The Battle for Wesnoth  1.19.0-dev
ai::manager Member List

This is the complete list of members for ai::manager, including all inherited members.

::game_launcher classai::managerfriend
add_ai_for_side_from_config(side_number side, const config &cfg, bool replace=true)ai::manager
add_ai_for_side_from_file(side_number side, const std::string &file, bool replace=true)ai::manager
add_gamestate_observer(events::observer *event_observer)ai::manager
add_map_changed_observer(events::observer *event_observer)ai::manager
add_observer(events::observer *event_observer)ai::manager
add_recruit_list_changed_observer(events::observer *event_observer)ai::manager
add_tod_changed_observer(events::observer *event_observer)ai::manager
add_turn_started_observer(events::observer *event_observer)ai::manager
ai_info_ai::managerprivate
ai_map_ai::managerprivate
AI_map_of_stacks typedefai::managerprivate
AI_TYPE_AI2ai::managerstatic
AI_TYPE_COMPOSITE_AIai::managerstatic
AI_TYPE_DEFAULTai::managerstatic
AI_TYPE_DFOOL_AIai::managerstatic
AI_TYPE_FORMULA_AIai::managerstatic
AI_TYPE_IDLE_AIai::managerstatic
AI_TYPE_SAMPLE_AIai::managerstatic
append_active_ai_for_side(ai::side_number side, const config &cfg)ai::manager
clear_ais()ai::manager
evaluate_command(side_number side, const std::string &str)ai::manager
gamestate_changed_ai::managerprivate
get_active_ai_for_side(side_number side)ai::managerprivate
get_active_ai_holder_for_side(side_number side)ai::managerprivate
get_active_ai_holder_for_side_dbg(side_number side)ai::manager
get_active_ai_identifier_for_side(side_number side)ai::manager
get_active_ai_info_for_side(side_number side)ai::manager
get_active_ai_overview_for_side(side_number side)ai::manager
get_active_ai_structure_for_side(side_number side)ai::manager
get_advancement_aspect_for_side(side_number side)ai::manager
get_ai_info()ai::manager
get_or_create_ai_stack_for_side(side_number side)ai::managerprivate
get_singleton()ai::managerinlinestatic
has_manager()ai::managerinlinestatic
history_ai::managerprivate
history_item_counter_ai::managerprivate
internal_evaluate_command(side_number side, const std::string &str)ai::managerprivate
last_interact_ai::managerprivate
manager()ai::manager
map_changed_ai::managerprivate
MAX_HISTORY_SIZEai::managerstatic
modify_active_ai_for_side(ai::side_number side, const config &cfg)ai::manager
num_interact_ai::managerprivate
play_turn(side_number side)ai::manager
raise_gamestate_changed()ai::manager
raise_map_changed()ai::manager
raise_recruit_list_changed()ai::manager
raise_sync_network()ai::manager
raise_tod_changed()ai::manager
raise_turn_started()ai::manager
raise_user_interact()ai::manager
recruit_list_changed_ai::managerprivate
remove_ai_for_side(side_number side)ai::manager
remove_all_ais_for_side(side_number side)ai::manager
remove_gamestate_observer(events::observer *event_observer)ai::manager
remove_map_changed_observer(events::observer *event_observer)ai::manager
remove_observer(events::observer *event_observer)ai::manager
remove_recruit_list_changed_observer(events::observer *event_observer)ai::manager
remove_tod_changed_observer(events::observer *event_observer)ai::manager
remove_turn_started_observer(events::observer *event_observer)ai::manager
should_intercept(const std::string &str) constai::managerprivate
singleton_ai::managerprivatestatic
sync_network_ai::managerprivate
to_config(side_number side)ai::manager
tod_changed_ai::managerprivate
turn_started_ai::managerprivate
user_interact_ai::managerprivate
~manager()=defaultai::manager