Definitions for the interface to Wesnoth Markup Language (WML). More...
#include "config_attribute_value.hpp"
#include "exceptions.hpp"
#include "utils/const_clone.hpp"
#include "utils/optional_reference.hpp"
#include <ctime>
#include <functional>
#include <iosfwd>
#include <iterator>
#include <map>
#include <memory>
#include <string>
#include <string_view>
#include <utility>
#include <vector>
#include <boost/range/iterator_range.hpp>
Go to the source code of this file.
Classes | |
class | optional_config_impl< T > |
class | config |
A config object defines a single node in a WML file, with access to child nodes. More... | |
struct | config::child_iterator |
struct | config::const_child_iterator |
struct | config::attribute_iterator |
struct | config::const_attribute_iterator |
struct | config::error |
struct | config::child_pos |
struct | config::any_child |
struct | config::all_children_iterator |
struct | config::all_children_iterator::arrow_helper |
struct | config::const_all_children_iterator |
struct | config::const_all_children_iterator::arrow_helper |
struct | detail::config_construct_unpacker<> |
struct | detail::config_construct_unpacker< K, V, Rest... > |
struct | detail::config_construct_unpacker< T, config, Rest... > |
struct | detail::config_construct_unpacker< T, config &, Rest... > |
Namespaces | |
detail | |
Typedefs | |
using | config_key_type = std::string_view |
using | optional_config = optional_config_impl< config > |
using | optional_const_config = optional_config_impl< const config > |
Functions | |
bool | operator== (const config &, const config &) |
bool | operator!= (const config &a, const config &b) |
std::ostream & | operator<< (std::ostream &, const config &) |
void | swap (config &lhs, config &rhs) |
Implement non-member swap function for std::swap (calls config::swap). More... | |
Definitions for the interface to Wesnoth Markup Language (WML).
This module defines the interface to Wesnoth Markup Language (WML). WML is a simple hierarchical text-based file format. The format is defined in Wiki, under BuildingScenariosWML
All configuration files are stored in this format, and data is sent across the network in this format. It is thus used extensively throughout the game.
Definition in file config.hpp.
using config_key_type = std::string_view |
Definition at line 49 of file config.hpp.
using optional_config = optional_config_impl<config> |
Definition at line 933 of file config.hpp.
using optional_const_config = optional_config_impl<const config> |
Definition at line 934 of file config.hpp.
Definition at line 154 of file config.hpp.
References a, b, and operator==().
std::ostream& operator<< | ( | std::ostream & | outstream, |
const config & | cfg | ||
) |
Definition at line 1251 of file config.cpp.
References config::all_children_range(), config::attribute_range(), and i.
Definition at line 160 of file config.cpp.
Referenced by operator!=().
Implement non-member swap function for std::swap (calls config::swap).
Definition at line 1347 of file config.cpp.
References config::swap().
Referenced by edit_distance_approx(), flip_surface(), flop_surface(), variable_info_implementation::replace_range_h::operator()(), addons_client::request_addons_list(), rotate_180_surface(), editor::context_manager::save_contexts(), display::scroll(), terrain_builder::set_terrain_rules_cfg(), ng::connect_engine::start_game(), editor::editor_palette< Item >::swap(), fake_unit_ptr::swap(), and gui2::dialogs::editor_resize_map::update_expand_direction().