Wesnoth 1.14 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Pick your recruits. No preparation turn For wesnoth 1.13.10 and later. For older wesnoths versions please download the version from the 1.12 addon server. All players pick their recruits immediately after the game begins so no preperation turn is needed. This makes it compatible with scenarios and campaigns that use turn based events |
Pick your recruits. No preparation turn
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Pick your recruits. No preparation turn |
175100.02 MiB | 2577 down 3 up |
1522664094Apr 02 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ageless Era The largest era ever made featuring Default Era with the Dunefolk faction, Extended Era, Archaic Era, the Era of the Future, Eternal Era, BEEM, the Era of Four Moons, the Yokai faction, the Deep Elves, Millennium Era, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it. |
Ageless Era
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Ageless Era |
32381823.09 MiB | 58559 down 11 up |
1587307909Apr 19 2020 | de, es, fr, ga, hu, it, ja, la, pl, ru, zh_CN |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 8 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos. |
XP Modification
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XP Modification |
100200.01 MiB | 19874 down 2 up |
1587307892Apr 19 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Orocia Random Mod Orocia - survival with custom upgrade sets, weapons, tents of allied units, maps and random waves of Ageless Era units. |
Orocia Random Mod
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Orocia Random Mod |
605250.06 MiB | 4557 down 10 up |
1587812056Apr 25 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Archaic Era The central factions of this era consist of: - Northern Orcs - an expansion of the mainline Orcs/Northerners - Despair - Medieval Euorpean Ghost faction - Khthon - Animals under the control of some sort of puppet-masters-like spirits - Ukians - Human faction, offshoot of Loyalists but they have dogs - the default Undead and default Loyalists The extended version has more factions, but they are less balanced. It includes: - Primeval - Racist Olympian superhumans with odd coloration - South-Seas - Sailor faction - Menagerie - Hodge-podge of units, mostly Sci-Fi inspired - Phantom - Ancient Egyptian Ghosts (sort of) Partially animated, somewhat balanced, at least for the central factions. The similar factions in Ageless Era are taken from here (this is not just a subset of Ageless Era), but these are independent projects so there are some differences: this era will have more up-to-date artwork; the Ageless versions will have adjustments to make these factions play well with all the other collected factions. Needed for BMR & Trinity campaigns, for which these factions play the dominant role. |
Archaic Era
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Archaic Era |
2512120123.96 MiB | 20534 down 11 up |
1594007398Jul 06 2020 | fr, hu, it, ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Resources Various resources used in SP campaigns Bad_Moon_Rising and Trinity |
Archaic Resources
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Archaic Resources |
1837724217.53 MiB | 15632 down 8 up |
1596418805Aug 03 2020 | |
Other Other
Add-ons which do not fit any other category. |
Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, and Trinity |
Archaic Sounds
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Archaic Sounds |
2824927826.94 MiB | 15258 down 1 up |
1521422216Mar 19 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. Follow a prisoner of the undead in his quest for revenge, then join a rebellion, learn to get along with the natives, and save the world. SP Campaign in three parts, though Part 1 is very quick and is an introduction to the inventory/equipment system. Long campaign, design is a bit more like old JRPGs in Parts 2 and 3. Requires 'Archaic Era', 'Archaic Resources', and 'Archaic Sounds' add-ons Known problems: - Has some issues with GUI widget size and scrollbars at smaller resolutions - The state of some translations is questionable. If you have any comments, either good or bad, please leave a note at the forums.wesnoth.org link. |
Bad Moon Rising
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Bad Moon Rising |
2415348723.03 MiB | 14331 down 11 up |
1602984586Oct 18 2020 | fr, hu, it, tr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Ashen Hearts In the ancient Heartfang mountains, a once powerful population of drakes has begun to weaken due to a mysterious force dimming their inner fire. Guide Herkarth, the heir of the Menor kings, and his companion Uluthur on a journey to delve into drakes' past and reignite the flames of their ashen hearts. (Expert difficulty, 8 scenarios) |
Ashen Hearts
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Ashen Hearts |
56849595.42 MiB | 11269 down 3 up |
1522213234Mar 28 2018 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Heroes 'Heroes' is a series of single-scenario campaigns. Currently it features the scenario 'The Iron Bulwark'. 'Heroes' features 28 unique heroes, each with their own AMLA set and abilities. Most of the 25 heroes origin from the campaigns Oath of Allegiance, Carved in Stone, Nightfall or Ashen Hearts. This will later be used as a ressource pack for those campaigns. |
Heroes
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Heroes |
76273277.27 MiB | 31833 down 14 up |
1528828837Jun 12 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
The Deep Elves The Deep Elves are a multiplayer faction designed to be played with the default era. They feature high mobility units with a high damage output and a small pool of hitpoints. The faction has lawful, neutral and chaotic units. Features 24 units. |
The Deep Elves
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The Deep Elves |
29949452.86 MiB | 7995 down 1 up |
1521444020Mar 19 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Oath of Allegiance Accompany Ilriel, an elvish druid of the Southwoods of Wesnoth, and take part in an unforeseen and unintentional adventure that leads to lands far away. (Intermediate difficulty, 22 scenarios, 3 of them dialogue-only) |
Oath of Allegiance
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Oath of Allegiance |
3895455837.15 MiB | 20560 down 6 up |
1528828541Jun 12 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Sand in the Wind A four-scenario Dunefolk campaign. |
Sand in the Wind
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Sand in the Wind |
60361145.76 MiB | 3718 down 2 up |
1521467484Mar 19 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Legends Age of Heroes, one step higher. An era with higher level units: level four leaders, with level one, two, and three units available for recruit. Not considered balanced. |
Era of Legends
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Era of Legends |
307190.03 MiB | 10501 down 1 up |
1521493639Mar 19 2018 | pl, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ultimate Random Maps 20 Random Maps for Multiplayer use. Map types are: Archipelago, Barren, Cave, Citadel, Desert, Flood, Forest, Fracture, Frozen, Island, Jungle, Lava, Marsh, Mountains, Ocean, River, Vale, Volcano, Wastes, and Winter. |
Ultimate Random Maps
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Ultimate Random Maps |
195280.02 MiB | 10502 down 1 up |
1521494121Mar 19 2018 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) |
Random Campaign
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Random Campaign |
50676474.83 MiB | 6354 down 2 up |
1528394060Jun 07 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Custom Campaign This modification saves your faction and units on victory so they can be used in future scenarios. |
Custom Campaign
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Custom Campaign |
289670.03 MiB | 6114 down 4 up |
1546472997Jan 02 2019 | |
Other Other
Add-ons which do not fit any other category. |
Gui Debug Tools Provides debug tools in Wesnoth through a graphical user interface. The tools are available in the right-click menu when debug mode is active. Based on code from the Wesnoth Lua Pack. |
Gui Debug Tools
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Gui Debug Tools |
231860.02 MiB | 2706 down 7 up |
1619446674Apr 26 2021 | |
Other Other
Add-ons which do not fit any other category. |
Generic Animations Replaces all unit sprite animations with procedural effects, to provide more consistent unit visuals. |
Generic Animations
Forum topic
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Generic Animations |
255970.02 MiB | 2457 down 1 up |
1521549304Mar 20 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Afterlife survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife survival
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Afterlife survival |
163780.02 MiB | 8879 down 64 up |
1631396742Sep 11 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Berserk limiter Limit ''berserk'' duration in game creation dialog. Slider 1 [-----------] 30 May be useful on maps where berserk units are overpowered. |
Berserk limiter
Download
Berserk limiter |
87900.01 MiB | 2492 down 10 up |
1615103816Mar 07 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Creep Wars == About Creep Wars is a Human-vs-Human map. Each team consists of 3 human leaders and a minor AI side. To start the game, buy upgrades in Shop, then go fighting in center. Return to Shop to heal and buy more upgrades. To win the game, kill one of the enemy guards. |
Creep Wars
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Creep Wars |
345750.03 MiB | 4282 down 73 up |
1615111866Mar 07 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Plan Unit Advance In multiplayer game, you do not control unit advances if they happen on enemy turn. With this add-on, you can set them beforehand: * for one exact unit * for all new recruits |
Plan Unit Advance
Download
Plan Unit Advance |
126540.01 MiB | 14776 down 49 up |
1631396895Sep 11 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gold per Village (easy handicap) Give more/less income to friends-beginners, yourself or AI. Example: Player1 gold: [100] income: [0] Player2 gold: [100] income: [+1] <------- Player3 gold: [75] income: [0] Player4 gold: [50] income: [0] With this add-on, _each village_ will give 1 more gold per turn. It thus scales with map size. Note: this add-on has no effect if you don't set any handicaps. |
Gold per Village (easy handicap)
Download
Gold per Village (easy handicap) |
75520.01 MiB | 3325 down 4 up |
1595365524Jul 21 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Little Adventure As the title says, this is just a little adventure in the wild lands east of the town of Amoran: the rebirth of the Amber Road. You don't know what the Amber Road is? Uhm... well, it's time to learn about it! (easy level - 6 scenarios plus one epilogue) A little note: the original author no longer has an account for the wesnoth.org forum, so any feedback should be directed to the issues section of the GitHub repo for it: https://github.com/cooljeanius/A_Little_Adventure The new maintainer may also be contacted as egallager#0504 on Discord. |
A Little Adventure
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A Little Adventure |
29068962.77 MiB | 18915 down 13 up |
1605844839Nov 20 2020 | it |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Magic The Era of Magic (EoMa) is considered one of the best UMC add-ons ever created for the Battle for Wesnoth. Being in development since 2007, it contains 8 playable factions with fully animated units (245 total) and tons of special effects (including stunning 24fps animations). The aim of the EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle! Since 2.0 the Era of Magic has come with the Zombies Challenge multiplayer survival scenario. This era is required to play To Lands Unknown campaign (TLU). |
Era of Magic
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Era of Magic |
6079460.58 MiB | 50348 down 7 up |
1604073602Oct 30 2020 | EoMa_raw_translation_file, de, es, ga, hu, it, ja, pl, ru, zh_CN |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Era of Magic - Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic - Resources
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Era of Magic - Resources |
5998310057.20 MiB | 84045 down 4 up |
1604073431Oct 30 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
SXCollection Collection of SurvivalXtreme maps. In SurvivalXtreme you don't recruit, but can enhance your leader during the game. You get gold, extra moves and an extra attack for every enemy you kill. Up to five players can play cooperatively against the AI. Many of these maps are balanced for play with characters from the SXC Default Low-Level Era. Some maps require all players to have Ageless Era installed, as the AI will use units from that era even if the players' units are from the default era. This pack also contains some abandoned scenarios in the 'unbalanced' directory, the aim of this is to collect the maps which could be turned back in to playable scenarios. To enable these maps, you need to edit the add-on. If you find bugs, please comment in the forum thread, or pm Octalot. |
SXCollection
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SXCollection |
6225320.59 MiB | 6028 down 10 up |
1572294547Oct 28 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mountain Witch Young witche Hana and dancer Sally helped the last elf survive. There was a surprising fact in the shadow of the elves extinction. To solve the mystery of the extinction of the elves, three people go on a journey to find the treasure of the elves. Please use the new summoning method and medicine preparation to lead the witch to victory. |
Mountain Witch
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Mountain Witch |
3000222128.61 MiB | 8279 down 11 up |
1624103573Jun 19 2021 | ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Return from the Abyss - Music Non-mainline music for the SP campaign 'Return from the Abyss', by skeptical_troll |
Return from the Abyss - Music
Download
Return from the Abyss - Music |
2151551320.52 MiB | 7539 down 1 up |
1521901319Mar 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Return from the Abyss After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent. Finished (19 playable scenarios). |
Return from the Abyss
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Return from the Abyss |
33103643.16 MiB | 7739 down 11 up |
1575667631Dec 06 2019 | it, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinns live together. Reveal Mehir's destiny, visit many exotic places during his journey, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (video clips) - more than 200 unique animated units (all from the Era of Magic add-on) - a completely different universe, not BfW related - funny moments and turning points - a special gameplay mode offering an alternative story progression (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) If you encounter any bugs, please notify the campaign author, so the patch can be delivered. If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown
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To Lands Unknown |
1099346110.48 MiB | 35647 down 10 up |
1558291915May 19 2019 | de, es, fr, hu, it, pl, ru, zh_CN |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 1 This is the part 1 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 1
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To Lands Unknown - Resources pt. 1 |
9731536592.81 MiB | 32496 down 4 up |
1532205480Jul 21 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
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To Lands Unknown - Resources pt. 2 |
5648198853.87 MiB | 30525 down 5 up |
1530376676Jun 30 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A New Land Era An add-on based of the mainline scenario »A New Land, https://github.com/Robertdebrus/ANLEra«. Level 0 units can construct buildings and terraform the landscape, scholars may unlock new units while leaders can either help other players or unlock units of other factions. AI-Enemies get over time new recruits too, and they might destroy your buildings. This add-on is formed around an era, with which this mechanisms can be applied to any map. Also included are several custom scenarios, for 2 to 5 players. Original idea and implementation was done by Bob_the_Mighty. |
A New Land Era
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A New Land Era |
31155862.97 MiB | 12158 down 30 up |
1704492267Jan 05 2024 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles II This add-on contains the second CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles II
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West's Chronicles II |
2543708024.26 MiB | 1690 down 1 up |
1521907468Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
West's Chronicles I This add-on contains the first CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles I
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West's Chronicles I |
3570450034.05 MiB | 1773 down 1 up |
1521907510Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 12 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 12
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UMC Music Book 12 |
2626073325.04 MiB | 1638 down 2 up |
1538335553Sep 30 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 11 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 11
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UMC Music Book 11 |
4709187244.91 MiB | 1834 down 1 up |
1521907600Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 10 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636075434.68 MiB | 1705 down 1 up |
1521907652Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 09 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 09
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UMC Music Book 09 |
3609972834.43 MiB | 1712 down 1 up |
1521907693Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 08 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 08
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UMC Music Book 08 |
4403022841.99 MiB | 1810 down 1 up |
1521907739Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 07 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 07
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UMC Music Book 07 |
4338127041.37 MiB | 1591 down 1 up |
1521907789Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 06 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-n server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 06
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UMC Music Book 06 |
4244049740.47 MiB | 1587 down 1 up |
1521907870Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 05 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 05
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UMC Music Book 05 |
4329554441.29 MiB | 1614 down 1 up |
1521907933Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 04 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 04
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UMC Music Book 04 |
3924329937.43 MiB | 1625 down 1 up |
1521907993Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 03 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 03
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UMC Music Book 03 |
4267726840.70 MiB | 1702 down 1 up |
1521908095Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 02 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 02
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UMC Music Book 02 |
4060608938.72 MiB | 1819 down 1 up |
1521908165Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
UMC Music Book 01 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music creation thread on the forums. Uploaded by Pentarctagon. |
UMC Music Book 01
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UMC Music Book 01 |
3688556235.18 MiB | 2533 down 1 up |
1521908208Mar 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Forgotten Legacy This is a campaign focusing on the saurian faction. It is focused mainly on storyline and diversity. Most of the saurian units are new custom ones so don't expect to be playing on familiar territory. At this time, the campaign has only 5 completed scenarios |
The Forgotten Legacy
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The Forgotten Legacy |
5251000.50 MiB | 3065 down 2 up |
1552942151Mar 18 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
17th Century Eastern Europe at War (EEaW) Eastern Europe at War (EEaW) History in Wesnoth? Is this even possible? Yes! Play the biggest historical add-on ever created for the Battle for Wesnoth! Go back in time to the XVII century where 8 european states fight for wealth, territory and survival! Lead them to victory or die trying! Features: - 8 states from the past each with own tactics and playstyle: Polish-Lithuanian Commonwealth, Cossack Hetmanate, Kingdom of Sweden, Ottoman Empire, Crimean Khanate, Tsardom of Russia, Habsburg Monarchy (Austria), Brandenburg-Prussia. - 239 units varying from dirty peasants and troops of all kinds to devastating cannons and majestic ships) - 30+ new abilities and weapon specials - 3 multiplayer maps - many gameplay enhancing options Now translatable! |
17th Century Eastern Europe at War (EEaW)
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17th Century Eastern Europe at War (EEaW) |
10385230.99 MiB | 33120 down 4 up |
1603615405Oct 25 2020 | EEaW_raw_translation_file, pl |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Campaign Drop Mod A mod aiming to add bonus points and droppable weapons to (sp&mp) campaigns without destroying their balance. In each scenario it generates 3 bonus points of which one can be picked up, also there is always one weapon held by a random enemy that can be picked up when he is killed. Based on WorldConquestII. Requires World Conquest II to be installed. |
Campaign Drop Mod
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Campaign Drop Mod |
7493830.71 MiB | 7080 down 7 up |
1539557138Oct 14 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Time Watchers Progress 8/100. |
Time Watchers
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Time Watchers |
6441470.61 MiB | 1241 down 1 up |
1522231159Mar 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Galuldur's First Journey While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place. Intermediate level. 8 or 9 scenarios depending on choices made in game. Complete. |
Galuldur's First Journey
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Galuldur's First Journey |
11927251.14 MiB | 5839 down 1 up |
1522527306Mar 31 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
10 Age's - Story of Your Civilisation 10 Age's. Games Rules: I. You start at the same epoch. II. The commander gets the experience from each unit recruited. III. After a commander promotion you can go to next era or discover new technology what's in result mean new unit in recrutation list. IV. In each epoch u can recruit one hero for free. They are distinguishable in battlegrount by other elipse. |
10 Age's - Story of Your Civilisation
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10 Age's - Story of Your Civilisation |
21932092.09 MiB | 38807 down 5 up |
1549797877Feb 10 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Aethermaw plus 2p — Aethermaw plus. Standard Aethermaw plus extra spawning AI from the trapped center Great Mage Sulla. As the enemies become stronger with time this adds a nice survival twist to the regular 1 vs 1 map. |
Aethermaw plus
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Aethermaw plus |
130230.01 MiB | 5988 down 1 up |
1522625476Apr 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Arabian Nights Arabian Nights inspired era. *note - many images have been adapted from other areas and credited in a CREDITS file. This era is intended to complement a larger Arabian Nights inspired campaign (still in development). It can be played also with the addon The Great Quest or alongside the default era. |
Arabian Nights
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Arabian Nights |
16115061.54 MiB | 3330 down 2 up |
1585013078Mar 24 2020 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Great Quest 3p multiplayer campaign - The Great Quest. Journey across the land to find a new home after an invading force fouls your water supply. Battle your way through 6 short-medium length skirmishes against AI and receive bonuses, such as items and great heroes along the way. #Partial Polish/Spanish translations, support for era modifications, support for UMC eras, see CHANGELOG for bug fixes/map balancing/etc. |
The Great Quest
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The Great Quest |
1032160.10 MiB | 6935 down 1 up |
1522625569Apr 01 2018 | en_GB, es, pl |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
2p/3p vs Survival Survive through the enemy waves longer than your opponent. Your side loses when your leader dies. Can be played with 2 or 3 players, or solo with an empty side. |
2p/3p vs Survival
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2p/3p vs Survival |
162520.02 MiB | 21058 down 8 up |
1596940961Aug 09 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Magicians Tale A campaign in which the protagonists are an unlikely group of magicians, of every race, with unusual abilities. The magicians special skills of the wizards are all activated by opening the item menu (right click on the character's tile). It is no possible to recruit supporters in the usual way, but they can be choiced, hired, evovek and/or encountered in many different way. Because the entire campaign is set in winter is used a twelve turns day, with a small prevalence of night turns. (Medium Difficult, 10 battle scenarios, 5 dialogue and others things scenarios.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
A Magicians Tale
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A Magicians Tale |
60430045.76 MiB | 34478 down 17 up |
1559493291Jun 02 2019 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Peasant Uprising The fourth test version of the Peasant Uprising campaign, with two scenarios, Triple Siege and Revenge of the Redbrains. Both scenarios are playable, but with some rough edges. |
Peasant Uprising
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Peasant Uprising |
149690.01 MiB | 3247 down 1 up |
1523022494Apr 06 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Founding of Borstep The ruler of your tribe has become decadent and weak. Take over, and lead your people to a better home — whether it is already occupied or not. Anyone who stands in your way will learn the power of orcs! Expert level, 10 scenarios. • Small to medium maps. • An interesting twist to the gameplay in a few scenarios. • Nightmare level available. |
The Founding of Borstep
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The Founding of Borstep |
44249404.22 MiB | 5499 down 10 up |
1587617667Apr 23 2020 | ru, zh_CN, zh_TW |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Scaling Mod The goal of the mod is to reduce the effect of rng on the outcome of battles. It does it by doubling unit hitpoints and number of attacks per attack type (everything that effects hp/dmg was also scaled, abilities like healing and traits). Tested on 'The Hammer of Thursagan' mainline campaign. |
Scaling Mod
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Scaling Mod |
99930.01 MiB | 1926 down 3 up |
1523372283Apr 10 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Carved in Stone During the glorious Silver Age of Wesnoth - an age of prosperity and civilization - seemingly endless series of orcish attacks were led against dwarvish settlements, that were newly founded in the Northlands. But times have changed. One day the orcish attacks suddenly stopped. Accompany our dwarvish heroes led by Uthain, a wise adventurer, on their journey through the vast plains of the southwestern Northlands; bring the evil doings of orcs and trolls to light and disclose their secrets. (Easy difficulty, 8 scenarios) |
Carved in Stone
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Carved in Stone |
2155160320.55 MiB | 12106 down 3 up |
1531485292Jul 13 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Reign of The Lords The Reign of the Lords is an era where you play as 9 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, The High Elves, and The Desert Kingdoms. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era includes a MP and SP modification option which when enabled allows ALL THE BASE WESNOTH units to advance to nearly two hundred new 3rd,4th, and 5th level units. Are you up for the challenge of the Lords? (VERSION 9.2.6.3) - Bug fix for Dune Grand Protector, Elvish Battle Druid. Removed duplicate entries for wiki help menu. Please share feedback on the wiki update! If you have any suggestions or ideas please post any comments on the Wesnoth forum about the Reign of The Lords era! |
Reign of The Lords
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Reign of The Lords |
1902686418.15 MiB | 25758 down 14 up |
1616159602Mar 19 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Reign of the Lords Portraits The Reign of the Lords is an awesome era which adds hundreds of new 4th and 5th level units. This add-on is the portraits for that era. NOTE: THIS ADD-ON REQUIRES the Reign of the Lords to be INSTALLED to run the era. |
Reign of the Lords Portraits
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Reign of the Lords Portraits |
4248124340.51 MiB | 25908 down 1 up |
1523604475Apr 13 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Valley of the Ancients A collection of competive scenarios. * Valley of the Ancients: MP competive campaign for 2 players. (6 scenarios) * Outbreak: a 3 player survival against an onslaught of ever mutating zombies * Kill the Virgins: survival for 1-4 players * Pits of Despair: 3p competive survival * Rotating War: 3 and 6 player versions of a map which rotates counter-clockwise * Reversi: the classical board game for one or two players * Race for Dimaga Beach: competive racing scenario for two players * Temple of the Nagas: 4 player survival Project source is at https://github.com/trewe/Valley_of_the_Ancients |
Valley of the Ancients
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Valley of the Ancients |
951770.09 MiB | 4396 down 10 up |
1641147379Jan 02 2022 | pt |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Return from Captivity A multiplayer campaign (11 scenarios) for 2 cooperative players. Bring home the elves and dwarves from Aeternum, the famous troll prison. |
Return from Captivity
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Return from Captivity |
14751851.41 MiB | 9723 down 4 up |
1620077440May 03 2021 | de, fr, la, pt |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Zombie Randomizer If used, then recruited Walking Corpse and Soulless come as random variation each time. Experimented only with default era zombies, may or not work with other eras. |
Zombie Randomizer
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Zombie Randomizer |
75680.01 MiB | 4702 down 4 up |
1535136839Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Woses with Traits If this mod is on, then Wose units can get one of Strong, Resilient or Healthy traits. Update 1.0.3: No longer works for leader units as it was stacking with 'Heroic' trait given by 'Heroic Leaders' mod. |
Woses with Traits
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Woses with Traits |
77720.01 MiB | 3272 down 4 up |
1535136827Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Turn 1 Immobilizer The leader unit too cannot move at first turn if enabled. This should work with most eras. |
Turn 1 Immobilizer
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Turn 1 Immobilizer |
74610.01 MiB | 1363 down 4 up |
1535136392Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Spoils of War If this mod is on, then whenever an enemy leader is killed, owner of the unit that has landed the killing blow gets that side's remaining gold. Update 1.1: Added fix for inheriting debts of defeated player. Update 1.2: Now compatible with 'Expendable Leaders' mod. Killing an silver crown will not cause to obtain their entire gold. |
Spoils of War
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Spoils of War |
77970.01 MiB | 4188 down 4 up |
1535136458Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advance on Kill Mod If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and only for melee attackers, giving ranged attacks another advantage. |
Advance on Kill Mod
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Advance on Kill Mod |
78050.01 MiB | 7439 down 6 up |
1535135626Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Expendable Leaders Allows players to promote another unit so it can recruit, the unit promoted this way is expendable as long there is more than one unit that can recruit. To promote an unit it must be level 2 or greater, have full moves, be standing on a castle or keep hex and standing adjacent to another unit that can recruit of that side. Upon promotion the unit cannot move or fight for that turn. Update 1.1: Made this modification playable with my other mods: 'Spoils of War','Heroic Leaders' and 'Assimilation Mod'. Killing an silver crown wont cause that side to lose all units or their gold anymore. Also silver crowns wont potentially get heroic trait at begin of next match during an mp campaign(citation needed). |
Expendable Leaders
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Expendable Leaders |
81220.01 MiB | 5054 down 4 up |
1535135735Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Free XP Mod If used, then every unit gains XP at end of their side's turn for simply staying alive. Now with an slider ranging beteen 1-10! Update 1.2: Fixed duplicate .cfg |
Free XP Mod
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Free XP Mod |
75400.01 MiB | 7981 down 4 up |
1535135763Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Guard Towers If this mod is on, then you can build Guard Towers on Villages, to do so the village should belong to you and have no any unit on it, then through right-click context-menu can order an Guard Tower to be built there for 16 gold. The Guard Tower is a stationary level 1 mechanical unit with 45 hp, that is of neutral alignment and does not incur upkeep, has a vision radius of 3, can use 10 dmg-1 strike ballista and 4 dmg-3 strike archery attacks at range, has no melee attack and 0% resistance against any type of damage. Building an Guard Tower on a village denies your opponent the capture of this village, for the drawback that yourself cannot use the village for healing either aslong the Guard Tower stands on it. Update 1.1: Tweaked stats of the Guard Tower. Update 1.2: minor bugfix. Update 1.3: Ensured compatibility with my 'Lootable Villages' and 'Healing Tent' mods. Guard Towers cannot raze the village they are on. An Guard Tower cannot get built on Healing Tent. Added new menu icon. |
Guard Towers
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Guard Towers |
124350.01 MiB | 5383 down 4 up |
1535135770Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Healing Tent If this mod is on, then your leader unit may deploy an Healing Tent, to do so the unit should have full moves and be standing on flat terrain(open desert, snow covered and cavernous flats also count), then through the right-click context-menu can order it to deploy the Healing Tent. When the leader deploys the tent its moves are depleted for that turn. The Healing Tent functions like an portable village that provides the usual village healing benefits but no income. If an enemy unit enters the hex with the Healing Tent it gets instantly destroyed(this also applies to neutral tents without a side), the leader unit can pick up the deployed tent of its own side to carry it elsewhere. Note that whilst you can steal an ally's tent, your leader can carry and deploy only one tent at a time. The Healing Tent cannot be pitched within 3 radius of any village, castle or keep tile, therefore its of limited use in most maps, except in those that are Randomly generated. |
Healing Tent
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Healing Tent |
186390.02 MiB | 4486 down 4 up |
1535135816Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Heroic Leaders If this mod is on, then leaders become uber versions of that unit as if had traits Strong, Dextrous, Resilient, Intelligent, Quick and Healthy all at once. |
Heroic Leaders
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Heroic Leaders |
80610.01 MiB | 15151 down 5 up |
1535136412Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Kill Bounty If this mod is on, then your units earn random 1-6 gold per kill for your side. Update 1.1.4: Now filters out 'Plague' special. |
Kill Bounty
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Kill Bounty |
74810.01 MiB | 8200 down 6 up |
1535135863Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Kill Bounty - Fixated Income version If this mod is on, then each kill earns you gold equal to level of killed unit + 1. Update 1.0.4: Now filters out 'Plague' special. |
Kill Bounty - Fixated Income version
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Kill Bounty - Fixated Income version |
75010.01 MiB | 3992 down 5 up |
1535135872Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Raze and Rebuild If this mod is on, then any unit(except leaders) can sack villages, to do so the unit should have full moves and be inside the village, then through right-click context-menu can order it to raze the village. When an village is razed it yields random 3-7 gold for that unit's side and rubble appears at that hex, and the razing unit has it's moves depleted for that turn. To rebuild a village leader unit must be standing on the rubble hex and have full movement points, then through right-click context-menu you can rebuild the village. Rebuilding an village that was on flat costs 14 gold, cave, water, snow, desert terrain costs 13g, swamp costs 12g, mountain and hills costs 15 gold. Update 1.1: Compatibility with my 'Guard Towers' and 'Healing Tent' mods. Guard Towers can no longer raze the village they are built on. Healing Tents cannot be razed anymore to be converted into an permanent village through rebuilding the rubble. New icons for both menus. Fixed 'Rebuild Village' menu command appearing on non 'Village rubble' hexes. |
Raze and Rebuild
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Raze and Rebuild |
112880.01 MiB | 3120 down 4 up |
1535136063Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Rush Mode Units can move and attack on the same turn they have been recruited if enabled. This should work with most eras. |
Rush Mode
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Rush Mode |
74020.01 MiB | 5369 down 4 up |
1535136682Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Shipbuilding Mod Forewarning: There may still be an bug present that occasionally causes unit to be not get loaded into the Transport Ship. If that bug ever happens, simply unload the 'fake' unit then try again. When this mod is on you can recruit two types of ships on shallow or deep water hexes adjacent to an Village that belongs to you. Then through right-click context-menu can order an War Galleon or Transport Galleon to be recruited on the water hex. The Transport Galleon can ferry one non-mechanical land unit over the sea and is entirely defenseless. Note: Your leader(or any other canrecruit=yes for that matter) may not use the boat. To load an unit into the ship, both the ship and the unit to be loaded must have atleast one movepoint remaining and be adjacent to each other, then you can right-click on the transport and use Load into Boat. Should there be multiple adjacent friendly units present one will be picked at random. Units that are already flying, floating or swimming cannot get loaded into an Transport Ship, to filter them out used type=id's, therefore filtering out swimmer and flyers only works for the Default era. Units cannot be unloaded into impassable, water(can into ford or swamp), lava, mountain or volcano terrain when disembarking out of an Transport Ship. Upon disembarking the exiting unit will have 0 moves remaining. The War Galleon has an Ballista with 10 pierce damage 2 strikes attack and does not transport any units. Both ships have 20% resistance to cold, 10% resistance to pierce, take 20% increased damage from fire and 10% increased damage from impact. The ships are level 1 mechanical units with 35 hp and 5 moves that cost 15g, have normal upkeep, 50% defense in water(40% in swamps, 30% in reefs), can only travel on wet terrain(those being water and swamps) and absolutely cannot go on land. Also they can self-repair at an rate of 4 hitpoints per turn when overseas. Building an ship may help with opening up new opportunities in maps that have abundant water. Update 1.1: what did i change again ?? Update 1.2: Transport Boat now doesnt cost any upkeep to maintain. Added new menu icon. |
Shipbuilding Mod
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Shipbuilding Mod |
145770.01 MiB | 3110 down 5 up |
1535136467Aug 24 2018 | |
Other Other
Add-ons which do not fit any other category. |
Blessed Altar Mod Blessed Altar Mod (BAM)! Version 2.0.0 is now available. NEW THIS RELEASE: 1) Greatly expanded ABILITIES menu with 160 new options 2) NEW Special Weapons menu with 200 options added Push Wesnoth gameplay to a whole new level. Add this mod and all your old and new SP campaigns will Sparkle with new energy and Powerful Equipment. Be sure to check out BAM_HELP menu option for IMPORTANT game information and recent changes. 1) Place an Altar Image on Map (user controlled) creates moveto access Menus 2) Gives the Player the ability to Boost and Bless (modify) individual units through dynamic and/or default settings. Particularly, the basic 4: HP, Damage, Strikes and Moves. 3) Add ABILITIES and/or Special Attacks 4) Equip WEAPONS and ARMOUR (full access to all Items from Dugi's Brilliant LOTI +plus many more) 5) Drops, Crafting (thanks to Dugi) 6) Boost all AI controlled units both allied and enemy (this has great potential as a development tool) |
Blessed Altar Mod
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Blessed Altar Mod |
70104866.69 MiB | 3426 down 7 up |
1579205773Jan 16 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Grnk the Mighty All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty. Single player campaign with RPG elements in two parts. Part 1: 13 scenarios — complete Part 2: 16 scenarios — complete Difficulty: intermediate to expert level |
Grnk the Mighty
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Grnk the Mighty |
8853040.84 MiB | 7614 down 3 up |
1526782078May 20 2018 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Genesis Resources In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, part 1 - 23 scenarios.) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis Resources
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Genesis Resources |
3908762937.28 MiB | 20631 down 2 up |
1596775829Aug 07 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Genesis This campaign is the prequel to Invasion from the Unknown and After the Storm. In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, Episode 1 - 23 scenarios) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis
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Genesis |
35790443.41 MiB | 21017 down 13 up |
1596994599Aug 09 2020 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Halfelven Halfelven: It is a unique stand alone faction of the classical epoch. Their ranks boast chaotic and liminal units, leaders, paramedics, weapon- and armour-bearers, shieldmaidens, tame scouting birds, war-chariots, and golems. It is set south of Wesnoth beyond the Black River. Faction: Lacking pugnacity, halfelven defend towns and settlements and use terrain characteristics for tactical hit and run attacks at dawn or dusk. Their alignment liminal gives them -25% nerf at night and -25% at day, and +-0% at dusk or dawn. They rely on careful use of villages, healers, leaders and coordinated strikes around (liminal) dusk or dawn. Slow but mighty golems can breach lines or secure a retreat. Halfelven units tend to be costlier than average but level up quicker due to the musthave trait intelligence. Prehistory: Eons ago, they split from the Elfs to avoid being tainted by Faerie magic and set themselves apart. Over time, their artists, engineers, and scientists became skillful in arcane production methods. But as a race, they stood somewhat pure and simple. Therefor, halfelven are not enwrought by magic like elfs, faeries, and wose. As a consequence, they do not live as long and are less vulnerable to arcane attacks: elfs have +-0%, halfelven have -10% and humans have -20%. Classical Epoch: Halfelven originated from the shores in the east and had contact with the civilizations in the Deva Mountains of Arajunna. They wandered westward from a fertile land between big river streams that became drought-stricken. Since classical era, before Wesnoth was even foundet, they settled in the southern region beyond the Black River at the Sleepless Sea. Today, they mostly live as deep-read merchants, researchers, teachers, artists, navigators, astronomers, writers, in towns, cities and ports. Arcane Arts: Halfelven traditionally fight with arcane-hardened aluminium-bronze weaponry and armour, for iron is regarded as inferior. Among the Elfs, they are renowned for their arcane metal arts and are considered the most able weapon smiths, for elfs suffer if they get in contact with iron. Golems: In Wesnoth, today, halfelven are best known for their Golems, robot-like guardians animated by programming code on parchment placed inside their construction. They are slow and sturdy but tend to wear out over time. Note: This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. This user made content (UMC) is also part of a southern style wesnoth-era called [i]Southerners and Default Era[/i], try it in multiplayer (MP) mode. Happy virtual fighting and a good experience! |
Halfelven
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Halfelven |
66513606.34 MiB | 14726 down 19 up |
1539957243Oct 19 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Sharifs Sharifs: It is a unique stand alone faction and a variant of the Dunefolk faction. It delivers opportunities for new tactics. It has all default Dunefolk units and features 2 additional units: the bomber-engineer and the martial arts assassin (Sharifs = Dunefolk + 2 additional units). Note: This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. This user made content (UMC) is also part of a southern style wesnoth-era called [i]Southerners and Default Era[/i]. Happy virtual fighting and a good experience! |
Sharifs
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Sharifs |
10142130.97 MiB | 12052 down 12 up |
1539775231Oct 17 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Southerners and Default Era This unique (multiplayer) era consists of the six default factions plus four alternative stand alone factions: Halfelven Aramada, Halfelven Vanguards, Halfelven Guardians and Dunefolk Sharifs. Among the Halfelven are paramedics, weapon- and armour-bearers, shieldmaidens, tame scouting birds (phoenixes), war-chariots, and protective golems. They are set in a maritime hillcountry beyond the Black River. Among the Sharifs are the bomber-engineers, martial arts assassins, apothecaries, and cataphracts. They are set south of Wesnoth near the Dusty Wastes and the Ashland Deserts. Note: This era can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format; try it! Happy virtual fighting and a good experience! |
Southerners and Default Era
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Southerners and Default Era |
83014747.92 MiB | 15404 down 12 up |
1539775221Oct 17 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Millennium Era Irdya's factions and races from around 900 to 1100 YW Factions Custom: * Thelians * Vempire * The Hoofs * Sylvan Keepers Default: * Loyalists * Rebels * Knalgan Alliance * Northerners * Undead Thanks to: ghype, who helped me with the Sprites IPS, who helped me balancing Alresu, who participated in the designs of the factions |
Millennium Era
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Millennium Era |
8457510.81 MiB | 2380 down 8 up |
1528149555Jun 04 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rulers of Irdya This is the tale of the rising storm that threatens the land of wesnoth and the entire world Irdya. The story begins following the a young lieutenant at a border outpost rich with gold mines. Orcish warbanners are seen on the horizon and the land is decending into chaos. Currently in progress, 1 long scenario with many choices and differnt paths. Version 0.1.6 - This new release adds new events, heroes, and weapons throughout the map. The story has been improved and a few bugs and balance issues have been fixed. Scenario 2 soon to come! |
The Rulers of Irdya
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The Rulers of Irdya |
12088281.15 MiB | 3068 down 5 up |
1546820248Jan 07 2019 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Dragons Lair The Eternal Dragon roars, and the ground shudders. Valiant warriors will fight and die today in search of honour treasure and victory. But who can you really trust? Certainly not those scoundrels who call themselves your allies. This is 1 epic scenario in which 3 players fight the Eternal Dragon in an attempt to claim its prize. 3 Difficulty Levels. |
The Dragons Lair
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The Dragons Lair |
3603510.34 MiB | 6213 down 1 up |
1524648484Apr 25 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Moonday Era An era based on my conceptual fantasy world of Moonday. Every fantasy story is placed on an earth-like planet. How about we put it on a moon? What dynamics and stereotypes could that change? This era and by extension my world aims to freshen up some played out fantasy concepts and introduce some more or less original ideas into the mix. Contains 9 original factions. Unfortunately, not much original art has been done for the era so far. If you would like to contribute art, gameplay feedback or language suggestions (or anything else), you're encouraged to do so. Thanks to Can-ned_Food, Shiki, IPS and James_The_Invisible for their continued help on the forums. For changelog see file in add-on directory. |
Moonday Era
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Moonday Era |
5879970.56 MiB | 1682 down 29 up |
1541350747Nov 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ranged Attacks Mod (simplified) When this mod is on, all ranged attacks can be used over an radius of one hex beyond adjacent. To perform an ranged attack, be sure to position your unit within correct radius, then right-click on the enemy unit to get option for striking over the distance. Whilst attacking over the distance strikes and retaliation occurs normally, however only the strikes that scored an hit do get animated. This version of the mod is intended for default multiplayer era, thus this version of the ranged attacks component factors in only the default weapon-specials. Update 1.1: Petrified units can no longer be targeted. |
Ranged Attacks Mod (simplified)
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Ranged Attacks Mod (simplified) |
128290.01 MiB | 4804 down 5 up |
1535136043Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Schedule Extender - Midday & Midnight Expands the default schedule with Midday and Midnight, when used it will override random day-time starting option always starting at Dawn. |
Schedule Extender - Midday & Midnight
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Schedule Extender - Midday & Midnight |
73860.01 MiB | 2105 down 4 up |
1535136476Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Assimilation Mod If this mod is on, then whenever an enemy leader is killed that side's remaining units and villages switch allegiances to the owner of unit that has landed the killing blow. Update 1.1: Now works for villages owned by that side too. Update 1.2: Now compatible with 'Expendable Leaders' mod. Killing an silver crown will not cause entire side to switch. |
Assimilation Mod
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Assimilation Mod |
78200.01 MiB | 6284 down 5 up |
1535135632Aug 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The North Wind Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs.... This campaign features unique gameplay characteristics such as zero recruitment, no non-death loss conditions, and a 24-turn time-of-day cycle. (1 playable scenario of 6) NOTE: this add-on includes assets licensed under Creative Commons terms; see ASSET_LICENSING for details. |
The North Wind
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The North Wind |
35356563.37 MiB | 2711 down 1 up |
1525149671May 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Horrors Era consisting of six of my personal factions, including custom art, traits, abilities and more. Play as the Neko for a challenging pack hunters game play, Weedlings for cheap but effective swarming tactics, Kolbolts if stealthy hit and run is your game, Icadon if you want strong reliable units at a cost, the Toy Box for versatility and adaptability, or the Lycans for a simple but solid faction with many advancement branches. Please report any problems or suggestions on the Wesnoth forums here: https://forums.wesnoth.org/viewtopic.php?f=19&t=37432 |
Era of Horrors
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Era of Horrors |
20305421.94 MiB | 3949 down 1 up |
1525247764May 02 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Colosseum Several gladiators fight together and try to defeat all enemies in an arena, in order to be freed from captivity. This add-on contains both the 3 player and 6 player version. The code in this add-on is structured in a way that one can easily create other Colosseum style scenarios with it – either variating the known map or with a completely different one. A 4p colosseum, on a different map with players not spawning together and having multiple shops? Spawning enemies for multiple AI sides, of which some might be allied with you? Or a reimplementation of AE Colosseum? It’s all possible if you build it – the tools are here. TALKING ABOUT COLOSSEUM MYTHS: Difficulty adjustment of the 3 player variant: Gold is deducted during each players (and the AI’s) turn. As there are less players on the 3p variant, it has historically been easier than the 6p variant. Now twice as much gold is deducted; 4g on average, 2g on the easier difficulties. Gold is also not anymore deducted twice during the AIs turn, resulting in the same setup as the original 6p variant. While the 6p variant is now theoretically slightly easier, in practice it’s not due to higher chance that one of the six players has bad luck in his lane. TD;DR: »3p Amateur« difficulty has the same gold deduction as former »3p Average« difficulty. Note about feeding: Basically 1 hp is worthy 1 gold. Feeding +1 costs 25g, +2 45g and +3 65g. You need to kill 25 / 23 / 22 units to reach the break-even-point, which is likely at the beginning of wave 7. Feeding works not (anymore) on unplaguable units, such as undead and the mudcrawler. All in all, there are 31 plaguable units before the final wave starts — resulting in a payoff of 6-28 additional hp, assuming you started at round 1. On the other hand, if you bought too less damage or strikes and thus an additional round is needed to finish the wave, the gold is deducted by 14-16g (on average difficulty), for each player, resulting in the team having a loss of 48 (3p) or 84 (6p) gold. Note about healing: As one goes different paths to fight, it is usually not useful. The last wave is an exception, as one has no time pressure to finish it. Buying healing in the last wave pays off as soon as you heal an ally twice. |
Colosseum
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Colosseum |
432680.04 MiB | 10892 down 18 up |
1631486558Sep 12 2021 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Tamanegi Jukebox (NOT MOD) A simple jukebox for SP campaigns. In addition to core musics, the following addons will be used if installed. - UMC Music Books 1-12 - West's Chronicle I - West's Chronicle II - Underness Series - Music Pack - A Song of Fire Music - Archaic Sounds - The Shadow of Death music |
Tamanegi Jukebox
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Tamanegi Jukebox |
373260.04 MiB | 23863 down 3 up |
1540702690Oct 28 2018 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Group in a War You are the leader of a small troop. Lead your troop to finish the war. A simple RPG style campaign. There are some strange features in the gameplay, so the first time players should not choose Hard level. UMC Music Books (especially 1 and 8-11) are not required but recommended. |
A Group in a War
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A Group in a War |
4843230.46 MiB | 24529 down 17 up |
1604390276Nov 03 2020 | ja, pt_BR, zh_CN |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Q Civ A military part of my future bigger project.. It is totaly playable at the moment. You recruit units in the castle like normal wesnoth. Some unit have ranged attacks and can shoot over multiple hexes. Units become weaker if wounded... You research new units and economical improvements.. You may adjust research speed in settings. There is a realistic small world map for 6 players included (Made by my kind great friend Choicerer), There is also small Europe map for UP TO 9 players included. Now also tiny Europe map for up to 7 players for quicker game. 3 Random Map Generators where you can choose Islands, Continents or Crazy FFA map. But you can play this era on any default map that has castles in it, Isar Cross or whatever else. By default you start with no villages on map and 3 settlers to build your own villages, but you may change that in settings to start with pre-made villages on historical earth-like maps. Have fun! 0.3.7 Update adds tons of options for AI, you can disable AI brain a bit to make your CPU perform better. You can always use just more extra AI income and total stupid AI if your PC is really weak (I maked the priority of what is most important and what will be less noticable if disabled). Also improved speed of some AI brain actions and improved logic. Some other changes and bug fixes possible, but I dont remember. Settings for host name etc should remain now after restart. 0.3.6.2 Update improves the AI decisions. Might be slower, I'm not sure, so let me know if any problems. Some other minor changes. 0.3.6.1 Update creates random theme for each computer player (AI) where some of them prefer recruiting ranged units, melee, mounted or a mix. Some other minor changes. 0.3.6 Update allows AI use ranged attacks. Some other minor changes. 0.3.5.4 Update some improvements of AI, few more colors support, horn sound on complete of research, ask for research project on game start and some other little improvements and bug fixes. 0.3.5.3 Update makes AI a bit smarter. 0.3.5.2 Update fixed speed bug in AI attacks on villages.. Had to remove some smartness from AI which was added in 0.3.5.1, I will try to reimplement it in later versions without speed compromise. 0.3.5.1 Update corrected some AI behaviour and hopefully made it even smarter. 0.3.5 Update added menu to droid/undroid sides properly (Thanks Choicerer for helping me test it). In options host can write his name to use super user rights on droid/undroid menu. AI smarter in attaks and village defense, AI uses ships smarter. Some other tiny changes or fixes. 0.3.4.2 Update has improved small europe map with ships, now there can be chosen also Portugal, Poland and Africa. Map could also be played by 12 players, not 9. Added compatibility of Q CIV with 11 more colors. 0.3.4.1 Update changes basic roads to darker color so they can be seen better hopefully. AI peasants smarter now and prefer to stay on villages. Some other tiny fixes. 0.3.4 Update makes AI use settlers smarter. Some visual bugs with ships boarded units fixed. Earth map with deep water impassables removed. Maybe some other tiny improvements, not sure. 0.3.3.2 Update changes a javelineer pikeman into khalifate pikeman visually. Some other tiny changes and bug fixes. 0.3.3.1 Update has some random maps changes and bug fixes, removed bugged crazy ffa maps and added some 7p continents and islands maps. Some other minor changes, dont remember what exactly they are. 0.3.3 Update includes increase of damage per each level of unit, smarter ai and other important changes or bug fixes. 0.3.2 Update includes changes in prices and different look for roads and castles depending on technologies. Thanks Choicerer for helping finding critical bugs and make QCIV available on 1.14 quicker! Any player please help and report bugs that you will find during your game to forum: https://forums.wesnoth.org/viewtopic.php?f=8&t=48071 |
Q Civ
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Q Civ |
785750.07 MiB | 2088 down 22 up |
1526960528May 22 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Outlaws An era featuring an additional faction besides the six factions from Default Era. Outlaws are chaotic humans, features some changed versions of default units alongside new ones. This era is still under development, so please be sure to report any problems that arise. Update 1.1: fixed portraits not appearing. Update 1.2: added topic link. You are welcome to comment on the faction! Update 1.3: First balancing changes ever. Hopefully its better now. Update 1.3.2: human Ranger gained back his normal bow attack, split fire is now an additional attack. Hotfix 1.3.3: Split Fire triggers correctly when only using that attack, gets cleared on turn end properly. Update 1.3.4: Arsonist, Pyromaniac torch attack anim fix. Lowered required Xp to advance for Hedge Mage and Wizard. |
Default + Outlaws
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Default + Outlaws |
6088060.58 MiB | 4505 down 7 up |
1533736287Aug 08 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Danse Macabre Undead campaign featuring a zombie named Macabre. 12 playable scenarios, expert level. For all undead lovers! If you have any feedback, please visit my thread on the Wesnoth Forums. |
Danse Macabre
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Danse Macabre |
1917668018.29 MiB | 9817 down 1 up |
1525287519May 02 2018 | ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Story of the Wose The trees are not always what they seem. |
Story of the Wose
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Story of the Wose |
3295860.31 MiB | 4689 down 4 up |
1551040350Feb 24 2019 | fr, ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ally Village Modification This addon provides rightclick menu to return/take allied village when moving on it. Intended for survivals, especially for Orocia Random Mod. Has setting to choose if default behaviour when moving to allied village would be capturing it or not. |
Ally Village Modification
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Ally Village Modification |
79760.01 MiB | 8004 down 1 up |
1525291250May 02 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Imperial Era One of wesnoth's oldest and most loved multiplayer eras. The Imperial Era depicts the war for supremacy in the greatest age of the world of Orbivm, featuring the mighty Lavinian Legion, the elusive Sidhe Elves, the savage Marauders, the unbroken Orces Gladitores, the fierce Arendians, the mysterious Cavernei Dwarves and the noble Issaelfr. |
Imperial Era
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Imperial Era |
39362113.75 MiB | 11757 down 2 up |
1583847778Mar 10 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tale of Vaniyera 115-116 SI The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border... (Easy level appropriate for imperial era beginners; Hard is a challenge. 5 scenarios.) |
Tale of Vaniyera
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Tale of Vaniyera |
18807921.79 MiB | 3633 down 9 up |
1604658069Nov 06 2020 | en_GB, ja |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
ArenaZ A free for all arena map, where you have to survive with your leader longer than the others. In one variation of the map you are rushed by yetis at some point. The map is small, games don't take long. |
ArenaZ
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ArenaZ |
105020.01 MiB | 3949 down 3 up |
1609113015Dec 27 2020 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Era of Myths – Mappack Maps designed for the Era of Myths, but they work fine with default, too. Contains the Maps: 2p — Devils Plate 2p — Emperors Garden 2p — Shrine of the Moon 4p — Broken Legacy (a teamgame) 4p — Lunatics Fringe (free for all) |
Era of Myths – Mappack
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Era of Myths – Mappack |
154600.01 MiB | 3465 down 6 up |
1597781556Aug 18 2020 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Chain Survival 1 vs 1 survival, based on an idea from a certain game. When you kill an enemy unit, you gain some points(=enemy unit's cost). The unit can move and fight again if it killed an enemy unit. If you kill an enemy unit with the same unit in one turn, you can gain more points. These points are converted to enemy units of your opponent. Try getting more points than your opponent, and win the game. |
Chain Survival
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Chain Survival |
152020.01 MiB | 2939 down 1 up |
1525307840May 03 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Persuasion Survival Co-op type survival. Your leaders can persuade enemy units. Survive and bring enemies over to your side, and survive all enemy waves. |
Persuasion Survival
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Persuasion Survival |
111050.01 MiB | 2621 down 1 up |
1525307981May 03 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Image Create Use this add-on to create wonderful images! This is recommended for era developers as a tool to create the right code when mixing existing images together or to change their colors or similar things. If you are creating your own era or map-pack this may save you time working with existing custom images. The way it works: 1) Download this add-on 2) Launch a Local Multiplayer game with any map specifying 'Image Create' as the era. 3) On start you will be asked for which way you would like to create image, recommended choice is current version. 4) You may then make custom modifications of your image, read this for list of available commands: http://wiki.wesnoth.org/ImagePathFunctionWML Inspired by idea of Dugi and shadown with their project called 'Image loading tester'. Post any comments or requests here: http://forums.wesnoth.org/viewtopic.php?f=19&t=42374 |
Image Create
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Image Create |
282570.03 MiB | 1708 down 2 up |
1525700345May 07 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mini Isar A cut and modified parts of Isar map. To play as mini. Also added some other mini, micro maps, and even small ones now too. 9 maps total now! 4 Mini maps for 4 players Mini Isar szdik570 Mini Map 4 villages szdik570 Mini Map 8 villages Mini Fallenstar 2v2 1 Mini map for 2 players Mini Fallenstar 1v1 1 Micro map for 2 players Micro Isar 2 Small maps for 2 players Benji Autumn Siege Small Fallenstar 1v1 1 Small map for 4 players Small Fallenstar 2v2 Have fun! |
Mini Isar
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Mini Isar |
101860.01 MiB | 1744 down 1 up |
1525310925May 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unlimited Timer This Modification allows you to set any timer you like from 1 second to up to 99 minutes per turn. It might be useful for Creep wars for example.. when you just want to have 10 sek for each player turn. There have been no bugs or OOS known so far, including playing reloaded game or watching replays from server. Please report if you find anything. Potentially it may cause OOS, so if you see out of sync errors in your game, then just stop using this add-on. There are couple options: 1) Length of timer in minutes (0 up to 99). 2) Length of timer in seconds (1 to 59). 3) First turn timer in minutes 4) First turn timer in seconds 5) Timer to start from start of turn or from end of enemy turn.. Please report any bugs to enclave, or suggest ideas. Have fun! |
Unlimited Timer
Download
Unlimited Timer |
94670.01 MiB | 1390 down 1 up |
1525310981May 03 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
River Iris Small Map for 6 Players. Have fun! |
River Iris
Download
River Iris |
86500.01 MiB | 1934 down 1 up |
1525310992May 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Remove Turn Limits This Modification allows you to modify or remove turn limits in different multiplayer eras, survivals and mods (for example World Conquest (WC, WCII, etc) There are couple options: 1) Increase / Decrease / Remove turn limits. 2) Which turn to modify turn limit (Sometimes some scenarios add turn limit later on, - not from beginning. So you may specify a later turn number, and it will modify turn limit only after particular turn). It may not work in certain scenarios, but should do in most cases. It hasn't been tested on WC, but I believe it should work. Please report any bugs to enclave, or suggest ideas. Have fun! PS. 2016-09-09 bug which was showing turn limit change every turn was fixed. |
Remove Turn Limits
Download
Remove Turn Limits |
82700.01 MiB | 2531 down 1 up |
1525310999May 03 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Forgotten Legends This add-on is a multiplayer era set in hot tropical climates, featuring 5 completely new factions. |
Forgotten Legends
Download
Forgotten Legends |
39650933.78 MiB | 2949 down 8 up |
1587546395Apr 22 2020 | pl |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Income Augmented Mod This multiplayer modification allows setting additional increase of income over time. Useful if 50 turns of banking bores you to death. |
Income Augmented Mod
Download
Income Augmented Mod |
78180.01 MiB | 1792 down 1 up |
1525359117May 03 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
White Dragon 1v1 maps This map pack contains several fresh 1v1 maps for multiplayer enthusiasts. Recommended if you are bored of playing the same maps over and over again. |
White Dragon 1v1 maps
Download
White Dragon 1v1 maps |
279990.03 MiB | 1806 down 14 up |
1529523647Jun 20 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Wesnoth Terraforming Multiplayer add-on that allows players modifying terrain during gameplay. Contains some special maps and many configurable options. |
Wesnoth Terraforming
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Wesnoth Terraforming |
145470.01 MiB | 2402 down 1 up |
1525359261May 03 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Shadowborn This add-on features a new, innovative faction consisting of 17 units total. Playable both as an expansion of default and as a standalone faction. Warning: Units in this add-on use several unusual abilities, therefore I wouldn't recommed it to beginners. |
Shadowborn
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Shadowborn |
516080.05 MiB | 6864 down 1 up |
1525359680May 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Proper Flying and Vision Mods This is a pack containing two mods of mine: 1. Proper Flying Mod: With this mod enabled, several flying mainline units are unattackable in melee by ground units, and receive the skirmisher ability. In return, they become outstandingly bad at holding villages and other points of interest. 2. Vision Mod: This mod makes vision independent from movement points and movement costs. Instead, it depends on time of day, terrain the unit stands on, and height of overlooked terrain. |
Proper Flying and Vision Mods
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Proper Flying and Vision Mods |
108270.01 MiB | 2113 down 6 up |
1560968681Jun 19 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
WesGo A conversion of Wesnoth to approach the strategy classic Go (囲碁 / 圍棋 / 바둑), introducing a few different types of pieces and terrain as well as hex field gameplay, under the theme of lords rivaling for land. Includes era and mod for playing on usual wesnoth maps, and a custom scenario ’Goban’ for rather classical Go (no terrain-, piece- and income variations) on hex fields. I have not yet made up my mind on how expensive a town piece should be - suggestions on this and any other topic are welcomed in the thread given below. |
WesGo
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WesGo |
207680.02 MiB | 1270 down 2 up |
1555335957Apr 15 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Squad-Scale Units Modpack A pack of five simple multiplayer modifications, which can be turned on or off individually: 1. Squads mod reduces weapon accuracy according to the percentage of hitpoints a unit has. Furthermore, it allows fusing and splitting of units in order to heal and rescue experience of low-hp units, or to concentrate fire power to fewer hexes. 2. No Heal on Advance Mod removes full healing for advancing units. 3. Defined Army Mod disables recruitment after first turn, but allows units to leave castle hexes directly after being recruited. Effectively, an army must be recruited in first turn, and sticked with afterwards. 4. Better Castles Mod increases defense on castles and keeps by 10% for all units. 5. Killing XP-Tweaks mod either splits killing experience among nearby units or sets killing experience to 1 (as if the units had merely fought). 6. Old Squads Mod is a legacy version of Squads mod that works substantially different: It adds swarm special to all attacks, doubles HP, but also attack number. Furthermore, it allows fusing and splitting of units in order to heal and rescue experience of low-hp units. The mod comes with a few balancing tweaks to counter these changes. This version of squads mod will probably be replaced by the new default version in one of the next versions of this modpack, since Ruvaak's Advanced Wesnoth Wars mod pretty much does what this mod does, but better. If you prefer this version, just let me know in the forum and I'll provide it in the future as well. Killing XP-Tweaks mod is now compatible with Eagle11's Advance on Kill mod. The mods are meant to be used in conjunction with the Advance on Kill-mod by Eagle 11 and my own Proper Flying-mod, but also work completely on their own. Also, they should be compatible with several non-default eras. Feel free to leave feedback in the thread provided below, I am especially curious about which of these mods are actually played, since I consider splitting the pack. |
Squad-Scale Units Modpack
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Squad-Scale Units Modpack |
152000.01 MiB | 2655 down 8 up |
1557167803May 06 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Saurians An era featuring an additional faction besides the six factions from Default Era. Saurians are few of troop variety, yet more than make up for this with their faction-wide agility. This era is still under development, so please be sure to report any problems that arise. Update 1.1: added topic link. You are welcome to comment on the faction! Update 1.2.1: Oracle attack range type corrected. Fixed missing leader types. Update 1.2.2: Skulker can no longer be an leader. Update 1.2.3: fixed Saurian Bonecaster anims. |
Default + Saurians
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Default + Saurians |
9488130.90 MiB | 4429 down 6 up |
1527509955May 28 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Leader Renewal Work with AI. One of living units will be new leader after the current one is dead. |
Leader Renewal
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Leader Renewal |
74230.01 MiB | 1963 down 1 up |
1525440088May 04 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
skyraven arena maps Some maps to play like arena with era you want and short exp bar, you need to make all player +4 gold and village +3gold to balance |
skyraven arena maps
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skyraven arena maps |
128210.01 MiB | 1627 down 3 up |
1525527968May 05 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Hunted Outlaws Lead a band of outlaws to the domain of a loyalist city. These owtlaws will be hunted no longer! Reign of the Lords is needed to play this campaign. This campaign uses an era called reign of the lords, only the main add-on needs to be installed... Note, this campaign is still a work in progress. There are most likely a bunch of bugs and such. |
Hunted Outlaws
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Hunted Outlaws |
1297156812.37 MiB | 4702 down 10 up |
1546849738Jan 07 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Color Changer The addon that aims to improve playing experience by replacing uncomfortable and dark colors with brighter ones. I would appreciate feedback about what other colors to add. |
Color Changer
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Color Changer |
87790.01 MiB | 15906 down 1 up |
1525473288May 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Switch Leader Allows players assign another unit they own as leader, instead of the previous leader. Mainly intended for survival games. |
Switch Leader
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Switch Leader |
77600.01 MiB | 5689 down 1 up |
1525474310May 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Recruit Replacement: Thieves instead Fencers If this mod is on, then Loyalists can recruit Thief unit instead Fencers. |
Recruit Replacement: Thieves instead Fencers
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Recruit Replacement: Thieves instead Fencers |
77000.01 MiB | 1535 down 6 up |
1535136483Aug 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Fall of the Western Roman Empire A 9p scenario depicting the Fall of the Western Roman Empire. |
Fall of the Western Roman Empire
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Fall of the Western Roman Empire |
126630.01 MiB | 2720 down 1 up |
1525526795May 05 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Deterministic Offense Remove rng from fights |
Deterministic Offense
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Deterministic Offense |
114540.01 MiB | 2418 down 1 up |
1525529343May 05 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Level 2 Reinforcements - Default Era When this mod is on, you can recall level 2 units of your faction in limited quantity during an multiplayer match. The amount of recalls available is determined with an slider located under game settings and is default 3 per player. Only level 2 types that are eligible to become an leader(determined by your faction's leader list) is considered for the generation, the recalls are generated at match begin and can be recalled for 20 gold each, irrevelant of type. This version of the mod generates default era(and dunefolk) units. Update 1.1: Fixed Troll Shaman incorrectly present at Northerners reinforcement list. Update 1.1.3: Now supports 'Default + Dunefolk' era. Using this with any other era will generate random lvl2 units derivated from all 6 default era factions. |
Level 2 Reinforcements - Default Era
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Level 2 Reinforcements - Default Era |
96050.01 MiB | 2005 down 5 up |
1535135881Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Combined Mage unit-line tweaks This mod contains several options that do something related to Mage units when checked on, here is a listing of contained options. - Seperated Healer and Mages: Loyalists(and Rebels) get an White Adept unit who functions as an level 1 healer unit that can level into White Mage. Mage gets tweaked to not level into White Mage, instead gains an new possible advancement named Grey Mage, which is an more close combat oriented mage armed with sword and magic missile spell. - Magic Missile pierce damage instead fire: Damage type of magic missile attack found on Mage and Grey Mage gets replaced with pierce instead fire with this setting checked. - Neutral alignment Mages: Alignment of Mage unit gets changed to neutral. - 'Fire Shield' for Red Mages: Red Mage, Arch Mage and Great Mage(and Magister too if enabled) units gain 'Fire Shield' ability. Whenever an unit with 'Fire Shield' gets struck in melee the attacker suffers fire damage equal to 1/4 the damage dealt. - 'Rain of Fire' attack: The level 4 Great Mage gains an additional 'rain of fire' 36-1 fire damage attack that always has 40% chance to hit and deals area of effect damage, meaning any units in hexes adjacent to the target, irrevelant of being friend or foe will take 1/3 of the damage. - Extra mage types: Enables two additional type of advancements for Mages: Blue(male only) and Green(female only). The Blue Mages move fast and defend well in frozen landscape, use cold attacks and can gain an secondary lightning bolt fire attack upon leveling into Tempest Mages. The Green Mages move fast and defend well in forests, use thorns and entangle attacks and can regenerate health upon leveling into Nature Mages. - Teleporting Arch Mages: Silver Mage advancement gets disabled for both Red Mage and White Mage units, Arch Mage and Great Mage units gain 'teleport' ability. - Magister enable: Arch Mage can level into an additional unit type named Magister, which has 'Battle Tutor' ability. The Magister allows adjacent friendly units to earn extra xp in combat through this ability. - Silver Mage attack alteration: Silver Mage's ranged attack gets altered into 18-2 lightning from 9-4 missile, damage type remains the same(fire). All options are default off, so go mix and match to your heart's content. |
Combined Mage unit-line tweaks
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Combined Mage unit-line tweaks |
6005110.57 MiB | 4708 down 9 up |
1535136357Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Loyalist Tweaks: Spearman unit-line tweaks This addon provides multiple options that do something related to Spearmen when checked on. - Seperated Blade and Spear: Loyalists get an Infantryman unit who functions as an level 1 blade damage dealing unit that can level into Swordsman and Lieutenant. Spearman gets tweaked to not level into Swordsman, only into Pikeman and Javelineer. default ON - enable Javelin Master: Allows an level 3 advancement for Javelineer unit. default ON - Skirmisher Javelineers: Bestows 'Skirmisher' ability upon Javelineers(and Javelin Masters) if enabled. default ON - disable Lieutenant: Disallows Infantryman from becoming Lieutenant. default OFF |
Loyalist Tweaks: Spearman unit-line tweaks
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Loyalist Tweaks: Spearman unit-line tweaks |
754470.07 MiB | 3633 down 9 up |
1535136539Aug 24 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Nikitaw99's Maps A couple maps I've made. Currently includes: Complete: * 2p — Castle Battle (the castle in the center can be entered) Work in Progress: * 2p — Niki's Small Survival Removed: * 2p — Niki's Cave Thing (set in both overground and underground layer) Changelog: Version 0.5.2: Ran some of the wml tools on the project. Version 0.5.1: Niki's Small Survival is now a co-op map. The Boss now spawns on turn 20 instead of 26. Version 0.4.0: Removed Niki's Cave Thing (was broken). |
Nikitaw99's Maps
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Nikitaw99's Maps |
152520.01 MiB | 1670 down 6 up |
1525747509May 08 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Tech Tree Mod The Tech Tree mod uses Wesnoth's progression system to establish a simple tech tree, which is compatible with having AI players. Two different tech tree mechanisms are available in the custom options. The tech tree is based on unit advancements, but you can accelerate this process ('research a technology') by buying experience for individual units. Since AI is too stupid to buy experience, AI players can be allowed to gain quadruple killing xp. All aspects of the mod can be turned on or off individually by accessing custom options while setting up a game. I'm grateful for feedback, regardless whether it concerns balancing, fun factor, or bugs. |
Tech Tree Mod
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Tech Tree Mod |
97930.01 MiB | 3261 down 5 up |
1561128069Jun 21 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Black Tide MP Faction Adds the Black Tide faction, an allegiance of outlaws and dissenters centered on the holdouts at the Three Sisters. With a core chaotic land force lacking in range, the presence of powerful lawful ranged units restricted to the water makes securing aquatic channels vital. Does not alter any existing factions (though existing units for the faction are slightly altered for promotion paths). By default includes the Khalifate in its appropriate MP eras. Comprised of all units in the base game that are not in an existing faction, with the exception of the dragons, peasants, and the level 4 and 5 units that aren't easily fit into a faction. Somehow this manages to coalesce into something slightly pirate-themed and sort of balanced to the other factions! |
Black Tide MP Faction
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Black Tide MP Faction |
93930.01 MiB | 3654 down 1 up |
1525568233May 06 2018 | |
Other Other
Add-ons which do not fit any other category. |
Simple Hot Keys This is a set of simpler hot keys that makes Wesnoth easier to play with. It removes the need for modifier keys from the most basic commands. |
Simple Hot Keys
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Simple Hot Keys |
131020.01 MiB | 1456 down 4 up |
1525642098May 06 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Visual Map-Pack Visual Map-Pack (VMP) is a set of visually enhanced maps for Multiplayer use. These maps utilize multi-hex scenery technique used in To Lands Unknown, which allows display of vast hand-painted environments. These visuals are purely aesthetic and have no effect on gameplay but can drastically change/improve the look of the battlefield. Currently this addon includes two maps - 'Isar in the Skies' being an exact copy of the original 'Isar's Cross' but as the name suggests the field of battle is a floating island high above the clouds; and 'Aethermaw' which flies through cosmos attracting different realities and dimensions. More visually enhanced maps will be available in the future. |
Visual Map-Pack
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Visual Map-Pack |
88135588.41 MiB | 2775 down 3 up |
1597067580Aug 10 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
For Power Sometimes the fate has a quite interesting sense of humor. Some people wish to be good but it has something different prepared for them. It was also the case of a young mage Clare from the Northlands. She only wanted to protect her home village from the still more aggressive orcs but just one event completely changed her whole life. It has become very thrilling and much longer but everything has its price. She had to do many a thing what she did not like. Watch with your own eyes what happened and how she dealt with it. Watch her path to power but also her descent. work in progress (chapters 1 to 5 are completed, some scenarios from chapter 6 are present) git repository: https://github.com/irdyansages/For_Power |
For Power
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For Power |
13896961.33 MiB | 5007 down 5 up |
1645388063Feb 20 2022 | cs |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Nikitaw99's Units WARNING: Custom units are not present in any era or faction. If you want them to be usable, you will have to make an era/modification that adds them yourself. Check the folders for the actual unit files. Adds some new custom units, which use some new images. Feel free to use them if you want! List of new units: * Mugger (Thug with sword) * Robber (Bandit with sword) * Criminal (Highwayman with sword) * Militia (Peasant with spear and shield) Changelog: Version 0.4.1: Ran some wml tools on the project. Version 0.4.0a: Re-ordered the changelog. Version 0.4.0: 'Militia' unit has a unit file now. Version 0.3.0a: Updated description with a warning. Version 0.3.0: Initial release. |
Nikitaw99's Units
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Nikitaw99's Units |
391250.04 MiB | 1584 down 5 up |
1525747846May 08 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Apocalypse RPG Solve the mystery behind the zombie outbreak in an old village hidden in the woods! (4p) |
Zombie Apocalypse RPG
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Zombie Apocalypse RPG |
101756989.70 MiB | 5869 down 22 up |
1580616272Feb 02 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
A Random RPG Adventure ARRPGA is an add-on with two modes of gameplay. The first gameplay mode is a single RPG scenario, known as (AI DM), which pits a party of heroes controlled by a maximium of 4 human players against an AI-controlled Dungeon Master who plays enemy units and NPCs. This mode of gameplay features premade quests, random battles, random events, skills, an alignment system, among other features. In the second mode of gameplay, known as (Human DM), a human player takes on the role of the Dungeon Master (DM) creating the adventure and challenges for the party of heroes, who are controlled by up to 4 human players. The Dungeon Master counts with a variety of tools at their disposal which allows them to narrate the story, manipulate units, the party inventory, the scenario map, among others. Premade Adventure Human DM mode is a combination of both modes, allowing for a more casual experience of the Dungeon Master role. It is possible to play custom maps using the Human DM mode. The instructions to do so come included within the add-on files. By PapaSmurfReloaded. |
A Random RPG Adventure
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A Random RPG Adventure |
1721900.16 MiB | 10894 down 230 up |
1619211945Apr 23 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Valeria 6p MP map. Tactics Ogre: Let Us Cling Together World Map. By PapaSmurfReloaded. |
Valeria
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Valeria |
105680.01 MiB | 1676 down 9 up |
1580612376Feb 02 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
18th Century Warfare Era The 18th Century Warfare Era takes you to the past, to a crucial time of struggle between powerful empires and newborn nations seeking freedom, a struggle that would change the world forever. It features a wide range of land and naval units, as well as maps of some of the areas of the world where the most decisive wars were fought. |
18th Century Warfare Era
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18th Century Warfare Era |
9503100.91 MiB | 27473 down 47 up |
1580615063Feb 02 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Infantry Wars Era An era about gun fights between army soldiers and terrorists! |
Infantry Wars Era
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Infantry Wars Era |
94612159.02 MiB | 2401 down 49 up |
1580617315Feb 02 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Speak Mod+ Reuploaded by Nikitaw99 from 1.12's addon server, basically a copy of Speak Mod (which was made by Nikitaw99) with some improvements: * selecting ok after not typing anything no longer results in sending an empty message * the menu doesn't appear unless there actually is a unit on the selected hex * You can only make your side's units talk (in Speak Mod, you can make enemies talk) New in 1.1.0: * Added option to toggle whether players are allowed to make enemy units speak or not. |
Speak Mod+
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Speak Mod+ |
79350.01 MiB | 1829 down 2 up |
1525746986May 08 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
No Randomness Mod A modifications that disables randomness in combat. The terrain defense will reduce the damage instead of decreasing the chance to hit, round up. Limitations: Should work with mainline and most custom chance to hit altering weapon specials. It may cause trouble with very complicated add-ons. |
No Randomness Mod
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No Randomness Mod |
84550.01 MiB | 4567 down 4 up |
1556980482May 04 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles Sometimes, people don't embrace the tempting powers of darkness because of desires to rule, but merely for survival. Can the dark powers be used to fight against dark schemes with no limits or will they eventually corrupt its users? A massive 200 scenarios long campaign divided into 2 parts, each of them consisting of five substories. The chapters offer a varied character development and changing strategies throughout. Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the L3 limit. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign. Also contains two coop multiplayer scenarios related to the campaign. The campaign has two spin-offs, 'The Beautiful Child' and 'Affably Evil'. The campaign 'Kill the King' is also related. |
Legend of the Invincibles
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Legend of the Invincibles |
1387735813.23 MiB | 68089 down 16 up |
1635202312Oct 25 2021 | de, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Swamplings Banished by orcs, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Situated before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider. 14 scenarios. Complete. Contains French, German and Russian translations. Fixed the showstopper bug in last scenario for 1.14. |
Swamplings
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Swamplings |
1978886118.87 MiB | 6661 down 6 up |
1583615369Mar 07 2020 | de, fr, ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Image loading tester If you aren't a WML coder, don't download this! Ever wondered how to make unusual add-on images that show even if the add-on isn't installed? The answer is found on http://wiki.wesnoth.org/ImagePathFunctionWML This resource pack just adds a possibility to test it quickly without having to reload anything. Open it using a new WML tag it adds, [image_test], or in debug mode by writing: lua wesnoth.image_test() |
Image loading tester
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Image loading tester |
79060.01 MiB | 1326 down 1 up |
1525687381May 07 2018 | |
Other Other
Add-ons which do not fit any other category. |
Unforgiving Hardcore Mod This add-on turns wesnoth into an unforgiving hardcore adventure. One of your heroes die and you try to reload... nevermind, you can't bring back the dead! If you ever wanted to get rid of the temptation to reload, this is the tool for you. If a unit of yours dies, it will stay dead even if you reload. If that's a leader, well, you have to start the campaign from the start. Singleplayer only. If you get sick of this, just uninstall it and restart the scenario. |
Unforgiving Hardcore Mod
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Unforgiving Hardcore Mod |
81450.01 MiB | 1403 down 1 up |
1525687436May 07 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Kill the King The current situation in the kingdom is not exactly the best, mainly because the king's incompetence. Lead a troupe of bards on their quest to rouse a rebellion to remove the king and replace him with somebody more suitable. This is a very short campaign that should not be taken seriously in any case. Many elements of the story are quite far fetched just to keep it funny. I hold no responsibility for any offences taken. Sorry for the size of the download, but this story seriously needed some rock music :D |
Kill the King
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Kill the King |
1848424717.63 MiB | 7139 down 4 up |
1548513259Jan 26 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Affably Evil Follow the story of Krux, an evil nobleman's son. He is a nice guy, but he is not a good guy. He hates killing (dead men are bad servants), high taxes (poor men die easily and pay no taxes then) and injustice (as long as it has not concern himself or his allies). He works for his family, a deceitful and fraudulent noble house, fighting bandits (who are actually resistance), cruel despots (who are actually nobles who oppose him), false conspiracy stories (that contain too much truth) and prefers to have his enemies survive the combat (for slave work). Consists of 9 classical scenarios and a free roam mode where 12 quests have to be completed. Experimentally changed the role of recalls (received through story), separating them from the usual recruits (that cannot be recalled), giving them an RPG-like progression. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.14, otherwise it will not run). The campaign is a prequel to Legend of the Invincibles, but the order in which they are played does not really matter. |
Affably Evil
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Affably Evil |
31559273.01 MiB | 28655 down 8 up |
1596926101Aug 08 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Beautiful Child Brothers of Light, an order of White Mages, spreads good news that a superior being was born to bring everyone into a greater society and demands additional tithes to raise the child in a way suitable for such a being. However, the news of the supreme child look like a pretty lie to justify the increase in tithing, so that they could peculate more. Help start a rebellion against this corrupted order and its fanaticised allies and learn the truth behind it. Consists of 8 classical scenarios, a free roam mode where 15 quests have to be completed and 2 talk-only scenarios. Experimentally changed the role of recalls, separating them from the usual recruits and giving them an RPG-like progression. Dialogues have options. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.20, otherwise some bugs will appear). |
The Beautiful Child
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The Beautiful Child |
7648280.73 MiB | 9166 down 6 up |
1596924613Aug 08 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Mini Maps 6 small maps for 2 or 4 players |
Mini Maps
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Mini Maps |
89390.01 MiB | 2276 down 1 up |
1525701737May 07 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Great Race Great Race! Where you must slay Creep Leader faster than other players. One of most popular old maps. Shops, checkpoints and other surprises. |
Great Race
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Great Race |
204940.02 MiB | 2043 down 3 up |
1578965288Jan 14 2020 | wesnoth-Great_Race#ru, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Flight to Freedom Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery. This classic campaign is back for BFW 1.14! (Expert level, 20 scenarios) |
Flight to Freedom
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Flight to Freedom |
2341650522.33 MiB | 6866 down 4 up |
1627194015Jul 25 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Skele Survivals Survival pack. Containing variants of 'Isar's Blasphemy', 'Prison Break' and 'KTV' |
Skele Survivals
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Skele Survivals |
344550.03 MiB | 2779 down 1 up |
1525774636May 08 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Nosmos Survivals This add-on contains two maps made by Nosmos. 3p Survival and 2vs2 Survival. Currently maintained by Pentarctagon. |
Nosmos Survivals
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Nosmos Survivals |
148310.01 MiB | 3518 down 1 up |
1525790663May 08 2018 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
AI Modification Demos AI Development and Demonstration Campaign Home of a number of AI development projects, most notably two MP AIs dubbed 'Ron' and 'Fred' as well as several test and demo scenarios. This is also where the Micro AIs were developed. As the latter have now been moved into mainline, they are no longer part of this add-on. |
AI Modification Demos
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AI Modification Demos |
2115870.20 MiB | 4634 down 6 up |
1582900775Feb 28 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tunnel Rats Orc raids pressing hard at the borders, an unexpected foe from the desert arises and rumors of the Walking Dead spread in awful fright. It is said that when one sees national defense-golems, times are tough! Facing the destruction of your home, you volunteer to seek and destroy missions to safe your loved ones from a sneaking up threat. In this Epyllion, you can choose between a male and a female main character. Novice to Intermediate level, SP campaign, 9 tutorical scenarios so far Note: beta release |
Tunnel Rats
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Tunnel Rats |
10305763298.28 MiB | 10379 down 10 up |
1539957347Oct 19 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Ageless Scrolling Survival More advanced version of the classical TSW Survival known simply as The Scrolling Survival. Choose from the multitude of options available to tailor your game to your mood. To get the most of it you should enable the xp mod, otherwise the game may prove to be simply impossible to beat. You can also experiment with other mods available although my personal recommendation would be xp mod and xp mod only. For those of you who are not familiar with the concept of a scrolling survival - basically you get to kill a lot of bad guys :) Good luck and have fun! |
Ageless Scrolling Survival
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Ageless Scrolling Survival |
2533480.24 MiB | 9639 down 61 up |
1599083523Sep 02 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Different Luck This Modification allows you to apply different luck system to the game. Annoyed with luck? Never lucky? Try this.. 1% luck 99% skill Recent updates: - Added options for wounded units to do less strikes. Now you may use 2 different mods in this one. Or both of them together maybe. - Removed strange numbers near attacks, so it looks better. - Added floating labels of total damage (not always work). - Bug Fixed: removed anomalies where in some cases units were getting strange attacks like 4-0 or decreased base damage.. It's possibly totaly bug free now. - Added purple floating text for total damage inflicted (Will make it optional in next versions). - Bug Fixed: leveled units also now get different luck. PS. Will not work for survival maps yet, ai spawned units will have regular wesnoth luck. There may be bugs somewhere, please private message enclave on forum if you find any. Especially if you know when bug happened, what exactly was done and could have caused it. Also post your requests for possible options that could be included with this mod or any other comments very welcome. In future I plan to add more different luck systems optional.. But for now there is only 1 type. Try it! |
Different Luck
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Different Luck |
112970.01 MiB | 2425 down 1 up |
1525868148May 09 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Pax Romana: The Rise of Vespasian Follow a young Roman plebeian named Vespasian in his rise to the rank of Emperor of Rome. This campaign contains 18 scenarios. Many atwork comes from the Imperial Era (mainly Turin's sprites). I'd like to thank UnwiseOwl for allowing me to use them. The language of the texts is not of high quality since I've always been English-challenged. |
Pax Romana: The Rise of Vespasian
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Pax Romana: The Rise of Vespasian |
30291382.89 MiB | 5893 down 7 up |
1572511053Oct 31 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Vyncyn Rashy Era 15 playable Factions with a high amount of selfmade sprites: Aquana, Forestdwarves, Darkelves, Elyser(Elves), Chevalier, Dardo, Luz, Regis, Forestfolk, Mountaintribes, Marashy, Trarashy, Necromancers, Vixens and Dwarves Extra Assassin(Darkelf) faction for AoH. 1.4.7: Spelling mistakes. Balance changes (Ships and Angels) 1.4.6: Bugfix- leveling up Marashy Adepts should work now 1.4.5: Updated unit sprites, Wolves have pack tactic, Vipers have slow, fixed Trarashy/Marashy traits not working 1.4.4: Updated unit sprites 1.4.3: Dwarvish ballista can't shoot while enemy is standing next to it. |
Vyncyn Rashy Era
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Vyncyn Rashy Era |
13127151.25 MiB | 2272 down 4 up |
1641829598Jan 10 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Three Sisters Saga For fifty years the life of the settlers of the islands called The Three Sisters has passed peaceful; the descendants of those who rebelled to the Queen Ashviere, and for their rebellion were forced to flee from the Mainland, have now completely colonized the island of Wessild, and begin to turn their attention to the other two sisters, Ansaldid and Boresild; but also someone else began to be interested in the three islands. (medium level, 9 battle scenarios, 2 interlude scenarios and 1 epilogue.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
The Three Sisters Saga
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The Three Sisters Saga |
74388637.09 MiB | 6662 down 11 up |
1559493873Jun 02 2019 | it |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Eagle 11's Mappack Contains: 2p — Inland Lake V5 2p — Fertile Delta 2p — Hinterlands 2p — Lost Colony 2p — Messina Straits 2p — Weldyn Channel with Tunnel 2p — Mini - Northern Autumn 2p — Mt. Grand Houde - Alternate 4p — After the Fall - Chaos Hives 4p — Eryn Cethu Redux 4p — Hamlets + Underground 4p — Isar’s Cross + Underground 4p — Lagoon II 4p — Merging Flows 4p — Crossroads 4p — Volcano Bay 6p — Cities and Rivers 6p — Great Valley 6p — Hollow Mountain 6p — Mokena Prairie 6p — After the Fall - Volcano 8p — After the Fall - Clash |
Eagle 11's Mappack
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Eagle 11's Mappack |
472530.05 MiB | 4947 down 6 up |
1534881548Aug 21 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Galactic Empires Galactic Empires is a multiplayer sci-fi mod in which players are able to colonise planets, research futuristic technology and wage war both in space and on the ground. It includes an era with four factions, a terrain set and a series of maps. It's more or less a total conversion mod, but still uses Wesnoth's core gameplay mechanics. |
Galactic Empires
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Galactic Empires |
2325125222.17 MiB | 6571 down 4 up |
1533594308Aug 06 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Beastmen An era featuring an additional faction besides the six factions from Default Era. All Beastmen units are capable of regeneration, they have few fast moving units while the core of the army is composed of slow moving hardhitting units. This era is still under development, so please be sure to report any problems that arise. Update 1.1.2: fixed beastmen not being zombifiable. Fixed missing attack icons. Update 1.1.4: description of divine favour trait fixed. |
Default + Beastmen
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Default + Beastmen |
5446150.52 MiB | 5437 down 4 up |
1533738842Aug 08 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Armageddon 6 player FFA Brawl map where the map shrinks as lava constantly spreads(hence ARMAGEDDON), There is a center AI blocking all player paths. players can choose items from Royal Rumble and utilize teleporting runes to flank enemies. AI updated for sides 1-6 to be much more intelligent, they wont die to lava and will move to center with players and compete, mimicking human players. Map will resize at turn 6 |
Armageddon
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Armageddon |
302930.03 MiB | 3347 down 30 up |
1586981582Apr 15 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dawn of Thunder It is 1171 YW. Wesnoth rises in power and evil turns upon other targets. Follow the story of Fiannon and Naia in their desperate tries to protect the whole of Irdya. 18 scenarios, 2 talking only, unfinished. I recommend the latest version of Wesnoth, other versions may have bugs. |
Dawn of Thunder
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Dawn of Thunder |
2380613522.70 MiB | 8120 down 1 up |
1526126295May 12 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Islanders An era featuring an additional faction besides the six factions from Default Era. Islanders are fanatical humans devoted to the light, whom all went to reconquer Green Isle. This era is still under development, so please be sure to report any problems that arise. Update 1.0.1: Repaired 'Resolve' ability. Holy Spirit was not dying after attack, fixed. Update 1.0.3: They can now recruit Wose Sapling instead of Wose. description of medic and zealous traits fixed. Update 1.0.4: Added new advancements Battle Monk for Cleric, Avenger for Vindicator and Quester for Sentinel unit-lines. Added an new Zealot unit-line to their unit line-up. Update 1.0.5: XP to level and hitpoint adjustments for low levels, tweaked Battle Monk resistances so it can actually die instead soloing whole armies (lol), nerfed 'Resolve' to not take effect when the unit is poisoned and half amount(equal to unit's level instead two times) when slowed. |
Default + Islanders
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Default + Islanders |
14806431.41 MiB | 4934 down 5 up |
1534409888Aug 16 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Library Of Kratemaqht An ancient story from a time when dragons could still alter the course of human civilization on the old continent... For good or ill. |
The Library Of Kratemaqht
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The Library Of Kratemaqht |
5226652449.85 MiB | 6613 down 1 up |
1526144029May 12 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
World Conquest II Highly randomized and replayable, combat focused campaign for 1-3 players. Players and enemies can improve their armies with magic items, heroes and trainings. Includes an era with 10 factions. Campaign complete (Beta version). Scenarios can be found in Multiplayer >> Random Maps. More detailed info at website. (Expert level, 5 scenarios.) |
World Conquest II
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World Conquest II |
8586630.82 MiB | 24018 down 22 up |
1546795201Jan 06 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Eagle 11's version of Dunefolk An era featuring an additional faction besides the six factions from Default Era. This customized version of Dunefolk has many differences compared to mainline. This era is still under development, so please be sure to report any problems that arise. Update 1.0.1: Falcon unit's race was missing. Update 1.0.2: Windrider's 'Disengage' ability was not working and has been fixed. 'Aura of Balance' was not functioning correctly, fixed. Update 1.0.3: 'Rain of Arrows' now functions. |
Default + Eagle 11's version of Dunefolk
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Default + Eagle 11's version of Dunefolk |
5250220.50 MiB | 4257 down 3 up |
1526400107May 15 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Altered Era/Ruleset This is development version of ''Altera'' era It contains latest changes and additions but may also contain some extra bugs This add-on aims to redesign and enrich all aspects of multiplayer mode on random maps for variety and evenly distributed challenge from both AI and human opponents. It may be release-ready but more playtesting is desired before calling it 'v1.0'. Includes: - ''altered'' era with single-race factions and custom rules (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help in right-click menu for full list) - UI additions as part of ''altered'' era (warnings about villages lost since last turn, trait icons near units' health bars etc) - ''altered'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule - ''altered'' UI themes: one with 1.5x larger fonts, another one is redesigned default theme from BfW 1.10.7 Tested mostly in Wesnoth 1.10.7 on included ''Altered Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents. Forum topic for feedback, changelogs and detailed description: https://forums.wesnoth.org/viewtopic.php?t=44808 Supports Wesnoth 1.10.7, 1.12.6, 1.14.x and 1.16.x Add-on servers for Wesnoth 1.10 and 1.12 do not accept uploads anymore but this add-on still supports them - download it from 1.14 or 1.16 add-on server and manually copy it to ''add-ons'' folder of older Wesnoth |
Altered Era/Ruleset
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Altered Era/Ruleset |
3858382336.80 MiB | 4449 down 29 up |
1654355848Jun 04 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Age of Lords Level 4 Leaders, Level 1 recruits. |
Age of Lords
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Age of Lords |
91052598.68 MiB | 10611 down 260 up |
1631291530Sep 10 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
7 Worlds Survival Survival FFA with 7 worlds which players can teleport between freely |
7 Worlds Survival
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7 Worlds Survival |
125440.01 MiB | 15728 down 2 up |
1560296122Jun 11 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Circle of Immortalization Survival FFA in which Statues come to life Players can use items from Royal Rumble and utilize upgrade spots in the center from Orocia. Survival and FFA Modes of same map are included |
Circle of Immortalization
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Circle of Immortalization |
229050.02 MiB | 2854 down 1 up |
1526290614May 14 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Leader Magic Mod Allow the leader of each side to use a set of spells with a wide range of effects. The spells use a simple mana system to control the cooldown. Usable in both mp games and sp campaigns(in Wesnoth 1.14). |
Leader Magic Mod
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Leader Magic Mod |
340870.03 MiB | 3756 down 2 up |
1526487888May 16 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unity Magic Mod The Mod is inspired by the unity magics in the campaign Elvish Dynasty, it allows each side to choose one unity magic and use it to affect the game. SP/MP mod. |
Unity Magic Mod
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Unity Magic Mod |
189040.02 MiB | 2942 down 6 up |
1527174214May 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Recruit Replacement: Merman Fighters instead Merman Hunters If this mod is on, then Rebels can recruit Merman Fighter unit instead Merman Hunters. |
Recruit Replacement: Merman Fighters instead Merman Hunters
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Recruit Replacement: Merman Fighters instead Merman Hunters |
76990.01 MiB | 1596 down 3 up |
1535136562Aug 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Final Exam Young mage Erika must find a magic book to become a true mage. But will it really be her final exam? (4 scenarios, for beginner and WML coders) - easy to play - easy to modify - easy to learn basics of WML - easy to translate Ported to 1.14 by Xara. |
The Final Exam
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The Final Exam |
678260.06 MiB | 3199 down 1 up |
1526402642May 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way. This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. 4 Scenarios. 0.6 - added two, :p, new dungeon levels and a little bit of storyline, as well as some fixes and funny descriptions. 0.61 - added some options, when you jump to a new level, added cheat mode and additional dialogues, design improvements |
Dungeons of Wesnoth
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Dungeons of Wesnoth |
13855551.32 MiB | 6013 down 3 up |
1589299862May 12 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Strange Legacy - RPG Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space. This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. 1.071 smaller bugfixes concerning helpmenu and loner ability 1.072 bugfixes concerning version 11.7 compatibility 1.08 leaner code of helpmenu, selloption consumables, improved advanced randomdungeons and encounters, heal wound temple option will heal wounded stats, recipes added, seasons added, marketreset repaired) 1.09 smaller bugfixes: fixed several bugs and replacing unnecessary macros for better performance, glas and sand prices repaired, goldgain when ending turn repaired, swampcity added, ratmissions changed, added bridgebuilding mission, added 16 unique mercs, Swampcity Scenario, Infinite Dungeons with Random Places of Interest, higher effect of the level on the game difficulty 1.091 infinite turns in infinite dungeons, tavern upgrade changed, challenges added, randomsummonscroll added, slight text changes, indenting, halos added for loot and points of interest, changes to treasurehunting and randomloot 1.092 repaired: shipencounter bug, sewerage bug, randomspawn id, enemyspellcasting, changes: drunk can be healed by sleeping and by temple curing wounds, added: sage which can identify flask, new graphics for elementals, demon, orcorcunits, spells, added new units: toads from era of magic, Fatalblade, Deathblade, Medusa 1.093 repaired: several bugfixes, changes: cheaper ingredients and improved crafting macro, slight balancing changes, scattered images different obstacles in dungeons and more places of interest, new monsters: mummies,snakes,flies,panther, new consumeables: movementpotions,attackpotions, different new skills requiring exhaustion 1.100 repaired: several bugfixes (last reported see bugfixes), improved cutscences and music, overlay for hero unit (equipped armors,weapons will show - thanks dugi for the better approach), additional storymissions with really hard quests, added consumables: full mana potion, stamina potion, greaterwarhorn, added ability to destroy walls with picks and bombs, added wisp that can have 11 levels and unlocks up to 10 different spells in infinite dungeons, new spells added: Stonebridge, Gap, Earthshaker, Swampcreation, Entrap, Flyswarm, abilities: smash,rangedshot,wound,whirlwind,cripple,netattack 1.101 repaired: several bugfixes, text changes and balancing issues, dynamic market has less effect and it is again a little easier to trade, the level does no longer effect of enemies in an encounter has this caused still winable, but annyoing battles 1.102 repaired: elvenspells in elvencity, capturing towns works again, new spell woodcreation added 1.103 repaired: all transformspell related bugs, swampdungeon and randomdungeon ship bug, boxmission bugs, added: throwaway all goods of a type button 1.104 repaired: several smaller bugs, modified shipupgrades and battles 1.105 new bardspells, changed crafting, changed trading prices, new monsters, repaired: several bugs in all parts of the game 1.1051 repaired stamina related bugs with bards and pickpocket ability, text changes, dogs, price balancing to improve crafting, food and consumables 1.1052 repaired ship menu 1.1053 repaired infinite dungeon issues, improved code and behaviour, grammar fixes 1.11 repaired crafting issues, random dungeon fix, balancing issues, slight performance improvement, new missions and elements 1.12 repaired several issues, balancing, price changes, new elements such as units, negative states, placesofinterest, improvement of cities and maps 1.13 repaired: boarded encounter, armorspecials, pocket thiefing without stamina, projectile animation enemy spellcasting new features: wolffaction, portraits for john and wolf faction, spellcasting 1.13.1 repaired: ranged special, ranged damage, treasure hunting, increased scholar income 1.13.2 repaired: goods mission, bareskin, treasure after encounter, added enemies with hitchance, eliminated moving carts and objects, added magic and marksman attack specials 1.14 bugfixes: global events, famegain, market-balancing, camping, textcorrection added: citywalls, icons and portraits, equip units, unlimited numeric inventory, buildingworkers, additional dungeons events, faction system 1.14.1 bugfixes: dark wisp and wicked wisps will now spawn, darkwood and volcano will now increase in level, number of equipment (rings,amulet,helmet,boots), furniture will now be useable and some furniture can be crafted 1.14.2 bugfixes: reputationgain saurians repaired, added explaintextes to delivering, put reputations into the status, repaired book of crafting 1.14.3 bugfixes: equip/unequip torch will no longer cause problems, repaired orphan options, levelup equipment works now (basic magic) 1.14.4 bugfixes: wispbuying, ghostarmor, ellipse, desk, macro for factiondelivery, upgraded factiondelivery, added factions orcs, khalifate, nomads, game reacts on reputation and fame 1.15.1 bugfixes: damagegain + several others, overworked factions, added RPG difficulty, overworked faction ambushes, added dark temples and options for darksiders, added 5 different chooseable randomevents + chanceincrease... 1.15.2 bugfixes: herorpg changes, leftweapon, double spell bug, waterbased encounters, cast spells will now work on fields again, traps will show and work again. 1.15.3 bugfixes: avoid/damageup armorspecial, scmitar/rapier/armor overlays, new races/heroclasses, new equipment, overworked herographics, overworked inventory hide/show equipment, randomnpcs and randomattacker, castle 1.15.4 bugfixes: repaired various bugs, wording corrections, balancing, increased mission rewards, blood altar, new skills, new missions, infinite dungeon changes: new factions/traps/random encounters based on dungeon ... 1.15.5 bugfixes: Infinite Dungeons lockpick and shovel problem, you can no longer equip a npc two times, strange legacy amla - wardog repair, reduced goldincome by pickpocket and singing, added books and thief/bardequipment 1.15.51 bugfix: repaired fishingground naga catcher spawn 1.15.6 multiple buy, vampirecity and castle scenarios, bugfixes such as becharm, see complete list in the forum 1.15.7 bugfixes, weapons special changes, manageable village, graphic changes, race/class based upgrades 1.16 bank and treasure vault, temple fix, reduced selling prices for consumables 1.16.1 bug fix concering sandcave, corrected some minor typo 1.16.2 seasons, weather effect, three new scenarios and global events, duels, more/upgraded randomevents, npc equipable weapons, complete list in the forum 1.16.2.1 several fixes 1.16.2.2 several fixes 1.16.3 many bugfixes, several new features such as escorts, assassinationmissions, balancing, encounter changes 1.16.3.1 bugfixes, added randompotion effect 1.16.3.2 bugfixes 1.16.4 bugfixes for version 1.14, mapchanges with new terrainelements, overworked randomdungeon with different sizes and new typesofinterest 1.16.5 bugfixed achievements, changed the achievement picture 1.16.5.1 fixed treasurehunt, fixed duel, improved duel 1.16.5.2 fixed transformations, fixed merman/guards, wording corrections/changes, new class paladin and new female hero 1.16.5.4 fixed spellprojectile bug and some minor issues, craft own weapons and create own spells, alchemy and mining skill, collect materials from worldmap 1.16.6 updated performance, improved helpmenu, crafting customizable bows, armors and equipment, new monsternests and scavenging, experience for actions, overworked graphics, halloween content 1.16.6.1 you can place pumpkins via right click, fixed all problems with error messages, wording and portrait correction 1.16.6.2 repaired random dungeons, hindered random missions and nests to be spawned on cities, credited Mik3art 1.16.6.3 bugfixes 1.16.6.4 bugfixes, create unique Summon Spells, added the ascension as random event, drop wintertrees on snow, winter effects more areas and cities, improved movement 1.16.7 bug and glitchfixes, bargaining update, sell/buy all changes, armies, townupgrades, skill spells, sea encounter changes 1.16.7.1 bugfixes reported by Stahlrohr 1.16.7.2 bugfixes / changes pickpocket and thiefguild quest 1.16.7.3 fixed Mr. Caufield Bug (extrastrikes by equipment now work as intended) 1.16.7.4 fixed several wordings and smaller bugs, added bank-robber scenario 1.16.8 added: mounts, disguises, decorations, third sewer level with infinite exploration, fixed + improved infinite dungeons 1.16.9 repaired glitches in overlay, church, overworked miracles, added new mounts, halloween ends, areatraps, randomtraps 1.16.9.1 added Twilight gods, balancing, bugfixes 1.16.9.2 increased performance, RPG Mode Difficulty, simplified trade, prod + global event changes, added hidden temples 1.16.10 less source code, sounds integrated, city markets, faction diplomacy, new spells and equipment, archaelogy, various improvements 1.16.11 bugfixes, illusion and haircuts, new drawbacks for rpg and difficulties 1.16.12 fixed broken saved games in 1.15. BoW version 1.16.13 many fixes such as haggling and carousing, new spells, recipes, carvan concept and balancing changes 1.16.14 basic fixes, new options for wildlifeskills, monsternest spawn on every worldmap, season changes for all worldmaps 1.16.15 increased number of overlays, fixed several bugs, some 1.15 related bugs, various changes for translation, german translation 1.16.16 fixes, improved options as vampire, poison weapons, crafting changes |
Strange Legacy - RPG
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Strange Legacy - RPG |
5011743447.80 MiB | 13752 down 28 up |
1637098003Nov 16 2021 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Epic music Epic Music: Contains several epic soundtracks, that can be found in the so called Open Bundle: http://open.commonly.cc/ . |
Epic music
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Epic music |
1654656715.78 MiB | 2422 down 1 up |
1526417650May 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trapped - Fight for Freedom This a short, replayable RPG about a streetkid trapped in an underground arena for illegal bloodsport. It contains various rpg elements, different endings and different descriptions, skills, equipable weapons, armors, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. Each difficulty reprents a unique character with different endings, different dialogues and abilities. 1.12 fixed free movement for and teleport for Thief and Footpad, repaired extra income skill |
Trapped - Fight for Freedom
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Trapped - Fight for Freedom |
32024143.05 MiB | 3891 down 2 up |
1533491579Aug 05 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Strange Legacy - Trader Sounds Strange Legacy Sounds: The sound files for Strange Legacy can be found here. These are selfmade sounds and storyelements, which can increase the game experience. But they are optional. |
Strange Legacy - Trader Sounds
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Strange Legacy - Trader Sounds |
15547311.48 MiB | 1622 down 1 up |
1526418010May 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Five Fates Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character. You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units. Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells. Cheat Mode, Tutorial and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something! Right! I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu. Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one being of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment. Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. 0.242 Small Bugfix: Repaired Maps within the Banditcamp and Monsternest 0.99 A big jump, but the story and development of Five Fates will finally come to an end: bugfixes,enemy spellcasting,randomgenerated dungeons in 6 different side mission, new powerful enemies, negative stats, new items with the opportunity to use items on allies, two additional endings (bossfight and worldconquer), new equipment with specials and abilites, improved worldmap and encounters 1.00 Bugfixes: enchanted spell concept that will now work with animations and fires last breath events, repaired picturepathes - dwarvish machine, Path to Trader replaced (required Trader to be installed), bandage repaired, enemy will just attack your side with spells 1.01 Bugfixes and Performance Upgrade: Repaired Skillpath of Bowmaid, Repaired Pictures, Reduced Save File Size 1.02 Bugfixes: Portal Animation added, fixed scavenger bug which blocked the airship entrance, world conquer image and text changes, manaconsumption of arrowrain and other massiveeffectspells fixed 1.03 Bugfixes: Randomdungeon macro upgraded, Harmspell1 Spells have been repaired, Added Ford to the Worldmap. 1.04 Bugfix: repaired Detect Hidden spell in the hope of getting rid of save game corruptions, thanks to herlaziness 1.05 Ported to 12.0, small changes to make it work, there might be issues with graphics 1.06 Ported to 14.1, added tutorial and hints, smaller text corrections repaired graphics 1.07 Ported to 14.1, smaller grammar and wording changes, improved portrait graphics and decisions 1.08 various bugfixes, added smaller skilltree option for smaller devices, repaired random dungeons |
Five Fates
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Five Fates |
1310648012.50 MiB | 7115 down 4 up |
1540047984Oct 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epical Epical is a Science Fiction / Cyberpunk Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. It features two fully animated factions. |
Epical
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Epical |
52810105.04 MiB | 4746 down 2 up |
1527427031May 27 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero. Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win. |
Wild Peasants vs Devouring Corpses
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Wild Peasants vs Devouring Corpses |
7454210.71 MiB | 3261 down 1 up |
1526419731May 15 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Halflings An era featuring an additional faction besides the six factions from Default Era. Halflings faction is abundant in skirmisher units, yet are composed of weak low level units, whom have to be made good use of leadership in order to have a chance of level up. This era is still under development, so please be sure to report any problems that arise. |
Default + Halflings
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Default + Halflings |
4803200.46 MiB | 4261 down 1 up |
1526476541May 16 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Vision Blinded Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves. You fight with Elfes against Dwarves, Orcs, Humans and Undead. Later in the campaign you can recruit Trolls, Humans and Woses. 14 scenarios total. 1 of them is dialogue only. You can find (or share your) replays of this campaign here: https://wiki.wesnoth.org/Player_UMC_Replays#A_Vision_Blinded |
A Vision Blinded
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A Vision Blinded |
43898374.19 MiB | 11356 down 26 up |
1610804984Jan 16 2021 | fr, ja, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Battlechest ALPHA RELEASE 1. Wesnoth multiplayer deathmatch, refined. Join the rogue mages of the northlands in a series of grueling, tactical maps, featuring unique objective sets, and rotating climates and terrain. |
Battlechest
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Battlechest |
291970.03 MiB | 2670 down 1 up |
1526491655May 16 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Loyalists Tweaks: Heavy Infantry unit-line changes When this mod is on Shock Trooper and Iron Mauler gain the 'Shock' weapon special from EI campaign on their flail attacks. Iron Mauler also gains an secondary shield slam attack that can apply slow. |
Loyalists Tweaks: Heavy Infantry unit-line changes
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Loyalists Tweaks: Heavy Infantry unit-line changes |
79950.01 MiB | 3477 down 2 up |
1535136431Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Artifact Mod This mod allow each player to create one artifact for units to equip per scenario. Available in SP/MP games. |
Artifact Mod
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Artifact Mod |
128500.01 MiB | 9731 down 2 up |
1526636626May 18 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Irdya Dragon This is a forked version of a standard fire dragon in desire for better appearance. For now it is ONLY a tech demo using resources from Library of Kratemaqht. Showing how nice it would be if someone would like to work on it. It is needed only if campaign uses it or you are an UMC creator. More information available in ABOUT.txt file in add-on folder. |
Irdya Dragon
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Irdya Dragon |
50315394.80 MiB | 14232 down 1 up |
1526584662May 17 2018 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
Ooze Mini Campaign You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain! Awesome RPG campaign. Note: This is a port, saves from previous version of a game will not work. |
Ooze Mini Campaign
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Ooze Mini Campaign |
16321521.56 MiB | 6032 down 2 up |
1526851289May 20 2018 | cs, it, ja, pl, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elvish Dynasty RPG You are the new sovereign of an elvish kingdom. Lead your people to glory! This is a true RPG campaign, most excellent sequel of awesome Ooze Mini Campaign. |
Elvish Dynasty RPG
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Elvish Dynasty RPG |
16477121.57 MiB | 13412 down 4 up |
1609379709Dec 31 2020 | ja, pl |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Map Pack by EnergiaX Maps ready to playing: * 4p - Modified Isar's Blasphemy (Survival) with Artifacts * Go to middle * 2p - Easy or not * UFO_Attack -------------Changelog---------------- ### version 2.0.0 ### - map UFO_Attack - new artifacts - little corrections map Easy or not ### version 1.5.0 ### - map 2p - Easy or not ### version 1.0.7 ### - artifacts have description change map Go to middle: - add label wave, defeted - require_scenario ### version 1.0.0 ### - map Go to middle - fixed steam error ### version 0.5.0 ### - map 4p - Modified Isar's Blasphemy (Survival) with Artifacts - map 3p - Save The World - not complete - makros artifacts, teleporting ### --- ### --- ### |
Survival Map Pack by EnergiaX
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Survival Map Pack by EnergiaX |
492310.05 MiB | 3314 down 18 up |
1528472762Jun 08 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Image Overlay Mod This mod allow you to mark your important units with an image overlay. |
Image Overlay Mod
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Image Overlay Mod |
77980.01 MiB | 1786 down 1 up |
1526643064May 18 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Slider Mod This mod allows you to use sliders to put on universal adjustments on the HP/damage/MP/Exp of the AI and human sides respectively. Available in SP Campaigns as well as in MP games. |
Slider Mod
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Slider Mod |
80030.01 MiB | 2372 down 4 up |
1527958054Jun 02 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Healer XP Mod When this mod is on, any Healer unit gains 1 exp per usage of healing ability. Curing an unit of its poison does not earn xp. Has been only tested with default healing. Note: there is an major flaw in the form of should two or more healers be adjacent to one injured unit incorrectly both or all healers will get the +1xp. |
Healer XP Mod
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Healer XP Mod |
80250.01 MiB | 8932 down 2 up |
1535136422Aug 24 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level) |
Forward They Cried
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Forward They Cried |
299100.03 MiB | 4145 down 3 up |
1619719157Apr 29 2021 | pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Operation Flight of the Pelicans As Borduria falls into chaos, and threatens the stability of its neighbour and hereditary enemy, Syldavia, the governments of both countries decide to join their forces, but the obstacles to this unthinkable alliance are many: the corruption in the Bordurian government, the doubts of the Syldavian public opinion and... the fact that the Syldavian infantry is much more experienced in parade than war. This campaign is mainly composed of modern warfare skirmishes (~20 v 20 units) with a few bigger battles (~40 v 40 units). The recruiting and game mechanics differ from regular wesnoth. Difficulty: expert because of the inhabitual features, but globally unbalanced. Note: the campaign is not complete yet. |
Operation Flight of the Pelicans
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Operation Flight of the Pelicans |
33925563.24 MiB | 2762 down 5 up |
1556377389Apr 27 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
War of Legends This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 15 factions: Loyalists, Orcish Union, Aragwaithi, Southerners, Elementals, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Minotaurs, Knalgan Alliance, Dunefolk and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. |
War of Legends
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War of Legends |
91517838.73 MiB | 18733 down 3 up |
1613396646Feb 15 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Experimental Dunefolk Balance Mod Modification to units for balancing purpose, as discussed in the forum. |
Experimental Dunefolk Balance Mod
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Experimental Dunefolk Balance Mod |
85900.01 MiB | 1611 down 1 up |
1527018107May 22 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Loyalist Tweaks: Bowman unit-line tweaks. This mod contains several options that do something related to Bowman units when checked on, here is a listing of contained options. - add Fire Arrows: Adds secondary 'fire arrow' attacks for Bowman, Longbowman, Master Bowman(and Grandmaster Bowman) if enabled. - enable Grandmaster Bowman: Allows an level 4 advancement for Master Bowman unit. - Marksman post lvl3: Master Bowman(and Grandmaster Bowman) gain 'Marksman' special on their ranged attacks. - Ranger enable: Allows Longbowman to level into Rangers. - Ambush for Ranger: Ranger units gain 'Ambush' ability. - Neutral Rangers: Changes alignment of Ranger into neutral from chaotic. All options are default on, but feel free to mix and match to your heart's content. |
Loyalist Tweaks: Bowman unit-line tweaks.
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Loyalist Tweaks: Bowman unit-line tweaks. |
693820.07 MiB | 3577 down 3 up |
1535136441Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Nocturnal Bats Vampire Bats gain 'Nocturnal' weapon-special on their attacks. 'Nocturnal' ensures they gain/suffer 50% from chaotic/lawful daytime. |
Nocturnal Bats
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Nocturnal Bats |
76840.01 MiB | 1913 down 2 up |
1535136449Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Limited Vision This modification can be used to limit the line of sight of all units during an mp match, to better make use of fog of war mechanic. Using it against the AI is senseless as the cheating bastard knows the map anyways. Can be set to see just the adjacent hex, or in a radius over 3, or over 5 hexes around the units. |
Limited Vision
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Limited Vision |
78990.01 MiB | 1380 down 2 up |
1535135914Aug 24 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Extra GE Scenarios Extra scenarios for Galactic Empires |
Extra GE Scenarios
Forum topic
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Extra GE Scenarios |
96750.01 MiB | 1716 down 4 up |
1527179278May 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Clash of Heroes A 4p Last Man Standing PvP scenario where four parties composed of four heroes each fight to death for an ancient treasure. By PapaSmurfReloaded. |
Clash of Heroes
Forum topic
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Clash of Heroes |
183420.02 MiB | 2711 down 43 up |
1582814197Feb 27 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Raajal An Arch Mage with the power of resurrection seeks a new apprentice. (20 story and 7 gameplay scenarios) This campaign features puzzles and some non-standard mechanics. Ported from Wesnoth 1.4 |
Raajal
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Raajal |
14964211.43 MiB | 4059 down 1 up |
1527333759May 26 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Fiery Birth (Drake Campaign) A scholar of the Great Academy journeys to the land of the Drakes to discover their secret origins. This is a campaign designed to give players experience in the Drake/Saurian faction. The first level is a bonus level with a fire dragon. 9 scenarios. |
A Fiery Birth (Drake Campaign)
Forum topic
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A Fiery Birth (Drake Campaign) |
11043841.05 MiB | 23199 down 4 up |
1541886864Nov 10 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
modified default era Adjusted default era |
modified default era
Download
modified default era |
378130.04 MiB | 1513 down 7 up |
1535274449Aug 26 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
A Tale of Two Brothers English Sound Pack This is the English Voice Pack for the Tale of Two Brothers [+voice] campaign. The Tale of Two Brothers [+voice] MUST be installed also. This pack adds voice acting for all the story text in the Tale of Two Brothers campaign. NEW RELEASE!! The New Version now includes ALL the character dialgoue and story text voice acted thanks to max_torch,theuncertainman,heindal,The_Gnat NOTE: There is a small bug if you hit Skip in the story intro it will still play the audio. |
A Tale of Two Brothers English Sound Pack
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A Tale of Two Brothers English Sound Pack |
2899699427.65 MiB | 3683 down 4 up |
1532732788Jul 27 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
UMC_Terrain_Pack Is not my, but my maps they use it. Can not see information about the author that's why it adds from the previous wesnoth version. |
UMC_Terrain_Pack
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UMC_Terrain_Pack |
1737738716.57 MiB | 7196 down 1 up |
1527438636May 27 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Extra Recruits for Default Era factions This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in addition to the faction's recruit list. Works for all eras which include the default factions. - Loyalists: Young Ogre, Merman Hunter, Thief - Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter - Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian - Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug - Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman - Dunefolk: Genie By default all options are ON, however feel free to mix and match to your heart's content. |
Extra Recruits for Default Era factions
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Extra Recruits for Default Era factions |
14119251.35 MiB | 9425 down 6 up |
1535135753Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Extra Advancements for Default Era units This addon contains several options, that when enabled provide an additional unit-type for existing mainline units leveling into. - General -> Grand Marshal: General can continue leveling into Grand Marshal. - Horseman -> Black Knight: Horseman can level into Black Knight, which has an impact attack with 'Shock' weapon-special on it. - Grand Knight -> Horse Lord: Grand Knight can level into Horse Lord. - Lancer -> Heavy Lancer: Lancer can level into Heavy Lancer. - Pikeman -> Executioner: Pikeman can level into an additional unit type, the Executioner. Its chaotic alignment and has an weapon special that deals more damage as the opponent gets wounded. - Pikeman -> Sentry: Pikeman can level into an additional unit type, the Sentry. The Sentry is an heavily armored, slow moving unit with 'Steadfast' ability, armed with an glaive. - Swordsman -> Champion: Swordsman can level into an additional unit type, the Champion. The Champion is heavily armored, slow moving unit with 'Cleave' weapon special on its only melee attack. That special allows it to hit two more units that are adjacent to both self and target. - Swordsman -> Crusader: Swordsman can level into an additional unit type, the Crusader. The Crusader is armed with Arcane damage holy sword, just like its cousin the Paladin unit. - Iron Mauler -> Siege Trooper: Iron Mauler can continue leveling into Siege Trooper. - Merman Hoplite -> Merman Phalanx: Merman Hoplite can continue leveling into Merman Phalanx. - Merman Hunter -> Merman Pearldiver: Merman Hunter can level into an additional unit type, the Merman Pearldiver. The Merman Pearldiver has impact damage ranged attack. - Ogre -> Great Ogre: Ogre can level into Great Ogre. - Falcon -> Great Falcon: Falcon can continue leveling into Great Falcon. - Elvish High Lord -> Elvish Great Lord: Elvish High Lord can continue leveling into Elvish Great Lord. The Elvish Great Lord has an enchanted sword besides the stat increases. - Elvish Marshal -> Elvish High Marshal: Elvish Marshal can continue leveling into Elvish High Marshal. - Elvish Scout -> Elvish Bow Rider: Elvish Scout can level into an additional unit type, the Elvish Bow Rider which functions like an Horse Archer. - Ancient Wose -> Archaic Wose: Ancient Wose can level into Archaic Wose. - Orcish Grunt -> Orcish Plunderer: Orcish Grunt can level into an additional unit type, the Orcish Plunderer, which is armed with an secondary torch attack like the Goblin Pillager. - Orcish Grunt -> Orcish Guard: Orcish Grunt can level into an additional unit type, the Orcish Guard, which is armed with an halberd, capable of dealing blade and pierce damage. - Orcish Slayer -> Orcish Nightblade -> Orcish Kingslayer: Orcish Slayer can continue leveling into Orcish Nightblade and then into Orcish Kingslayer. - Orcish Slurbow -> Orcish Repeater: Orcish Slurbow can continue leveling into Orcish Repeater. - Orcish Warlord -> Orcish Overlord: Orcish Warlord can continue leveling into Orcish Overlord. - Troll Rockloober -> Troll Boulderthrower: Troll Rocklobber can continue leveing into Troll Boulderthrower. The Troll Boulderthrower gains 'slow' special on its ranged attack. - Troll Warrior -> Troll Warlord: Troll Warrior can continue leveling into Troll Warlord. - Goblin Impaler -> Goblin Spearmaster: Goblin Impaler can level into Goblin Spearmaster, which has one more javelin strike at range. - Goblin Pillager -> Goblin Raider: Goblin Pillager can level into Goblin Raider. - Naga Myrmidon -> Naga Centurion: Naga Myrmidon can continue leveling into Naga Centurion. - Dwarvish Berserker -> Dwarvish Ormserker: Dwarvish Berserker can continue leveling into Dwarvish Ormserker. - Dwarvish Lord -> Dwarvish High Lord: Dwarvish Lord can continue leveling into Dwarvish High Lord. - Dwarvish Scout -> Dwarvish Mountaineer: Dwarvish Scout can level into an additional unit type, the Dwarvish Mountaineer, which has entangling net attack at range. - Dwarvish Sentinel -> Dwarvish Protector: Dwarvish Sentinel can continue leveling into Dwarvish Protector. - Dwarvish Steelclad -> Dwarvish Centurion: Dwarvish Steelclad can level into an additional unit type, the Dwarvish Centurion, which have 'Dauntless' ability, doubling their resistances during the offensive. - Dwarvish Thunderer -> Dwarvish Gunslinger: Dwarvish Thunderer can level into an additional unit type, the Dwarvish Gunslinger. Dwarvish Gunslingers have an weaker attack but can fire twice instead only once. - Dwarvish Dragonguard -> Dwarvish Skyhunter: Dwarvish Dragonguard can continue leveling into Dwarvish Skyhunter. - Gryphon Master -> Sky Lord: Gryphon Rider can continue leveling into Sky Lord. - Highwayman -> Brigand: Highwayman can level into Brigand. - Assassin -> Royal Assassin: Assassin can level into Royal Assassin. - Dark Sorcerer -> Dread Lich: Dark Sorcerer can level into an additional unit type, the Dread Lich. The Dread Lich has ghost-like properties and can 'drain heal' the adjacent undead. - Draug -> Wight: Draug can continue leveling into Wight. - Deathblade -> Slitherblade: Deathblade can continue leveling into Slitherblade. The Slitherblade has 'Cleave' weapon special on its only melee attack. That special allows it to hit two more units that are adjacent to both self and target. - Lich -> Ancient Lich: Lich can continue leveling into Ancient Lich. - Necromancer -> Arch Necromancer: Necromancer can continue leveling to Arch Necromancer. - Nightgaunt -> Horror: Nightgaunt can continue leveling into Horror. Horror has 'terrify' ability, which reduces damage of enemy units allaround it. - Spectre -> Phantom: Spectre can continue leveling into Phantom. - Skeleton -> Death Squire -> Death Knight -> Death Baron: Adds an additional advancement line for the Skeleton. This new line acts as an leadership unit for the undead. - Dread Bat -> Doom Bat: Dread Bat can continue leveling into Doom Bat. - Soulless -> Fallen: Soulless can continue leveling into Fallen. - Drake Blademaster -> Drake Kensai: Drake Blademaster can continue leveling into Drake Kensai. - Drake Enforcer -> Drake Conqueror: Drake Enforcer can continue leveling into Drake Conqueror. - Drake Fighter -> Sword Drake -> Drake Swordmaster: Adds an second advancement line for the Drake Fighter. The Sword Drake prefers wearing armor and striking with few precise blows using it's sword. - Drake Glider -> Drake Adventurer -> Drake Wanderer: Adds an second advancement line for the Drake Glider. The Drake Adventurer is armed with an torch, can fight well in caves and during the night. - Inferno Drake -> Armageddon Drake: Inferno Drake can continue leveling into Armageddon Drake. - Drake Warden -> Drake Keeper: Drake Warden can continue leveling into Drake Keeper. - Saurian Oracle -> Saurian Prophet: Saurian Oracle can continue leveing into Saurian Prophet. The Saurian Prophet is an unit capable of draining the experience of its opponents. - Saurian Soothsayer -> Saurian Bonecaster: Saurian Soothsayer can continue leveing into Saurian Bonecaster. The Saurian Bonecaster has drain on its ranged attack in addition. By default all options are ON, however feel free to mix and match to your heart's content. |
Extra Advancements for Default Era units
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Extra Advancements for Default Era units |
22964272.19 MiB | 17394 down 7 up |
1536326839Sep 07 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Rebels Tweaks: Elvish Archer unit-line changes When this mod is on Elvish Marksman and Elvish Sharpshooter gain secondary 'ice arrow' attacks. On Elvish Sharpshooter 'Marksman' special gets replaced with 'Precision' which is 'atleast 80% cth on offense'. |
Rebels Tweaks: Elvish Archer unit-line changes
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Rebels Tweaks: Elvish Archer unit-line changes |
168810.02 MiB | 3130 down 2 up |
1535136671Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Lich Traits Fix When a Lich levels from a Dark Sorcerer it will not retain any traits it previously had from before entering unlife. |
Lich Traits Fix
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Lich Traits Fix |
75890.01 MiB | 2045 down 2 up |
1535136401Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Recruit Replacement: Genies instead Falcons If this mod is on, then mainline Dunefolk can recruit Genies instead Falcons. The Genie is an liminal alignment, lvl1 flying unit with 'elemental' trait, that has blade melee and magical ranged attack of type cold, that is 2mp slower than Falcon. At lvl2 gains Marksman on melee. |
Recruit Replacement: Genies instead Falcons
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Recruit Replacement: Genies instead Falcons |
568760.05 MiB | 1734 down 2 up |
1535136076Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Undead Tweaks: Skeleton Archer unit-line changes When this mod is on Skeleton Archer can level into 2 units, Soul Shooter and Bone Shooter. Soul Shooter has secondary arcane arrow attack and can level into Banebow which gains 'drains' special on that arcane arrow attack. Bone Shooter gets altered to have impact damage ranged with pierce damage melee. |
Undead Tweaks: Skeleton Archer unit-line changes
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Undead Tweaks: Skeleton Archer unit-line changes |
753050.07 MiB | 2852 down 2 up |
1535136374Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Undead Tweaks: Ghoul unit-line changes When this mod is on Ghoul gains 'Feeding' ability at lvl1, Ghast and Necrophage gain secondary Bite attack with 'devours' special, which heals upon killing an living unit. Ghast retains 'claws' attack and gains 'infects' special on it, which poisons the target in a special way such that it can die from poisoning, and should it die results in a Walking Corpse under infecter's command. Also adds an level 4 Abomination advancement for Ghast. |
Undead Tweaks: Ghoul unit-line changes
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Undead Tweaks: Ghoul unit-line changes |
239780.02 MiB | 3059 down 3 up |
1535136384Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
AMLA Mod This mod allows you to customize the default AMLA of your units. |
AMLA Mod
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AMLA Mod |
79000.01 MiB | 6580 down 4 up |
1527695826May 30 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Four Moons An era with four working factions and one in testing based on the nations of a world created by the author L.Shelby. Art by the same. |
Era of Four Moons
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Era of Four Moons |
20047001.91 MiB | 6474 down 3 up |
1527950554Jun 02 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Salt Wars A short easy campaign for the Era of Four Moons. |
Salt Wars
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Salt Wars |
354260.03 MiB | 3068 down 1 up |
1527677905May 30 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
add creature pack Campaign preparation support unit resource collection. Animals and monster units are packaged in one package. |
add creature pack
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add creature pack |
101754919.70 MiB | 12811 down 8 up |
1553745396Mar 28 2019 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Castle of evil spirit There is a crumbling castle abandoned long ago. Rumor says that a evil spirits appears in the castle and eats the soul of the approaching person. (not balanced) |
Castle of evil spirit
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Castle of evil spirit |
2040455619.46 MiB | 5408 down 39 up |
1568714823Sep 17 2019 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Panther Lord An Era of Four Moon campaign complete at 12 combat scenarios in length. Expert Level. An outcast of your people for your unusual companion you find yourself called back into their service to fight off imperialist encroachment. |
Panther Lord
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Panther Lord |
7341460.70 MiB | 3420 down 1 up |
1527695072May 30 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Rebels Tweaks: Elvish Magicians This mod contains few options that do something related to Elvish magic-user units when checked on, here is a listing of contained options. - Arcane Shields: Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Elvish Lord, Elvish High Lord(and Elvish Overlord if you have it) gain 'arcane shield' ability. Arcane shield absorbs damage equal to the unit's level, how it really functions is unit heals for amount equal to its level after suffering damage. - Enchanting mechanic: Elvish Enchantress(Mermaid Enchantress too) and Elvish Sylph(Mermaid Siren too) gain 'enchants' ability. Units adjacent to an unit with 'enchants' ability will gain 'enchanted' weapon-special on their melee attacks until the end of turn, 'enchanted' weapon-special ensures they have atleast 50% chance to hit. This does not function for units which already had an chance to hit modifying special on their melee attacks(magical, marksman, etc.). Elvish and Mermaid Enchantress gain this special on their melee attack(inherent). - Treewalking: Elvish Shyde gains 'treewalk' ability, allowing her to teleport between any two great tree tiles on the map. |
Rebels Tweaks: Elvish Magicians
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Rebels Tweaks: Elvish Magicians |
95730.01 MiB | 3540 down 2 up |
1535136548Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Undead Tweaks: Sorcerers Changes This mod contains few options that do something related to Undead magic-user units when checked on, here is a listing of contained options. - Darkening: Lich and Ancient Lich gain 'darkens' ability. 'Darkens' ability functions as polar opposite to illuminates. - Undead Healing: Necromancer(and Arch Necromancer) gain 'heals undead +6' ability. Its a special healing ability working only for undead units. |
Undead Tweaks: Sorcerers Changes
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Undead Tweaks: Sorcerers Changes |
545300.05 MiB | 3190 down 2 up |
1535136364Aug 24 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sepulchre of Elran Elran was the first King of the Lintair Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What will they find inside? (Intermediate Level) |
Sepulchre of Elran
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Sepulchre of Elran |
869060.08 MiB | 3471 down 1 up |
1527846393Jun 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Half Civ This is more advanced version of Q CIV era. This is s PLAYABLE and nearly BUG FREE, BUT yet unfinished version. A lot more things will be added later. Units are produced inside villages. It takes few turns to produce. Buildings are procuded inside villages same way as units. Some unit have ranged attacks and can shoot over multiple hexes. Units become weaker if wounded... You research new units and economical improvements.. You may adjust research speed in settings. 3 Random Map Generators where you can choose Islands, Continents or Crazy FFA map. There is a realistic small world map for 6 players included (Made by my kind great friend Choicerer), There is also small Europe map for UP TO 9 players included. Now also tiny Europe map for up to 7 players for quicker game. But you can play this era on almost any map, Isar Cross or whatever else. By default you start with no villages on map and 3 settlers to build your own villages, but you may change some things in settings. Have fun! 0.5.6 Added option to progressively increase requirements for research. Now if you choose experimental progressive research then it will be harder and harder to research more advanced technologies, so it will very likely never happen to research as fast as 1 tech per turn if you have huge research potential. 0.5.5.1 After thinking a lot, I decided to change interrupting improvements even further to completely avoid abusing it, - interrupting improvement will cancel 1 turn of their completion if settlers used any movepoints before starting to work on improvement. In other words - if settlers started improvement with full unused movepoints then it will complete part of it if you interrupt the improvement next turn, otherwise if you cancel/interrupt improvement there will be NO WORK DONE to that hex. 0.5.5 Unwanted improvements behavior fixed, - interrupting improvements cancels 1 turn of their completion if settlers had no moves left when he started building improvement. Castle improvement is now built same way as roads, irrigation and mines, takes 3 turns to complete, costs 0 gold. 0.5.4.3 Bug fixed: units didnt see surroundings on disembark from ship, they were keeping old ship vision. 0.5.4.2 Bug fixed: AI ranged attacks happen on lowest health unit first. 0.5.4.1 Objectives show new AI income settings. 0.5.4 Slightly improved AI. Some minor bugs fixed. New default options for AI extra income, more logical, with ability to make adjustments. 0.5.3 Slightly improved AI. New right click option to disallow units to turn into ships when they move into water. 0.5.2.1 Bug fixed: interrupting building roads could cause bug with roads completing on other hex together with irrigation or mines even though you never started building roads there. 0.5.2 Added mirror Random maps for 2 players duel 1v1 (enable it in hosting options). Bug fixed: city was requiring same amount of growth to grow after capturing (reported by mmmax). Included link of research tree by Toti83 in objectives. Some default settings changed, some other minor changes or bug fixes possible. 0.5.1.2 Light Bowman looking like Bowman bug fixed. 0.5.1.1 Some Viking Europe bug fixed. 0.5.1 Light Bowman added between archer and bowman. Medium bow will require researching bronze too. AI characters will have maximum of 60% bows in their recruits (looks like 100% is a bad idea for AI). New experimental Viking Europe scenario added for fun, idea by Darkhorse, slightly perverted by me, later will include complete Darkhorse map when he is finished improving it. 0.5.0 Sleep healing, ambush healing and fortify healing will give 20% hitpoints increase instead of 8 hitpoints. Villages will still only heal 8 so to benefit from extra healing need to put unit to sleep (which only provides healing if no enemies adjacent and if unit hasnt moved this turn). Total will still be limited to 20%, even when sleep is used together with village healing. 0.4.1 Bug fixed: could build neverending amount of same buildings in same city if chosen not to go to city when its complete. 0.4.0 When settlers or building is produced, or city gain population there will be an option to go inside the city. Replays from server now wont have any messages appearing every turn and ranged attacks will be dehighlighted after use, so watching replays should be much more enjoyable now. 0.3.0 Roads near cities give +1 trade, takes 2 turns to construct. Labels with info on what irrigation, mine and road gives. Bug fixed: improvements completed when city is already destroyed could lead to unpredictable bugs. Mines need 2 turns instead of 3 to complete. 0.2.1 Bug fixed: unit and construction production selection was showing more turns to produce than what was really needed. Bug fixed: tavern was giving 2 production, but was supposed to be growth. Bug fixed: upgraded unit can not attack same turn after upgrade. Description fixed: heavy infantry are not stone age but rather Renaissance. 0.2.0 Settlers can now do irrigation and mines. Constructions give more bonuses and are quicker to produce. 0.1.0 Building constructions is now possible inside cities. Peasants were removed, settlers will have their functions (plus irrigation and mines in later versions, currently not available). Technology tree was adjusted accordingly, very few base income techs left, players supposed to get income from constructions and from growing their cities. It should work fine but I wouldnt be suprized if there are lots of bugs. Sorry. 0.0.2.9.9.4 Made AI potentially smarter for ranged attacks. 0.0.2.9.9.3 Added options for random start positions with specified distance. Added scores for most productive empire. Castle gives 80% defense instead of 70% (never seen castle built anyway, so will test if anyone ever does it). Advanced menu can be used while not your turn, with some more features like show hex bonuses and droid undroid computer sides for host control. 0.0.2.9.9.2 Different way of calculating army experience score bug fixed. 0.0.2.9.9.1 Computer players have real life historical leader names for more fun... 0.0.2.9.9 Added options to automatically droid players who's king dies (default), alternatively a player can continue playing without king or last option is to revive the king with 1hp in one of remaining cities. 0.0.2.9.8 Different way of calculating army experience score (bugged). 0.0.2.9.7 Bug fixed: research was saying spare science gold returned back, but was not showing amount. Bug fixed: king name stays the same after upgrade of era and king. 0.0.2.9.6 AI randomly gets research character in beginning of game, he may spend extra gold on units or all on research, or a mix.. Tested on 30 extra gold, 25 turns, was fine, AI was losing, later AI might become too powerful if on full research but need testing. Kings damage reduced starting from first upgrade. They strong enough since they tend to level more than other units. 0.0.2.9.5 RANGED UNITS ARE NOW WEAKER! Balance was tested with basic units, for example 8 slingers can still beat 8 clubman if they attack first. AI doesnt spend gold to buy production if 1 turn left to complete. AI ships will attack enemy ships better. 0.0.2.9.4 Optimised the AI speed of thinking how to move ranged units. Lua error fixed, the problem was when one of leaders was dead, was showing error in line 7 and it was all about removing fog around villages of dead side. 0.0.2.9.3 Critical bug fixed in AI character behavior. Important AI behavior with recruiting ships fixed too. Whole update is about a lot of AI bahavior improvement. 0.0.2.9.2 Production Menu was showing wrong information, it was showing unit production progress instead of city growth progress. 0.0.2.9.1 Colors fixed for city labels for unusual colors like sand, forest, pink, gold etc.. 0.0.2.9 Bug Fixed allowing enemies to unload ships with right-click. Bug Fixed units could heal sleep after moved or attacked. Bug Fixed showing neutral villages unfogged to all sides. Bug Fixed showing hex info labels to not show on off map border tiles like x=0 etc.. Fixed permanent labels being removed by own settlers deselection. Added players scores for most experienced military. 0.0.2.8 Fixed lua error appearing when trying to build village too close to other village. New just constructed ships will try to appear inside village first, if it is occupied then they will appear on adjacent unoccupied water and if its all occupied, then wherever else possible. New menu to delete bugged resource labels with right click menu. Some minor AI settlers behavior bug fixed. 0.0.2.7 Units complete message, not visible to observers. Some unnoticable for players optimization code changes. Production menu is more advanced now, it shows instant complete price and growth city progress. Ships transporting units can now disembark units on water adjacent to land to perform marine attacks. Land units in water will lose all resistances against ships and will become vulnerable. Ships inside village lose all their resistance against land units. Ships inside village heal 10 hp and they can not sleep or full heal so its more or less the only way to heal them apart from resting 2 hp. 0.0.2.6 Bug fixed: can name villages now, it will work. 0.0.2.5 Added Manage Production menu, where you can control production of all villages from 1 menu. 0.0.2.4 Some bugs fixed: King unit keeps name, all damage and hitpoints bonuses after upgrade of era, and if he was inside ship then he remains inside ship. Also minor Bugs fixed with village labels, with hex information labels. If side has no gold then villages production is stopped. Possibly other minor changes or bug fixes that I dont remember. 0.0.2.3 Castles give 70% defense to non mounted units. Scores improved a bit. Graphical bugs for unit moves costs fixed.. Maybe something else I forgot to mention. 0.0.2.2 Transport ships dont have zone of control. When you turn into transport you lose all moves. Some scores changes. 0.0.2.1 Some bugs fixed: ships dont reveal boarded units for enemies. Upgrading units costs 7x times more than before and they will lose moves after upgrade. Income is more correct and now villages dont support any free units. Some other things fixed possibly I dont remember what it was. 0.0.2 There are now 2 separate ship types, warships and transport. Transport ships work like previously in Q Civ, units that move on water become ships, but now with less hitpoints and no attacks. Warships can attack and level up, but can only be produced inside villages adjacent to water, like normal units. AI is quite stupid with ships production for now. 0.0.1.1 Fixed labels for real world maps.. Any player please help and report bugs that you will find during your game to forum: https://forums.wesnoth.org/viewtopic.php?f=8&t=48071 Please specify that report or idea is for Half Civ, because forum above is for Q Civ, but I will share them both there for now.. |
Half Civ
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Half Civ |
1170950.11 MiB | 2874 down 47 up |
1564438043Jul 29 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Birth_of_a_Lich The life story of the dreaded lich Malifor,his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge _(Intermediate level, 14 scenarios) |
Birth_of_a_Lich
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Birth_of_a_Lich |
40221373.84 MiB | 9247 down 3 up |
1628007028Aug 03 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Tale of Two Brothers [+voices] The Tale of Two Brothers modified to allow voice acting. YOU MUST ALSO DOWNLOAD A VOICE PACK THIS ALONE DOES NOT INCLUDE THE VOICE ACTING. NEW RELEASE! This scenario is now complete! It features voice acting for all the characters and story text! |
The Tale of Two Brothers [+voices]
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The Tale of Two Brothers [+voices] |
50780784.84 MiB | 5043 down 3 up |
1532732368Jul 27 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Gobowars Gobowars is a multiplayer campaign designed for 2 players made by jb. Maintained for 1.12 by ellyk. The objective is simple: go through 7 scenarios fighting A LOT of ennemies. |
Gobowars
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Gobowars |
269840.03 MiB | 4809 down 1 up |
1527917654Jun 02 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Swamp Witch Curse A farie tale for the Era of Four Moons, complete at 9 scenarios long. Protect a cursed princess as she works her way through a small adventure. |
Swamp Witch Curse
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Swamp Witch Curse |
487150.05 MiB | 3110 down 1 up |
1527950571Jun 02 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
UREpic Era Three cyberpunk factions taken from the campaign epical, animated with portraits. While the police (government) has strong, but expensive mechanical units, the syndicate uses stealth tactics, drones as well as strong infantry units. Free has the best variety of troops, as well as units with strong unique, but unreliable attacks. As this is my first faction, please help me with balancing and feedback. Thanks. |
UREpic Era
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UREpic Era |
44366554.23 MiB | 1555 down 1 up |
1528035236Jun 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Bank (MP/SP mod) NOTE: the XP Bank SP has been deleted from the add-on server after the 1.4.0 update, since both mods have been merged into this one Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above. Changelog: 1.4.3 Release fixed the mod not working 1.4.2 Release fixed a 1.14-related bug, and added compatibility for an upcoming mod of mine 1.4.1 Release fixed the advancement filter menu appearing after the advancement selection menu on 1.13 1.4.0 Release fixed a huge bug in the 1.13 version of the addon, merged the MP/SP version of the mod for 1.13 1.3.2 Release the xp bank menu won't show up on a unit if there are at least 2 enemy units next to him/her. This way the ability should be a bit less abusable. 1.3.1 Release made the advancement filter toggling option only affect the side of the player toggling it, and not everyone (why haven't i added that before?!) 1.3.0 Release added an 'advancement filtering' option in 'XP Bank' menu. If this option is enabled, then if a unit levels up normally (without using the 'Withdraw' option) then the player whose unit it is gets option whether to let the unit level up, or deposit all it's exp. this can help prevent exp accidentally being wasted on something unwanted, and prevent the need to constantly deposit from all units. NOTE: you will still see the advancement choosing option before this option appears, but it only matters if you decide not to deposit exp from the unit. 1.2.3 Release raised the maximum xp head-start to 100 1.2.2 Release in mp campaigns, the exp will no longer reset at the start of a non-first scenario 1.2.1 Release when sending exp to someone, only the sender, and the reciever will see the message about it 1.2.0 Release added a 'Send XP' option (rightclick menu on allied leaders) hopefully this will enable more teamwork 1.1.1 Release gave the xp bank menu a portrait (it's the tomb guardian from DM). 'Deposit All' option now uses a repeated version of the sound used by the 'Deposit from this unit' menu. the 'invalid WML' message hopefully shouldn't pop up anymore 1.1.0 added the 'Deposit All' option 1.0.0 Release the initial release |
XP Bank (MP/SP mod)
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XP Bank (MP/SP mod) |
117300.01 MiB | 5331 down 2 up |
1540829310Oct 29 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Eternal Era This era combines 4 (and more to come) factions I'have worked on over the last year. Skeletons, Fallen (inspired by Nazgûls), Vikings, Centaurs. 100 + new units, 100 + custom weapon protraits and 3 of 4 factions have portraits too. 30+ new abilities/weapon specials, but borrows also some ablities from EoMa, RE and more. |
Eternal Era
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Eternal Era |
1409640113.44 MiB | 2740 down 9 up |
1539474598Oct 13 2018 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Invasion from the Unknown Music This add-on is a resource package providing music for the Invasion from the Unknown campaign. It is NOT intended for installation without the campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
Invasion from the Unknown Music
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Invasion from the Unknown Music |
1665661415.88 MiB | 22122 down 4 up |
1597641759Aug 17 2020 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Invasion from the Unknown Long after the Fall, the last forest elves on the Great Continent are forced to abandon their secluded home and forge an unprecedented alliance in hopes of retaliating against the great evil that has befallen Irdya. But even then, they will require more than one ancient power to aid them in their quest... (Intermediate level, 24 scenarios.) Although not strictly required, players are advised to become familiar with the stories, characters, and historical events presented in Descent into Darkness and Under the Burning Suns before playing this campaign. Requires Wesnoth 1.14.3 or later (on 1.14.x), or Wesnoth 1.15.12 or later (on 1.15.x). NOTE: Support for Wesnoth 1.15.x is experimental, and you MUST report all issues in the campaign’s discussion thread. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹https://r.wesnoth.org/t43309› • Feedback thread: ‹https://r.wesnoth.org/t43307› |
Invasion from the Unknown
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Invasion from the Unknown |
90477768.63 MiB | 23080 down 15 up |
1633466454Oct 05 2021 | ru, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Revolution Four brothers attempt to escape slavery but end up leading the rebels in the 2nd civil war of Wesnoth. Not yet finshed. If you find any problems please email me at caleb.elkevizth@gmail.com *note* Dying Slaves turn back into Slaves once at full health. Recent updates : Massive changes to story, this now fits in with the official Wesnoth timeline; Fixed tons bugs in the first 4 scenarios thanks to white_haired_uncle |
Revolution
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Revolution |
1697070.16 MiB | 3010 down 5 up |
1539441680Oct 13 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Rising Underworld A series of raids on Wesnoth's Eastern flank is frighteningly reminiscent of the Eastern Invasion. This time, however, Wesnoth cannot hope to withstand the undead invasion alone, so the new king, Reginald, embarks on a desperate quest to gather allies. As Lich Lord Malidron said himself, the Underworld is Rising... - Intermediate level, 20 scenarios. Complete but imperfectly balanced--all feedback welcome on the Wesnoth forums. Author's note: I wrote most of this campaign while I was fairly young, so the story is pretty cliche, yet self-aggrandizing. Plenty of the scenarios are creative and fun, though, so I would still recommend giving it a play-through. |
The Rising Underworld
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The Rising Underworld |
20261031.93 MiB | 4117 down 5 up |
1564443350Jul 29 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Armory Mod Sort through your units' weapons, re-distributing them freely! Arm your swordsman with a javelin, or capture an enemy's battle-axe so your dark adept can defend herself. A complete weapon inventory system that works with all default factions, and many add-on units as well. Works in both multiplayer and campaigns--just right-click a unit to get started! Note: pairs well with 'Unitmarker modification' by Paulomat4, which can help you keep track of which units have which extra weapons. Please report bugs or suggest features at the website linked below. |
Armory Mod
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Armory Mod |
298070.03 MiB | 11479 down 4 up |
1563764783Jul 22 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Obscured Folklore Era WIP This era has more units and more races. A more in depth look into the world of Wesnoth. Bring back older versions to the updated wesnoth that brings back memories. It also includes different attack types! |
Obscured Folklore Era
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Obscured Folklore Era |
3128315529.83 MiB | 3043 down 12 up |
1544211781Dec 07 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The 7 Seasons Multiplayer campaign for 2 players through a beautiful scenery - 7 Scenarios. |
The 7 Seasons
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The 7 Seasons |
189660.02 MiB | 5199 down 3 up |
1593276526Jun 27 2020 | de, pt |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Inky's Quest The Cuttlefish Campaign Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players. (Beginner level, 12 scenarios) |
Inky's Quest
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Inky's Quest |
40252293.84 MiB | 5407 down 9 up |
1633967935Oct 11 2021 | cs, de, ja, ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Unitmarker modification This is a modification for single- and multiplayer Wesnoth that can be toggled on & off. It adds a right-click menu item that lets you label units you might consider special with different kinds of overlays. Always recognise your important units! Loyal units, hero units, and leaders get different sets of overlays. For suggestions, overlay submissions or bug reports please contact the forum topic. |
Unitmarker modification
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Unitmarker modification |
219100.02 MiB | 2916 down 2 up |
1528924279Jun 13 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Goblin Football If you are either a football or BfW enthusiast, this add-on will be perfect for you. |
Goblin Football
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Goblin Football |
125380.01 MiB | 1358 down 2 up |
1529157361Jun 16 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Ageless Resources Resources (images) used by Ageless Era |
Ageless Resources
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Ageless Resources |
5694608254.31 MiB | 54765 down 3 up |
1568646788Sep 16 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Ladder Mate A Mirror Mate and a Wesnoth version checker 2 in 1. Tells you if your ladder game is a mirror and if enemy is using an older wesnoth version that allows him to potentially cheat by seeing your recruits in statistics. The statistics bug was fixed in 1.14.3 so all versions below are not recommended for ladder games. Allows you to setup options to protect from save-reload cheat. Where enemy can look your recruits in another wesnoth window by reloading the same game. UNFORTUNATELY currently i found easy way to break it. You may request an update where save-reload would be protected until both or one of the players agree to it. For example one of the players would like to save, he would then disable protection, but you would receive message that protection was removed for player x, he wanted to be able to save game now. For now there is the error message of autosave, not sure if I can get rid of it. |
Ladder Mate
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Ladder Mate |
96130.01 MiB | 1395 down 3 up |
1530111776Jun 27 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epic Between the Tides The epic of a small community of Nereids, that had to become much stronger to survive the terrible threat that the western winds brought them, in the form of a small fleet with red and white sails. (medium level, 11 battle scenarios and 2 interlude scenarios.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
Epic Between the Tides
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Epic Between the Tides |
50330794.80 MiB | 5008 down 12 up |
1559493472Jun 02 2019 | it |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Murky Weathercast A modified version of Dark Forecast. |
Murky Weathercast
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Murky Weathercast |
354460.03 MiB | 1282 down 23 up |
1531655986Jul 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Rebirth in Nature A one-character RPG campaign (hack-slash style). Rebirth in Nature: Follow the voyage of Aucrin, one of the Naart, in a quest to recover his people from many hostile lands, where every living being is in constant struggle, surrounded by permanent war and without long-lasting safety. |
Rebirth in Nature
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Rebirth in Nature |
22511832.15 MiB | 5834 down 11 up |
1592444987Jun 18 2020 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Mirror Schedule Images This addon includes mirrored default time of day images that will then be used instead of default ones. It is created as workaround for https://github.com/wesnoth/wesnoth/issues/1905 and images are mirrored with mogrify -flop. |
Mirror Schedule Images
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Mirror Schedule Images |
3229280.31 MiB | 895 down 3 up |
1546460361Jan 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Revenge of Kumakatok As you fight savage Quenoth elves, they curse you in the name of a dark diety they began worshipping long ago. The ancient diety has been awoken and you must save your people. (Novice level, 3 scenarios.) |
Revenge of Kumakatok
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Revenge of Kumakatok |
52799135.04 MiB | 3180 down 4 up |
1530694453Jul 04 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Battle for the Contrabass Clarinet A King goes on a long journey to be able to find his one prized possession: The Contrabass Clarinet. Focuses on unusual maps with some intersting hints and battles. Novice level, 2 scenarios. |
The Battle for the Contrabass Clarinet
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The Battle for the Contrabass Clarinet |
63435626.05 MiB | 2735 down 1 up |
1530217834Jun 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Hive Mind All the drakes have linked together into a hive mind in an effort to accelerate their evolution. You have learned about this, and after a long journey to the hive, you are ready to destroy the hive mind, but what will it take? Not focused on killing enemy leaders. (Novice level, 2 scenarios.) |
Hive Mind
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Hive Mind |
111170.01 MiB | 3505 down 4 up |
1530306367Jun 29 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Invasion of the Undead Undead invade the land of your home, and you find they ravage neighboring lands as well. Find the necromancer behind this and put an end to him. Novice level, 5 scenarios. |
Invasion of the Undead
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Invasion of the Undead |
179750.02 MiB | 3914 down 3 up |
1530389557Jun 30 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Grafted Era A set of stand-alone factions designed to be used together with the Default Era, bundled in a single Era. By default, matches between the non-Default factions are disabled. Includes a setting to exclude any unwanted factions from use. Currently contains these factions: Nightmares of Meloen Halflings Darklands |
Grafted Era
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Grafted Era |
60393015.76 MiB | 1727 down 3 up |
1530283444Jun 29 2018 | de, fr, it, pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Revenge of the Five Five very different heroes, well, soon-to-be heroes, are brought together by Fate. They have all been hurt by the Necro-Twins, and after they meet they go together to seek their revenge. Focuses on chill gameplay. Novice level, 4 scenarios. |
Revenge of the Five
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Revenge of the Five |
8748540.83 MiB | 3601 down 2 up |
1530228120Jun 28 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Tiny maps 1.6-1.10 Pack of tiny maps for your fun. Now with more maps for 3 and more players. And 3 board games (Chess, Chinese Checkers and Hupo). |
Tiny maps 1.6-1.10
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Tiny maps 1.6-1.10 |
134620.01 MiB | 1335 down 1 up |
1530381410Jun 30 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Sojournings of Grog Campaign describing what happens to Grog after UTBS. (21 scenarios, of which 18 are playable and 3 are dialogue only). Installation of UMC Music Pack is not mandatory, but recommended. |
The Sojournings of Grog
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The Sojournings of Grog |
1142966710.90 MiB | 5546 down 2 up |
1610377170Jan 11 2021 | it, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Bob's RPG Era A multiplayer RPG era in which players are given numerous novel ways to customise and develop their character. You can choose your character's class, race, traits and portrait - as well as boosting stats with special abilities and perks. You can also adopt various stances to temporarily tweak your unit. In addition, there is an inventory system allowing you use or give items, drink potions and equip weapons. Meanwhile, talents allow you to make medicinal balms, sharpen weapons, rouse allies, concoct potions, conjure creatures, tame animals, set traps or pickpocket gold from your team-mates. The era is designed to be used on any multiplayer scenario, especially RPGs and survivals. |
Bob's RPG Era
Forum topic
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Bob's RPG Era |
78306607.47 MiB | 8442 down 4 up |
1586119100Apr 05 2020 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Fall Of Trent A co-operative multiplayer RPG scenario for five players. Compatible with Bob's RPG Era. The five generals of Trent flee their home after Orcish raiders breach the walls of the city. Seeking the safety of Castle Falcon in the south, they soon find themselves embarking on an epic quest to restore their honour and avenge the people of Trent. |
The Fall Of Trent
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The Fall Of Trent |
350840.03 MiB | 3003 down 3 up |
1586119145Apr 05 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Labyrinth Of Champions A co-operative multiplayer RPG scenario with shops, traps, riddles and lots of monsters. Compatible with Bob's RPG Era. Every year Lord Hullon offers untold riches to any who can survive his famed dungeon. Five heros set forth to discover what perilous traps and fearsome beasts lie in store for them inside the labyrinth. |
Labyrinth Of Champions
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Labyrinth Of Champions |
383090.04 MiB | 4869 down 1 up |
1530672057Jul 04 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Into The Underworld A co-operative multiplayer RPG scenario with random encounters and custom units. Compatible with Bob's RPG Era. Players must escort a royal agent on a quest to find Gregor Tanto, the mysterious Dwarven magician who was ousted from the magehood for reasons unknown. The king believes this strange hermit may be able to stem the tide of blood that threatens to drown the kingdom. What begins as a simple fetch-quest turns into an epic and desperate journey into exotic lands and undiscovered realms. |
Into The Underworld
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Into The Underworld |
7458870.71 MiB | 3702 down 2 up |
1593349857Jun 28 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Kraken A co-operative multiplayer RPG scenario which pits a team of heroes against a succession of different foes and factions. Use Bob's RPG Era for special features. The giant Kraken, once a protecter of the sea, has awoken from centuries of slumber in a furious rage. Causing rifts in the the ocean floor, the mighty beast has ravaged the land with deadly tsunamis. As great heroes, you've been summoned to save the continent by Lord Everwood of the Eastern Elves. There is only one way to restore peace to the land. Made by Bob_The_Mighty and jb with help from Rhuvaen, zookeeper and Mythological. |
The Kraken
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The Kraken |
443900.04 MiB | 3465 down 1 up |
1530672078Jul 04 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Young Khan (Dunefolk campaign set in 673 YW. 10 of 17 planned combat scenarios done, 2 exposition-only scenarios) Survive the near-destruction of your tribe and lead it to unprecedented greatness. |
The Young Khan
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The Young Khan |
23227302.22 MiB | 3156 down 4 up |
1560262396Jun 11 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Royal Rumble Royal Rumble maps. Includes 6p ffa and 8p tournament scenarios. Includes content from SpoOkyMagician, Frezycus, norbert |
Royal Rumble
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Royal Rumble |
490410.05 MiB | 1608 down 3 up |
1532072959Jul 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Wrath of the Lich Lords For centuries the Lich Lords of the Old Continent were ignoring their southern neighbors, but now they decided to launch a full-scale invasion on Dunefolk territory. Can you save Dunefolk from unrelenting doom? 10 scenarios (including 1 dialog-only) out of 17 planned. |
Wrath of the Lich Lords
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Wrath of the Lich Lords |
13703661.31 MiB | 3872 down 6 up |
1538829640Oct 06 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Shuffle Without Color Change Shuffle Without Color change. Created by enclave. When sides get shuffled the colors sequence is still the same, red, blue, green, purp etc. Have fun! Next version may have option to keep selected color order. |
Shuffle Without Color Change
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Shuffle Without Color Change |
76720.01 MiB | 971 down 1 up |
1531079802Jul 08 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Rough Life A young thief dreams of greatness and finds himself plunged into an unwitting adventure that takes him far from home and all he knew. |
A Rough Life
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A Rough Life |
53619175.11 MiB | 11717 down 2 up |
1531588152Jul 14 2018 | it, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Laterlife A modified version of Afterlife. |
Laterlife
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Laterlife |
432250.04 MiB | 7127 down 58 up |
1541685865Nov 08 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Alien Invasion Survival Co-op A co-op survival scenario where you fight off an alien invasion of severely increasing intensity. Goal currently is to survive until turn 24. I intend to make an alternate ending where you can enter the space ship and begin an even harder battle to take the space ship, and then possibly even a third map where you invade the aliens home planet.But for now, enjoy this unrelenting challenge of alien onslaught! |
Alien Invasion Survival Co-op
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Alien Invasion Survival Co-op |
8374460.80 MiB | 5768 down 1 up |
1531969636Jul 19 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Lich Terror Hi guys, it's pawles22 here! We're slowly making progress with this campaign, so stay tuned for more! :) Horian is a sergeant in a town of Wolfstead. The once peaceful town is attacked by massive undead armies and nobody can figure out where are they coming from. Will Horian save his hometown from undead monsters' attacks? We value any feedback! Thanks to anyone who wants to share their opinion with us! :) If you encounter any errors or problems, please let us know on the Wesnoth Forums! (Intermediate level, 4 scenarios) ---What's new in 0.2.0--- - added two new playable scenarios! - after campaign completion the game should now award a proper wreath/laurel - added macros for bigmap and journey - small changes, mostly in the first scenario (such as slight changes in gold and/or income for both sides, additional dialogues etc.) |
Lich Terror
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Lich Terror |
31222622.98 MiB | 2846 down 3 up |
1554798408Apr 09 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Way of Dragon The story is about how to become a dragon, when depends on it fate of the world ... |
Way of Dragon
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Way of Dragon |
2347666122.39 MiB | 5189 down 2 up |
1540145241Oct 21 2018 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Strategic Map Terrain Pack This provides a set of terrains that provide an aesthetic similar to the mainline campaign story maps. They could be used for generating such maps, for scenarios portraying large-scale conflicts across an entire country, or as a "world map" for an RPG-style non-linear campaign. Note that there are no castle or keep terrains included, as the scale is too large to readily represent this as multiple tiles. |
Strategic Map Terrain Pack
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Strategic Map Terrain Pack |
6655000.63 MiB | 1618 down 1 up |
1532813688Jul 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The White Troll The tale of a Troll Whelp, born white and with extraordinary magical powers, rejected by his clan, adopted by elves, desired by a ruthless human commander. Intermediate level, 8 scenarios. |
The White Troll
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The White Troll |
9652610.92 MiB | 4307 down 1 up |
1532870602Jul 29 2018 | it_IT, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Home A huge invasion of Orcs is flooding the land. The Humans are caught off guard. When the trouble arrives at a peaceful valley near Raevengal, Ruben and his friends must flee. Will they find a way to stop the Orcs? 18/24 scenarios finished so far. Some balancing may be needed. I'd be happy about every volunteer who wants to test this campaign. |
The Home
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The Home |
774140.07 MiB | 2703 down 14 up |
1566457506Aug 22 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Music Civil war has broken out in the orchestra, and the sections are battling for supremacy! Factions are: Strings, Brass, Woodwind and Percussion. Probably not balanced. |
Era of Music
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Era of Music |
40570463.87 MiB | 1494 down 2 up |
1532919974Jul 30 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Purger of Evil The world is full of those who wish for nothing but themselves. Those who have a great lust of power, worship, and fear. When Lieutenant James D. Archer of the Everglade Army finds himself driven deep into a conspiracy of 'World Domination,' it becomes his responsibility and his alone to stop it. A campaign that takes you all over the world, including Wesnoth. Requires the UMC terrain pack (It's under GNU GPL, right? So I do have a right to use it!) and the Purger of Evil Music add-on, which contains several music clips from the UMC music books and will contain some of my own custom composed music in the future. Eight out of an unknown number of scenarios complete, with one dialogue only scenario. Update 0.1.8.5: Fixed a glitch in scenario 7-2. |
Purger of Evil
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Purger of Evil |
1476980.14 MiB | 2961 down 15 up |
1534978541Aug 22 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Purger of Evil Music Music needed for the singleplayer campaign Purger of Evil. Contains music from UMC music books 1-4 and 6-8 as well as West's Chronicles 1-2. Good thing they're all under GNU GPL! In the future, new music from other GNU GPL music packs may be added, as well as a few soundtracks composed by myself. I won't be posting on the music forum, though, since Purger of Evil is a merely casual campaign requiring merely casual music. I'll keep it orchestral, though. So yeah, no forum post. Use Purger of Evil post to comment on stuff about the campaign, and speaking of Purger of Evil, it has a dependency on this resource. Update 0.0.2: Icon data is now a URI. |
Purger of Evil Music
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Purger of Evil Music |
9028791886.11 MiB | 3340 down 2 up |
1534537485Aug 17 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Voyage of a Drake: an RPG Once there was a small village called Raplice. It was an ordinary village, full of ordinary people with ordinary lives. But when Voadar's life suddenly turned upside down, the young drake was forced to explore the community, unearth its hairy secrets, and rally the citizens to set things right. Voyage of a Drake is a Wesnoth RPG unlike any other. Instead of focusing on collecting items or leveling skill trees, this campaign is about interacting with complicated NPCs and completing puzzles, mini-games, and boss fights. Come prepared for a few hours of unique gameplay and rich, abundant dialog. All feedback welcome on the forums. |
Voyage of a Drake: an RPG
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Voyage of a Drake: an RPG |
35634393.40 MiB | 4453 down 9 up |
1564446774Jul 30 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Mirror Faction Same faction for all teams. (But different Leader.) * Works fast on huge Eras (e.g. Ageless) * Manual choice is preferred over random. * Works on maps with AI players (mirroring human sides takes preference) * Works with multiple sides on each team |
Mirror Faction
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Mirror Faction |
105160.01 MiB | 1100 down 16 up |
1567453505Sep 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Underdog Orcish campaigh, medium lenght (10 playable scenarios). Intermediate difficulty. Needs playtesting. Artwork is also missing. Rise from the rabble, destroy the ones who mistreaded you and show the world how much do you worth. Lead those who were overlooked and neglected to victory and triumph over the strong. |
The Underdog
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The Underdog |
32658333.11 MiB | 2315 down 2 up |
1533381914Aug 04 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
PlatinumRealm MP Era An era created to extend the capabilities of the default game, adding many units to form a customized gameplay. It features unique faction leaders for each faction, that cannot be advanced into - and cannot advance themselves. |
PlatinumRealm MP Era
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PlatinumRealm MP Era |
88599548.45 MiB | 1364 down 17 up |
1555751618Apr 20 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Soul Crystals: Leader Revival When you start a game, the mod replaces your leader with a unit-recruiting Soul Crystal. Your former leader becomes a loyal hero. (Optional: He gets demoted down a level, too.) When your hero dies, if your soul crystal has at least 61 HP (customizable), your hero will be revived, otherwise, your crystal will die and you will lose. Special thanks to Pentarctagon for WML assistance. |
Soul Crystals: Leader Revival
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Soul Crystals: Leader Revival |
2457980.23 MiB | 1313 down 1 up |
1533414792Aug 04 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Black Cross of Aleron Dark forces are stirring in the land of Sharnough. An elvish school for druids on the isle of Aleron comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? (mild spoilers for first scenario may follow) In The Black Cross of Aleron, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the land of Sharnough from disaster. |
The Black Cross of Aleron
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The Black Cross of Aleron |
25031522.39 MiB | 4349 down 4 up |
1535240002Aug 25 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Akladian Music This is a resource package, containing music for the campaign A New Order. |
Akladian Music
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Akladian Music |
5061060948.27 MiB | 25988 down 1 up |
1533430085Aug 05 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A New Order The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe? |
A New Order
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A New Order |
3429255732.70 MiB | 20726 down 4 up |
1633998971Oct 12 2021 | ca, cs, da, de, es, fr, hu, it, pl, ru, sv, tr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Prisoners of Fate Co-op scenario about a group of prisoners who decided to rise up against an evil king. Mostly finished, may need some balancing. update 0.1.3: Humans, dwarves and elves now recruit a turn later. Base income of elves is slightly reduced. Slightly reduced the gold boost for the orcs. Now one of the guards around the orc castle is an archer instead of troll. Fixed a bug where the turns ran out earlier than expected due to a custom event. update 0.1.2: Small changes to village positions and type. Now the gold of AI opponents is set on specific turns, to avoid them accumulating it. Their base income is lowered. The human king will recruit a turn later. The pace of the game should now be closer to a series of 1v1 conflicts rather than fighting the whole map at the same time. update 0.1.1: Players now start with the same number of units, raised the prison guard's income slightly. The human and dwarf kings now recruit a few turns later than before. Rebalanced the gold boost for elf, orc and saurian. Raised the max turn limit to 78. Now the difficulty of the game should be somewhat more uniform. |
Prisoners of Fate
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Prisoners of Fate |
147800.01 MiB | 1467 down 4 up |
1534428230Aug 16 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default Plus era - Eagle 11's MP factions combined This addon provides an additional era that allows you to play as any of my factions alongside the default era. Requires those to be installed as dependency: Default + Beastmen Default + Eagle 11's version of Dunefolk Default + Nomads Default + Goblins Default + Halflings Default + Islanders Default + Outlaws Default + Saurians |
Default Plus era - Eagle 11's MP factions combined
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Default Plus era - Eagle 11's MP factions combined |
78260.01 MiB | 3050 down 4 up |
1534335926Aug 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Exploration of Life and Death For people who like mages and sages and such. Incomplete, but currently has 8 playable scenarios. |
Exploration of Life and Death
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Exploration of Life and Death |
16021321.53 MiB | 3298 down 7 up |
1535121157Aug 24 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Nomads An era featuring an additional faction besides the six factions from Default Era. Nomads are peoples of the southern sands just like the Dunefolk, but they are an independent group. This era is still under development, so please be sure to report any problems that arise. Update: fixed trooper's levelup to missing type. |
Default + Nomads
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Default + Nomads |
1857370.18 MiB | 3571 down 2 up |
1535029028Aug 23 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
The Altaz Mariners A non-linear two-player campaign following the swashbuckling adventures of two brothers on the open sea. Players can navigate their own path through the story - trading goods, boarding ships, solving puzzles and completing subquests. Combat ranges from RPG-style fights and squad skirmishes to full-scale battles. It can either be played as a multiplayer or a single player campaign. 35 islands to investigate, conquer and loot - many consisting of several mini scenarios or alternate endings 34 inventory items to find and use to solve puzzles and unlock subquests 30 subquests to complete - all of which are recorded in your ship's log along with clues and reminders 27 random encounters to discover as you sail the seas - including ghost ships, boarding parties and rare easter eggs 12 custom portraits made by Bear/bera especially for this campaign 10 special attacks for your leaders which improve the more you use them 9 figureheads to collect which offer a range of upgrades for your recruits 8 cutscenes with unique story art and audio narration courtesy of jb 8 followers with distinctive dialogue which can be recalled for free 8 trainers which allow your leaders and followers to acquire extra abilities 6 ship types for naval battles, from longboats and frigates to galleons with incendiary mortars 5 years since the last update and we've been tweaking it ever since 2 brothers seeking revenge for a ruthless family betrayal 1 long year spent on the prison island of Altaz |
The Altaz Mariners
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The Altaz Mariners |
2969027228.31 MiB | 8332 down 5 up |
1609807312Jan 05 2021 | fr |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Goblins An era featuring an additional faction besides the six factions from Default Era. Goblins have weak and cheap units. This era is still under development, so please be sure to report any problems that arise. |
Default + Goblins
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Default + Goblins |
6867310.65 MiB | 3941 down 1 up |
1534335938Aug 15 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Wolves' last path - Music Non-mainline music for the SP campaign 'The Wolves' last path', by skeptical_troll |
The Wolves' last path - Music
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The Wolves' last path - Music |
2255592321.51 MiB | 2701 down 1 up |
1534629959Aug 18 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Wolves' Last Path What's the secret of immortal power and glory? What does it take to become a hero, a legend, or at least a reputable man? Dysagrest has never woken up early enough in the morning to find it out, nor has his boss, a wealthy and unpredictable merchant dwarf, ever encouraged him in this direction. However, chance can forge fate just as well as the strongest will, and may surprise the unwary sailors even in the most quiet waters. The cold and harsh north is certainly not what a traveler would call calm waters, yet it is there, hundreds of miles away from any place he used to call home, that Dysagrest will have to come to terms with his past... Incomplete (10 playable scenarios) |
The Wolves' Last Path
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The Wolves' Last Path |
40275743.84 MiB | 2716 down 6 up |
1542231711Nov 14 2018 | ja |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Desert Traders Stand-alone scenario for single player. You are a governor of a Dunefolk district at the frontier, and you need to open and protect trade routes through the desert. |
Desert Traders
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Desert Traders |
590800.06 MiB | 3389 down 3 up |
1573991239Nov 17 2019 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Drake Rescue Stand-alone scenario for single player. You command a group of drakes attempting to rescue their chiefs, captured by the soldiers of Queen Asheviere. |
Drake Rescue
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Drake Rescue |
178830.02 MiB | 2618 down 3 up |
1589722134May 17 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Lotus Fields Another Isar's cross inspired map |
Lotus Fields
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Lotus Fields |
81890.01 MiB | 917 down 2 up |
1535392527Aug 27 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Napoleonic Wars 11 scenarios and a tutorial following the career of Napoleon Bonaparte. Is about 98% complete and released for beta-testing. |
Napoleonic Wars
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Napoleonic Wars |
8787139383.80 MiB | 6491 down 7 up |
1582681373Feb 26 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Lotus Fields Several 2 vs 2 maps inspired by Isar's Cross. |
Lotus Fields
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Lotus Fields |
117630.01 MiB | 1143 down 7 up |
1535815781Sep 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
World War II Era EARLY WORK IN PROGRESS, check regularly for updates!! Infantry, tanks and artillery! (and eventually planes.) Play as the United States, Soviet Union, or Germany in this World War 2 modification! Update 0.3: ENGINEERS! -Medics don't heal tanks, engineers fill that role now. -Machine guns don't slow tanks now either! -Added Concealment to anti-tank guns -temporarily removing mortars, snipers, and Tiger tanks; they'll come back later Update 0.2: United States and Soviet Union are now seperate! Forum for feedback: https://forums.wesnoth.org/viewtopic.php?f=19&t=48683. :) |
World War II Era
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World War II Era |
87373788.33 MiB | 3825 down 9 up |
1550362785Feb 17 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Alliances Mod allows players to make/break alliances with eachother. Mostly intended to be used with free-for-all (everyone against everyone) maps. The mod's menus can be accessed via rightclick options on leaders (to become allies, select an enemy leader, and choose the 'Send alliance request to this side' option, while if you want to betray your team or leave your alliance, select your leaver, and open the alliances mod menu. There's also a togglable option to send/request gold to/from other players. Changelog: 1.1.1 another attempted alliance request fix 1.1.0c updated some outdated code 1,1,0b hopefully fixed the alliance accept/decline option showing up for the player who sends the request. 1,1,0a attempted to fix (and failed) the alliance accept/decline option showing up for the player who sends the request. 1.1.0 Release -added team chat and private messages -added an 'are you sure?' question to the betrayal option. -When moving onto an ally's village, the moving unit's owner has the choice of either capturing the village, or just putting a unit there for healing. -added option to transfer village ownership to allies. 1.0.2 Release fixed a critical bug, but at the expense of introducing a new one 1.0.1 Release fixed the alliance menu revealing invisible leaders 1.0.0 Release the initial release |
Alliances Mod
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Alliances Mod |
150600.01 MiB | 5540 down 3 up |
1537518266Sep 21 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tactics Puzzles A collection of Wesnoth tactics puzzles, inspired by the ones in chess. In these puzzles, everyone is given a 100% chance to hit, and you have to achieve some goal like killing an enemy leader without losing any of your own units. In order to do that you'll have to make optimal use of hexes, leadership or illuminates, etc. Has 7 puzzles so far, will add more later! |
Tactics Puzzles
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Tactics Puzzles |
3360720.32 MiB | 2057 down 9 up |
1571881128Oct 24 2019 | it, ja |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Raginature Raginature v1.0.2 - multiplayer survival map Try to survive against the most dangerous monsters of Wesnoth! There are 3 game modes: Duel, Coop and Solo. Duel: You have to survive longer than your opponent, Coop: You have to survive with your ally until the end of the waves, Solo: You have to survive alone, but the monsters are twice fewer. For now on, you have to choose the Normal difficulty, but Hard and Insane may come later (if i have the time ^^). |
Raginature
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Raginature |
1325690.13 MiB | 2363 down 3 up |
1609252416Dec 29 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Khronos' Caves Several 1vs1 maps inspired by various other maps. |
Khronos' Caves
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Khronos' Caves |
187630.02 MiB | 1222 down 10 up |
1536870830Sep 13 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
tower defense maps Different maps for tower defense |
tower defense maps
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tower defense maps |
895680.09 MiB | 2186 down 23 up |
1574575274Nov 24 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Wesnoth Tower Defense tower defense map where you are supposed to defend a center tower from attackers |
Wesnoth Tower Defense
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Wesnoth Tower Defense |
519110.05 MiB | 2460 down 5 up |
1573366579Nov 10 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
No Turn Limit When the time is over you no longer loose, you just cannot get more xp/gold, compatible with most scenarios even if they use turn limits themselves (for example scenarios where you win when the time ends). Tested with most mainline campaigns and worldconquestII. For feedback pn me (gfgtdg) at the forum. |
No Turn Limit
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No Turn Limit |
85210.01 MiB | 2060 down 2 up |
1542466780Nov 17 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Less Random Reduce randomness by having more HP and more strikes. Poison, healing and village effect is increased as well. Game should mostly feel the same -- with a few tactics changed, however. |
Less Random
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Less Random |
95510.01 MiB | 1415 down 21 up |
1567453440Sep 02 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Invisible Enemies Can you beat SP campaigns on Nightmare without even trying hard? Think the AI is so predictable you could defeat it with your eyes closed? Now’s your chance! This mod makes all AI units invisible — like Elvish Rangers in forest and Nightgaunts at nighttime, but now it’s all units, all the time. Your allies and your own units receive no such boon. Will you prevail against the unseen danger? Wesnoth 1.14 required, 1.14.5+ recommended. GitHub: https://github.com/jostephd/wesnoth-invisible-enemies/ *This is the first version. Feedback is welcome on the forums thread!* |
Invisible Enemies
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Invisible Enemies |
80670.01 MiB | 1023 down 3 up |
1539463123Oct 13 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Eastern Europe Release 0-0-0-1 has no [multiplayer] data yet. It is a pre-alpha release: Don't expect it to be usable yet. These are maps which were crafted to support the era of XVIIth Century Eastern Europe At War. Some are invented, but most are based on historical maps of locales in eastern europe. They will work with most eras which use the Battle For Wesnoth terrain assets. |
Eastern Europe
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Eastern Europe |
257920.02 MiB | 2239 down 2 up |
1537488162Sep 21 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Independence War Fight against the world to save your people. This is a sequel to A Group in a War campaign. Intermediate to Expert level (containing very strange features). The game system is completely different from the standard of BfW. Main units in this campaign are troops which consist of multiple units. Tamanegi Jukebox addon is required. UMC Music Books (1-12) and West's Chronicles (I and II) are not required but recommended to install. |
An Independence War
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An Independence War |
5881920.56 MiB | 9574 down 19 up |
1619875771May 01 2021 | ja, pt_BR |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Wesnoth Lua Pack The idea behind the WLP is to collect bits of Lua written by various people that will help supplement the helper library and WML. |
Wesnoth Lua Pack
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Wesnoth Lua Pack |
407340.04 MiB | 1389 down 1 up |
1537731944Sep 23 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Old era Not quite ageless era, but something similar. Contains an era with several factions from the AE. |
Old era
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Old era |
743620.07 MiB | 1370 down 14 up |
1540955137Oct 31 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Beastly Tale When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends. In this campaign you will mostly control a small force of various creatures against a variety of enemies. (Intermediate level, 5 scenarios.) |
A Beastly Tale
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A Beastly Tale |
5287680.50 MiB | 28568 down 1 up |
1538098565Sep 28 2018 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Northern Village Can you save a peaceful village from certain destruction at the hands of a rampaging monster? Your forces will include fencers, cavalrymen and unusual allies. _(Intermediate level, 5 scenarios, approx. playing time 1-2 hours.) |
A Northern Village
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A Northern Village |
306540.03 MiB | 9626 down 1 up |
1538098618Sep 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Undead Incursion When undead forces enter the home of the elves it is up to a druid and her court to repel them. This short and easy adventure is set shortly after the mainline campaign An Orcish Incursion. All three scenarios are complete and balanced and I have no plans to add more, although I am happy to consider alterations based on player requests. Feedback is welcome in the Scenario and Campaign Development forum topic entitled My First Campaign - An Undead Incursion. (Novice level, 3 scenarios.) |
An Undead Incursion
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An Undead Incursion |
5551730.53 MiB | 6627 down 1 up |
1538098648Sep 28 2018 | it, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Undead Empire This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire. In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork. Gameplay takes about 3 to 4 hours. Please note: A difficulty selection is available in the »Custom Options« tab when creating the game. Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki. |
Undead Empire
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Undead Empire |
404640.04 MiB | 2963 down 12 up |
1704489517Jan 05 2024 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Dov's deep shrine Deep shrine map |
Dov's deep shrine
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Dov's deep shrine |
136300.01 MiB | 1218 down 1 up |
1539133707Oct 10 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Bloody Mod This mod causes units to sometimes bleed when hit and leave a pool of blood upon death, or other appropriate remains. By PapaSmurfReloaded. |
Bloody Mod
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Bloody Mod |
178520.02 MiB | 10720 down 7 up |
1540822147Oct 29 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
The Price of Capture Asheviere's army needs more soldiers for the war effort. A general sets up camp near your tribe. You must repell his efforts of capturing your ogres. (Intermediate Level: 2 scenarios) (2 Endings) Note: Independent from The Archives |
The Price of Capture
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The Price of Capture |
2276910.22 MiB | 1661 down 1 up |
1539997902Oct 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Home of the Undead Follow Henry and his people of undead from the summer solstice festivities to an epic adventure of defending their home. This is a humorous campaign containing custom advancements for Soulless. (Intermediate level, 12 scenarios.) This campaign is finished and tested for easy and medium difficulty. For suggestions and bug reports, please write an email to anagkai_wesnoth@keraunos.de |
Home of the Undead
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Home of the Undead |
2577620.25 MiB | 3027 down 1 up |
1540039454Oct 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
WML Guide This simple campaign can be played, but it is not really intended for that. Instead, it is intended to be studied as an example of Wesnoth Markup Language. Almost every line of code is explained in the code files themselves. To find the code, use the blue [ i ] icon on the bottom left of the Wesnoth main screen to open your add-ons folder, then open WML_Guide. The code is in _main.cfg, and three other .cfg files in the scenarios and units folders. Feel free to use this add-on as the foundation of your own campaign! |
WML Guide
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WML Guide |
3486090.33 MiB | 2331 down 6 up |
1564256925Jul 27 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Progressive Mod Progressive Mod Beta 8 Players are allowed to advance units before the game starts. Icons indicate if a unit has the ability to level up. Advancement options are listed in unit's context menu. Explore new strategies with 2nd and 3rd level units reinforcing your ranks without extra unit cost. Progressive mod also calculates extra unit statistics, allows the setting of unit advancement and marks fallen units on the map. There are many settings to adjust the mod. Try different mod settings. Play Progressive Mod against AI. Unit statistics are available on the side pane as an extra unit trait marked with the ⚔ icon. Do not mix Progressive mod with other advancement selecting mods to prevent any interference. Reset addon options if you are upgrading from Beta 4. |
Progressive Mod
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Progressive Mod |
1462290.14 MiB | 1773 down 51 up |
1634405504Oct 16 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Heir to the Throne Revised A revision of the Heir to the Throne campaign. I changed (improved, I hope) some of the dialog, characterization for protagonists, fixed plot inconsistencies, and made various other changes. Intended to give even veteran players a refreshing take on the HttT story and characters. Note that changes were made according to my subjective tastes and might not be in the direction the developers had in mind for the fully-polished HttT. |
Heir to the Throne Revised
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Heir to the Throne Revised |
1170382511.16 MiB | 4945 down 1 up |
1540854897Oct 29 2018 | |
Other Other
Add-ons which do not fit any other category. |
Ultra Super Death Gore Fest Chainsawer 3000 Battles in Wesnoth look quite nice. So nice that you might want to join them. Are you sick of these cute battles that totally lack the detracting violence of real battles? If yes, this is an add-on for you. It adds blood and gibs to most of the game's content, without any effect on game mechanics. If you don't like it, just uninstall it, its effects will vanish quickly. And maybe this should be 16+, I am not quite sure, there is no sexuality or mature content, but the graphic imagery might require it. DISCLAIMER: This work is meant to promote peace by ruining the glory of battle and showing that it is bloody business that must be avoided at any cost. |
Ultra Super Death Gore Fest Chainsawer 3000
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Ultra Super Death Gore Fest Chainsawer 3000 |
1290020.12 MiB | 1854 down 1 up |
1540856920Oct 29 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Battleground Europe WWII total conversion realism era with army, navy, and airforce. 160 dollars per gold |
Battleground Europe
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Battleground Europe |
67128566.40 MiB | 3179 down 3 up |
1540956623Oct 31 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Worms An experimental project with invertebrate animals. (5 factions, 23 units) Shuuve ('Land of Nemertean Tribes') is situated somewhere in the Dark Sea. Sometimes tribes argue who is the mightiest chief. That is how wars begin. Ringed worms rule the Infinite Lands for ages. They are simple but can fight with foreigners for their Fatherland. v 1.7 - Unit images were significantly reworked |
Era of Worms
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Era of Worms |
307460.03 MiB | 1408 down 11 up |
1541707432Nov 08 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Scenario with robots You play with robots you can create with several components. 1 scenario, some animations are missing. Now also contains an mp era 'Era with robots' that allows you to play with robots faction against other humans playing robot faction |
Scenario with robots
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Scenario with robots |
10182400.97 MiB | 1830 down 5 up |
1577899767Jan 01 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Color Mod Color Mod based on Ravana's Color Changer |
Color Mod
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Color Mod |
79600.01 MiB | 3831 down 4 up |
1542289865Nov 15 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
RPG Campaign Demo A demo I created, it is a single scenario that uses maps in such a way that it possible to create the illusion of exploration of an endless world, in small maps of 30x15, in this case. By PapaSmurfReloaded. |
RPG Campaign Demo
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RPG Campaign Demo |
282930.03 MiB | 1035 down 11 up |
1580617274Feb 02 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Dunefolk, Modified Modified version of dunefolk, Current list of changes includes: Djinn new unit (chaotic) Dust Devil new unit (currently disabled) Spearman lvl1 new unit (currently disabled) Hasshashi lvl2 new unit (a branch for rover advancement) Experimental liminal mechanics (currently disabled) Dune Rover hp + 4 Dune Rover ranged damage - 1 Dune Rover cost - 1 Dune Rover blade% set to 0% Dune Burner melee damage - 1 Dune Burner ranged damage + 1 Dune Piercer movement + 1 Dune Rider cost + 1 Dune Rider ranged damage + 1 Dune Rider melee damage - 1 Dune Herbalist alignment neutral Dune Swordsman impact% set to 20% and 30% lvl3 |
Dunefolk, Modified
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Dunefolk, Modified |
2016490.19 MiB | 1043 down 15 up |
1543195545Nov 26 2018 | |
Core Core/Total Conversion
Cores enable total conversion of The Battle for Wesnoth. A core can replace all the content in Wesnoth: when a different core is loaded, the regular units, terrains and the like do not exist. This can be used to provide a completely different game experience. |
Alternate AI Using this core you can play the singleplayer campaigns against a better AI. As the AI is better, some scenarios may need tweaks. E.g. the AI will recognize that some units aren't worthy to recruit, meaning the recruit list in some scenarios should be adjusted to be less monotoneous. We require your feedback on playtesting to enable the Experimental AI by default in the future! ( You can find the Campaign Feedback Forum here: https://r.wesnoth.org/f22 ). As this is an add-on of type »core« - other add-ons will be inactive (until switching back to default core). - you get a new button on the title screen for switching between cores. |
Alternate AI
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Alternate AI |
98270.01 MiB | 7850 down 2 up |
1571938102Oct 24 2019 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Games This 6p scenario is inspired by the Hunger Games, and it's trying to bring the experience to wesnoth. To simulate it, -income and gold is always low (so your leader plays a bigger role) -villages are few and far apart (to simulate bonus items) -keeps are one unit only and in strategic locations (again, so leaders actually play a role) -the players all start in a central hub -around turn 60, spiders are released to flush the remaining players together. AI offers only a token challenge, use friends for best experience |
Survival Games
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Survival Games |
131420.01 MiB | 2156 down 1 up |
1542555402Nov 18 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Bloodlegacy Bloodlegacy vampire faction |
Bloodlegacy
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Bloodlegacy |
1813790.17 MiB | 2651 down 5 up |
1543288190Nov 27 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Survival - Last Stand at Gaer Derole Make a valiant last stand at the ruins of Gaer Derole, the remains of a once thriving city in a once flourishing time, as the hordes of undead that have been spreading across the land approach on the horizon. Maybe, maybe if you can hold out long enough, the other races of the world will have enough time to push the horde back... *Any questions or concerns? Send an email to elivarasloa@gmail.com, or find me on discord at Elivaras#3544.* (( Note: Format for date is DD/MM/YYYY )) Update 1.1.7 includes (19/02/2019): [All]: -WML Changes made to turn off shuffle sides and turn on faction lock by default, as well as disallowing observers on zombie sides -Additionally, map settings are locked to ensure balanced scenarios Update 1.1.6 includes (06/02/2019): [All]: -Fixed a bug where the AI was spawning regular units due to a WML change |
Zombie Survival - Last Stand at Gaer Derole
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Zombie Survival - Last Stand at Gaer Derole |
506100.05 MiB | 2965 down 6 up |
1584213611Mar 14 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Zombie Survival Scenarios Fight to the last man in these epic zombie survivals! *Any questions or concerns? Send an email to elivarasloa@gmail.com, or find me on discord at Elivaras#3544.* (( Note: Format for date is DD/MM/YYYY )) Update 1.5.6 includes (14/03/2020): [All] -Bug Fixes for undead factions spawning normal units [Surrounded!] -Bug fix for fog Update 1.5.4 includes (19/02/2019): [All] -WML Changes made to turn off shuffle sides and turn on faction lock by default, as well as disallowing observers on zombie sides -Additionally, map settings are locked to ensure balanced scenarios Update 1.5.3 includes (06/02/2019): [All] -Fixed a bug where the AI was spawning regular units due to a WML change |
Zombie Survival Scenarios
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Zombie Survival Scenarios |
14548881.39 MiB | 3385 down 4 up |
1584213966Mar 14 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
In Defence of Gaer Derole As orcs pour south across the great river, the humans along the coast, west of Elensefar, are in turmoil. After the elves and a corrupted King Haldric I refuse to send aid, the various settlements and villages band together, creating the capital of Gaer Derole. Korald, Lord of Gaer Derole, is faced with a dilemma. Flee and let the orcs prowl the countryside, dismembering all who they come across, or fight back in an attempt to save the lives of those who the orcs would cause harm? Korald chooses the latter. *Any questions or concerns? Send an email to elivarasloa@gmail.com, or find me on discord at Elivaras#3544.* (( Note: Format for date is DD/MM/YYYY )) Update 0.3.2 (23/11/2018) Includes: -Cutscene and a story introduction added to the first scenario -Music added to all scenarios Note: Three playable scenarios currently exist. More may come at a later date. |
In Defence of Gaer Derole
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In Defence of Gaer Derole |
2731490.26 MiB | 2987 down 8 up |
1543012299Nov 23 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Fusion 2.0 Fuse units together in this Survival to get stronger units. Survive the waves of units and enhance your units in preparation of the final showdown with your adversaries. |
Survival Fusion 2.0
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Survival Fusion 2.0 |
49350.00 MiB | 2491 down 1 up |
1543369715Nov 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Cities of the Frontier Settle a new town north of the Great River. This campaign makes numerous changes to standard Wesnoth gameplay, adding new strategic elements and replayability. Focuses on gold management, strategic construction, and city defense. That was originaly end of life on Wesnoth 1.11, but ported to 1.14 by request of Seivn. With help of gnombat, he told the name of it. It was originally Complete, playable, and winnable in its current state, but a few more features are planned. However currently it has some minor bugs. I might fix them in future or not.. It should be playable but you could let me know if there is a major bug that makes it unplayable and I might do something about it. esci if you ever come back feel free to ask for password and it's all yours. Very interesting project if you like to build (ANL, A new land, Undead Empire, New Settlers, Civ) Playable from main Wesnoth menu, through the Campaigns. Single player only. |
Cities of the Frontier
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Cities of the Frontier |
11127871.06 MiB | 5320 down 7 up |
1627296712Jul 26 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Random Recruits Whenever you recruit a unit, you'll get a random unit from your recruit list instead of the one you chose. Supports any era, mainline or not, but combines particularly well with "Default Union" and/or "Ageless Union", both part of Ageless Era. GitHub: https://github.com/jostephd/wesnoth-random-recruits/ |
Random Recruits
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Random Recruits |
81810.01 MiB | 1334 down 5 up |
1546352292Jan 01 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Antar, Son of Rheor With enemies pressing on all sides, Lord Rheor is called away to relieve his neighbour Lord Othar. His son, Lord Antar is left in command of the little shire. But evil strikes in the form of Baron Malbeth, and soon, realising the hordes of Orcs and Undead cannot be defeated with what forces he has ... * Intermediate level (the first scenario is rather difficult and meant for experts, not for beginners) * 13 scenarios * You play with Humans, Elves and Dwarves against Orcs and Undead. * The campaign is finished and full playable This update contains some bug fixes, many thanks to Konrad Schwede (Konrad2), and a few minor changes. And a big thank you to White_Haired_Uncle for reporting (via PM) a hard-to-find bug. |
Antar, Son of Rheor
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Antar, Son of Rheor |
2123062020.25 MiB | 7583 down 34 up |
1610055092Jan 07 2021 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Rich Marinaccio's Dragons This outstanding dragons were initially created by cephalo (Rich Marinaccio) for his campaign The Library of Kratemaqht https://forums.wesnoth.org/viewtopic.php?f=8&t=37798 More information available in ABOUT.txt file in the add-on folder. |
Rich Marinaccio's Dragons
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Rich Marinaccio's Dragons |
1088494310.38 MiB | 6520 down 1 up |
1545225017Dec 19 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Dragon Fight An enormous infernal creature approaches your town. Look into the jaws of the beast and show what you are made of. Access the scenario through the campaign menu. (Intermediate level, 1 scenario.) |
Dragon Fight
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Dragon Fight |
415030.04 MiB | 2668 down 3 up |
1552659978Mar 15 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Make snow themed Modifies the map to give it snowy appearance. Units will behave on snow as on regular terrain. Affects gameplay of maps that contain snow. Incompatible with some scenarios and unit abilities. |
Make snow themed
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Make snow themed |
172040.02 MiB | 911 down 1 up |
1545332768Dec 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Garardine Ascendancy In the 417 YW, ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the Garardine Dynasty. A concise phrase that hide a lot of events, as well as the long and difficult road that the young Garard, born count of Dan Tonk, had to travel to reach the throne of Wesnoth. If you want to travel that long road, here is its beginning. (Expert Difficult, 23 battle scenarios, 5 dialogue and others things scenarios.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
The Garardine Ascendancy
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The Garardine Ascendancy |
1274404612.15 MiB | 4616 down 12 up |
1559494076Jun 02 2019 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Xalzar Quest After the Saurgrath's destruction by the elves, a saurian named Xalzar leads what remains of his people in search of a new home. (Single Player - Intermediate difficult - 4 scenarios) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. Replays at the page: https://wiki.wesnoth.org/Player_UMC_Replays#Xalzar_Quest |
Xalzar Quest
Forum topic
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Xalzar Quest |
36201563.45 MiB | 3254 down 11 up |
1559499320Jun 02 2019 | it |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Underness Series - Music Pack Music tracks for campaign and scenario authors. Music authors are listed in disclaimer.txt, all music files are under GPL license. This pack is needed for the Underness Series! |
Underness Series - Music Pack
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Underness Series - Music Pack |
3776422436.01 MiB | 11256 down 1 up |
1546291867Dec 31 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Ravagers One night, a shadowy stranger entered the Midnight Boozer in Weldyn, calling himself Nightranger. While passing time in the inn and enjoying a few good drinks, his quick paced tale will take you to the cruel Northlands, where orcish warchiefs rise and fall, and the people are kept as slaves or worse. Witness the descructive power of the savagest alliance ever forged between orcs and dark elves, and learn of his damnation by having brought justice to those with unforgivable sins. The Ravagers, revised and grander than ever, is now available for Wesnoth version 1.14.0 or newer. |
The Ravagers
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The Ravagers |
6622827763.16 MiB | 13070 down 35 up |
1597231139Aug 12 2020 | de, hu |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Zombies:Introduction Who said a zombie cannot be a good soldier? In this campaign you will learn how to use zombies effectively. Play on the side of a young peasant with a plague staff who dreams to become a lich! Collect 6 types of zombies from enemies of different races. A campaign with 5 scenarios in length but with 6 different ways to pass it. |
Zombies:Introduction
Forum topic
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Zombies:Introduction |
3120724529.76 MiB | 4290 down 5 up |
1603058884Oct 18 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of the Ravagers Liked the Ravagers? Play as Dayton Blackwood's freedom fighters, Totalomir's dark elvish legions, the resistance of the Greenwood Elves, the merciless Northern Tribes of Haag, or the regular armies of Dorest. Lead a bloodthirsty banner for your orcish servants, join the mysterious Swampdwellers, command the Undead Horde, or set out in search for blood with your fellow Vampireen. This is a collection of most available core and additional units from The Ravagers campaign, released as a multiplayer era. Since the units were balanced for singleplayer use, multiplayer clashes can get very imbalanced, therefore this era is only meant for simple fun games. |
Era of the Ravagers
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Era of the Ravagers |
29809362.84 MiB | 2356 down 9 up |
1587307760Apr 19 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Whim of Fate There are 3 main things in this campaign: zombies, teleportations and a love story. A complete campaign in 3 independent chapters: 3,5 and 8 scenarios in each chapter. This expert-level campaign will require much of creativity from your tactical skills. Many heroes to advance and a deep storyline with dramatic twists. |
A Whim of Fate
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A Whim of Fate |
3931798937.50 MiB | 8153 down 15 up |
1631232291Sep 10 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Legend of the Invincibles (beta) This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded. |
Legend of the Invincibles (beta)
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Legend of the Invincibles (beta) |
1352201112.90 MiB | 3583 down 780 up |
1635036697Oct 24 2021 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Count Kromire A vampire campaign! |
Count Kromire
Forum topic
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Count Kromire |
2555870.24 MiB | 5811 down 1 up |
1547435440Jan 14 2019 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
War of the Dragon This campaign is a sequel to Count Kromire. Not finished. |
War of the Dragon
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War of the Dragon |
2407420.23 MiB | 2766 down 1 up |
1547460924Jan 14 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Myths This is an MP era which contains seven factions not found in default. Featuring Vampires, Devlings, Celestials, Elementals, The Warg, Therians and Windsongs. Can be played alongside the default factions. With Count Kromire and War of the Dragon (separate add-ons) exist two single player stories. There exists also a mappack. |
Era of Myths
Forum topic
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Era of Myths |
53909845.14 MiB | 12958 down 2 up |
1684799974May 22 2023 | de, la |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Artifacts RPG based on Xara's work. fixed for 1.14 this is a version for lvl1 leaders. |
Artifacts RPG
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Artifacts RPG |
292120.03 MiB | 3400 down 4 up |
1547979743Jan 20 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Champions of Ursidae *Formerly known as ''Kalbruk's Journey''* A danger approaches Wesnoth from a seemingly impossible direction. Life in the Frozen North goes on as normal, no one suspecting a thing - except for the Great Continent's unknown saviors: a sleuth a bears. After one bear receives a premonition, the sleuth divides over the next course of action. Some follow the guidance of their gods, others renounce their beliefs and follow a strongman. However, what the bears don't know is that no matter their direction, they'll all have to face whatever it is that's coming. *This campaign is a work in progress with 5/14 complete scenarios.* |
The Champions of Ursidae
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The Champions of Ursidae |
21011652.00 MiB | 1423 down 5 up |
1547946418Jan 20 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trinity Wesnoth is under assault from horrors from the north and lands beyond. Sequel (and conclusion) to Bad Moon Rising, though it can be played on its own. SP Campaign, complete but there may be some bugs, and some revision may be needed (based on feedback). The last half has been massively revised from the version available in BfW 1.10; the campaign has been split into two campaigns. Requires the add-ons Archaic_Era and Archaic_Resources. Please see the forum post in the link below for more information. |
Trinity
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Trinity |
2131703220.33 MiB | 5095 down 13 up |
1603065646Oct 19 2020 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Elvish Incursion: A prologue Far to the south of Wesnoth, the lone survivor of a brutal raid struggles to survive long enough to exact revenge. This is a short little prelude to my main campaign which I hope is coming soon. This campaign has RPG elements, with tweaked heroes and a custom AMLA. You do not often have any extra troops. It is mostly character/plot-driven (the plot needs work), but I tried to make each individual scenario as interesting gameplay-wise as possible as well. This is my best attempt. If you have anything worth mentioning (whether it be bugs or suggestions), please share on the forums. (Pretty much complete, though it has slight balance errors still. If you spot errors, please report them. Any feedback at all will be recieved gratefully.) Changelog: v1.2.1 Mostly minor tweaks to dialogue. Survivability for low-level characters has been increased just slightly by increasing their hitpoints by 5. Scenario 7 was made considerably harder, adding level 2 recruits for the dragon and making him less suicidal (hopefully). Has not been tested on easy or hard levels. Further testing will take place as time allows. ----- v1.2 Again, changes have been made to scenario 1. If you still experience frustration when playing this scenario, please let me know on the forums. Your feedback is the only thing bringing be back to (try to) make improvements. ----- v1.1.1 Adjusted Scenario 1's balance: Made it easier, as it had always been one of the hardest scenarios. Tweaked starting position in Scenario 4, and a bit of dialogue. Again, to accomodate different strategies. ----- v1.1 Adjusted Scenario 1's balance. May still be a bit unbalanced. Changed some dialogue in Scenario 4, to accomadate different strategies. Added an Unclear Fog macro for Scenario 1. |
Elvish Incursion: A prologue
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Elvish Incursion: A prologue |
34677933.31 MiB | 3466 down 1 up |
1548114702Jan 21 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Kingdom Builder Mod KBM allows units to build keeps, castles, villages and roads. Leaders may promote other units. This add-on works in any sort of PvP map, premade or randomly generated. A 4p scenario comes included with it. By PapaSmurfReloaded. |
Kingdom Builder Mod
Forum topic
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Kingdom Builder Mod |
127310.01 MiB | 3272 down 30 up |
1610323487Jan 11 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Sanguine Tale In the chaos after Wesnoth fell, scattered refugees fought for resources and preyed upon one another. The last of the Green Magi, Ani Essu, led an exodus of a dozen races to a fertile ground, the Northern Highlands. Betrayed and murdered by those she saved, her work collapses as the refugees war with one another once again. Two generations later, the heir to Ani's legacy, Princess Anea, is prophesied to complete the legacy or destroy it. Is she a hero or a villain? Only you can decide. Ani's Legacy - The main campaign, a non-linear campaign with eighteen different endings reachable by different user choices. A playthrough can be from seven to twenty-six scenarios, and there are a total of 144 reachable scenarios. After beating the campaign the first time, starting the campaign again will show you a map of the story arcs as hints about how to reach other endings. Ani's Quest - The prequel campaign. Despite their flaws, Ani and her band of anti-heroes lead Wesnoth refugees to the Northern Highlands. This campaign is meant to be played after Ani's Legacy, to avoid spoilers at the end. This is a mostly-linear campaign with an 18 scenario playthrough, and has a total of 22 reachable scenarios. Xenoi - a multiplayer faction, which shows up as an enemy or ally in Ani's Legacy depending on user choices. They are also briefly seen in Ani's Quest. Both campaigns are complete and playable. However, the developer plans on adding more story arcs and endings to Ani's Legacy, more units to the Xenoi faction, and other finishing touches. Most work on this add-on will go towards the Apocalesus campaign, currently hidden by an DWT_ENABLE_DEBUG macro. |
A Sanguine Tale
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A Sanguine Tale |
2699719425.75 MiB | 13993 down 3 up |
1551489052Mar 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Goblin Rebellion Lead a goblin tribe out of the frying pan and into the fire. Goblin campaign with a new unit line. Short (4 scenarios). Mostly complete, but needs polishing. |
The Goblin Rebellion
Forum topic
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The Goblin Rebellion |
425510.04 MiB | 2000 down 1 up |
1548738242Jan 29 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Expendable Leaders 2 Allows leaders to promote level 3 and 4 units to the rank of general. Generals can recruit, but cannot appoint other generals. Also allows leaders to appoint messengers. Messengers can promote units to generals in the leader's stead. Only one messenger may be appointed per unit that has reached level 3 and only one general may be promoted per messenger. Upon being promoted to general, the unit loses all MP for that turn. Messengers are marked with a loyal icon, while generals are marked with a silver crown. It is also possible to always promote the first recruited unit to a general, if it is the only unit you control or if you do not already have a general. For this, check Create Deputy or Recurring Deputy in the Custom Options menu. Intended for use with Age of Lords, but can be used in with any Era. Compatible with Revolution and Civil War (Generals do not prevent rebellions). Original mod by Eagly 11. |
Expendable Leaders 2
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Expendable Leaders 2 |
92310.01 MiB | 2788 down 16 up |
1711546756Mar 27 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Leader Renewal 2 When your leader dies, one of your other units will become your new leader instead. Difference to the original mod by Xinge Callidus is, that this mod uses less resources and only gives a new leader if the side does not already have two leaders. Made for use with Age of Lords, but can be used with any era. |
Leader Renewal 2
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Leader Renewal 2 |
77290.01 MiB | 1845 down 4 up |
1555526196Apr 17 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
A Tale of Two Brothers German Sound Pack This is the German Voice Pack for the Tale of Two Brothers [+voice] campaign. The Tale of Two Brothers [+voice] MUST be installed also. This pack adds voice acting for all the story text in the Tale of Two Brothers campaign. NOTE: There is a small bug if you hit Skip in the story intro it will still play the audio. |
A Tale of Two Brothers German Sound Pack
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A Tale of Two Brothers German Sound Pack |
103109129.83 MiB | 1662 down 2 up |
1549422503Feb 06 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Chlop my first addon |
Chlop
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Chlop |
169170.02 MiB | 1035 down 1 up |
1549465762Feb 06 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Maps Based on proper working standard templates, this is a collection of tweaked but balanced southern themed multiplayer (mp) maps. The southern lands, home of raiders, bandits, trade caravans. Clans and reavers sojourn the Sandy Wastes of Wesnoth. Shrouded in horse breeding and spice caravans, it is a defiant region. Daunting to most but calling to the few others ... This map pack gives you: three 2-player (2p) mp maps, three 3p mp maps, one 4p mp map, three 6p mp maps, one 9p mp map, and one 6p survival mp map. |
Desert Maps
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Desert Maps |
18654181.78 MiB | 13314 down 1 up |
1549746631Feb 09 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Animals Age The Animals Age Era |
Animals Age
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Animals Age |
34397773.28 MiB | 2180 down 1 up |
1551038352Feb 24 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Battle for the Rings Era Greetings everyone ! We are three friends that are used to play the Battle for Wesnoth together since quite long time now, we often talked about how cool it would be to create our own mod, so we recently made the first step and started to work on a modest mod inspired by the Lord of the Rings' universe. Here is the first release of Battle for the Rings era. Feel free to send your feedback on our forum topic : https://forums.wesnoth.org/viewtopic.php?f=19&t=49377 What's in this v0.6.0? 5 factions(Corrupted Wizard's Forces, Evil Lord's Army, Free Humans, Elves and Dwarves) -5 heroes (1 per faction) -48 units (5 per faction, 1 being shared between two factions, with 1 upgrade for each) -1 map 2p -custom portraits and attack icons |
Battle for the Rings Era
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Battle for the Rings Era |
47065004.49 MiB | 5033 down 9 up |
1559942605Jun 07 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Corpse Mod Units drop corpses when they die. Purely aesthetic. Ported by ghype |
Corpse Mod
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Corpse Mod |
91350.01 MiB | 3149 down 1 up |
1551627087Mar 03 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advance Wesnoth Wars Last Wesnoth version tested compatibility : 1.14.14 A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay. It changes the combat approach, making it easier for good tacticians, harder for the others. All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides (including AI) It also includes some options to give interest to level-up units after max advancement. The features which keep the Campaigns kinda balanced are enabled by default. The others features are more aimed for PvP multiplayer, or being played on campaign in a lesser difficulty. Features (can be enabled/disabled individually) : - No Random Combats : attacks never miss, terrain bonus is instead used as damage reducer. - Increased Damage : To compensate the high terrains defenses. Only applies for 'No Random Combats'. - Squad Mode (HP-related strikes) : Units lacking lot of HP do proportionally less attack strikes (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. In both cases, minimum strikes will be 1, and will not apply for berserk. - Level-Up : Relative Healing : When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. The special case when post-advancement Max-HP is smaller than pre-advanced is also handled. - Level-Up : Random Bonuses After Max Level Advancement : Units already AMLA (purple XP bar) gain an extra random ability or increased stat each time they level-up again. - Level-Up : Promoted Leaders After Max Level Advancement : Post-level 3 standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and be prefixed 'Chief' with a bronze crown icon (keeping the Loyal icon in case). Excluded for special Heroes. - *Updated* Epic Heroes : The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes and a small regeneration ability, making them harder to kill. Excluded for Promoted Leaders. - Learning from battlefield (Passive XP) : Extra XP for all units each turn (except for the ones not recalled). - Learning from healing (Max XP/turn for Healing) : Each turn, Healers will earn 1 XP for each adjacent wounded (but not-poisoned) ally, but you can limit the max/turn. - *Updated* Berserk tweak - Fury + Drain : Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed. - *Updated* Ambushed tweak - Surprise Attacks : An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. Awesome combined with NINJA WARS! - *NEW* Ninja Wars (Stealthy units) : Most of units will melee back-stabs, poison arrows, distract from ZoC, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek. - *NEW* Level-Up After Max Level Advancement : Increase Level Number (The unit level will continue growing with the AMLA level-ups) - Also includes a PvPvE scenario : '4p - Ruvaak Mirage Atoll' optimized to be combined with all features. Feel free to contribute ! If you experiment a bug, please report it to me on the forum, then try to disable the feature (see next section). Recent changes ------------------- - See details on http://t.bondois.info/awwchangelog - 1.14.15.1 : Damage table when depending of terrain (No Random Combats), hit chance on special attack (magic etc) will be the minimum and not the absolute - 1.14.14.3 : Fixed some minor issues related with features RandomCombats / Squad Mode - 1.14.14.2 : improved disable/enable mods in game, others small fixes/balancing. How To Enable/Disable Mod Options during a Scenario/Campaign ----------------------------------------------- Before starting a campaign or a scenario, you can choose which features to enable. But if you want to change a features during a game, you will have to do it with the console. When you disable an option, *MOST* of the changes made on units by the features are removed. But it's experimental. 1) During a game, type (except if you launched the game with --debug argument) : :debug 2) Then open Lua Console(default : `, but you can see it in Menu > Settings > Shortcuts > Display lua console) 3) Copy/paste/execute one of the following lines related to mod features. - Change the number in parentheses : 0 (zero) means disabled, 1 enabled. - When specified, you can replace it by another number. (like in feature 02, 04, 05, 08...) - Most of the changes will be operational immediately, or next turn, or next scenario. But units already modified will keep theirs changes. The commands to edit each feature and remove/re-enable changes on units : aww_status.update_feature_01(0) -- NoRandomCombats aww_status.update_feature_02(0) -- Squad Mode 1 = custom, 2 = swarm aww_status.update_feature_03(0) -- L-Up AMLA Promoted Leader aww_status.update_feature_04(0) -- passive xp, 0 to 6 aww_status.update_feature_05(0) -- healing xp 0 to 6 aww_status.update_feature_06(0) -- L-Up relative healing aww_status.update_feature_07(0) -- verbose aww_status.update_feature_08(0) -- NoRandomCombats Damages Adjustment, to -20 to 40 aww_status.update_feature_09(0) -- AMLA Random Bonuses aww_status.update_feature_10(0) -- Epic Leaders aww_status.update_feature_11(0) -- Ninja Wars aww_status.update_feature_12(0) -- Berserk tweak aww_status.update_feature_13(0) -- Ambush tweak aww_status.update_feature_14(0) -- L-Up Notif aww_status.update_feature_15(0) -- L-Up AMLA number If you want to display all currently enabled features (and the associated number), copy/paste/execute this line the lua console : aww_status.message_info_all() |
Advance Wesnoth Wars
Forum topic
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Advance Wesnoth Wars |
1019300.10 MiB | 16548 down 314 up |
1607042010Dec 04 2020 | fr |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
War Of The Gods WotG. Ported & maintained by ghype |
War Of The Gods
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War Of The Gods |
7162515168.31 MiB | 10866 down 4 up |
1587742581Apr 24 2020 | |
Other Other
Add-ons which do not fit any other category. |
War Of The Gods 2 WotG. Ported by ghype |
War Of The Gods 2
Forum topic
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War Of The Gods 2 |
5053504348.19 MiB | 2608 down 1 up |
1551627643Mar 03 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Top Scroll Difficult Top Scroll with raised difficulty. Ported by ghype. New Difficulty. Use Every Mod You Can |
Top Scroll Difficult
Forum topic
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Top Scroll Difficult |
261460.02 MiB | 816 down 2 up |
1587743397Apr 24 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Bonus Spam Spam of bonuses which you can activate only at game start. A lot types of bonuses, even copying units. Fixed some Issues with Lv0 Unit Spawns, thats why WotG is now needed. |
Bonus Spam
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Bonus Spam |
838880.08 MiB | 2123 down 2 up |
1585297860Mar 27 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Droping Weapons Weapon It allows you by right click on unit to drop weapons. Dropped weapons cannot be picked up again. Recommendeded use with WotG era. Basically Chaos Old StealingWeaponMod from 1.12 but without the stealing of enemy weapons upon kill. |
Droping Weapons Weapon
Forum topic
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Droping Weapons Weapon |
88960.01 MiB | 1499 down 1 up |
1551816488Mar 05 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Crin of Crenlyn Dark forces pursue a young man during the reign of Queen Asheviere. Nineteen battle and five dialog scenarios. Difficult level has not been tested. |
Crin of Crenlyn
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Crin of Crenlyn |
22895782.18 MiB | 3066 down 1 up |
1552062344Mar 08 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Coming of the Storm A new recruit in the imperial army, jumps on the first opportunity to transfer to the borders to fight bandits. Eager to change the world and itching for a some action. Little does he realise just how much action he'll get. |
Coming of the Storm
Forum topic
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Coming of the Storm |
1779252316.97 MiB | 5791 down 27 up |
1594741202Jul 14 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Coming of the Storm TWEAKS A merger of several MP modifications and tweaking them to be SP. |
Coming of the Storm TWEAKS
Forum topic
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Coming of the Storm TWEAKS |
6022040.57 MiB | 1694 down 1 up |
1552572392Mar 14 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Hills and Kings This is an attempt on an asymmetric three players game with a central player in a defensible yet challenging location. The terrain is sectioned off by impassable mountains or deep water to allow for shifting lines of defense. Quite often though you will have to decide between occupying favourable ground or controlling your opponents movement. Most likely unbalanced and never will be, that is the point :D |
Hills and Kings
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Hills and Kings |
99820.01 MiB | 1042 down 4 up |
1553079654Mar 20 2019 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Defense of Elensefar In 23 YW, a necromancer ransacked Blackwater Port and Carcyn. No–one was left alive to tell the tale in Blackwater, but those who survived in Carcyn told of the necromancer recruiting ruffians and apprentice mages to his cult. Three months after the attack on Carcyn, an army of undead came out of the Northlands. They were met by a huge force unified against necromancy, but that battle was lost. The army of undead next turned towards Elensefar. Now the few who remained in Elensefar must hope to defend. A single-scenario campaign. Incomplete: still being balanced. If you find bugs, please comment in the forum thread, or pm Octalot. |
Defense of Elensefar
Forum topic
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Defense of Elensefar |
2643690.25 MiB | 2577 down 4 up |
1560713286Jun 16 2019 | |
Other Other
Add-ons which do not fit any other category. |
UMC_Terrain_Pack_Old Just an older version of UMC Terrain Pack. |
UMC_Terrain_Pack_Old
Forum topic
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UMC_Terrain_Pack_Old |
101544009.68 MiB | 1264 down 2 up |
1553501709Mar 25 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Double HP Doubles the HP of all units to reduce the luck factor. |
Double HP
Forum topic
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Double HP |
73010.01 MiB | 1992 down 1 up |
1553718056Mar 27 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Coming of the Storm MUSIC Music for COTS. |
Coming of the Storm MUSIC
Forum topic
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Coming of the Storm MUSIC |
2486041023.71 MiB | 1198 down 1 up |
1553784520Mar 28 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Thelien Attack It is said the Elvish Invasion of the Far North had been crushed by the might of Great Chief Kapou’e, Son of the Black-Eye. Little known was the part played by the Saurians of the Black Marshes. This is their yarn, perhaps the most significant in the downfall of the last of Landar's Elves. _ (Hard level, 6 scenarios.) |
The Thelien Attack
Forum topic
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The Thelien Attack |
46386144.42 MiB | 2144 down 34 up |
1627202076Jul 25 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Multiplayer Veterans This mod allows each player to start with a set of veterans that can be recalled. The game's creator can set the number of veterans and their maximum XP as well as other options. |
Multiplayer Veterans
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Multiplayer Veterans |
123220.01 MiB | 1462 down 1 up |
1554696629Apr 08 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Myths + Blood Legacy This add-on unifies Era of Myths with the Vampires from Blood Legacy. If you have these two eras installed, then this adds an additonal era, where you can play with the both together. Mainline factions are also available, but are not assigned by randomness. Take care that all players have the same version of the other two eras, as that is not automaitcally checked. |
Era of Myths + Blood Legacy
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Era of Myths + Blood Legacy |
94370.01 MiB | 1751 down 4 up |
1571946716Oct 24 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Non-Fatal Wounds Non-Fatal Wound System When a unit reaches 0 hp, instead of dying, it’s merely removed for the current scenario. The wounded units go back into the “recall” pool for next mission! This will affect campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient (losing a unit still stings because you lose the opportunity to level them up). It also doesn’t affect units that the scenario objectives require you to keep alive. This does not protect your heroes — you’ll still lose if any character who has to survive is wounded. The enemy isn’t going to miss the chance of finishing the battle by letting a leader escape. |
Non-Fatal Wounds
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Non-Fatal Wounds |
116260.01 MiB | 1920 down 3 up |
1581286375Feb 09 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Revolution and Civil War It's treason, then! After a leader dies, a struggle for power will commence within their faction. All units, villages and gold of the faction will be split between the player's side and the rebel faction and one unit on each side will be made into a new leader. Rebel leaders can recruit all units their previous side was able to recruit. Upon a rebelling leader's death, all their assets will be turned over to their previous faction. Multiple rebellions can be going on at the same time and even in the same faction! Compatible with Expendable Leaders 2. Made for use with Age of Lords, but can be used with any era. Made possible by the generous help of Ravana. Use the slider in Custom Options during map select to decide which side will be reserved for the rebels. Do not use Shuffle Sides unless you're playing on a custom map made for use with this mod, such as those in the great Dominus Map Pack by Karlus Magnus and the Red MP Map Pack maintained by Atreides which reserve a side for the rebels. |
Revolution and Civil War
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Revolution and Civil War |
96970.01 MiB | 1624 down 16 up |
1622988012Jun 06 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Seafire A set of eras designed for prolonged campaings. Based on the default era. All units get AMLA's, which also raise their level. If used for a campaign, read campaigns.txt. Inspired by Dugi's RPG AMLA era. |
Era of Seafire
Forum topic
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Era of Seafire |
2860850.27 MiB | 3991 down 17 up |
1651672464May 04 2022 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
SeaFire Two campaigns using the SeaFire era. SeaFire: Returnation is about the warlords of SeaFire alliance getting abducted by an elven lord and fighting to get back. Complete, mostly debugged. SeaFire: Origins is about how the SeaFire alliance came to be. Complete, mostly debugged. Both campaigns are designed for 4 cooperative players. |
SeaFire
Forum topic
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SeaFire |
2922966527.88 MiB | 3524 down 30 up |
1651672502May 04 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
4p — Arcanclave Citadel |
4p — Arcanclave Citadel
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4p — Arcanclave Citadel |
96690.01 MiB | 6340 down 3 up |
1562332537Jul 05 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Lava Village Lava Village map update for Wesnoth 1.14. |
Lava Village
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Lava Village |
239750.02 MiB | 868 down 1 up |
1555942832Apr 22 2019 | ca, cs, da, de, es, fi, fr, it, lt, nl, pl, ru, sk, tr |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Silver Age Demo Balanced era with unique units and graphics, which reflects the development of the Great Continent's nations after the end of the Eastern Invasion and the beginning of the Silver Age. With the introduction of new abilities, gameplay built on the interaction of units with each other. Suitable for PvP and as a basis for your add-ons based on the events between 650 and 1000 YW. Currently four out of eight schedulded factions are finished. NOTE: What we publish here is a demo version, including all the code and units, but without units' portraits, animataions, and voicing. If you want to enjoy the full version of our era (which size is about 135 megabytes), it can been downloaded from the Google Disk: https://drive.google.com/file/d/1hl-siX8_cwmoGokgPrSqAx_oig7JpDyi/ We don't ask you to pay us money and fully comply GNU License terms - we do so only because add-ons server does not accept files bigger than 100 MB, and we don't want to split our add-on into several parts. |
The Silver Age Demo
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The Silver Age Demo |
42121644.02 MiB | 1092 down 3 up |
1556519226Apr 29 2019 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Honeycomb You are a queen bee and your realm is in danger. Command your followers and protect your hive from intruders.<br/>Contains a new era and two multiplayer scenarios. |
Honeycomb
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Honeycomb |
231960.02 MiB | 1040 down 9 up |
1591145188Jun 03 2020 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Captured by a Nightmare The First Dark Age of Wesnoth. Orcs are aggressively increasing their power on the Great Continent. However, not all of their campaigns were successful. You will witness the disastrous one. A small orcish settlement in the Heart Mountains is attacked by superior dwarvish forces. Orcs are doomed to be exterminated. Play this campaign and take part in the further story. (Hard level, 12 scenarios) Replays on the page: https://wiki.wesnoth.org/Player_UMC_Replays#Captured_by_a_Nightmare |
Captured by a Nightmare
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Captured by a Nightmare |
72509596.92 MiB | 5700 down 12 up |
1592831533Jun 22 2020 | ru, zh_CN, zh_TW, zh_CN, zh_TW |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Revival of Halstead This is the tale of Blenry, son of Sir Gerrick of Westin. Aspiring to be more than merely an aristocratic member of the Royal Court, he is called upon to perform a great task, one that shall prove to be far more crucial than any would have presumed. Join him in his battles as he thwarts the nefarious plans of the enemies of Wesnoth. _ (Intermediate level, 11 scenarios.) |
The Revival of Halstead
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The Revival of Halstead |
48541644.63 MiB | 2640 down 13 up |
1625922692Jul 10 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advanced Order Cancelling This mod allows for advanced managing of order goto's for units. • You may allow your units to cancel their preset movement goto automatically, if they were attacked during the opponent's turn. • You can add a ‘Cancel Order‘ right-click menu item. Select this for a unit to unset its orders (which otherwise you'd need to do by selecting the unit, clicking onto the unit, then de-selecting it). • You can add a ‘Cancel All Orders‘ right-click menu item. This clears all orders for units under your control. |
Advanced Order Cancelling
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Advanced Order Cancelling |
83320.01 MiB | 3947 down 6 up |
1557520970May 10 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The World of Death RPG Save The Grey Empire and fight enemies. RPG campaign with free move and big world. (Incomplete) The World Of Death RPG. Public Beta 3 |
The World of Death RPG
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The World of Death RPG |
422360.04 MiB | 2716 down 4 up |
1557568706May 11 2019 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tales of the Rubies It doesn't matter how powerful a magical artifact can be, or how precious a jewel can be, it is useless and worthless as long as it remains hidden in a hole in the ground. In 25 YW king Haldric II, decides it's time for the Ruby of Fire to cease to be useless. (difficult level - 9 battle scenarios, 4 dialogues and other things scenarios) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) |
Tales of the Rubies
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Tales of the Rubies |
48405094.62 MiB | 2443 down 10 up |
1612511322Feb 05 2021 | it |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Service Branches This era just takes (mostly human) mainline units and rearranges them into infantry, cavalry, shock troops, skirmishers, orcish infantry, and navy. As you probably guessed, this is a non-traditional era meant mostly for team mirror games. Hence, the factions are far from being balanced (although I did my best in making each faction fun to play). Feel free to leave feedback in the forums! |
Era of Service Branches
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Era of Service Branches |
83340.01 MiB | 1106 down 3 up |
1589569242May 15 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Restart game Gives players the ability to re-roll random leaders and restart the game. * only works on turn 1 for sides [1, 2] * if the map has teams, all sides in team take penalty |
Restart game
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Restart game |
113590.01 MiB | 726 down 8 up |
1567453561Sep 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Soldier Of Wesnoth 697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert... (SP campaign, 31 scenarios, Intermediate Level) |
Soldier Of Wesnoth
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Soldier Of Wesnoth |
2173831520.73 MiB | 8325 down 4 up |
1614277438Feb 25 2021 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Creations For now only Bunnies everywhere. With berserk of course. |
Era of Creations
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Era of Creations |
821960.08 MiB | 1251 down 9 up |
1559768069Jun 05 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Forgotten Conflicts These are tales long lost in the shadows of the past. Some of valor, others of loss and betrayal. Knitting together fragments of the past, the battles shall reveal the strife of ones disregarded by the keepers of our lore. _ (Expert level, 12 scenarios.) |
Forgotten Conflicts
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Forgotten Conflicts |
2647818025.25 MiB | 3999 down 45 up |
1627202579Jul 25 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Goblin Adventure All your wolves are gone, and you have to find them back ! Short campaign - 5 levels (1 dialog-only) 3 new goblin units are evolving in this campaign alongside the mainline ones. The campaign need some balance, especially about turn counts and economic stuff. Except the Goblin Archer and the portraits wich are from some different campaigns and eras, Artwork is from myself. Story pictures are from wesnoth. |
A Goblin Adventure
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A Goblin Adventure |
7201770.69 MiB | 9946 down 15 up |
1625153071Jul 01 2021 | fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
An Orcish Incursion [+voices] An Orcish Incursion modified to allow voice acting. YOU MUST ALSO DOWNLOAD A VOICE PACK THIS ALONE DOES NOT INCLUDE THE VOICE ACTING. |
An Orcish Incursion [+voices]
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An Orcish Incursion [+voices] |
64676916.17 MiB | 3581 down 1 up |
1558848413May 26 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
An Orcish Incursion English Sound Pack This is the English Voice Pack for the campaign An Orcish Incursion [+voice]. An Orcish Incursion [+voice] MUST be installed also. This pack adds English voice acting for some of the dialog and story text in the campaign. WIP. NOTE: There is a small bug if you hit Skip in the story intro it will still play the audio. |
An Orcish Incursion English Sound Pack
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An Orcish Incursion English Sound Pack |
2879367927.46 MiB | 3407 down 2 up |
1558925649May 27 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mercenary Band Before the Fall, a new group of humans entered the continent. They were the Aragwaith mercenaries, powerful warriors who settled many disputes within Wesnoth. Designed to be relatively easy, though you may get a lot of cannon fodder killed. Tested on Easy and Normal modes. Uses the Aragwaith faction from War of Legends + a few other units. Changes: I have reduced the number of revenants in S11 and I have added a reminder that S12 is the last scenario, aside from the epilogue. |
Mercenary Band
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Mercenary Band |
503360.05 MiB | 2439 down 7 up |
1565181760Aug 07 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Fairytales of the Empire This campaign depicts the story of a boy sent by his father on a journey to become the next heir to the throne. [1 scenario so far]. Changelog: 1. I changed the name from Harap Alb to Fairytales of the Empire and added more events to the map. |
Fairytales of the Empire
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Fairytales of the Empire |
18051861.72 MiB | 1793 down 4 up |
1561736242Jun 28 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Sandbox Map Picker Sandbox is a random map generator which also shuffles sides, originally a clone of RMP map picker, Ported by Glen |
Sandbox Map Picker
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Sandbox Map Picker |
1090750.10 MiB | 939 down 2 up |
1560002353Jun 08 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Mage of Runes Aside the normal magic of mages there also exist another type of magic based on magic runes carved into crystals. A few beings become able to use this magic not only for themselves. They also were able to use this magic to support their allies. This campaign includes a rune spell system. All Rune Mages in this campaign have their own rune inventory which allows them to use spells on themselves or allied units they are linked with. These spells only last or a few turns and should be used with caution. The campaign is in an early stage of development it includes three level of difficulty which might be not well balanced. So far 30 Scenarios are playable including five story scenario. |
Mage of Runes
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Mage of Runes |
21280682.03 MiB | 2278 down 27 up |
1636737085Nov 12 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ladder Era Balanced version of the Default Era for competitive play. Needs play testing to verify the balance changes. May be used only with approved maps. Adds modified versions of Den of Onis, Hamlets, Silverhead Crossing, The Freelands and Fallenstar Lake maps. Provides a map picker for selecting random map from a pool of approved maps. Changes comparing to the Default Era: Leaders - Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era) - Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools - Removed leaders from the manual selection pool that are not present in the random selection pool Drakes - Drake Fighter: 30% defense in shallow water Knalgan Alliance - Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed. - Footpad: melee blade 5-2 - Ulfserker: 20 gold - Thunderer: 16 gold - Guardsman: ranged attack 6-1 - Steelclad: 57 hitpoints Loyalists - Spearman: ranged attack 5-1 - Bowman: melee attack 5-2 - Cavalryman: 18 gold Northerners - Orcish Archer: ranged pierce attack 5-3 Rebels - Elvish Shaman: no dextrous trait - Wose: 0% cold resistance - Merman Hunter: +2 hitpoints and 60% defense in deep water Undead - Vampire bat: no intelligent trait - Skeleton Archer: 15 gold - Ghost: 19 gold Test Era changes comparing to the Ladder Era: Knalgan Alliance - Thunderer: 17 gold, ranged attack 9-2 |
Ladder Era
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Ladder Era |
1602560.15 MiB | 3328 down 19 up |
1623868975Jun 16 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
The Fourlands 'The Fourlands' is a small 1v1 map with 5 villages at the center of the map. Those villages will be built on turn 8 by default. |
The Fourlands
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The Fourlands |
22600.00 MiB | 820 down 38 up |
1609252429Dec 29 2020 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Sire's Scenarios A collection of two standalone scenarios created by Sire. It has been ported over from the 1.2 branch. Woodcutters - Play as a band of Northerners against Loyalist and Elvish forces as you attempt to cut down forests for the war effort. Intermediate Level The Night Watch - Play as a small garrison of soldiers and the local populace to fend off overwhelming outlaw and undead forces. Intermediate Level Version 1.2.1a - Hotfix patch, corrects minor issues. |
Sire's Scenarios
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Sire's Scenarios |
281920.03 MiB | 1491 down 3 up |
1562501260Jul 07 2019 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Time Schedule Control Control the time of day schedule, change the lawful bonus, add Midday and Midnight. The first time of day in campaigns will always be the dusk (or the time just after). |
Time Schedule Control
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Time Schedule Control |
23870.00 MiB | 910 down 17 up |
1609252434Dec 29 2020 | |
Other Other
Add-ons which do not fit any other category. |
Move Units Between Campaigns Have you ever been so fond of a veteran that you felt like taking him from a finished campaign into another campaign? This utility allows exactly that. Use with caution. You are responsible for all the game errors and balance issues you cause with this. Irresponsible moving of units may make a campaign ridiculously easy and it may be a cause of various problems. If you use this, don't report any bugs or balance issues because it was most likely caused by inappropriate usage of this tool. Merely having it installed should not cause any issues. If you come to some issues with the action of importing and exporting of units, report it to me. Right click on a unit and select the export unit option to save the unit. Right click on the ground and select the import unit option to add the unit into the campaign. Singleplayer only. |
Move Units Between Campaigns
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Move Units Between Campaigns |
97810.01 MiB | 2230 down 1 up |
1562902930Jul 12 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Full Music Playlist Play the full music playlist. Every official music of wesnoth will be played in-game. |
Full Music Playlist
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Full Music Playlist |
9470.00 MiB | 1744 down 8 up |
1609252406Dec 29 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Sudden Death Add a sudden death to the game! You can choose on which turn it will occur. Sudden death: Every villages or oasis will disappear. Extreme sudden death: Optional, activated by default. Each turn, all units will be harmed by an increasing amount of damage that may provoke death. |
Sudden Death
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Sudden Death |
22050.00 MiB | 764 down 19 up |
1609252423Dec 29 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Chaoz Battle of the Wizards (Based on Chaos) Chaoz Battle of the Wizards - Right-click your magician to summon monsters & defeat other wizards in this 'Chaos' inspired game. |
Chaoz Battle of the Wizards (Based on Chaos)
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Chaoz Battle of the Wizards (Based on Chaos) |
364240.03 MiB | 1298 down 19 up |
1567547506Sep 03 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest+ Conquest+ is updated often including any fixes on par with similar mods (see game thread). Conquest+ is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as new races and builder units to create structures such as fortifications. This pack includes classic Conquest maps such as 'Conquest Wesnoth'. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ thread or PM Gwledig |
Conquest+
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Conquest+ |
2375990.23 MiB | 1568 down 21 up |
1601771842Oct 04 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest (Original gameplay) Conquest (Original gameplay) is updated often including any fixes on par with similar mods (see game thread). Conquest (Original gameplay) attempts to reconstruct the original Conquest multiplater mod exactly as it was played in around 2009. It does not contain non-balanced experiments such as random spawn, entrench etc. but preserves the exact original game from that period. Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, You can use also ships to transport units and expand across territory. This pack includes the original Conquest maps such as 'Conquest Wesnoth' and a few maps developed for the original version back around 2010. You do not need to download the pack to join a game in the multiplayer lobby. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest (Original Gameplay) thread or PM Gwledig |
Conquest (Original gameplay)
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Conquest (Original gameplay) |
1045890.10 MiB | 1364 down 19 up |
1601771822Oct 04 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |