The Battle for Wesnoth  1.19.4+dev
aspect.cpp
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1 /*
2  Copyright (C) 2009 - 2024
3  by Yurii Chernyi <terraninfo@terraninfo.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 /**
17  * @file
18  */
19 
20 #include "ai/composite/aspect.hpp"
21 #include "ai/manager.hpp"
22 #include "log.hpp"
23 
24 namespace ai {
25 
26 static lg::log_domain log_ai_aspect("ai/aspect");
27 #define DBG_AI_ASPECT LOG_STREAM(debug, log_ai_aspect)
28 #define LOG_AI_ASPECT LOG_STREAM(info, log_ai_aspect)
29 #define WRN_AI_ASPECT LOG_STREAM(warn, log_ai_aspect)
30 #define ERR_AI_ASPECT LOG_STREAM(err, log_ai_aspect)
31 
32 aspect::aspect(readonly_context &context, const config &cfg, const std::string &id):
33  time_of_day_(cfg["time_of_day"]),turns_(cfg["turns"]),
34  valid_(false), valid_variant_(false), valid_lua_(false), cfg_(cfg),
35  invalidate_on_turn_start_(cfg["invalidate_on_turn_start"].to_bool(true)),
36  invalidate_on_tod_change_(cfg["invalidate_on_tod_change"].to_bool(true)),
37  invalidate_on_gamestate_change_(cfg["invalidate_on_gamestate_change"].to_bool()),
38  engine_(cfg["engine"]), name_(cfg["name"]), id_(id)
39  {
40  DBG_AI_ASPECT << "creating new aspect: engine=["<<engine_<<"], name=["<<name_<<"], id=["<<id_<<"]";
42  redeploy(cfg,id);
43  DBG_AI_ASPECT << "aspect has time_of_day=["<<time_of_day_<<"], turns=["<<turns_<<"]";
44  }
45 
47  {
51  }
54  }
57  }
58  }
59 
61 {
62  return log_ai_aspect;
63 }
64 
66 {
67 }
68 
69 bool aspect::redeploy(const config &cfg, const std::string& /*id*/)
70 {
72 
75  }
78  }
81  }
82 
83  valid_ = false;
84  valid_variant_ =false;
85  valid_lua_ = false;
86  cfg_ = cfg;
87  invalidate_on_turn_start_ = cfg["invalidate_on_turn_start"].to_bool(true);
88  invalidate_on_tod_change_ = cfg["invalidate_on_tod_change"].to_bool(true);
89  invalidate_on_gamestate_change_ = cfg["invalidate_on_gamestate_change"].to_bool();
90  engine_ = cfg["engine"].str();
91  name_ = cfg["name"].str();
92  id_ = cfg["id"].str();
93  DBG_AI_ASPECT << "redeploying aspect: engine=["<<engine_<<"], name=["<<name_<<"], id=["<<id_<<"]";
96  }
99  }
102  }
103  return true;
104 }
105 
107 {
108  config cfg;
109  cfg["invalidate_on_turn_start"] = invalidate_on_turn_start_;
110  cfg["invalidate_on_tod_change"] = invalidate_on_tod_change_;
111  cfg["invalidate_on_gamestate_change"] = invalidate_on_gamestate_change_;
112  if (!time_of_day_.empty()) {
113  cfg["time_of_day"] = time_of_day_;
114  }
115  if (!turns_.empty()) {
116  cfg["turns"] = turns_;
117  }
118  cfg["engine"] = engine_;
119  cfg["name"] = name_;
120  cfg["id"] = id_;
121  return cfg;
122 }
123 
124 bool aspect::active() const
125 {
126  return this->is_active(time_of_day_,turns_);
127 }
128 
130 {
131  return false;
132 }
133 
134 known_aspect::known_aspect(const std::string &name)
135  : name_(name)
136 {
137 }
138 
139 const std::string& known_aspect::get_name() const
140 {
141  return name_;
142 }
143 
145 {
146 }
147 
148 std::string lua_aspect_visitor::quote_string(const std::string& s)
149 {
150  if (s.find_first_of('"') == std::string::npos) {
151  return '"' + s + '"';
152  } else if (s.find_first_of("'") == std::string::npos) {
153  return "'" + s + "'";
154  } else {
155  return "[=====[" + s + "]=====]";
156  }
157 }
158 
159 // This is defined in the source file so that it can easily access the logger
160 bool aspect_factory::is_duplicate(const std::string& name)
161 {
162  if (get_list().find(name) != get_list().end()) {
163  ERR_AI_ASPECT << "Error: Attempt to double-register aspect " << name;
164  return true;
165  }
166  return false;
167 }
168 
169 } //end of namespace ai
Managing the AIs lifecycle - headers TODO: Refactor history handling and internal commands.
#define DBG_AI_ASPECT
Definition: aspect.cpp:27
#define ERR_AI_ASPECT
Definition: aspect.cpp:30
bool is_duplicate(const std::string &name)
Definition: aspect.cpp:160
static factory_map & get_list()
Definition: aspect.hpp:455
config cfg_
Definition: aspect.hpp:90
bool invalidate_on_gamestate_change_
Definition: aspect.hpp:93
std::string time_of_day_
Definition: aspect.hpp:83
bool invalidate_on_turn_start_
Definition: aspect.hpp:91
static lg::log_domain & log()
Definition: aspect.cpp:60
virtual config to_config() const
Definition: aspect.cpp:106
bool valid_variant_
Definition: aspect.hpp:87
std::string id_
Definition: aspect.hpp:96
std::string engine_
Definition: aspect.hpp:94
virtual bool delete_all_facets()
Definition: aspect.cpp:129
aspect(readonly_context &context, const config &cfg, const std::string &id)
Definition: aspect.cpp:32
bool invalidate_on_tod_change_
Definition: aspect.hpp:92
std::string turns_
Definition: aspect.hpp:84
virtual void on_create()
Definition: aspect.cpp:65
std::string name_
Definition: aspect.hpp:95
virtual ~aspect()
Definition: aspect.cpp:46
bool valid_lua_
Definition: aspect.hpp:88
bool valid_
Definition: aspect.hpp:86
virtual bool active() const
Definition: aspect.cpp:124
virtual bool redeploy(const config &cfg, const std::string &id)
Definition: aspect.cpp:69
virtual ~known_aspect()
Definition: aspect.cpp:144
const std::string & get_name() const
Definition: aspect.cpp:139
const std::string name_
Definition: aspect.hpp:196
known_aspect(const std::string &name)
Definition: aspect.cpp:134
static std::string quote_string(const std::string &s)
Definition: aspect.cpp:148
Class that manages AIs for all sides and manages AI redeployment.
Definition: manager.hpp:111
void remove_gamestate_observer(events::observer *event_observer)
Removes an observer of game events except ai_user_interact event and ai_sync_network event.
Definition: manager.cpp:373
void add_gamestate_observer(events::observer *event_observer)
Adds observer of game events except ai_user_interact event and ai_sync_network event.
Definition: manager.cpp:367
static manager & get_singleton()
Definition: manager.hpp:142
void add_turn_started_observer(events::observer *event_observer)
Adds an observer of 'ai_turn_started' event.
Definition: manager.cpp:397
void remove_turn_started_observer(events::observer *event_observer)
Deletes an observer of 'ai_turn_started' event.
Definition: manager.cpp:412
void add_tod_changed_observer(events::observer *event_observer)
Adds an observer of 'ai_tod_changed' event.
Definition: manager.cpp:379
void remove_tod_changed_observer(events::observer *event_observer)
Deletes an observer of 'ai_tod_changed' event.
Definition: manager.cpp:383
virtual bool is_active(const std::string &time_of_day, const std::string &turns) const override
Definition: contexts.hpp:756
void init_readonly_context_proxy(readonly_context &target)
Definition: contexts.hpp:434
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:172
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:197
Standard logging facilities (interface).
A small explanation about what's going on here: Each action has access to two game_info objects First...
Definition: actions.cpp:59
static lg::log_domain log_ai_aspect("ai/aspect")
static map_location::DIRECTION s