This is the complete list of members for savegame::autosave_savegame, including all inherited members.
| autosave(const bool disable_autosave, const int autosave_max, const int infinite_autosaves) | savegame::autosave_savegame | |
| autosave_savegame(saved_game &gamestate, const compression::format compress_saves) | savegame::autosave_savegame | |
| before_save() | savegame::savegame | protected |
| check_filename(const std::string &filename) | savegame::savegame | protected |
| check_overwrite() | savegame::savegame | private |
| compress_saves_ | savegame::savegame | private |
| create_filename() const | savegame::savegame | inline |
| create_filename(unsigned int turn_number) const | savegame::savegame | |
| create_initial_filename(unsigned int turn_number) const override | savegame::autosave_savegame | privatevirtual |
| DIALOG_TYPE enum name | savegame::savegame | |
| error_message_ | savegame::savegame | private |
| filename() const | savegame::savegame | inline |
| filename_ | savegame::savegame | protected |
| finish_save_game(const config_writer &out) | savegame::savegame | private |
| gamestate() const | savegame::savegame | inlineprotected |
| gamestate_ | savegame::savegame | private |
| ingame_savegame(saved_game &gamestate, const compression::format compress_saves) | savegame::ingame_savegame | |
| OK_CANCEL enum value | savegame::savegame | |
| open_save_game(const std::string &label) | savegame::savegame | private |
| save_game(const std::string &filename="") | savegame::savegame | protected |
| save_game_automatic(bool ask_for_overwrite=false, const std::string &filename="") | savegame::savegame | |
| save_game_interactive(const std::string &message, DIALOG_TYPE dialog_type) | savegame::savegame | |
| save_index_manager_ | savegame::savegame | protected |
| savegame(saved_game &gamestate, const compression::format compress_saves, const std::string &title="Save") | savegame::savegame | protected |
| set_error_message(const std::string &error_message) | savegame::savegame | inlineprotected |
| show_confirmation_ | savegame::savegame | private |
| show_save_dialog(const std::string &message, DIALOG_TYPE dialog_type) | savegame::savegame | privatevirtual |
| title() const | savegame::savegame | inlineprotected |
| title_ | savegame::savegame | protected |
| write_game(config_writer &out) override | savegame::ingame_savegame | privatevirtual |
| write_game_to_disk(const std::string &filename) | savegame::savegame | private |
| YES_NO enum value | savegame::savegame | |
| ~savegame() | savegame::savegame | inlinevirtual |