The Battle for Wesnoth  1.19.1+dev
Classes | Namespaces | Typedefs
ai_target.hpp File Reference
#include "enum_base.hpp"
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struct  ai::ai_target_defines


 A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


using ai::ai_target = string_enums::enum_base< ai_target_defines >