The Battle for Wesnoth  1.19.6+dev
Macros | Functions | Variables
game_classification.cpp File Reference
#include "game_classification.hpp"
#include "config.hpp"
#include "log.hpp"
#include "preferences/preferences.hpp"
#include "serialization/chrono.hpp"
#include "serialization/string_utils.hpp"
#include "game_version.hpp"
#include "game_config_manager.hpp"
#include <list>
Include dependency graph for game_classification.cpp:

Go to the source code of this file.

Macros

#define ERR_NG   LOG_STREAM(err, log_engine)
 
#define WRN_NG   LOG_STREAM(warn, log_engine)
 
#define LOG_NG   LOG_STREAM(info, log_engine)
 
#define DBG_NG   LOG_STREAM(debug, log_engine)
 

Functions

const std::string DEFAULT_DIFFICULTY ("NORMAL")
 The default difficulty setting for campaigns. More...
 

Variables

static lg::log_domain log_engine ("engine")
 

Macro Definition Documentation

◆ DBG_NG

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 32 of file game_classification.cpp.

◆ ERR_NG

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 29 of file game_classification.cpp.

◆ LOG_NG

#define LOG_NG   LOG_STREAM(info, log_engine)

Definition at line 31 of file game_classification.cpp.

◆ WRN_NG

#define WRN_NG   LOG_STREAM(warn, log_engine)

Definition at line 30 of file game_classification.cpp.

Function Documentation

◆ DEFAULT_DIFFICULTY()

const std::string DEFAULT_DIFFICULTY ( "NORMAL"  )

The default difficulty setting for campaigns.

Variable Documentation

◆ log_engine

lg::log_domain log_engine("engine") ( "engine"  )
static