99 typedef std::map<hotkey::HOTKEY_COMMAND, std::shared_ptr<mouse_action>>
mouse_action_map;
The brush class represents a single brush – a set of relative locations around a "hotspot"...
Manage the empty-palette in the editor.
const std::string id() const
Game configuration data as global variables.
A mouse action receives events from the controller, and responds to them by creating an appropriate e...
A config object defines a single node in a WML file, with access to child nodes.
Class that keeps track of all the keys on the keyboard.