The Battle for Wesnoth  1.19.0-dev
achievements_dialog.hpp
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1 /*
2  Copyright (C) 2003 - 2024
3  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
4 
5  This program is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9  This program is distributed in the hope that it will be useful,
10  but WITHOUT ANY WARRANTY.
11 
12  See the COPYING file for more details.
13 */
14 
15 #include "achievements.hpp"
17 #include "gui/widgets/listbox.hpp"
19 
20 #pragma once
21 
22 namespace gui2::dialogs
23 {
24 
25 /**
26  * @ingroup GUIWindowDefinitionWML
27  *
28  * This shows a dialog displaying achievements.
29  *
30  * Key |Type |Mandatory|Description
31  * --------------------------|-------------|---------|-----------
32  * selected_achievements_list|menu_button |yes |Allows selecting achievements by what content they're for.
33  * name |label |yes |The user displayed name of the achievement.
34  * description |label |yes |The achievement's longer description.
35  * icon |image |yes |An icon to display to the left of the achievement.
36  */
38 {
39 public:
41 
43 
44 private:
46  std::string last_selected_;
49 
50  void set_sub_achievements(grid& newrow, const achievement& ach);
51 
52  void set_achievements_row();
53 
54  virtual const std::string& window_id() const override;
55 
56  virtual void pre_show(window& window) override;
57 
58  virtual void post_show(window& window) override;
59 };
60 
61 } // namespace gui2::dialogs
This class is responsible for reading all available achievements from mainline's and any add-ons' ach...
This shows a dialog displaying achievements.
virtual void post_show(window &window) override
Actions to be taken after the window has been shown.
virtual const std::string & window_id() const override
The ID of the window to build.
virtual void pre_show(window &window) override
Actions to be taken before showing the window.
void set_sub_achievements(grid &newrow, const achievement &ach)
Abstract base class for all modal dialogs.
Base container class.
Definition: grid.hpp:32
The listbox class.
Definition: listbox.hpp:43
A menu_button is a styled_widget to choose an element from a list of elements.
Definition: menu_button.hpp:59
base class of top level items, the only item which needs to store the final canvases to draw on.
Definition: window.hpp:63
#define DEFINE_SIMPLE_EXECUTE_WRAPPER(dialog)
Adds a bare-bonesstatic execute function to a dialog class that immediately invokes and return the re...
Represents a single achievement and its data.