A config object defines a single node in a WML file, with access to child nodes.
const config & child_or_empty(config_key_type key) const
Returns the first child with the given key, or an empty config if there is none.
game_classification & classification()
int mp_countdown_turn_bonus
random_faction_mode::type mode
int mp_countdown_action_bonus
int mp_countdown_init_time
int mp_countdown_reservoir_time