std::unique_ptr< editor_action > perform(map_context &mc) const override
Perform the action, returning an undo action that, when performed, shall reverse any effects of this ...
This class wraps around a map to provide a concise interface for the editor to work with...
editor_action_label(map_location loc, const std::string &text, const std::string &team_name, color_t color, bool visible_fog, bool visible_shroud, bool immutable, std::string category)