The Battle for Wesnoth  1.15.12+dev
aspect_advancements.hpp
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1 /*
2  Copyright (C) 2013 - 2018 by Felix Bauer <fehlxb+wesnoth@gmail.com>
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #pragma once
16 
17 #include <string>
18 #include <vector>
19 
20 #include "units/map.hpp"
21 
22 struct lua_State;
23 
24 namespace ai {
25 
27 {
28 public:
31  unit_advancements_aspect(const std::string& val);
32  const std::vector<std::string> get_advancements(const unit_map::const_iterator& unit) const;
33  virtual ~unit_advancements_aspect();
34  const std::string get_value() const;
35 
36 private:
37  std::string val_;
39  int ref_;
40 };
41 }
This class represents a single unit of a specific type.
Definition: unit.hpp:120
const std::vector< std::string > get_advancements(const unit_map::const_iterator &unit) const
A small explanation about what&#39;s going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
const std::string get_value() const
static map_location::DIRECTION n