The Battle for Wesnoth  1.17.10+dev
texture Member List

This is the complete list of members for texture, including all inherited members.

assign(SDL_Texture *t)texture
clear_src()textureinline
draw_size() consttextureinline
finalize()textureprivate
get() consttextureinline
get_access() consttexture
get_alpha_mod()texture
get_blend_mode()texture
get_color_mod()texture
get_format() consttexture
get_info() consttextureinline
get_raw_size() consttexture
h() consttextureinline
h_textureprivate
has_src_textureprivate
operator bool() consttextureinlineexplicit
operator SDL_Texture *() consttextureinline
operator==(const texture &t) consttextureinline
reset()texture
reset(int width, int height, SDL_TextureAccess access)texture
set_alpha_mod(uint8_t alpha)texture
set_blend_mode(SDL_BlendMode)texture
set_color_mod(uint8_t r, uint8_t g, uint8_t b)texture
set_color_mod(color_t)texture
set_draw_height(int h)textureinline
set_draw_size(int w, int h)textureinline
set_draw_size(const point &p)texture
set_draw_width(int w)textureinline
set_src(const rect &r)texture
set_src_raw(const rect &r)texture
src() consttextureinline
src_textureprivate
texture()=defaulttexture
texture(SDL_Texture *txt)textureexplicit
texture(const surface &surf, bool linear_interpolation=false)textureexplicit
texture(int w, int h, SDL_TextureAccess access)texture
texture_textureprivate
w() consttextureinline
w_textureprivate