The Battle for Wesnoth  1.19.1+dev
Classes | Typedefs | Functions
color_range.hpp File Reference
#include "color.hpp"
#include <string>
#include <unordered_map>
#include <vector>
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class  color_range
 A color range definition is made of four reference RGB colors, used for calculating conversions from a source/key palette. More...


using color_range_map = std::unordered_map< color_t, color_t >


std::vector< color_tpalette (const color_range &cr)
 Creates a reference color palette from a color range. More...
color_range_map recolor_range (const color_range &new_rgb, const std::vector< color_t > &old_rgb)
 Converts a source palette using the specified color_range object. More...

Typedef Documentation

◆ color_range_map

using color_range_map = std::unordered_map<color_t, color_t>

Definition at line 30 of file color_range.hpp.

Function Documentation

◆ palette()

std::vector<color_t> palette ( const color_range cr)

Creates a reference color palette from a color range.

Definition at line 84 of file color_range.cpp.

References i, and recolor_range().

Referenced by game_config::add_color_info().

◆ recolor_range()

color_range_map recolor_range ( const color_range new_rgb,
const std::vector< color_t > &  old_rgb 

Converts a source palette using the specified color_range object.

This holds the main interface for range-based team coloring. The output is used with the recolor_image() method to do the actual recoloring.

new_rgbSpecifies parameters for the conversion.
old_rgbSource palette.
A STL map of colors, with the keys being source palette elements, and the values are the result of applying the color range conversion on it.

Definition at line 29 of file color_range.cpp.

References color_range::max(), color_range::mid(), and color_range::min().

Referenced by BOOST_AUTO_TEST_CASE(), and palette().