::scoped_preproc_define> modification_defines;
715  for(const std::string& mod_define : classification.mod_defines) {
716  modification_defines.emplace_back(mod_define, !mod_define.empty());
717  }
718 
719  try {
721  } catch(const game::error&) {
723 
724  std::deque<game_config::scoped_preproc_define> previous_defines;
725  for(const preproc_map::value_type& preproc : old_defines_map_) {
726  previous_defines.emplace_back(preproc.first);
727  }
728 
730  throw;
731  }
732 
733  // This needs to be done in the main thread since this function (load_game_config_for_game)
734  // might be called from a loading screen worker thread (and currently is, in fact). If the
735  // image cache is purged from the worker thread, there's a possibility for a data race where
736  // the main thread accesses the image cache and the worker thread simultaneously clears it.
738 }
739 
741 {
742  game_config::scoped_preproc_define multiplayer("MULTIPLAYER", is_mp);
743  game_config::scoped_preproc_define test("TEST", is_test);
744  game_config::scoped_preproc_define mptest("MP_TEST", cmdline_opts_.mptest && is_mp);
745  /** During an mp game the default difficulty define is also defined so better already load it now if we already must reload config cache. */
748 
749  try {
751  } catch(const game::error&) {
753 
754  std::deque<game_config::scoped_preproc_define> previous_defines;
755  for (const preproc_map::value_type& preproc : old_defines_map_) {
756  previous_defines.emplace_back(preproc.first);
757  }
758 
760  throw;
761  }
762 }
763 
764 void game_config_manager::set_enabled_addon(std::set<std::string> addon_ids)
765 {
766  auto& vec = game_config_view_.data();
767  vec.clear();
768  vec.push_back(game_config_);
769 
770  for(const std::string& id : addon_ids) {
771  auto it = addon_cfgs_.find(id);
772  if(it != addon_cfgs_.end()) {
773  LOG_CONFIG << "Enabling add-on " << id;
774  vec.push_back(it->second);
775  } else {
776  ERR_CONFIG << "Attempted to enable add-on '" << id << "' but its config could not be found";
777  }
778  }
779 }
780 
782 {
783  active_addons_.clear();
784  auto& vec = game_config_view_.data();
785  vec.clear();
786  vec.push_back(game_config_);
787 
788  for(const auto& pair : addon_cfgs_) {
789  LOG_CONFIG << "Enabling add-on " << pair.first;
790  vec.push_back(pair.second);
791  active_addons_.emplace(pair.first);
792  }
793 }
config get_addon_pbl_info(const std::string &addon_name, bool do_validate)
Gets the publish information for an add-on.
Definition: manager.cpp:70
bool have_addon_pbl_info(const std::string &addon_name)
Returns whether a .pbl file is present for the specified add-on or not.
Definition: manager.cpp:65
void refresh_addon_version_info_cache()
Refreshes the per-session cache of add-on's version information structs.
Definition: manager.cpp:388
Definitions for the terrain builder.
void reload()
Reads the mainline achievements.cfg and then all the achievements of each installed add-on.
static void init(const game_config_view &game_config)
Init the parameters of ai configuration parser.
std::optional< std::string > validate_addon
Non-empty if –validate-addon was given on the command line.
bool mptest
True if –mp-test was given on the command line.
bool multiplayer
True if –multiplayer was given on the command line.
bool validcache
True if –validcache was given on the command line.
bool noaddons
True if –noaddons was given on the command line.
std::optional< std::string > test
Non-empty if –test was given on the command line.
bool any_validation_option() const
True if the –validate or any of the –validate-* options are given.
bool validate_core
True if –validate-core was given on the command line.
bool nocache
True if –nocache was given on the command line.
std::optional< std::string > editor
Non-empty if –editor was given on the command line.
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:161
void append(const config &cfg)
Append data from another config object to this one.
Definition: config.cpp:208
const config & child_or_empty(config_key_type key) const
Returns the first child with the given key, or an empty config if there is none.
Definition: config.cpp:399
void append_children_by_move(config &cfg, const std::string &key)
Moves children with the given name from the given config to this one.
Definition: config.cpp:233
optional_config_impl< config > find_child(config_key_type key, const std::string &name, const std::string &value)
Returns the first child of tag key with a name attribute containing value.
Definition: config.cpp:791
const_all_children_itors all_children_range() const
In-order iteration over all children.
Definition: config.cpp:891
child_itors child_range(config_key_type key)
Definition: config.cpp:277
bool empty() const
Definition: config.cpp:856
const attribute_value * get(config_key_type key) const
Returns a pointer to the attribute with the given key or nullptr if it does not exist.
Definition: config.cpp:691
std::string hash() const
Definition: config.cpp:1291
config & add_child(config_key_type key)
Definition: config.cpp:445
std::ostringstream wrapper.
Definition: formatter.hpp:40
std::vector< std::string > campaign_xtra_defines
more customization of data
std::vector< std::string > mod_defines
If there are defines the modifications use to customize data.
std::set< std::string > active_addons(const std::string &scenario_id) const
std::string scenario_define
If there is a define the scenario uses to customize data.
std::string difficulty
The difficulty level the game is being played on.
std::string era_define
If there is a define the era uses to customize data.
std::string campaign_define
If there is a define the campaign uses to customize data.
Used to share macros between cache objects You have to create transaction object to load all macros t...
void lock()
Lock the transaction so no more macros are added.
void recheck_filetree_checksum()
Force cache checksum validation.
void set_use_cache(bool use)
Enable/disable caching.
const preproc_map & get_preproc_map() const
void clear_defines()
Clear stored defines map to default values.
bool clean_cache()
Deletes stale cache files not in use by the game.
void set_force_valid_cache(bool force)
Enable/disable cache validation.
void get_config(const std::string &path, config &cfg, abstract_validator *validator=nullptr)
Gets a config object from given path.
Used to set and unset scoped defines to preproc_map.
void load_game_config_with_loadscreen(FORCE_RELOAD_CONFIG force_reload, const game_classification *classification, const std::string &scenario_id)
@ FORCE_RELOAD
Always reload config.
@ NO_INCLUDE_RELOAD
Don't reload if the previous defines include the new defines.
@ NO_FORCE_RELOAD
Don't reload if the previous defines equal the new defines.
std::map< std::string, config > addon_cfgs_
bool init_game_config(FORCE_RELOAD_CONFIG force_reload)
static game_config_manager * get()
void load_game_config_for_game(const game_classification &classification, const std::string &scenario_id)
void load_game_config(bool reload_everything, const game_classification *classification, const std::string &scenario_id)
std::set< std::string > active_addons_
void load_game_config_for_create(bool is_mp, bool is_test=false)
filesystem::binary_paths_manager paths_manager_
game_config_view game_config_view_
game_config::config_cache & cache_
std::shared_ptr< terrain_type_data > tdata_
game_config_manager(const commandline_options &cmdline_opts)
void set_enabled_addon(std::set< std::string > addon_ids)
const game_config_view & game_config() const
const commandline_options & cmdline_opts_
config_array_view & data()
static void extract_preload_scripts(const game_config_view &game_config)
static void progress(loading_stage stage=loading_stage::none)
Report what is being loaded to the loading screen.
static void display(std::function< void()> f)
static void display(const std::string &summary, const std::string &post_summary, const std::vector< std::string > &files, const std::string &details)
The display function; see modal_dialog for more information.
Definition: wml_error.hpp:53
Realization of serialization/validator.hpp abstract validator.
static void set_terrain_rules_cfg(const game_config_view &cfg)
Set the config where we will parse the global terrain rules.
Definition: builder.cpp:289
static void set_known_themes(const game_config_view *cfg)
Copies the theme configs from the main game config.
Definition: theme.cpp:978
void set_config(const game_config_view &cfg)
Resets all data based on the provided config.
Definition: types.cpp:1080
A single unit type that the player may recruit.
Definition: types.hpp:46
Represents version numbers.
std::string str() const
Serializes the version number into string form.
Managing the AIs configuration - headers.
std::string deprecated_message(const std::string &elem_name, DEP_LEVEL level, const version_info &version, const std::string &detail)
Definition: deprecation.cpp:30
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
const std::string DEFAULT_DIFFICULTY
The default difficulty setting for campaigns.
#define LOG_CONFIG
static game_config_manager * singleton
static void show_deprecated_warnings(config &umc_cfg)
#define ERR_CONFIG
#define WRN_CONFIG
static lg::log_domain log_config("config")
Interfaces for manipulating version numbers of engine, add-ons, etc.
static std::string _n(const char *str1, const char *str2, int n)
Definition: gettext.hpp:97
static std::string _(const char *str)
Definition: gettext.hpp:93
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:215
void init_textdomains(const game_config_view &cfg)
Initializes the list of textdomains from a configuration object.
Definition: language.cpp:367
bool init_strings(const game_config_view &cfg)
Initializes certain English strings.
Definition: language.cpp:390
Standard logging facilities (interface).
#define log_scope2(domain, description)
Definition: log.hpp:242
#define FORCE_LOG_TO(logger, domain)
Definition: log.hpp:257
void set_about(const game_config_view &cfg)
Regenerates the credits data.
Definition: about.cpp:119
void call_in_main_thread(const std::function< void(void)> &f)
Definition: events.cpp:804
void get_files_in_dir(const std::string &dir, std::vector< std::string > *files, std::vector< std::string > *dirs, name_mode mode, filter_mode filter, reorder_mode reorder, file_tree_checksum *checksum)
Get a list of all files and/or directories in a given directory.
Definition: filesystem.cpp:407
static bool file_exists(const bfs::path &fpath)
Definition: filesystem.cpp:321
std::string get_wml_location(const std::string &filename, const std::string &current_dir)
Returns a complete path to the actual WML file or directory or an empty string if the file isn't pres...
const file_tree_checksum & data_tree_checksum(bool reset=false)
Get the time at which the data/ tree was last modified at.
void clear_binary_paths_cache()
std::string get_addons_dir()
Game configuration data as global variables.
Definition: build_info.cpp:63
std::string path
Definition: filesystem.cpp:86
const version_info wesnoth_version(VERSION)
const bool & debug
Definition: game_config.cpp:91
static void add_color_info(const game_config_view &v, bool build_defaults)
void reset_color_info()
void load_config(const config &v)
void load_default_hotkeys(const game_config_view &cfg)
Registers all hotkeys present in this config.
constexpr uint32_t scope_main
void flush_cache()
Purges all image caches.
Definition: picture.cpp:225
logger & err()
Definition: log.cpp:226
log_domain & general()
Definition: log.cpp:252
logger & info()
Definition: log.cpp:238
void set_core_id(const std::string &core_id)
Definition: general.cpp:338
void set(const std::string &key, bool value)
Definition: general.cpp:165
std::string era()
Definition: game.cpp:681
void load_hotkeys()
Definition: general.cpp:925
void init_advanced_manager(const game_config_view &gc)
Initializes the manager singleton.
Definition: advanced.cpp:82
std::string core_id()
Definition: general.cpp:332
std::string get(const std::string &key)
Definition: general.cpp:213
game_classification * classification
Definition: resources.cpp:35
void flush_cache()
Definition: sound.cpp:195
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::map< std::string, t_string > string_map
std::vector< std::string > split(const config_attribute_value &val)
std::map< std::string, struct preproc_define > preproc_map
One of the realizations of serialization/validator.hpp abstract validator.
void set_paths(const game_config_view &cfg)
An exception object used when an IO error occurs.
Definition: filesystem.hpp:64
Base class for all the errors encountered by the engine.
Definition: exceptions.hpp:29
Exception thrown when the WML parser fails to read a .pbl file.
Definition: manager.hpp:46
static map_location::DIRECTION n
Definitions related to theme-support.
unit_type_data unit_types
Definition: types.cpp:1465
#define e