44 typedef std::vector<individual_effect>::const_iterator
iterator;
48 {
return composite_value_; }
50 {
return effect_list_.begin(); }
51 const_iterator
end()
const 52 {
return effect_list_.end(); }
std::vector< individual_effect > effect_list_
std::vector< individual_effect >::const_iterator iterator
const_iterator end() const
bool filter_base_matches(const config &cfg, int def)
const_iterator begin() const
Encapsulates the map of the game.
int get_composite_value() const
A config object defines a single node in a WML file, with access to child nodes.
std::shared_ptr< const attack_type > const_attack_ptr
std::vector< individual_effect >::const_iterator const_iterator