The Battle for Wesnoth  1.17.12+dev
aspect_advancements.hpp
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1 /*
2  Copyright (C) 2013 - 2022
3  by Felix Bauer <fehlxb+wesnoth@gmail.com>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #pragma once
17 
18 #include <string>
19 #include <vector>
20 
21 #include "units/map.hpp"
22 
23 struct lua_State;
24 
25 namespace ai {
26 
28 {
29 public:
31  unit_advancements_aspect(lua_State* L, int n);
32  unit_advancements_aspect(const std::string& val);
33  const std::vector<std::string> get_advancements(const unit_map::const_iterator& unit) const;
34  virtual ~unit_advancements_aspect();
35  const std::string get_value() const;
36 
37 private:
38  std::string val_;
39  lua_State * L_;
40  int ref_;
41 };
42 }
This class represents a single unit of a specific type.
Definition: unit.hpp:133
const std::vector< std::string > get_advancements(const unit_map::const_iterator &unit) const
A small explanation about what&#39;s going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:61
const std::string get_value() const
static map_location::DIRECTION n