Wesnoth 1.14 Add-ons List
To install add-ons using the in-game client, choose “Add-ons” from the main menu, and click “Connect” to connect to the add-ons server. Pick the add-on you want to install from the list and click the “+” icon — the download will commence immediately and the add-on will be automatically installed once finished. Bear in mind that not all add-ons are singleplayer campaigns!
If you really need or would prefer to download add-ons from this web page instead of using the built-in client, use a compatible program to uncompress the full contents of the tar.bz2
file — including the subfolder named after the add-on — to the data/add-ons/
folder in your game’s user data folder. The add-on will be recognized next time you launch Wesnoth or press F5 on the main menu.
Tip: Hover over the type field to see an explanation of the add-on type and over an icon to see a description for the add-on.
Type | Icon | Addon | Size | Traffic | Date | Translations |
---|---|---|---|---|---|---|
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Pick your recruits. No preparation turn For wesnoth 1.13.10 and later. For older wesnoths versions please download the version from the 1.12 addon server. All players pick their recruits immediately after the game begins so no preperation turn is needed. This makes it compatible with scenarios and campaigns that use turn based events |
Pick your recruits. No preparation turn
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Pick your recruits. No preparation turn |
175100.02 MiB | 2604 down 3 up |
1522664094Apr 02 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Ageless Era The largest era ever made featuring Default Era with the Dunefolk faction, Extended Era, Archaic Era, the Era of the Future, Eternal Era, BEEM, the Era of Four Moons, the Yokai faction, the Deep Elves, Millennium Era, the Dark Legion, the Desert Elves, the Steelhive faction, the Era of Myths, Feudal Era, Imperial Era, the Era of Strife, the Era of Magic, the Era of Chaos, Rashy Era and Mercenaries Era. All of these eras were made by other authors. I am simply compiling them. All credit goes to them and I highly suggest you download their era if you like it. |
Ageless Era
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Ageless Era |
32381823.09 MiB | 58994 down 11 up |
1587307909Apr 19 2020 | de, es, fr, ga, hu, it, ja, la, pl, ru, zh_CN |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() XP Modification This addon provides rightclick menu that allows you to spend unit experience for upgrades. Costs can be changed during game creation, and by default are: * 8 xp for 4 health * 10 xp for 1 movement (for the next turn and all subsequent) * 16 xp for 1 additional damage (for each weapon) * 56 xp for 1 additional strikes (for each weapon) You may locally change slider ranges without any out of sync problems. XP Modification is continuation of XP Era from wesnoth 1.10, based on work by Dovolente, itota and Nosmos. |
XP Modification
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XP Modification |
100200.01 MiB | 20093 down 2 up |
1587307892Apr 19 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Orocia Random Mod Orocia - survival with custom upgrade sets, weapons, tents of allied units, maps and random waves of Ageless Era units. |
Orocia Random Mod
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Orocia Random Mod |
605250.06 MiB | 4577 down 10 up |
1587812056Apr 25 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Archaic Era The central factions of this era consist of: - Northern Orcs - an expansion of the mainline Orcs/Northerners - Despair - Medieval Euorpean Ghost faction - Khthon - Animals under the control of some sort of puppet-masters-like spirits - Ukians - Human faction, offshoot of Loyalists but they have dogs - the default Undead and default Loyalists The extended version has more factions, but they are less balanced. It includes: - Primeval - Racist Olympian superhumans with odd coloration - South-Seas - Sailor faction - Menagerie - Hodge-podge of units, mostly Sci-Fi inspired - Phantom - Ancient Egyptian Ghosts (sort of) Partially animated, somewhat balanced, at least for the central factions. The similar factions in Ageless Era are taken from here (this is not just a subset of Ageless Era), but these are independent projects so there are some differences: this era will have more up-to-date artwork; the Ageless versions will have adjustments to make these factions play well with all the other collected factions. Needed for BMR & Trinity campaigns, for which these factions play the dominant role. |
Archaic Era
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Archaic Era |
2512120123.96 MiB | 20883 down 11 up |
1594007398Jul 06 2020 | fr, hu, it, ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Archaic Resources Various resources used in SP campaigns Bad_Moon_Rising and Trinity |
Archaic Resources
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Archaic Resources |
1837724217.53 MiB | 15915 down 8 up |
1596418805Aug 03 2020 | |
Other Other
Add-ons which do not fit any other category. |
![]() Archaic Sounds Sound and Music resources used in Archaic_Era, Bad_Moon_Rising, and Trinity |
Archaic Sounds
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Archaic Sounds |
2824927826.94 MiB | 15545 down 1 up |
1521422216Mar 19 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Bad Moon Rising An expedition to gather treasure from the cold north sets off compounding disaster. Follow a prisoner of the undead in his quest for revenge, then join a rebellion, learn to get along with the natives, and save the world. SP Campaign in three parts, though Part 1 is very quick and is an introduction to the inventory/equipment system. Long campaign, design is a bit more like old JRPGs in Parts 2 and 3. Requires 'Archaic Era', 'Archaic Resources', and 'Archaic Sounds' add-ons Known problems: - Has some issues with GUI widget size and scrollbars at smaller resolutions - The state of some translations is questionable. If you have any comments, either good or bad, please leave a note at the forums.wesnoth.org link. |
Bad Moon Rising
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Bad Moon Rising |
2415348723.03 MiB | 14623 down 11 up |
1602984586Oct 18 2020 | fr, hu, it, tr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Ashen Hearts In the ancient Heartfang mountains, a once powerful population of drakes has begun to weaken due to a mysterious force dimming their inner fire. Guide Herkarth, the heir of the Menor kings, and his companion Uluthur on a journey to delve into drakes' past and reignite the flames of their ashen hearts. (Expert difficulty, 8 scenarios) |
Ashen Hearts
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Ashen Hearts |
56849595.42 MiB | 11406 down 3 up |
1522213234Mar 28 2018 | de |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
Heroes 'Heroes' is a series of single-scenario campaigns. Currently it features the scenario 'The Iron Bulwark'. 'Heroes' features 28 unique heroes, each with their own AMLA set and abilities. Most of the 25 heroes origin from the campaigns Oath of Allegiance, Carved in Stone, Nightfall or Ashen Hearts. This will later be used as a ressource pack for those campaigns. |
Heroes
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Heroes |
76273277.27 MiB | 32310 down 14 up |
1528828837Jun 12 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() The Deep Elves The Deep Elves are a multiplayer faction designed to be played with the default era. They feature high mobility units with a high damage output and a small pool of hitpoints. The faction has lawful, neutral and chaotic units. Features 24 units. |
The Deep Elves
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The Deep Elves |
29949452.86 MiB | 8082 down 1 up |
1521444020Mar 19 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Oath of Allegiance Accompany Ilriel, an elvish druid of the Southwoods of Wesnoth, and take part in an unforeseen and unintentional adventure that leads to lands far away. (Intermediate difficulty, 22 scenarios, 3 of them dialogue-only) |
Oath of Allegiance
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Oath of Allegiance |
3895455837.15 MiB | 20861 down 6 up |
1528828541Jun 12 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Sand in the Wind A four-scenario Dunefolk campaign. |
Sand in the Wind
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Sand in the Wind |
60361145.76 MiB | 3784 down 2 up |
1521467484Mar 19 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Legends Age of Heroes, one step higher. An era with higher level units: level four leaders, with level one, two, and three units available for recruit. Not considered balanced. |
Era of Legends
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Era of Legends |
307190.03 MiB | 10610 down 1 up |
1521493639Mar 19 2018 | pl, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Ultimate Random Maps 20 Random Maps for Multiplayer use. Map types are: Archipelago, Barren, Cave, Citadel, Desert, Flood, Forest, Fracture, Frozen, Island, Jungle, Lava, Marsh, Mountains, Ocean, River, Vale, Volcano, Wastes, and Winter. |
Ultimate Random Maps
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Ultimate Random Maps |
195280.02 MiB | 10608 down 1 up |
1521494121Mar 19 2018 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
![]() Random Campaign A one player multiplayer campaign. Select an era, choose your faction, and lead it to victory against random factions over a series of random maps. (Intermediate level, 7 scenarios.) |
Random Campaign
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Random Campaign |
50676474.83 MiB | 6413 down 2 up |
1528394060Jun 07 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Custom Campaign This modification saves your faction and units on victory so they can be used in future scenarios. |
Custom Campaign
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Custom Campaign |
289670.03 MiB | 6173 down 4 up |
1546472997Jan 02 2019 | |
Other Other
Add-ons which do not fit any other category. |
![]() Gui Debug Tools Provides debug tools in Wesnoth through a graphical user interface. The tools are available in the right-click menu when debug mode is active. Based on code from the Wesnoth Lua Pack. |
Gui Debug Tools
Forum topic
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Gui Debug Tools |
231860.02 MiB | 2753 down 7 up |
1619446674Apr 26 2021 | |
Other Other
Add-ons which do not fit any other category. |
![]() Generic Animations Replaces all unit sprite animations with procedural effects, to provide more consistent unit visuals. |
Generic Animations
Forum topic
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Generic Animations |
255970.02 MiB | 2482 down 1 up |
1521549304Mar 20 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Afterlife survival Afterlife -- survival and race maps. Your units are copied to enemy part of the map to be controlled by AI. Playing time: ~ 25 minutes. |
Afterlife survival
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Afterlife survival |
163780.02 MiB | 8948 down 64 up |
1631396742Sep 11 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Berserk limiter Limit ''berserk'' duration in game creation dialog. Slider 1 [-----------] 30 May be useful on maps where berserk units are overpowered. |
Berserk limiter
Download
Berserk limiter |
87900.01 MiB | 2521 down 10 up |
1615103816Mar 07 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Creep Wars == About Creep Wars is a Human-vs-Human map. Each team consists of 3 human leaders and a minor AI side. To start the game, buy upgrades in Shop, then go fighting in center. Return to Shop to heal and buy more upgrades. To win the game, kill one of the enemy guards. |
Creep Wars
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Creep Wars |
345750.03 MiB | 4298 down 73 up |
1615111866Mar 07 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Plan Unit Advance In multiplayer game, you do not control unit advances if they happen on enemy turn. With this add-on, you can set them beforehand: * for one exact unit * for all new recruits |
Plan Unit Advance
Download
Plan Unit Advance |
126540.01 MiB | 14888 down 49 up |
1631396895Sep 11 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Gold per Village (easy handicap) Give more/less income to friends-beginners, yourself or AI. Example: Player1 gold: [100] income: [0] Player2 gold: [100] income: [+1] <------- Player3 gold: [75] income: [0] Player4 gold: [50] income: [0] With this add-on, _each village_ will give 1 more gold per turn. It thus scales with map size. Note: this add-on has no effect if you don't set any handicaps. |
Gold per Village (easy handicap)
Download
Gold per Village (easy handicap) |
75520.01 MiB | 3369 down 4 up |
1595365524Jul 21 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Little Adventure As the title says, this is just a little adventure in the wild lands east of the town of Amoran: the rebirth of the Amber Road. You don't know what the Amber Road is? Uhm... well, it's time to learn about it! (easy level - 6 scenarios plus one epilogue) A little note: the original author no longer has an account for the wesnoth.org forum, so any feedback should be directed to the issues section of the GitHub repo for it: https://github.com/cooljeanius/A_Little_Adventure The new maintainer may also be contacted as egallager#0504 on Discord. |
A Little Adventure
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A Little Adventure |
29068962.77 MiB | 19259 down 13 up |
1605844839Nov 20 2020 | it |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Magic The Era of Magic (EoMa) is considered one of the best UMC add-ons ever created for the Battle for Wesnoth. Being in development since 2007, it contains 8 playable factions with fully animated units (245 total) and tons of special effects (including stunning 24fps animations). The aim of the EoMa is to make the most visually appealing and nice to play UMC era. By playing this add-on you'll see the most outstanding special effects and attack animations ever created for the BfW game as well as lead many unique units with amazing abilities straight into battle! Since 2.0 the Era of Magic has come with the Zombies Challenge multiplayer survival scenario. This era is required to play To Lands Unknown campaign (TLU). |
Era of Magic
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Era of Magic |
6079460.58 MiB | 50978 down 7 up |
1604073602Oct 30 2020 | EoMa_raw_translation_file, de, es, ga, hu, it, ja, pl, ru, zh_CN |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Era of Magic - Resources This is the required resources module for Era of Magic If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
Era of Magic - Resources
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Era of Magic - Resources |
5998310057.20 MiB | 85007 down 4 up |
1604073431Oct 30 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() SXCollection Collection of SurvivalXtreme maps. In SurvivalXtreme you don't recruit, but can enhance your leader during the game. You get gold, extra moves and an extra attack for every enemy you kill. Up to five players can play cooperatively against the AI. Many of these maps are balanced for play with characters from the SXC Default Low-Level Era. Some maps require all players to have Ageless Era installed, as the AI will use units from that era even if the players' units are from the default era. This pack also contains some abandoned scenarios in the 'unbalanced' directory, the aim of this is to collect the maps which could be turned back in to playable scenarios. To enable these maps, you need to edit the add-on. If you find bugs, please comment in the forum thread, or pm Octalot. |
SXCollection
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SXCollection |
6225320.59 MiB | 6066 down 10 up |
1572294547Oct 28 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Mountain Witch Young witche Hana and dancer Sally helped the last elf survive. There was a surprising fact in the shadow of the elves extinction. To solve the mystery of the extinction of the elves, three people go on a journey to find the treasure of the elves. Please use the new summoning method and medicine preparation to lead the witch to victory. |
Mountain Witch
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Mountain Witch |
3000222128.61 MiB | 8391 down 11 up |
1624103573Jun 19 2021 | ja |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Return from the Abyss - Music Non-mainline music for the SP campaign 'Return from the Abyss', by skeptical_troll |
Return from the Abyss - Music
Download
Return from the Abyss - Music |
2151551320.52 MiB | 7637 down 1 up |
1521901319Mar 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Return from the Abyss After taking part to a disastrous expedition, Khafir and his men are lost and isolated from their people, thousands of miles away from home, bound by a pact sealed with a powerful dwarvish king. Help him escape from the depth of Irdya and finding his way back, in an adventure across two worlds during the rise of a sinister force in the Great Continent. Finished (19 playable scenarios). |
Return from the Abyss
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Return from the Abyss |
33103643.16 MiB | 7840 down 11 up |
1575667631Dec 06 2019 | it, ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() To Lands Unknown Hear the story of Mehir, a young city guard from al-Kamija - an isolated city in the middle of the Great Desert, where people and jinns live together. Reveal Mehir's destiny, visit many exotic places during his journey, encounter strange nations and learn about their intentions. This is the most visually sophisticated add-on ever created for the Battle for Wesnoth. It has the following features: - multihex terrain visuals (images covering entire maps to simulate height for example) - animated cutscenes (video clips) - more than 200 unique animated units (all from the Era of Magic add-on) - a completely different universe, not BfW related - funny moments and turning points - a special gameplay mode offering an alternative story progression (25 scenarios, some of which are dialog-only - Requires 'Era of Magic' add-on) If you encounter any bugs, please notify the campaign author, so the patch can be delivered. If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown
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To Lands Unknown |
1099346110.48 MiB | 36190 down 10 up |
1558291915May 19 2019 | de, es, fr, hu, it, pl, ru, zh_CN |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() To Lands Unknown - Resources pt. 1 This is the part 1 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 1
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To Lands Unknown - Resources pt. 1 |
9731536592.81 MiB | 32970 down 4 up |
1532205480Jul 21 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() To Lands Unknown - Resources pt. 2 This is the part 2 of the required resources module for To Lands Unknown If you have problems with downloading this add-on, try using add-on server web interface: http://addons.wesnoth.org |
To Lands Unknown - Resources pt. 2
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To Lands Unknown - Resources pt. 2 |
5648198853.87 MiB | 30975 down 5 up |
1530376676Jun 30 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() A New Land Era An add-on based of the mainline scenario »A New Land, https://github.com/Robertdebrus/ANLEra«. Level 0 units can construct buildings and terraform the landscape, scholars may unlock new units while leaders can either help other players or unlock units of other factions. AI-Enemies get over time new recruits too, and they might destroy your buildings. This add-on is formed around an era, with which this mechanisms can be applied to any map. Also included are several custom scenarios, for 2 to 5 players. Original idea and implementation was done by Bob_the_Mighty. |
A New Land Era
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A New Land Era |
31155862.97 MiB | 12353 down 30 up |
1704492267Jan 05 2024 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() West's Chronicles II This add-on contains the second CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles II
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West's Chronicles II |
2543708024.26 MiB | 1705 down 1 up |
1521907468Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() West's Chronicles I This add-on contains the first CD available for download from West's Jamendo page and can be used by add-on authors. Uploaded by Pentarctagon. |
West's Chronicles I
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West's Chronicles I |
3570450034.05 MiB | 1791 down 1 up |
1521907510Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 12 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 12
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UMC Music Book 12 |
2626073325.04 MiB | 1655 down 2 up |
1538335553Sep 30 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 11 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 11
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UMC Music Book 11 |
4709187244.91 MiB | 1855 down 1 up |
1521907600Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 10 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 10
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UMC Music Book 10 |
3636075434.68 MiB | 1723 down 1 up |
1521907652Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 09 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 09
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UMC Music Book 09 |
3609972834.43 MiB | 1730 down 1 up |
1521907693Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 08 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 08
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UMC Music Book 08 |
4403022841.99 MiB | 1829 down 1 up |
1521907739Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 07 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 07
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UMC Music Book 07 |
4338127041.37 MiB | 1608 down 1 up |
1521907789Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 06 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-n server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 06
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UMC Music Book 06 |
4244049740.47 MiB | 1604 down 1 up |
1521907870Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 05 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 05
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UMC Music Book 05 |
4329554441.29 MiB | 1631 down 1 up |
1521907933Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 04 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 04
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UMC Music Book 04 |
3924329937.43 MiB | 1643 down 1 up |
1521907993Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 03 This add-on contains non-mainline music that can be used by add-ons authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 03
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UMC Music Book 03 |
4267726840.70 MiB | 1719 down 1 up |
1521908095Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 02 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music forums or add-on server. See _main.cfg for details. Uploaded by Pentarctagon. |
UMC Music Book 02
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UMC Music Book 02 |
4060608938.72 MiB | 1836 down 1 up |
1521908165Mar 24 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() UMC Music Book 01 This add-on contains non-mainline music that can be used by add-on authors. All music is taken from the Wesnoth music creation thread on the forums. Uploaded by Pentarctagon. |
UMC Music Book 01
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UMC Music Book 01 |
3688556235.18 MiB | 2561 down 1 up |
1521908208Mar 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Forgotten Legacy This is a campaign focusing on the saurian faction. It is focused mainly on storyline and diversity. Most of the saurian units are new custom ones so don't expect to be playing on familiar territory. At this time, the campaign has only 5 completed scenarios |
The Forgotten Legacy
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The Forgotten Legacy |
5251000.50 MiB | 3132 down 2 up |
1552942151Mar 18 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() 17th Century Eastern Europe at War (EEaW) Eastern Europe at War (EEaW) History in Wesnoth? Is this even possible? Yes! Play the biggest historical add-on ever created for the Battle for Wesnoth! Go back in time to the XVII century where 8 european states fight for wealth, territory and survival! Lead them to victory or die trying! Features: - 8 states from the past each with own tactics and playstyle: Polish-Lithuanian Commonwealth, Cossack Hetmanate, Kingdom of Sweden, Ottoman Empire, Crimean Khanate, Tsardom of Russia, Habsburg Monarchy (Austria), Brandenburg-Prussia. - 239 units varying from dirty peasants and troops of all kinds to devastating cannons and majestic ships) - 30+ new abilities and weapon specials - 3 multiplayer maps - many gameplay enhancing options Now translatable! |
17th Century Eastern Europe at War (EEaW)
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17th Century Eastern Europe at War (EEaW) |
10385230.99 MiB | 33706 down 4 up |
1603615405Oct 25 2020 | EEaW_raw_translation_file, pl |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Campaign Drop Mod A mod aiming to add bonus points and droppable weapons to (sp&mp) campaigns without destroying their balance. In each scenario it generates 3 bonus points of which one can be picked up, also there is always one weapon held by a random enemy that can be picked up when he is killed. Based on WorldConquestII. Requires World Conquest II to be installed. |
Campaign Drop Mod
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Campaign Drop Mod |
7493830.71 MiB | 7140 down 7 up |
1539557138Oct 14 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Time Watchers Progress 8/100. |
Time Watchers
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Time Watchers |
6441470.61 MiB | 1249 down 1 up |
1522231159Mar 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Galuldur's First Journey While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place. Intermediate level. 8 or 9 scenarios depending on choices made in game. Complete. |
Galuldur's First Journey
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Galuldur's First Journey |
11927251.14 MiB | 5911 down 1 up |
1522527306Mar 31 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() 10 Age's - Story of Your Civilisation 10 Age's. Games Rules: I. You start at the same epoch. II. The commander gets the experience from each unit recruited. III. After a commander promotion you can go to next era or discover new technology what's in result mean new unit in recrutation list. IV. In each epoch u can recruit one hero for free. They are distinguishable in battlegrount by other elipse. |
10 Age's - Story of Your Civilisation
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10 Age's - Story of Your Civilisation |
21932092.09 MiB | 39488 down 5 up |
1549797877Feb 10 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Aethermaw plus 2p — Aethermaw plus. Standard Aethermaw plus extra spawning AI from the trapped center Great Mage Sulla. As the enemies become stronger with time this adds a nice survival twist to the regular 1 vs 1 map. |
Aethermaw plus
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Aethermaw plus |
130230.01 MiB | 6038 down 1 up |
1522625476Apr 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Arabian Nights Arabian Nights inspired era. *note - many images have been adapted from other areas and credited in a CREDITS file. This era is intended to complement a larger Arabian Nights inspired campaign (still in development). It can be played also with the addon The Great Quest or alongside the default era. |
Arabian Nights
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Arabian Nights |
16115061.54 MiB | 3362 down 2 up |
1585013078Mar 24 2020 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The Great Quest 3p multiplayer campaign - The Great Quest. Journey across the land to find a new home after an invading force fouls your water supply. Battle your way through 6 short-medium length skirmishes against AI and receive bonuses, such as items and great heroes along the way. #Partial Polish/Spanish translations, support for era modifications, support for UMC eras, see CHANGELOG for bug fixes/map balancing/etc. |
The Great Quest
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The Great Quest |
1032160.10 MiB | 6966 down 1 up |
1522625569Apr 01 2018 | en_GB, es, pl |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() 2p/3p vs Survival Survive through the enemy waves longer than your opponent. Your side loses when your leader dies. Can be played with 2 or 3 players, or solo with an empty side. |
2p/3p vs Survival
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2p/3p vs Survival |
162520.02 MiB | 21346 down 8 up |
1596940961Aug 09 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A Magicians Tale A campaign in which the protagonists are an unlikely group of magicians, of every race, with unusual abilities. The magicians special skills of the wizards are all activated by opening the item menu (right click on the character's tile). It is no possible to recruit supporters in the usual way, but they can be choiced, hired, evovek and/or encountered in many different way. Because the entire campaign is set in winter is used a twelve turns day, with a small prevalence of night turns. (Medium Difficult, 10 battle scenarios, 5 dialogue and others things scenarios.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
A Magicians Tale
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A Magicians Tale |
60430045.76 MiB | 35108 down 17 up |
1559493291Jun 02 2019 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Peasant Uprising The fourth test version of the Peasant Uprising campaign, with two scenarios, Triple Siege and Revenge of the Redbrains. Both scenarios are playable, but with some rough edges. |
Peasant Uprising
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Peasant Uprising |
149690.01 MiB | 3289 down 1 up |
1523022494Apr 06 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Founding of Borstep The ruler of your tribe has become decadent and weak. Take over, and lead your people to a better home — whether it is already occupied or not. Anyone who stands in your way will learn the power of orcs! Expert level, 10 scenarios. • Small to medium maps. • An interesting twist to the gameplay in a few scenarios. • Nightmare level available. |
The Founding of Borstep
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The Founding of Borstep |
44249404.22 MiB | 5568 down 10 up |
1587617667Apr 23 2020 | ru, zh_CN, zh_TW |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Scaling Mod The goal of the mod is to reduce the effect of rng on the outcome of battles. It does it by doubling unit hitpoints and number of attacks per attack type (everything that effects hp/dmg was also scaled, abilities like healing and traits). Tested on 'The Hammer of Thursagan' mainline campaign. |
Scaling Mod
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Scaling Mod |
99930.01 MiB | 1953 down 3 up |
1523372283Apr 10 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Carved in Stone During the glorious Silver Age of Wesnoth - an age of prosperity and civilization - seemingly endless series of orcish attacks were led against dwarvish settlements, that were newly founded in the Northlands. But times have changed. One day the orcish attacks suddenly stopped. Accompany our dwarvish heroes led by Uthain, a wise adventurer, on their journey through the vast plains of the southwestern Northlands; bring the evil doings of orcs and trolls to light and disclose their secrets. (Easy difficulty, 8 scenarios) |
Carved in Stone
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Carved in Stone |
2155160320.55 MiB | 12270 down 3 up |
1531485292Jul 13 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Reign of The Lords The Reign of the Lords is an era where you play as 9 factions of ultimate lords reigning over a division of wesnoth - yet you are not satisfied. Fight as the greatest heroes, villains, and warriors of The Loyal Human army, The Orcish wartribe, The Dwarvish alliance, The Drake Stormfront, The Wizards of the Land, The Dark Legion, The Outcasts, The High Elves, and The Desert Kingdoms. Fight in the most epic of battles where every unit has the power to determine the outcome. This Era includes a MP and SP modification option which when enabled allows ALL THE BASE WESNOTH units to advance to nearly two hundred new 3rd,4th, and 5th level units. Are you up for the challenge of the Lords? (VERSION 9.2.6.3) - Bug fix for Dune Grand Protector, Elvish Battle Druid. Removed duplicate entries for wiki help menu. Please share feedback on the wiki update! If you have any suggestions or ideas please post any comments on the Wesnoth forum about the Reign of The Lords era! |
Reign of The Lords
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Reign of The Lords |
1902686418.15 MiB | 26049 down 14 up |
1616159602Mar 19 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Reign of the Lords Portraits The Reign of the Lords is an awesome era which adds hundreds of new 4th and 5th level units. This add-on is the portraits for that era. NOTE: THIS ADD-ON REQUIRES the Reign of the Lords to be INSTALLED to run the era. |
Reign of the Lords Portraits
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Reign of the Lords Portraits |
4248124340.51 MiB | 26200 down 1 up |
1523604475Apr 13 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Valley of the Ancients A collection of competive scenarios. * Valley of the Ancients: MP competive campaign for 2 players. (6 scenarios) * Outbreak: a 3 player survival against an onslaught of ever mutating zombies * Kill the Virgins: survival for 1-4 players * Pits of Despair: 3p competive survival * Rotating War: 3 and 6 player versions of a map which rotates counter-clockwise * Reversi: the classical board game for one or two players * Race for Dimaga Beach: competive racing scenario for two players * Temple of the Nagas: 4 player survival Project source is at https://github.com/trewe/Valley_of_the_Ancients |
Valley of the Ancients
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Valley of the Ancients |
951770.09 MiB | 4418 down 10 up |
1641147379Jan 02 2022 | pt |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Return from Captivity A multiplayer campaign (11 scenarios) for 2 cooperative players. Bring home the elves and dwarves from Aeternum, the famous troll prison. |
Return from Captivity
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Return from Captivity |
14751851.41 MiB | 9763 down 4 up |
1620077440May 03 2021 | de, fr, la, pt |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Zombie Randomizer If used, then recruited Walking Corpse and Soulless come as random variation each time. Experimented only with default era zombies, may or not work with other eras. |
Zombie Randomizer
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Zombie Randomizer |
75680.01 MiB | 4739 down 4 up |
1535136839Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Woses with Traits If this mod is on, then Wose units can get one of Strong, Resilient or Healthy traits. Update 1.0.3: No longer works for leader units as it was stacking with 'Heroic' trait given by 'Heroic Leaders' mod. |
Woses with Traits
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Woses with Traits |
77720.01 MiB | 3319 down 4 up |
1535136827Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Turn 1 Immobilizer The leader unit too cannot move at first turn if enabled. This should work with most eras. |
Turn 1 Immobilizer
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Turn 1 Immobilizer |
74610.01 MiB | 1383 down 4 up |
1535136392Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Spoils of War If this mod is on, then whenever an enemy leader is killed, owner of the unit that has landed the killing blow gets that side's remaining gold. Update 1.1: Added fix for inheriting debts of defeated player. Update 1.2: Now compatible with 'Expendable Leaders' mod. Killing an silver crown will not cause to obtain their entire gold. |
Spoils of War
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Spoils of War |
77970.01 MiB | 4249 down 4 up |
1535136458Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Advance on Kill Mod If this mod is on, then attacker must take defender's hex upon kill. Works only at offense and only for melee attackers, giving ranged attacks another advantage. |
Advance on Kill Mod
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Advance on Kill Mod |
78050.01 MiB | 7534 down 6 up |
1535135626Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Expendable Leaders Allows players to promote another unit so it can recruit, the unit promoted this way is expendable as long there is more than one unit that can recruit. To promote an unit it must be level 2 or greater, have full moves, be standing on a castle or keep hex and standing adjacent to another unit that can recruit of that side. Upon promotion the unit cannot move or fight for that turn. Update 1.1: Made this modification playable with my other mods: 'Spoils of War','Heroic Leaders' and 'Assimilation Mod'. Killing an silver crown wont cause that side to lose all units or their gold anymore. Also silver crowns wont potentially get heroic trait at begin of next match during an mp campaign(citation needed). |
Expendable Leaders
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Expendable Leaders |
81220.01 MiB | 5112 down 4 up |
1535135735Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Free XP Mod If used, then every unit gains XP at end of their side's turn for simply staying alive. Now with an slider ranging beteen 1-10! Update 1.2: Fixed duplicate .cfg |
Free XP Mod
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Free XP Mod |
75400.01 MiB | 8088 down 4 up |
1535135763Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Guard Towers If this mod is on, then you can build Guard Towers on Villages, to do so the village should belong to you and have no any unit on it, then through right-click context-menu can order an Guard Tower to be built there for 16 gold. The Guard Tower is a stationary level 1 mechanical unit with 45 hp, that is of neutral alignment and does not incur upkeep, has a vision radius of 3, can use 10 dmg-1 strike ballista and 4 dmg-3 strike archery attacks at range, has no melee attack and 0% resistance against any type of damage. Building an Guard Tower on a village denies your opponent the capture of this village, for the drawback that yourself cannot use the village for healing either aslong the Guard Tower stands on it. Update 1.1: Tweaked stats of the Guard Tower. Update 1.2: minor bugfix. Update 1.3: Ensured compatibility with my 'Lootable Villages' and 'Healing Tent' mods. Guard Towers cannot raze the village they are on. An Guard Tower cannot get built on Healing Tent. Added new menu icon. |
Guard Towers
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Guard Towers |
124350.01 MiB | 5434 down 4 up |
1535135770Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Healing Tent If this mod is on, then your leader unit may deploy an Healing Tent, to do so the unit should have full moves and be standing on flat terrain(open desert, snow covered and cavernous flats also count), then through the right-click context-menu can order it to deploy the Healing Tent. When the leader deploys the tent its moves are depleted for that turn. The Healing Tent functions like an portable village that provides the usual village healing benefits but no income. If an enemy unit enters the hex with the Healing Tent it gets instantly destroyed(this also applies to neutral tents without a side), the leader unit can pick up the deployed tent of its own side to carry it elsewhere. Note that whilst you can steal an ally's tent, your leader can carry and deploy only one tent at a time. The Healing Tent cannot be pitched within 3 radius of any village, castle or keep tile, therefore its of limited use in most maps, except in those that are Randomly generated. |
Healing Tent
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Healing Tent |
186390.02 MiB | 4537 down 4 up |
1535135816Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Heroic Leaders If this mod is on, then leaders become uber versions of that unit as if had traits Strong, Dextrous, Resilient, Intelligent, Quick and Healthy all at once. |
Heroic Leaders
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Heroic Leaders |
80610.01 MiB | 15300 down 5 up |
1535136412Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Kill Bounty If this mod is on, then your units earn random 1-6 gold per kill for your side. Update 1.1.4: Now filters out 'Plague' special. |
Kill Bounty
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Kill Bounty |
74810.01 MiB | 8266 down 6 up |
1535135863Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Kill Bounty - Fixated Income version If this mod is on, then each kill earns you gold equal to level of killed unit + 1. Update 1.0.4: Now filters out 'Plague' special. |
Kill Bounty - Fixated Income version
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Kill Bounty - Fixated Income version |
75010.01 MiB | 4034 down 5 up |
1535135872Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Raze and Rebuild If this mod is on, then any unit(except leaders) can sack villages, to do so the unit should have full moves and be inside the village, then through right-click context-menu can order it to raze the village. When an village is razed it yields random 3-7 gold for that unit's side and rubble appears at that hex, and the razing unit has it's moves depleted for that turn. To rebuild a village leader unit must be standing on the rubble hex and have full movement points, then through right-click context-menu you can rebuild the village. Rebuilding an village that was on flat costs 14 gold, cave, water, snow, desert terrain costs 13g, swamp costs 12g, mountain and hills costs 15 gold. Update 1.1: Compatibility with my 'Guard Towers' and 'Healing Tent' mods. Guard Towers can no longer raze the village they are built on. Healing Tents cannot be razed anymore to be converted into an permanent village through rebuilding the rubble. New icons for both menus. Fixed 'Rebuild Village' menu command appearing on non 'Village rubble' hexes. |
Raze and Rebuild
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Raze and Rebuild |
112880.01 MiB | 3149 down 4 up |
1535136063Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Rush Mode Units can move and attack on the same turn they have been recruited if enabled. This should work with most eras. |
Rush Mode
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Rush Mode |
74020.01 MiB | 5408 down 4 up |
1535136682Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Shipbuilding Mod Forewarning: There may still be an bug present that occasionally causes unit to be not get loaded into the Transport Ship. If that bug ever happens, simply unload the 'fake' unit then try again. When this mod is on you can recruit two types of ships on shallow or deep water hexes adjacent to an Village that belongs to you. Then through right-click context-menu can order an War Galleon or Transport Galleon to be recruited on the water hex. The Transport Galleon can ferry one non-mechanical land unit over the sea and is entirely defenseless. Note: Your leader(or any other canrecruit=yes for that matter) may not use the boat. To load an unit into the ship, both the ship and the unit to be loaded must have atleast one movepoint remaining and be adjacent to each other, then you can right-click on the transport and use Load into Boat. Should there be multiple adjacent friendly units present one will be picked at random. Units that are already flying, floating or swimming cannot get loaded into an Transport Ship, to filter them out used type=id's, therefore filtering out swimmer and flyers only works for the Default era. Units cannot be unloaded into impassable, water(can into ford or swamp), lava, mountain or volcano terrain when disembarking out of an Transport Ship. Upon disembarking the exiting unit will have 0 moves remaining. The War Galleon has an Ballista with 10 pierce damage 2 strikes attack and does not transport any units. Both ships have 20% resistance to cold, 10% resistance to pierce, take 20% increased damage from fire and 10% increased damage from impact. The ships are level 1 mechanical units with 35 hp and 5 moves that cost 15g, have normal upkeep, 50% defense in water(40% in swamps, 30% in reefs), can only travel on wet terrain(those being water and swamps) and absolutely cannot go on land. Also they can self-repair at an rate of 4 hitpoints per turn when overseas. Building an ship may help with opening up new opportunities in maps that have abundant water. Update 1.1: what did i change again ?? Update 1.2: Transport Boat now doesnt cost any upkeep to maintain. Added new menu icon. |
Shipbuilding Mod
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Shipbuilding Mod |
145770.01 MiB | 3148 down 5 up |
1535136467Aug 24 2018 | |
Other Other
Add-ons which do not fit any other category. |
![]() Blessed Altar Mod Blessed Altar Mod (BAM)! Version 2.0.0 is now available. NEW THIS RELEASE: 1) Greatly expanded ABILITIES menu with 160 new options 2) NEW Special Weapons menu with 200 options added Push Wesnoth gameplay to a whole new level. Add this mod and all your old and new SP campaigns will Sparkle with new energy and Powerful Equipment. Be sure to check out BAM_HELP menu option for IMPORTANT game information and recent changes. 1) Place an Altar Image on Map (user controlled) creates moveto access Menus 2) Gives the Player the ability to Boost and Bless (modify) individual units through dynamic and/or default settings. Particularly, the basic 4: HP, Damage, Strikes and Moves. 3) Add ABILITIES and/or Special Attacks 4) Equip WEAPONS and ARMOUR (full access to all Items from Dugi's Brilliant LOTI +plus many more) 5) Drops, Crafting (thanks to Dugi) 6) Boost all AI controlled units both allied and enemy (this has great potential as a development tool) |
Blessed Altar Mod
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Blessed Altar Mod |
70104866.69 MiB | 3477 down 7 up |
1579205773Jan 16 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Grnk the Mighty All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty. Single player campaign with RPG elements in two parts. Part 1: 13 scenarios — complete Part 2: 16 scenarios — complete Difficulty: intermediate to expert level |
Grnk the Mighty
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Grnk the Mighty |
8853040.84 MiB | 7686 down 3 up |
1526782078May 20 2018 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Genesis Resources In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, part 1 - 23 scenarios.) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis Resources
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Genesis Resources |
3908762937.28 MiB | 20895 down 2 up |
1596775829Aug 07 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Genesis This campaign is the prequel to Invasion from the Unknown and After the Storm. In the cycle before our own, the civilization of the First Gods was eradicated by a cataclysmic force that was beyond their control. On the brink of utter destruction, the few survivors harnessed the ten aspects of creation to end their cycle and shape the development of a new universe. In the process, however, many errors were introduced into the fabric of the new worlds, which would eventually resurface when the Guardians of the new universe began to unveil the secrets of their creation. (Expert level, Episode 1 - 23 scenarios) Wesnoth 1.14.0 or later required. Discussion thread in the Wesnoth.org forums: http://forums.wesnoth.org/viewtopic.php?f=8&t=43023 |
Genesis
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Genesis |
35790443.41 MiB | 21300 down 13 up |
1596994599Aug 09 2020 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Halfelven Halfelven: It is a unique stand alone faction of the classical epoch. Their ranks boast chaotic and liminal units, leaders, paramedics, weapon- and armour-bearers, shieldmaidens, tame scouting birds, war-chariots, and golems. It is set south of Wesnoth beyond the Black River. Faction: Lacking pugnacity, halfelven defend towns and settlements and use terrain characteristics for tactical hit and run attacks at dawn or dusk. Their alignment liminal gives them -25% nerf at night and -25% at day, and +-0% at dusk or dawn. They rely on careful use of villages, healers, leaders and coordinated strikes around (liminal) dusk or dawn. Slow but mighty golems can breach lines or secure a retreat. Halfelven units tend to be costlier than average but level up quicker due to the musthave trait intelligence. Prehistory: Eons ago, they split from the Elfs to avoid being tainted by Faerie magic and set themselves apart. Over time, their artists, engineers, and scientists became skillful in arcane production methods. But as a race, they stood somewhat pure and simple. Therefor, halfelven are not enwrought by magic like elfs, faeries, and wose. As a consequence, they do not live as long and are less vulnerable to arcane attacks: elfs have +-0%, halfelven have -10% and humans have -20%. Classical Epoch: Halfelven originated from the shores in the east and had contact with the civilizations in the Deva Mountains of Arajunna. They wandered westward from a fertile land between big river streams that became drought-stricken. Since classical era, before Wesnoth was even foundet, they settled in the southern region beyond the Black River at the Sleepless Sea. Today, they mostly live as deep-read merchants, researchers, teachers, artists, navigators, astronomers, writers, in towns, cities and ports. Arcane Arts: Halfelven traditionally fight with arcane-hardened aluminium-bronze weaponry and armour, for iron is regarded as inferior. Among the Elfs, they are renowned for their arcane metal arts and are considered the most able weapon smiths, for elfs suffer if they get in contact with iron. Golems: In Wesnoth, today, halfelven are best known for their Golems, robot-like guardians animated by programming code on parchment placed inside their construction. They are slow and sturdy but tend to wear out over time. Note: This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. This user made content (UMC) is also part of a southern style wesnoth-era called [i]Southerners and Default Era[/i], try it in multiplayer (MP) mode. Happy virtual fighting and a good experience! |
Halfelven
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Halfelven |
66513606.34 MiB | 14924 down 19 up |
1539957243Oct 19 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Sharifs Sharifs: It is a unique stand alone faction and a variant of the Dunefolk faction. It delivers opportunities for new tactics. It has all default Dunefolk units and features 2 additional units: the bomber-engineer and the martial arts assassin (Sharifs = Dunefolk + 2 additional units). Note: This faction can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format. This user made content (UMC) is also part of a southern style wesnoth-era called [i]Southerners and Default Era[/i]. Happy virtual fighting and a good experience! |
Sharifs
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Sharifs |
10142130.97 MiB | 12216 down 12 up |
1539775231Oct 17 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Southerners and Default Era This unique (multiplayer) era consists of the six default factions plus four alternative stand alone factions: Halfelven Aramada, Halfelven Vanguards, Halfelven Guardians and Dunefolk Sharifs. Among the Halfelven are paramedics, weapon- and armour-bearers, shieldmaidens, tame scouting birds (phoenixes), war-chariots, and protective golems. They are set in a maritime hillcountry beyond the Black River. Among the Sharifs are the bomber-engineers, martial arts assassins, apothecaries, and cataphracts. They are set south of Wesnoth near the Dusty Wastes and the Ashland Deserts. Note: This era can easily be intergated in custom scenarios, campaigns or multiplayer adventures. It has a very easy format; try it! Happy virtual fighting and a good experience! |
Southerners and Default Era
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Southerners and Default Era |
83014747.92 MiB | 15623 down 12 up |
1539775221Oct 17 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Millennium Era Irdya's factions and races from around 900 to 1100 YW Factions Custom: * Thelians * Vempire * The Hoofs * Sylvan Keepers Default: * Loyalists * Rebels * Knalgan Alliance * Northerners * Undead Thanks to: ghype, who helped me with the Sprites IPS, who helped me balancing Alresu, who participated in the designs of the factions |
Millennium Era
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Millennium Era |
8457510.81 MiB | 2400 down 8 up |
1528149555Jun 04 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Rulers of Irdya This is the tale of the rising storm that threatens the land of wesnoth and the entire world Irdya. The story begins following the a young lieutenant at a border outpost rich with gold mines. Orcish warbanners are seen on the horizon and the land is decending into chaos. Currently in progress, 1 long scenario with many choices and differnt paths. Version 0.1.6 - This new release adds new events, heroes, and weapons throughout the map. The story has been improved and a few bugs and balance issues have been fixed. Scenario 2 soon to come! |
The Rulers of Irdya
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The Rulers of Irdya |
12088281.15 MiB | 3106 down 5 up |
1546820248Jan 07 2019 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The Dragons Lair The Eternal Dragon roars, and the ground shudders. Valiant warriors will fight and die today in search of honour treasure and victory. But who can you really trust? Certainly not those scoundrels who call themselves your allies. This is 1 epic scenario in which 3 players fight the Eternal Dragon in an attempt to claim its prize. 3 Difficulty Levels. |
The Dragons Lair
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The Dragons Lair |
3603510.34 MiB | 6236 down 1 up |
1524648484Apr 25 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Moonday Era An era based on my conceptual fantasy world of Moonday. Every fantasy story is placed on an earth-like planet. How about we put it on a moon? What dynamics and stereotypes could that change? This era and by extension my world aims to freshen up some played out fantasy concepts and introduce some more or less original ideas into the mix. Contains 9 original factions. Unfortunately, not much original art has been done for the era so far. If you would like to contribute art, gameplay feedback or language suggestions (or anything else), you're encouraged to do so. Thanks to Can-ned_Food, Shiki, IPS and James_The_Invisible for their continued help on the forums. For changelog see file in add-on directory. |
Moonday Era
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Moonday Era |
5879970.56 MiB | 1696 down 29 up |
1541350747Nov 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Ranged Attacks Mod (simplified) When this mod is on, all ranged attacks can be used over an radius of one hex beyond adjacent. To perform an ranged attack, be sure to position your unit within correct radius, then right-click on the enemy unit to get option for striking over the distance. Whilst attacking over the distance strikes and retaliation occurs normally, however only the strikes that scored an hit do get animated. This version of the mod is intended for default multiplayer era, thus this version of the ranged attacks component factors in only the default weapon-specials. Update 1.1: Petrified units can no longer be targeted. |
Ranged Attacks Mod (simplified)
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Ranged Attacks Mod (simplified) |
128290.01 MiB | 4850 down 5 up |
1535136043Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Schedule Extender - Midday & Midnight Expands the default schedule with Midday and Midnight, when used it will override random day-time starting option always starting at Dawn. |
Schedule Extender - Midday & Midnight
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Schedule Extender - Midday & Midnight |
73860.01 MiB | 2133 down 4 up |
1535136476Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Assimilation Mod If this mod is on, then whenever an enemy leader is killed that side's remaining units and villages switch allegiances to the owner of unit that has landed the killing blow. Update 1.1: Now works for villages owned by that side too. Update 1.2: Now compatible with 'Expendable Leaders' mod. Killing an silver crown will not cause entire side to switch. |
Assimilation Mod
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Assimilation Mod |
78200.01 MiB | 6366 down 5 up |
1535135632Aug 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The North Wind Wesnoth's army was occupied fighting Mal Ravanal in the East, but there were whisperings of an orcish attack in the north. Konrad II must send Deoran, now an experienced rider and commander, with a small band of knights to hold off the orcs.... This campaign features unique gameplay characteristics such as zero recruitment, no non-death loss conditions, and a 24-turn time-of-day cycle. (1 playable scenario of 6) NOTE: this add-on includes assets licensed under Creative Commons terms; see ASSET_LICENSING for details. |
The North Wind
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The North Wind |
35356563.37 MiB | 2748 down 1 up |
1525149671May 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Horrors Era consisting of six of my personal factions, including custom art, traits, abilities and more. Play as the Neko for a challenging pack hunters game play, Weedlings for cheap but effective swarming tactics, Kolbolts if stealthy hit and run is your game, Icadon if you want strong reliable units at a cost, the Toy Box for versatility and adaptability, or the Lycans for a simple but solid faction with many advancement branches. Please report any problems or suggestions on the Wesnoth forums here: https://forums.wesnoth.org/viewtopic.php?f=19&t=37432 |
Era of Horrors
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Era of Horrors |
20305421.94 MiB | 3978 down 1 up |
1525247764May 02 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Colosseum Several gladiators fight together and try to defeat all enemies in an arena, in order to be freed from captivity. This add-on contains both the 3 player and 6 player version. The code in this add-on is structured in a way that one can easily create other Colosseum style scenarios with it – either variating the known map or with a completely different one. A 4p colosseum, on a different map with players not spawning together and having multiple shops? Spawning enemies for multiple AI sides, of which some might be allied with you? Or a reimplementation of AE Colosseum? It’s all possible if you build it – the tools are here. TALKING ABOUT COLOSSEUM MYTHS: Difficulty adjustment of the 3 player variant: Gold is deducted during each players (and the AI’s) turn. As there are less players on the 3p variant, it has historically been easier than the 6p variant. Now twice as much gold is deducted; 4g on average, 2g on the easier difficulties. Gold is also not anymore deducted twice during the AIs turn, resulting in the same setup as the original 6p variant. While the 6p variant is now theoretically slightly easier, in practice it’s not due to higher chance that one of the six players has bad luck in his lane. TD;DR: »3p Amateur« difficulty has the same gold deduction as former »3p Average« difficulty. Note about feeding: Basically 1 hp is worthy 1 gold. Feeding +1 costs 25g, +2 45g and +3 65g. You need to kill 25 / 23 / 22 units to reach the break-even-point, which is likely at the beginning of wave 7. Feeding works not (anymore) on unplaguable units, such as undead and the mudcrawler. All in all, there are 31 plaguable units before the final wave starts — resulting in a payoff of 6-28 additional hp, assuming you started at round 1. On the other hand, if you bought too less damage or strikes and thus an additional round is needed to finish the wave, the gold is deducted by 14-16g (on average difficulty), for each player, resulting in the team having a loss of 48 (3p) or 84 (6p) gold. Note about healing: As one goes different paths to fight, it is usually not useful. The last wave is an exception, as one has no time pressure to finish it. Buying healing in the last wave pays off as soon as you heal an ally twice. |
Colosseum
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Colosseum |
432680.04 MiB | 10960 down 18 up |
1631486558Sep 12 2021 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Tamanegi Jukebox (NOT MOD) A simple jukebox for SP campaigns. In addition to core musics, the following addons will be used if installed. - UMC Music Books 1-12 - West's Chronicle I - West's Chronicle II - Underness Series - Music Pack - A Song of Fire Music - Archaic Sounds - The Shadow of Death music |
Tamanegi Jukebox
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Tamanegi Jukebox |
373260.04 MiB | 24297 down 3 up |
1540702690Oct 28 2018 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Group in a War You are the leader of a small troop. Lead your troop to finish the war. A simple RPG style campaign. There are some strange features in the gameplay, so the first time players should not choose Hard level. UMC Music Books (especially 1 and 8-11) are not required but recommended. |
A Group in a War
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A Group in a War |
4843230.46 MiB | 25009 down 17 up |
1604390276Nov 03 2020 | ja, pt_BR, zh_CN |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Q Civ A military part of my future bigger project.. It is totaly playable at the moment. You recruit units in the castle like normal wesnoth. Some unit have ranged attacks and can shoot over multiple hexes. Units become weaker if wounded... You research new units and economical improvements.. You may adjust research speed in settings. There is a realistic small world map for 6 players included (Made by my kind great friend Choicerer), There is also small Europe map for UP TO 9 players included. Now also tiny Europe map for up to 7 players for quicker game. 3 Random Map Generators where you can choose Islands, Continents or Crazy FFA map. But you can play this era on any default map that has castles in it, Isar Cross or whatever else. By default you start with no villages on map and 3 settlers to build your own villages, but you may change that in settings to start with pre-made villages on historical earth-like maps. Have fun! 0.3.7 Update adds tons of options for AI, you can disable AI brain a bit to make your CPU perform better. You can always use just more extra AI income and total stupid AI if your PC is really weak (I maked the priority of what is most important and what will be less noticable if disabled). Also improved speed of some AI brain actions and improved logic. Some other changes and bug fixes possible, but I dont remember. Settings for host name etc should remain now after restart. 0.3.6.2 Update improves the AI decisions. Might be slower, I'm not sure, so let me know if any problems. Some other minor changes. 0.3.6.1 Update creates random theme for each computer player (AI) where some of them prefer recruiting ranged units, melee, mounted or a mix. Some other minor changes. 0.3.6 Update allows AI use ranged attacks. Some other minor changes. 0.3.5.4 Update some improvements of AI, few more colors support, horn sound on complete of research, ask for research project on game start and some other little improvements and bug fixes. 0.3.5.3 Update makes AI a bit smarter. 0.3.5.2 Update fixed speed bug in AI attacks on villages.. Had to remove some smartness from AI which was added in 0.3.5.1, I will try to reimplement it in later versions without speed compromise. 0.3.5.1 Update corrected some AI behaviour and hopefully made it even smarter. 0.3.5 Update added menu to droid/undroid sides properly (Thanks Choicerer for helping me test it). In options host can write his name to use super user rights on droid/undroid menu. AI smarter in attaks and village defense, AI uses ships smarter. Some other tiny changes or fixes. 0.3.4.2 Update has improved small europe map with ships, now there can be chosen also Portugal, Poland and Africa. Map could also be played by 12 players, not 9. Added compatibility of Q CIV with 11 more colors. 0.3.4.1 Update changes basic roads to darker color so they can be seen better hopefully. AI peasants smarter now and prefer to stay on villages. Some other tiny fixes. 0.3.4 Update makes AI use settlers smarter. Some visual bugs with ships boarded units fixed. Earth map with deep water impassables removed. Maybe some other tiny improvements, not sure. 0.3.3.2 Update changes a javelineer pikeman into khalifate pikeman visually. Some other tiny changes and bug fixes. 0.3.3.1 Update has some random maps changes and bug fixes, removed bugged crazy ffa maps and added some 7p continents and islands maps. Some other minor changes, dont remember what exactly they are. 0.3.3 Update includes increase of damage per each level of unit, smarter ai and other important changes or bug fixes. 0.3.2 Update includes changes in prices and different look for roads and castles depending on technologies. Thanks Choicerer for helping finding critical bugs and make QCIV available on 1.14 quicker! Any player please help and report bugs that you will find during your game to forum: https://forums.wesnoth.org/viewtopic.php?f=8&t=48071 |
Q Civ
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Q Civ |
785750.07 MiB | 2101 down 22 up |
1526960528May 22 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Default + Outlaws An era featuring an additional faction besides the six factions from Default Era. Outlaws are chaotic humans, features some changed versions of default units alongside new ones. This era is still under development, so please be sure to report any problems that arise. Update 1.1: fixed portraits not appearing. Update 1.2: added topic link. You are welcome to comment on the faction! Update 1.3: First balancing changes ever. Hopefully its better now. Update 1.3.2: human Ranger gained back his normal bow attack, split fire is now an additional attack. Hotfix 1.3.3: Split Fire triggers correctly when only using that attack, gets cleared on turn end properly. Update 1.3.4: Arsonist, Pyromaniac torch attack anim fix. Lowered required Xp to advance for Hedge Mage and Wizard. |
Default + Outlaws
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Default + Outlaws |
6088060.58 MiB | 4553 down 7 up |
1533736287Aug 08 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Danse Macabre Undead campaign featuring a zombie named Macabre. 12 playable scenarios, expert level. For all undead lovers! If you have any feedback, please visit my thread on the Wesnoth Forums. |
Danse Macabre
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Danse Macabre |
1917668018.29 MiB | 9980 down 1 up |
1525287519May 02 2018 | ja, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Story of the Wose The trees are not always what they seem. |
Story of the Wose
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Story of the Wose |
3295860.31 MiB | 4765 down 4 up |
1551040350Feb 24 2019 | fr, ja |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Ally Village Modification This addon provides rightclick menu to return/take allied village when moving on it. Intended for survivals, especially for Orocia Random Mod. Has setting to choose if default behaviour when moving to allied village would be capturing it or not. |
Ally Village Modification
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Ally Village Modification |
79760.01 MiB | 8082 down 1 up |
1525291250May 02 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Imperial Era One of wesnoth's oldest and most loved multiplayer eras. The Imperial Era depicts the war for supremacy in the greatest age of the world of Orbivm, featuring the mighty Lavinian Legion, the elusive Sidhe Elves, the savage Marauders, the unbroken Orces Gladitores, the fierce Arendians, the mysterious Cavernei Dwarves and the noble Issaelfr. |
Imperial Era
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Imperial Era |
39362113.75 MiB | 11960 down 2 up |
1583847778Mar 10 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Tale of Vaniyera 115-116 SI The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border... (Easy level appropriate for imperial era beginners; Hard is a challenge. 5 scenarios.) |
Tale of Vaniyera
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Tale of Vaniyera |
18807921.79 MiB | 3705 down 9 up |
1604658069Nov 06 2020 | en_GB, ja |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() ArenaZ A free for all arena map, where you have to survive with your leader longer than the others. In one variation of the map you are rushed by yetis at some point. The map is small, games don't take long. |
ArenaZ
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ArenaZ |
105020.01 MiB | 3982 down 3 up |
1609113015Dec 27 2020 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Era of Myths – Mappack Maps designed for the Era of Myths, but they work fine with default, too. Contains the Maps: 2p — Devils Plate 2p — Emperors Garden 2p — Shrine of the Moon 4p — Broken Legacy (a teamgame) 4p — Lunatics Fringe (free for all) |
Era of Myths – Mappack
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Era of Myths – Mappack |
154600.01 MiB | 3486 down 6 up |
1597781556Aug 18 2020 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Chain Survival 1 vs 1 survival, based on an idea from a certain game. When you kill an enemy unit, you gain some points(=enemy unit's cost). The unit can move and fight again if it killed an enemy unit. If you kill an enemy unit with the same unit in one turn, you can gain more points. These points are converted to enemy units of your opponent. Try getting more points than your opponent, and win the game. |
Chain Survival
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Chain Survival |
152020.01 MiB | 2967 down 1 up |
1525307840May 03 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Persuasion Survival Co-op type survival. Your leaders can persuade enemy units. Survive and bring enemies over to your side, and survive all enemy waves. |
Persuasion Survival
Download
Persuasion Survival |
111050.01 MiB | 2634 down 1 up |
1525307981May 03 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Image Create Use this add-on to create wonderful images! This is recommended for era developers as a tool to create the right code when mixing existing images together or to change their colors or similar things. If you are creating your own era or map-pack this may save you time working with existing custom images. The way it works: 1) Download this add-on 2) Launch a Local Multiplayer game with any map specifying 'Image Create' as the era. 3) On start you will be asked for which way you would like to create image, recommended choice is current version. 4) You may then make custom modifications of your image, read this for list of available commands: http://wiki.wesnoth.org/ImagePathFunctionWML Inspired by idea of Dugi and shadown with their project called 'Image loading tester'. Post any comments or requests here: http://forums.wesnoth.org/viewtopic.php?f=19&t=42374 |
Image Create
Forum topic
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Image Create |
282570.03 MiB | 1725 down 2 up |
1525700345May 07 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Mini Isar A cut and modified parts of Isar map. To play as mini. Also added some other mini, micro maps, and even small ones now too. 9 maps total now! 4 Mini maps for 4 players Mini Isar szdik570 Mini Map 4 villages szdik570 Mini Map 8 villages Mini Fallenstar 2v2 1 Mini map for 2 players Mini Fallenstar 1v1 1 Micro map for 2 players Micro Isar 2 Small maps for 2 players Benji Autumn Siege Small Fallenstar 1v1 1 Small map for 4 players Small Fallenstar 2v2 Have fun! |
Mini Isar
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Mini Isar |
101860.01 MiB | 1760 down 1 up |
1525310925May 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Unlimited Timer This Modification allows you to set any timer you like from 1 second to up to 99 minutes per turn. It might be useful for Creep wars for example.. when you just want to have 10 sek for each player turn. There have been no bugs or OOS known so far, including playing reloaded game or watching replays from server. Please report if you find anything. Potentially it may cause OOS, so if you see out of sync errors in your game, then just stop using this add-on. There are couple options: 1) Length of timer in minutes (0 up to 99). 2) Length of timer in seconds (1 to 59). 3) First turn timer in minutes 4) First turn timer in seconds 5) Timer to start from start of turn or from end of enemy turn.. Please report any bugs to enclave, or suggest ideas. Have fun! |
Unlimited Timer
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Unlimited Timer |
94670.01 MiB | 1406 down 1 up |
1525310981May 03 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() River Iris Small Map for 6 Players. Have fun! |
River Iris
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River Iris |
86500.01 MiB | 1948 down 1 up |
1525310992May 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Remove Turn Limits This Modification allows you to modify or remove turn limits in different multiplayer eras, survivals and mods (for example World Conquest (WC, WCII, etc) There are couple options: 1) Increase / Decrease / Remove turn limits. 2) Which turn to modify turn limit (Sometimes some scenarios add turn limit later on, - not from beginning. So you may specify a later turn number, and it will modify turn limit only after particular turn). It may not work in certain scenarios, but should do in most cases. It hasn't been tested on WC, but I believe it should work. Please report any bugs to enclave, or suggest ideas. Have fun! PS. 2016-09-09 bug which was showing turn limit change every turn was fixed. |
Remove Turn Limits
Download
Remove Turn Limits |
82700.01 MiB | 2566 down 1 up |
1525310999May 03 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Forgotten Legends This add-on is a multiplayer era set in hot tropical climates, featuring 5 completely new factions. |
Forgotten Legends
Download
Forgotten Legends |
39650933.78 MiB | 2970 down 8 up |
1587546395Apr 22 2020 | pl |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Income Augmented Mod This multiplayer modification allows setting additional increase of income over time. Useful if 50 turns of banking bores you to death. |
Income Augmented Mod
Download
Income Augmented Mod |
78180.01 MiB | 1814 down 1 up |
1525359117May 03 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() White Dragon 1v1 maps This map pack contains several fresh 1v1 maps for multiplayer enthusiasts. Recommended if you are bored of playing the same maps over and over again. |
White Dragon 1v1 maps
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White Dragon 1v1 maps |
279990.03 MiB | 1819 down 14 up |
1529523647Jun 20 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Wesnoth Terraforming Multiplayer add-on that allows players modifying terrain during gameplay. Contains some special maps and many configurable options. |
Wesnoth Terraforming
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Wesnoth Terraforming |
145470.01 MiB | 2425 down 1 up |
1525359261May 03 2018 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Shadowborn This add-on features a new, innovative faction consisting of 17 units total. Playable both as an expansion of default and as a standalone faction. Warning: Units in this add-on use several unusual abilities, therefore I wouldn't recommed it to beginners. |
Shadowborn
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Shadowborn |
516080.05 MiB | 6928 down 1 up |
1525359680May 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Proper Flying and Vision Mods This is a pack containing two mods of mine: 1. Proper Flying Mod: With this mod enabled, several flying mainline units are unattackable in melee by ground units, and receive the skirmisher ability. In return, they become outstandingly bad at holding villages and other points of interest. 2. Vision Mod: This mod makes vision independent from movement points and movement costs. Instead, it depends on time of day, terrain the unit stands on, and height of overlooked terrain. |
Proper Flying and Vision Mods
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Proper Flying and Vision Mods |
108270.01 MiB | 2130 down 6 up |
1560968681Jun 19 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() WesGo A conversion of Wesnoth to approach the strategy classic Go (囲碁 / 圍棋 / 바둑), introducing a few different types of pieces and terrain as well as hex field gameplay, under the theme of lords rivaling for land. Includes era and mod for playing on usual wesnoth maps, and a custom scenario ’Goban’ for rather classical Go (no terrain-, piece- and income variations) on hex fields. I have not yet made up my mind on how expensive a town piece should be - suggestions on this and any other topic are welcomed in the thread given below. |
WesGo
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WesGo |
207680.02 MiB | 1283 down 2 up |
1555335957Apr 15 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Squad-Scale Units Modpack A pack of five simple multiplayer modifications, which can be turned on or off individually: 1. Squads mod reduces weapon accuracy according to the percentage of hitpoints a unit has. Furthermore, it allows fusing and splitting of units in order to heal and rescue experience of low-hp units, or to concentrate fire power to fewer hexes. 2. No Heal on Advance Mod removes full healing for advancing units. 3. Defined Army Mod disables recruitment after first turn, but allows units to leave castle hexes directly after being recruited. Effectively, an army must be recruited in first turn, and sticked with afterwards. 4. Better Castles Mod increases defense on castles and keeps by 10% for all units. 5. Killing XP-Tweaks mod either splits killing experience among nearby units or sets killing experience to 1 (as if the units had merely fought). 6. Old Squads Mod is a legacy version of Squads mod that works substantially different: It adds swarm special to all attacks, doubles HP, but also attack number. Furthermore, it allows fusing and splitting of units in order to heal and rescue experience of low-hp units. The mod comes with a few balancing tweaks to counter these changes. This version of squads mod will probably be replaced by the new default version in one of the next versions of this modpack, since Ruvaak's Advanced Wesnoth Wars mod pretty much does what this mod does, but better. If you prefer this version, just let me know in the forum and I'll provide it in the future as well. Killing XP-Tweaks mod is now compatible with Eagle11's Advance on Kill mod. The mods are meant to be used in conjunction with the Advance on Kill-mod by Eagle 11 and my own Proper Flying-mod, but also work completely on their own. Also, they should be compatible with several non-default eras. Feel free to leave feedback in the thread provided below, I am especially curious about which of these mods are actually played, since I consider splitting the pack. |
Squad-Scale Units Modpack
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Squad-Scale Units Modpack |
152000.01 MiB | 2686 down 8 up |
1557167803May 06 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Default + Saurians An era featuring an additional faction besides the six factions from Default Era. Saurians are few of troop variety, yet more than make up for this with their faction-wide agility. This era is still under development, so please be sure to report any problems that arise. Update 1.1: added topic link. You are welcome to comment on the faction! Update 1.2.1: Oracle attack range type corrected. Fixed missing leader types. Update 1.2.2: Skulker can no longer be an leader. Update 1.2.3: fixed Saurian Bonecaster anims. |
Default + Saurians
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Default + Saurians |
9488130.90 MiB | 4474 down 6 up |
1527509955May 28 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Leader Renewal Work with AI. One of living units will be new leader after the current one is dead. |
Leader Renewal
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Leader Renewal |
74230.01 MiB | 1987 down 1 up |
1525440088May 04 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() skyraven arena maps Some maps to play like arena with era you want and short exp bar, you need to make all player +4 gold and village +3gold to balance |
skyraven arena maps
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skyraven arena maps |
128210.01 MiB | 1644 down 3 up |
1525527968May 05 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Hunted Outlaws Lead a band of outlaws to the domain of a loyalist city. These owtlaws will be hunted no longer! Reign of the Lords is needed to play this campaign. This campaign uses an era called reign of the lords, only the main add-on needs to be installed... Note, this campaign is still a work in progress. There are most likely a bunch of bugs and such. |
Hunted Outlaws
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Hunted Outlaws |
1297156812.37 MiB | 4768 down 10 up |
1546849738Jan 07 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Color Changer The addon that aims to improve playing experience by replacing uncomfortable and dark colors with brighter ones. I would appreciate feedback about what other colors to add. |
Color Changer
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Color Changer |
87790.01 MiB | 15986 down 1 up |
1525473288May 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Switch Leader Allows players assign another unit they own as leader, instead of the previous leader. Mainly intended for survival games. |
Switch Leader
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Switch Leader |
77600.01 MiB | 5736 down 1 up |
1525474310May 04 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Recruit Replacement: Thieves instead Fencers If this mod is on, then Loyalists can recruit Thief unit instead Fencers. |
Recruit Replacement: Thieves instead Fencers
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Recruit Replacement: Thieves instead Fencers |
77000.01 MiB | 1555 down 6 up |
1535136483Aug 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Fall of the Western Roman Empire A 9p scenario depicting the Fall of the Western Roman Empire. |
Fall of the Western Roman Empire
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Fall of the Western Roman Empire |
126630.01 MiB | 2740 down 1 up |
1525526795May 05 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Deterministic Offense Remove rng from fights |
Deterministic Offense
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Deterministic Offense |
114540.01 MiB | 2446 down 1 up |
1525529343May 05 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Level 2 Reinforcements - Default Era When this mod is on, you can recall level 2 units of your faction in limited quantity during an multiplayer match. The amount of recalls available is determined with an slider located under game settings and is default 3 per player. Only level 2 types that are eligible to become an leader(determined by your faction's leader list) is considered for the generation, the recalls are generated at match begin and can be recalled for 20 gold each, irrevelant of type. This version of the mod generates default era(and dunefolk) units. Update 1.1: Fixed Troll Shaman incorrectly present at Northerners reinforcement list. Update 1.1.3: Now supports 'Default + Dunefolk' era. Using this with any other era will generate random lvl2 units derivated from all 6 default era factions. |
Level 2 Reinforcements - Default Era
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Level 2 Reinforcements - Default Era |
96050.01 MiB | 2033 down 5 up |
1535135881Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Combined Mage unit-line tweaks This mod contains several options that do something related to Mage units when checked on, here is a listing of contained options. - Seperated Healer and Mages: Loyalists(and Rebels) get an White Adept unit who functions as an level 1 healer unit that can level into White Mage. Mage gets tweaked to not level into White Mage, instead gains an new possible advancement named Grey Mage, which is an more close combat oriented mage armed with sword and magic missile spell. - Magic Missile pierce damage instead fire: Damage type of magic missile attack found on Mage and Grey Mage gets replaced with pierce instead fire with this setting checked. - Neutral alignment Mages: Alignment of Mage unit gets changed to neutral. - 'Fire Shield' for Red Mages: Red Mage, Arch Mage and Great Mage(and Magister too if enabled) units gain 'Fire Shield' ability. Whenever an unit with 'Fire Shield' gets struck in melee the attacker suffers fire damage equal to 1/4 the damage dealt. - 'Rain of Fire' attack: The level 4 Great Mage gains an additional 'rain of fire' 36-1 fire damage attack that always has 40% chance to hit and deals area of effect damage, meaning any units in hexes adjacent to the target, irrevelant of being friend or foe will take 1/3 of the damage. - Extra mage types: Enables two additional type of advancements for Mages: Blue(male only) and Green(female only). The Blue Mages move fast and defend well in frozen landscape, use cold attacks and can gain an secondary lightning bolt fire attack upon leveling into Tempest Mages. The Green Mages move fast and defend well in forests, use thorns and entangle attacks and can regenerate health upon leveling into Nature Mages. - Teleporting Arch Mages: Silver Mage advancement gets disabled for both Red Mage and White Mage units, Arch Mage and Great Mage units gain 'teleport' ability. - Magister enable: Arch Mage can level into an additional unit type named Magister, which has 'Battle Tutor' ability. The Magister allows adjacent friendly units to earn extra xp in combat through this ability. - Silver Mage attack alteration: Silver Mage's ranged attack gets altered into 18-2 lightning from 9-4 missile, damage type remains the same(fire). All options are default off, so go mix and match to your heart's content. |
Combined Mage unit-line tweaks
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Combined Mage unit-line tweaks |
6005110.57 MiB | 4763 down 9 up |
1535136357Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Loyalist Tweaks: Spearman unit-line tweaks This addon provides multiple options that do something related to Spearmen when checked on. - Seperated Blade and Spear: Loyalists get an Infantryman unit who functions as an level 1 blade damage dealing unit that can level into Swordsman and Lieutenant. Spearman gets tweaked to not level into Swordsman, only into Pikeman and Javelineer. default ON - enable Javelin Master: Allows an level 3 advancement for Javelineer unit. default ON - Skirmisher Javelineers: Bestows 'Skirmisher' ability upon Javelineers(and Javelin Masters) if enabled. default ON - disable Lieutenant: Disallows Infantryman from becoming Lieutenant. default OFF |
Loyalist Tweaks: Spearman unit-line tweaks
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Loyalist Tweaks: Spearman unit-line tweaks |
754470.07 MiB | 3685 down 9 up |
1535136539Aug 24 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Nikitaw99's Maps A couple maps I've made. Currently includes: Complete: * 2p — Castle Battle (the castle in the center can be entered) Work in Progress: * 2p — Niki's Small Survival Removed: * 2p — Niki's Cave Thing (set in both overground and underground layer) Changelog: Version 0.5.2: Ran some of the wml tools on the project. Version 0.5.1: Niki's Small Survival is now a co-op map. The Boss now spawns on turn 20 instead of 26. Version 0.4.0: Removed Niki's Cave Thing (was broken). |
Nikitaw99's Maps
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Nikitaw99's Maps |
152520.01 MiB | 1685 down 6 up |
1525747509May 08 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Tech Tree Mod The Tech Tree mod uses Wesnoth's progression system to establish a simple tech tree, which is compatible with having AI players. Two different tech tree mechanisms are available in the custom options. The tech tree is based on unit advancements, but you can accelerate this process ('research a technology') by buying experience for individual units. Since AI is too stupid to buy experience, AI players can be allowed to gain quadruple killing xp. All aspects of the mod can be turned on or off individually by accessing custom options while setting up a game. I'm grateful for feedback, regardless whether it concerns balancing, fun factor, or bugs. |
Tech Tree Mod
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Tech Tree Mod |
97930.01 MiB | 3303 down 5 up |
1561128069Jun 21 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Black Tide MP Faction Adds the Black Tide faction, an allegiance of outlaws and dissenters centered on the holdouts at the Three Sisters. With a core chaotic land force lacking in range, the presence of powerful lawful ranged units restricted to the water makes securing aquatic channels vital. Does not alter any existing factions (though existing units for the faction are slightly altered for promotion paths). By default includes the Khalifate in its appropriate MP eras. Comprised of all units in the base game that are not in an existing faction, with the exception of the dragons, peasants, and the level 4 and 5 units that aren't easily fit into a faction. Somehow this manages to coalesce into something slightly pirate-themed and sort of balanced to the other factions! |
Black Tide MP Faction
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Black Tide MP Faction |
93930.01 MiB | 3690 down 1 up |
1525568233May 06 2018 | |
Other Other
Add-ons which do not fit any other category. |
Simple Hot Keys This is a set of simpler hot keys that makes Wesnoth easier to play with. It removes the need for modifier keys from the most basic commands. |
Simple Hot Keys
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Simple Hot Keys |
131020.01 MiB | 1470 down 4 up |
1525642098May 06 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Visual Map-Pack Visual Map-Pack (VMP) is a set of visually enhanced maps for Multiplayer use. These maps utilize multi-hex scenery technique used in To Lands Unknown, which allows display of vast hand-painted environments. These visuals are purely aesthetic and have no effect on gameplay but can drastically change/improve the look of the battlefield. Currently this addon includes two maps - 'Isar in the Skies' being an exact copy of the original 'Isar's Cross' but as the name suggests the field of battle is a floating island high above the clouds; and 'Aethermaw' which flies through cosmos attracting different realities and dimensions. More visually enhanced maps will be available in the future. |
Visual Map-Pack
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Visual Map-Pack |
88135588.41 MiB | 2794 down 3 up |
1597067580Aug 10 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() For Power Sometimes the fate has a quite interesting sense of humor. Some people wish to be good but it has something different prepared for them. It was also the case of a young mage Clare from the Northlands. She only wanted to protect her home village from the still more aggressive orcs but just one event completely changed her whole life. It has become very thrilling and much longer but everything has its price. She had to do many a thing what she did not like. Watch with your own eyes what happened and how she dealt with it. Watch her path to power but also her descent. work in progress (chapters 1 to 5 are completed, some scenarios from chapter 6 are present) git repository: https://github.com/irdyansages/For_Power |
For Power
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For Power |
13896961.33 MiB | 5116 down 5 up |
1645388063Feb 20 2022 | cs |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Nikitaw99's Units WARNING: Custom units are not present in any era or faction. If you want them to be usable, you will have to make an era/modification that adds them yourself. Check the folders for the actual unit files. Adds some new custom units, which use some new images. Feel free to use them if you want! List of new units: * Mugger (Thug with sword) * Robber (Bandit with sword) * Criminal (Highwayman with sword) * Militia (Peasant with spear and shield) Changelog: Version 0.4.1: Ran some wml tools on the project. Version 0.4.0a: Re-ordered the changelog. Version 0.4.0: 'Militia' unit has a unit file now. Version 0.3.0a: Updated description with a warning. Version 0.3.0: Initial release. |
Nikitaw99's Units
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Nikitaw99's Units |
391250.04 MiB | 1599 down 5 up |
1525747846May 08 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Zombie Apocalypse RPG Solve the mystery behind the zombie outbreak in an old village hidden in the woods! (4p) |
Zombie Apocalypse RPG
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Zombie Apocalypse RPG |
101756989.70 MiB | 5914 down 22 up |
1580616272Feb 02 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() A Random RPG Adventure ARRPGA is an add-on with two modes of gameplay. The first gameplay mode is a single RPG scenario, known as (AI DM), which pits a party of heroes controlled by a maximium of 4 human players against an AI-controlled Dungeon Master who plays enemy units and NPCs. This mode of gameplay features premade quests, random battles, random events, skills, an alignment system, among other features. In the second mode of gameplay, known as (Human DM), a human player takes on the role of the Dungeon Master (DM) creating the adventure and challenges for the party of heroes, who are controlled by up to 4 human players. The Dungeon Master counts with a variety of tools at their disposal which allows them to narrate the story, manipulate units, the party inventory, the scenario map, among others. Premade Adventure Human DM mode is a combination of both modes, allowing for a more casual experience of the Dungeon Master role. It is possible to play custom maps using the Human DM mode. The instructions to do so come included within the add-on files. By PapaSmurfReloaded. |
A Random RPG Adventure
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A Random RPG Adventure |
1721900.16 MiB | 11019 down 230 up |
1619211945Apr 23 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Valeria 6p MP map. Tactics Ogre: Let Us Cling Together World Map. By PapaSmurfReloaded. |
Valeria
Forum topic
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Valeria |
105680.01 MiB | 1685 down 9 up |
1580612376Feb 02 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() 18th Century Warfare Era The 18th Century Warfare Era takes you to the past, to a crucial time of struggle between powerful empires and newborn nations seeking freedom, a struggle that would change the world forever. It features a wide range of land and naval units, as well as maps of some of the areas of the world where the most decisive wars were fought. |
18th Century Warfare Era
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18th Century Warfare Era |
9503100.91 MiB | 27946 down 47 up |
1580615063Feb 02 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Infantry Wars Era An era about gun fights between army soldiers and terrorists! |
Infantry Wars Era
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Infantry Wars Era |
94612159.02 MiB | 2416 down 49 up |
1580617315Feb 02 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Speak Mod+ Reuploaded by Nikitaw99 from 1.12's addon server, basically a copy of Speak Mod (which was made by Nikitaw99) with some improvements: * selecting ok after not typing anything no longer results in sending an empty message * the menu doesn't appear unless there actually is a unit on the selected hex * You can only make your side's units talk (in Speak Mod, you can make enemies talk) New in 1.1.0: * Added option to toggle whether players are allowed to make enemy units speak or not. |
Speak Mod+
Download
Speak Mod+ |
79350.01 MiB | 1850 down 2 up |
1525746986May 08 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() No Randomness Mod A modifications that disables randomness in combat. The terrain defense will reduce the damage instead of decreasing the chance to hit, round up. Limitations: Should work with mainline and most custom chance to hit altering weapon specials. It may cause trouble with very complicated add-ons. |
No Randomness Mod
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No Randomness Mod |
84550.01 MiB | 4611 down 4 up |
1556980482May 04 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legend of the Invincibles Sometimes, people don't embrace the tempting powers of darkness because of desires to rule, but merely for survival. Can the dark powers be used to fight against dark schemes with no limits or will they eventually corrupt its users? A massive 200 scenarios long campaign divided into 2 parts, each of them consisting of five substories. The chapters offer a varied character development and changing strategies throughout. Although preserving the traditional Wesnoth gameplay, there are also many powerful items to collect, as well as a level-up system for all units that goes beyond the L3 limit. Your recalls will be all the more unique and fun to use due to the many power-ups obtained throughout this campaign. Also contains two coop multiplayer scenarios related to the campaign. The campaign has two spin-offs, 'The Beautiful Child' and 'Affably Evil'. The campaign 'Kill the King' is also related. |
Legend of the Invincibles
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Legend of the Invincibles |
1387735813.23 MiB | 69303 down 16 up |
1635202312Oct 25 2021 | de, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Swamplings Banished by orcs, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Situated before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider. 14 scenarios. Complete. Contains French, German and Russian translations. Fixed the showstopper bug in last scenario for 1.14. |
Swamplings
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Swamplings |
1978886118.87 MiB | 6735 down 6 up |
1583615369Mar 07 2020 | de, fr, ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Image loading tester If you aren't a WML coder, don't download this! Ever wondered how to make unusual add-on images that show even if the add-on isn't installed? The answer is found on http://wiki.wesnoth.org/ImagePathFunctionWML This resource pack just adds a possibility to test it quickly without having to reload anything. Open it using a new WML tag it adds, [image_test], or in debug mode by writing: lua wesnoth.image_test() |
Image loading tester
Download
Image loading tester |
79060.01 MiB | 1343 down 1 up |
1525687381May 07 2018 | |
Other Other
Add-ons which do not fit any other category. |
![]() Unforgiving Hardcore Mod This add-on turns wesnoth into an unforgiving hardcore adventure. One of your heroes die and you try to reload... nevermind, you can't bring back the dead! If you ever wanted to get rid of the temptation to reload, this is the tool for you. If a unit of yours dies, it will stay dead even if you reload. If that's a leader, well, you have to start the campaign from the start. Singleplayer only. If you get sick of this, just uninstall it and restart the scenario. |
Unforgiving Hardcore Mod
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Unforgiving Hardcore Mod |
81450.01 MiB | 1417 down 1 up |
1525687436May 07 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Kill the King The current situation in the kingdom is not exactly the best, mainly because the king's incompetence. Lead a troupe of bards on their quest to rouse a rebellion to remove the king and replace him with somebody more suitable. This is a very short campaign that should not be taken seriously in any case. Many elements of the story are quite far fetched just to keep it funny. I hold no responsibility for any offences taken. Sorry for the size of the download, but this story seriously needed some rock music :D |
Kill the King
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Kill the King |
1848424717.63 MiB | 7262 down 4 up |
1548513259Jan 26 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Affably Evil Follow the story of Krux, an evil nobleman's son. He is a nice guy, but he is not a good guy. He hates killing (dead men are bad servants), high taxes (poor men die easily and pay no taxes then) and injustice (as long as it has not concern himself or his allies). He works for his family, a deceitful and fraudulent noble house, fighting bandits (who are actually resistance), cruel despots (who are actually nobles who oppose him), false conspiracy stories (that contain too much truth) and prefers to have his enemies survive the combat (for slave work). Consists of 9 classical scenarios and a free roam mode where 12 quests have to be completed. Experimentally changed the role of recalls (received through story), separating them from the usual recruits (that cannot be recalled), giving them an RPG-like progression. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.14, otherwise it will not run). The campaign is a prequel to Legend of the Invincibles, but the order in which they are played does not really matter. |
Affably Evil
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Affably Evil |
31559273.01 MiB | 29138 down 8 up |
1596926101Aug 08 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Beautiful Child Brothers of Light, an order of White Mages, spreads good news that a superior being was born to bring everyone into a greater society and demands additional tithes to raise the child in a way suitable for such a being. However, the news of the supreme child look like a pretty lie to justify the increase in tithing, so that they could peculate more. Help start a rebellion against this corrupted order and its fanaticised allies and learn the truth behind it. Consists of 8 classical scenarios, a free roam mode where 15 quests have to be completed and 2 talk-only scenarios. Experimentally changed the role of recalls, separating them from the usual recruits and giving them an RPG-like progression. Dialogues have options. Uses Legend of the Invincibles as resources and will not run without having it installed (minimal version is 3.1.20, otherwise some bugs will appear). |
The Beautiful Child
Forum topic
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The Beautiful Child |
7648280.73 MiB | 9321 down 6 up |
1596924613Aug 08 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Mini Maps 6 small maps for 2 or 4 players |
Mini Maps
Download
Mini Maps |
89390.01 MiB | 2293 down 1 up |
1525701737May 07 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Great Race Great Race! Where you must slay Creep Leader faster than other players. One of most popular old maps. Shops, checkpoints and other surprises. |
Great Race
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Great Race |
204940.02 MiB | 2052 down 3 up |
1578965288Jan 14 2020 | wesnoth-Great_Race#ru, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Flight to Freedom Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery. This classic campaign is back for BFW 1.14! (Expert level, 20 scenarios) |
Flight to Freedom
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Flight to Freedom |
2341650522.33 MiB | 6988 down 4 up |
1627194015Jul 25 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Skele Survivals Survival pack. Containing variants of 'Isar's Blasphemy', 'Prison Break' and 'KTV' |
Skele Survivals
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Skele Survivals |
344550.03 MiB | 2795 down 1 up |
1525774636May 08 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Nosmos Survivals This add-on contains two maps made by Nosmos. 3p Survival and 2vs2 Survival. Currently maintained by Pentarctagon. |
Nosmos Survivals
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Nosmos Survivals |
148310.01 MiB | 3537 down 1 up |
1525790663May 08 2018 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() AI Modification Demos AI Development and Demonstration Campaign Home of a number of AI development projects, most notably two MP AIs dubbed 'Ron' and 'Fred' as well as several test and demo scenarios. This is also where the Micro AIs were developed. As the latter have now been moved into mainline, they are no longer part of this add-on. |
AI Modification Demos
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AI Modification Demos |
2115870.20 MiB | 4690 down 6 up |
1582900775Feb 28 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tunnel Rats Orc raids pressing hard at the borders, an unexpected foe from the desert arises and rumors of the Walking Dead spread in awful fright. It is said that when one sees national defense-golems, times are tough! Facing the destruction of your home, you volunteer to seek and destroy missions to safe your loved ones from a sneaking up threat. In this Epyllion, you can choose between a male and a female main character. Novice to Intermediate level, SP campaign, 9 tutorical scenarios so far Note: beta release |
Tunnel Rats
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Tunnel Rats |
10305763298.28 MiB | 10533 down 10 up |
1539957347Oct 19 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Ageless Scrolling Survival More advanced version of the classical TSW Survival known simply as The Scrolling Survival. Choose from the multitude of options available to tailor your game to your mood. To get the most of it you should enable the xp mod, otherwise the game may prove to be simply impossible to beat. You can also experiment with other mods available although my personal recommendation would be xp mod and xp mod only. For those of you who are not familiar with the concept of a scrolling survival - basically you get to kill a lot of bad guys :) Good luck and have fun! |
Ageless Scrolling Survival
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Ageless Scrolling Survival |
2533480.24 MiB | 9713 down 61 up |
1599083523Sep 02 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Different Luck This Modification allows you to apply different luck system to the game. Annoyed with luck? Never lucky? Try this.. 1% luck 99% skill Recent updates: - Added options for wounded units to do less strikes. Now you may use 2 different mods in this one. Or both of them together maybe. - Removed strange numbers near attacks, so it looks better. - Added floating labels of total damage (not always work). - Bug Fixed: removed anomalies where in some cases units were getting strange attacks like 4-0 or decreased base damage.. It's possibly totaly bug free now. - Added purple floating text for total damage inflicted (Will make it optional in next versions). - Bug Fixed: leveled units also now get different luck. PS. Will not work for survival maps yet, ai spawned units will have regular wesnoth luck. There may be bugs somewhere, please private message enclave on forum if you find any. Especially if you know when bug happened, what exactly was done and could have caused it. Also post your requests for possible options that could be included with this mod or any other comments very welcome. In future I plan to add more different luck systems optional.. But for now there is only 1 type. Try it! |
Different Luck
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Different Luck |
112970.01 MiB | 2461 down 1 up |
1525868148May 09 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Pax Romana: The Rise of Vespasian Follow a young Roman plebeian named Vespasian in his rise to the rank of Emperor of Rome. This campaign contains 18 scenarios. Many atwork comes from the Imperial Era (mainly Turin's sprites). I'd like to thank UnwiseOwl for allowing me to use them. The language of the texts is not of high quality since I've always been English-challenged. |
Pax Romana: The Rise of Vespasian
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Pax Romana: The Rise of Vespasian |
30291382.89 MiB | 5983 down 7 up |
1572511053Oct 31 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Vyncyn Rashy Era 15 playable Factions with a high amount of selfmade sprites: Aquana, Forestdwarves, Darkelves, Elyser(Elves), Chevalier, Dardo, Luz, Regis, Forestfolk, Mountaintribes, Marashy, Trarashy, Necromancers, Vixens and Dwarves Extra Assassin(Darkelf) faction for AoH. 1.4.7: Spelling mistakes. Balance changes (Ships and Angels) 1.4.6: Bugfix- leveling up Marashy Adepts should work now 1.4.5: Updated unit sprites, Wolves have pack tactic, Vipers have slow, fixed Trarashy/Marashy traits not working 1.4.4: Updated unit sprites 1.4.3: Dwarvish ballista can't shoot while enemy is standing next to it. |
Vyncyn Rashy Era
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Vyncyn Rashy Era |
13127151.25 MiB | 2297 down 4 up |
1641829598Jan 10 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Three Sisters Saga For fifty years the life of the settlers of the islands called The Three Sisters has passed peaceful; the descendants of those who rebelled to the Queen Ashviere, and for their rebellion were forced to flee from the Mainland, have now completely colonized the island of Wessild, and begin to turn their attention to the other two sisters, Ansaldid and Boresild; but also someone else began to be interested in the three islands. (medium level, 9 battle scenarios, 2 interlude scenarios and 1 epilogue.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
The Three Sisters Saga
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The Three Sisters Saga |
74388637.09 MiB | 6754 down 11 up |
1559493873Jun 02 2019 | it |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Eagle 11's Mappack Contains: 2p — Inland Lake V5 2p — Fertile Delta 2p — Hinterlands 2p — Lost Colony 2p — Messina Straits 2p — Weldyn Channel with Tunnel 2p — Mini - Northern Autumn 2p — Mt. Grand Houde - Alternate 4p — After the Fall - Chaos Hives 4p — Eryn Cethu Redux 4p — Hamlets + Underground 4p — Isar’s Cross + Underground 4p — Lagoon II 4p — Merging Flows 4p — Crossroads 4p — Volcano Bay 6p — Cities and Rivers 6p — Great Valley 6p — Hollow Mountain 6p — Mokena Prairie 6p — After the Fall - Volcano 8p — After the Fall - Clash |
Eagle 11's Mappack
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Eagle 11's Mappack |
472530.05 MiB | 4986 down 6 up |
1534881548Aug 21 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Galactic Empires Galactic Empires is a multiplayer sci-fi mod in which players are able to colonise planets, research futuristic technology and wage war both in space and on the ground. It includes an era with four factions, a terrain set and a series of maps. It's more or less a total conversion mod, but still uses Wesnoth's core gameplay mechanics. |
Galactic Empires
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Galactic Empires |
2325125222.17 MiB | 6629 down 4 up |
1533594308Aug 06 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Beastmen An era featuring an additional faction besides the six factions from Default Era. All Beastmen units are capable of regeneration, they have few fast moving units while the core of the army is composed of slow moving hardhitting units. This era is still under development, so please be sure to report any problems that arise. Update 1.1.2: fixed beastmen not being zombifiable. Fixed missing attack icons. Update 1.1.4: description of divine favour trait fixed. |
Default + Beastmen
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Default + Beastmen |
5446150.52 MiB | 5499 down 4 up |
1533738842Aug 08 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Armageddon 6 player FFA Brawl map where the map shrinks as lava constantly spreads(hence ARMAGEDDON), There is a center AI blocking all player paths. players can choose items from Royal Rumble and utilize teleporting runes to flank enemies. AI updated for sides 1-6 to be much more intelligent, they wont die to lava and will move to center with players and compete, mimicking human players. Map will resize at turn 6 |
Armageddon
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Armageddon |
302930.03 MiB | 3397 down 30 up |
1586981582Apr 15 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dawn of Thunder It is 1171 YW. Wesnoth rises in power and evil turns upon other targets. Follow the story of Fiannon and Naia in their desperate tries to protect the whole of Irdya. 18 scenarios, 2 talking only, unfinished. I recommend the latest version of Wesnoth, other versions may have bugs. |
Dawn of Thunder
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Dawn of Thunder |
2380613522.70 MiB | 8245 down 1 up |
1526126295May 12 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Islanders An era featuring an additional faction besides the six factions from Default Era. Islanders are fanatical humans devoted to the light, whom all went to reconquer Green Isle. This era is still under development, so please be sure to report any problems that arise. Update 1.0.1: Repaired 'Resolve' ability. Holy Spirit was not dying after attack, fixed. Update 1.0.3: They can now recruit Wose Sapling instead of Wose. description of medic and zealous traits fixed. Update 1.0.4: Added new advancements Battle Monk for Cleric, Avenger for Vindicator and Quester for Sentinel unit-lines. Added an new Zealot unit-line to their unit line-up. Update 1.0.5: XP to level and hitpoint adjustments for low levels, tweaked Battle Monk resistances so it can actually die instead soloing whole armies (lol), nerfed 'Resolve' to not take effect when the unit is poisoned and half amount(equal to unit's level instead two times) when slowed. |
Default + Islanders
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Default + Islanders |
14806431.41 MiB | 4988 down 5 up |
1534409888Aug 16 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Library Of Kratemaqht An ancient story from a time when dragons could still alter the course of human civilization on the old continent... For good or ill. |
The Library Of Kratemaqht
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The Library Of Kratemaqht |
5226652449.85 MiB | 6691 down 1 up |
1526144029May 12 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() World Conquest II Highly randomized and replayable, combat focused campaign for 1-3 players. Players and enemies can improve their armies with magic items, heroes and trainings. Includes an era with 10 factions. Campaign complete (Beta version). Scenarios can be found in Multiplayer >> Random Maps. More detailed info at website. (Expert level, 5 scenarios.) |
World Conquest II
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World Conquest II |
8586630.82 MiB | 24187 down 22 up |
1546795201Jan 06 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Eagle 11's version of Dunefolk An era featuring an additional faction besides the six factions from Default Era. This customized version of Dunefolk has many differences compared to mainline. This era is still under development, so please be sure to report any problems that arise. Update 1.0.1: Falcon unit's race was missing. Update 1.0.2: Windrider's 'Disengage' ability was not working and has been fixed. 'Aura of Balance' was not functioning correctly, fixed. Update 1.0.3: 'Rain of Arrows' now functions. |
Default + Eagle 11's version of Dunefolk
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Default + Eagle 11's version of Dunefolk |
5250220.50 MiB | 4314 down 3 up |
1526400107May 15 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Altered Era/Ruleset This is development version of ''Altera'' era It contains latest changes and additions but may also contain some extra bugs This add-on aims to redesign and enrich all aspects of multiplayer mode on random maps for variety and evenly distributed challenge from both AI and human opponents. It may be release-ready but more playtesting is desired before calling it 'v1.0'. Includes: - ''altered'' era with single-race factions and custom rules (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help in right-click menu for full list) - UI additions as part of ''altered'' era (warnings about villages lost since last turn, trait icons near units' health bars etc) - ''altered'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule - ''altered'' UI themes: one with 1.5x larger fonts, another one is redesigned default theme from BfW 1.10.7 Tested mostly in Wesnoth 1.10.7 on included ''Altered Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents. Forum topic for feedback, changelogs and detailed description: https://forums.wesnoth.org/viewtopic.php?t=44808 Supports Wesnoth 1.10.7, 1.12.6, 1.14.x and 1.16.x Add-on servers for Wesnoth 1.10 and 1.12 do not accept uploads anymore but this add-on still supports them - download it from 1.14 or 1.16 add-on server and manually copy it to ''add-ons'' folder of older Wesnoth |
Altered Era/Ruleset
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Altered Era/Ruleset |
3858382336.80 MiB | 4500 down 29 up |
1654355848Jun 04 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Age of Lords Level 4 Leaders, Level 1 recruits. |
Age of Lords
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Age of Lords |
91052598.68 MiB | 10746 down 260 up |
1631291530Sep 10 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() 7 Worlds Survival Survival FFA with 7 worlds which players can teleport between freely |
7 Worlds Survival
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7 Worlds Survival |
125440.01 MiB | 15926 down 2 up |
1560296122Jun 11 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Circle of Immortalization Survival FFA in which Statues come to life Players can use items from Royal Rumble and utilize upgrade spots in the center from Orocia. Survival and FFA Modes of same map are included |
Circle of Immortalization
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Circle of Immortalization |
229050.02 MiB | 2876 down 1 up |
1526290614May 14 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Leader Magic Mod Allow the leader of each side to use a set of spells with a wide range of effects. The spells use a simple mana system to control the cooldown. Usable in both mp games and sp campaigns(in Wesnoth 1.14). |
Leader Magic Mod
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Leader Magic Mod |
340870.03 MiB | 3815 down 2 up |
1526487888May 16 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Unity Magic Mod The Mod is inspired by the unity magics in the campaign Elvish Dynasty, it allows each side to choose one unity magic and use it to affect the game. SP/MP mod. |
Unity Magic Mod
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Unity Magic Mod |
189040.02 MiB | 2986 down 6 up |
1527174214May 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Recruit Replacement: Merman Fighters instead Merman Hunters If this mod is on, then Rebels can recruit Merman Fighter unit instead Merman Hunters. |
Recruit Replacement: Merman Fighters instead Merman Hunters
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Recruit Replacement: Merman Fighters instead Merman Hunters |
76990.01 MiB | 1618 down 3 up |
1535136562Aug 24 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Final Exam Young mage Erika must find a magic book to become a true mage. But will it really be her final exam? (4 scenarios, for beginner and WML coders) - easy to play - easy to modify - easy to learn basics of WML - easy to translate Ported to 1.14 by Xara. |
The Final Exam
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The Final Exam |
678260.06 MiB | 3234 down 1 up |
1526402642May 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dungeons of Wesnoth A heavily wounded lich discovers the magic to build an own dungeon lair and different dungeons rooms which will allow him to call new units, to place traps and to research spells. His new opponent is a overmotivated paladin, who can build a village with different buildings which will unlock new units and abilities. Guide them on their way. This is Parody Dungeon Defence Game, in the style of Dungeon Keeper and preform of a multiplayer campaign. This is a very fast paced campaign, and needs some balancing as well as overwork of techtrees and buildingtrees. 4 Scenarios. 0.6 - added two, :p, new dungeon levels and a little bit of storyline, as well as some fixes and funny descriptions. 0.61 - added some options, when you jump to a new level, added cheat mode and additional dialogues, design improvements |
Dungeons of Wesnoth
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Dungeons of Wesnoth |
13855551.32 MiB | 6106 down 3 up |
1589299862May 12 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Strange Legacy - RPG Strange Legacy: The Orc invasion came without warning and with a brutality that caught the Human Alliance completely off guard and unprepared for. Before the year was over the Orcs controlled half of the Northland. The Winter finally halted their advance. Meh, what's the big deal. I never cared much for politics or policy. But when my uncle was gone, I started into the greatest adventure of my life. This campaign is a classical rpg that offers a variety of options, you will just control one hero and bring him to fortune. You can trade, pickpocket, be a bard, bounty- or treasurehunter, or working as a craftsman selling your goods. You can also run a building and upgrade it or doing random generated missions. There are a lot of ways to make a fortune. But the world around isn't always friendly and it will react on your character level. You might encounter thieves, orcs, bandits or wild animals and therefore you will need a proper equipment to defend yourself. Equip your charcter with: helmets, armors, shoes, shields, instruments, rings, amulets, ranged or meleeweapons or learn more than 80 powerful spells to gain an advantage. Hire one of 35 mercs to defend your load and recall them using your warhorn. Try to conquer an enemy town to gain a constant tax income. Encounter all kind of enemies each on changing maps, according to the terrain - even your ship might be attacked by naga warriors or dangerous pirates. Follow the storyline with 34 missions that will force you to explore the world of Strange legacy. A new amla system will allow you to create a character in the way you like him, allowing you to solve the game differently each time you play and the difficulty is increasing with each level up. For the most recent changes check the forum thread. Equip your uncles house with furniture allowing you to craft weapons, armors and cook food. If you like to have a classic RPG try out the RPG Mode. Have fun! (1.0 decent bug fixes and essential new features 1.01 bugfixes, details see forum 1.02 bandage and junkstore bug fixed) 1.03 spell changes, ability changes, performance upgrades 1.04 repaired outpost scenario, small corrections to the text, you will now not encounter an army, when you are on a mission 1.05 massive performance upgrade, bug fixes: storymission upgrade outpost, snow upgrade of elves can now be found in a workshop, small corrections to the text, embedded encounters and npc movement directly into the scenarios, encounters are now randomevents, intromission changes! 1.06 a slightly more balanced version featuring a dynamic market, a different load upgrade system and a crafting system based on consumables, instead of goods that require space. This update will make trading a little harder and increases the sense of own buildings. 1.07 several bugfixes, randomdungeons integrated, changed starting scenario to reduce redundancy and added a playable tutorial. 1.071 smaller bugfixes concerning helpmenu and loner ability 1.072 bugfixes concerning version 11.7 compatibility 1.08 leaner code of helpmenu, selloption consumables, improved advanced randomdungeons and encounters, heal wound temple option will heal wounded stats, recipes added, seasons added, marketreset repaired) 1.09 smaller bugfixes: fixed several bugs and replacing unnecessary macros for better performance, glas and sand prices repaired, goldgain when ending turn repaired, swampcity added, ratmissions changed, added bridgebuilding mission, added 16 unique mercs, Swampcity Scenario, Infinite Dungeons with Random Places of Interest, higher effect of the level on the game difficulty 1.091 infinite turns in infinite dungeons, tavern upgrade changed, challenges added, randomsummonscroll added, slight text changes, indenting, halos added for loot and points of interest, changes to treasurehunting and randomloot 1.092 repaired: shipencounter bug, sewerage bug, randomspawn id, enemyspellcasting, changes: drunk can be healed by sleeping and by temple curing wounds, added: sage which can identify flask, new graphics for elementals, demon, orcorcunits, spells, added new units: toads from era of magic, Fatalblade, Deathblade, Medusa 1.093 repaired: several bugfixes, changes: cheaper ingredients and improved crafting macro, slight balancing changes, scattered images different obstacles in dungeons and more places of interest, new monsters: mummies,snakes,flies,panther, new consumeables: movementpotions,attackpotions, different new skills requiring exhaustion 1.100 repaired: several bugfixes (last reported see bugfixes), improved cutscences and music, overlay for hero unit (equipped armors,weapons will show - thanks dugi for the better approach), additional storymissions with really hard quests, added consumables: full mana potion, stamina potion, greaterwarhorn, added ability to destroy walls with picks and bombs, added wisp that can have 11 levels and unlocks up to 10 different spells in infinite dungeons, new spells added: Stonebridge, Gap, Earthshaker, Swampcreation, Entrap, Flyswarm, abilities: smash,rangedshot,wound,whirlwind,cripple,netattack 1.101 repaired: several bugfixes, text changes and balancing issues, dynamic market has less effect and it is again a little easier to trade, the level does no longer effect of enemies in an encounter has this caused still winable, but annyoing battles 1.102 repaired: elvenspells in elvencity, capturing towns works again, new spell woodcreation added 1.103 repaired: all transformspell related bugs, swampdungeon and randomdungeon ship bug, boxmission bugs, added: throwaway all goods of a type button 1.104 repaired: several smaller bugs, modified shipupgrades and battles 1.105 new bardspells, changed crafting, changed trading prices, new monsters, repaired: several bugs in all parts of the game 1.1051 repaired stamina related bugs with bards and pickpocket ability, text changes, dogs, price balancing to improve crafting, food and consumables 1.1052 repaired ship menu 1.1053 repaired infinite dungeon issues, improved code and behaviour, grammar fixes 1.11 repaired crafting issues, random dungeon fix, balancing issues, slight performance improvement, new missions and elements 1.12 repaired several issues, balancing, price changes, new elements such as units, negative states, placesofinterest, improvement of cities and maps 1.13 repaired: boarded encounter, armorspecials, pocket thiefing without stamina, projectile animation enemy spellcasting new features: wolffaction, portraits for john and wolf faction, spellcasting 1.13.1 repaired: ranged special, ranged damage, treasure hunting, increased scholar income 1.13.2 repaired: goods mission, bareskin, treasure after encounter, added enemies with hitchance, eliminated moving carts and objects, added magic and marksman attack specials 1.14 bugfixes: global events, famegain, market-balancing, camping, textcorrection added: citywalls, icons and portraits, equip units, unlimited numeric inventory, buildingworkers, additional dungeons events, faction system 1.14.1 bugfixes: dark wisp and wicked wisps will now spawn, darkwood and volcano will now increase in level, number of equipment (rings,amulet,helmet,boots), furniture will now be useable and some furniture can be crafted 1.14.2 bugfixes: reputationgain saurians repaired, added explaintextes to delivering, put reputations into the status, repaired book of crafting 1.14.3 bugfixes: equip/unequip torch will no longer cause problems, repaired orphan options, levelup equipment works now (basic magic) 1.14.4 bugfixes: wispbuying, ghostarmor, ellipse, desk, macro for factiondelivery, upgraded factiondelivery, added factions orcs, khalifate, nomads, game reacts on reputation and fame 1.15.1 bugfixes: damagegain + several others, overworked factions, added RPG difficulty, overworked faction ambushes, added dark temples and options for darksiders, added 5 different chooseable randomevents + chanceincrease... 1.15.2 bugfixes: herorpg changes, leftweapon, double spell bug, waterbased encounters, cast spells will now work on fields again, traps will show and work again. 1.15.3 bugfixes: avoid/damageup armorspecial, scmitar/rapier/armor overlays, new races/heroclasses, new equipment, overworked herographics, overworked inventory hide/show equipment, randomnpcs and randomattacker, castle 1.15.4 bugfixes: repaired various bugs, wording corrections, balancing, increased mission rewards, blood altar, new skills, new missions, infinite dungeon changes: new factions/traps/random encounters based on dungeon ... 1.15.5 bugfixes: Infinite Dungeons lockpick and shovel problem, you can no longer equip a npc two times, strange legacy amla - wardog repair, reduced goldincome by pickpocket and singing, added books and thief/bardequipment 1.15.51 bugfix: repaired fishingground naga catcher spawn 1.15.6 multiple buy, vampirecity and castle scenarios, bugfixes such as becharm, see complete list in the forum 1.15.7 bugfixes, weapons special changes, manageable village, graphic changes, race/class based upgrades 1.16 bank and treasure vault, temple fix, reduced selling prices for consumables 1.16.1 bug fix concering sandcave, corrected some minor typo 1.16.2 seasons, weather effect, three new scenarios and global events, duels, more/upgraded randomevents, npc equipable weapons, complete list in the forum 1.16.2.1 several fixes 1.16.2.2 several fixes 1.16.3 many bugfixes, several new features such as escorts, assassinationmissions, balancing, encounter changes 1.16.3.1 bugfixes, added randompotion effect 1.16.3.2 bugfixes 1.16.4 bugfixes for version 1.14, mapchanges with new terrainelements, overworked randomdungeon with different sizes and new typesofinterest 1.16.5 bugfixed achievements, changed the achievement picture 1.16.5.1 fixed treasurehunt, fixed duel, improved duel 1.16.5.2 fixed transformations, fixed merman/guards, wording corrections/changes, new class paladin and new female hero 1.16.5.4 fixed spellprojectile bug and some minor issues, craft own weapons and create own spells, alchemy and mining skill, collect materials from worldmap 1.16.6 updated performance, improved helpmenu, crafting customizable bows, armors and equipment, new monsternests and scavenging, experience for actions, overworked graphics, halloween content 1.16.6.1 you can place pumpkins via right click, fixed all problems with error messages, wording and portrait correction 1.16.6.2 repaired random dungeons, hindered random missions and nests to be spawned on cities, credited Mik3art 1.16.6.3 bugfixes 1.16.6.4 bugfixes, create unique Summon Spells, added the ascension as random event, drop wintertrees on snow, winter effects more areas and cities, improved movement 1.16.7 bug and glitchfixes, bargaining update, sell/buy all changes, armies, townupgrades, skill spells, sea encounter changes 1.16.7.1 bugfixes reported by Stahlrohr 1.16.7.2 bugfixes / changes pickpocket and thiefguild quest 1.16.7.3 fixed Mr. Caufield Bug (extrastrikes by equipment now work as intended) 1.16.7.4 fixed several wordings and smaller bugs, added bank-robber scenario 1.16.8 added: mounts, disguises, decorations, third sewer level with infinite exploration, fixed + improved infinite dungeons 1.16.9 repaired glitches in overlay, church, overworked miracles, added new mounts, halloween ends, areatraps, randomtraps 1.16.9.1 added Twilight gods, balancing, bugfixes 1.16.9.2 increased performance, RPG Mode Difficulty, simplified trade, prod + global event changes, added hidden temples 1.16.10 less source code, sounds integrated, city markets, faction diplomacy, new spells and equipment, archaelogy, various improvements 1.16.11 bugfixes, illusion and haircuts, new drawbacks for rpg and difficulties 1.16.12 fixed broken saved games in 1.15. BoW version 1.16.13 many fixes such as haggling and carousing, new spells, recipes, carvan concept and balancing changes 1.16.14 basic fixes, new options for wildlifeskills, monsternest spawn on every worldmap, season changes for all worldmaps 1.16.15 increased number of overlays, fixed several bugs, some 1.15 related bugs, various changes for translation, german translation 1.16.16 fixes, improved options as vampire, poison weapons, crafting changes |
Strange Legacy - RPG
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Strange Legacy - RPG |
5011743447.80 MiB | 14023 down 28 up |
1637098003Nov 16 2021 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Epic music Epic Music: Contains several epic soundtracks, that can be found in the so called Open Bundle: http://open.commonly.cc/ . |
Epic music
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Epic music |
1654656715.78 MiB | 2446 down 1 up |
1526417650May 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Trapped - Fight for Freedom This a short, replayable RPG about a streetkid trapped in an underground arena for illegal bloodsport. It contains various rpg elements, different endings and different descriptions, skills, equipable weapons, armors, shields and abilities for each character. Also includes two fractions, a reputation and hiring system, infinite arenarounds, 5 additional, optional scenarios, extended missions for each fraction, more troops to hire and a rightclick helpmenu. Each difficulty reprents a unique character with different endings, different dialogues and abilities. 1.12 fixed free movement for and teleport for Thief and Footpad, repaired extra income skill |
Trapped - Fight for Freedom
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Trapped - Fight for Freedom |
32024143.05 MiB | 3972 down 2 up |
1533491579Aug 05 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Strange Legacy - Trader Sounds Strange Legacy Sounds: The sound files for Strange Legacy can be found here. These are selfmade sounds and storyelements, which can increase the game experience. But they are optional. |
Strange Legacy - Trader Sounds
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Strange Legacy - Trader Sounds |
15547311.48 MiB | 1646 down 1 up |
1526418010May 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Five Fates Five unique heroes try to recover a mysterious artifact. On their way they have to defeat five guardians with great powers. Each hero has an unique amla path allowing you to develop 20 unique skills and spells. On the way you can find random loot and make decisions that influence the dungeons. After your quest you can optionally continue your journey in the world of wesnoth and maximising your character. You can buy or find a variety of Weapons, Shields, Helmets, Armors, Rings, Shoes and Amulets. Those can be equipped in the rightclick Heromenu, that allows you to equip and unequip items, review your Skilltree and have access on consumables such as healing herbs, potions, unidentified flasks and portalscrolls. Beside the recruiting of units you can hire mercenaries. Those are expensive, but offer to summon unique and loyal units. Each character can develop up to four different right click spells allowing you to summon units, damaging, slowing or poisoning your enemies, or to teleport yourself. Different traps and will endanger you, while secret passages allow you to take an alternative way or to discover a variety of secrets. Enemies will now cast spells. Cheat Mode, Tutorial and Skip Story Buttons are available. 0.23 'Shadows over Elensefar': This update contains a lot of wording changes. Typos and some words almost everywhere have been corrected - there is still alot to be done. Thanks to the helpers in the Wesnoth Forum. Why calling this update 'Shadows over Elensefar'? Yes Elensefar in the Worldmap is in Danger, the orcs are up for something! Right! I created 7 Random missions that can be done for the cityguards of different cities in the Worldmap. Deliver Parcels, Scout Areas, Destroy Orcish Outposts/Watchtowers, Take out random generated Banditcamps and Monsternests and finally destroy the secret superweapon of the orcs! You can now buy 'true' teleport scrolls and use them from your menu. Dwarven Bombs have to be used from the Consumables Menu as well. 0.231 Bugfix repairing a pick and lockpick bug, portalscroll will now work as intended and allows you to teleport back, from where you came. Teleport Scroll light price reduce. 0.24 Added a variety of spells. Each character will now be able to cast at least 6 spells and can transform into one being of great power. Bugs Missions solved, changing maps for encounters, monsternests and banditcamps. Added more items and equipment. Bosses spawn a randomloot when defeated. Details see forum. 0.241 Avoidgiving Objects repaired, Werhare spell added to spellshop as well as repairing graphics and little phonetic-notmothertongue-related mistakes. Randomencounters now work on every terrain. 0.242 Small Bugfix: Repaired Maps within the Banditcamp and Monsternest 0.99 A big jump, but the story and development of Five Fates will finally come to an end: bugfixes,enemy spellcasting,randomgenerated dungeons in 6 different side mission, new powerful enemies, negative stats, new items with the opportunity to use items on allies, two additional endings (bossfight and worldconquer), new equipment with specials and abilites, improved worldmap and encounters 1.00 Bugfixes: enchanted spell concept that will now work with animations and fires last breath events, repaired picturepathes - dwarvish machine, Path to Trader replaced (required Trader to be installed), bandage repaired, enemy will just attack your side with spells 1.01 Bugfixes and Performance Upgrade: Repaired Skillpath of Bowmaid, Repaired Pictures, Reduced Save File Size 1.02 Bugfixes: Portal Animation added, fixed scavenger bug which blocked the airship entrance, world conquer image and text changes, manaconsumption of arrowrain and other massiveeffectspells fixed 1.03 Bugfixes: Randomdungeon macro upgraded, Harmspell1 Spells have been repaired, Added Ford to the Worldmap. 1.04 Bugfix: repaired Detect Hidden spell in the hope of getting rid of save game corruptions, thanks to herlaziness 1.05 Ported to 12.0, small changes to make it work, there might be issues with graphics 1.06 Ported to 14.1, added tutorial and hints, smaller text corrections repaired graphics 1.07 Ported to 14.1, smaller grammar and wording changes, improved portrait graphics and decisions 1.08 various bugfixes, added smaller skilltree option for smaller devices, repaired random dungeons |
Five Fates
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Five Fates |
1310648012.50 MiB | 7234 down 4 up |
1540047984Oct 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Epical Epical is a Science Fiction / Cyberpunk Campaign in a near future of the real world. The young hacker Dimitri makes a discovery, that will change his life forever. It features two fully animated factions. |
Epical
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Epical |
52810105.04 MiB | 4840 down 2 up |
1527427031May 27 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Wild Peasants vs Devouring Corpses My first multiplayer campaign. Build up a dungeon or a village and defeat the enemy hero. Gather ressources by crafted buildings and research new ones. Unlock powerful spells and summon a variety of units to help your cause. Build tricky traps and barricades or transform the land in the way you think. Its your choice to find a unique way to play and win. |
Wild Peasants vs Devouring Corpses
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Wild Peasants vs Devouring Corpses |
7454210.71 MiB | 3313 down 1 up |
1526419731May 15 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Halflings An era featuring an additional faction besides the six factions from Default Era. Halflings faction is abundant in skirmisher units, yet are composed of weak low level units, whom have to be made good use of leadership in order to have a chance of level up. This era is still under development, so please be sure to report any problems that arise. |
Default + Halflings
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Default + Halflings |
4803200.46 MiB | 4302 down 1 up |
1526476541May 16 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Vision Blinded Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves. You fight with Elfes against Dwarves, Orcs, Humans and Undead. Later in the campaign you can recruit Trolls, Humans and Woses. 14 scenarios total. 1 of them is dialogue only. You can find (or share your) replays of this campaign here: https://wiki.wesnoth.org/Player_UMC_Replays#A_Vision_Blinded |
A Vision Blinded
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A Vision Blinded |
43898374.19 MiB | 11589 down 26 up |
1610804984Jan 16 2021 | fr, ja, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Battlechest ALPHA RELEASE 1. Wesnoth multiplayer deathmatch, refined. Join the rogue mages of the northlands in a series of grueling, tactical maps, featuring unique objective sets, and rotating climates and terrain. |
Battlechest
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Battlechest |
291970.03 MiB | 2699 down 1 up |
1526491655May 16 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Loyalists Tweaks: Heavy Infantry unit-line changes When this mod is on Shock Trooper and Iron Mauler gain the 'Shock' weapon special from EI campaign on their flail attacks. Iron Mauler also gains an secondary shield slam attack that can apply slow. |
Loyalists Tweaks: Heavy Infantry unit-line changes
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Loyalists Tweaks: Heavy Infantry unit-line changes |
79950.01 MiB | 3521 down 2 up |
1535136431Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Artifact Mod This mod allow each player to create one artifact for units to equip per scenario. Available in SP/MP games. |
Artifact Mod
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Artifact Mod |
128500.01 MiB | 9897 down 2 up |
1526636626May 18 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Irdya Dragon This is a forked version of a standard fire dragon in desire for better appearance. For now it is ONLY a tech demo using resources from Library of Kratemaqht. Showing how nice it would be if someone would like to work on it. It is needed only if campaign uses it or you are an UMC creator. More information available in ABOUT.txt file in add-on folder. |
Irdya Dragon
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Irdya Dragon |
50315394.80 MiB | 14455 down 1 up |
1526584662May 17 2018 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
![]() Ooze Mini Campaign You are an ooze, and you are hungry. Devour the foolish intruders that have entered your domain! Awesome RPG campaign. Note: This is a port, saves from previous version of a game will not work. |
Ooze Mini Campaign
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Ooze Mini Campaign |
16321521.56 MiB | 6116 down 2 up |
1526851289May 20 2018 | cs, it, ja, pl, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Elvish Dynasty RPG You are the new sovereign of an elvish kingdom. Lead your people to glory! This is a true RPG campaign, most excellent sequel of awesome Ooze Mini Campaign. |
Elvish Dynasty RPG
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Elvish Dynasty RPG |
16477121.57 MiB | 13622 down 4 up |
1609379709Dec 31 2020 | ja, pl |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Survival Map Pack by EnergiaX Maps ready to playing: * 4p - Modified Isar's Blasphemy (Survival) with Artifacts * Go to middle * 2p - Easy or not * UFO_Attack -------------Changelog---------------- ### version 2.0.0 ### - map UFO_Attack - new artifacts - little corrections map Easy or not ### version 1.5.0 ### - map 2p - Easy or not ### version 1.0.7 ### - artifacts have description change map Go to middle: - add label wave, defeted - require_scenario ### version 1.0.0 ### - map Go to middle - fixed steam error ### version 0.5.0 ### - map 4p - Modified Isar's Blasphemy (Survival) with Artifacts - map 3p - Save The World - not complete - makros artifacts, teleporting ### --- ### --- ### |
Survival Map Pack by EnergiaX
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Survival Map Pack by EnergiaX |
492310.05 MiB | 3338 down 18 up |
1528472762Jun 08 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Image Overlay Mod This mod allow you to mark your important units with an image overlay. |
Image Overlay Mod
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Image Overlay Mod |
77980.01 MiB | 1811 down 1 up |
1526643064May 18 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Slider Mod This mod allows you to use sliders to put on universal adjustments on the HP/damage/MP/Exp of the AI and human sides respectively. Available in SP Campaigns as well as in MP games. |
Slider Mod
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Slider Mod |
80030.01 MiB | 2410 down 4 up |
1527958054Jun 02 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Healer XP Mod When this mod is on, any Healer unit gains 1 exp per usage of healing ability. Curing an unit of its poison does not earn xp. Has been only tested with default healing. Note: there is an major flaw in the form of should two or more healers be adjacent to one injured unit incorrectly both or all healers will get the +1xp. |
Healer XP Mod
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Healer XP Mod |
80250.01 MiB | 9050 down 2 up |
1535136422Aug 24 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Forward They Cried You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment. (Intermediate Level) |
Forward They Cried
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Forward They Cried |
299100.03 MiB | 4202 down 3 up |
1619719157Apr 29 2021 | pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Operation Flight of the Pelicans As Borduria falls into chaos, and threatens the stability of its neighbour and hereditary enemy, Syldavia, the governments of both countries decide to join their forces, but the obstacles to this unthinkable alliance are many: the corruption in the Bordurian government, the doubts of the Syldavian public opinion and... the fact that the Syldavian infantry is much more experienced in parade than war. This campaign is mainly composed of modern warfare skirmishes (~20 v 20 units) with a few bigger battles (~40 v 40 units). The recruiting and game mechanics differ from regular wesnoth. Difficulty: expert because of the inhabitual features, but globally unbalanced. Note: the campaign is not complete yet. |
Operation Flight of the Pelicans
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Operation Flight of the Pelicans |
33925563.24 MiB | 2802 down 5 up |
1556377389Apr 27 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() War of Legends This is a multiplayer era that consists of my favourite factions. Originally, it was an amalgamation of the add-ons Great Legend Era and GLE Extended. Contains 15 factions: Loyalists, Orcish Union, Aragwaithi, Southerners, Elementals, Vampires, Dark Legion, Sylvans, Undead, Outlaws, Drakes, Minotaurs, Knalgan Alliance, Dunefolk and the Windsong. This era can also be used in campaigns as it has an easy-to-use format. Some units are not included in the eras because they are hero units and are meant to be used in single-player campaigns only. This era also contains a selection of units from Nightmares of Meloen, which can be used in single-player campaigns. |
War of Legends
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War of Legends |
91517838.73 MiB | 19195 down 3 up |
1613396646Feb 15 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Experimental Dunefolk Balance Mod Modification to units for balancing purpose, as discussed in the forum. |
Experimental Dunefolk Balance Mod
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Experimental Dunefolk Balance Mod |
85900.01 MiB | 1635 down 1 up |
1527018107May 22 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Loyalist Tweaks: Bowman unit-line tweaks. This mod contains several options that do something related to Bowman units when checked on, here is a listing of contained options. - add Fire Arrows: Adds secondary 'fire arrow' attacks for Bowman, Longbowman, Master Bowman(and Grandmaster Bowman) if enabled. - enable Grandmaster Bowman: Allows an level 4 advancement for Master Bowman unit. - Marksman post lvl3: Master Bowman(and Grandmaster Bowman) gain 'Marksman' special on their ranged attacks. - Ranger enable: Allows Longbowman to level into Rangers. - Ambush for Ranger: Ranger units gain 'Ambush' ability. - Neutral Rangers: Changes alignment of Ranger into neutral from chaotic. All options are default on, but feel free to mix and match to your heart's content. |
Loyalist Tweaks: Bowman unit-line tweaks.
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Loyalist Tweaks: Bowman unit-line tweaks. |
693820.07 MiB | 3625 down 3 up |
1535136441Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Nocturnal Bats Vampire Bats gain 'Nocturnal' weapon-special on their attacks. 'Nocturnal' ensures they gain/suffer 50% from chaotic/lawful daytime. |
Nocturnal Bats
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Nocturnal Bats |
76840.01 MiB | 1935 down 2 up |
1535136449Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Limited Vision This modification can be used to limit the line of sight of all units during an mp match, to better make use of fog of war mechanic. Using it against the AI is senseless as the cheating bastard knows the map anyways. Can be set to see just the adjacent hex, or in a radius over 3, or over 5 hexes around the units. |
Limited Vision
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Limited Vision |
78990.01 MiB | 1398 down 2 up |
1535135914Aug 24 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Extra GE Scenarios Extra scenarios for Galactic Empires |
Extra GE Scenarios
Forum topic
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Extra GE Scenarios |
96750.01 MiB | 1730 down 4 up |
1527179278May 24 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Clash of Heroes A 4p Last Man Standing PvP scenario where four parties composed of four heroes each fight to death for an ancient treasure. By PapaSmurfReloaded. |
Clash of Heroes
Forum topic
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Clash of Heroes |
183420.02 MiB | 2730 down 43 up |
1582814197Feb 27 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Raajal An Arch Mage with the power of resurrection seeks a new apprentice. (20 story and 7 gameplay scenarios) This campaign features puzzles and some non-standard mechanics. Ported from Wesnoth 1.4 |
Raajal
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Raajal |
14964211.43 MiB | 4106 down 1 up |
1527333759May 26 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Fiery Birth (Drake Campaign) A scholar of the Great Academy journeys to the land of the Drakes to discover their secret origins. This is a campaign designed to give players experience in the Drake/Saurian faction. The first level is a bonus level with a fire dragon. 9 scenarios. |
A Fiery Birth (Drake Campaign)
Forum topic
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A Fiery Birth (Drake Campaign) |
11043841.05 MiB | 23654 down 4 up |
1541886864Nov 10 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() modified default era Adjusted default era |
modified default era
Download
modified default era |
378130.04 MiB | 1532 down 7 up |
1535274449Aug 26 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() A Tale of Two Brothers English Sound Pack This is the English Voice Pack for the Tale of Two Brothers [+voice] campaign. The Tale of Two Brothers [+voice] MUST be installed also. This pack adds voice acting for all the story text in the Tale of Two Brothers campaign. NEW RELEASE!! The New Version now includes ALL the character dialgoue and story text voice acted thanks to max_torch,theuncertainman,heindal,The_Gnat NOTE: There is a small bug if you hit Skip in the story intro it will still play the audio. |
A Tale of Two Brothers English Sound Pack
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A Tale of Two Brothers English Sound Pack |
2899699427.65 MiB | 3739 down 4 up |
1532732788Jul 27 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
UMC_Terrain_Pack Is not my, but my maps they use it. Can not see information about the author that's why it adds from the previous wesnoth version. |
UMC_Terrain_Pack
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UMC_Terrain_Pack |
1737738716.57 MiB | 7369 down 1 up |
1527438636May 27 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Extra Recruits for Default Era factions This addon provides multiple options that when ticked on, each enables an extra unit type to be recruited in addition to the faction's recruit list. Works for all eras which include the default factions. - Loyalists: Young Ogre, Merman Hunter, Thief - Rebels: Elvish Hunter, Elvish Noble, Elvish Spearman, Merman Fighter - Northerners: Orcish Leader, Orcish Shaman, Wolf Cavalry, Naga Guardian - Knalgans: Dwarvish Rune Adept, Dwarvish Scout, Dwarvish Witness, Thug - Undead: Shambling Thrall, Skeletal Rider, Skeleton Spearman - Dunefolk: Genie By default all options are ON, however feel free to mix and match to your heart's content. |
Extra Recruits for Default Era factions
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Extra Recruits for Default Era factions |
14119251.35 MiB | 9538 down 6 up |
1535135753Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Extra Advancements for Default Era units This addon contains several options, that when enabled provide an additional unit-type for existing mainline units leveling into. - General -> Grand Marshal: General can continue leveling into Grand Marshal. - Horseman -> Black Knight: Horseman can level into Black Knight, which has an impact attack with 'Shock' weapon-special on it. - Grand Knight -> Horse Lord: Grand Knight can level into Horse Lord. - Lancer -> Heavy Lancer: Lancer can level into Heavy Lancer. - Pikeman -> Executioner: Pikeman can level into an additional unit type, the Executioner. Its chaotic alignment and has an weapon special that deals more damage as the opponent gets wounded. - Pikeman -> Sentry: Pikeman can level into an additional unit type, the Sentry. The Sentry is an heavily armored, slow moving unit with 'Steadfast' ability, armed with an glaive. - Swordsman -> Champion: Swordsman can level into an additional unit type, the Champion. The Champion is heavily armored, slow moving unit with 'Cleave' weapon special on its only melee attack. That special allows it to hit two more units that are adjacent to both self and target. - Swordsman -> Crusader: Swordsman can level into an additional unit type, the Crusader. The Crusader is armed with Arcane damage holy sword, just like its cousin the Paladin unit. - Iron Mauler -> Siege Trooper: Iron Mauler can continue leveling into Siege Trooper. - Merman Hoplite -> Merman Phalanx: Merman Hoplite can continue leveling into Merman Phalanx. - Merman Hunter -> Merman Pearldiver: Merman Hunter can level into an additional unit type, the Merman Pearldiver. The Merman Pearldiver has impact damage ranged attack. - Ogre -> Great Ogre: Ogre can level into Great Ogre. - Falcon -> Great Falcon: Falcon can continue leveling into Great Falcon. - Elvish High Lord -> Elvish Great Lord: Elvish High Lord can continue leveling into Elvish Great Lord. The Elvish Great Lord has an enchanted sword besides the stat increases. - Elvish Marshal -> Elvish High Marshal: Elvish Marshal can continue leveling into Elvish High Marshal. - Elvish Scout -> Elvish Bow Rider: Elvish Scout can level into an additional unit type, the Elvish Bow Rider which functions like an Horse Archer. - Ancient Wose -> Archaic Wose: Ancient Wose can level into Archaic Wose. - Orcish Grunt -> Orcish Plunderer: Orcish Grunt can level into an additional unit type, the Orcish Plunderer, which is armed with an secondary torch attack like the Goblin Pillager. - Orcish Grunt -> Orcish Guard: Orcish Grunt can level into an additional unit type, the Orcish Guard, which is armed with an halberd, capable of dealing blade and pierce damage. - Orcish Slayer -> Orcish Nightblade -> Orcish Kingslayer: Orcish Slayer can continue leveling into Orcish Nightblade and then into Orcish Kingslayer. - Orcish Slurbow -> Orcish Repeater: Orcish Slurbow can continue leveling into Orcish Repeater. - Orcish Warlord -> Orcish Overlord: Orcish Warlord can continue leveling into Orcish Overlord. - Troll Rockloober -> Troll Boulderthrower: Troll Rocklobber can continue leveing into Troll Boulderthrower. The Troll Boulderthrower gains 'slow' special on its ranged attack. - Troll Warrior -> Troll Warlord: Troll Warrior can continue leveling into Troll Warlord. - Goblin Impaler -> Goblin Spearmaster: Goblin Impaler can level into Goblin Spearmaster, which has one more javelin strike at range. - Goblin Pillager -> Goblin Raider: Goblin Pillager can level into Goblin Raider. - Naga Myrmidon -> Naga Centurion: Naga Myrmidon can continue leveling into Naga Centurion. - Dwarvish Berserker -> Dwarvish Ormserker: Dwarvish Berserker can continue leveling into Dwarvish Ormserker. - Dwarvish Lord -> Dwarvish High Lord: Dwarvish Lord can continue leveling into Dwarvish High Lord. - Dwarvish Scout -> Dwarvish Mountaineer: Dwarvish Scout can level into an additional unit type, the Dwarvish Mountaineer, which has entangling net attack at range. - Dwarvish Sentinel -> Dwarvish Protector: Dwarvish Sentinel can continue leveling into Dwarvish Protector. - Dwarvish Steelclad -> Dwarvish Centurion: Dwarvish Steelclad can level into an additional unit type, the Dwarvish Centurion, which have 'Dauntless' ability, doubling their resistances during the offensive. - Dwarvish Thunderer -> Dwarvish Gunslinger: Dwarvish Thunderer can level into an additional unit type, the Dwarvish Gunslinger. Dwarvish Gunslingers have an weaker attack but can fire twice instead only once. - Dwarvish Dragonguard -> Dwarvish Skyhunter: Dwarvish Dragonguard can continue leveling into Dwarvish Skyhunter. - Gryphon Master -> Sky Lord: Gryphon Rider can continue leveling into Sky Lord. - Highwayman -> Brigand: Highwayman can level into Brigand. - Assassin -> Royal Assassin: Assassin can level into Royal Assassin. - Dark Sorcerer -> Dread Lich: Dark Sorcerer can level into an additional unit type, the Dread Lich. The Dread Lich has ghost-like properties and can 'drain heal' the adjacent undead. - Draug -> Wight: Draug can continue leveling into Wight. - Deathblade -> Slitherblade: Deathblade can continue leveling into Slitherblade. The Slitherblade has 'Cleave' weapon special on its only melee attack. That special allows it to hit two more units that are adjacent to both self and target. - Lich -> Ancient Lich: Lich can continue leveling into Ancient Lich. - Necromancer -> Arch Necromancer: Necromancer can continue leveling to Arch Necromancer. - Nightgaunt -> Horror: Nightgaunt can continue leveling into Horror. Horror has 'terrify' ability, which reduces damage of enemy units allaround it. - Spectre -> Phantom: Spectre can continue leveling into Phantom. - Skeleton -> Death Squire -> Death Knight -> Death Baron: Adds an additional advancement line for the Skeleton. This new line acts as an leadership unit for the undead. - Dread Bat -> Doom Bat: Dread Bat can continue leveling into Doom Bat. - Soulless -> Fallen: Soulless can continue leveling into Fallen. - Drake Blademaster -> Drake Kensai: Drake Blademaster can continue leveling into Drake Kensai. - Drake Enforcer -> Drake Conqueror: Drake Enforcer can continue leveling into Drake Conqueror. - Drake Fighter -> Sword Drake -> Drake Swordmaster: Adds an second advancement line for the Drake Fighter. The Sword Drake prefers wearing armor and striking with few precise blows using it's sword. - Drake Glider -> Drake Adventurer -> Drake Wanderer: Adds an second advancement line for the Drake Glider. The Drake Adventurer is armed with an torch, can fight well in caves and during the night. - Inferno Drake -> Armageddon Drake: Inferno Drake can continue leveling into Armageddon Drake. - Drake Warden -> Drake Keeper: Drake Warden can continue leveling into Drake Keeper. - Saurian Oracle -> Saurian Prophet: Saurian Oracle can continue leveing into Saurian Prophet. The Saurian Prophet is an unit capable of draining the experience of its opponents. - Saurian Soothsayer -> Saurian Bonecaster: Saurian Soothsayer can continue leveing into Saurian Bonecaster. The Saurian Bonecaster has drain on its ranged attack in addition. By default all options are ON, however feel free to mix and match to your heart's content. |
Extra Advancements for Default Era units
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Extra Advancements for Default Era units |
22964272.19 MiB | 17596 down 7 up |
1536326839Sep 07 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Rebels Tweaks: Elvish Archer unit-line changes When this mod is on Elvish Marksman and Elvish Sharpshooter gain secondary 'ice arrow' attacks. On Elvish Sharpshooter 'Marksman' special gets replaced with 'Precision' which is 'atleast 80% cth on offense'. |
Rebels Tweaks: Elvish Archer unit-line changes
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Rebels Tweaks: Elvish Archer unit-line changes |
168810.02 MiB | 3169 down 2 up |
1535136671Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Lich Traits Fix When a Lich levels from a Dark Sorcerer it will not retain any traits it previously had from before entering unlife. |
Lich Traits Fix
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Lich Traits Fix |
75890.01 MiB | 2066 down 2 up |
1535136401Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Recruit Replacement: Genies instead Falcons If this mod is on, then mainline Dunefolk can recruit Genies instead Falcons. The Genie is an liminal alignment, lvl1 flying unit with 'elemental' trait, that has blade melee and magical ranged attack of type cold, that is 2mp slower than Falcon. At lvl2 gains Marksman on melee. |
Recruit Replacement: Genies instead Falcons
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Recruit Replacement: Genies instead Falcons |
568760.05 MiB | 1756 down 2 up |
1535136076Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Undead Tweaks: Skeleton Archer unit-line changes When this mod is on Skeleton Archer can level into 2 units, Soul Shooter and Bone Shooter. Soul Shooter has secondary arcane arrow attack and can level into Banebow which gains 'drains' special on that arcane arrow attack. Bone Shooter gets altered to have impact damage ranged with pierce damage melee. |
Undead Tweaks: Skeleton Archer unit-line changes
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Undead Tweaks: Skeleton Archer unit-line changes |
753050.07 MiB | 2881 down 2 up |
1535136374Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Undead Tweaks: Ghoul unit-line changes When this mod is on Ghoul gains 'Feeding' ability at lvl1, Ghast and Necrophage gain secondary Bite attack with 'devours' special, which heals upon killing an living unit. Ghast retains 'claws' attack and gains 'infects' special on it, which poisons the target in a special way such that it can die from poisoning, and should it die results in a Walking Corpse under infecter's command. Also adds an level 4 Abomination advancement for Ghast. |
Undead Tweaks: Ghoul unit-line changes
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Undead Tweaks: Ghoul unit-line changes |
239780.02 MiB | 3093 down 3 up |
1535136384Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() AMLA Mod This mod allows you to customize the default AMLA of your units. |
AMLA Mod
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AMLA Mod |
79000.01 MiB | 6672 down 4 up |
1527695826May 30 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Four Moons An era with four working factions and one in testing based on the nations of a world created by the author L.Shelby. Art by the same. |
Era of Four Moons
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Era of Four Moons |
20047001.91 MiB | 6578 down 3 up |
1527950554Jun 02 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Salt Wars A short easy campaign for the Era of Four Moons. |
Salt Wars
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Salt Wars |
354260.03 MiB | 3111 down 1 up |
1527677905May 30 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() add creature pack Campaign preparation support unit resource collection. Animals and monster units are packaged in one package. |
add creature pack
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add creature pack |
101754919.70 MiB | 12977 down 8 up |
1553745396Mar 28 2019 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Castle of evil spirit There is a crumbling castle abandoned long ago. Rumor says that a evil spirits appears in the castle and eats the soul of the approaching person. (not balanced) |
Castle of evil spirit
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Castle of evil spirit |
2040455619.46 MiB | 5501 down 39 up |
1568714823Sep 17 2019 | ja |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Panther Lord An Era of Four Moon campaign complete at 12 combat scenarios in length. Expert Level. An outcast of your people for your unusual companion you find yourself called back into their service to fight off imperialist encroachment. |
Panther Lord
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Panther Lord |
7341460.70 MiB | 3463 down 1 up |
1527695072May 30 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Rebels Tweaks: Elvish Magicians This mod contains few options that do something related to Elvish magic-user units when checked on, here is a listing of contained options. - Arcane Shields: Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Elvish Lord, Elvish High Lord(and Elvish Overlord if you have it) gain 'arcane shield' ability. Arcane shield absorbs damage equal to the unit's level, how it really functions is unit heals for amount equal to its level after suffering damage. - Enchanting mechanic: Elvish Enchantress(Mermaid Enchantress too) and Elvish Sylph(Mermaid Siren too) gain 'enchants' ability. Units adjacent to an unit with 'enchants' ability will gain 'enchanted' weapon-special on their melee attacks until the end of turn, 'enchanted' weapon-special ensures they have atleast 50% chance to hit. This does not function for units which already had an chance to hit modifying special on their melee attacks(magical, marksman, etc.). Elvish and Mermaid Enchantress gain this special on their melee attack(inherent). - Treewalking: Elvish Shyde gains 'treewalk' ability, allowing her to teleport between any two great tree tiles on the map. |
Rebels Tweaks: Elvish Magicians
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Rebels Tweaks: Elvish Magicians |
95730.01 MiB | 3586 down 2 up |
1535136548Aug 24 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Undead Tweaks: Sorcerers Changes This mod contains few options that do something related to Undead magic-user units when checked on, here is a listing of contained options. - Darkening: Lich and Ancient Lich gain 'darkens' ability. 'Darkens' ability functions as polar opposite to illuminates. - Undead Healing: Necromancer(and Arch Necromancer) gain 'heals undead +6' ability. Its a special healing ability working only for undead units. |
Undead Tweaks: Sorcerers Changes
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Undead Tweaks: Sorcerers Changes |
545300.05 MiB | 3223 down 2 up |
1535136364Aug 24 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Sepulchre of Elran Elran was the first King of the Lintair Elves and a renowned hero among them. Now, reports of undead sightings near his sarcophagus have caused the High Council of Elves to send a detachment of soldiers under the command of an aspiring sorceress in order to investigate. What will they find inside? (Intermediate Level) |
Sepulchre of Elran
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Sepulchre of Elran |
869060.08 MiB | 3513 down 1 up |
1527846393Jun 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Half Civ This is more advanced version of Q CIV era. This is s PLAYABLE and nearly BUG FREE, BUT yet unfinished version. A lot more things will be added later. Units are produced inside villages. It takes few turns to produce. Buildings are procuded inside villages same way as units. Some unit have ranged attacks and can shoot over multiple hexes. Units become weaker if wounded... You research new units and economical improvements.. You may adjust research speed in settings. 3 Random Map Generators where you can choose Islands, Continents or Crazy FFA map. There is a realistic small world map for 6 players included (Made by my kind great friend Choicerer), There is also small Europe map for UP TO 9 players included. Now also tiny Europe map for up to 7 players for quicker game. But you can play this era on almost any map, Isar Cross or whatever else. By default you start with no villages on map and 3 settlers to build your own villages, but you may change some things in settings. Have fun! 0.5.6 Added option to progressively increase requirements for research. Now if you choose experimental progressive research then it will be harder and harder to research more advanced technologies, so it will very likely never happen to research as fast as 1 tech per turn if you have huge research potential. 0.5.5.1 After thinking a lot, I decided to change interrupting improvements even further to completely avoid abusing it, - interrupting improvement will cancel 1 turn of their completion if settlers used any movepoints before starting to work on improvement. In other words - if settlers started improvement with full unused movepoints then it will complete part of it if you interrupt the improvement next turn, otherwise if you cancel/interrupt improvement there will be NO WORK DONE to that hex. 0.5.5 Unwanted improvements behavior fixed, - interrupting improvements cancels 1 turn of their completion if settlers had no moves left when he started building improvement. Castle improvement is now built same way as roads, irrigation and mines, takes 3 turns to complete, costs 0 gold. 0.5.4.3 Bug fixed: units didnt see surroundings on disembark from ship, they were keeping old ship vision. 0.5.4.2 Bug fixed: AI ranged attacks happen on lowest health unit first. 0.5.4.1 Objectives show new AI income settings. 0.5.4 Slightly improved AI. Some minor bugs fixed. New default options for AI extra income, more logical, with ability to make adjustments. 0.5.3 Slightly improved AI. New right click option to disallow units to turn into ships when they move into water. 0.5.2.1 Bug fixed: interrupting building roads could cause bug with roads completing on other hex together with irrigation or mines even though you never started building roads there. 0.5.2 Added mirror Random maps for 2 players duel 1v1 (enable it in hosting options). Bug fixed: city was requiring same amount of growth to grow after capturing (reported by mmmax). Included link of research tree by Toti83 in objectives. Some default settings changed, some other minor changes or bug fixes possible. 0.5.1.2 Light Bowman looking like Bowman bug fixed. 0.5.1.1 Some Viking Europe bug fixed. 0.5.1 Light Bowman added between archer and bowman. Medium bow will require researching bronze too. AI characters will have maximum of 60% bows in their recruits (looks like 100% is a bad idea for AI). New experimental Viking Europe scenario added for fun, idea by Darkhorse, slightly perverted by me, later will include complete Darkhorse map when he is finished improving it. 0.5.0 Sleep healing, ambush healing and fortify healing will give 20% hitpoints increase instead of 8 hitpoints. Villages will still only heal 8 so to benefit from extra healing need to put unit to sleep (which only provides healing if no enemies adjacent and if unit hasnt moved this turn). Total will still be limited to 20%, even when sleep is used together with village healing. 0.4.1 Bug fixed: could build neverending amount of same buildings in same city if chosen not to go to city when its complete. 0.4.0 When settlers or building is produced, or city gain population there will be an option to go inside the city. Replays from server now wont have any messages appearing every turn and ranged attacks will be dehighlighted after use, so watching replays should be much more enjoyable now. 0.3.0 Roads near cities give +1 trade, takes 2 turns to construct. Labels with info on what irrigation, mine and road gives. Bug fixed: improvements completed when city is already destroyed could lead to unpredictable bugs. Mines need 2 turns instead of 3 to complete. 0.2.1 Bug fixed: unit and construction production selection was showing more turns to produce than what was really needed. Bug fixed: tavern was giving 2 production, but was supposed to be growth. Bug fixed: upgraded unit can not attack same turn after upgrade. Description fixed: heavy infantry are not stone age but rather Renaissance. 0.2.0 Settlers can now do irrigation and mines. Constructions give more bonuses and are quicker to produce. 0.1.0 Building constructions is now possible inside cities. Peasants were removed, settlers will have their functions (plus irrigation and mines in later versions, currently not available). Technology tree was adjusted accordingly, very few base income techs left, players supposed to get income from constructions and from growing their cities. It should work fine but I wouldnt be suprized if there are lots of bugs. Sorry. 0.0.2.9.9.4 Made AI potentially smarter for ranged attacks. 0.0.2.9.9.3 Added options for random start positions with specified distance. Added scores for most productive empire. Castle gives 80% defense instead of 70% (never seen castle built anyway, so will test if anyone ever does it). Advanced menu can be used while not your turn, with some more features like show hex bonuses and droid undroid computer sides for host control. 0.0.2.9.9.2 Different way of calculating army experience score bug fixed. 0.0.2.9.9.1 Computer players have real life historical leader names for more fun... 0.0.2.9.9 Added options to automatically droid players who's king dies (default), alternatively a player can continue playing without king or last option is to revive the king with 1hp in one of remaining cities. 0.0.2.9.8 Different way of calculating army experience score (bugged). 0.0.2.9.7 Bug fixed: research was saying spare science gold returned back, but was not showing amount. Bug fixed: king name stays the same after upgrade of era and king. 0.0.2.9.6 AI randomly gets research character in beginning of game, he may spend extra gold on units or all on research, or a mix.. Tested on 30 extra gold, 25 turns, was fine, AI was losing, later AI might become too powerful if on full research but need testing. Kings damage reduced starting from first upgrade. They strong enough since they tend to level more than other units. 0.0.2.9.5 RANGED UNITS ARE NOW WEAKER! Balance was tested with basic units, for example 8 slingers can still beat 8 clubman if they attack first. AI doesnt spend gold to buy production if 1 turn left to complete. AI ships will attack enemy ships better. 0.0.2.9.4 Optimised the AI speed of thinking how to move ranged units. Lua error fixed, the problem was when one of leaders was dead, was showing error in line 7 and it was all about removing fog around villages of dead side. 0.0.2.9.3 Critical bug fixed in AI character behavior. Important AI behavior with recruiting ships fixed too. Whole update is about a lot of AI bahavior improvement. 0.0.2.9.2 Production Menu was showing wrong information, it was showing unit production progress instead of city growth progress. 0.0.2.9.1 Colors fixed for city labels for unusual colors like sand, forest, pink, gold etc.. 0.0.2.9 Bug Fixed allowing enemies to unload ships with right-click. Bug Fixed units could heal sleep after moved or attacked. Bug Fixed showing neutral villages unfogged to all sides. Bug Fixed showing hex info labels to not show on off map border tiles like x=0 etc.. Fixed permanent labels being removed by own settlers deselection. Added players scores for most experienced military. 0.0.2.8 Fixed lua error appearing when trying to build village too close to other village. New just constructed ships will try to appear inside village first, if it is occupied then they will appear on adjacent unoccupied water and if its all occupied, then wherever else possible. New menu to delete bugged resource labels with right click menu. Some minor AI settlers behavior bug fixed. 0.0.2.7 Units complete message, not visible to observers. Some unnoticable for players optimization code changes. Production menu is more advanced now, it shows instant complete price and growth city progress. Ships transporting units can now disembark units on water adjacent to land to perform marine attacks. Land units in water will lose all resistances against ships and will become vulnerable. Ships inside village lose all their resistance against land units. Ships inside village heal 10 hp and they can not sleep or full heal so its more or less the only way to heal them apart from resting 2 hp. 0.0.2.6 Bug fixed: can name villages now, it will work. 0.0.2.5 Added Manage Production menu, where you can control production of all villages from 1 menu. 0.0.2.4 Some bugs fixed: King unit keeps name, all damage and hitpoints bonuses after upgrade of era, and if he was inside ship then he remains inside ship. Also minor Bugs fixed with village labels, with hex information labels. If side has no gold then villages production is stopped. Possibly other minor changes or bug fixes that I dont remember. 0.0.2.3 Castles give 70% defense to non mounted units. Scores improved a bit. Graphical bugs for unit moves costs fixed.. Maybe something else I forgot to mention. 0.0.2.2 Transport ships dont have zone of control. When you turn into transport you lose all moves. Some scores changes. 0.0.2.1 Some bugs fixed: ships dont reveal boarded units for enemies. Upgrading units costs 7x times more than before and they will lose moves after upgrade. Income is more correct and now villages dont support any free units. Some other things fixed possibly I dont remember what it was. 0.0.2 There are now 2 separate ship types, warships and transport. Transport ships work like previously in Q Civ, units that move on water become ships, but now with less hitpoints and no attacks. Warships can attack and level up, but can only be produced inside villages adjacent to water, like normal units. AI is quite stupid with ships production for now. 0.0.1.1 Fixed labels for real world maps.. Any player please help and report bugs that you will find during your game to forum: https://forums.wesnoth.org/viewtopic.php?f=8&t=48071 Please specify that report or idea is for Half Civ, because forum above is for Q Civ, but I will share them both there for now.. |
Half Civ
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Half Civ |
1170950.11 MiB | 2897 down 47 up |
1564438043Jul 29 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Birth_of_a_Lich The life story of the dreaded lich Malifor,his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge _(Intermediate level, 14 scenarios) |
Birth_of_a_Lich
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Birth_of_a_Lich |
40221373.84 MiB | 9362 down 3 up |
1628007028Aug 03 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Tale of Two Brothers [+voices] The Tale of Two Brothers modified to allow voice acting. YOU MUST ALSO DOWNLOAD A VOICE PACK THIS ALONE DOES NOT INCLUDE THE VOICE ACTING. NEW RELEASE! This scenario is now complete! It features voice acting for all the characters and story text! |
The Tale of Two Brothers [+voices]
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The Tale of Two Brothers [+voices] |
50780784.84 MiB | 5121 down 3 up |
1532732368Jul 27 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Gobowars Gobowars is a multiplayer campaign designed for 2 players made by jb. Maintained for 1.12 by ellyk. The objective is simple: go through 7 scenarios fighting A LOT of ennemies. |
Gobowars
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Gobowars |
269840.03 MiB | 4836 down 1 up |
1527917654Jun 02 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Swamp Witch Curse A farie tale for the Era of Four Moons, complete at 9 scenarios long. Protect a cursed princess as she works her way through a small adventure. |
Swamp Witch Curse
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Swamp Witch Curse |
487150.05 MiB | 3177 down 1 up |
1527950571Jun 02 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() UREpic Era Three cyberpunk factions taken from the campaign epical, animated with portraits. While the police (government) has strong, but expensive mechanical units, the syndicate uses stealth tactics, drones as well as strong infantry units. Free has the best variety of troops, as well as units with strong unique, but unreliable attacks. As this is my first faction, please help me with balancing and feedback. Thanks. |
UREpic Era
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UREpic Era |
44366554.23 MiB | 1565 down 1 up |
1528035236Jun 03 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() XP Bank (MP/SP mod) NOTE: the XP Bank SP has been deleted from the add-on server after the 1.4.0 update, since both mods have been merged into this one Need to urgently level up a unit? some high level unit of yours stole the otherwise useful XP? have a lot of units with small amount of exp? a unit with a lot XP is about to die? well, you came to the right place! this mod provides players a rightclick option to store any units' EXP, and then transfer it to any other one through a somewhat bank-like system, negating all the problems listed above. Changelog: 1.4.3 Release fixed the mod not working 1.4.2 Release fixed a 1.14-related bug, and added compatibility for an upcoming mod of mine 1.4.1 Release fixed the advancement filter menu appearing after the advancement selection menu on 1.13 1.4.0 Release fixed a huge bug in the 1.13 version of the addon, merged the MP/SP version of the mod for 1.13 1.3.2 Release the xp bank menu won't show up on a unit if there are at least 2 enemy units next to him/her. This way the ability should be a bit less abusable. 1.3.1 Release made the advancement filter toggling option only affect the side of the player toggling it, and not everyone (why haven't i added that before?!) 1.3.0 Release added an 'advancement filtering' option in 'XP Bank' menu. If this option is enabled, then if a unit levels up normally (without using the 'Withdraw' option) then the player whose unit it is gets option whether to let the unit level up, or deposit all it's exp. this can help prevent exp accidentally being wasted on something unwanted, and prevent the need to constantly deposit from all units. NOTE: you will still see the advancement choosing option before this option appears, but it only matters if you decide not to deposit exp from the unit. 1.2.3 Release raised the maximum xp head-start to 100 1.2.2 Release in mp campaigns, the exp will no longer reset at the start of a non-first scenario 1.2.1 Release when sending exp to someone, only the sender, and the reciever will see the message about it 1.2.0 Release added a 'Send XP' option (rightclick menu on allied leaders) hopefully this will enable more teamwork 1.1.1 Release gave the xp bank menu a portrait (it's the tomb guardian from DM). 'Deposit All' option now uses a repeated version of the sound used by the 'Deposit from this unit' menu. the 'invalid WML' message hopefully shouldn't pop up anymore 1.1.0 added the 'Deposit All' option 1.0.0 Release the initial release |
XP Bank (MP/SP mod)
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XP Bank (MP/SP mod) |
117300.01 MiB | 5430 down 2 up |
1540829310Oct 29 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Eternal Era This era combines 4 (and more to come) factions I'have worked on over the last year. Skeletons, Fallen (inspired by Nazgûls), Vikings, Centaurs. 100 + new units, 100 + custom weapon protraits and 3 of 4 factions have portraits too. 30+ new abilities/weapon specials, but borrows also some ablities from EoMa, RE and more. |
Eternal Era
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Eternal Era |
1409640113.44 MiB | 2766 down 9 up |
1539474598Oct 13 2018 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Invasion from the Unknown Music This add-on is a resource package providing music for the Invasion from the Unknown campaign. It is NOT intended for installation without the campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
Invasion from the Unknown Music
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Invasion from the Unknown Music |
1665661415.88 MiB | 22616 down 4 up |
1597641759Aug 17 2020 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Invasion from the Unknown Long after the Fall, the last forest elves on the Great Continent are forced to abandon their secluded home and forge an unprecedented alliance in hopes of retaliating against the great evil that has befallen Irdya. But even then, they will require more than one ancient power to aid them in their quest... (Intermediate level, 24 scenarios.) Although not strictly required, players are advised to become familiar with the stories, characters, and historical events presented in Descent into Darkness and Under the Burning Suns before playing this campaign. Requires Wesnoth 1.14.3 or later (on 1.14.x), or Wesnoth 1.15.12 or later (on 1.15.x). NOTE: Support for Wesnoth 1.15.x is experimental, and you MUST report all issues in the campaign’s discussion thread. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹https://r.wesnoth.org/t43309› • Feedback thread: ‹https://r.wesnoth.org/t43307› |
Invasion from the Unknown
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Invasion from the Unknown |
90477768.63 MiB | 23595 down 15 up |
1633466454Oct 05 2021 | ru, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Revolution Four brothers attempt to escape slavery but end up leading the rebels in the 2nd civil war of Wesnoth. Not yet finshed. If you find any problems please email me at caleb.elkevizth@gmail.com *note* Dying Slaves turn back into Slaves once at full health. Recent updates : Massive changes to story, this now fits in with the official Wesnoth timeline; Fixed tons bugs in the first 4 scenarios thanks to white_haired_uncle |
Revolution
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Revolution |
1697070.16 MiB | 3048 down 5 up |
1539441680Oct 13 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Rising Underworld A series of raids on Wesnoth's Eastern flank is frighteningly reminiscent of the Eastern Invasion. This time, however, Wesnoth cannot hope to withstand the undead invasion alone, so the new king, Reginald, embarks on a desperate quest to gather allies. As Lich Lord Malidron said himself, the Underworld is Rising... - Intermediate level, 20 scenarios. Complete but imperfectly balanced--all feedback welcome on the Wesnoth forums. Author's note: I wrote most of this campaign while I was fairly young, so the story is pretty cliche, yet self-aggrandizing. Plenty of the scenarios are creative and fun, though, so I would still recommend giving it a play-through. |
The Rising Underworld
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The Rising Underworld |
20261031.93 MiB | 4169 down 5 up |
1564443350Jul 29 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Armory Mod Sort through your units' weapons, re-distributing them freely! Arm your swordsman with a javelin, or capture an enemy's battle-axe so your dark adept can defend herself. A complete weapon inventory system that works with all default factions, and many add-on units as well. Works in both multiplayer and campaigns--just right-click a unit to get started! Note: pairs well with 'Unitmarker modification' by Paulomat4, which can help you keep track of which units have which extra weapons. Please report bugs or suggest features at the website linked below. |
Armory Mod
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Armory Mod |
298070.03 MiB | 11661 down 4 up |
1563764783Jul 22 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Obscured Folklore Era WIP This era has more units and more races. A more in depth look into the world of Wesnoth. Bring back older versions to the updated wesnoth that brings back memories. It also includes different attack types! |
Obscured Folklore Era
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Obscured Folklore Era |
3128315529.83 MiB | 3073 down 12 up |
1544211781Dec 07 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The 7 Seasons Multiplayer campaign for 2 players through a beautiful scenery - 7 Scenarios. |
The 7 Seasons
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The 7 Seasons |
189660.02 MiB | 5226 down 3 up |
1593276526Jun 27 2020 | de, pt |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Inky's Quest The Cuttlefish Campaign Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players. (Beginner level, 12 scenarios) |
Inky's Quest
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Inky's Quest |
40252293.84 MiB | 5495 down 9 up |
1633967935Oct 11 2021 | cs, de, ja, ru |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Unitmarker modification This is a modification for single- and multiplayer Wesnoth that can be toggled on & off. It adds a right-click menu item that lets you label units you might consider special with different kinds of overlays. Always recognise your important units! Loyal units, hero units, and leaders get different sets of overlays. For suggestions, overlay submissions or bug reports please contact the forum topic. |
Unitmarker modification
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Unitmarker modification |
219100.02 MiB | 2954 down 2 up |
1528924279Jun 13 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Goblin Football If you are either a football or BfW enthusiast, this add-on will be perfect for you. |
Goblin Football
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Goblin Football |
125380.01 MiB | 1368 down 2 up |
1529157361Jun 16 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Ageless Resources Resources (images) used by Ageless Era |
Ageless Resources
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Ageless Resources |
5694608254.31 MiB | 55215 down 3 up |
1568646788Sep 16 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Ladder Mate A Mirror Mate and a Wesnoth version checker 2 in 1. Tells you if your ladder game is a mirror and if enemy is using an older wesnoth version that allows him to potentially cheat by seeing your recruits in statistics. The statistics bug was fixed in 1.14.3 so all versions below are not recommended for ladder games. Allows you to setup options to protect from save-reload cheat. Where enemy can look your recruits in another wesnoth window by reloading the same game. UNFORTUNATELY currently i found easy way to break it. You may request an update where save-reload would be protected until both or one of the players agree to it. For example one of the players would like to save, he would then disable protection, but you would receive message that protection was removed for player x, he wanted to be able to save game now. For now there is the error message of autosave, not sure if I can get rid of it. |
Ladder Mate
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Ladder Mate |
96130.01 MiB | 1414 down 3 up |
1530111776Jun 27 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Epic Between the Tides The epic of a small community of Nereids, that had to become much stronger to survive the terrible threat that the western winds brought them, in the form of a small fleet with red and white sails. (medium level, 11 battle scenarios and 2 interlude scenarios.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
Epic Between the Tides
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Epic Between the Tides |
50330794.80 MiB | 5105 down 12 up |
1559493472Jun 02 2019 | it |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Murky Weathercast A modified version of Dark Forecast. |
Murky Weathercast
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Murky Weathercast |
354460.03 MiB | 1290 down 23 up |
1531655986Jul 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Rebirth in Nature A one-character RPG campaign (hack-slash style). Rebirth in Nature: Follow the voyage of Aucrin, one of the Naart, in a quest to recover his people from many hostile lands, where every living being is in constant struggle, surrounded by permanent war and without long-lasting safety. |
Rebirth in Nature
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Rebirth in Nature |
22511832.15 MiB | 5901 down 11 up |
1592444987Jun 18 2020 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Mirror Schedule Images This addon includes mirrored default time of day images that will then be used instead of default ones. It is created as workaround for https://github.com/wesnoth/wesnoth/issues/1905 and images are mirrored with mogrify -flop. |
Mirror Schedule Images
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Mirror Schedule Images |
3229280.31 MiB | 906 down 3 up |
1546460361Jan 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Revenge of Kumakatok As you fight savage Quenoth elves, they curse you in the name of a dark diety they began worshipping long ago. The ancient diety has been awoken and you must save your people. (Novice level, 3 scenarios.) |
Revenge of Kumakatok
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Revenge of Kumakatok |
52799135.04 MiB | 3227 down 4 up |
1530694453Jul 04 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Battle for the Contrabass Clarinet A King goes on a long journey to be able to find his one prized possession: The Contrabass Clarinet. Focuses on unusual maps with some intersting hints and battles. Novice level, 2 scenarios. |
The Battle for the Contrabass Clarinet
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The Battle for the Contrabass Clarinet |
63435626.05 MiB | 2774 down 1 up |
1530217834Jun 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Hive Mind All the drakes have linked together into a hive mind in an effort to accelerate their evolution. You have learned about this, and after a long journey to the hive, you are ready to destroy the hive mind, but what will it take? Not focused on killing enemy leaders. (Novice level, 2 scenarios.) |
Hive Mind
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Hive Mind |
111170.01 MiB | 3554 down 4 up |
1530306367Jun 29 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Invasion of the Undead Undead invade the land of your home, and you find they ravage neighboring lands as well. Find the necromancer behind this and put an end to him. Novice level, 5 scenarios. |
Invasion of the Undead
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Invasion of the Undead |
179750.02 MiB | 3964 down 3 up |
1530389557Jun 30 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Grafted Era A set of stand-alone factions designed to be used together with the Default Era, bundled in a single Era. By default, matches between the non-Default factions are disabled. Includes a setting to exclude any unwanted factions from use. Currently contains these factions: Nightmares of Meloen Halflings Darklands |
Grafted Era
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Grafted Era |
60393015.76 MiB | 1741 down 3 up |
1530283444Jun 29 2018 | de, fr, it, pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Revenge of the Five Five very different heroes, well, soon-to-be heroes, are brought together by Fate. They have all been hurt by the Necro-Twins, and after they meet they go together to seek their revenge. Focuses on chill gameplay. Novice level, 4 scenarios. |
Revenge of the Five
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Revenge of the Five |
8748540.83 MiB | 3651 down 2 up |
1530228120Jun 28 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Tiny maps 1.6-1.10 Pack of tiny maps for your fun. Now with more maps for 3 and more players. And 3 board games (Chess, Chinese Checkers and Hupo). |
Tiny maps 1.6-1.10
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Tiny maps 1.6-1.10 |
134620.01 MiB | 1346 down 1 up |
1530381410Jun 30 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Sojournings of Grog Campaign describing what happens to Grog after UTBS. (21 scenarios, of which 18 are playable and 3 are dialogue only). Installation of UMC Music Pack is not mandatory, but recommended. |
The Sojournings of Grog
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The Sojournings of Grog |
1142966710.90 MiB | 5634 down 2 up |
1610377170Jan 11 2021 | it, ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Bob's RPG Era A multiplayer RPG era in which players are given numerous novel ways to customise and develop their character. You can choose your character's class, race, traits and portrait - as well as boosting stats with special abilities and perks. You can also adopt various stances to temporarily tweak your unit. In addition, there is an inventory system allowing you use or give items, drink potions and equip weapons. Meanwhile, talents allow you to make medicinal balms, sharpen weapons, rouse allies, concoct potions, conjure creatures, tame animals, set traps or pickpocket gold from your team-mates. The era is designed to be used on any multiplayer scenario, especially RPGs and survivals. |
Bob's RPG Era
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Bob's RPG Era |
78306607.47 MiB | 8506 down 4 up |
1586119100Apr 05 2020 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The Fall Of Trent A co-operative multiplayer RPG scenario for five players. Compatible with Bob's RPG Era. The five generals of Trent flee their home after Orcish raiders breach the walls of the city. Seeking the safety of Castle Falcon in the south, they soon find themselves embarking on an epic quest to restore their honour and avenge the people of Trent. |
The Fall Of Trent
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The Fall Of Trent |
350840.03 MiB | 3027 down 3 up |
1586119145Apr 05 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Labyrinth Of Champions A co-operative multiplayer RPG scenario with shops, traps, riddles and lots of monsters. Compatible with Bob's RPG Era. Every year Lord Hullon offers untold riches to any who can survive his famed dungeon. Five heros set forth to discover what perilous traps and fearsome beasts lie in store for them inside the labyrinth. |
Labyrinth Of Champions
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Labyrinth Of Champions |
383090.04 MiB | 4902 down 1 up |
1530672057Jul 04 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Into The Underworld A co-operative multiplayer RPG scenario with random encounters and custom units. Compatible with Bob's RPG Era. Players must escort a royal agent on a quest to find Gregor Tanto, the mysterious Dwarven magician who was ousted from the magehood for reasons unknown. The king believes this strange hermit may be able to stem the tide of blood that threatens to drown the kingdom. What begins as a simple fetch-quest turns into an epic and desperate journey into exotic lands and undiscovered realms. |
Into The Underworld
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Into The Underworld |
7458870.71 MiB | 3729 down 2 up |
1593349857Jun 28 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The Kraken A co-operative multiplayer RPG scenario which pits a team of heroes against a succession of different foes and factions. Use Bob's RPG Era for special features. The giant Kraken, once a protecter of the sea, has awoken from centuries of slumber in a furious rage. Causing rifts in the the ocean floor, the mighty beast has ravaged the land with deadly tsunamis. As great heroes, you've been summoned to save the continent by Lord Everwood of the Eastern Elves. There is only one way to restore peace to the land. Made by Bob_The_Mighty and jb with help from Rhuvaen, zookeeper and Mythological. |
The Kraken
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The Kraken |
443900.04 MiB | 3487 down 1 up |
1530672078Jul 04 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Young Khan (Dunefolk campaign set in 673 YW. 10 of 17 planned combat scenarios done, 2 exposition-only scenarios) Survive the near-destruction of your tribe and lead it to unprecedented greatness. |
The Young Khan
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The Young Khan |
23227302.22 MiB | 3215 down 4 up |
1560262396Jun 11 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Royal Rumble Royal Rumble maps. Includes 6p ffa and 8p tournament scenarios. Includes content from SpoOkyMagician, Frezycus, norbert |
Royal Rumble
Forum topic
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Royal Rumble |
490410.05 MiB | 1623 down 3 up |
1532072959Jul 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Wrath of the Lich Lords For centuries the Lich Lords of the Old Continent were ignoring their southern neighbors, but now they decided to launch a full-scale invasion on Dunefolk territory. Can you save Dunefolk from unrelenting doom? 10 scenarios (including 1 dialog-only) out of 17 planned. |
Wrath of the Lich Lords
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Wrath of the Lich Lords |
13703661.31 MiB | 3943 down 6 up |
1538829640Oct 06 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Shuffle Without Color Change Shuffle Without Color change. Created by enclave. When sides get shuffled the colors sequence is still the same, red, blue, green, purp etc. Have fun! Next version may have option to keep selected color order. |
Shuffle Without Color Change
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Shuffle Without Color Change |
76720.01 MiB | 985 down 1 up |
1531079802Jul 08 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Rough Life A young thief dreams of greatness and finds himself plunged into an unwitting adventure that takes him far from home and all he knew. |
A Rough Life
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A Rough Life |
53619175.11 MiB | 11981 down 2 up |
1531588152Jul 14 2018 | it, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Laterlife A modified version of Afterlife. |
Laterlife
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Laterlife |
432250.04 MiB | 7145 down 58 up |
1541685865Nov 08 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Alien Invasion Survival Co-op A co-op survival scenario where you fight off an alien invasion of severely increasing intensity. Goal currently is to survive until turn 24. I intend to make an alternate ending where you can enter the space ship and begin an even harder battle to take the space ship, and then possibly even a third map where you invade the aliens home planet.But for now, enjoy this unrelenting challenge of alien onslaught! |
Alien Invasion Survival Co-op
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Alien Invasion Survival Co-op |
8374460.80 MiB | 5813 down 1 up |
1531969636Jul 19 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Lich Terror Hi guys, it's pawles22 here! We're slowly making progress with this campaign, so stay tuned for more! :) Horian is a sergeant in a town of Wolfstead. The once peaceful town is attacked by massive undead armies and nobody can figure out where are they coming from. Will Horian save his hometown from undead monsters' attacks? We value any feedback! Thanks to anyone who wants to share their opinion with us! :) If you encounter any errors or problems, please let us know on the Wesnoth Forums! (Intermediate level, 4 scenarios) ---What's new in 0.2.0--- - added two new playable scenarios! - after campaign completion the game should now award a proper wreath/laurel - added macros for bigmap and journey - small changes, mostly in the first scenario (such as slight changes in gold and/or income for both sides, additional dialogues etc.) |
Lich Terror
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Lich Terror |
31222622.98 MiB | 2888 down 3 up |
1554798408Apr 09 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Way of Dragon The story is about how to become a dragon, when depends on it fate of the world ... |
Way of Dragon
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Way of Dragon |
2347666122.39 MiB | 5247 down 2 up |
1540145241Oct 21 2018 | ru |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Strategic Map Terrain Pack This provides a set of terrains that provide an aesthetic similar to the mainline campaign story maps. They could be used for generating such maps, for scenarios portraying large-scale conflicts across an entire country, or as a "world map" for an RPG-style non-linear campaign. Note that there are no castle or keep terrains included, as the scale is too large to readily represent this as multiple tiles. |
Strategic Map Terrain Pack
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Strategic Map Terrain Pack |
6655000.63 MiB | 1633 down 1 up |
1532813688Jul 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The White Troll The tale of a Troll Whelp, born white and with extraordinary magical powers, rejected by his clan, adopted by elves, desired by a ruthless human commander. Intermediate level, 8 scenarios. |
The White Troll
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The White Troll |
9652610.92 MiB | 4369 down 1 up |
1532870602Jul 29 2018 | it_IT, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Home A huge invasion of Orcs is flooding the land. The Humans are caught off guard. When the trouble arrives at a peaceful valley near Raevengal, Ruben and his friends must flee. Will they find a way to stop the Orcs? 18/24 scenarios finished so far. Some balancing may be needed. I'd be happy about every volunteer who wants to test this campaign. |
The Home
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The Home |
774140.07 MiB | 2743 down 14 up |
1566457506Aug 22 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Music Civil war has broken out in the orchestra, and the sections are battling for supremacy! Factions are: Strings, Brass, Woodwind and Percussion. Probably not balanced. |
Era of Music
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Era of Music |
40570463.87 MiB | 1503 down 2 up |
1532919974Jul 30 2018 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Purger of Evil The world is full of those who wish for nothing but themselves. Those who have a great lust of power, worship, and fear. When Lieutenant James D. Archer of the Everglade Army finds himself driven deep into a conspiracy of 'World Domination,' it becomes his responsibility and his alone to stop it. A campaign that takes you all over the world, including Wesnoth. Requires the UMC terrain pack (It's under GNU GPL, right? So I do have a right to use it!) and the Purger of Evil Music add-on, which contains several music clips from the UMC music books and will contain some of my own custom composed music in the future. Eight out of an unknown number of scenarios complete, with one dialogue only scenario. Update 0.1.8.5: Fixed a glitch in scenario 7-2. |
Purger of Evil
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Purger of Evil |
1476980.14 MiB | 3008 down 15 up |
1534978541Aug 22 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Purger of Evil Music Music needed for the singleplayer campaign Purger of Evil. Contains music from UMC music books 1-4 and 6-8 as well as West's Chronicles 1-2. Good thing they're all under GNU GPL! In the future, new music from other GNU GPL music packs may be added, as well as a few soundtracks composed by myself. I won't be posting on the music forum, though, since Purger of Evil is a merely casual campaign requiring merely casual music. I'll keep it orchestral, though. So yeah, no forum post. Use Purger of Evil post to comment on stuff about the campaign, and speaking of Purger of Evil, it has a dependency on this resource. Update 0.0.2: Icon data is now a URI. |
Purger of Evil Music
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Purger of Evil Music |
9028791886.11 MiB | 3391 down 2 up |
1534537485Aug 17 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Voyage of a Drake: an RPG Once there was a small village called Raplice. It was an ordinary village, full of ordinary people with ordinary lives. But when Voadar's life suddenly turned upside down, the young drake was forced to explore the community, unearth its hairy secrets, and rally the citizens to set things right. Voyage of a Drake is a Wesnoth RPG unlike any other. Instead of focusing on collecting items or leveling skill trees, this campaign is about interacting with complicated NPCs and completing puzzles, mini-games, and boss fights. Come prepared for a few hours of unique gameplay and rich, abundant dialog. All feedback welcome on the forums. |
Voyage of a Drake: an RPG
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Voyage of a Drake: an RPG |
35634393.40 MiB | 4531 down 9 up |
1564446774Jul 30 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Mirror Faction Same faction for all teams. (But different Leader.) * Works fast on huge Eras (e.g. Ageless) * Manual choice is preferred over random. * Works on maps with AI players (mirroring human sides takes preference) * Works with multiple sides on each team |
Mirror Faction
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Mirror Faction |
105160.01 MiB | 1116 down 16 up |
1567453505Sep 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Underdog Orcish campaigh, medium lenght (10 playable scenarios). Intermediate difficulty. Needs playtesting. Artwork is also missing. Rise from the rabble, destroy the ones who mistreaded you and show the world how much do you worth. Lead those who were overlooked and neglected to victory and triumph over the strong. |
The Underdog
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The Underdog |
32658333.11 MiB | 2352 down 2 up |
1533381914Aug 04 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() PlatinumRealm MP Era An era created to extend the capabilities of the default game, adding many units to form a customized gameplay. It features unique faction leaders for each faction, that cannot be advanced into - and cannot advance themselves. |
PlatinumRealm MP Era
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PlatinumRealm MP Era |
88599548.45 MiB | 1382 down 17 up |
1555751618Apr 20 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Soul Crystals: Leader Revival When you start a game, the mod replaces your leader with a unit-recruiting Soul Crystal. Your former leader becomes a loyal hero. (Optional: He gets demoted down a level, too.) When your hero dies, if your soul crystal has at least 61 HP (customizable), your hero will be revived, otherwise, your crystal will die and you will lose. Special thanks to Pentarctagon for WML assistance. |
Soul Crystals: Leader Revival
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Soul Crystals: Leader Revival |
2457980.23 MiB | 1327 down 1 up |
1533414792Aug 04 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Black Cross of Aleron Dark forces are stirring in the land of Sharnough. An elvish school for druids on the isle of Aleron comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? (mild spoilers for first scenario may follow) In The Black Cross of Aleron, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the land of Sharnough from disaster. |
The Black Cross of Aleron
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The Black Cross of Aleron |
25031522.39 MiB | 4411 down 4 up |
1535240002Aug 25 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Akladian Music This is a resource package, containing music for the campaign A New Order. |
Akladian Music
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Akladian Music |
5061060948.27 MiB | 26509 down 1 up |
1533430085Aug 05 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A New Order The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Dunefolk mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe? |
A New Order
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A New Order |
3429255732.70 MiB | 21204 down 4 up |
1633998971Oct 12 2021 | ca, cs, da, de, es, fr, hu, it, pl, ru, sv, tr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Prisoners of Fate Co-op scenario about a group of prisoners who decided to rise up against an evil king. Mostly finished, may need some balancing. update 0.1.3: Humans, dwarves and elves now recruit a turn later. Base income of elves is slightly reduced. Slightly reduced the gold boost for the orcs. Now one of the guards around the orc castle is an archer instead of troll. Fixed a bug where the turns ran out earlier than expected due to a custom event. update 0.1.2: Small changes to village positions and type. Now the gold of AI opponents is set on specific turns, to avoid them accumulating it. Their base income is lowered. The human king will recruit a turn later. The pace of the game should now be closer to a series of 1v1 conflicts rather than fighting the whole map at the same time. update 0.1.1: Players now start with the same number of units, raised the prison guard's income slightly. The human and dwarf kings now recruit a few turns later than before. Rebalanced the gold boost for elf, orc and saurian. Raised the max turn limit to 78. Now the difficulty of the game should be somewhat more uniform. |
Prisoners of Fate
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Prisoners of Fate |
147800.01 MiB | 1476 down 4 up |
1534428230Aug 16 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Default Plus era - Eagle 11's MP factions combined This addon provides an additional era that allows you to play as any of my factions alongside the default era. Requires those to be installed as dependency: Default + Beastmen Default + Eagle 11's version of Dunefolk Default + Nomads Default + Goblins Default + Halflings Default + Islanders Default + Outlaws Default + Saurians |
Default Plus era - Eagle 11's MP factions combined
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Default Plus era - Eagle 11's MP factions combined |
78260.01 MiB | 3083 down 4 up |
1534335926Aug 15 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Exploration of Life and Death For people who like mages and sages and such. Incomplete, but currently has 8 playable scenarios. |
Exploration of Life and Death
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Exploration of Life and Death |
16021321.53 MiB | 3354 down 7 up |
1535121157Aug 24 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Nomads An era featuring an additional faction besides the six factions from Default Era. Nomads are peoples of the southern sands just like the Dunefolk, but they are an independent group. This era is still under development, so please be sure to report any problems that arise. Update: fixed trooper's levelup to missing type. |
Default + Nomads
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Default + Nomads |
1857370.18 MiB | 3610 down 2 up |
1535029028Aug 23 2018 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The Altaz Mariners A non-linear two-player campaign following the swashbuckling adventures of two brothers on the open sea. Players can navigate their own path through the story - trading goods, boarding ships, solving puzzles and completing subquests. Combat ranges from RPG-style fights and squad skirmishes to full-scale battles. It can either be played as a multiplayer or a single player campaign. 35 islands to investigate, conquer and loot - many consisting of several mini scenarios or alternate endings 34 inventory items to find and use to solve puzzles and unlock subquests 30 subquests to complete - all of which are recorded in your ship's log along with clues and reminders 27 random encounters to discover as you sail the seas - including ghost ships, boarding parties and rare easter eggs 12 custom portraits made by Bear/bera especially for this campaign 10 special attacks for your leaders which improve the more you use them 9 figureheads to collect which offer a range of upgrades for your recruits 8 cutscenes with unique story art and audio narration courtesy of jb 8 followers with distinctive dialogue which can be recalled for free 8 trainers which allow your leaders and followers to acquire extra abilities 6 ship types for naval battles, from longboats and frigates to galleons with incendiary mortars 5 years since the last update and we've been tweaking it ever since 2 brothers seeking revenge for a ruthless family betrayal 1 long year spent on the prison island of Altaz |
The Altaz Mariners
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The Altaz Mariners |
2969027228.31 MiB | 8380 down 5 up |
1609807312Jan 05 2021 | fr |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Default + Goblins An era featuring an additional faction besides the six factions from Default Era. Goblins have weak and cheap units. This era is still under development, so please be sure to report any problems that arise. |
Default + Goblins
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Default + Goblins |
6867310.65 MiB | 3986 down 1 up |
1534335938Aug 15 2018 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() The Wolves' last path - Music Non-mainline music for the SP campaign 'The Wolves' last path', by skeptical_troll |
The Wolves' last path - Music
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The Wolves' last path - Music |
2255592321.51 MiB | 2760 down 1 up |
1534629959Aug 18 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Wolves' Last Path What's the secret of immortal power and glory? What does it take to become a hero, a legend, or at least a reputable man? Dysagrest has never woken up early enough in the morning to find it out, nor has his boss, a wealthy and unpredictable merchant dwarf, ever encouraged him in this direction. However, chance can forge fate just as well as the strongest will, and may surprise the unwary sailors even in the most quiet waters. The cold and harsh north is certainly not what a traveler would call calm waters, yet it is there, hundreds of miles away from any place he used to call home, that Dysagrest will have to come to terms with his past... Incomplete (10 playable scenarios) |
The Wolves' Last Path
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The Wolves' Last Path |
40275743.84 MiB | 2776 down 6 up |
1542231711Nov 14 2018 | ja |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Desert Traders Stand-alone scenario for single player. You are a governor of a Dunefolk district at the frontier, and you need to open and protect trade routes through the desert. |
Desert Traders
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Desert Traders |
590800.06 MiB | 3439 down 3 up |
1573991239Nov 17 2019 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Drake Rescue Stand-alone scenario for single player. You command a group of drakes attempting to rescue their chiefs, captured by the soldiers of Queen Asheviere. |
Drake Rescue
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Drake Rescue |
178830.02 MiB | 2649 down 3 up |
1589722134May 17 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Lotus Fields Another Isar's cross inspired map |
Lotus Fields
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Lotus Fields |
81890.01 MiB | 928 down 2 up |
1535392527Aug 27 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Napoleonic Wars 11 scenarios and a tutorial following the career of Napoleon Bonaparte. Is about 98% complete and released for beta-testing. |
Napoleonic Wars
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Napoleonic Wars |
8787139383.80 MiB | 6625 down 7 up |
1582681373Feb 26 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Lotus Fields Several 2 vs 2 maps inspired by Isar's Cross. |
Lotus Fields
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Lotus Fields |
117630.01 MiB | 1155 down 7 up |
1535815781Sep 01 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() World War II Era EARLY WORK IN PROGRESS, check regularly for updates!! Infantry, tanks and artillery! (and eventually planes.) Play as the United States, Soviet Union, or Germany in this World War 2 modification! Update 0.3: ENGINEERS! -Medics don't heal tanks, engineers fill that role now. -Machine guns don't slow tanks now either! -Added Concealment to anti-tank guns -temporarily removing mortars, snipers, and Tiger tanks; they'll come back later Update 0.2: United States and Soviet Union are now seperate! Forum for feedback: https://forums.wesnoth.org/viewtopic.php?f=19&t=48683. :) |
World War II Era
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World War II Era |
87373788.33 MiB | 3863 down 9 up |
1550362785Feb 17 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Alliances Mod allows players to make/break alliances with eachother. Mostly intended to be used with free-for-all (everyone against everyone) maps. The mod's menus can be accessed via rightclick options on leaders (to become allies, select an enemy leader, and choose the 'Send alliance request to this side' option, while if you want to betray your team or leave your alliance, select your leaver, and open the alliances mod menu. There's also a togglable option to send/request gold to/from other players. Changelog: 1.1.1 another attempted alliance request fix 1.1.0c updated some outdated code 1,1,0b hopefully fixed the alliance accept/decline option showing up for the player who sends the request. 1,1,0a attempted to fix (and failed) the alliance accept/decline option showing up for the player who sends the request. 1.1.0 Release -added team chat and private messages -added an 'are you sure?' question to the betrayal option. -When moving onto an ally's village, the moving unit's owner has the choice of either capturing the village, or just putting a unit there for healing. -added option to transfer village ownership to allies. 1.0.2 Release fixed a critical bug, but at the expense of introducing a new one 1.0.1 Release fixed the alliance menu revealing invisible leaders 1.0.0 Release the initial release |
Alliances Mod
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Alliances Mod |
150600.01 MiB | 5618 down 3 up |
1537518266Sep 21 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Tactics Puzzles A collection of Wesnoth tactics puzzles, inspired by the ones in chess. In these puzzles, everyone is given a 100% chance to hit, and you have to achieve some goal like killing an enemy leader without losing any of your own units. In order to do that you'll have to make optimal use of hexes, leadership or illuminates, etc. Has 7 puzzles so far, will add more later! |
Tactics Puzzles
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Tactics Puzzles |
3360720.32 MiB | 2087 down 9 up |
1571881128Oct 24 2019 | it, ja |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Raginature Raginature v1.0.2 - multiplayer survival map Try to survive against the most dangerous monsters of Wesnoth! There are 3 game modes: Duel, Coop and Solo. Duel: You have to survive longer than your opponent, Coop: You have to survive with your ally until the end of the waves, Solo: You have to survive alone, but the monsters are twice fewer. For now on, you have to choose the Normal difficulty, but Hard and Insane may come later (if i have the time ^^). |
Raginature
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Raginature |
1325690.13 MiB | 2380 down 3 up |
1609252416Dec 29 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Khronos' Caves Several 1vs1 maps inspired by various other maps. |
Khronos' Caves
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Khronos' Caves |
187630.02 MiB | 1231 down 10 up |
1536870830Sep 13 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() tower defense maps Different maps for tower defense |
tower defense maps
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tower defense maps |
895680.09 MiB | 2204 down 23 up |
1574575274Nov 24 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Wesnoth Tower Defense tower defense map where you are supposed to defend a center tower from attackers |
Wesnoth Tower Defense
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Wesnoth Tower Defense |
519110.05 MiB | 2477 down 5 up |
1573366579Nov 10 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() No Turn Limit When the time is over you no longer loose, you just cannot get more xp/gold, compatible with most scenarios even if they use turn limits themselves (for example scenarios where you win when the time ends). Tested with most mainline campaigns and worldconquestII. For feedback pn me (gfgtdg) at the forum. |
No Turn Limit
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No Turn Limit |
85210.01 MiB | 2108 down 2 up |
1542466780Nov 17 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Less Random Reduce randomness by having more HP and more strikes. Poison, healing and village effect is increased as well. Game should mostly feel the same -- with a few tactics changed, however. |
Less Random
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Less Random |
95510.01 MiB | 1435 down 21 up |
1567453440Sep 02 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Invisible Enemies Can you beat SP campaigns on Nightmare without even trying hard? Think the AI is so predictable you could defeat it with your eyes closed? Now’s your chance! This mod makes all AI units invisible — like Elvish Rangers in forest and Nightgaunts at nighttime, but now it’s all units, all the time. Your allies and your own units receive no such boon. Will you prevail against the unseen danger? Wesnoth 1.14 required, 1.14.5+ recommended. GitHub: https://github.com/jostephd/wesnoth-invisible-enemies/ *This is the first version. Feedback is welcome on the forums thread!* |
Invisible Enemies
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Invisible Enemies |
80670.01 MiB | 1042 down 3 up |
1539463123Oct 13 2018 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Eastern Europe Release 0-0-0-1 has no [multiplayer] data yet. It is a pre-alpha release: Don't expect it to be usable yet. These are maps which were crafted to support the era of XVIIth Century Eastern Europe At War. Some are invented, but most are based on historical maps of locales in eastern europe. They will work with most eras which use the Battle For Wesnoth terrain assets. |
Eastern Europe
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Eastern Europe |
257920.02 MiB | 2255 down 2 up |
1537488162Sep 21 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() An Independence War Fight against the world to save your people. This is a sequel to A Group in a War campaign. Intermediate to Expert level (containing very strange features). The game system is completely different from the standard of BfW. Main units in this campaign are troops which consist of multiple units. Tamanegi Jukebox addon is required. UMC Music Books (1-12) and West's Chronicles (I and II) are not required but recommended to install. |
An Independence War
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An Independence War |
5881920.56 MiB | 9758 down 19 up |
1619875771May 01 2021 | ja, pt_BR |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Wesnoth Lua Pack The idea behind the WLP is to collect bits of Lua written by various people that will help supplement the helper library and WML. |
Wesnoth Lua Pack
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Wesnoth Lua Pack |
407340.04 MiB | 1411 down 1 up |
1537731944Sep 23 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Old era Not quite ageless era, but something similar. Contains an era with several factions from the AE. |
Old era
Download
Old era |
743620.07 MiB | 1387 down 14 up |
1540955137Oct 31 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Beastly Tale When a small village is beset by troubles, its fate rests in the hands of a young woodsman and the animals he befriends. In this campaign you will mostly control a small force of various creatures against a variety of enemies. (Intermediate level, 5 scenarios.) |
A Beastly Tale
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A Beastly Tale |
5287680.50 MiB | 29129 down 1 up |
1538098565Sep 28 2018 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Northern Village Can you save a peaceful village from certain destruction at the hands of a rampaging monster? Your forces will include fencers, cavalrymen and unusual allies. _(Intermediate level, 5 scenarios, approx. playing time 1-2 hours.) |
A Northern Village
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A Northern Village |
306540.03 MiB | 9852 down 1 up |
1538098618Sep 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() An Undead Incursion When undead forces enter the home of the elves it is up to a druid and her court to repel them. This short and easy adventure is set shortly after the mainline campaign An Orcish Incursion. All three scenarios are complete and balanced and I have no plans to add more, although I am happy to consider alterations based on player requests. Feedback is welcome in the Scenario and Campaign Development forum topic entitled My First Campaign - An Undead Incursion. (Novice level, 3 scenarios.) |
An Undead Incursion
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An Undead Incursion |
5551730.53 MiB | 6744 down 1 up |
1538098648Sep 28 2018 | it, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Undead Empire This ANL-alike scenario will put you on offense against the puny mortals and their irrational hate for you. For those who like A New Land but find it too easy, this add-on will present the challenge you desire. In Undead Empire there are 4 playable sides, each side having a unique role. Some sides may be more difficult than others, some more defensive, some more offensive, etc. They key to victory is still teamwork. Gameplay takes about 3 to 4 hours. Please note: A difficulty selection is available in the »Custom Options« tab when creating the game. Originally created by jb, ported to 1.14 by enclave. Currently maintained by Shiki. |
Undead Empire
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Undead Empire |
404640.04 MiB | 2981 down 12 up |
1704489517Jan 05 2024 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Dov's deep shrine Deep shrine map |
Dov's deep shrine
Download
Dov's deep shrine |
136300.01 MiB | 1229 down 1 up |
1539133707Oct 10 2018 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Bloody Mod This mod causes units to sometimes bleed when hit and leave a pool of blood upon death, or other appropriate remains. By PapaSmurfReloaded. |
Bloody Mod
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Bloody Mod |
178520.02 MiB | 10838 down 7 up |
1540822147Oct 29 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() The Price of Capture Asheviere's army needs more soldiers for the war effort. A general sets up camp near your tribe. You must repell his efforts of capturing your ogres. (Intermediate Level: 2 scenarios) (2 Endings) Note: Independent from The Archives |
The Price of Capture
Download
The Price of Capture |
2276910.22 MiB | 1686 down 1 up |
1539997902Oct 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Home of the Undead Follow Henry and his people of undead from the summer solstice festivities to an epic adventure of defending their home. This is a humorous campaign containing custom advancements for Soulless. (Intermediate level, 12 scenarios.) This campaign is finished and tested for easy and medium difficulty. For suggestions and bug reports, please write an email to anagkai_wesnoth@keraunos.de |
Home of the Undead
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Home of the Undead |
2577620.25 MiB | 3068 down 1 up |
1540039454Oct 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() WML Guide This simple campaign can be played, but it is not really intended for that. Instead, it is intended to be studied as an example of Wesnoth Markup Language. Almost every line of code is explained in the code files themselves. To find the code, use the blue [ i ] icon on the bottom left of the Wesnoth main screen to open your add-ons folder, then open WML_Guide. The code is in _main.cfg, and three other .cfg files in the scenarios and units folders. Feel free to use this add-on as the foundation of your own campaign! |
WML Guide
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WML Guide |
3486090.33 MiB | 2361 down 6 up |
1564256925Jul 27 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Progressive Mod Progressive Mod Beta 8 Players are allowed to advance units before the game starts. Icons indicate if a unit has the ability to level up. Advancement options are listed in unit's context menu. Explore new strategies with 2nd and 3rd level units reinforcing your ranks without extra unit cost. Progressive mod also calculates extra unit statistics, allows the setting of unit advancement and marks fallen units on the map. There are many settings to adjust the mod. Try different mod settings. Play Progressive Mod against AI. Unit statistics are available on the side pane as an extra unit trait marked with the ⚔ icon. Do not mix Progressive mod with other advancement selecting mods to prevent any interference. Reset addon options if you are upgrading from Beta 4. |
Progressive Mod
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Progressive Mod |
1462290.14 MiB | 1807 down 51 up |
1634405504Oct 16 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Heir to the Throne Revised A revision of the Heir to the Throne campaign. I changed (improved, I hope) some of the dialog, characterization for protagonists, fixed plot inconsistencies, and made various other changes. Intended to give even veteran players a refreshing take on the HttT story and characters. Note that changes were made according to my subjective tastes and might not be in the direction the developers had in mind for the fully-polished HttT. |
Heir to the Throne Revised
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Heir to the Throne Revised |
1170382511.16 MiB | 5022 down 1 up |
1540854897Oct 29 2018 | |
Other Other
Add-ons which do not fit any other category. |
![]() Ultra Super Death Gore Fest Chainsawer 3000 Battles in Wesnoth look quite nice. So nice that you might want to join them. Are you sick of these cute battles that totally lack the detracting violence of real battles? If yes, this is an add-on for you. It adds blood and gibs to most of the game's content, without any effect on game mechanics. If you don't like it, just uninstall it, its effects will vanish quickly. And maybe this should be 16+, I am not quite sure, there is no sexuality or mature content, but the graphic imagery might require it. DISCLAIMER: This work is meant to promote peace by ruining the glory of battle and showing that it is bloody business that must be avoided at any cost. |
Ultra Super Death Gore Fest Chainsawer 3000
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Ultra Super Death Gore Fest Chainsawer 3000 |
1290020.12 MiB | 1880 down 1 up |
1540856920Oct 29 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Battleground Europe WWII total conversion realism era with army, navy, and airforce. 160 dollars per gold |
Battleground Europe
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Battleground Europe |
67128566.40 MiB | 3225 down 3 up |
1540956623Oct 31 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Worms An experimental project with invertebrate animals. (5 factions, 23 units) Shuuve ('Land of Nemertean Tribes') is situated somewhere in the Dark Sea. Sometimes tribes argue who is the mightiest chief. That is how wars begin. Ringed worms rule the Infinite Lands for ages. They are simple but can fight with foreigners for their Fatherland. v 1.7 - Unit images were significantly reworked |
Era of Worms
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Era of Worms |
307460.03 MiB | 1426 down 11 up |
1541707432Nov 08 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Scenario with robots You play with robots you can create with several components. 1 scenario, some animations are missing. Now also contains an mp era 'Era with robots' that allows you to play with robots faction against other humans playing robot faction |
Scenario with robots
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Scenario with robots |
10182400.97 MiB | 1857 down 5 up |
1577899767Jan 01 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Color Mod Color Mod based on Ravana's Color Changer |
Color Mod
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Color Mod |
79600.01 MiB | 3864 down 4 up |
1542289865Nov 15 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() RPG Campaign Demo A demo I created, it is a single scenario that uses maps in such a way that it possible to create the illusion of exploration of an endless world, in small maps of 30x15, in this case. By PapaSmurfReloaded. |
RPG Campaign Demo
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RPG Campaign Demo |
282930.03 MiB | 1048 down 11 up |
1580617274Feb 02 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Dunefolk, Modified Modified version of dunefolk, Current list of changes includes: Djinn new unit (chaotic) Dust Devil new unit (currently disabled) Spearman lvl1 new unit (currently disabled) Hasshashi lvl2 new unit (a branch for rover advancement) Experimental liminal mechanics (currently disabled) Dune Rover hp + 4 Dune Rover ranged damage - 1 Dune Rover cost - 1 Dune Rover blade% set to 0% Dune Burner melee damage - 1 Dune Burner ranged damage + 1 Dune Piercer movement + 1 Dune Rider cost + 1 Dune Rider ranged damage + 1 Dune Rider melee damage - 1 Dune Herbalist alignment neutral Dune Swordsman impact% set to 20% and 30% lvl3 |
Dunefolk, Modified
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Dunefolk, Modified |
2016490.19 MiB | 1053 down 15 up |
1543195545Nov 26 2018 | |
Core Core/Total Conversion
Cores enable total conversion of The Battle for Wesnoth. A core can replace all the content in Wesnoth: when a different core is loaded, the regular units, terrains and the like do not exist. This can be used to provide a completely different game experience. |
![]() Alternate AI Using this core you can play the singleplayer campaigns against a better AI. As the AI is better, some scenarios may need tweaks. E.g. the AI will recognize that some units aren't worthy to recruit, meaning the recruit list in some scenarios should be adjusted to be less monotoneous. We require your feedback on playtesting to enable the Experimental AI by default in the future! ( You can find the Campaign Feedback Forum here: https://r.wesnoth.org/f22 ). As this is an add-on of type »core« - other add-ons will be inactive (until switching back to default core). - you get a new button on the title screen for switching between cores. |
Alternate AI
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Alternate AI |
98270.01 MiB | 7923 down 2 up |
1571938102Oct 24 2019 | de |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Survival Games This 6p scenario is inspired by the Hunger Games, and it's trying to bring the experience to wesnoth. To simulate it, -income and gold is always low (so your leader plays a bigger role) -villages are few and far apart (to simulate bonus items) -keeps are one unit only and in strategic locations (again, so leaders actually play a role) -the players all start in a central hub -around turn 60, spiders are released to flush the remaining players together. AI offers only a token challenge, use friends for best experience |
Survival Games
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Survival Games |
131420.01 MiB | 2175 down 1 up |
1542555402Nov 18 2018 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Bloodlegacy Bloodlegacy vampire faction |
Bloodlegacy
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Bloodlegacy |
1813790.17 MiB | 2684 down 5 up |
1543288190Nov 27 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Zombie Survival - Last Stand at Gaer Derole Make a valiant last stand at the ruins of Gaer Derole, the remains of a once thriving city in a once flourishing time, as the hordes of undead that have been spreading across the land approach on the horizon. Maybe, maybe if you can hold out long enough, the other races of the world will have enough time to push the horde back... *Any questions or concerns? Send an email to elivarasloa@gmail.com, or find me on discord at Elivaras#3544.* (( Note: Format for date is DD/MM/YYYY )) Update 1.1.7 includes (19/02/2019): [All]: -WML Changes made to turn off shuffle sides and turn on faction lock by default, as well as disallowing observers on zombie sides -Additionally, map settings are locked to ensure balanced scenarios Update 1.1.6 includes (06/02/2019): [All]: -Fixed a bug where the AI was spawning regular units due to a WML change |
Zombie Survival - Last Stand at Gaer Derole
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Zombie Survival - Last Stand at Gaer Derole |
506100.05 MiB | 3000 down 6 up |
1584213611Mar 14 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Zombie Survival Scenarios Fight to the last man in these epic zombie survivals! *Any questions or concerns? Send an email to elivarasloa@gmail.com, or find me on discord at Elivaras#3544.* (( Note: Format for date is DD/MM/YYYY )) Update 1.5.6 includes (14/03/2020): [All] -Bug Fixes for undead factions spawning normal units [Surrounded!] -Bug fix for fog Update 1.5.4 includes (19/02/2019): [All] -WML Changes made to turn off shuffle sides and turn on faction lock by default, as well as disallowing observers on zombie sides -Additionally, map settings are locked to ensure balanced scenarios Update 1.5.3 includes (06/02/2019): [All] -Fixed a bug where the AI was spawning regular units due to a WML change |
Zombie Survival Scenarios
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Zombie Survival Scenarios |
14548881.39 MiB | 3419 down 4 up |
1584213966Mar 14 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() In Defence of Gaer Derole As orcs pour south across the great river, the humans along the coast, west of Elensefar, are in turmoil. After the elves and a corrupted King Haldric I refuse to send aid, the various settlements and villages band together, creating the capital of Gaer Derole. Korald, Lord of Gaer Derole, is faced with a dilemma. Flee and let the orcs prowl the countryside, dismembering all who they come across, or fight back in an attempt to save the lives of those who the orcs would cause harm? Korald chooses the latter. *Any questions or concerns? Send an email to elivarasloa@gmail.com, or find me on discord at Elivaras#3544.* (( Note: Format for date is DD/MM/YYYY )) Update 0.3.2 (23/11/2018) Includes: -Cutscene and a story introduction added to the first scenario -Music added to all scenarios Note: Three playable scenarios currently exist. More may come at a later date. |
In Defence of Gaer Derole
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In Defence of Gaer Derole |
2731490.26 MiB | 3036 down 8 up |
1543012299Nov 23 2018 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Survival Fusion 2.0 Fuse units together in this Survival to get stronger units. Survive the waves of units and enhance your units in preparation of the final showdown with your adversaries. |
Survival Fusion 2.0
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Survival Fusion 2.0 |
49350.00 MiB | 2518 down 1 up |
1543369715Nov 28 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Cities of the Frontier Settle a new town north of the Great River. This campaign makes numerous changes to standard Wesnoth gameplay, adding new strategic elements and replayability. Focuses on gold management, strategic construction, and city defense. That was originaly end of life on Wesnoth 1.11, but ported to 1.14 by request of Seivn. With help of gnombat, he told the name of it. It was originally Complete, playable, and winnable in its current state, but a few more features are planned. However currently it has some minor bugs. I might fix them in future or not.. It should be playable but you could let me know if there is a major bug that makes it unplayable and I might do something about it. esci if you ever come back feel free to ask for password and it's all yours. Very interesting project if you like to build (ANL, A new land, Undead Empire, New Settlers, Civ) Playable from main Wesnoth menu, through the Campaigns. Single player only. |
Cities of the Frontier
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Cities of the Frontier |
11127871.06 MiB | 5402 down 7 up |
1627296712Jul 26 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Random Recruits Whenever you recruit a unit, you'll get a random unit from your recruit list instead of the one you chose. Supports any era, mainline or not, but combines particularly well with "Default Union" and/or "Ageless Union", both part of Ageless Era. GitHub: https://github.com/jostephd/wesnoth-random-recruits/ |
Random Recruits
Forum topic
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Random Recruits |
81810.01 MiB | 1357 down 5 up |
1546352292Jan 01 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Antar, Son of Rheor With enemies pressing on all sides, Lord Rheor is called away to relieve his neighbour Lord Othar. His son, Lord Antar is left in command of the little shire. But evil strikes in the form of Baron Malbeth, and soon, realising the hordes of Orcs and Undead cannot be defeated with what forces he has ... * Intermediate level (the first scenario is rather difficult and meant for experts, not for beginners) * 13 scenarios * You play with Humans, Elves and Dwarves against Orcs and Undead. * The campaign is finished and full playable This update contains some bug fixes, many thanks to Konrad Schwede (Konrad2), and a few minor changes. And a big thank you to White_Haired_Uncle for reporting (via PM) a hard-to-find bug. |
Antar, Son of Rheor
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Antar, Son of Rheor |
2123062020.25 MiB | 7706 down 34 up |
1610055092Jan 07 2021 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Rich Marinaccio's Dragons This outstanding dragons were initially created by cephalo (Rich Marinaccio) for his campaign The Library of Kratemaqht https://forums.wesnoth.org/viewtopic.php?f=8&t=37798 More information available in ABOUT.txt file in the add-on folder. |
Rich Marinaccio's Dragons
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Rich Marinaccio's Dragons |
1088494310.38 MiB | 6574 down 1 up |
1545225017Dec 19 2018 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Dragon Fight An enormous infernal creature approaches your town. Look into the jaws of the beast and show what you are made of. Access the scenario through the campaign menu. (Intermediate level, 1 scenario.) |
Dragon Fight
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Dragon Fight |
415030.04 MiB | 2704 down 3 up |
1552659978Mar 15 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Make snow themed Modifies the map to give it snowy appearance. Units will behave on snow as on regular terrain. Affects gameplay of maps that contain snow. Incompatible with some scenarios and unit abilities. |
Make snow themed
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Make snow themed |
172040.02 MiB | 925 down 1 up |
1545332768Dec 20 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Garardine Ascendancy In the 417 YW, ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the Garardine Dynasty. A concise phrase that hide a lot of events, as well as the long and difficult road that the young Garard, born count of Dan Tonk, had to travel to reach the throne of Wesnoth. If you want to travel that long road, here is its beginning. (Expert Difficult, 23 battle scenarios, 5 dialogue and others things scenarios.) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. |
The Garardine Ascendancy
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The Garardine Ascendancy |
1274404612.15 MiB | 4726 down 12 up |
1559494076Jun 02 2019 | it |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Xalzar Quest After the Saurgrath's destruction by the elves, a saurian named Xalzar leads what remains of his people in search of a new home. (Single Player - Intermediate difficult - 4 scenarios) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) Last note: The author will no longer take care of the maintenance of this campaign. Who wants to take it in charge can write an email to this address: argesilao2019@yahoo.com and I will send him the server.pbl file of the campaign; this file, inserted in the campaign folder downloaded here, will allow him to modify the add-ons at will. Replays at the page: https://wiki.wesnoth.org/Player_UMC_Replays#Xalzar_Quest |
Xalzar Quest
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Xalzar Quest |
36201563.45 MiB | 3326 down 11 up |
1559499320Jun 02 2019 | it |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Underness Series - Music Pack Music tracks for campaign and scenario authors. Music authors are listed in disclaimer.txt, all music files are under GPL license. This pack is needed for the Underness Series! |
Underness Series - Music Pack
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Underness Series - Music Pack |
3776422436.01 MiB | 11487 down 1 up |
1546291867Dec 31 2018 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Ravagers One night, a shadowy stranger entered the Midnight Boozer in Weldyn, calling himself Nightranger. While passing time in the inn and enjoying a few good drinks, his quick paced tale will take you to the cruel Northlands, where orcish warchiefs rise and fall, and the people are kept as slaves or worse. Witness the descructive power of the savagest alliance ever forged between orcs and dark elves, and learn of his damnation by having brought justice to those with unforgivable sins. The Ravagers, revised and grander than ever, is now available for Wesnoth version 1.14.0 or newer. |
The Ravagers
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The Ravagers |
6622827763.16 MiB | 13338 down 35 up |
1597231139Aug 12 2020 | de, hu |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Zombies:Introduction Who said a zombie cannot be a good soldier? In this campaign you will learn how to use zombies effectively. Play on the side of a young peasant with a plague staff who dreams to become a lich! Collect 6 types of zombies from enemies of different races. A campaign with 5 scenarios in length but with 6 different ways to pass it. |
Zombies:Introduction
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Zombies:Introduction |
3120724529.76 MiB | 4369 down 5 up |
1603058884Oct 18 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of the Ravagers Liked the Ravagers? Play as Dayton Blackwood's freedom fighters, Totalomir's dark elvish legions, the resistance of the Greenwood Elves, the merciless Northern Tribes of Haag, or the regular armies of Dorest. Lead a bloodthirsty banner for your orcish servants, join the mysterious Swampdwellers, command the Undead Horde, or set out in search for blood with your fellow Vampireen. This is a collection of most available core and additional units from The Ravagers campaign, released as a multiplayer era. Since the units were balanced for singleplayer use, multiplayer clashes can get very imbalanced, therefore this era is only meant for simple fun games. |
Era of the Ravagers
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Era of the Ravagers |
29809362.84 MiB | 2385 down 9 up |
1587307760Apr 19 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Whim of Fate There are 3 main things in this campaign: zombies, teleportations and a love story. A complete campaign in 3 independent chapters: 3,5 and 8 scenarios in each chapter. This expert-level campaign will require much of creativity from your tactical skills. Many heroes to advance and a deep storyline with dramatic twists. |
A Whim of Fate
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A Whim of Fate |
3931798937.50 MiB | 8351 down 15 up |
1631232291Sep 10 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legend of the Invincibles (beta) This is a daily build version of Legend of the Invincibles. It contains the latest changes, but also the latest bugs. Use this only for testing or if you have problems with the main version and you know it has been already fixed but not uploaded. |
Legend of the Invincibles (beta)
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Legend of the Invincibles (beta) |
1352201112.90 MiB | 3632 down 780 up |
1635036697Oct 24 2021 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Count Kromire A vampire campaign! |
Count Kromire
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Count Kromire |
2555870.24 MiB | 5917 down 1 up |
1547435440Jan 14 2019 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() War of the Dragon This campaign is a sequel to Count Kromire. Not finished. |
War of the Dragon
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War of the Dragon |
2407420.23 MiB | 2834 down 1 up |
1547460924Jan 14 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Myths This is an MP era which contains seven factions not found in default. Featuring Vampires, Devlings, Celestials, Elementals, The Warg, Therians and Windsongs. Can be played alongside the default factions. With Count Kromire and War of the Dragon (separate add-ons) exist two single player stories. There exists also a mappack. |
Era of Myths
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Era of Myths |
53909845.14 MiB | 13166 down 2 up |
1684799974May 22 2023 | de, la |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Artifacts RPG based on Xara's work. fixed for 1.14 this is a version for lvl1 leaders. |
Artifacts RPG
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Artifacts RPG |
292120.03 MiB | 3460 down 4 up |
1547979743Jan 20 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Champions of Ursidae *Formerly known as ''Kalbruk's Journey''* A danger approaches Wesnoth from a seemingly impossible direction. Life in the Frozen North goes on as normal, no one suspecting a thing - except for the Great Continent's unknown saviors: a sleuth a bears. After one bear receives a premonition, the sleuth divides over the next course of action. Some follow the guidance of their gods, others renounce their beliefs and follow a strongman. However, what the bears don't know is that no matter their direction, they'll all have to face whatever it is that's coming. *This campaign is a work in progress with 5/14 complete scenarios.* |
The Champions of Ursidae
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The Champions of Ursidae |
21011652.00 MiB | 1448 down 5 up |
1547946418Jan 20 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Trinity Wesnoth is under assault from horrors from the north and lands beyond. Sequel (and conclusion) to Bad Moon Rising, though it can be played on its own. SP Campaign, complete but there may be some bugs, and some revision may be needed (based on feedback). The last half has been massively revised from the version available in BfW 1.10; the campaign has been split into two campaigns. Requires the add-ons Archaic_Era and Archaic_Resources. Please see the forum post in the link below for more information. |
Trinity
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Trinity |
2131703220.33 MiB | 5191 down 13 up |
1603065646Oct 19 2020 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Elvish Incursion: A prologue Far to the south of Wesnoth, the lone survivor of a brutal raid struggles to survive long enough to exact revenge. This is a short little prelude to my main campaign which I hope is coming soon. This campaign has RPG elements, with tweaked heroes and a custom AMLA. You do not often have any extra troops. It is mostly character/plot-driven (the plot needs work), but I tried to make each individual scenario as interesting gameplay-wise as possible as well. This is my best attempt. If you have anything worth mentioning (whether it be bugs or suggestions), please share on the forums. (Pretty much complete, though it has slight balance errors still. If you spot errors, please report them. Any feedback at all will be recieved gratefully.) Changelog: v1.2.1 Mostly minor tweaks to dialogue. Survivability for low-level characters has been increased just slightly by increasing their hitpoints by 5. Scenario 7 was made considerably harder, adding level 2 recruits for the dragon and making him less suicidal (hopefully). Has not been tested on easy or hard levels. Further testing will take place as time allows. ----- v1.2 Again, changes have been made to scenario 1. If you still experience frustration when playing this scenario, please let me know on the forums. Your feedback is the only thing bringing be back to (try to) make improvements. ----- v1.1.1 Adjusted Scenario 1's balance: Made it easier, as it had always been one of the hardest scenarios. Tweaked starting position in Scenario 4, and a bit of dialogue. Again, to accomodate different strategies. ----- v1.1 Adjusted Scenario 1's balance. May still be a bit unbalanced. Changed some dialogue in Scenario 4, to accomadate different strategies. Added an Unclear Fog macro for Scenario 1. |
Elvish Incursion: A prologue
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Elvish Incursion: A prologue |
34677933.31 MiB | 3535 down 1 up |
1548114702Jan 21 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Kingdom Builder Mod KBM allows units to build keeps, castles, villages and roads. Leaders may promote other units. This add-on works in any sort of PvP map, premade or randomly generated. A 4p scenario comes included with it. By PapaSmurfReloaded. |
Kingdom Builder Mod
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Kingdom Builder Mod |
127310.01 MiB | 3331 down 30 up |
1610323487Jan 11 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Sanguine Tale In the chaos after Wesnoth fell, scattered refugees fought for resources and preyed upon one another. The last of the Green Magi, Ani Essu, led an exodus of a dozen races to a fertile ground, the Northern Highlands. Betrayed and murdered by those she saved, her work collapses as the refugees war with one another once again. Two generations later, the heir to Ani's legacy, Princess Anea, is prophesied to complete the legacy or destroy it. Is she a hero or a villain? Only you can decide. Ani's Legacy - The main campaign, a non-linear campaign with eighteen different endings reachable by different user choices. A playthrough can be from seven to twenty-six scenarios, and there are a total of 144 reachable scenarios. After beating the campaign the first time, starting the campaign again will show you a map of the story arcs as hints about how to reach other endings. Ani's Quest - The prequel campaign. Despite their flaws, Ani and her band of anti-heroes lead Wesnoth refugees to the Northern Highlands. This campaign is meant to be played after Ani's Legacy, to avoid spoilers at the end. This is a mostly-linear campaign with an 18 scenario playthrough, and has a total of 22 reachable scenarios. Xenoi - a multiplayer faction, which shows up as an enemy or ally in Ani's Legacy depending on user choices. They are also briefly seen in Ani's Quest. Both campaigns are complete and playable. However, the developer plans on adding more story arcs and endings to Ani's Legacy, more units to the Xenoi faction, and other finishing touches. Most work on this add-on will go towards the Apocalesus campaign, currently hidden by an DWT_ENABLE_DEBUG macro. |
A Sanguine Tale
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A Sanguine Tale |
2699719425.75 MiB | 14327 down 3 up |
1551489052Mar 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Goblin Rebellion Lead a goblin tribe out of the frying pan and into the fire. Goblin campaign with a new unit line. Short (4 scenarios). Mostly complete, but needs polishing. |
The Goblin Rebellion
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The Goblin Rebellion |
425510.04 MiB | 2034 down 1 up |
1548738242Jan 29 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Expendable Leaders 2 Allows leaders to promote level 3 and 4 units to the rank of general. Generals can recruit, but cannot appoint other generals. Also allows leaders to appoint messengers. Messengers can promote units to generals in the leader's stead. Only one messenger may be appointed per unit that has reached level 3 and only one general may be promoted per messenger. Upon being promoted to general, the unit loses all MP for that turn. Messengers are marked with a loyal icon, while generals are marked with a silver crown. It is also possible to always promote the first recruited unit to a general, if it is the only unit you control or if you do not already have a general. For this, check Create Deputy or Recurring Deputy in the Custom Options menu. Intended for use with Age of Lords, but can be used in with any Era. Compatible with Revolution and Civil War (Generals do not prevent rebellions). Original mod by Eagly 11. |
Expendable Leaders 2
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Expendable Leaders 2 |
92310.01 MiB | 2844 down 16 up |
1711546756Mar 27 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Leader Renewal 2 When your leader dies, one of your other units will become your new leader instead. Difference to the original mod by Xinge Callidus is, that this mod uses less resources and only gives a new leader if the side does not already have two leaders. Made for use with Age of Lords, but can be used with any era. |
Leader Renewal 2
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Leader Renewal 2 |
77290.01 MiB | 1871 down 4 up |
1555526196Apr 17 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() A Tale of Two Brothers German Sound Pack This is the German Voice Pack for the Tale of Two Brothers [+voice] campaign. The Tale of Two Brothers [+voice] MUST be installed also. This pack adds voice acting for all the story text in the Tale of Two Brothers campaign. NOTE: There is a small bug if you hit Skip in the story intro it will still play the audio. |
A Tale of Two Brothers German Sound Pack
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A Tale of Two Brothers German Sound Pack |
103109129.83 MiB | 1702 down 2 up |
1549422503Feb 06 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Chlop my first addon |
Chlop
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Chlop |
169170.02 MiB | 1047 down 1 up |
1549465762Feb 06 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Desert Maps Based on proper working standard templates, this is a collection of tweaked but balanced southern themed multiplayer (mp) maps. The southern lands, home of raiders, bandits, trade caravans. Clans and reavers sojourn the Sandy Wastes of Wesnoth. Shrouded in horse breeding and spice caravans, it is a defiant region. Daunting to most but calling to the few others ... This map pack gives you: three 2-player (2p) mp maps, three 3p mp maps, one 4p mp map, three 6p mp maps, one 9p mp map, and one 6p survival mp map. |
Desert Maps
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Desert Maps |
18654181.78 MiB | 13544 down 1 up |
1549746631Feb 09 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Animals Age The Animals Age Era |
Animals Age
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Animals Age |
34397773.28 MiB | 2216 down 1 up |
1551038352Feb 24 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Battle for the Rings Era Greetings everyone ! We are three friends that are used to play the Battle for Wesnoth together since quite long time now, we often talked about how cool it would be to create our own mod, so we recently made the first step and started to work on a modest mod inspired by the Lord of the Rings' universe. Here is the first release of Battle for the Rings era. Feel free to send your feedback on our forum topic : https://forums.wesnoth.org/viewtopic.php?f=19&t=49377 What's in this v0.6.0? 5 factions(Corrupted Wizard's Forces, Evil Lord's Army, Free Humans, Elves and Dwarves) -5 heroes (1 per faction) -48 units (5 per faction, 1 being shared between two factions, with 1 upgrade for each) -1 map 2p -custom portraits and attack icons |
Battle for the Rings Era
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Battle for the Rings Era |
47065004.49 MiB | 5116 down 9 up |
1559942605Jun 07 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Corpse Mod Units drop corpses when they die. Purely aesthetic. Ported by ghype |
Corpse Mod
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Corpse Mod |
91350.01 MiB | 3205 down 1 up |
1551627087Mar 03 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Advance Wesnoth Wars Last Wesnoth version tested compatibility : 1.14.14 A collection of the most-requested options to make the mechanics more realistic and tactic, for people curious to experiment a new gameplay. It changes the combat approach, making it easier for good tacticians, harder for the others. All theses features works for mainline Campaigns & Scenarios, Single or Multiplayer, for all sides (including AI) It also includes some options to give interest to level-up units after max advancement. The features which keep the Campaigns kinda balanced are enabled by default. The others features are more aimed for PvP multiplayer, or being played on campaign in a lesser difficulty. Features (can be enabled/disabled individually) : - No Random Combats : attacks never miss, terrain bonus is instead used as damage reducer. - Increased Damage : To compensate the high terrains defenses. Only applies for 'No Random Combats'. - Squad Mode (HP-related strikes) : Units lacking lot of HP do proportionally less attack strikes (or less damage for single-strike attacks). Swarm is a worse ratio (-1 strike if you miss just 1 HP), than native, but taken in account by AI. In both cases, minimum strikes will be 1, and will not apply for berserk. - Level-Up : Relative Healing : When an unit advance a level, instead of a full healing and being cured, it keep the missing HP, but statuses are cured. The special case when post-advancement Max-HP is smaller than pre-advanced is also handled. - Level-Up : Random Bonuses After Max Level Advancement : Units already AMLA (purple XP bar) gain an extra random ability or increased stat each time they level-up again. - Level-Up : Promoted Leaders After Max Level Advancement : Post-level 3 standard units reaching their first AMLA level-up will be able to recruit the same units as the original leader, recall, and be prefixed 'Chief' with a bronze crown icon (keeping the Loyal icon in case). Excluded for special Heroes. - *Updated* Epic Heroes : The Leaders and Heroes (gold & silver crowns) gain an increase of 20% of their attributes and a small regeneration ability, making them harder to kill. Excluded for Promoted Leaders. - Learning from battlefield (Passive XP) : Extra XP for all units each turn (except for the ones not recalled). - Learning from healing (Max XP/turn for Healing) : Each turn, Healers will earn 1 XP for each adjacent wounded (but not-poisoned) ally, but you can limit the max/turn. - *Updated* Berserk tweak - Fury + Drain : Replace 'berserk' by a new 'Fury' weapon special, way more interesting. A warcry related to the fury level with also be displayed. - *Updated* Ambushed tweak - Surprise Attacks : An ambush will trigger a quick combat in which the ambushed unit can't counter-attack. Awesome combined with NINJA WARS! - *NEW* Ninja Wars (Stealthy units) : Most of units will melee back-stabs, poison arrows, distract from ZoC, be faster and invisible/ambushers in villages, forests, deep water, or everywhere at night. For funny PvP with fog-of-war focused on ambushes / hide&seek. - *NEW* Level-Up After Max Level Advancement : Increase Level Number (The unit level will continue growing with the AMLA level-ups) - Also includes a PvPvE scenario : '4p - Ruvaak Mirage Atoll' optimized to be combined with all features. Feel free to contribute ! If you experiment a bug, please report it to me on the forum, then try to disable the feature (see next section). Recent changes ------------------- - See details on http://t.bondois.info/awwchangelog - 1.14.15.1 : Damage table when depending of terrain (No Random Combats), hit chance on special attack (magic etc) will be the minimum and not the absolute - 1.14.14.3 : Fixed some minor issues related with features RandomCombats / Squad Mode - 1.14.14.2 : improved disable/enable mods in game, others small fixes/balancing. How To Enable/Disable Mod Options during a Scenario/Campaign ----------------------------------------------- Before starting a campaign or a scenario, you can choose which features to enable. But if you want to change a features during a game, you will have to do it with the console. When you disable an option, *MOST* of the changes made on units by the features are removed. But it's experimental. 1) During a game, type (except if you launched the game with --debug argument) : :debug 2) Then open Lua Console(default : `, but you can see it in Menu > Settings > Shortcuts > Display lua console) 3) Copy/paste/execute one of the following lines related to mod features. - Change the number in parentheses : 0 (zero) means disabled, 1 enabled. - When specified, you can replace it by another number. (like in feature 02, 04, 05, 08...) - Most of the changes will be operational immediately, or next turn, or next scenario. But units already modified will keep theirs changes. The commands to edit each feature and remove/re-enable changes on units : aww_status.update_feature_01(0) -- NoRandomCombats aww_status.update_feature_02(0) -- Squad Mode 1 = custom, 2 = swarm aww_status.update_feature_03(0) -- L-Up AMLA Promoted Leader aww_status.update_feature_04(0) -- passive xp, 0 to 6 aww_status.update_feature_05(0) -- healing xp 0 to 6 aww_status.update_feature_06(0) -- L-Up relative healing aww_status.update_feature_07(0) -- verbose aww_status.update_feature_08(0) -- NoRandomCombats Damages Adjustment, to -20 to 40 aww_status.update_feature_09(0) -- AMLA Random Bonuses aww_status.update_feature_10(0) -- Epic Leaders aww_status.update_feature_11(0) -- Ninja Wars aww_status.update_feature_12(0) -- Berserk tweak aww_status.update_feature_13(0) -- Ambush tweak aww_status.update_feature_14(0) -- L-Up Notif aww_status.update_feature_15(0) -- L-Up AMLA number If you want to display all currently enabled features (and the associated number), copy/paste/execute this line the lua console : aww_status.message_info_all() |
Advance Wesnoth Wars
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Advance Wesnoth Wars |
1019300.10 MiB | 16862 down 314 up |
1607042010Dec 04 2020 | fr |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() War Of The Gods WotG. Ported & maintained by ghype |
War Of The Gods
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War Of The Gods |
7162515168.31 MiB | 10990 down 4 up |
1587742581Apr 24 2020 | |
Other Other
Add-ons which do not fit any other category. |
![]() War Of The Gods 2 WotG. Ported by ghype |
War Of The Gods 2
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War Of The Gods 2 |
5053504348.19 MiB | 2656 down 1 up |
1551627643Mar 03 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Top Scroll Difficult Top Scroll with raised difficulty. Ported by ghype. New Difficulty. Use Every Mod You Can |
Top Scroll Difficult
Forum topic
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Top Scroll Difficult |
261460.02 MiB | 823 down 2 up |
1587743397Apr 24 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Bonus Spam Spam of bonuses which you can activate only at game start. A lot types of bonuses, even copying units. Fixed some Issues with Lv0 Unit Spawns, thats why WotG is now needed. |
Bonus Spam
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Bonus Spam |
838880.08 MiB | 2143 down 2 up |
1585297860Mar 27 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Droping Weapons Weapon It allows you by right click on unit to drop weapons. Dropped weapons cannot be picked up again. Recommendeded use with WotG era. Basically Chaos Old StealingWeaponMod from 1.12 but without the stealing of enemy weapons upon kill. |
Droping Weapons Weapon
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Droping Weapons Weapon |
88960.01 MiB | 1530 down 1 up |
1551816488Mar 05 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Crin of Crenlyn Dark forces pursue a young man during the reign of Queen Asheviere. Nineteen battle and five dialog scenarios. Difficult level has not been tested. |
Crin of Crenlyn
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Crin of Crenlyn |
22895782.18 MiB | 3152 down 1 up |
1552062344Mar 08 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Coming of the Storm A new recruit in the imperial army, jumps on the first opportunity to transfer to the borders to fight bandits. Eager to change the world and itching for a some action. Little does he realise just how much action he'll get. |
Coming of the Storm
Forum topic
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Coming of the Storm |
1779252316.97 MiB | 5906 down 27 up |
1594741202Jul 14 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Coming of the Storm TWEAKS A merger of several MP modifications and tweaking them to be SP. |
Coming of the Storm TWEAKS
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Coming of the Storm TWEAKS |
6022040.57 MiB | 1723 down 1 up |
1552572392Mar 14 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Hills and Kings This is an attempt on an asymmetric three players game with a central player in a defensible yet challenging location. The terrain is sectioned off by impassable mountains or deep water to allow for shifting lines of defense. Quite often though you will have to decide between occupying favourable ground or controlling your opponents movement. Most likely unbalanced and never will be, that is the point :D |
Hills and Kings
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Hills and Kings |
99820.01 MiB | 1051 down 4 up |
1553079654Mar 20 2019 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Defense of Elensefar In 23 YW, a necromancer ransacked Blackwater Port and Carcyn. No–one was left alive to tell the tale in Blackwater, but those who survived in Carcyn told of the necromancer recruiting ruffians and apprentice mages to his cult. Three months after the attack on Carcyn, an army of undead came out of the Northlands. They were met by a huge force unified against necromancy, but that battle was lost. The army of undead next turned towards Elensefar. Now the few who remained in Elensefar must hope to defend. A single-scenario campaign. Incomplete: still being balanced. If you find bugs, please comment in the forum thread, or pm Octalot. |
Defense of Elensefar
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Defense of Elensefar |
2643690.25 MiB | 2626 down 4 up |
1560713286Jun 16 2019 | |
Other Other
Add-ons which do not fit any other category. |
![]() UMC_Terrain_Pack_Old Just an older version of UMC Terrain Pack. |
UMC_Terrain_Pack_Old
Forum topic
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UMC_Terrain_Pack_Old |
101544009.68 MiB | 1280 down 2 up |
1553501709Mar 25 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Double HP Doubles the HP of all units to reduce the luck factor. |
Double HP
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Double HP |
73010.01 MiB | 2044 down 1 up |
1553718056Mar 27 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Coming of the Storm MUSIC Music for COTS. |
Coming of the Storm MUSIC
Forum topic
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Coming of the Storm MUSIC |
2486041023.71 MiB | 1216 down 1 up |
1553784520Mar 28 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Thelien Attack It is said the Elvish Invasion of the Far North had been crushed by the might of Great Chief Kapou’e, Son of the Black-Eye. Little known was the part played by the Saurians of the Black Marshes. This is their yarn, perhaps the most significant in the downfall of the last of Landar's Elves. _ (Hard level, 6 scenarios.) |
The Thelien Attack
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The Thelien Attack |
46386144.42 MiB | 2207 down 34 up |
1627202076Jul 25 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Multiplayer Veterans This mod allows each player to start with a set of veterans that can be recalled. The game's creator can set the number of veterans and their maximum XP as well as other options. |
Multiplayer Veterans
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Multiplayer Veterans |
123220.01 MiB | 1492 down 1 up |
1554696629Apr 08 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Myths + Blood Legacy This add-on unifies Era of Myths with the Vampires from Blood Legacy. If you have these two eras installed, then this adds an additonal era, where you can play with the both together. Mainline factions are also available, but are not assigned by randomness. Take care that all players have the same version of the other two eras, as that is not automaitcally checked. |
Era of Myths + Blood Legacy
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Era of Myths + Blood Legacy |
94370.01 MiB | 1777 down 4 up |
1571946716Oct 24 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Non-Fatal Wounds Non-Fatal Wound System When a unit reaches 0 hp, instead of dying, it’s merely removed for the current scenario. The wounded units go back into the “recall” pool for next mission! This will affect campaign balance, but makes the RNG much less punishing of mistakes, while still being not too lenient (losing a unit still stings because you lose the opportunity to level them up). It also doesn’t affect units that the scenario objectives require you to keep alive. This does not protect your heroes — you’ll still lose if any character who has to survive is wounded. The enemy isn’t going to miss the chance of finishing the battle by letting a leader escape. |
Non-Fatal Wounds
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Non-Fatal Wounds |
116260.01 MiB | 1960 down 3 up |
1581286375Feb 09 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Revolution and Civil War It's treason, then! After a leader dies, a struggle for power will commence within their faction. All units, villages and gold of the faction will be split between the player's side and the rebel faction and one unit on each side will be made into a new leader. Rebel leaders can recruit all units their previous side was able to recruit. Upon a rebelling leader's death, all their assets will be turned over to their previous faction. Multiple rebellions can be going on at the same time and even in the same faction! Compatible with Expendable Leaders 2. Made for use with Age of Lords, but can be used with any era. Made possible by the generous help of Ravana. Use the slider in Custom Options during map select to decide which side will be reserved for the rebels. Do not use Shuffle Sides unless you're playing on a custom map made for use with this mod, such as those in the great Dominus Map Pack by Karlus Magnus and the Red MP Map Pack maintained by Atreides which reserve a side for the rebels. |
Revolution and Civil War
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Revolution and Civil War |
96970.01 MiB | 1656 down 16 up |
1622988012Jun 06 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Seafire A set of eras designed for prolonged campaings. Based on the default era. All units get AMLA's, which also raise their level. If used for a campaign, read campaigns.txt. Inspired by Dugi's RPG AMLA era. |
Era of Seafire
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Era of Seafire |
2860850.27 MiB | 4028 down 17 up |
1651672464May 04 2022 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
SeaFire Two campaigns using the SeaFire era. SeaFire: Returnation is about the warlords of SeaFire alliance getting abducted by an elven lord and fighting to get back. Complete, mostly debugged. SeaFire: Origins is about how the SeaFire alliance came to be. Complete, mostly debugged. Both campaigns are designed for 4 cooperative players. |
SeaFire
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SeaFire |
2922966527.88 MiB | 3552 down 30 up |
1651672502May 04 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() 4p — Arcanclave Citadel |
4p — Arcanclave Citadel
Download
4p — Arcanclave Citadel |
96690.01 MiB | 6432 down 3 up |
1562332537Jul 05 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Lava Village Lava Village map update for Wesnoth 1.14. |
Lava Village
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Lava Village |
239750.02 MiB | 877 down 1 up |
1555942832Apr 22 2019 | ca, cs, da, de, es, fi, fr, it, lt, nl, pl, ru, sk, tr |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() The Silver Age Demo Balanced era with unique units and graphics, which reflects the development of the Great Continent's nations after the end of the Eastern Invasion and the beginning of the Silver Age. With the introduction of new abilities, gameplay built on the interaction of units with each other. Suitable for PvP and as a basis for your add-ons based on the events between 650 and 1000 YW. Currently four out of eight schedulded factions are finished. NOTE: What we publish here is a demo version, including all the code and units, but without units' portraits, animataions, and voicing. If you want to enjoy the full version of our era (which size is about 135 megabytes), it can been downloaded from the Google Disk: https://drive.google.com/file/d/1hl-siX8_cwmoGokgPrSqAx_oig7JpDyi/ We don't ask you to pay us money and fully comply GNU License terms - we do so only because add-ons server does not accept files bigger than 100 MB, and we don't want to split our add-on into several parts. |
The Silver Age Demo
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The Silver Age Demo |
42121644.02 MiB | 1105 down 3 up |
1556519226Apr 29 2019 | ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Honeycomb You are a queen bee and your realm is in danger. Command your followers and protect your hive from intruders.<br/>Contains a new era and two multiplayer scenarios. |
Honeycomb
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Honeycomb |
231960.02 MiB | 1049 down 9 up |
1591145188Jun 03 2020 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Captured by a Nightmare The First Dark Age of Wesnoth. Orcs are aggressively increasing their power on the Great Continent. However, not all of their campaigns were successful. You will witness the disastrous one. A small orcish settlement in the Heart Mountains is attacked by superior dwarvish forces. Orcs are doomed to be exterminated. Play this campaign and take part in the further story. (Hard level, 12 scenarios) Replays on the page: https://wiki.wesnoth.org/Player_UMC_Replays#Captured_by_a_Nightmare |
Captured by a Nightmare
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Captured by a Nightmare |
72509596.92 MiB | 5801 down 12 up |
1592831533Jun 22 2020 | ru, zh_CN, zh_TW, zh_CN, zh_TW |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Revival of Halstead This is the tale of Blenry, son of Sir Gerrick of Westin. Aspiring to be more than merely an aristocratic member of the Royal Court, he is called upon to perform a great task, one that shall prove to be far more crucial than any would have presumed. Join him in his battles as he thwarts the nefarious plans of the enemies of Wesnoth. _ (Intermediate level, 11 scenarios.) |
The Revival of Halstead
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The Revival of Halstead |
48541644.63 MiB | 2688 down 13 up |
1625922692Jul 10 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Advanced Order Cancelling This mod allows for advanced managing of order goto's for units. • You may allow your units to cancel their preset movement goto automatically, if they were attacked during the opponent's turn. • You can add a ‘Cancel Order‘ right-click menu item. Select this for a unit to unset its orders (which otherwise you'd need to do by selecting the unit, clicking onto the unit, then de-selecting it). • You can add a ‘Cancel All Orders‘ right-click menu item. This clears all orders for units under your control. |
Advanced Order Cancelling
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Advanced Order Cancelling |
83320.01 MiB | 4017 down 6 up |
1557520970May 10 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The World of Death RPG Save The Grey Empire and fight enemies. RPG campaign with free move and big world. (Incomplete) The World Of Death RPG. Public Beta 3 |
The World of Death RPG
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The World of Death RPG |
422360.04 MiB | 2764 down 4 up |
1557568706May 11 2019 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Tales of the Rubies It doesn't matter how powerful a magical artifact can be, or how precious a jewel can be, it is useless and worthless as long as it remains hidden in a hole in the ground. In 25 YW king Haldric II, decides it's time for the Ruby of Fire to cease to be useless. (difficult level - 9 battle scenarios, 4 dialogues and other things scenarios) A little note: the author no longer has an account for the wesnoth.org forum, so, if you have something to say about this campaign you can write it in the website page below, but it's better you don't wait for an answer. Moreover I suggest to evaluate well what you write; if what you write doesn't like or doesn't interest the administrator of the site, the discussion will be locked. (vuolsi così colà dove si puote quel che si vuole, e più non dimandare -Inf. III 95-96-) |
Tales of the Rubies
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Tales of the Rubies |
48405094.62 MiB | 2515 down 10 up |
1612511322Feb 05 2021 | it |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Service Branches This era just takes (mostly human) mainline units and rearranges them into infantry, cavalry, shock troops, skirmishers, orcish infantry, and navy. As you probably guessed, this is a non-traditional era meant mostly for team mirror games. Hence, the factions are far from being balanced (although I did my best in making each faction fun to play). Feel free to leave feedback in the forums! |
Era of Service Branches
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Era of Service Branches |
83340.01 MiB | 1122 down 3 up |
1589569242May 15 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Restart game Gives players the ability to re-roll random leaders and restart the game. * only works on turn 1 for sides [1, 2] * if the map has teams, all sides in team take penalty |
Restart game
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Restart game |
113590.01 MiB | 739 down 8 up |
1567453561Sep 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Soldier Of Wesnoth 697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert... (SP campaign, 31 scenarios, Intermediate Level) |
Soldier Of Wesnoth
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Soldier Of Wesnoth |
2173831520.73 MiB | 8545 down 4 up |
1614277438Feb 25 2021 | ru |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Creations For now only Bunnies everywhere. With berserk of course. |
Era of Creations
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Era of Creations |
821960.08 MiB | 1274 down 9 up |
1559768069Jun 05 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Forgotten Conflicts These are tales long lost in the shadows of the past. Some of valor, others of loss and betrayal. Knitting together fragments of the past, the battles shall reveal the strife of ones disregarded by the keepers of our lore. _ (Expert level, 12 scenarios.) |
Forgotten Conflicts
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Forgotten Conflicts |
2647818025.25 MiB | 4120 down 45 up |
1627202579Jul 25 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Goblin Adventure All your wolves are gone, and you have to find them back ! Short campaign - 5 levels (1 dialog-only) 3 new goblin units are evolving in this campaign alongside the mainline ones. The campaign need some balance, especially about turn counts and economic stuff. Except the Goblin Archer and the portraits wich are from some different campaigns and eras, Artwork is from myself. Story pictures are from wesnoth. |
A Goblin Adventure
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A Goblin Adventure |
7201770.69 MiB | 10193 down 15 up |
1625153071Jul 01 2021 | fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() An Orcish Incursion [+voices] An Orcish Incursion modified to allow voice acting. YOU MUST ALSO DOWNLOAD A VOICE PACK THIS ALONE DOES NOT INCLUDE THE VOICE ACTING. |
An Orcish Incursion [+voices]
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An Orcish Incursion [+voices] |
64676916.17 MiB | 3653 down 1 up |
1558848413May 26 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() An Orcish Incursion English Sound Pack This is the English Voice Pack for the campaign An Orcish Incursion [+voice]. An Orcish Incursion [+voice] MUST be installed also. This pack adds English voice acting for some of the dialog and story text in the campaign. WIP. NOTE: There is a small bug if you hit Skip in the story intro it will still play the audio. |
An Orcish Incursion English Sound Pack
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An Orcish Incursion English Sound Pack |
2879367927.46 MiB | 3474 down 2 up |
1558925649May 27 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Mercenary Band Before the Fall, a new group of humans entered the continent. They were the Aragwaith mercenaries, powerful warriors who settled many disputes within Wesnoth. Designed to be relatively easy, though you may get a lot of cannon fodder killed. Tested on Easy and Normal modes. Uses the Aragwaith faction from War of Legends + a few other units. Changes: I have reduced the number of revenants in S11 and I have added a reminder that S12 is the last scenario, aside from the epilogue. |
Mercenary Band
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Mercenary Band |
503360.05 MiB | 2474 down 7 up |
1565181760Aug 07 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Fairytales of the Empire This campaign depicts the story of a boy sent by his father on a journey to become the next heir to the throne. [1 scenario so far]. Changelog: 1. I changed the name from Harap Alb to Fairytales of the Empire and added more events to the map. |
Fairytales of the Empire
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Fairytales of the Empire |
18051861.72 MiB | 1834 down 4 up |
1561736242Jun 28 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Sandbox Map Picker Sandbox is a random map generator which also shuffles sides, originally a clone of RMP map picker, Ported by Glen |
Sandbox Map Picker
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Sandbox Map Picker |
1090750.10 MiB | 949 down 2 up |
1560002353Jun 08 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Mage of Runes Aside the normal magic of mages there also exist another type of magic based on magic runes carved into crystals. A few beings become able to use this magic not only for themselves. They also were able to use this magic to support their allies. This campaign includes a rune spell system. All Rune Mages in this campaign have their own rune inventory which allows them to use spells on themselves or allied units they are linked with. These spells only last or a few turns and should be used with caution. The campaign is in an early stage of development it includes three level of difficulty which might be not well balanced. So far 30 Scenarios are playable including five story scenario. |
Mage of Runes
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Mage of Runes |
21280682.03 MiB | 2316 down 27 up |
1636737085Nov 12 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Ladder Era Balanced version of the Default Era for competitive play. Needs play testing to verify the balance changes. May be used only with approved maps. Adds modified versions of Den of Onis, Hamlets, Silverhead Crossing, The Freelands and Fallenstar Lake maps. Provides a map picker for selecting random map from a pool of approved maps. Changes comparing to the Default Era: Leaders - Leaders with 6 movement points receive slow trait (similar to how 4 mp leaders receive quick trait, which is inherited from the Default Era) - Pikeman, Red Mage, White Mage, Elvish Sorceress, Trapper and Rogue removed from the leader pools - Removed leaders from the manual selection pool that are not present in the random selection pool Drakes - Drake Fighter: 30% defense in shallow water Knalgan Alliance - Dwarves have 3 traits, hardy trait (always rest heal if poisoned) is mandatory, healthy trait is removed. - Footpad: melee blade 5-2 - Ulfserker: 20 gold - Thunderer: 16 gold - Guardsman: ranged attack 6-1 - Steelclad: 57 hitpoints Loyalists - Spearman: ranged attack 5-1 - Bowman: melee attack 5-2 - Cavalryman: 18 gold Northerners - Orcish Archer: ranged pierce attack 5-3 Rebels - Elvish Shaman: no dextrous trait - Wose: 0% cold resistance - Merman Hunter: +2 hitpoints and 60% defense in deep water Undead - Vampire bat: no intelligent trait - Skeleton Archer: 15 gold - Ghost: 19 gold Test Era changes comparing to the Ladder Era: Knalgan Alliance - Thunderer: 17 gold, ranged attack 9-2 |
Ladder Era
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Ladder Era |
1602560.15 MiB | 3355 down 19 up |
1623868975Jun 16 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() The Fourlands 'The Fourlands' is a small 1v1 map with 5 villages at the center of the map. Those villages will be built on turn 8 by default. |
The Fourlands
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The Fourlands |
22600.00 MiB | 835 down 38 up |
1609252429Dec 29 2020 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Sire's Scenarios A collection of two standalone scenarios created by Sire. It has been ported over from the 1.2 branch. Woodcutters - Play as a band of Northerners against Loyalist and Elvish forces as you attempt to cut down forests for the war effort. Intermediate Level The Night Watch - Play as a small garrison of soldiers and the local populace to fend off overwhelming outlaw and undead forces. Intermediate Level Version 1.2.1a - Hotfix patch, corrects minor issues. |
Sire's Scenarios
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Sire's Scenarios |
281920.03 MiB | 1542 down 3 up |
1562501260Jul 07 2019 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Time Schedule Control Control the time of day schedule, change the lawful bonus, add Midday and Midnight. The first time of day in campaigns will always be the dusk (or the time just after). |
Time Schedule Control
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Time Schedule Control |
23870.00 MiB | 931 down 17 up |
1609252434Dec 29 2020 | |
Other Other
Add-ons which do not fit any other category. |
![]() Move Units Between Campaigns Have you ever been so fond of a veteran that you felt like taking him from a finished campaign into another campaign? This utility allows exactly that. Use with caution. You are responsible for all the game errors and balance issues you cause with this. Irresponsible moving of units may make a campaign ridiculously easy and it may be a cause of various problems. If you use this, don't report any bugs or balance issues because it was most likely caused by inappropriate usage of this tool. Merely having it installed should not cause any issues. If you come to some issues with the action of importing and exporting of units, report it to me. Right click on a unit and select the export unit option to save the unit. Right click on the ground and select the import unit option to add the unit into the campaign. Singleplayer only. |
Move Units Between Campaigns
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Move Units Between Campaigns |
97810.01 MiB | 2288 down 1 up |
1562902930Jul 12 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Full Music Playlist Play the full music playlist. Every official music of wesnoth will be played in-game. |
Full Music Playlist
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Full Music Playlist |
9470.00 MiB | 1789 down 8 up |
1609252406Dec 29 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Sudden Death Add a sudden death to the game! You can choose on which turn it will occur. Sudden death: Every villages or oasis will disappear. Extreme sudden death: Optional, activated by default. Each turn, all units will be harmed by an increasing amount of damage that may provoke death. |
Sudden Death
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Sudden Death |
22050.00 MiB | 783 down 19 up |
1609252423Dec 29 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Chaoz Battle of the Wizards (Based on Chaos) Chaoz Battle of the Wizards - Right-click your magician to summon monsters & defeat other wizards in this 'Chaos' inspired game. |
Chaoz Battle of the Wizards (Based on Chaos)
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Chaoz Battle of the Wizards (Based on Chaos) |
364240.03 MiB | 1311 down 19 up |
1567547506Sep 03 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Conquest+ Conquest+ is updated often including any fixes on par with similar mods (see game thread). Conquest+ is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as ships to transport units and expand across territory and many fun features such as new races and builder units to create structures such as fortifications. This pack includes classic Conquest maps such as 'Conquest Wesnoth'. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ thread or PM Gwledig |
Conquest+
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Conquest+ |
2375990.23 MiB | 1596 down 21 up |
1601771842Oct 04 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Conquest (Original gameplay) Conquest (Original gameplay) is updated often including any fixes on par with similar mods (see game thread). Conquest (Original gameplay) attempts to reconstruct the original Conquest multiplater mod exactly as it was played in around 2009. It does not contain non-balanced experiments such as random spawn, entrench etc. but preserves the exact original game from that period. Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, You can use also ships to transport units and expand across territory. This pack includes the original Conquest maps such as 'Conquest Wesnoth' and a few maps developed for the original version back around 2010. You do not need to download the pack to join a game in the multiplayer lobby. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest (Original Gameplay) thread or PM Gwledig |
Conquest (Original gameplay)
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Conquest (Original gameplay) |
1045890.10 MiB | 1386 down 19 up |
1601771822Oct 04 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Conquest+ Space/Ranged NOTE - MULTIPLAYER MEMBERS JOINING A GAME NOW REQUIRE THE SPACE ADDON INSTALLED DUE TO SPECIAL GRAPHICS. Conquest+ Space is updated often including any fixes on par with similar mods (see game thread). Conquest is based on RISK where you must capture all villas in a 'region' or 'country' for bonus gold income, Conquest+ includes transports such as starships and boats to transport units and expand across territory and many fun features such as builder units to create structures such as fortifications, ranged weapons, nukes (area damage) and other futuristic features. This pack includes Conquest+ Space maps with true ranged combat. Read the Scenario Objectives for full instructions. Use the Forum to pass on comments in the Conquest+ thread or PM Gwledig |
Conquest+ Space/Ranged
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Conquest+ Space/Ranged |
1840393917.55 MiB | 2004 down 45 up |
1601771997Oct 04 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Lazersquad Based on Laser Squad and Rebelstar Lazersquad - equip and use your squad of elite space marines to defeat your opponents! Inspired by 'Laser Squad' and 'Rebelstar'. |
Lazersquad Based on Laser Squad and Rebelstar
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Lazersquad Based on Laser Squad and Rebelstar |
297400.03 MiB | 750 down 13 up |
1567722614Sep 05 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() WesCraft WesCraft - construct buildings, recruit an army, defend your city, lay siege and destroy your enemies, research technologies from the Mediaeval to Gunpowder age, use the Forum to pass on comments in the WesCraft thread or PM Gwledig |
WesCraft
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WesCraft |
540710.05 MiB | 1524 down 14 up |
1567268274Aug 31 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Emperor Follow the story of Xeltar, and see how he conquers the world... First five scenarios playable 1.14 Version requiered! |
The Emperor
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The Emperor |
361060.03 MiB | 2371 down 4 up |
1563783228Jul 22 2019 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The King's Quest King Mario's kindom is under attack by a group of Orcs. Mario must protect his kingdom at all costs! |
The King's Quest
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The King's Quest |
2662650.25 MiB | 2184 down 5 up |
1564081905Jul 25 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Shattered Loyalty A traitorous king sells his kingdom for gold and saftey. His most loyal subject seeks to save his kingdom. (Normal difficulty level only, 4 scenarios.) |
Shattered Loyalty
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Shattered Loyalty |
40504893.86 MiB | 2225 down 7 up |
1564344729Jul 28 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Resurrection The Captain of an advance reconnaissance troop finds himself in a tricky situation against an army much larger than his small group. |
Resurrection
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Resurrection |
2558430.24 MiB | 2529 down 6 up |
1564128511Jul 26 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Phantom Blood After 100 years of being frozen in time, the dark wizards, Dio and Rhambo Brando have returned and kidnapped the Celestial known as Chelta! Her brother Kakyoin is not pleased by this, so he gathers a team of warriors to save her and to stop the wizards! Help our hero stop them once and for all and save his sister. |
Phantom Blood
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Phantom Blood |
14414711.37 MiB | 2473 down 3 up |
1564096965Jul 25 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legends of Idaamub Dark times await Idaamub. After a long period of peace between races, orcs have begun to attack peasant villages. But, in the shadows, a dark presence pull the strings. Travel through Idaamub to prevent it from falling into chaos. Some big maps and long scenarios. (Not balanced yet, first three chapters complete (21 scenarios)) |
Legends of Idaamub
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Legends of Idaamub |
98948499.44 MiB | 2641 down 21 up |
1624967323Jun 29 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Conquest* This is a modification of Gwledigs Conquest Original Gameplay. The Changelog: (17-11-2019 v1.9.4.1) - Bug fixed. Boats were unable to be recruited with different type of shallow waters or fords nearby. Now you are able to recruit boats near any water. (17-11-2019 v1.9.4) - Added random maps generator with 4 different sizes. You can customize size in Settings where you normally regenerate map and it should work, but I have not tested it. (10-11-2019 v1.9.3.3) - AI will recruit ships sometimes too, but yet cannot board them. (9-11-2019 v1.9.3.2) - AI can recruit up to 25g human units. - AI will attack enemies adjacent to new recruits if they are likely killable. - AI recruits will be animated and focused on. (5-11-2019 v1.9.3.1) - Removed turn limit option in start of game. I dont see point, we all use unlimited always.. waste of time to have this option. - AI recruitments will leave 1 stronger unit inside village. (3-11-2019 v1.9.3) - AI recruits appear in normal places, not on stupid water hexes etc. - Jelwan map fixed for bugs. - Base income bonus bug fixed. Previously when ships were capturing cities by unboarding units the base income was not updating. - Added option to adjust AI extra starting gold (Default 0) - Added option to adjust AI extra per turn income (Default 0) - Some AI recruitment pattern bugs fixed. - First turn AI recruits bugs fixed. Previously AI would rarely recruit on turn 1 and error message would also appear. - AI will spend most or all leftover gold. (27-10-2019 v1.9.2.2) - AI a bit smarter to capture enemy empty villages. (27-10-2019 v1.9.2.1) - Swapped capitol with all village mode (renamed standard into all village as well) and made capitol a default choice on start of game. (27-10-2019 v1.9.2) - Added experimental AI but only for human recruits, therefore only Europe, Crusades and Wales maps. The AI will control enemy's properly droided sides or computer controlled sides. It does not cheat to the best of my knowledge, but it is bugged in a way that units appear on water around villages etc. The AI is very stupid, but I still had medium-hard time fighting it in Europe FFA with me and 5 AIs. In 1v1 AI does not stand a chance, it can not build ships, etc, but it will be improved in future and bugs fixed and more maps added to support AI.. AI will become more intelligent in later updates, although it wont let you kill itself easily in its current state either. (26-10-2019 v1.9.1) - Bug fixed: Changed 15g merman unit attack from pierce to blade. Thanks Spieler. - All assassins will deal extra damage to all type of 25 gold generals and warships. (11-08-2019 v1.9) - Added Crusades, Lotrando, Gagarna and Jelwan maps (last one gives an error related to region names, need to fix & investigate, not sure if affects anything, either bonuses will be broken or most likely just region names cut in half) - Fixed Miedzyrzec typo on Poland map into Miedzyrzecz as advised by Elder. (11-08-2019 v1.8) - Fixed neutrals spawn bug on turn 2. - Added option for neutrals to get stronger every X turns. (11-08-2019 v1.7) - Added options to show village labels in fog or not. - Fixed fog clearer bug for REALM and STANDARD game modes. - Added tools to convert c- maps with less effort. - Added Poland map. (03-08-2019 v1.6) - Added droid menu to be able to droid sides properly. You will no longer have to see other sides when their previous owners die or leave game. To use just right click on your king. But make sure you specify your nickname in host settings or it will not work. (03-08-2019 v1.5) - Increased speed of distance to enemy function by removing capture event from it. - Added visual graphics for sides bonuses when you mouse over on flag in top left corner. - Modified the code of map bonuses, now we can easier transfer c- maps into c* - Fixed spearman pierce bug which I accidently created myself before. - Fixed the scatter fog clearers, now they will for sure occupy every empty village and it is also much faster. (02-08-2019 v1.4) - Distance to enemy should work now. It is slow for now, it is ugly, but it seems functional.. (01-08-2019 v1.3) - Added Wesnoth map. - Ships image shows units loaded inside which enemies can not see. - Can load unit inside ship even when ship has no moves left. (01-08-2019 v1.2) - Added Dwarfs neutral spawns (2g and 4g) and included into c- theme. - Added 3 more options of C- easy, C- medium, C- hard neutral spawns themes. - Moved workers to the end of recruit list. (31-07-2019 v1.1) - Modified Europe Map to work based on C* rules. (30-07-2019 v1.0) - Modified Wales Map to work based on C* rules. - Neutrals are white color instead of orange. - Unboarding and recruiting refreshes the fog. - Added 4 Options of AI spawns on turn 2: a) random neutrals like in C- (1g/3g/5g) b) all 1g like C original c) 2 of my own modifications (1-15g) (Can switch theme in hosting settings). - Fixed magenta color and fog clearer units.. - Other minor unnoticable bug fixes. - Removed giant text spam that blocked seeing recruit list for ships and units. |
Conquest*
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Conquest* |
3142430.30 MiB | 1639 down 27 up |
1574030716Nov 17 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() AutoTactics: Wesnoth Bringing the AutoChess/Dota:Underlords/Teamfight Tactics experience to Battle of Wesnoth! |
AutoTactics: Wesnoth
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AutoTactics: Wesnoth |
269620.03 MiB | 1570 down 1 up |
1564816542Aug 03 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Droid Menu This Modification adds Droid Menu on right-click of your king. Droid sides like in 1.12 and earlier! Just specify your nickname in pre-host game settings. Hosting games a lot? Playing FFA? Annoyed when sombody leaves the game and you have to see both sides? Want to see only your side? Or maybe you just want to be able to droid sides properly like in older pre 1.14 Wesnoth versions? This addon is for you then. Have fun! |
Droid Menu
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Droid Menu |
97470.01 MiB | 1068 down 1 up |
1564875802Aug 03 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() War of Dominions War of Dominions is an era inspired by the mechanics of General's Glory and War of Europe series. It has extra features including fortification features and a different recruitment system, which aims to provide a more enjoyable gameplay on large maps. 0.4: New faction: Rebels. New map: 501YW (2v2)in expansion mode, featuring the Wesnothian civil war between Eldred and Delfador with asymmetric settings. Balancing in progress. New graphics for loyalist builder. Loyalist archer towers don't have fearless feats any more. Keeps have 1/3 of max hp after upgrade and regeneration +8. Bug fixes. 0.3: New faction: Northerners. New map: Small Europe (2-8p) in expansion mode. Balancing: HI removed from lv1 town hall recuit list. lv1/2/3 keeps generate 1/3/5 gold instead of 1/2/3 now. Due to technical difficulties players cannot choose factions in dominion mode at the moment. New dominion maps with fixed factions are coming soon. 0.2: Loyalist siege weapon: catapult. Available to recruit with metropolis (lv4 keep). New map: Japan(1v1) available with two modes (Dominion and Expansion). In dominion mode players have initial territories (castles and towns). In expansion mode each player has a lv0 camp only at the beginning. AI doesn't work in expansion mode. 0.1: AI is working now! Ai sides have different initial settings and they can not build new castle keep buildings at the moment. Only standard AI is supported now. It's quite strong though it can't organise any very effective attack, so AI vs AI games can take a lot of turns at the moment (will be improved with upcoming siege weapons). Reduced cost for keep buildings. Add on type changed to Era. Author info corrected. 0.0: This is the first version, which has one faction based on default loyalists only. Extra features including castle keep buildings and town defence buildings. |
War of Dominions
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War of Dominions |
11446101.09 MiB | 1142 down 5 up |
1587362192Apr 20 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Dominus Map Pack This is a package containing several simple Scenarios taking place in very large maps. Games on this map will take at least some hours to finish. |
Dominus Map Pack
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Dominus Map Pack |
990860.09 MiB | 1708 down 16 up |
1623857990Jun 16 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Sanctuary Four heroes holding their well-fortified sanctuary against a flood of enemies, four scenarios, each on the same map. In the first scenario, all level 0 and level 1 units can appear as enemies, in the second all level 2 units, in the third all level 3 units, and in the fourth all level 4 and 5 units. If desired, a custom “Battle Mage” unit with quite a number of AMLAs can be recruited (fully functional, but without any new graphics). _(Intermediate level, 4 scenarios.) |
Sanctuary
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Sanctuary |
242600.02 MiB | 2686 down 20 up |
1624729095Jun 26 2021 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
XP Manager SP & MP | Wesnoth version >= 1.13.6 authors from add-ons which helped with their code: Ruvaak(AWW) Everything can be configured. Additional XP sources : Passive, Heal, Curing Poison. Leaders can gain XP when other units gain XP at a certain rate and can decrease based on distance with a minimum rate. XP Multiplier from sources : fight, kill. /!\ Be aware than even with only x3 fight, kill XP gain units level up like crazy. XP well included so that a gain of 13.5XP and 2.5XP amounts to 16XP and not 15XP. Issue: - (Non Fixable) duplicate XP gain for 2+ healers on a unit missing HP for 1 heal For coders see API.md Changelog: see changelog file or the wesnoth forum topic. |
XP Manager
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XP Manager |
117100.01 MiB | 4237 down 4 up |
1566406033Aug 21 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
LVL Manager (SP & MP) | Wesnoth version>=1.13.6 authors from add-ons which helped with their code: Ruvaak(AWW), SigurdFireDragon(GuiDebugTools) Allow to configure LVL up options. Configurable LVL up options: - heal on lvl up : heal a % of max hitpoints on lvl up - cure on lvl up : cure status (slowed, poisoned) on lvl up - auto focus (scroll + select) the unit that is undergoing an advancement Configurable AMLA bonus (you can configure the probability of each) : - +X-Y HP - +X-Y damage - +X-Y attacks - +1 vision - +1 movement Configurable AMLA Options: - xp increase : the % of xp increase necessary to get to the next AMLA level - maximum non deterministic gains : if an AMLA bonus is not at 100% chance, limit the number of probabilistic bonus that the units can gain in one level. Bonus are given in the order of the list above. What's ready but there are issues (so not in the add-on) : - +X-Y% accuracy (+10% means with 40% accuracy you would get 44% accuracy) It is not supported by the game, the bonus isn't added into computation - +X-Y recall cost (doesn't count towards the maximum) Some units don't support an increase in recall_cost (like rats) and cause errors but I have yet to find how to detect those units Note: If you want to add experience with Gui Debug Tools to give AMLA bonus, be aware that if the advancements slider is on 0 it won't work, you must have it on 1. Changelog: see changelog file or the wesnoth forum topic. |
LVL Manager
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LVL Manager |
120680.01 MiB | 2588 down 4 up |
1566406022Aug 21 2019 | |
Other Other
Add-ons which do not fit any other category. |
Combat Information Theme A custom theme. Like the default theme, with the following changes: • Adds a left sidebar • Shows your unit's statistics and the enemy unit's statistics simultaneously • Shows the damage calculations (expected battle result, in HP) in the sidebars, without opening any dialog Themes affect the interface during play only. The menus are not affected. After installation, go to Preferences/Display/Theme and select this theme from the pop-up dialog. Wesnoth 1.15.0+ recommended. This addon is maintained by josteph. The theme is based on the asymmetric theme by gloccusv (https://r.wesnoth.org/p589619). GitHub: https://github.com/jostephd/combat-info-theme/ |
Combat Information Theme
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Combat Information Theme |
229470.02 MiB | 2132 down 3 up |
1565809895Aug 14 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
Gold Manager SP & MP | Wesnoth version >= 1.13.6 Everything can be configured. Gold Multiplier for: Villages, Upkeep, Base income, Initial Gold Additional Gold sources: On Kill Gold well included so that a gain of 13.5 Gold and 2.5 Gold amounts to 16 Gold and not 15 Gold. For coders see API.md Changelog: see changelog file or the wesnoth forum topic. |
Gold Manager
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Gold Manager |
257900.02 MiB | 2872 down 2 up |
1566406014Aug 21 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Diskman's Fantasy World I got bored and made some stuff. |
Diskman's Fantasy World
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Diskman's Fantasy World |
1766080.17 MiB | 963 down 1 up |
1566514601Aug 22 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() The Darkened Era An era featuring the outcasts and the Ancient Ones |
The Darkened Era
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The Darkened Era |
929520.09 MiB | 1161 down 2 up |
1567467390Sep 02 2019 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Season Changer Mod This mod causes the map to change the terrains in intervals according to the current season. By PapaSmurfReloaded. |
Season Changer Mod
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Season Changer Mod |
85860.01 MiB | 1711 down 17 up |
1580071912Jan 26 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Ice Age Fun Follow young Jobath and his friends on an ice age journey that takes them through the Second Shadow War, and beyond the world's ending. (around 30 scenarios, relatively easy) |
Ice Age Fun
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Ice Age Fun |
1690571716.12 MiB | 2956 down 2 up |
1582885858Feb 28 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() ANL_3p ANL for 3 players, with different difficulties |
ANL_3p
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ANL_3p |
241570.02 MiB | 1259 down 10 up |
1583444595Mar 05 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Pick Your Recruits Armageddon (PYRA) Pick Your Recruits Armageddon is a remake of zookeeper's PYR. Instead of having factions, you can customize your own team before each game from a recruit list. The era offers 42, 64, 100 or 119 units in total to choose from, depending on the game mode. Original author: Horus2. Ported to Wesnoth 1.14 add-on server by ForPeace. |
Pick Your Recruits Armageddon (PYRA)
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Pick Your Recruits Armageddon (PYRA) |
10660211.02 MiB | 1088 down 1 up |
1568914872Sep 19 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() A New Land Hardcore A more difficult version of ANL 4 player map |
A New Land Hardcore
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A New Land Hardcore |
25587462.44 MiB | 3144 down 3 up |
1569449619Sep 25 2019 | wesnoth-ANLEra, de |
Other Other
Add-ons which do not fit any other category. |
![]() Amateur Tournament Lucky Player This scenario is used to select one of the Amateur’s Fast Tournament participants who will receive a prize. Download this add-on in order to watch the replay posted here https://forums.wesnoth.org/viewtopic.php?f=70&t=50904&start=15#p647820 |
Amateur Tournament Lucky Player
Forum topic
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Amateur Tournament Lucky Player |
93960.01 MiB | 1300 down 2 up |
1570375957Oct 06 2019 | |
Other Other
Add-ons which do not fit any other category. |
![]() WhoWins Little tool that automatically starts fights between preselected units on preselected terrains. This can be used to collect data about balancing. Read the README.txt in the add-on’s directory. |
WhoWins
Forum topic
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WhoWins |
143570.01 MiB | 712 down 1 up |
1570205629Oct 04 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Our Longest Year An adventure for two friends (may be played solo, handling both sides). There are two factions controlled by the player(s): humans and elves. They are allied and must cooperate to win. (10-12 battles; complete) WARNING! If you have a verison earlier than 2.0, the save files will not be compatible. |
Our Longest Year
Forum topic
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Our Longest Year |
8180050.78 MiB | 1896 down 11 up |
1576416313Dec 15 2019 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() ANL_2p ANL for 2 players |
ANL_2p
Download
ANL_2p |
242460.02 MiB | 1383 down 7 up |
1592305732Jun 16 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Faction Flags This extension will — if enabled — automatically assign the correct flag to certain factions. E.g. elves get the elvish flag, orcs the ragged variant, vampires the undead one and so on … A few custom eras are supported — let me know if you want your era to be supported too. |
Faction Flags
Download
Faction Flags |
79110.01 MiB | 1414 down 2 up |
1571929314Oct 24 2019 | |
Core Core/Total Conversion
Cores enable total conversion of The Battle for Wesnoth. A core can replace all the content in Wesnoth: when a different core is loaded, the regular units, terrains and the like do not exist. This can be used to provide a completely different game experience. |
![]() Alternate Default Core This addon is rather intended just as an example of an working core type addon. Contains an expanded default era with plethora of new units and outlaws added as playable faction, an 'extended era' with 2 more factions (Dunefolk and Dark Elves), some addons implemented like Dynamic Vision, proper flying mod(partially), balanced rushing, healer xp gain, some others and a few more maps. Special thanks to Soliton and Ravana for their help, and all the addon makers ive used their stuff. Update 1.1: fixed stuff being loaded twice. Update 1.1.2 & 1.1.3: some minor fixes, few unit additions, utbs era (wip). |
Alternate Default Core
Download
Alternate Default Core |
3505004133.43 MiB | 3163 down 11 up |
1572978410Nov 05 2019 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Wesnoth Life Map Pack (WLMP) Maps created by Wesnoth Life users (Russian Battle for Wesnoth community - www.wesnothlife.ru) |
Wesnoth Life Map Pack (WLMP)
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Wesnoth Life Map Pack (WLMP) |
345040.03 MiB | 1303 down 6 up |
1619590745Apr 28 2021 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Rise of Wesnoth (alternative mechanics) Lead Prince Haldric through the destruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits... UMC version of The Rise of Wesnoth campaign with the next changes: - Early finish bonus gives points, which may be used to upgrade main characters. - Gold carryover is 5% - 10% instead of 40%. Starting gold is increased. This is done to improve balance. - Besides Easy, Normal and Challenging there are two additional difficulties inserted between the existing. (Hard level, 20 scenarios.) |
The Rise of Wesnoth (alternative mechanics)
Forum topic
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The Rise of Wesnoth (alternative mechanics) |
1212180.12 MiB | 1730 down 4 up |
1573145314Nov 07 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
After EI music 1 AfterEI Music resources part 1 (of 2) |
After EI music 1
Download
After EI music 1 |
6195507459.08 MiB | 8133 down 1 up |
1572721481Nov 02 2019 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
After EI music 2 AfterEI Music resources part 2 (of 2) |
After EI music 2
Download
After EI music 2 |
5215415549.74 MiB | 7514 down 1 up |
1572721949Nov 02 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
After EI The mainline campaign The Eastern Invasion (EI) ended wih the destruction of the lich lord Mal-Ravanal. A few months later a noble and a mage journey to Mal-Ravanal's capital. Easy novice/intermediate campaign in 3 parts. No RPG. Complete. Tested on NORMAL, may be unbalanced on EASY/HARD. 33 playable scenarios (28-30 will actually be played depending on choices made). Knowledge of EI not required. No spoilers: may safely be played before EI. Dependencies: additional music (two add-ons). Changelog 1.0.1 Tweaked dialogue and removed unused stuff. 1.0.2 Fixed stuff accidentally broken in 1.0.1... 1.0.3 Wrote work-around for fatal issue in scenario 21. Many thanks to 'braindamagedzombie' for discovering and detailed reporting of this bug. (At time of writing not sure if this is a fault in this campaign or a deeper issue.) Also fixed several logfile warnings and amended some deprecated code. 1.0.4 Fixed bug in scenario 18 (Straw Men) on HARD plus a few minor tweaks. Many thanks to Belbo for letting me know. Hopefully I've not broken anything else! |
After EI
Download
After EI |
1324867212.63 MiB | 9131 down 8 up |
1581076165Feb 07 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Lucky Sevens 1p to 4p team survival. It adpats to the number of players. |
Lucky Sevens
Download
Lucky Sevens |
101450.01 MiB | 1293 down 2 up |
1573400567Nov 10 2019 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Assassin in the Forest Play as a lone, but highly-skilled, assassin. Lurk in the shadows and wait until the best moment to strike presents itself. (1 Scenario) |
Assassin in the Forest
Download
Assassin in the Forest |
147410.01 MiB | 3636 down 13 up |
1635040150Oct 24 2021 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Choose your flag Allows players to choose their flag for a game. |
Choose your flag
Download
Choose your flag |
222900.02 MiB | 2070 down 1 up |
1574625307Nov 24 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Heist An old add-on ported from the 1.4 server. »A plot to steal a king’s treasure goes awry.« Bonus content: Backgammon |
The Heist
Forum topic
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The Heist |
29635612.83 MiB | 1448 down 4 up |
1593484361Jun 30 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Invasion of Eliador A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island’s inhabitants before it’s too late. A campaign with some RPG elements, Puzzle scenarios, and a female heroine. Novice level, 9 scenarios are waiting to be played. Prequel / Sequel to »The Heist« |
Invasion of Eliador
Forum topic
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Invasion of Eliador |
21081042.01 MiB | 2777 down 4 up |
1595217576Jul 20 2020 | de, pt |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Invasion of Arendia Play as a band of outlaws who are forced into action when their country is invaded. Intermediate level, 13 playable scenarios and 2 dialog scenarios so far. https://forums.wesnoth.org/viewtopic.php?f=8&t=8736 |
Invasion of Arendia
Forum topic
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Invasion of Arendia |
27707792.64 MiB | 3743 down 13 up |
1584220709Mar 14 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Kondziu Maps My maps. |
Kondziu Maps
Download
Kondziu Maps |
86630.01 MiB | 783 down 2 up |
1577305700Dec 25 2019 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Reign of the lords(modified for my friends) This is a modification that i made for me and my friends to play some scenarios |
Reign of the lords(modified for my friends)
Download
Reign of the lords(modified for my friends) |
1895621818.08 MiB | 774 down 4 up |
1577598485Dec 29 2019 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Song of Fire In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever. (Part I of the Dragon Trilogy; SP Campaign, 36 scenarios, including 5 dialog-only; requires War of Legends; installation of the ASoF Music add-on is not obligatory, but recommended.) |
A Song of Fire
Download
A Song of Fire |
2257421521.53 MiB | 10430 down 3 up |
1618080084Apr 10 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Aria of the Dragon-Slayer Part VII: Awakening from Legend - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer... (Part III of the Dragon Trilogy, SP Campaign with 51 scenarios, including 3 dialogue-only. Requires War of Legends; instalation of the ASoF Music Pack is not obligatory, but recommended) |
Aria of the Dragon-Slayer
Download
Aria of the Dragon-Slayer |
5053045848.19 MiB | 6568 down 4 up |
1614186822Feb 24 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() ASoF Music Music pack for the campaigns A Song of Fire, War of the Jewel and Aria of the Dragon-Slayer |
ASoF Music
Download
ASoF Music |
9751876493.00 MiB | 13598 down 2 up |
1612416194Feb 04 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() War of the Jewel Part IV: City of the Sun - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for... (Part II of the Dragon Trilogy; SP Campaign, parts IV and V done with 28 scenarios, including 1 dialogue-only; can be played on its own, though previous knowledge of A Song of Fire's plot and events can be helpful; requires War of Legends; installation of the ASoF Music add-on is not obligatory, but recommended. |
War of the Jewel
Download
War of the Jewel |
2944650028.08 MiB | 4872 down 3 up |
1613955169Feb 22 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Landscapes Music Relaxing or battle soundtracks, enjoy and use for new/old campains. To watch a preview, visit my youtube channel: 'Gabriel Silver'. Thanks |
Landscapes Music
Forum topic
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Landscapes Music |
2754019326.26 MiB | 610 down 3 up |
1580640558Feb 02 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Great Race AE Great Race with AE units |
Great Race AE
Download
Great Race AE |
255590.02 MiB | 648 down 1 up |
1578982025Jan 14 2020 | wesnoth-Great_Race_AE_5p#ru, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Wild Frontiers Settle a new town north of the Great River. A town-building Wesnoth campaign, requiring you to balance the building of new villages against the need to defend them. This campaign is more focused on gold management, strategic construction, and town defenses. Install the add-on 'Ultimate_Random_Maps' for additional maps. Wild Frontiers is a fork of 'Cities of the Frontier' v0.6.1 by esci. https://github.com/virtualghetto/Wild_Frontiers |
Wild Frontiers
Forum topic
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Wild Frontiers |
25952352.48 MiB | 3831 down 287 up |
1643375982Jan 28 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Lucien The machinations of Naraaka have brought forces from all throughout time and Creation together for another bout! MP era. Unfinished. |
Era of Lucien
Download
Era of Lucien |
4442230.42 MiB | 739 down 2 up |
1579820281Jan 23 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Water Era Hi! My name is franz. I'd like to introduce my add-on. It's a multiplayer era called Water Era. Here's a short story of this era. After ages of great wars and collapse of civilization of Wesnoth, a horrifying cataclysm has came. A huge asteroid has fallen on this land and bring an earthquake. After this a great wave has flooded almost the whole continent. Only few survived and now they must fight for their lifes... This era has 7 factions: Nagas, Mermans, People, Water Elves, Brungar , Pirates and Sea Monsters. |
Water Era
Download
Water Era |
67713326.46 MiB | 945 down 1 up |
1580028142Jan 26 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Few Logs A young dwarf scout is set out on an expedition in search of suppliesm but they are obtained only at great cost. Ported to 1.11 by Turuk. |
A Few Logs
Download
A Few Logs |
5998870.57 MiB | 10778 down 1 up |
1580249104Jan 28 2020 | de, de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Knalgans of Steel Criminals and dwarves get together for a heist. This is a campaign designed to give players experience in the Knalgan faction, including both outlaws and dwarves. 10 scenarios. |
Knalgans of Steel
Forum topic
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Knalgans of Steel |
278080.03 MiB | 2269 down 2 up |
1580430523Jan 31 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Wesmoba This add-on contains 3 MOBA-like scenarios (1v1, 2v2 and 3v3). By PapaSmurfReloaded. |
Wesmoba
Forum topic
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Wesmoba |
122390.01 MiB | 776 down 12 up |
1581188578Feb 08 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Dark Master This is the forgetten legend of Eynia and Argan. This story took place between 1079YW and approximately 1800YW. |
The Dark Master
Forum topic
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The Dark Master |
1631002815.55 MiB | 2062 down 3 up |
1728453837Oct 09 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Dark HordesI Lead fugitive dark sorcerer Gwiti Ha'atel to mastery of the undead hordes. Complete. |
The Dark HordesI
Forum topic
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The Dark HordesI |
9819490.94 MiB | 1672 down 4 up |
1728453885Oct 09 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Default Rats Rajovites are rat-like creatures that have extreme regenerative abilities. The Rajovites infect other beings with their own blood. The healing agents in it see the new hosts foreign anatomy as wrong or injured. It dismantles and rebuilds the new hosts flesh, bone, and organs into a newborn Rajovite. The conciousness and personality of the being is preserved, as the bacteria cannot reanimate dead flesh. However all Rajovites are forced to serve their overlords by feramones, unable to fight it, a prisoner inside its own body... feedback wanted, help me balance the new faction! |
Default Rats
Download
Default Rats |
8675160.83 MiB | 1205 down 4 up |
1582090593Feb 19 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Children of the Dust In the aftermath of the Fall, the millennary civilization of the dwarves is on its knees. Strongholds who resisted entire eras have vanished together with their inhabitants, the very same mountains and caves that protected them for so long finally collapsed and became their grave. The few survivors are scattered around the continent and in disarray, hunted by old and new enemies and abandoned by their old allies. But dwarves are no folk to give up easily, nor to wallow in self-pity. Help Walhort and his fellows escape destruction, reclaim their spot in this new, hostile, world, and lay the foundation on which dwarves could build their future and, one day, flourish again. (10 playable scenarios) |
Children of the Dust
Forum topic
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Children of the Dust |
30209022.88 MiB | 3548 down 10 up |
1612388239Feb 03 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Scrolling survival Scrolling survival where lava forces you to move upwards. |
Scrolling survival
Download
Scrolling survival |
247080.02 MiB | 1304 down 1 up |
1581377149Feb 10 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Scrolling Survival Co-op Scrolling survival Co-operative where lava forces you to move upwards. |
Scrolling Survival Co-op
Download
Scrolling Survival Co-op |
248440.02 MiB | 1223 down 4 up |
1581378792Feb 10 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Inannas Collection 2p - Microcave - a very very small Map :) 2p - Nanoworld - a Map smaller as Microcave :) :) 4p - East West Pass - Small map for the entertaining battle 4p - Faerie Theme - a very small map 6p - Fortification - Almost everything still only fortifications 6p - Oasis in freeze - A very long winter in Oasis 6p - Twister Desert - A long battle for the Oasis |
Inannas Collection
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Inannas Collection |
196860.02 MiB | 735 down 1 up |
1582404570Feb 22 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Potlot Mystic : Story I This is a campaign that tells about the adventures of Acho Potlot and a magical heirloom in the form of a pencil known as the Potlot Mystic. acho has a duty to Collecting the twelve Zodiac magical heirlooms that fall from the Heaven kingdom. where in his adventures later, Acho will meet with the owner from the twelve zodiac heirlooms and making one by one from them as his partner. let's follow the story of acho with his potlot. Only On... _______the Potlot Mystic_________ Note = Recommended to play on game version 1.14.11 |
The Potlot Mystic : Story I
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The Potlot Mystic : Story I |
10464095599.79 MiB | 3952 down 6 up |
1692614231Aug 21 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Factions at global war This map pack introduces special features for some races: * Rebels could use woses to grow new forest * Northerners are able to destroy villages with wolf riders to get some gold * Loyalists's peasants are able to build villages * Knalgan Alliance could use their warriors to build castles * Undead can use adepts for creating pentagrams to darken specific areas There is only one 2 map for now, but they implements the main idea of all pack. Game should not be just tactic but has more strategic elements, based on new races and advantages of choosing whom to attack and whom make ally with |
Factions at global war
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Factions at global war |
254670.02 MiB | 857 down 14 up |
1586007332Apr 04 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Temples of the nagas 4 player multiplayer scenario made by jb and me. All the human players are allied and fight waves of enemies appearing from the temples , like in survival. But there is more - capturing temples gives you gold , and each wave has its boss who is quite powerful, but when killed it drops a useful item that can be used by one of your troops. |
Temples of the nagas
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Temples of the nagas |
1916280.18 MiB | 863 down 1 up |
1583413018Mar 05 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of more units This era contains mostly all of the default units which are separated into factions of their race. There are a cuple of custom units added to each faction. The factions are: Wood-Elves, Dwarves, Human-Loyalists, Human-Outlaws, Orcs, Undead, Merfolk, Nagas, Dunefolk, Quenoth Elves and Human-Northerns. (Others will follow in the next versions) |
Era of more units
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Era of more units |
1591528615.18 MiB | 2602 down 3 up |
1583940130Mar 11 2020 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Gali's Contract 951-952 SI The Thunderblades were forged centuries ago - a monument to the skill of the dwarven craftsmen and the magic of the Sidhe stormlords. But now, Alfhelm the Wise, king of men, travels east, and he desires a new weapon - one that can overpower the legendary swords of the Sidhe. The dwarf Gali will gladly make one for him, for a fair price, but there are some who would object. (Intermediate level, 7 scenarios.) |
Gali's Contract
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Gali's Contract |
695960.07 MiB | 1790 down 1 up |
1583847791Mar 10 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dreams of Urduk It is a time before men arrived on the continent later to be known as Evrosia. There, only the orcs possess language, though it is primitive at best. There is no history, for there are none to keep it. But soon, all of that may change. (Intermediate level, 5 scenarios.) |
Dreams of Urduk
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Dreams of Urduk |
286450.03 MiB | 1829 down 1 up |
1583860340Mar 10 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Wild Era In the dawn of the world of Orvibm, before dwarves and elves or even men had arrived on the great continent of Evrosia, the Wild Orcs fought a timeless battle for survival against the darkness |
Wild Era
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Wild Era |
1120510.11 MiB | 2279 down 1 up |
1583860349Mar 10 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() ANL_3p-fallen Co-op ANL for 3 players, with different difficulties |
ANL_3p-fallen
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ANL_3p-fallen |
128770.01 MiB | 971 down 2 up |
1584209293Mar 14 2020 | |
SP/MP Campaign Single/multiplayer campaign
After install the campaign will show up both in the list you get when choosing “Campaign” in the main menu, and in the map list in the multiplayer “Create Game” dialog. |
The Potlot Mystic : Survival Game This is not a continuation campaign from the story of Potlot Mystic : Story I, but the game of survival mode from Potlot Mystic, where players can play all characters in the Potlot mistic story. Like playing as a Blaze Ace, Blade Jack, Veronica Queen and others (characters that cannot be played in Story Mode). Please, Enjoy The Game.!! Note = Recommended to play on game version 1.14.11 |
The Potlot Mystic : Survival Game
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The Potlot Mystic : Survival Game |
5102463348.66 MiB | 2297 down 4 up |
1585782862Apr 01 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Up from Slavery The year is... Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc. (Intermediate level, 7 scenarios.) |
Up from Slavery
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Up from Slavery |
6512580.62 MiB | 1834 down 1 up |
1584284787Mar 15 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
LordAwsomeness's RPG Era First off hats off to Bob_The_Mighty for his rpg era because many of my ideas and inspirations derived greatly from his creations! Second the heroes are custom units pillaged from 1.8 Wesband that have changing sprites according to the weapons you have equipped. (all credit goes to those who helped work on that legendary addon. Rest in peace Wesband) (Except the drake; that was all me and I take all credit for frakenstining that as it took a full day to complete) In this addon you able able to build your character from 8 different races across multiple different maps with various gamemodes and objectives. Most maps settings are heavily customizable with Custom Settings offering a vast array of options. The replayablity of scenarios in this addon addon is infinite! Choose from humans, dwarves, elves, goblins, orcs, saurians, trolls and now the newest addition: drakes. Create your hero with unique classes, magic abilities and weapons. Weapons and skills are upgradeable, magic is castable from afar, and your heroes can adopt numerous playstyles to fit your preference. Try out the magic system that was reworked in update 0.3.0 and enjoy the mana and magic casting system which has been heavily expanded upon and updated since the start of 2020! As of version 0.4.0 LA_RPG_Maps is no longer supported as its contents have been merged with LA_MP_Pack and it has been removed from the addons server. Currently the addon contains 8 multiplayer maps: LA: 6p Arena Survival - A medium sized Boss based survival map. Kill the bosses or simply survive as long as you can! LA: 4p The Maze Lite RPG Adventure - A simple Lite RPG that was shipped out with the 0.3.0 release. New larger, story driven RPG adventure maps will be released in the upcoming months! LA: 6p Rumble - Tiny map for quick action. Players receive a huge amount of hero points and gold to start and battle it out in the middle of the tiny arena for the precious artifacts. LA: 5p Evolve - Medium map that was released with version 0.3.0. This gamemode is due to get reworked to a 5-7 player PvP map in the future so stay tuned for that update! LA: Creep Wars - 3 different Creep War maps! Contains a broad set of options and modifactions so you can play it exactly the way you want to! LA: 7 World Survival - Players jump from world to world trying to survive the oncoming waves and kill all of the other players. Please make sure that you download LordAwsomeness's RPG Era's Resources for all of the music, images, and sounds. It is necessary to run this addon. Thank you so much for your support as we continue to develop this mess! version 0.4.8e - 08-09-20 Known bugs for 0.4.8 (including bugs carried over from previous patches) *sometimes there is a bug where spell cast attacks do not kill enemies as they are supposed to even if they have the proper amount of damage for it. *damage from fire aura and thornmail doesnt always calculate properly when used offensively resulting in the damage retaliation only being 1 damage. (this usually only happens when your unit is attacking offensively. defensively it works fine.) *when heroes are using non-casting magical attacks, the hero's image will swap to other weapon variations *(ei: if a human is using fireball while holding a sword, the animation variation will switch to other weapons such as an axe, then a staff, etc.) *this isnt a gamebreaking bug and I am working on a way to patch this issue. *if you have a javelin equipped and you unequip a spear or another polearm weapon then the javelin will remain. *sometimes when you attempt to use your summoning ability as a goblin, the units you have unlocked will not show up. *on the 6p Arena Survival Map: stepping on chests dropped from killing towers will not reward the player with the gold they are supposed to receive *there is a visual bug where when you kill an enemy with a csting attack, if you have enemy heroes on the other team it will display them receiving the gold and XP from the kill. They do not actually gain the gold and xp so it is a minor bug that is just visual. *if this happens on creep wars however, the points will be given to the wrong team. Update 0.4.8e - 08-09-20 *changed the deity class options to penitences for more choices and preluding future gameplay updates. *fixed a bug where the elvish hunter class was gaining rogue class resistances and defenses. *increased the dwarven warriors 'dwarven fury' ability hero points cost from 5 to 20. Update 0.4.8d - 07-31-20 *fixed a gamebreaking bug that prevented the addon from loading. *added the new Elf class: Elvish Hunter *added the new Human class: Bowman Update 0.4.8c - 07-31-20 *added female heroes to the game! *minor bugfixes. *several spelling and typo fixes. Update 0.4.8b - 03-26-20 *fixed a bug where the buffs were being applied to creeps in 7WS on the first wave. *added wave number as a label to 7WS. Update 0.4.8a - 03-26-20 *minor bugfixes. Update 0.4.8 - 03-25-20 *added the new map LA: 7 World Survival. Update 0.4.7c - 03-24-20 *another small bugfix. Update 0.4.7b - 03-24-20 *small bugfix. Update 0.4.7a - 03-24-20 *created a temporary fix for the issues with the tower chests being dropped and players not being able to pick them up. *updated modification options and gave players more choices on some of the Creep Wars options. *added more clarity to modification option descriptions. Update 0.4.7 - 03-24-20 *fixed some bugs where if you used a casting attack and killed a unit, units on the other team would recieve the kill gold as well. *seperated the images, sounds, and music to the new resources for this addon: LordAwsomeness's RPG Era Resources. *adjusted some of the magic casting attack Hero Point costs. Update 0.4.6a - 03-23-20 *fixed a major bug with revives not working properly. *added the dry version of the 3v3 Creep Wars map. Update 0.4.6 - 03-23-20 *nerfs to the fire avatar and the fire god: reduced damage. *huge buffs to all magician classes: drastically reduced the hero point costs of all magical attacks (non-casting attacks for magician classes) *major adjustments to magical casting attacks: *added upgrades to the casting attack trees. *nerfed the base damage to give more value to upgrading the casting attacks. Update 0.4.5d - 03-22-20 *minor adjustments to creep wars as well as a bugfix. Update 0.4.5b - 03-21-20 *fixed a major bug for the creep wars maps. Update 0.4.5a - 03-21-20 *fixed some small bugs. *adjusted some scaling properties of creeps in creep wars. *reduced the cooldown for almost all magical casting and passive abililties. *changed the objective from the bosses dying to the towers dying being the victory condition. *fixed the bug where player revives would still give gold to the enemy teams. Update 0.4.5 - 03-20-20 *fixed a bug where you could loot an infinite amount of gold from dead bodies. *fixed multiple other minor bugs. *added new maps: *LA: 2v2v2 Creep Wars - 3 teams facing off against each other to kill the other teams' boss! *spend gold in the shops to upgrade your creeps and overcome your opponents! *LA: 3v3 Creep Wars - 2 teams facing off against each other to kill the other team's boss! *spend gold in the shops to upgrade your creeps and overcome your opponents! *added another level for the swift upgrade. (2 upgrades of swift total) *added even one more level for the swift upgrade only for trolls (3 upgrades of swift total for trolls) Update 0.4.4 - 03-19-20 *added a new map: *6p LA Rumble - PvP arena map *changed some descriptions and names of maps and scenarios in multiplayer lobbies to make it easier for players to find scenarios attached to this map pack. *reverted hero points to 5 points gained per advancement. *removed heroes gaining levels after advancing multiple times (heroes always remain level 1) *changed spoils rewards to reflect competitive gamemodes: *the changes to this allows the addition of countless PvP projects that we have been imagining for months now! Enjoy as we add new and exciting PvP gamemodes and reimagine some old maps! *added a consumables menu inside of the items menu. *added melee attacks to all of the towers on the survival map. *added some UI clarity as well as an explaination on artifacts when picking them up. *added a new drake class: drake burner - fire breath focused class. *made several changes to all races: *each race now begins with a starting bonus: *drakes now all have fire breath (as of patch 0.4.3) *dwarves begin with a runic artifact of their choice *elves begin with +1 frenzy movement (already been applied from previous updates) *goblins: begin with the concealment ability *humans: begin with the inspire ability *orcs: begin with bloodlust lvl 1 *saurians: begin with skirmisher *trolls: begin with regenerates +2 *added 3 new artifacts: *runic warhammer *runic greaves *runic chestplate *fixed a bug where polearm mastery wasn't giving the Firstrike ability when equipping any polearm weapons. *fixed a bug where crystaline scepter wasing giving the additional casting range. *fixed a bug where items in the shop applied the increased costs before the gold was subtracted, causing the players to pay double for the items/potions and go into negative numbers. *various minor bugfixes, spelling fixes and UI adjustments. Update 0.4.3a - 03-17-20 *fixed a major bug with hero points not properly getting applied upon leveling up. Update 0.4.3 - 03-17-20 *increased the water elemental, avatar, and god's defense in flat terrain from 30% to 40%. *added the magical weapon special to the water elemental, avatar, and god's waterspray attack. *fixed a bug where if you pick up socerer's shoes from dead bodies, you will lose the stats that you are supposed to gain. *fixed a bug where if you kill an enemy while your hero is holding a stacking artifact, the artifact's bonus resistance or hp would go to the unit that killed the enemy rather than your hero. *added 2 more levels of the frenzy upgrade (has a max level of 5 rather than 3 now). *fixed a number of animations for the elementals. *changed some elementals' hitpoints, damage and xp for some maps. *for survival maps massively increased the hp and xp for avatars and gods for each respective elemental. *for survival maps, increased damage for avatars and gods for each respective elemental. *removed the magical weapon special from the fire elemental lines' melee attack and replaced it with 'ablaze'. *replaced the cleave 40% ability on the earth god with a more ally friendly cleave 40% - this ability does not harm or kill ally units. *added the cleave 30% ability to the earth avatar on specific maps. *removed deprecated armors and clothes from being able to be picked up off of dead heroes' bodies. *added the regernerates abilities back to the earth elemental lines. *reworked the troll race's regernerates ability *trolls now have to upgrade their regenerates: starts at regenerates 2 and can be upgraded up to regenerates 12. (early game nerf, mid/lategame buff. *gave the drake race fire breath by default. *added upgrades to fire breath. Update 0.4.2 - 03-16-20 *fixed a bug where sorcerers shoes would remove the stats instead of give them when picking it up from a chest. *fixed a bug where when you give the crystal staff away it would increase your stats instead of decreasing them. *changed the trolls from having access to the red magic tree. *gave all magician classes magical attacks. *restricted all classes except for magician classes from accessing standard magical attacks. *added upgrades for magical attacks for magician classes. *nerfs to the fire avatar: max hp 55 to 50, cold resistance from -25% to -50% *nerfs to the fire god: max hp 75 to 65, cold resistance from -20% to -50% *nerfed the fire elemental: cold resistance from -30% to -50% *changed the towers resistances and damage types. *changed the towers max hp from 100 to 120 (except for the dwarf tower). *reduced the cooldowns for all attack casting spells. Update 0.4.1a - 03-15-20 *fixed a bug where the unit wouldnt hold the weapon equipped after the initial weapon swap. *fixed a bug where the prices for potions, lily and some other items were not displaying in the shop. *other minor bugfixes. Update 0.4.1 - 03-15-20 *updated original race selection lore. *created a new UI menu for the artifacts. *added the first set of artifacts as well as incorperated them into the scenarios. *Tears of the goddess *Golden Armlet *Silver Armlet *Haldric's Helmet *Scepter of Fire *Frozen Heart *Crystaline Staff *Yrumry's Lightning Rod *Socerer's Shoes *Magic Boots *added a couple of traps to the maps. Update 0.4.0 - 03-14-20 *major performance fixes. *merged the addon LA_RPG_Maps back into one full addon. *this has solved many of the issues previously plaguing the two addons as now the preprocessor will no longer load both of the addons multiple times. Update 0.3.5d - 03-14-20 *added updated damage calculations to the new weapon UI (it will actually display the correct adjusted equipped damage). *updated the lore for the races. Update 0.3.5c - 03-14-20 *added a confirmation message for salvaging weapons. *major buxfix with the issues with weapons equipping with 0 damage. Update 0.3.5b - 03-13-20 *fixed some major bugs. *fixed some performance issues. *changed the weapon UI to allow more interactions in the future. Update 0.3.5a - 03-11-20 *quick bugfix Update 0.3.5 - 03-11-20 *fixed a minor bug with hero levels getting reset when they equip and unequip weapons. *fixed a major bug with tier 5 weapons not appearing in the shop. *major nerfs to the earth elemental line as it proved to be far too strong in just about every situation. - removed the regeneration ability at all levels, changed fire and cold resistances to negative values at all levels. (the rock dude is now weak to fire same as most rock and mud type monsters are in wesnoth) *fixed a minor bug where the human backstab ability would get removed when equipping daggers when it was supposed to remain. *adjusted the cost of Heroic Potion from 40g to 50g for the first purchase and the price increases by 25g everytime the player buys another. *adjusted the cost of Haste Potion from 20g to 30g for the first purchase and the price increases by 15g everytime the player buys another. *adjusted the cost of Max Mana Potion from 15g to 25g for the first purchase and the price increases by 25g everytime the player buys another. *added new casting abilities: *brute magic tree: *exposing curse *decay magic tree: *temporal winds *adjusted casting abilities: *brute magic tree: *intimidation: *changed the debuff from a flat rate to a percentage rate (ie: level 1: changed from -1 damage to -10% damage). *changed mana costs from 8 to 7. *added 2 more levels of intimidation: totaling up to 5 levels of the spell. *cripple: *changed the mana costs from 10 to 6. *changed the max cooldown from 7 to 5. *runic magic tree: *runic forge: *added a percentage rate on top of the existing flat rate (ie: level 1: changed from +1 damage to +1 + 10% damage) *added 1 more level of runic forge: totaling up to 4 levels of the spell. *nerfed the ability despair's effect from being 15% to 10% *added the bloodlust ability to the orcs race tree. *buffed vigor to give an additional +1 max hitpoints on upgrades 1-3 and +2 max hitpoints on upgrades 4-6. Update 0.3.4a - 03-10-20 *minor bugfix with the tomes 'Purification' and 'Gust' not appearing in the consumables menu. *adjusted some menus to display the weapon type as to avoid confusion for newer players or people who just are not sure of what type of damage a weapon does. *fixed a minor bug where your summoned units would lose the upkeep=loyal modification as soon as it leveled up above level 1. Update 0.3.4 - 03-10-20 *thoroughly went through and patched in remove overlays onto all of the times players will spend their hero points *minor bugfixes *several changes to the difficulty of the Arena Survival map *new tomes added: *minor tome of healing *major tome of healing *magical tome of the gust *magical tome of purification *added new casting spells for the decay magic line *ice blast (casting attack) *null magic scales *adjusted the costs of summoning tomes from 30g to 45g. *adjusted the cost of Heroic Potion from 25g to 40g. *adjusted the cost of Huge Health Potion from 35g to 40g *adjusted several weapons: *prices for all weapons have been changed (including the weapons listed below, all prices for tier 3-5 have increased) *heavy sling tiers 1-5 damage and price increased *heavy sling tier 5 deftness and dexterity req increased *thunderstick tiers 3-5 damage and price increased *repeater tiers 3-5 damage and price greatly increased *halberd tiers 3-5 damage and price increased *pike tiers 3-5 damage and price increased *crossbow tiers 3-4 damage and price increased *crossbow tier 5 damage and attacks adjusted from 16-3 to 24-2 *guinsoos rageblade damage and price decreased *guinsoos rageblade deft, dexterity and magic requirements increased by 1 each *guinsoos rageblade damage type changed from 'fire' to 'blade' *mace tiers 1-5 damage and attacks adjusted from having 2 strikes to 1 and increased damage *light sword tiers 4-5 damage and price decreased *orcish sword tiers 4-5 damage and price greatly increased *orcish sword tiers 4-5 strength requirement increased *hatchet tier 2 damage and price increased *hatchet tiers 3-5 damage and price greatly increased *fire bow tiers 3-5 price greatly increased *fire sword tiers 3-5 price greatly increased Update 0.3.3 - 03-09-20 - MASSIVE UPDATE!! *ADDED A NEW HERO RACE: Drakes *drakes have access to Red Magic and also have exclusive access to the warblade weapon in the shop and in their inventory. Very fun new hero race to play so try it out! *added the new map: Arena Survival *modified a minor bug where heroes who chose the Ritesh bloodline would receive +2 extra gold instead of +1 per enemy unit kill. Now +2 is the standard (as this line needed a buff anyways). *added multiple new magical passive and casting abilities. *arcane shield: recovers a certain amount of damage recieved from combat. *fire aura: Any unit that strikes the unit with fire aura in melee suffers fire damage equal to 1/4 the damage dealt (damage amount is slightly buggy when the player is the attacker. working on a fix). *thornmail: Any unit that strikes the unit with thornmail in melee suffers pierce damage equal to 1/4 the damage dealt (damage amount is slightly buggy when the player is the attacker. working on a fix). *second skin: At your last breath instead of dying, remain at 1 hp until the begining of your next turn. *undershirt: At your last breath instead of dying, remain at 1 hp until the begining of your next turn. *from the ashes: revives your hero with 34% of your max hp. *mana surge: When the targeted is hit, they will gain +1 mana for each hit until they have full mana again. *added a ton of new castable attacks! Attack your enemies from several tiles away! *Ice blast, Hail Strike, Flaming Stones, and several more! (some are locked away in tomes that you can buy, or must find on a map). *heavily buffed all existing healing spells. *adjusted the mana and cooldowns of several magical casting abilities. *minor UI changes for better clarity and understanding for the players in several menus. *when you select an option that you lack the proper core stats (strength, magic, etc.), you now get an option that asks if you would like to be taken to the proper menu to make those upgrades. *nerfs to hero amla: *heroes now gain 10% max xp upon leveling up instead of 5%. *heroes now only heal for 10 HP + 20% of their max hp upon leveling up. *this can be upgraded in the hero races upgrades *fixed a bug were if you cast a spell, multiple options in red would pop up saying 'you cannot cast a spell on a target that already has this spell cast on them' *fixed a bug where the wrong variable numbers were input and made the tier 3,4 and 5 crossbows far more cost effective than they should have been (not to mention their damage output was obscene because of this bug) *major consumable items rework (potions and such): *heavily reduced the cost of all potions. *heavily increased the heal power of all potions (more bang for your buck. potions are actually worth purchasing now). *added a hero point potion *added a movement reset potion *added multiple new consumables: *potions: *Potion of Heroic Power - gives 5 hero points *Potion of Haste - resets moves to max *tomes: *Arcane Tome - makes all of the hero's weapons (not magical attacks) arcane for a turn) *Blade Tome - makes all of the hero's weapons (not magical attacks) blade for a turn) *Cold Tome - makes all of the hero's weapons (not magical attacks) cold for a turn) *Fire Tome - makes all of the hero's weapons (not magical attacks) fire for a turn) *Impact Tome - makes all of the hero's weapons (not magical attacks) impact for a turn) *Pierce Tome - makes all of the hero's weapons (not magical attacks) pierce for a turn) *Lawful Tome - makes your hero's alignment lawful *Neutral Tome - makes your hero's alignment neutral *Chaotic Tome - makes your hero's alignment choatic *added reduced costs for weapon upgrades on races specialties. (ie: elves get reduced hero point costs with light melee weapons and standard ranged weapons). *added better descriptions for magic trees and what specifically they bring to the table. *fixed a bug where if a player stepped on a chest the chest would split between dead and alive players. *added a new weapon lines: *Repeater Rifle *bolas *hatchet (thrown) *torch *Pike *Halberd *heavily reduced the thunderstick weapon tree's damage for the first 3 tiers, and slightly reduced the damage on tier 4 and 5. Update 0.3.2 - 01-31-20 *more minor bugfixes *fixed a longtime bug where the label on shops wasn't appearing *fixed a major bug where when the spoils xp procs, the dungeon master and other playable oppossing players' leaders would also gain the xp. *fixed a major bug: when an ally kills an enemy unit and the spoils xp procs, if the xp was enough to level up an ally unit it would level them up 3 times giving them unfair Hero Point gains as well as level advantages. This fixed a major balancing issue. the level up animation may still go off multiple times but the bonuses will not be applied (so rest assured that the bug itself is fixed, just the multiple level up animation is all that remains). *added more nonplayable animals into upcoming gamemodes. Update 0.3.1 *lots of minor bugfixes *lots of major bugfixes including fixing a gamebreaking bug where when you equipped a new weapon, your hero regains full HP. *added bonus upgradeable hp in the races menu *disabled the debug mode by default *added a new setup option that allows players to start with an allotted amount of hero points after creating their character (ranges from 0-25) *removed the dungeon master gamemode from this add-on (may be replaced with an updated version in LordAwsomeness's RPG Map Pack) |
LordAwsomeness's RPG Era
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LordAwsomeness's RPG Era |
4437050.42 MiB | 1884 down 23 up |
1597032992Aug 10 2020 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
LordAwsomeness's RPG Era Resources Resources for LA_RPG_Era. *required for LA RPG Era* version 1.0.1 - 08-01-20 |
LordAwsomeness's RPG Era Resources
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LordAwsomeness's RPG Era Resources |
5271994450.28 MiB | 2372 down 2 up |
1596326014Aug 01 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() 2p/3p vs Survival - WOTG A modified Version of 2p/3p Survival by Coffee. Uses WOTG units instead of Default. Raised Difficulty. |
2p/3p vs Survival - WOTG
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2p/3p vs Survival - WOTG |
166150.02 MiB | 4944 down 12 up |
1585900429Apr 03 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Kaboom 5 scenario campaign where you control a bunch of dwarves fighting mostly under frozen conditions. There may be rough edges here and there, but it's playable. I am not aware of any bugs in it. |
Kaboom
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Kaboom |
42179274.02 MiB | 1506 down 2 up |
1585742413Apr 01 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Alfhelm the Wise 938-952 SI This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his meeting with destiny in the dark forests far to the east of his homeland. (Intermediate level, 15 scenarios.) |
Alfhelm the Wise
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Alfhelm the Wise |
43732274.17 MiB | 4655 down 2 up |
1587338706Apr 19 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Die Geschichte zweier Brüder [Sprachausgabe] Ein teuflischer Magier bedroht das Dorf Maghre und seine Bewohner! Der Magier des Dorfes ruft seinen Bruder zu Hilfe, aber nicht alles läuft wie geplant! Könnt ihr helfen? BITTE BEACHTET: Diese Kampagne beruht auf dem Original 'Die Geschichte zweier Brüder' (A tale of two brothers) und 'A tale of two brothers + voices'. Die Kampagne beinhaltet bereits die Sprachpakete und ist daher etwas größer. Dafür müsst ihr nichts zusätzlich herunterladen und die Aktualisierung erfolgt automatisch. Die Größe beträgt derzeit 50 MB. Dies ist noch eine Betaversion, sie beinhaltet den größten Teil der Sprachausgabe, z.T. wird leider noch auf englisch gesprochen. Sie wird nach und nach verbessert. 0.50 Erstveröffentlichung 0.51 Vervollständigung der Sounddateien des Magierbruders 0.60 Alle fehlenden Sprachdateien wurden ergänzt: Knago-Brek, Muff-Toras, Elfenhauptmann und Schurken. |
Die Geschichte zweier Brüder [Sprachausgabe]
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Die Geschichte zweier Brüder [Sprachausgabe] |
5376026551.27 MiB | 1733 down 2 up |
1599914082Sep 12 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Earth and Forest 8 scenario campaign where you play as Olurf the arcanister (the dwarf from Kaboom, not Legend of Wesmere) and fight elves, picking up various allies on the way. This scenario features different types of runes on a few tiles in each map which produce different effects when you move a unit onto them. I don't know of any other campaigns that do this, so feedback on how well they fit into the strategy of the game would be appreciated. I don't think the scenarios are particularly well balanced, none of them are very difficult. The first scenario is rather long, so I made up for it by making the scenario at the end really short :) |
Earth and Forest
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Earth and Forest |
46208554.41 MiB | 2483 down 1 up |
1585759119Apr 01 2020 | |
Core Core/Total Conversion
Cores enable total conversion of The Battle for Wesnoth. A core can replace all the content in Wesnoth: when a different core is loaded, the regular units, terrains and the like do not exist. This can be used to provide a completely different game experience. |
![]() Slim Core You want to download this only if you want to create an add-on or if an add-on has this as dependency. After installation, a new entry will appear in the main menu to switch the core. This core is especially suited for add-ons which are not based in the dark age. It uses from the default core: - terrain graphics - most of the macros It excludes: - all units - all races - all traits - all abilities - all specials This allows to use your own units in a fresh environment. IMPORTANT NOTICE: Switch back to the default core before joining multiplayer, unless you play with someone who also has this core in use. The multiplayer server does not know what core you use. |
Slim Core
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Slim Core |
132470.01 MiB | 1297 down 2 up |
1617512293Apr 04 2021 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Era of Maths A very different era. Due to a bug, there is one additional step after installation: Find the files of the add-on. In the add-ons directory is a file named »_info.cfg«. Edit it with any text editor, it must contain the line core=slim. There will be an entry in the main menu to switch the core. IMPORTANT NOTICE: The multiplayer server does not know what core you use. Switch back to the default core before joining multiplayer, unless you play with someone who also has this core in use. |
Era of Maths
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Era of Maths |
586890.06 MiB | 694 down 4 up |
1617513716Apr 04 2021 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Estorc the Mod EN : This campaign is translated in English at 30 % ! Thanks to DM DOKURO for the musics ! Unit inspired by the Dragon of Atlantis's universe ! FR : Cette Campagne est Française, mais pour la soutenir vous pouvez la traduire en Anglais ! Merci à DM DOKURO pour les musiques ! Les unités sont inspirés de l'univers de Dragon of Atlantis |
Estorc the Mod
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Estorc the Mod |
2592810324.73 MiB | 3668 down 7 up |
1614001262Feb 22 2021 | fr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Return To Trent A co-operative RPG scenario for five players. Use Bob's RPG Era for special features. After the sacking of Trent, the city's generals endeavour to rally an army and oust the orcish invaders. But where will they find allies willing to wage such a desperate war? And what secrets lie in wait within the walls of the conquered city? This is a sequel to the classic Wesnoth RPG, The Fall of Trent. It can be played either as a standalone scenario or as part of a two-scenario campaign. |
Return To Trent
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Return To Trent |
700950.07 MiB | 1215 down 2 up |
1586464650Apr 09 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Estorc the Mod Music I The Music of Estorc Mod ! |
Estorc the Mod Music I
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Estorc the Mod Music I |
7346637070.06 MiB | 3933 down 1 up |
1586192537Apr 06 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Estorc the Mod Music II The Music of Estorc Mod ! |
Estorc the Mod Music II
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Estorc the Mod Music II |
6461004761.62 MiB | 3411 down 1 up |
1586193872Apr 06 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Cleansing the Forest Short 4 scenario campaign where you lead a bunch of elves to fight undead. |
Cleansing the Forest
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Cleansing the Forest |
157610.02 MiB | 2484 down 1 up |
1586444273Apr 09 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Armory Mod Edit For Estorc Mod A complete weapon inventory system that works with all default factions + Estorc Mod factions, and many add-on units as well. Works in both multiplayer and campaigns--just right-click a unit to get started! |
Armory Mod Edit For Estorc Mod
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Armory Mod Edit For Estorc Mod |
268380.03 MiB | 2313 down 3 up |
1614001110Feb 22 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Unit Equipper Mod Edit For Estorc Mod A complete accessories inventory system that works with all default factions, and many add-on units as well, and WITH AI ^^ (It's randomly...). Works in both multiplayer just right-click a unit to get started! |
Unit Equipper Mod Edit For Estorc Mod
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Unit Equipper Mod Edit For Estorc Mod |
445470.04 MiB | 916 down 2 up |
1586617444Apr 11 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Wesnoth Chess 2p mini-scenario - Chess. A mixture of Wesnoth gameplay and chess, this scenario is simply meant to be a fun mini game. |
Wesnoth Chess
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Wesnoth Chess |
126530.01 MiB | 666 down 1 up |
1586543039Apr 10 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Diamond Map Pack Diamond Map Pack 14th version. After a year of development, a 1000 downloads and many game-testing, the 12th version of the map pack has been released including 50 multiplayer maps. Development is still in progress. The current 14th release contains 54 maps and further improvements in map structure, gameplay and wml. In accordance with the recommendation of Wesnoth moderators, the version numbering of the addon was changed. Please try to remove the addon and re-install if having trouble with updating to the latest release. This addon includes maps with different status of advancement. Some of them are under development, probably requiring a lot of improvement and testing for a good result, other maps are almost complete. Several experimental maps and drafts are also included. These cannot be accessed from the multiplay map-list selection, but from the addon's filesystem directory: {WesnothAddonDirectory}/Diamond_Map_Pack/maps. Most of the included maps are plain Wesnoth maps, others have an alternative gameplay manipulated by WML scripting. Plain maps should favour the original game rules and ensure balance between the factions associated with the Default era and Age of Heroes era. Some of the addon's maps were inspired by other peoples work. These people deserve credit for the genuine concept. In such cases acknowledgement is included in the map description. Previous versions of a certain map are included, map changes can be examined. Also there is a changelog published below. Constructive criticism is always welcome. In fact, many modifications were already done by considering other players opinion. Out of the addon's maps, Diamond Island was the first acknowledged by other players. So the name of the addon become Diamond Map Pack. Alternative game play Maps 2p — Looting 45x35 70xp 26⌂ v3 1v1 6p — March Battalion 41x34 70xp 17⌂ v1 3v3 2v2 1v1 Experimental Maps 4p — Headwaters Experimental 23x18 70xp 12⌂ v1 2v2 Fungame Maps 2p — Crossing the Frozen R. 33x23 70xp 18⌂ v3 1v1 2p — Fire and Ice 39x18 70xp 10⌂ v1 1v1 only compatible with Default era 2p — Mudcrawlers 35x31 70xp 14⌂ v1 1v1 1&1 only compatible with Default era 4p — Battle of the Titans 37x32 70xp 17⌂ v1 1v1 2v2 only compatible with Default era 4p — Death Valley 47x31 70xp 27⌂ v1 1v1 2v2 FFA 4p — Outlanders 31x29 70xp 18⌂ v1 2v2 FFA 4p — Wose Grove 29x26 70xp 18⌂ v1 2v2 4p — Mushroom Minefiled 45x25 70xp 12⌂ v1 2v2 FFA only compatible with Default era Standard Maps 2p — Black Forest 38x26 70xp 18⌂ v1 1v1 2p — Border Fortress 34x24 70xp 18⌂ v1 1v1 2p — Cape Pearls 28x20 70xp 12⌂ v1 1v1 2p — Caveless Delta 21x28 70xp 12⌂ v1 1v1 based on Sablestone Delta 2p — Desert Island 31x18 70xp 14⌂ v3 1v1 2p — Desert Patch 24x17 70xp 12⌂ v1 1v1 2p — Dorfchen 29x30 70xp 18⌂ v1 1v1 based on Hamlets 2p — Greenland 33x19 70xp 14⌂ v2 1v1 2p — Grey Canyon 40x25 70xp 15⌂ v2 1v1 2p — Headwaters 22x15 70xp 12⌂ v1 1v1 2p — Herophilos Isle 22x25 70xp 14⌂ v1 1v1 based on Ruphus Isle 2p — Highlands 22x24 70xp 16⌂ v1 1v1 based on The Freelands 2p — Hollow of the Basinet 41x25 70xp 14⌂ v1 1v1 based on Cave of the Basilisk 2p — Inselberg 22x15 70xp 10⌂ v1 1v1 2p — King of the Hill 26x19 70xp 14⌂ v4 1v1 2p — Landslide Lakes 42x35 70xp 20⌂ v1 1v1 2p — Mountain Clash 40x24 70xp 18⌂ v1 1v1 2p — North Shore 41x19 70xo 19⌂ v1 1v1 2p — Over the Hills 24x20 70xp 16⌂ v1 1v1 2p — Random Swamp 38x26 70xp 20⌂ v1 1v1 2p — River Floodplain 38x19 70xp 14⌂ v2 1v1 2p — River Island 38x26 70xp 18⌂ v1 1v1 2p — Slough Routes 30x22 70xp 16⌂ v2 1v1 2p — Shortcut 24x17 70xp 12⌂ v1 1v1 2p — Tangled Thicket 30x22 70xp 12⌂ v1 1v1 2p — The Impassable Jungle 37x26 70xp 14⌂ v2 1v1 2p — Upperpondians 27x22 70xp 14⌂ v1 1v1 2p — Vasty Mountain Range 51x38 70xp 26⌂ v1 1v1 2p — Watercourse 46x32 70xp 22⌂ v1 1v1 2p — White Pine Passage 43x29 70xp 20⌂ v1 1v1 4p — Almost like Cynsaun B. 37x32 70xp 26⌂ v4 2v2 based on Cynsaun Battlefield 4p — Cool Water Province 35x25 70xp 22⌂ v2 1v1 2v2 based on Blue Water Province 4p — Creeks 26x19 70xp 14⌂ v1 2v2 4p — Crossing Bridges 25x17 70xp 16⌂ v2 2v2 4p — Diamond Island 21x19 70xp 20⌂ v6 2v2 4p — Green Valley 29x22 70xp 14⌂ v3 1v1 2v2 4p — Lakeland 30x24 70xp 14⌂ v1 2v2 4p — Mountain Cross 35x25 70xp 18⌂ v2 2v2 4p — Mountain Pass 39x31 70xp 22⌂ v3 1v1 2v2 4p — Oasis 28x22 70xp 18⌂ v1 1v1 2v2 4p — Oxbow Lakes 29x21 70xp 24⌂ v1 2v2 4p — Spring Lake 35x29 70xp 20⌂ v1 1v1 2v2 4p — The Unknown Map 29x18 70xp 16⌂ v1 2v2 based on a user-map with unknown origin 4p — Villeinage 27x27 70xp 26⌂ v1 2v2 0.14.1 2p — Shortcut — fixed scenario wml 2p — Tangled Thicket — removed some patches of forest 0.14.0 Including 2 additional maps: 2p — Shortcut 2p — Random Swamp 0.13.0 Including 2 additional maps: 2p — Black Forest 2p — Caveless Delta 0.12.0 Including 8 additional maps: 2p — Desert Patch 2p — Dorfchen 2p — Tangled Thicket 2p — Watercourse 2p — White Pine Passage 4p — Outlanders 4p — The Unknown Map 6p — March Battalion 0.11.0 Including 4 additional maps: 2p — Inselberg 2p — River Island 2p — Upperpondians 4p — Mushroom Minefiled 0.10.1 4p — Almost like Cynsaun Battlefield — generic changes in map structure and castle placement 4p — Death Valley — changed monster's attack modes for better game balance 0.10.0 Including 2 additional maps: 2p — Landslide Lakes 2p — Vasty Mountain Range 0.9.0 Including 2 additional maps: 2p — Highlands 4p — Death Valley 0.8.1 2p — River Floodplain — generic changes in map structure 4p — Headwaters Experimental — experimental 4p alternative of Headwaters added 0.8.0 Including 4 additional maps: 2p — Border Fortress 2p — Cape Pearls 2p — Herophilos Isle 2p — Over the Hills 0.7.1 2p — Greenland — village and castle placement changed 2p — Grey Canyon — village placement changed 2p — Slough Routes — castle placement changed 0.7.0 Including 4 additional maps: 2p — Greenland 2p — Hollow of the Basinet 2p — Slough Routes 4p — Oasis 0.6.0 Including 4 additional maps: 2p — Headwaters 2p — Mountain Clash 2p — North Shore 4p — Battle of the Titans 0.5.0 Including 4 additional maps: 2p — Grey Canyon 2p — Mudcrawlers 4p — Creeks 4p — Lakeland 0.4.0 Including 2 additional maps: 2p — Looting 2p — River Floodplain 0.3.1 2p — King of the Hill — central village placement changed 0.3.0 Including 2 additional maps: 2p — Fire and Ice 2p — Desert Island 0.2.0 Including 4 additional maps: 2p — King of the Hill 4p — Cool Water Province 4p — Mountain Cross 4p — Villeinage 0.1.0 Initial version including 10 multiplayer maps: 2p — Crossing the Frozen River 2p — The Impassable Jungle 4p — Almost like Cynsaun Battlefield 4p — Crossing Bridges 4p — Diamond Island 4p — Green Valley 4p — Mountain Pass 4p — Oxbow Lakes 4p — Spring Lake 4p — Wose Grove |
Diamond Map Pack
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Diamond Map Pack |
1777220.17 MiB | 1604 down 52 up |
1635250503Oct 26 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Northern Rebirth Remake People of Dwarven Doors are fighting for freedom! While this combat becomes harder there are spreading some dangerous rumors about darkness in their leaders' heart. Return to Northern Rebirth once more! Face foes you know, now more deceitful than ever! Ally with your sworn enemies! Rise against your friends! Your hero, your journey! It is up to you what weapon do you use, which path do you take! This is an unofficial fork of a mainline campaign Northern Rebirth by Taurus. It features complete alternate branch, brings improvements to core scenarios - many of them posted on Northern Rebirth forum - and fixes numerous issues still remaining in version of a campaign shipped with the game. New branch has 12 scenarios (3 first scenarios are the same for both branches). |
Northern Rebirth Remake
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Northern Rebirth Remake |
71563376.82 MiB | 2308 down 2 up |
1606082962Nov 22 2020 | af, ang, ang@latin, ar, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW |
Other Other
Add-ons which do not fit any other category. |
![]() Tamanegi Jukebox Mod A modification to load 'Tamanegi Jukebox' in any SP/MP game. |
Tamanegi Jukebox Mod
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Tamanegi Jukebox Mod |
75300.01 MiB | 649 down 2 up |
1587154881Apr 17 2020 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Isar's Campaign A 2 player campaign on the famous map of Isar's Cross. This campaign probably differs in style from what you might be used to. You play always the same map: Isar's Cross. Each scenario you have 12 turns to defeat both enemy leaders. If you do not succeed within these 12 turns, then the scenario is not lost. You will simply procceed to the next round with your remaining units and get a new chance. Note: This campaign is still under development so bugs are possible and content may change. |
Isar's Campaign
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Isar's Campaign |
121740.01 MiB | 1357 down 5 up |
1588013764Apr 27 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Enhanced Traits A modification that adds several new traits to the game. Units that did not receive random traits previously will now receive at least one. It is also possible for a single unit to have the same trait twice. Some of the original traits have been modified as well. Available traits are: unchanged: - resilient - intelligent modified: - strong: +15% melee damage (at least + 1) - dextrous: +15% ranged damage (at least + 1) - healthy: healing effect is cumulative (for units with double healthy trait) new: - wicked: +25% damage during the night - righteous: +25% damage during the day - nocturnal: +10% accuracy during the night - diurnal: +10% accuracy during the day - wealthy: no upkeep; +1 gold per level per round - restless: +1 MP; no MP lost when capturing villages; full MP after recruitment or recall - attentive: +3 vision; +1 XP per level per round - treacherous: steals gold by killing units or capturing villages (1 + 1 per level) - relentless: attacks are restored after killing a unit - urban: +10% defense in villages - rural: +10% defense on flat ground - sturdy: +10% resistance for all weapon types - energetic: MP are restored after killing a unit Note: This modification is still under development so bugs are possible and content may change. |
Enhanced Traits
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Enhanced Traits |
108560.01 MiB | 2573 down 7 up |
1589229605May 11 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Level Zero Helper Level Zero Helper This mod has several features: * Changes the recall cost of level zero units. The new default is 10 gold, but it is adjustable. * Optionally adds a few random level zero units to the recall list. This works for both campaigns and multiplayer. Campaigns can be played with just an initial recall list, or with a few new level zero units after each scenario. * New level zero unit - Trainee Mage. This unit is as hapless as you would expect, but with a twist. Each Trainee has a destiny; it will level up into some random, unexpected level one mage-like unit. * By default, this mod only uses units from core. There is an option to additionally use units from Ageless Era. When using this option in multiplayer, make sure that all players have the same version of Ageless Era installed. |
Level Zero Helper
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Level Zero Helper |
127940.01 MiB | 1270 down 9 up |
1588988818May 09 2020 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Den of Thieves Den of Thieves is a multiplayer campaign for 2-3 players that takes a totally different approach to Wesnoth gameplay. Here, stealth and evasion count for more than brute strength. Why charge at a guard when you can sneak past, assassinate him from the shadows or simply plant a bomb behind his back? Combat is for losers! The campaign takes place across a series of missions which are selected by the player on a world map of Wesnoth. There are four mission types with a variety of unique objectives (loot the chests, rescue the prisoners, blow the bridge!). With a variety of special stealth options and hiding abilities at your disposal, your ragtag team of thieves must take on the combined might of the royal empire. You will be outnumbered and overpowered, but you have the skillz. |
Den of Thieves
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Den of Thieves |
1932540.18 MiB | 2279 down 7 up |
1612552033Feb 05 2021 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Slimes Inc Wesnoth sure doesn't have a lot of slimes, this add-on fixes that somewhat. |
Slimes Inc
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Slimes Inc |
316550.03 MiB | 1775 down 14 up |
1588829203May 07 2020 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() The Carcass Just a little add-on based off a tabletop rpg called The Carcass. |
The Carcass
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The Carcass |
726080.07 MiB | 1523 down 1 up |
1589057274May 09 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Chyrospitals Part I : The Fields of Blood A wind of Ice has come from the Hearth Mountains changing North Wesnoth in an icecold desert. The kingdom no longer exists and life reorganizes itself around smaller communities. But those small villages find themselves faced with a new threath: a horrific army composed of various artificially created monsters starts raiding the land in search of flesh for the enigmatic Chyrospital. Lead Aegir, a lone dwarf who finds himself in charge of the refugees. Seek help from various allies, travel through the remains of the Wesnoth Kingdom and face a completely new foe. (Intermediate level, 10 scenarios + 1 dialogue) Part II : The Sands of Revenge War and deceit has thinned the numbers of Aegir's army, but it has hardenned the survivors even more! Soon the flight will end, help will come from the south and the free people of Wesnoth will have revenge ! (Intermediate level, 4 scenarios (incomplete)) Having played A Tale of Two Brothers will give the storyline more depht but is not required. Uses the 1.14 version of Wesnoth so will probably be buggy on older versions. Note: This campaign features a completely new faction against which you will fight most of the time. Designed for those who have enough of fighting hordes of orcs or undead (you won't find any). I'm not an artist so the artwork might not be splendid. Im working to improve it. Soft difficulty should fit novicer players, while challenging is really meant for players who have played Wesnoth a lot. I'm working on Part II right now. Thanks for any feedback whether related to story, typo, art or balance ! |
Chyrospitals
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Chyrospitals |
1726040816.46 MiB | 3697 down 21 up |
1622742203Jun 03 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Armies of Amberan Fight for supremacy on the continent of Amberan ! Take control of a late middle-age/renaissance-ish army (for the moment, most are european-ish, but more exotic factions will come in the future) The factions consist of : - Farengarian kingdoms - Nobles leading mighty knights, wizards and well rounded infantry (mostly lawful) - Finn's Empire - Very profesional and disciplined army who destry their ennemies with the power of gunpowder (lawful) - Mauve Islands Federation - Union of the brave clans warriors (lawful) and the powerful wizards of the cities (neutral) - Norse Jarldoms - An army consisting of competant but expensive soldiers (neutral) and cheap raiders units (chaotic) - Kingdoms of Rovahr - lead holy warriors and their men at arms to victory on their cusade against evil (lawful) - Galianos Imperium - Defend the empire with their well rounded cavalry, infantry and specialists (lawful and neutral) - Farengarian dwarve's Counties - Dwarves living alongside the mens of farengar. Use their solid infantry and artillery to achieve victory (mostly neutral) - Dwarven Kingdoms of Morkenost and Darfenlend - Alliance of the dwarves of Morkenost, the militarist kigndom keeping the dwarven realms, and the dwarves of Darfenlend, snow-dwelling griffin riders and sorcerers (neutral) Plus some default factions (used as placeholders for future factions) : rebels, northeners? dunrfolk and undeads Factions that might come in the future (in order of probability) : -(angry) Wood elves (in progress) - Vampire lords - Southern relms - Marauding and/or steppe orcs - High elves ? |
Armies of Amberan
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Armies of Amberan |
52095934.97 MiB | 1427 down 8 up |
1618664998Apr 17 2021 | armies_of_amberan, fr |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
Betrayal of Thaeylan King Ayndun makes a desperate pact with Orcish mercenaries that places the Thaeylan kingdom and all the peoples of the south under threat. The commander of his northern army, Field Marshal Muhyrim, must turn his back on the kingdom and seek an alliance with his former opponents. In his journey through the lawless frontier he will be aided by his closest advisor, Synn, a pathfinder who emerged from the outlands years ago. To restore honor to the Thaeylan kingdom, Muhyrim must rely on the very bandits he once opposed. (Intermediate Level, 2 chapters, 5 scenarios each.) |
Betrayal of Thaeylan
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Betrayal of Thaeylan |
79562627.59 MiB | 3509 down 1 up |
1590100901May 21 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() modified 2p maps 2p maps with an extra village in center |
modified 2p maps
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modified 2p maps |
170420.02 MiB | 467 down 1 up |
1590800481May 30 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Invasion A 3-player co-op game to save the world, or not... 2020-08-08 v1.1.0: Improved portal graphics. Reduced starting gold from 500 to 300, as it was too easy. |
Invasion
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Invasion |
110440.01 MiB | 1205 down 2 up |
1596893679Aug 08 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
TOP GUN EARTH (EUROPEN UNION EMPIRE) VS FIRST GALAXY EMPIRE Fight the first galactic empire by being the empire of the European Union and defend Earth. Or, being the first galactic empire, conquer Earths. The raise is done by air, so the units are space fighters, fighters, cruiser parts, ships and military bases. examples of units are: f-35,f-22a,j-20 shendugu,j-31 shenjang and su-57 tie figther, tie advanced, tie defender, tie phantom, tie stricker Warning: AI dedication long time for selection unit recruit.(repaired) |
TOP GUN
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TOP GUN |
10182100.97 MiB | 695 down 15 up |
1622962326Jun 06 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Shards Era Shards Era makes unit advancement more flexible. |
Shards Era
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Shards Era |
4715215144.97 MiB | 832 down 3 up |
1642183767Jan 14 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
Shards Era Resources Non-essential resources (currently portraits) for Shards Era. |
Shards Era Resources
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Shards Era Resources |
3063257429.21 MiB | 938 down 2 up |
1642183015Jan 14 2022 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Peninsula Survival 4-player map with monster spawns |
Peninsula Survival
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Peninsula Survival |
106240.01 MiB | 1032 down 2 up |
1642182934Jan 14 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Monkey Hill Island A 6-player king of the hill game, within a hostile environment on this jungle island. Will you fail while aiming for the top alone, or will you be betrayed while trying to cooperate... Note: AI is set up to follow the objective of the scenario so it is possible to play with/against AI. However, due to the nature of the objective, do not expect good tactical play from AI. Playing with human players is therefore preferred. 2020-08-08 v1.1.0: Number of enemies now scales down if there are less players. |
Monkey Hill Island
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Monkey Hill Island |
122970.01 MiB | 530 down 2 up |
1596893525Aug 08 2020 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Absent Factions At the beginning of a multiplayer game, this add-on prints one absent faction in the game. Go to Custom Options tab to configure it to show more absent factions. |
Absent Factions
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Absent Factions |
88410.01 MiB | 2484 down 5 up |
1595232557Jul 20 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Desert war Operation desert storm and battle of Earth on landen you can play a historic battle in Iraq (desert storm operation) or you can play a battle between the forces of Earth and the forces of the First Galactic Empire. examples of units are: m-1 abrams, m-2 bradley, t-14 armata, t-15 armata AT-AT, AT-ST, AT-MP planes, tank, ifv tags:modern 0.1.5 is version with var east 0.1.11 new campaing 0.1.16 tank destroyers cannon, aatank, anti rocket |
Desert war
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Desert war |
44574434.25 MiB | 1314 down 21 up |
1631466594Sep 12 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
After the Storm Music This add-on is a resource package providing music for the After the Storm campaign. It is NOT intended for installation without the After the Storm campaign. Installation of this add-on is optional for players with limited download rates or quotas, or who don't play with music or sounds enabled. |
After the Storm Music
Download
After the Storm Music |
2303507721.97 MiB | 9308 down 3 up |
1597641929Aug 17 2020 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
After the Storm This campaign is the immediate sequel to Invasion from the Unknown (IftU). After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey. (Intermediate level, three separate episodes with 13 scenarios each.) Requires Wesnoth 1.14.3 or later (on 1.14.x), or Wesnoth 1.15.12 or later (on 1.15.x). NOTE: Support for Wesnoth 1.15.x is experimental, and you MUST report all issues in the campaign’s discussion thread. Discussion threads in the Wesnoth.org forums: • Main discussion thread: ‹https://r.wesnoth.org/t32091› • Feedback thread: ‹https://r.wesnoth.org/t39495› |
After the Storm
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After the Storm |
1612504015.38 MiB | 10203 down 19 up |
1633466416Oct 05 2021 | ru, fr |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Great Race Apocalypse Finally Great Race comes to WOTG with a new global location, updated terrain, add items on map, chests and other surprises. |
Great Race Apocalypse
Download
Great Race Apocalypse |
19355431.85 MiB | 506 down 3 up |
1592967685Jun 24 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
The Return of the Darks The Darks are an forgotten species who lives in a other dimension and had great magic abilities. But now their knowledge got lost and they have to return to Wesnoth where they came from. |
The Return of the Darks
Forum topic
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The Return of the Darks |
33148203.16 MiB | 1499 down 31 up |
1621868181May 24 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Around the World 3-player world domination on a map of planet Earth. Special features: - Going around the world - Seasonal changes in environment - Boats Note: This map is not suitable for AI due to the special features. 2020-08-08 v1.1.0: Units that can go in/over deep water can now also disembark there. Swapped around building styles of the continents. Pirate ships named Pirate now. |
Around the World
Forum topic
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Around the World |
165770.02 MiB | 1217 down 2 up |
1596893638Aug 08 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Doreldos_Fight_to_Liberty 'We the sons and daughters of our blessed land Doreldos hereby tell our long story of struggle against the foreigners who came in the guise of merchants and tried to enslave us, but were ultimately driven out from here by virtue of our united stand. We document our tale in the hope that our children, and the children of their children after them can derive inspiration and guidance from this...' _(Intermediate level, 47 scenarios divided into 3 episodes) |
Doreldos_Fight_to_Liberty
Forum topic
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Doreldos_Fight_to_Liberty |
50608114.83 MiB | 1862 down 2 up |
1603354990Oct 22 2020 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Interception A research scenario to test several aspects of tension in strategy games. If you play it, have fun! If you play it AND complete the questionnaire afterwards, know that you are a treasure of a human being. You'll be stopping Grem Three-Eyes from invading - your only hope is to get to the river fort before the orcs do, and weather the storm from there. It should be relatively short, and a lot more enjoyable than it was initially. If you need the instruction page for help, you'll find it at https://octarinesourcerer.co.uk/interception-an-experiment/ Requisite data protection things, because research: No information about players is stored at all over the course of the scenario - it's just a regular ol' level. Should you visit and complete the questionnaire afterwards, no personally identifying data is stored either, even if you upload your savefile. |
Interception
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Interception |
9431310.90 MiB | 972 down 7 up |
1598189869Aug 23 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Battleships 2-player Battleships. Adaptation from the famous game where you need to target each other's ships. Fight on land over control of the cannon tower to be able to destroy the ships of the opponent. 2020-09-27 v1.3.0: Now only lose on land when all units killed, not just the leader. 2020-08-15 v1.2.0: Reduced size of sea Added mushroom Both players must now have the add-on installed. 2020-08-08 v1.1.0: Increased gold |
Battleships
Forum topic
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Battleships |
1071430.10 MiB | 985 down 8 up |
1601214547Sep 27 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A new human era Its my first Era. Containing lvl 0-7 Units. Implements one faction. Damage should be more balanced. Modified the resistances. Modified the movement types. Removed lvl 7 unit form leaderlist. Leaders are Lvl 4 units. Any compliants please let me know over discord or e-mail -update: new units implemented: Elementalincarnation Conqueress -all advancements are now up to date -90/90 units playable -thanks to patience_reloaded for helping me with balancing the units and creating seduce weapon skill -also thanks to everyone on discord who explained me so many things -Bug reporting:lightningbold@d-reves.de -Report accepted languages:english, german, portuguese |
A new human era
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A new human era |
70338446.71 MiB | 4467 down 23 up |
1597316178Aug 13 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Default L0 Era An era featuring level one leaders with level zero recruits. Consists of Loyalists, Rebels, Knalgans and Undead. Not considered balanced. |
Default L0 Era
Forum topic
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Default L0 Era |
3934830.38 MiB | 1994 down 16 up |
1631455222Sep 12 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Flexalex's multiplayer maps Beautiful multiplayer maps I designed to play with my drinking buddy vs 3 computers ! |
Flexalex's multiplayer maps
Download
Flexalex's multiplayer maps |
123640.01 MiB | 601 down 3 up |
1597167494Aug 11 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
A War Of Life And Death 647 YW - The Silver Age of Wesnoth - This tells the tale of the Elvish Lord Ardonath, as he defends the Great Northern Forest in a Grand Alliance as it stands against an invasion of the Dead. (Intermediate level, 15 scenarios, 4 dialogue only, work in progress) This campaign includes several hundred custom units most of which were taken from (or derived from) the Reign of the Lords Era add-on by The_Gnat and some of the mainline campaigns. A huge thanks goes to The_Gnat for letting me use his fantastic Era for this campaign. I highly recommend trying out the Reign of the Lords add-on for yourself. This campaign shall see you fight with, and against, a wide variety of factions with changing objectives and use of custom items you can find in certain scenarios. With custom units providing a wide range of choices of advancements for your units, and unique AMLAs for certain heroes, you should not worry about running out of ways to strengthen your army. This campaign includes repeated references to mainline campaign lore, so it is recommended (althought not strictly necessary) to first play Northern Rebirth and Eastern Invasion. There are also some minor references to The Legend of Wesmere, The Hammer of Thursagan, Heir to the Throne, and eventually, Delfador's Memoirs. This is a work in progress with Chapters 1 and 2, as well as the first two scenarios of Chapter 3, completed so far. 5 Chapters are planned for in total. Released for Pre-Alpha testing. |
A War Of Life And Death
Forum topic
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A War Of Life And Death |
7725468073.68 MiB | 6733 down 42 up |
1621876104May 24 2021 | zh_CN |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Gold Transfer Mod You can give allied sides gold by right-clicking their leader. _This mod is compatible with any scenario and other players are not required to install it. |
Gold Transfer Mod
Download
Gold Transfer Mod |
80080.01 MiB | 967 down 5 up |
1625188273Jul 02 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Life of Mechzen The young villager Mechzen has decided to leave his home on a quest to study in the great academy of Aldiun and become a renown Magi. However he will encounter many obstacles during his crazy adventure throughout the great continent. He requires your help. _(Expert level, 18 scenarios.) If you are having any issues of any kind while playing this campaign, please report them to me at the threat with the same name on the Wesnoth forums. |
Life of Mechzen
Download
Life of Mechzen |
56111235.35 MiB | 2328 down 50 up |
1633629815Oct 07 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Battle Against Time Rescue a fellow Orcish Warchief before he is executed. NOTE: This is not a normal campaign. You will start with a defined number of turns and will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%. (Hard level, 4 playable scenarios) |
Battle Against Time
Forum topic
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Battle Against Time |
15016321.43 MiB | 1847 down 3 up |
1609425581Dec 31 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Talentless Mage Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years. Hard level, 10 playable scenarios) |
Talentless Mage
Forum topic
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Talentless Mage |
18183321.73 MiB | 1487 down 3 up |
1609425602Dec 31 2020 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Bitter Revenge Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance. (Hard level, 11 playable scenarios) |
Bitter Revenge
Forum topic
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Bitter Revenge |
5618060.54 MiB | 2402 down 7 up |
1644607907Feb 11 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Dark Alliance Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn. NOTE: Your recruit list will change in almost every scenario. (Hard level, 10 or 11 playable scenarios depending on the branch you take.) |
The Dark Alliance
Forum topic
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The Dark Alliance |
8467830.81 MiB | 1567 down 3 up |
1609425666Dec 31 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Ageless Survival Race Ageless version of DanielW's Dimaga Beach Race. Can be played using any era, including default, as long as both players have Ageless Era installed. |
Ageless Survival Race
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Ageless Survival Race |
576430.05 MiB | 1670 down 28 up |
1603647946Oct 25 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Bland home invasion Cooperative map for two players. Conquer enemy castle gradually. |
Bland home invasion
Forum topic
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Bland home invasion |
121250.01 MiB | 768 down 3 up |
1599867489Sep 11 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Counter Strike 4 vs 4. Terrorists must place a bomb in one of two locations inside a mine. Counter-terror units must stop the terrorists. Find your way through the mine shafts, take ladders to upper and lower levels, the enemies may appear anywhere... 2020-09-25 v1.2 - Complete overhaul of ladder mechanism, now you go all the way through the ladder, while still not being able to see through to the next level. - Changed tunnel system so that bombspot B is more accessible for CT. - Changed tunnels towards ladders so you cannot attack someone that is halfway on the ladder, while you are still inside a tunnel. - Improved explosion - Ladders are now called Ladders 2020-09-13 v1.1 - Change movement cost of mountains and hills also to 1 for all units - Added trapdoor for bombspot B - Changed space between two ladder ends into unwalkable terrain, and made movement cost for that 5. This way, when one end of a ladder is blocked, you can still move up to the enemy and attack. This is the slow route, and normally you would still use the original mechanics of the ladders. - Changed defence value for all units on unwalkable to 0%. So everyone is vulnerable on ladders. |
Counter Strike
Forum topic
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Counter Strike |
131310.01 MiB | 573 down 4 up |
1601067028Sep 25 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Blatant robbery Cooperative map for two players. Use subterfuge to overcome castle defenses. Unstable version! |
Blatant robbery
Forum topic
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Blatant robbery |
159940.02 MiB | 559 down 5 up |
1600225901Sep 16 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Ageless World Conquest 2 -WorldConquest2, redone with Ageless Era spliced factions and Ageless factions added for AI. Default is still available, and AI has default spawning too sometimes. More Updates Incoming. -Difficulty may be stronger than default WC2, AI has stronger factions now, Nightmare is truly a nightmare now. Original difficulty settings for gold etc were not changed from original forum post. -If you want to play default WC2- you will need to have a player host who has AEWC2 uninstalled, or else AI will be Ageless, fix being developed. If any issues do arise - please take a screenshot and post in the forum topic, or send to me via discord LordMat#7459. Enjoy! -Seperate thanks to Original WC content creators, WC2 editors, maintainers, and to Ravana, the condor, gfgtdf. |
Ageless World Conquest 2
Download
Ageless World Conquest 2 |
8937320.85 MiB | 2724 down 20 up |
1601655846Oct 02 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Marbus's Escape Many years passed, since orcs incited fear in hearts of elves, humans and dwarves. Many, since they dared to set foot on lands of Wesnoth. Many, since they were rolling in wealth. Among surviving orcish clans, there was also a certain Marbus's clan, too small to have a name, history or future. Will he successfully lead orcs through wild North, controlled by blood-thirsty, dark powers? Created by members of wesnoth.com.pl community and some friends. |
Marbus's Escape
Forum topic
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Marbus's Escape |
39996143.81 MiB | 1800 down 3 up |
1601069649Sep 25 2020 | pl_PL, pl |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() RandomRecruits Make recruits fully random! |
RandomRecruits
Download
RandomRecruits |
107930.01 MiB | 596 down 12 up |
1615587265Mar 12 2021 | |
Other Other
Add-ons which do not fit any other category. |
![]() Tower Terrain Pack A small terrain pack with a village-castle mix - towers. For smooth terrain transitions and new terrain types use the overlay version. |
Tower Terrain Pack
Download
Tower Terrain Pack |
186600.02 MiB | 680 down 1 up |
1602595606Oct 13 2020 | pl |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Friendship Tested An old alliance worn down by years of disputes is thorougly tested when Orcs attack one's home. Play as the Hollians on the journey to find a new home. Takes place around ~675 YW. 11 scenarios are playable. More planned for future. |
A Friendship Tested
Forum topic
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A Friendship Tested |
2841136527.10 MiB | 8442 down 6 up |
1604689023Nov 06 2020 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Rusted Warfare in wesnoth a noob's mod,my mail is ERROR1025@protonmail.com |
Rusted Warfare in wesnoth
Download
Rusted Warfare in wesnoth |
201150.02 MiB | 374 down 8 up |
1605074024Nov 11 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Two sides of one coin Its my first Campaign. 3 Scenarios. More to come. Fixed some minor display bugs and added units corresponding to the campaign story. Added turn limits. About a Story told from the point of view of the two sides of nations beeing at war with each other. As this Campaing progresses in work many things can and will change. If you have some ideas or are not satisfied with some things please send me an email with your suggestions. The amount of scenarios and or difficulties are things to change in the future. Also some characters can be changed or will dissapear in this progress. Any similarites with real persons is not intentional. uses Ressources from my MP ERA. -Bug reporting:lightningbold@d-reves.de -Report accepted languages:english, german, portuguese |
Two sides of one coin
Download
Two sides of one coin |
17960021.71 MiB | 1046 down 7 up |
1603911043Oct 28 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Son of the Black-Eye Easy Edition Son of the Black Eye was originally designed as an expert-level campaign. In that state, it was too hard for me. While I respect the designers' decisions to make it hard, I also think players deserve an easier campaign of mainline quality where they get to play as orcs. This is my attempt to make it easy enough for even beginners to be able to handle. Note that my edits are primarily designed only to make the main objectives easier; optional objectives (such as killing enemy leaders in survival missions) still ought to be difficult. (18 scenarios.) While the maintainer now has an account on the forums, his preference is still that feedback should be directed to the add-on's source repository on GitHub: https://github.com/cooljeanius/Son_Of_The_Black_Eye_Easy_Edition The maintainer may also be contacted as egallager#0504 on Discord. |
Son of the Black-Eye Easy Edition
Forum topic
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Son of the Black-Eye Easy Edition |
1517205314.47 MiB | 1411 down 5 up |
1634249164Oct 14 2021 | af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
Age of Tentacles This addon adds 10 units and one faction, it's working, but contain few bugs and unbalanced |
Age of Tentacles
Forum topic
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Age of Tentacles |
20415081.95 MiB | 2887 down 4 up |
1613133683Feb 12 2021 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Tale of Two Brothers With a Third Difficulty A Tale of Two Brothers only had 2 difficulties when I played it in 1.14. From looking at the code, it looked like the numbers for EASY and HARD all had midpoints between them that would make for a good NORMAL difficulty, so I went and created just such a difficulty. I also went and made some other changes, too: since the mainline tutorial suggests playing A Tale of Two Brothers directly after finishing the tutorial, I went and made the EASY difficulty here more tutorial-like, because as it stood, the mainline A Tale of Two Brothers never felt like as good of a followup to the tutorial as The South Guard or An Orcish Incursion did. Also, the Dark Adept Muff Toras has some new roles to play on all 3 difficulties. There are a few other new surprises to find as well, so be sure to try all 3 difficulties! (Rookie level, 4 scenarios.) While the maintainer now has an account on the forums, his preference is still that feedback should be directed to the add-on's source repository on GitHub: https://github.com/cooljeanius/Two_Brothers_With_A_Third_Difficulty The maintainer may also be contacted as egallager#0504 on Discord. |
A Tale of Two Brothers With a Third Difficulty
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A Tale of Two Brothers With a Third Difficulty |
65904956.29 MiB | 2570 down 4 up |
1633405243Oct 05 2021 | af, ang, ang@latin, ar, ast, bg, ca, ca_ES@valencia, cs, da, de, el, en@shaw, en_GB, eo, es, et, eu, fi, fr, fur_IT, ga, gd, gl, he, hr, hu, id, is, it, ja, ko, la, lt, lv, mk, mr, nb_NO, nl, pl, pt, pt_BR, racv, ro, ru, sk, sl, sr, sr@ijekavian, sr@ijekavianlatin, sr@latin, sv, tl, tr, uk, vi, zh_CN, zh_TW |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Diplomatic Mission This story is about a Dark Elven Prince, sent on a diplomatic mission for a reason he doesn't understand. |
Diplomatic Mission
Forum topic
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Diplomatic Mission |
2532138924.15 MiB | 1982 down 1 up |
1605267836Nov 13 2020 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Katzenspiele Just some funny maps. |
Katzenspiele
Forum topic
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Katzenspiele |
175110.02 MiB | 392 down 1 up |
1605459599Nov 15 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() La couronne de Liest Cette campagne à été imaginée en s'inspirant de l'époqe des croisades et de la chute des templiers (donc rien à voir avec l'univers de Wesnoth), Seuls la première et la dernière carte sont terminées, certaines scene d'intro sont des croquis et seul un personnage est animé (j'avais un délai de 3 semaines et pas le temps de tout faire) La campagne est en revanche 100% jouable et gagnable |
La couronne de Liest
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La couronne de Liest |
26952112.57 MiB | 790 down 1 up |
1605800807Nov 19 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() La légende de Dracula Cette campagne à été imaginée en s'inspirant de l'époqe médiévale et de la légende du comte Dracula et le lien avec l'univers de Wesnoth est très faible. Cette campagne ne comprend qu'une seule et grande carte scénariée (j'avais un délai de 3 semaines, j'ai disons eu un projet un peu ambitieux au vu de mes connaissances de code de Wesnoth et je n'ai pas réalisé à quel point le code allait me prendre du temps, et étant donné que je suis en formation de GameArt j'ai du me refocaliser sur le graphisme). Suite à un souci de timing, cette campagne n'est jouable qu'à 15%, mais avec l'aide de la console du jeu vous pouvez tentez d'avancer et de terminer la partie. |
La légende de Dracula
Download
La légende de Dracula |
6800921564.86 MiB | 1685 down 1 up |
1605905636Nov 20 2020 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Four Kingdoms An epic war of four factions. One player, three computer leaders (or multiplayer, any configuration). 70 villages, recruitable taverns, villages (see below), working farmers, new / additional features of castle keeps, random monsters. New farmlands can be created that bring a significant income. At merchants in the cities are available weapons, armors and magic items for your army! -UNIQUE- features of the add-on: The first ever 'Battle for Wesnoth' interior system! - Faction gold displayed at the top of the screen is now available in the castle chest. A system of equipment, containers and items was developed. Villages income varies depending on population level. A system for training units in the castle was developed! Available time of day: 1/6 and 1/24. Recruitable locations: Dwarven Village, Drake Village, Elven Village, Merfolk Village, Nagas and Saurians Village. The following units can be recruited in taverns: Elder Mage, Royal Warrior, Vampire Lady, Huntsman, Ranger, Highwayman, Ancient Lich and other units... |
Four Kingdoms
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Four Kingdoms |
26776822.55 MiB | 1038 down 45 up |
1637136962Nov 17 2021 | cs, de, en_GB, pl, ru |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Sea Fire Training Training promotions in SeaFire Era. |
Sea Fire Training
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Sea Fire Training |
760850.07 MiB | 318 down 17 up |
1642361125Jan 16 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Rise of the Elementalist Part 1: Tragedy and loss leads a young mage down a unique path to explore the magic of the world. Part 2: The demon awakes from his imprisonment with revenge on his mind. Can you conquer the world? Part 3: Kil'rathacar is gaining strength and immortal, is there any way to stop him? Intermidiate difficulty 17 scenarios in part 1, 8 scenarios in part 2, 15 scenarios in part 3. Forum: http://forum.wesnoth.org/viewtopic.php?t=30509 |
Rise of the Elementalist
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Rise of the Elementalist |
93111048.88 MiB | 2203 down 3 up |
1636411426Nov 08 2021 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Invincibles Conquest II A hybrid of the renowned randomized MP campaign World Conquest II (WC II) with the inventory system of Legend of the Invincibles. The add-on glues together LotI and WC II to provide LotI drops and items in WC II scenarios. Also several unit lines have been given new LotI-style advancements. The WC II item system isn't touched and works in parallel with LotI's one. NOTE: the addon is experimental! NOTE 2: beware of mods, they might be incompatible with LotI! NOTE 3: new LotI-style advancements have been added for Dread Bat, Inferno Drake, Ancient Wose, Gryphon Master, Saurian Flanker, Saurian Oracle, Saurian Soothsayer, Dune Blademaster. More to come |
Invincibles Conquest II
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Invincibles Conquest II |
6924310.66 MiB | 1662 down 7 up |
1635204276Oct 25 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Multiplayer For Jacob |
Multiplayer
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Multiplayer |
2039390.19 MiB | 580 down 1 up |
1607470421Dec 08 2020 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Quickie Fight Training skirmishes. Nothing fancy. Install the add-on 'Ultimate_Random_Maps' for additional maps. |
Quickie Fight
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Quickie Fight |
524090.05 MiB | 790 down 20 up |
1632733604Sep 27 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() From Rocks And Blood Campaign occuring in UTBS universe. You are going to lead a troll clan surviving in the Dar Naal mountains. 23 scenarios campaign (including 5 scenarios dialog-only). 8 new troll units. Most of the artwork is from myself and from my other campaign A_Goblin_Adventure. Dialogs and story.txt are going to be improved to be more lyrical. Please be free to leave feedback to improve this campaign ! |
From Rocks And Blood
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From Rocks And Blood |
1249746411.92 MiB | 1603 down 21 up |
1635160131Oct 25 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Earth's Gut 515YW, you are the young dwarven leader Hamel. Your tribe in the Knalga caverns near Dwarven Doors gets under pressure from its enemies, while resources are getting rare at the same time. Guide your people on your quest for more and better minerals, to be able to forge new armor and weapons and resist your opponents. The campaign focuses on 'dwarvish dungeon crawling' and the developer intention is to make it playable for newbies on easy while to keep it challenging for experienced players on hard. (Beginner level, 22 scenarios (unfinished)) Requires BfW 1.14 or greater. Requires 'The Hammer of Thursagan' to be installed (which is part of mainline now, so it should already be there unless you've deleted it or something). Former working title: 'Dwarven Kingdom' |
The Earth's Gut
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The Earth's Gut |
59415095.67 MiB | 1224 down 5 up |
1633381013Oct 04 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Messenger Mod Allows leaders to appoint adjacent units as messengers or gold carriers via right-click-menu. Another player can read the message or collect the gold by using the right-click-menu if the messenger is adjacent to their leader. If a unit kills a messenger, that unit becomes a messenger in it's stead and can deliver the message or gold as the original messenger. Intended for big free for all games in which communication via team-chat is not viable. Compatible with Expendable Leaders 2, though generals cannot compose or receive messages. |
Messenger Mod
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Messenger Mod |
88750.01 MiB | 499 down 5 up |
1609514624Jan 01 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Hyperactive Novice Healers Includes two modifications enabled by default. You can choose which to enable or disable. - Hyperactive Healers: Allow healers to heal friendly units whenever they are in a village, they have a regeneration ability or they have already been healed but 35% less effective. - Novice Healers: Will give +1 XP to healers every 5 HP they have healed in a single turn. A cure of poison is +2 XP. But they will need +50% XP to level up. If you want to help with translations, contact me in private or go to https://r.wesnoth.org/p661652 Thank you ! :) |
Hyperactive Novice Healers
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Hyperactive Novice Healers |
70030.01 MiB | 905 down 15 up |
1610389448Jan 11 2021 | cs, fr |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Science Miracle 6 Scenarios. More to come. Recruitment in this campaign is disabled. Added new Scenario. Added new possible units. Added a Dog. About a little Girl?... Fixed the animation for medic. 6th Scenario implemented. Added some more units and changed some terrains. Any feedback or bugs report to: lightningbold@d-reves.de |
Science Miracle
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Science Miracle |
1485512014.17 MiB | 1105 down 9 up |
1627494083Jul 28 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Plunder, Rebuild and Scorched Earth Allows the plundering, rebuilding and razing of villages. Plundering a village grants a configurable amount of gold, but plundered villages cannot be captured until they are repaired. Razing a village destroys it, preventing it from ever being rebuilt. To plunder a village, one of your level 1 or above units must stand on that village. To raze a village after it has been plundered, a level 2 or above unit is required. To plunder or raze a village, the unit standing on it must have full movement points, must not have attacked during the current turn and have no enemies adjacent to it. Plundering, razing or rebuilding consumes all movement points and prevents attacking. Use the custom menu to configure gold gained by plundering and the cost to repair plundered villages. To plunder raze or rebuild a village right-click on your unit standing on it. |
Plunder, Rebuild and Scorched Earth
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Plunder, Rebuild and Scorched Earth |
89550.01 MiB | 567 down 5 up |
1622974505Jun 06 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() SXMOD Mod for maps sx rpg that gives the following things: 1. The ability to create a shop (shops are rare on large maps) 2. Ability to teleport to the created shop (e.g. escape from the boss) 3. Adds a random drop from the boss (After some time, the opponents get strong too quickly, maybe it will help a little.) 4. Additional spawns (some maps have a problem that players over 3 have nothing to do) Option 1 and 2 It is in the menu mod available by right-clicking on the leader |
SXMOD
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SXMOD |
110480.01 MiB | 580 down 4 up |
1611245710Jan 21 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() LotI RPG Era An extremely experimental RPG era consisting of all LotI (Legend of the Invincibles) units with AMLAs (most of them are 4 lvl advancements of default units) Don't use it with LotI or Invincibles Conquest II. An option in 'Custom Options' tab allows legacies. No LotI item system included, only AMLAs. NOTE: one of possible uses intended for this era was to play Colosseum with it, but the standard Colosseum doesn't work with it because of an obscure bug. Download 'LotI Colosseum' add-on if you want to try Colosseum with this era. NOTE 2: 0.0.0a version has been patched to work with SXC |
LotI RPG Era
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LotI RPG Era |
1052190.10 MiB | 1116 down 3 up |
1641439960Jan 06 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() LotI Colosseum 'Colosseum' scenario for LotI RPG Era. The standard one doesn't work because of an obscure bug. |
LotI Colosseum
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LotI Colosseum |
130840.01 MiB | 809 down 1 up |
1611077509Jan 19 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() LotI Advancements Adds LotI advancements for default era units. |
LotI Advancements
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LotI Advancements |
105330.01 MiB | 1296 down 2 up |
1641440231Jan 06 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Lonely Era The Lonely Era is a new collection of six selected superior solitary sides with interesting and unusual abilities, traits and attributes. It has been extensively expanded, improved, revised, rewritten and rebalanced over the last few years from the original era and the constituent factions. Included are: 1) Santa's Helpers are his Elves as well as animated pine trees that can grow into Christmas trees. They are a heavily updated faction based on the Merry Christmas Campaign. Beware of Elves bearing gifts though, the presents are very distracting. The Elves are unique in not having standard levels, they each can gain up to 4 special abilities via AMLA but technically always remain at level 1. The AMLA levels are roughly equal to half a standard level thus effectively allowing them to become as powerful as level 3's. Naturally, Flying Reindeer and Christmas Seals have been added to their ranks. 2) Gremlins are an all teleporting race of elusive ethereal creatures. Individually fragile they work together using their tremendous mobility to swarm and overwhelm their enemies. Their mages are perhaps the ultimate glass cannons but if you can somehow keep one alive long enough it might even get to level 5 and become immortal. 3) Vaeringjar are a Viking faction allied with Wolfkin. The vikings eschew ranged weapons as well as sissy ideas like dodging blows but are a very, very hardy lot. They also have a unique herbalist unit that can inspire berserker rage in adjacent vikings for a turn. The Wolfkin are lithe and armed with bows and teeth on the other hand. They are also very agile in contrast to the vikings. As nocturnal hunters they are devastating at night and almost helpless in the day. 4) Avians are cold loving, water hating bipedal birds. Their hollow bones and feathers make them vulnerable to fire and blunt weapons. They are unique in having cheap level 0 healers. Unusually their leaders are not drawn from the ranks but form a separate class only selectable as leaders. Tamed Albatrosses can patrol the awful waters that the regular Avians seek to avoid. 5) The Deep Ones - Slimy, slippery, blasphemous fish-frogs of the nameless design - living and horrible - have now been sighted on the edge of Wesnoth. Mutants who slowly evolve from human to monster these creatures are nothing to be trifled with! A mostly water faction they are quite capable of holding their own against the landlubbers. 6) Jephrifs live far up in the sky, miles above land. Away from even the most basic things most other races take for granted, such as solid ground, their society developed to be quite alien indeed. In recent times, Jephrifs began descending from the skies to participate in combat against other races - apparently for their own amusement, seeing life as a game. These are challenging factions to master. Each has odd strengths and weaknesses that require some thought to get the best out of. It can be combined into a larger era with any or all of the Everfell Era, Age of Trials or Dov's Maps 'n Mods if they are installed also. |
Lonely Era
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Lonely Era |
71916056.86 MiB | 1514 down 37 up |
1717976109Jun 09 2024 | de |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Random Units Instead of the normal recruit list, you recruit randomly chosen units. Includes options to change the selection algorithm. Currently includes all unit types in core Wesnoth and Era of Myths. |
Random Units
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Random Units |
191740.02 MiB | 500 down 2 up |
1613256634Feb 13 2021 | eo |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Update Shroud Now -Automatically- right-click menu: ----------------------------------- Terrain Description Set Label Clear Label [*] Delay Shroud Updates Update Shroud Now <- (automatically) ----------------------------------- |
Update Shroud Now -Automatically-
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Update Shroud Now -Automatically- |
77190.01 MiB | 334 down 3 up |
1612377374Feb 03 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() The Rod of Justice Music Additional UMC music for the campaign The Rod of Justice. |
The Rod of Justice Music
Forum topic
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The Rod of Justice Music |
3259899431.09 MiB | 1584 down 1 up |
1612342078Feb 03 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Rod of Justice A young mage, an embittered lich who once served as part of Wesnoth's High Council of Archmagi, and a mysterious faerie embark on a search for the only artifact that can save their home from a fearsome Demon Lord. Takes place after the Fall of Wesnoth, around the year 120 DE. 26 playable scenarios, 5 of which are story-only. |
The Rod of Justice
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The Rod of Justice |
1274083312.15 MiB | 1735 down 2 up |
1613541485Feb 17 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Song of the Winds Every era has its heroes and heroines. Before the song of Myra, the odyssey of Akhen Wadjet and the aria of Tenma Yozora, there was the song of the winds that echoed in the mountains and halls at the heart of the Great Continent. Follow young Maat of Hiera'Shirsha and Prince Abhai of Garet-Desh in the war that set the stage for one of the greatest upheavals Irdya has ever witnessed. (Prequel to the Dragon Trilogy; SP campaign, 43 scenarios, including some dialogue-only) |
A Song of the Winds
Forum topic
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A Song of the Winds |
3843575836.66 MiB | 5072 down 5 up |
1615257342Mar 09 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Marauding Thieves Marauding Thieves is a singleplayer campaign that takes a totally different approach to Wesnoth gameplay. Here, stealth and evasion count for more than brute strength. Why charge at a guard when you can sneak past, assassinate him from the shadows or simply plant a bomb behind his back? Combat is for losers! The campaign takes place across a series of missions which are selected by the player on a world map of Wesnoth. There are four mission types with a variety of unique objectives (loot the chests, rescue the prisoners, blow the bridge!). With a variety of special stealth options and hiding abilities at your disposal, your ragtag team of thieves must take on the combined might of the royal empire. You will be outnumbered and overpowered, but you have the skillz. This is a fork of 'Den of Thieves' by Bob_The_Mighty & jb. To play the original multiplayer version with 2 or 3 players, please download their copy instead. Marauding Thieves is the Single Player variation. It should be started from the 'Campaigns' button found at the main screen, and not from the Multiplayer setup screens. |
Marauding Thieves
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Marauding Thieves |
1958750.19 MiB | 1132 down 1 up |
1612561493Feb 05 2021 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Hordes of the Other World This is a remake of a multiplayer scenario designed to be a multiplayer version of the Legend of the Invincibles campaign. After closing the portal into the world of the dead and defeating the uprising of dragons, a new thread has arisen. While the barrier between the worlds was still faint, a spirit of unimaginable power, known only as Shadowlord, opened a portal from the world of the dead into Irdya, and started threatening every living soul with his immense power. As the darkness spread into the known world, five heroes (well known from chapter 3) and their brave soldiers came to stop this danger. Difficulty is adjustable, for 5 players. Uses regular units (side 1 is always Efraim and undead, side 2 Lethalia and elves, side 3 Argan and humans, side 4 Stormrider and other humans and side 5 is always Delly and outlaws). (5 scenarios) |
Hordes of the Other World
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Hordes of the Other World |
93860378.95 MiB | 1569 down 4 up |
1638132200Nov 28 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Attack of the Undead Play as a mage to protect your city from the undead. (Novice level, 4 scenarios.) |
Attack of the Undead
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Attack of the Undead |
374050.04 MiB | 2515 down 6 up |
1637279146Nov 18 2021 | cs, da, de, es, fi, fr, hu, it, nl, pl, sk, tr, zh_CN, zh_TW |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Unnamed Die Geschichte beschreibt die Reise von Prinz Arthur, der sich aufmachte, um die lägendere Gruppe der Unbenannten wieder zu vereinen. Wird er es rechtzeitig schaffen, bevor seine Heimat von Untoten ganz zerstört wurde. Hinweise: Die Kampange wurde noch nicht oft getestet und könnte daher noch etwas unausbalanciert sein. Nur in Deutsch verfügbar. |
The Unnamed
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The Unnamed |
69807886.66 MiB | 741 down 1 up |
1612880833Feb 09 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Merry Christmas Christmas-Themed Mini-Campaign Santa's elves have run out of Christmas trees during decorating and must travel to the Lintanir Forest for more. The guardians of the woods are not well pleased with this and will seek to oppose you. Can you gather enough trees to save Christmas in time? Three difficulty levels based on a time limit. Unlike most campaigns the time limit is for the whole campaign not a single scenario. If you waste too much time on one scenario you may be doomed no matter how quickly you do the others. Features a unique modify terrain ability. Alter the landscape to favour your side. |
Merry Christmas
Forum topic
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Merry Christmas |
58676865.60 MiB | 895 down 11 up |
1718211279Jun 12 2024 | de |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Alternate Era Derived from ladder era with slight changes. Includes 3 new leaders for each faction |
Alternate Era
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Alternate Era |
4226520.40 MiB | 1154 down 3 up |
1614179548Feb 24 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
Beefy Map Pack (BMP) BEEF! A map pack for those who want their combat to be a brawl - up close and personal, toe-to-toe. Contains six maps (4p). |
Beefy Map Pack (BMP)
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Beefy Map Pack (BMP) |
159630.02 MiB | 634 down 3 up |
1614300715Feb 26 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Red MP Maps 3 People have been mapping for Red MP Maps until now: RedMoonK RedKlabauter RedSheep 12 Maps have been published so far: War 4 Hexcastle - 2vs2 by RedMoonK Gibble Mountain - 1vs1vs1 by RedMoonK Isars Benz - 1vs1vs1 by RedMoonK Gibble vs Gimple - 1vs1 by RedMoonK 3 Bridges - 1vs1 by RedMoonK Mountain Pass - by 1vs1 RedKlabauter Hoehlenolm - 1vs1vs1 by Redsheep Donnergipfel - 1vs1vs1 by RedMoonK Ronjas Burg - 1vs1 by RedMoonK Borderland - 1vs1 by RedKlabauter Mount_Vulverest - 1vs1 by RedMoonK Fire in the hole - 1vs1vs1 by RedMoonK We would be very happy to read your feedback in the forums! Now compatible with the Civil War and Revolution mod. Updated for 1.14. Version 3 upgrades the three maps that had teleport points with tunnels instead. German Translation by Atreides. |
Red MP Maps
Forum topic
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Red MP Maps |
365410.03 MiB | 400 down 18 up |
1710606141Mar 16 2024 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Leader of the Drakes Leader of the Drakes is killed by assassins. Orcs are coming to the islands, that the drakes call home. Who will be the next leader? Who will save drakes from enemy invasion? 3 scenarios, medium difficulty. |
Leader of the Drakes
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Leader of the Drakes |
153540.01 MiB | 899 down 5 up |
1615796635Mar 15 2021 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Kairo Era leezard supreme |
Kairo Era
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Kairo Era |
3189130.30 MiB | 927 down 1 up |
1615349379Mar 10 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() World War II Era (Italic Version) The original WW_II Era Multiplayer add-on (made by MonsieurIvan) was last updated 2+ years ago, and due to the lack of updates I just started to make my own factions since I would've liked to play as someone else besides, Germany, The USSR, and/or The USA. Finland is a thing now, with really good infantry that need to be leveled up. But don't use their tanks. Credit goes to MonsieurIvan for creating the original mod for giving me a base to work off of. |
World War II Era (Italic Version)
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World War II Era (Italic Version) |
89156948.50 MiB | 505 down 5 up |
1618261009Apr 12 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() 3p — Dark Forecast (Survival) A three-player version of the standard two-player Dark Forecast survival map, which was made by jb and Rhuvaen. This version is fully functional with one, two or three players and the weather changes work properly. The balancing for the three players, on the monster spawning side, has been picked out of thin air, so it is probably imbalanced in that respect. |
3p — Dark Forecast (Survival)
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3p — Dark Forecast (Survival) |
164830.02 MiB | 4187 down 1 up |
1615923637Mar 16 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Autumn Kingdoms - Prologue All kingdoms fall. Join Captain Aldehar as he witnesses the rise of a revolution, and the changing of an era. Incomplete: 12 scenarios of 17. Version 0.1.10. Ported to Wesnoth version 1.14; original creator unreachable since 2009. All contributions and fixes are welcome. CAUTION: Has bugs. If you encounter any, feel free to report them. Feedback and bug reports: https://www.github.com/sio-k/Autumn_Kingdoms_Prologue/issues Repository: https://www.github.com/sio-k/Autumn_Kingdoms_Prologue |
Autumn Kingdoms - Prologue
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Autumn Kingdoms - Prologue |
2945080.28 MiB | 1259 down 1 up |
1616086957Mar 18 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Cursed Era A parody era: it's like the default era, but all positive traits are reversed to negative ones. Also no quick for 4mp leaders, slow for 6 mp leaders given instead |
Cursed Era
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Cursed Era |
121440.01 MiB | 453 down 1 up |
1616449058Mar 22 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Strange Alliance Humans are getting more powerful every day. To better combat their foes, they need more lumber and metals to craft their homes and weapons. Protect your homeland against them and find allies to help you, so a strange alliance can begin. |
Strange Alliance
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Strange Alliance |
144450.01 MiB | 1000 down 8 up |
1617561358Apr 04 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Unite the Clans Aimed to be a minimalist campaign. A young warchief have to unite all local clans and defend against invading knights, whose aim is to prevent the orcs from gaining power in this region. |
Unite the Clans
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Unite the Clans |
103310.01 MiB | 1118 down 1 up |
1617445322Apr 03 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Final Exam NEW Young mage Erinna must find a magic book to become a true mage. But will it really be her final exam? |
The Final Exam NEW
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The Final Exam NEW |
1802190.17 MiB | 890 down 1 up |
1617536986Apr 04 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Saving Elensefar Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland. (Expert level, 4 - 22 scenarios.) |
Saving Elensefar
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Saving Elensefar |
6308490.60 MiB | 1660 down 8 up |
1636910479Nov 14 2021 | ca, cs, da, de, en, es, fr, hu, it, ja, pl, pt_BR, pt, ru, sv |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Stranger in Wesnoth Intermediate-level campaign featuring the adventures of a bemused spy who landed in Wesnoth from a completely different universe. 15 scenarios. |
Stranger in Wesnoth
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Stranger in Wesnoth |
89731608.56 MiB | 1052 down 2 up |
1619181520Apr 23 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Elf, the Dwarf and the Mage A dwarf falls out of the sky! Novice-level campaign with steampunk elements. |
The Elf, the Dwarf and the Mage
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The Elf, the Dwarf and the Mage |
59042985.63 MiB | 1175 down 2 up |
1619699284Apr 29 2021 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() The Soul's Order Adding a new faction of mages: The Soul's Order. These mages do no matter the cost everything to reach immortality. In a WIP but playable state. Forum Thread Link: https://forums.wesnoth.org/viewtopic.php?f=19&t=47852 |
The Soul's Order
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The Soul's Order |
8823080.84 MiB | 973 down 1 up |
1619032847Apr 21 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Return of Sir Charles An inquisitive young man starts messing around with his sister's grimoires and tries to summon a wyvern; instead, he gets Sir Charles Davenport, who then has to be returned to his own world. Intermediate level, 15 scenarios. |
Return of Sir Charles
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Return of Sir Charles |
10007800.95 MiB | 917 down 1 up |
1619463220Apr 26 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() WL Era The WL (WesnothLife) era contains a default era altered and a new dunefolk. Most changes are akin to 1.15 ones. |
WL Era
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WL Era |
2555810.24 MiB | 391 down 5 up |
1620343611May 06 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() BloodLust Welcome to a world ruled with god-like living weapons! Our hero will learn the existence of these weapons, and make an alliance with one of the most powerful of them, to start an adventure that will lead to many surprises. (Advanced level, 5 scenarios that can played many times, second part to come...) |
BloodLust
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BloodLust |
14943621.43 MiB | 2260 down 50 up |
1723387959Aug 11 2024 | fr |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Dov's MP Maps Included maps are cutthroat,deepshrine,rumble3d. Version log: fixed Elf_chess |
Dov's MP Maps
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Dov's MP Maps |
489990.05 MiB | 339 down 3 up |
1628982245Aug 14 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Murky Weathercast Fixed This is the same as Murky Weathercast, except that load game has spawning fixed |
Murky Weathercast Fixed
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Murky Weathercast Fixed |
357990.03 MiB | 234 down 2 up |
1620965206May 14 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Everfell Era Introducing the Everfell and Werewolfpelt factions for MP; heavy emphasis on magic users with split Everfell male/female growth for variety, and a bulk of the melee forces as werewolves. Werewolfpelts are staunch opponents of the Everfell, donning werewolf fur and allied with faeries and wolves. Comes packed with default+Khalifate eras. See changelog and faction unit reference list! For any comments, questions or such, post on the Everfell & Werewolfpelt Faction thread or PM Atreides on the forums. Thanks! As of 3.0.0 now fully balanced (all levels) against the default faction. Every unit has had its cost and XP adjusted. Races have had their traits adjusted. Both the standard as well as heroes era can be considered as balanced as the mainlines and Lonely Era are. If both Everfell and Lonely Era are installed the two can be combined into one era with up to 16 factions. |
Everfell Era
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Everfell Era |
18360801.75 MiB | 1167 down 18 up |
1677619746Feb 28 2023 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Legend_of_Far_North Tale of Karun the Black Eye, greatest of the orcs, depicting his struggle for orcish unity, his long war with the humans, his successes and his tragic death _(Intermediate level, 18 scenarios.) |
Legend_of_Far_North
Forum topic
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Legend_of_Far_North |
44652714.26 MiB | 1244 down 2 up |
1625345022Jul 03 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Rebellion in the fields An experienced shepherd leads the rebellion in Dulatus Hills. (intermediate) 7 scenarios |
Rebellion in the fields
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Rebellion in the fields |
32695893.12 MiB | 894 down 1 up |
1621366705May 18 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Up the River Bork In the times of my ancestors such as Rualsha and Brubar, the orcs knew greatness and might. After they were defeated by the elves the orcs knew nothing great, only wars and distrust which coursed through the clans. The army of Kalenz, which responded to threats of orcish presence in the north, pressed north and threatened even more chaos amongst the orcs. In this time greatness, found its way to Tirzag. I will tell his story. |
Up the River Bork
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Up the River Bork |
50592784.82 MiB | 827 down 2 up |
1622101558May 27 2021 | |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Wc2_Added_eras Wc2 campaign with added 6 more default factions like loyalist_drake |
Wc2_Added_eras
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Wc2_Added_eras |
8602250.82 MiB | 645 down 3 up |
1622524432Jun 01 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Undead Dwarves Something mysterious is going on deep in the dwarven tunnels. It is up to you to save the day. |
Undead Dwarves
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Undead Dwarves |
131740.01 MiB | 928 down 2 up |
1659399268Aug 02 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Age of Trials MP era with six new factions, mostly new units. Fully playable with new abilities, traits and specials all working. Feedback welcome, see the forum thread under Faction and Era Development. Updated to 1.18 by Atreides. All units now have either a semi-custom attack sound based on weapon name or one or more of 12 types of generic sounds based on type and range. Can be combined with the Lonely Era now! Both must be installed of course. Together with the default it comes to 20 factions to play with or against. Up to 54 as part of the Neverending Era if that is installed. |
Age of Trials
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Age of Trials |
6489500.62 MiB | 1935 down 23 up |
1739328025Feb 12 2025 | de |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
The Great Steppe Music (Optional) This add-on contains music used in some scenarios that come with the Great Steppe Era Changelog: 0.1.4 Release - new icon 0.1.3 Release - new icon 0.1.2 Release - re-added the Black Vortex track, but credited Kevin Macleod in black_vortex.license this time 0.1.1 Release - removed unused music 0.1.0 Release the initial alpha release |
The Great Steppe Music (Optional)
Forum topic
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The Great Steppe Music (Optional) |
2521941224.05 MiB | 1372 down 6 up |
1635262201Oct 26 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() BonusTile BonusTile - generate random bonuses on map. Similar to BonusSpam add-on, but does not have Out-Of-Sync bugs, and is more fair for symmetrical maps. |
BonusTile
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BonusTile |
114860.01 MiB | 894 down 11 up |
1631434053Sep 12 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
Palms amid Blue Dunes Seeking access to spices, the dunefolk began building trading outposts on an island in the Sleepless Sea. But communications stopped and when news of a goblin attack arrived, the city-state of Serrul had to act. An expedition was sent, only to uncover that the unorganized goblins are just the tip of many factors... (Intermediate Level, 12 scenarios.) Features in this campaign include: -> The developmental dunefolk faction from 1.15.2! -> New types of ships, able to transport other units! -> 8.1 MB of Matthias Westlund's music! -> Refreshing maps in a tropical setting! |
Palms amid Blue Dunes
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Palms amid Blue Dunes |
1709559416.30 MiB | 1224 down 1 up |
1624107351Jun 19 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Two Teams Three Keeps Two Northern leaders share a castle while their Southern foes are spread out in two separate keeps. (Intended to be a 2v2 player scenario or co-op versus two AI players. |
Two Teams Three Keeps
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Two Teams Three Keeps |
116820.01 MiB | 243 down 1 up |
1624580168Jun 25 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Corpse Mod 2 Allows dead units to drop onto the ground and rot for a while, before they vanish. The effect is purely visual and does not do anything gameplay related. This add-on includes custom textures for units from the Default Era and uses scripts to generate dead bodies for any non-Default units. Additionally blood will spill upon a unit's death, as long as the attack would cause wounds (i.e. no blood from cold) and fire will instead cause the unit to trun into ash. This add-on also gives the host the ability to customise variables such as the time for a corpse to vanish, if ever, or to disable blood effects. Partly compatible with Bloody Mod. Latest change: Dynamic blood in water is now only visible for sides seeing the death |
Corpse Mod 2
Forum topic
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Corpse Mod 2 |
19346421.85 MiB | 1477 down 28 up |
1627657705Jul 30 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Mercenary Band Updated Before the Fall, a new group of humans entered the continent. The mercenary Aragwaithi bands came across the vast sea, and were involved in settling many disputes before the Fall. This is the story of one such band. Feedback is welcome and necessary. This campaign is very rough around the edges. It is also practically fractal in its vast quantities of edges, and <sarcasm>definitely not</sarcasm> an excuse for a campaign with the Aragwaith as the main faction. If you find the campaign hard, I recommend that you mostly recruit Guards (level 2/3 swordsmen) and a few leadership units (level 2/3/4 spearmen). V 0.9.2: removed some bugs and buglike occurences. (Intermediate difficulty; 12 scenarios + 1 epilogue) |
Mercenary Band Updated
Forum topic
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Mercenary Band Updated |
537250.05 MiB | 786 down 1 up |
1625396861Jul 04 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Evolves Era and Maps While your armies procure fame and glory on the battlefield, watch as new allies rally to your cause. Starting with a peasant army you must evolve your recruit list into something greater. Maps are now independent and can be played with any era. Likewise the Era can be played on any map, not just the included ones. |
Evolves Era and Maps
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Evolves Era and Maps |
124590.01 MiB | 414 down 4 up |
1703018199Dec 19 2023 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Nine Isles This map is a departure from the standard Wesnoth map in that it focuses on islands and island-hopping rather than having a mostly solid terrain setting. This scenario is set up for four players in either an every player for themselves battle or a 2v2 team battle. The Nine Isles are arranged in a circular pattern. Four isles feature keeps, four act as buffers between each keep and one sits off to the side. Moving between the islands is typically accomplished by navigating narrow bridges or shallow water. As the map is largely made up of water, making use of teams which offer units that can fly or move through water is recommended. The map is not symmetrical, but it is mostly balanced which each team being placed fairly close to two villages. |
Nine Isles
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Nine Isles |
146260.01 MiB | 264 down 1 up |
1626294792Jul 14 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Eclectic Era A multiplayer era which includes 6 custom factions (Bog Dwellers, Desert Elves, Dwarves, Elementals, Outlaws, and Sylvans) and 4 default factions (Loyalists, Northerners, Undead, and Drakes). Mostly balanced. This era a compilation of ideas and units from other modders and from special campaign units within the original game. Although some tweaks were made, no original art or coding was used in the creation of this era. |
Eclectic Era
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Eclectic Era |
42549644.06 MiB | 473 down 1 up |
1627331320Jul 26 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Support Past Default Eras (default-1.4 to 1.12) Install this add-on to play MP with default era from BFW1.4 to 1.12 |
Support Past Default Eras (default-1.4 to 1.12)
Forum topic
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Support Past Default Eras (default-1.4 to 1.12) |
700870.07 MiB | 209 down 5 up |
1629407123Aug 19 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
The Great Steppe Era The Great Steppe is a balanced era with good graphics and unique gameplay, set in the far-eastern lands of Irdia. There, on plains surrounded by forest from the north and desert from the south, burn the flames of a new war. Burned villages, captured prisoners, slave trade, betrayal - the era will demonstrate the brutal steppe wars in all their glory. At the moment there are 4 factions available: the Bull Tumen, the Serpent Kaganate, the Dead Field Coven and the Northern Knyaz Triumvirate Features of the era: - Unique art drawn by Mechanical. No default sprites or franken-sprites from other eras! - Faction Balance: we worked hard on the era's balance, and now it can offer you a balanced, unique and exciting pvp experience - Sophisticated faction lore: all units and races have descriptions that reveal the world of the Great Steppe. (However, not everything has been translated from Russian into English yet) - Unique playstyle for each faction. The factions in Great Steppe have a very specific playstyle that you wouldn't see in other eras. - Many cool abilities you won't find elsewhere. You can burn villages, enslave enemies, birth kanavars, and build buildings The era is actively being developed, we frequently release updates, add content and improve existing content, fix bugs and pay attention to feedback Write your feedback on the forum thread so we can make it better! Changelog: 1.0.0 Release General changes: - replaced the crappy old translation system with a proper .po-based one. If you find any text that hasn't been translated or other translation errors, let us know. Additionally, you can now contribute by translating the era into your language if you want - factions now have their descriptions in the help menu, similarly to default era ones - new add-on icon - the era has been ported to 1.16 Dead Field Coven changes: - brought back Primal Patriarch, this time with new art and changed stats - Demon Warmonger has a new 'souleater' attack, and his 'devourer of souls' ability now gains souls equal to the killed unit's level instead of always 1 0.5.1c Release - fixed building upgrades not costing any gold 0.5.1b Release - added option to disable custom AI (as some options currently cause OOS in multiplayer, like in Afterlife) 0.5.1 Release Bull Tumen changes: - when the leader (or all leaders, if there are multiple) dies, all captured units become freed - fixed multiple prisoners only being sold one at a time, as well as a few other minor bugs with capture Serpent Khaganate changes: - added portrait for vampires (contributed by Kordov) - shadow master now has area of effect instead of stun on his blood explosion attack - fixed some portraits being scaled weirdly in the help menu Northern Knyaz Triumvirate changes: - added custom AMLA to Grand Guard, and reduced his max exp from 150 to 100 - buffed apprentice ranged damage from 6-2 to 7-2, but nerfed melee from 5-2 to 4-1 - nerfed skylark price to 17 0.5.0b Release Northern Knyaz Triumvirate changes: - added descriptions to a few abilities that were missing them (reflect/light area) - fixed skylark not having magical special 0.5.0 Release Northern Knyaz Triumvirate changes: - faction has been pretty much completely reworked - instead of a single specialized builder unit, nearly each of the faction's recruitable units can build 1 building type - Builder has been replaced by Apprentice (unit that can upgrade buildings) - there are more slav changes than listed here, but you'll have see them for yourself :) 0.4.1beta Release General changes: - new add-on icon - added option to disable the leader nerf feature (useful if you're playing co-op gamemodes instead of pvp ones, where balance isn't as strictly important) - balanced random is now the default option in the english version - the 'slow 7mp leaders' code now also works on 8mp leaders and above - fixed the slow leader/nerf leader features applying traits even if the leader already had the trait Bull Tumen changes: - reduced bull's max xp from 37 to 33 Serpent Khaganate changes: - salamanders now have +2 hp, but 0% pierce resistance instead of 20% Dead Field Coven changes: - +5 hp but -1 mp for kanavar slasher - removed Kanavar Marksman from the leaderpool for now - kanavars birthed by rodimitsa now cost 12 gold instead of 11 - barrow warden now has 8 moves instead of 7 0.4.0beta Release General changes: - added 'Random Balanced' to the GSE era - added 'Random GSE' and 'Random Default' to the GSE + Default era - leaders with 7MP or more now have the slow trait - certain very op leaders (bull priest, thunder shaman and serpenthead) now have an 'old' trait (different from mainline's 'aged', this trait reduces all damage by 1, and max hp by 4), while some slightly op leaders (naga bekh and punisher, as well as wild witch) get a 'fragile' trait (-4 max hp) Bull Tumen changes: - new unit: Minotaur Fanatic (alternate levelup for Bull, branch goes to lvl4) - mancatcher rework: -5 hp, removed bolas, +1 strike for dagger, added whip attack as a replacement for bolas - pillage now gives 1 less gold from village, but 75% instead of 50% on kill - bull changes: added minotaur advancement, -5 hp, +2 cost - tarbynn changes: -2 hp, -1 cost, -1 melee damage, +1 ranged damage - +1 hp for ogre hunter, -2 hp for ogre shaman and +1 cost for ogre grunt - tarbyyns no longer create fire when destroying villages Serpent Khaganate changes: - new unit: Salamander (powerful fire damage attacker and swimmer) - serpenthead rework: +2 hp, lvl1 no longer has black fire (lvl2 has it with 8-3 damage), -4 enslave damage but enslave now has always hits and works on non-living units (except mechanical) - gnoll rework: removed disloyal, removed slow from ranged attack on lvl1, -1 cost - naga changes: +1 hp (but lower hp for bekh), -2 cost, nerfed oversight from 20% back to 15%, removed convert slaves on lvl1 - nuckelavee changes: +1 hp, -2 cost - vampire changes: -1 ranged damage, night form is now neutral instead of chaotic Dead Field Coven changes: - primal rework: primal spawn is now lvl1 and no longer has container of darkness (lvl2 and above keep the ability though), -7 hp, -2 damage, -10 cost, added primal strength (lvl2), and removed primal patriarch for now - witch rework: -1 hp, +1 mp, -4 cost, -1 chill burst damage, curse no longer has curse of decay on lvl1, kanavars take 1 turn less to be birthed but +5 recall cost, removed the 'recruited kanavars get witch buffs if the witch is a leader' - demon changes: -2 cost, -3 ranged damage, added leadership animation - ghoul changes: -3 cost, added AMLA for fiend, added english description - kanavar changes: -1 cost, -1 ranged damage, birthed kanavars have 4 upkeep - barrow rider changes: -1 hp - fear shadow changes: +1 mp, +1 cost, bonus fear shadows given by wild witch now cost 9 to recall instead of 0 - slave spearman changes: -5 hp, +2 max exp, +1 cost - slave archer changes: -6 hp, +1 cost - removed barrow warden/primal from the leaderpool Northern Knyaz Triumvirate changes: - removed starting wall - the AI no longer builds watchtowers (as it doesn't benefit from clearing fog, and tends to waste gold on them) 0.3.4 Release General changes: - shortened the era description, as it used to take up most of the screen Bull Tumen changes: - apprentice now has unpoison - fixed freed captured units being not being removed from the captured units list in the code Serpent Khaganate changes: - oversight now buffs disloyals too - reworked naga overseer: added convert slaves special on melee, buffed oversight from 15% to 20%, and naga punisher's oversight from 30% to 33%, oversight now buffs disloyals too, increased blade/pierce resistances by 10%, reduced cold resistance by 10%, increased cost from 16 to 18 - reworked gnoll: lower hp, melee is now 4-4 instead of 3-5, cost is increased from 14 to 15, increased blade resistance by 10% and reduced pierce resistance by 10% - tweaked serpenthead: +1 max hp, increased pierce/arcane resistance from 10% to 20%, and reduced cold resistance from -10% to -20% - buffed vampire ranged damage from 6-2 to 7-2 - nuckelavee now have better movecosts/defenses, but slightly less hp - slave spearmen/archers now have slightly more hp and have their own movetype (instead of using the dunefolk movetype), but have -10% cold resistance - enslave now works on vampires - nagas/serpentheads now have 50% defense on forest/hills instead of 40% Dead Field Coven changes: - new unit line: Steppe Ghoul - new sprites for the demon line - added menu on cursed units that lets you see which witch cursed the unit - curse of decay now spawns a lesser ghoul on kill - primal rework: +1 mp, slightly lower hp/attack/cost, +10% impact resistance, -10% blade/arcane resistances - witch rework: shadow burst is now replaced by a slightly stronger cold attack, curse is now arcane, the unit has slightly higher hp, wild witch no longer has overwhelm on her evil eye attack - barrow rider now have 40% pierce resistance instead of 30%, and 8 mp instead of 7 - fear shadows now have have 30% defense on water, and have 2 movecost on water instead of 3, but have 6 MP instead of 7 - kanavars now cost 22 instead of 23, but cost 8 to recall isntead of 7 - demons now have 0% pierce resistance instead of -20%, and 8-2 ranged damage instead of 7-2 - curse of decay now deals damage AFTER healing instead of before - witches with a birth timer now have a kanavar overlay - fixed mistress of dead field having enslave on her attack Northern Knyaz Triumvirate changes: - added custom AMLA to Luminary, and reduced its max exp from 100 to 70 - AI can now use longranged attacks - improved build AI (still very WIP, but slightly less awful than before (for example, it can no longer build on impassable terrain)) - long-range is now a weapon special instead of ability (as otherwise outposts used the bow attack instead of the ballista one for long-ranged attacks) - fixed long-range attacks being able to target invisible units 0.3.3 Release Bull Tumen changes: - pillaged villages now burn for 1 turn longer (purely visual effect) - burning villages now have campfire sound source - added more random names for steppe ogres Serpent Khaganate changes: - added spear attack animation for khaganate sentinel (contributed by Tezereth) - finish off special now also gives bonus chance to hit if the enemy is at low HP (now enslave is less reliant on RNG) - khaganate can now convert slaves in the same way as other factions can free them - khaganate can now free slaves if they are former allies Northern Knyaz Triumvirate changes: - added new building AMLA to Zimnovsk Master Architect - added spear attack animation for zimnovsk militia (contributed by Tezereth) - added mace attack animation for zimnovsk militia (contributed by Tezereth) - added russian descriptions to the zimnovsk grand guard and the krad jouster line - outpost's ballista attack is now attack-only, but it now has a new bow attack - outpost can now advance to fortress, and reduced its max exp from 100 to 50 - longrange attacks can no longer be used on adjacent units - nerfed skylark's defense from 60% to 50% - increased skylark's price from 15 to 16 - increased zimnovsk militia's price from 13 to 16 - nerfed zimnovsk militia's HP from 40 to 37 - reduced teleporter (AMLA building) cost from 20 to 18 - fixed traps not being counted as buildings - fixed petrified units counting towards slave/disloyal total level calculations - fixed not being able to undo moves if there is a trap on the battlefield - fixed lvl0 units not being able to free slaves - fixed some AMLAs not increasing max exp 0.3.2 Release - added custom AMLA to Krad Master Architect, and reduced his max exp from 100 to 70 - added custom AMLA to Temsk Master Architect, and reduced his max exp from 100 to 70 - added custom AMLA to Zimnovsk Master Architect, and reduced his max exp from 100 to 70 - added custom AMLA to Temsk Braveheart, and reduced his max exp from 100 to 70 - added custom AMLA to Temsk Champion, and reduced his max exp from 150 to 100 - messenger of light now has lesser illuminates instead of illuminates - increased skylark's price from 13 to 15 - reduced serpenthead tarhan's price from 21 to 20 - buffed fortress damage from 16-2 to 17-2 - reduced fortress price from 26 to 25 - nerfed krad knyaz warrior's melee damage on all attacks - wood wall now costs 5 instead of 6 - pit trap's immobilization now lasts 3 turns instead of 2 - invisible units no longer count towards total level for slaves/disloyals - repairing villages is now slightly cheaper - capture ability no longer works on buildings - in the steppe survival, the last wave turn is now shown in the objectives - fixed the rubble image not being removed when a village is repaired - fixed skylarks not receiving experience from aoe attacks when defending - fixed starting walls spawning on castles if the starting keep is next to the border and the side is AI - fixed the market build option not showing cost properly when selecting zimnovsk master architect as leader - fixed the [unstore_unit] error for longranged attacks - fixed longranged attacks not giving exp 0.3.1 Release - added russian descriptions to the temsk raider, tesmk archer and zimnovsk militia (except lvl3) unit lines - added custom AMLA to Kanavar Slasher, and reduced his max exp from 100 to 70 - added saber attack animation for kanavar slasher (contributed by Tezereth) - added sword attack animation for barrow tsar (contributed by Tezereth) - nerfed buildings' fire resistances by 10% - nerfed outpost hp from 55 to 50 - nerfed outpost longrange attack range from 4 tiles to 3 tiles - removed melee attack from outpost - removed Drake Master Smith from the leader pool - buildings can no longer be built on deep water - fixed missing russian description for the build/long-range abilities - fixed the ravenform menu being usable on enemies - fixed lvl2 architects not being able to build if they were advanced from lvl1 0.3.0 Release - new faction: Northern Knyaz Triumvirate - The Northern Knyaz Triumvirate is a faction of the people of the north. The three knyazdoms entered into an alliance to fight back the evil that is approaching from the steppe. Playing as the triumvirate, you will command a diverse and flexible army. Your units will be able to build fortifications, improve armor and inspire allies to battle. Use the creative potential of the northerners to defeat the nomad armies! 0.2.10 Release Serpent Khaganate changes: - translated vampire race description (contributed by dwarftough) - translated ka'ruuk'oni race description (contributed by dwarftough) 0.2.9 Release Bull Tumen changes: - fixed the antisocial ability being nullified by leadership Serpent Khaganate changes: - vampires now transform at the start of the turn, instead of side turn - buffed slave archer's price from 10 to 9 - nerfed gnoll ripper/shredder's bear trap damage from 7-2/8-3 to 6-2/7-3 Dead Field Coven changes: - witches' birth timer now only starts when in a 3-tile radius from a demon - added the option (in match settings) to enable halo for demon that visually shows the above change's radius - nerfed kanavar's flat/sand/castle defense from 50% to 40% - increased witch price from 20 gold to 21 - reduced primal spawn price from 28 to 27 - recalling kanavars now costs 7 gold instead of 5 - recalling wolves given at the start by wild witch now costs 0 gold instead of 5 0.2.8 Release Bull Tumen changes: - caged units are no longer sold if there are more freers than slavers next to the cage (otherwise it was nearly impossible to free caged units in normal circumstances) - buffed ogre shallow water defense from 10% to 20% - reduced ogre shaman's max exp from 45 to 42 - fixed the thunderstrike not triggering properly when there is more than 1 unit with the ability - translated Tarbynn description (contributed by dwarftough) Serpent Khaganate changes: - added portrait to the gnoll line (contributed by zhora) - added custom AMLA to Khaganate Sentinel, and reduced his max exp from 100 to 60 - added custom AMLA to Khaganate Marksman, and reduced his max exp from 100 to 60 - khaganate sentinel's melee attack is now changed from spear to pike - fixed the khaganate citizenship AMLA not giving the loyal trait - translated serpenthead race description (contributed by dwarftough) Dead Field Coven changes: - added custom AMLA to Mistress of Dead Field, and reduced her max exp from 200 to 125 - added portraits to the fear shadow line - added a '+1 damage' AMLA to fear incarnate, and the pack alpha AMLA now also gives skirmisher - nerfed primal spawn hp from 66 to 62 - nerfed primal spawn max exp from 65 to 70 - nerfed primal spawn price from 25 to 28 - container of darkness' healing is now rounded down instead of up - removed fearless trait from primal spawn - changed demon knyaz's spear icon to the pike icon Misc changes: - aoe attacks now trigger more types of events - aoe attacks now show their chance to hit in the weapon special name 0.2.7 Release Major changes: - new scenario: Steppe Fortress: a survival scenario where you must fend off waves of steppe units from three sides Bull Tumen changes: - ogre grand shaman now has a lightning storm aoe attack - added portrait for bulls - translated battle chariot description into english Serpent Khaganate changes: - removed backstab from vampires' bloody blade (arcane backstab was absolutely broken in the khaganate vs coven matchup) - tweaked the slave overlay image - translated lvl2/lvl3 vampires' descriptions (contributed by dwarftough) - translated gnoll ripper description into english - fixed slaves not having the slave overlay when spawned via debug or another non-recruit method - fixed the khaganate citizenship AMLA not showing up in the unit panel, and showing a debug message Dead Field Coven changes: - added custom AMLA to Fear Incarnate, and reduced its max exp from 100 to 60 - added custom AMLA to Kanavar Shadowshot, and reduced his max exp from 150 to 100 - witches can now give birth from any allied demons, not just those from their side (this is to allow for more coven teamwork) - curse of decay can now kill units, and on kill gives experience to the witch who allied the curse - primal spawn's container of darkness is now returned to the original version - removed the dextrous trait from kanavars - reduced primal spawn's price from 28 to 25 - buffed kanavar marskman's arrow dance damage from 7-1 to 8-1 - buffed barrow rider pierce resistance from 20% back to 30% - buffed kanavar's castle defense from 40% to 50% - curse of decay is now removed if the witch who applied the curse is not on the map or petrified - fixed primal spawn's rampage damage being reduced incorrectly, with damage being reduced more it's not supposed to when resetting Misc changes: - reduced max exp for some units: rodimitsa/tribal bull/naga punisher 70 > 55, wild witch 100 > 60, battle chariot/lvl2 nuckelavee 70 > 60, serpent khagan 100 > 90 - fixed area of effect attacks not giving exp 0.2.6b Release - added kanavar marskman to the leader list - fixed vampires having backstab/drain on the ranged attack 0.2.6 Release - when selecting wild witch as leader, you now get two fear shadows in your recall list - reworked witch attacks: chernava's shadow flare is now 7-2 instead of 6-2, curse is now 4-3 instead of 2-8 but the curse of decay deals 4 damage instead of 3, wild witch deals 8-4 damage instead of 7-4 (shadow flare is now the primary attack, while curse is more focused on the debuff) - removed bow attack from barrow rider, but reduced price from 17 to 16 (reworking barrow rider to be a more spammable melee unit) - reworked how the container of darkness ability works: instead of healing when damaged, it now heals adjacent units each turn depending on how low the primal spawn's hp is (lower hp = more healing) - lvl2 demon now has lesser leadership, but the sword attack is changed from 7-4 to 8-3 and hp is reduced from 55 to 52 (demon is now less dps-focused and slightly more support-focused) - nerfed barrow rider's pierce resistance from 30% to 20% - vampires now have a blood blade arcane melee attack (this it to make the day form more viable, as the main appeal of vampires is their arcane damage) - slave spearman now has firststrike - reworked kanavar damage: melee is now 4-3 instead of 4-4, but ranged is 6-4 instead of 5-4 - nerfed kanavars' blade/impact resistances from 20%/30% to 15%/25%, cold resistance from 10% to 0%, and arcane resistance from 0% to -10% (kanavars were rather annoying to deal with for ogres) - reduced tarbynn price from 20 to 19 (fun unit, but a bit overpriced) - reduced kanavar price from 24 to 23 (under normal circumstances they are simply not worth recruiting. now at least they can be kinda worth it if you have a dark matron as your leader) - nerfed primal spawn's impact resistance from 20% to 10% (this is to give hunter/chariot a better matchup against primals) - nerfed demon's arcane resistance from -15% to -20% - primal patriarch now has the container of darkness ability - buffed primal fury's ram damage from 20-2 to 21-2 and base rampage damage from 28-1 to 29-1 - the patriarch of unlife ability now works on vampires too - wild witch's evil eye attack is now hyperfocused instead of focused (this is to make her apply the debuff more reliably) - buffed grand witch's max hp from 53 to 54, mistress of dead field's max hp from 63 to 65, and wild witch's max from 42 to 45 - reduced demon's max exp from 80 to 77 (they were a bit too hard to level up in my opinion) - reduced primal spawn's max exp from 68 to 65 (they were a bit too hard to level up in my opinion) - nerfed nuckelavee's blade/impact resistances from 20%/30% to 15%/25% (nuckelavee was a bit too tanky for a scout, especially against ogres) 0.2.5b Release - small code fix 0.2.5 Release - slaves now have a 'Khaganate Citizenship' AMLA at max level, which makes the unit no longer a slave, gives a damage bonus, and makes the unit loyal (this is to reward people who heavily level up their slaves) - added custom AMLA to Rodimistsa, and reduced her max exp from 100 to 70 - added custom AMLA to Serpent Khagan, and reduced his max exp from 150 to 100 - added custom AMLA to Battle Chariot, and reduced its max exp from 100 to 70 - added custom AMLA to Tribal Bull, and reduced its max exp from 100 to 70 - added custom AMLA to Naga Punisher, and reduced his max exp from 100 to 70 - added custom AMLA to Nuckelavee Blackspear/Bansheetaur, and reduced their max exp from 100 to 70 - units with oversight now gain exp whenever an adjacent slave kills an enemy equal to 33% of the exp gained by the slave - increased naga overseer/bekh's max from 38/80 to 40/85 - destroying villages now gives 3 experience (to give more non-gold rewards for using the ability, and to make leveling up ogres a bit easier in pvp) - reworked witch buffs: dark matron gives 10% magical resistances instead of 15%, but 15% hp bonus instead of 10%, grand witch gives 15% magic res. instead of 20%, but 25% hp bonus instead of 20%, mistress of the dead field gives 20% magical res. instead of 25%, but 35% hp bonus instead of 30%, and grand witch/mistress of dead field now give +1 movement - nerfed lvl2/lvl3 tarbynn's ranged damage by 1 - buffed primal fury's base rampage damage from 27-1 to 28-1 - buffed dark matron's/grand witch's cold/fire resistances by 10% - units already revived by the 'patriarch of unlife' ability now have a purple skull overlay, as otherwise it was impossible to tell them apart - units revived by 'patriarch of unlife' ability can now be revived again if they level up - the 'patriarch of unlife' ability now plays an animation when triggered - if a unit is revived by 'patriarch of unlife' ability, the attacker will no longer get the exp they would get from a kill - the 'enslave all enemies when enslaving the leader' feature no longer triggers if the enemy has multiple leaders on the field - when freeing a slave who used to be an allied leader, that leader returns to their original side (as having one leader on each side is usually more useful than two leaders on one side) - fixed curse of nature/evil eye not being removed when it's supposed to be - fixed incinerate not working on drakes - fixed enslave messages having the same text for both male/female units 0.2.4 Release - replaced fear shadow's consume fear ability with backstab, but nerfed moves from 8 to 7 - changed fear incarnate's melee damage from 7-4 to 9-3 - naga punisher now has enslave 1 instead of convert slaves (to make him more useful outside mirror matches) - added new hit/death sounds for bulls/chariots - devourer of souls ability no longer gets souls from lvl0 units (as otherwise it was too powerful) - khagan's presence ability now can no longer buff other khagans - increased fungus defense by 10% and reduced movement cost by 1 for ogres/bulls/chariots/gnolls/nuckelavee/vampires/fear shadows/barrow riders - increased fear shadow's exp requirement from 22 to 24, and fear manifestation's exp requirement from 41 to 43 - reduced gnoll ripper's exp requirement from 82 to 70 - reduced ogre hunter's exp requirement from 38 to 37, and skirmisher/burner's exp requirements from 85 to 80 - reduced ogre shaman's exp requirement from 47 to 45, and bull priest's exp requirements from 95 to 90 - reduced ogre foreman's exp requirement from 90 to 85 - reduced greyblade's exp requirement from 41 to 39, and twilight warrior's exp requirements from 95 to 85 - reduced bekh's exp requirement from 85 to 80 - witches' exp from birth is now multiplied by their level (this change is to make getting lvl3/lvl4 witches a bit easier in survivals) - curse of nature is now removed if the unit changes side (otherwise when enslaved, cursed units became permanently cursed.) - fixed calculator menus not allowing you to undo moves after using them - fixed the OOS error with wolves 0.2.3 Release - destroying villages now heals 8 hp and removes poison - buffed ogre grunt melee damage, but nerfed hp from 40 to 36 (lvl2/lvl3 primary attack stayed the same, but second attack/hp got changed) - buffed ogre chariot melee damage, but nerfed hp from 50 to 47 - buffed bull melee damage - the capture ability now takes 1 turn to sell a prisoner instead of 2, but only gives 100% of the unit's cost as gold insteaad of 133% - increased fear shadow price from 12 to 13 - minor text fixes - fixed slaves not losing curse of decay when freed 0.2.2 Release - added a 'GSE + Default' sub-era (not balanced, and is just for fun) - added melee attack animations for barrow warden (contributed by Tezereth) - removed Primal Fury/Primal Patriarch from leader list, but added Primal Spawn instead - nerfed Ogre Bodyguard's fire/cold resistances by 10% - nerfed Tempest Lord's fire resistance from 20% to 10%, but buffed arcane resistance from -15% to -10% - nerfed demons' ranged damage - buffed barrow warden's axe damage from 7-3 to 8-3 - increase barrow rider price from 16 to 17 (and lvl2/lvl3 had their price increased too) - fixed the consume fear weapon special being active on defense - fixed healing effects from abilities like container of darkness removing slow/poison when they aren't supposed to - fixed disloyal units not having their curse of decay removed when changing sides - minor ability description fixes - moved the changelogs of 0.1.9 and earlier to a old_changelogs.txt file in the add-on files (to make the add-on description more compact) 0.2.1 Release - if selected as leader, wild witches can now recruit fear manifestations instead of just fear shadows - nerfed demon/demon warmonger's melee damage by 1 - buffed ogre grunt's price from 15 to 14 - buffed the prices of some lvl2/lvl3 ogres - buffed fear manifestation's cost from 20 to 18 - kanavars/demons/barrow riders/nuckelavee now have 30% forest defense (like mainline cavalry do) - chariots now have 20% forest defense - buffed dark matron's exp requirement from 100 to 92 - if a captured unit is about to be sold when there a no units from the capturer's side left, the unit escapes the cage instead - translated Bekh/Bekhlarbekh's descriptions into english - fixed wml error message when a captured unit is sold while the capturer is dead - fixed curse of decay not being removed when a unit is enslaved 0.2.0 Release - new faction: Dead Field Coven. - The Dead Field Coven is a faction gathered by the fugitive witch-queen in the eastern lands of the Great Steppe. Playing as this faction, you will control a sinister army of fugitive witches, demons, half-blood kanavars and the ancient horrors of the steppe in the form of primitive beasts possessed by the spirits, ghost wolves woven from fear, and skeletal nomads. You have to support and breed the new race of nomad half-demons and gradually accumulate your power. The faction is weak at the initial stage of the game, but strong in a long game, when it is possible to gather several generations of kanavars and sweep away the enemy army with a horde of half-breeds led by the demons themselves. |
The Great Steppe Era
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The Great Steppe Era |
78113157.45 MiB | 1871 down 11 up |
1635262180Oct 26 2021 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The War of Terrador A small colony on the outer rim of the Gamma Quadrant has cut all communications with the Core Worlds. Central Command, headed by Admiral Joseph Flameslash Gerinian, has sent a young Captain by the name of Ryter Millinski to investigate. Follow Ryter's tale of how the Great War began and ended, and the horrors during it. (Intermediate level, 16 scenarios, 1 of which is dialogue only.) The new maintainer's preference is that feedback should be directed to the add-on's source repository on GitHub: https://github.com/cooljeanius/The_War_of_Terrador The maintainer may also be contacted as egallager#0504 on Discord. |
The War of Terrador
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The War of Terrador |
1992563819.00 MiB | 1342 down 2 up |
1632338639Sep 22 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Hair to the Throne A short, humorous campaign centered around Konrad after the events of Heir to the Throne. |
Hair to the Throne
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Hair to the Throne |
3428330.33 MiB | 970 down 4 up |
1631226379Sep 09 2021 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Gambling Arena (Incomplete, I still plan to add more rounds/features in the future) Nice Alternative to Standard Gameplay!, Make your bets in a series of 10 rounds(only 5 now) and choose which gladiator will win each round., Earn units and gold! Use these earned units in the final round to fight your foes! UPDATE: AI can bet on their own without Host input.Rounds6-10 Added, Large Improvments made |
Gambling Arena
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Gambling Arena |
15053841.44 MiB | 261 down 16 up |
1629607423Aug 22 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() SX RPG ADDON SX RPG ADDON is a stand-alone multiplayer ADD ON for Battle of Wesnoth. What does SX mean: ----------------------------------- Originally SX meant --Survival Extreme-- which became throughout the history of wesnoth-add-ons a synomyn for maps that feature stand-alone-Heroes, that can be upgraded in so-called --shops--, fighting against an army of creeps, which constantly increase in strengh while the game proceed. For killing creeps players are granted with gold, that is used on their side to upgrade their heroes as well, to keep up with stonger creeps and to finally kill the ai leaders. Gold from killing creeps will be generally given to ALL players. So no matter who kills the creeps, its always a good thing. A major fun factor is that players gain additional temporary moves and attacks from killing enemy units, so they are able to perform well planned killing streaks that bring even more gold to the players. In order to win, players had to kill all enemy leaders, which were boosted in strengh greatly. Players need to grow stronger from killing creeps and/or find gold from other sources to achieve this goal. All 10ish turn ai als release a batch of bosses, exceptional strong units, which need some teamplay to win against, or a very well developed single hero. While this alone is a basic hack-n-slay rpg-like approach, which attracted many players, the development of SX mapping went into 2 directions: raw maps, seen as --sandboxes-- featuring basic SX gameplay, and on the other side more elaborated maps, that took advantage of the hack n' slayish sx-gameplay and added adventure or dungeon-exploring gameplay to it. What does this SXRPG ADDON: -------------------------------- Featuring SXgameplay with RPG elements. On Top of the already existing differences among the different units, SXRPG adds 6 classes of Warriors, Clerics, Rangers, Mages, Rogues and Roguemages all with different strenghs and weaknesses. It contains so far 5 elaborated Maps/Scenarios which need 80 to 120 turn to finish in average. Each scenerio in this ADD ON is an adventure for 1 - 5 players. Any number of Players is welcome. Less players means more Gold for each player to get started with. While less players get more gold at start, but it is obvious that more players means more total income, since all players get the gold for killing creeps. As a special Feature you can define the -Starting Level- in -advanced Options- in Game-Creation-Menu, default is 0, but for more elaborated starting-Heroes you can chose higher Starting Levels. The higher the starting Level, the higher the starting gold, but all enemies also rise accordingly to the Level. I.E.: on lvl-0-start mobs start also at lvl 0, at lvl-4-start mobs start at lvl 4. (Level is NOT the default level of wesnoth units, instead a sx-dependent measure for stat multipliers) Starting at different Levels may change the Gaming Expierience and Gameplay. This Map-Pack also features new units, new terrain, theres an additional soundfile. The stuff included was mostly done by parts of the wesnoth-community and hopefully put to good use here. Credits goes out to all who find their work here implemented. Thx to all contributors. Big thx to all playtesters and people who gave suggestions. Many things implemented were suggested by players and without these ideas SXRPG would be a lot different. :) Have Fun. Give Feedback in SXRPG Thread in Wesnoth.org Forums |
SX RPG ADDON
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SX RPG ADDON |
2405389222.94 MiB | 484 down 15 up |
1632077537Sep 19 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() SX RPG MUSIC ADD ON SX RPG MUSIC is an ADD ON for SXRPG. contains: pieces from west's chronicles pieces from Nickolay (wesnoth music forum) Have Fun. |
SX RPG MUSIC ADD ON
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SX RPG MUSIC ADD ON |
4027673138.41 MiB | 624 down 1 up |
1630475970Sep 01 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Afterlife Random A random picker of two Afterlife maps: classical Afterlife, AfterAlpha. Does not require to download itself to play (in v. 1.1.0)! Reload bug fixed in 1.1.1 |
Afterlife Random
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Afterlife Random |
136090.01 MiB | 861 down 3 up |
1632084126Sep 19 2021 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Enemy Growth Mod Interested in playing campaigns, but finding them too easy, especially in the later levels? Enemy Growth Mod is for you! With this mod, all enemies spawned in campaign levels gain buffs proportional to the scenario level! |
Enemy Growth Mod
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Enemy Growth Mod |
81490.01 MiB | 476 down 4 up |
1631403829Sep 11 2021 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Phoenix Feniks to zakon stworzony do walki ze zlem. |
Phoenix
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Phoenix |
2452420.23 MiB | 193 down 1 up |
1631530315Sep 13 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Arena Survival Survive waves of enemies and meet your opponent at the arena in a great match to determine who's the best! |
Arena Survival
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Arena Survival |
695480.07 MiB | 579 down 51 up |
1637149525Nov 17 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Black Magic This map is designed for 6 Player Multiplayer or Singleplayer against AI. Survive a massive attack of wild Beasts, defeat their Kings before they extinct you. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Black Magic
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Black Magic |
142630.01 MiB | 784 down 7 up |
1633206768Oct 02 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Dead Whispers This is a Singleplayer map. You are on your own against 4 hostile kings, will you survive? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Dead Whispers
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Dead Whispers |
134390.01 MiB | 524 down 7 up |
1633206777Oct 02 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Rough Desert This map is designed for 2 Player Multiplayer or Singleplayer against AI. Explore a huge Desert controlled by deadly Forces and Beasts, can you defeat them? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Rough Desert
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Rough Desert |
271090.03 MiB | 400 down 8 up |
1633206785Oct 02 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Thick Blood This map is designed for 2 Player Multiplayer or Singleplayer against AI. A smal world designed for a short but brutal war. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Thick Blood
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Thick Blood |
116200.01 MiB | 527 down 9 up |
1633206793Oct 02 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() United Journey This map is designed for 2 Player Multiplayer or Singleplayer against AI. Only together you have a chance to survive what is comming towards you. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
United Journey
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United Journey |
182010.02 MiB | 403 down 13 up |
1633320073Oct 04 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Battle of Kingdoms This map is designed for 4 Player Multiplayer or Singleplayer against AI. In a massive Landscape full of Beasts it must be your goal to conquer and defend as many Villages as you can. Defeat the Beasts while you battle each other. Recommended Settings: 1v1v1v1 or 2v2 After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Battle of Kingdoms
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Battle of Kingdoms |
195800.02 MiB | 931 down 7 up |
1633320068Oct 04 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Shadow of the Abyss This map is designed for 2 Player Multiplayer or Singleplayer against AI. An intense Battleground is waiting for you. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Shadow of the Abyss
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Shadow of the Abyss |
134650.01 MiB | 391 down 4 up |
1633206789Oct 02 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Dark Waters This map is designed for 2 Player Multiplayer or Singleplayer against AI. Wild Beasts have invaded your Territory, will you allow them to take over you land and feed on your Corpse? After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Dark Waters
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Dark Waters |
153460.01 MiB | 568 down 4 up |
1633206773Oct 02 2021 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Era of Empires This map is designed for 6 Player Multiplayer or Singleplayer against AI. 6 Castles for all 6 Races in Wesnoth, additionally the 7th and 8th Player are Beasts located in the very middle of the Map. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Era of Empires
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Era of Empires |
178570.02 MiB | 573 down 5 up |
1633451568Oct 05 2021 | |
Other Other
Add-ons which do not fit any other category. |
![]() Mod Amla Plus A modification that gives more AMLA options. |
Mod Amla Plus
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Mod Amla Plus |
84290.01 MiB | 483 down 1 up |
1636040904Nov 04 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Saving Elensefar Redux Elensefar has been overrun by orcs, now you had to gather an army to sucessfull retake it. Non-linear seafaring campaign — small armies, tiny maps and refreshing new game mechanics. Saving Elensefar was orginally by turin and trewe. Saving Elensefar Redux is a fork from the latest available version by trewe. |
Saving Elensefar Redux
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Saving Elensefar Redux |
12394771.18 MiB | 628 down 24 up |
1642962198Jan 23 2022 | |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Black Water Swamp This map is designed for 4 Player Multiplayer or Singleplayer against AI. A rotten Swamp rising from the dead. After downloading this Addon open Multiplayer start a Local-Game or connect to a Server. Then you will find this Addon under the Scenarios-List at the very bottom. ~ You can find all my Content by typing frost into the Addon-Search. ~ Created by FrostBlade 2021 |
Black Water Swamp
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Black Water Swamp |
139290.01 MiB | 527 down 1 up |
1637420910Nov 20 2021 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Dov's Maps 'n Mods A variety of multiplayer scenarios, including survival scenarios such as the original Orocia and Deep Shrine, and MP mods such as the XP era (buy stats for XP), Shops era (buy enhancements at keeps) and Settlers era. Ported from 1.11 to 1.14/16. Other maps are: 2p Despair - Two team mates must hold off two bigger computer sides coming from all sides 2p Elf Chess - Elves as Chess pieces only 2 moves per turn 3p Cut Throat - Three competitors must survive computer enemies while also fighting (or temporarily co-operating with) the others 3p Erdynok - Under construction (but kinda playable), it was supposed to be a survival where a gold filled cart must be escorted through the mines but currently the cart doesn't exist yet 6p Rumble 3D - A vicious brawl on a small map with 3 levels and extra computer attackers thrown in There is also a Drops mod era which causes killed enemies to drop a weapon. Has been incorporated into both the Lonely Era and A Neverending Era and can be used with all factions in either of them. |
Dov's Maps 'n Mods
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Dov's Maps 'n Mods |
496220.05 MiB | 825 down 6 up |
1709409660Mar 02 2024 | de |
Other Other
Add-ons which do not fit any other category. |
Combat Information Theme - ios A custom theme. Like the default theme, with the following changes: • Adds a left sidebar • Shows your unit's statistics and the enemy unit's statistics simultaneously • Shows the damage calculations (expected battle result, in HP) in the sidebars, without opening any dialog • Adds two new entries in the Actions menu to speak to all and to speak to allies only to workaround issues on iOS Themes affect the interface during play only. The menus are not affected. After installation, go to Preferences/Display/Theme and select this theme from the pop-up dialog. This addon is maintained by josteph. The theme is based on the asymmetric theme by gloccusv (https://r.wesnoth.org/p589619). GitHub: https://github.com/jostephd/combat-info-theme/ |
Combat Information Theme - ios
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Combat Information Theme - ios |
128330.01 MiB | 315 down 3 up |
1637685143Nov 23 2021 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Alariel's Journey Music Contains music for Alariel's Journey. This upload is part of vghetto port project. |
Alariel's Journey Music
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Alariel's Journey Music |
8390039980.01 MiB | 1526 down 1 up |
1637938190Nov 26 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Alariel's Journey: A Faerie Tale (14 scenarios: Beginner - Intermediate): Alariel, last of the ellyllon, must obtain the light of a fallen star from the Land of Eternal night to save the Enchanted Forest. Part Princess Bride, part Stardust, and all Wesnoth. You don't gotta like it, you just gotta play it! This upload is part of vghetto port project. |
Alariel's Journey: A Faerie Tale
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Alariel's Journey: A Faerie Tale |
2142040020.43 MiB | 1608 down 1 up |
1637938264Nov 26 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Ghostly Calls A slightly humorous undead campaign. Lead Ahab through his adventures in necromancy Novice-Intermediate levels. 13 scenarios. Complete. Changes: 1.4: WML fixes 1.3: AI bug fixes and a continuity problem with John Dee’s death 1.2: Fixed an error with drake unit types. 1.1: Fixed an objectives error. Please give feedback at the Wesnoth forums (Add-on Feedback). This upload is part of vghetto port project. |
Ghostly Calls
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Ghostly Calls |
898140.09 MiB | 857 down 1 up |
1637948174Nov 26 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Archives As a Khalifate scholar, you have always been engrossed in history. You have heard of the land of Wesnoth, and you yearn to learn more. From asking around town to searching through the library, you have cobbled together these tales. What could you possibly imagine to find inside? Each tale is a single-player mini campaign, between 1-3 scenarios. You can access these tales from the campaign menu. (Contains 4 Tales) Atreides ported from 1.12 to 1.14/16. Completely debugged. Any bugs you find are only in your head. Kidding of course, please report them to me or on the forum and they will be squashed. |
The Archives
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The Archives |
11692941.12 MiB | 654 down 4 up |
1643790360Feb 02 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Warfare of far lands An add-on in development containing 2 complete factions containing their own units as well as abilities, with some custom sprites, and almost ENTIRELY animated! The factions done for now are : Ruald kingdome : A human faction with professional military. Contains fast units and more tanky ones, as well as cheap militia. The dark cult : A faction of human praying the dark gods. Have humans as well as undeads, and even some cave creatures. The era is pretty balanced. If you see any bug or glitch (and gosh, I know there is still some), feel free to contact me trough the wesnoth forum. Credit crew : art (mostly took with edits) : Archaic Era (base units that I modified, as well as projectiles sprites) Era of Magic (projectiles sprite) Mechanical (some unit of their art thread) Sounds from various UMC content. If anyone is left uncredited, feel free to send me a message. |
Warfare of far lands
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Warfare of far lands |
61978845.91 MiB | 241 down 2 up |
1639064786Dec 09 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Unstoppable Legion Epic horseback campaign. The land of Suveran is falling to the invincible armies of Zharagorn. Only Viktor, a patrol guard, and Deuterus, last of the great druids, can stop them. Currently 21 playable scenarios, full campaign will have 22. Features: - Command a force primarily on horseback. Use your speed and mobility to outflank and defeat enemies. - New unit line of Bowrider (derived from Imperial Era). Archer unit on horseback, ideal for hit-and-run. - New alternate advancements for Cavalryman: Holibars, highly-mobile unit with enhanced defence in villages; and Cataphracts, heavily armoured units that can withstand high damage. - Secondary force of dwarves joining later in the campaign, featuring alternate advancements for Dwarvish Fighter and Dwarvish Thunderer. - New hero units of Mounted Noble, Dwarvish Prince, all with custom advancements after reaching maximum level - Switch between mounted force and dwarven force as the terrain dictates, including dismounting and remounting your main characters. - Fight the dark legion: a new fanatical force (dervide from Chaos units in extended era) of humans corrupted by the darkest of magic, served an equally fanatical legion of undead. - Alternate paths that affect the whole campaign: an early decision on which path to take may have repercussions later. - Ever-changing alliances and enemies: fight alongside outlaws, merfolk, loyalists, woses, orcs, elves, villagers and more; fight against nearly as many. - Ever-changing scopes of battles, from tactical small-scale skirmishes to full-blown sieges. - Plus ... the twist you never saw coming. This upload was part of the vghetto port project and is now back under development of the original author. |
The Unstoppable Legion
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The Unstoppable Legion |
1387538513.23 MiB | 1379 down 9 up |
1656840305Jul 03 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Princess Nilwyn This campaign is about an elven princess, getting kidnapped. Your task is to liberate her. This campaign is finished and tested. (Medium Difficulty, 7 Scenarios) I'm happy about any feedback: write an email to anagkai_wesnoth@keraunos.de -version 1.2.2: fixed some spelling misstakes and gave the scenarios english ids -version 1.3.0: superior balancing changes, small storyline changes, some changes on maps This upload is part of vghetto port project. |
Princess Nilwyn
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Princess Nilwyn |
200260.02 MiB | 846 down 2 up |
1641545871Jan 07 2022 | |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() SoD Music Add-on containing music tracks used in the Shadows of Deception campaign. This add-on is optional, but without it, custom music won't play. This upload is part of vghetto port project. |
SoD Music
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SoD Music |
3133414529.88 MiB | 655 down 1 up |
1638384734Dec 01 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Shadows of Deception A shadow lengthens across the land; a faceless evil plots to overthrow the Empire. No one holds all the pieces. The fate of a kingdom rests in the hands of a despairing few, but will they be able to tell friend from foe? (Intermediate level, Episode 1, 6 scenarios of 12 complete. Requires Wesnoth 1.12 or later) This upload is part of vghetto port project. |
Shadows of Deception
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Shadows of Deception |
29973462.86 MiB | 726 down 1 up |
1638384753Dec 01 2021 | nl |
Resources Miscellaneous content/media
Unit packs, terrain packs, music packs, etc. Usually a (perhaps optional) dependency of another add-on. |
![]() Amaranthine Stone Music Contains music for FaeLord authored campaigns. It is included as a separate download due to Wesnoth server file size limits. One new song added as of version 1.1.2. This upload is part of vghetto port project. |
Amaranthine Stone Music
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Amaranthine Stone Music |
8802243883.94 MiB | 2455 down 1 up |
1638481049Dec 02 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Amaranthine Stone (11 scenarios: Beginner - Intermediate): It has been a thousand years since the elves have withdrawn from the world. Returning to the birthplace of their race, Aranaathe, they have dwelt in seclusion. Now, the drakes have launched a surprise attack and stolen the elves' most sacred artifact, the Amaranthine Stone. Imbued with the light of creation itself, if it is not returned the world will fall into darkness and Aranaathe shall perish. 11 playable scenarios plus three story Note: The Amaranthine Stone add-on contains additional UMC music and is not required for the campaign to function. It is recommended for those whose gaming experience is enhanced by the music of Wesnoth. This upload is part of vghetto port project. |
Amaranthine Stone
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Amaranthine Stone |
8787606283.81 MiB | 2796 down 2 up |
1641563878Jan 07 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Brave Wings A Drake Campaign, intermediate level, 14 playable scenarios and Epilogue. This upload is part of vghetto port project. |
Brave Wings
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Brave Wings |
91696498.74 MiB | 1090 down 2 up |
1641558554Jan 07 2022 | de, ja, ru |
Scenario Singleplayer scenario
After install the scenario will show up in the list you get when choosing “Campaign” in the main menu. (Basically it is just a campaign with only one scenario.) |
![]() Dwarven Fortress Trapped in the unknown territory and hunted by speachless human armies, several elves have only one choice - to defend themselves in an abandoned dwarven fortress. This upload is part of vghetto port project. |
Dwarven Fortress
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Dwarven Fortress |
116910.01 MiB | 488 down 1 up |
1638609112Dec 04 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Campaign-How-To (A Simple Campaign) This is a stub of a campaign, intended to make life easier in creating a campaign. Contains about the bare minimum that's needed for a campaign and some helpful comments. This upload is part of vghetto port project. |
Campaign-How-To (A Simple Campaign)
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Campaign-How-To (A Simple Campaign) |
5287530.50 MiB | 527 down 1 up |
1638667917Dec 05 2021 | de, fr, uk |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dwarf Dwarfson Dwarvenminer Play as a dwarfenminer and mine ore and gold. Upgrade your equipment in a city and mine even more ore in procedual generated levels. This add-on is part of the WML Code Advent Calendar II and every part of the development is documented so other user can use parts and piece of code this campaign. Still under development. |
Dwarf Dwarfson Dwarvenminer
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Dwarf Dwarfson Dwarvenminer |
5333750.51 MiB | 657 down 1 up |
1638718795Dec 05 2021 | de, fr, uk |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Aldur The Great Story about Aldur. This upload is part of vghetto port project. |
Aldur The Great
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Aldur The Great |
936940.09 MiB | 1687 down 2 up |
1641980102Jan 12 2022 | hu |
MP Campaign Multiplayer campaign
After install the first scenario of the campaign will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Wesband Wesnoth hack and slash MP. Ported by vghetto to BfW 1.14 & 1.16. |
Wesband
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Wesband |
60543255.77 MiB | 351 down 11 up |
1643582855Jan 30 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Way of Dragon The story is about how to become a dragon, when depends on it fate of the world ... This upload is part of vghetto port project. |
Way of Dragon
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Way of Dragon |
2347640622.39 MiB | 621 down 2 up |
1641546608Jan 07 2022 | ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Return of the Monster A naga campaign, involving with some monsters, 16 game-play and 2 dialogue scenarios, and playable all. This upload is part of vghetto port project. |
Return of the Monster
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Return of the Monster |
61694915.88 MiB | 705 down 2 up |
1641549777Jan 07 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Atz' Maps A variety of maps, mostly 1v1 or 2v2. Ported from 1.10 to 1.14/1.16. Upgraded to be compatible with the Civil War and Revolution mod. 2p - Keryn Gorge 2p - Lone Caldera 2p - Long March 2p - River Rapids 3p - Hill Shore - 1 vs 2 4p - Back To Back 4p - Caedd Ridge Alternate 4p - Caedd Ridge 4p - Lake Delta 4p - Lone Caldera 4p - Long March 4p - Spiral Court - 2 vs 2, teams are layered between each other 4p - Triple Threat - 1 vs 3, triangle map, centre vs corners 4p - Upriver - 1 vs 3 6p - Triple Threat - 3 vs 3, triangle map, 3 in centre vs 3 corners |
Atz' Maps
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Atz' Maps |
227940.02 MiB | 324 down 5 up |
1700963474Nov 26 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Dusan maps Interesting and atypical maps for multiplayer games Ported from 1.8 to 1.14/1.16. Upgraded to be compatible with the Civil War and Revolution mod. 6 maps enclosed. |
Dusan maps
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Dusan maps |
104010.01 MiB | 208 down 4 up |
1641233475Jan 03 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
Dark Siege Take the castle or defend it! A 2 vs 2 team battle for a moated castle over 15 turns. The Warlords (Northerners and Undead) have only 15 turns to capture the castle from the Barons (the other 4 factions) before their supplies run out. Both sides have custom recruit lists as well as receiving free reinforcements at specified intervals. There are gatehouses with lowerable drawbridges. It has been carefully balanced for multiplayer and should provide a close fight. It can also be played as a survival vs the AI which has been tuned to both attack and defend the castle for each side. To play as a survival choose the Barons and change the gold for the Warlords to 100 and the income for the Barons to 0. These should of course be set to whatever suits your skill level. Ported from 1.4 to 1.14/16. |
Dark Siege
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Dark Siege |
176680.02 MiB | 385 down 2 up |
1675403601Feb 03 2023 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Sapient's MP Mappack 6 MP maps and an RPG scenario. This was the #1 download for Wesnoth 1.2 so I figured 1.10 should not be its last. Ported from 1.10 to 1.14/1.16/1.18. Contains: Tomb of Kings is a very interesting map with many choke points and routes to take Mega War is a map in the shape of a robot with warp gates allowing one to choose the destination (AI CAN'T play this map) Traitors Isle is a 2 vs 2 where the allied leaders have to share a tiny keep; play with humans for extra fun as you bicker :- ) Rumble in Lava Village is a quick leader slugfest (there is a current standalone version out there - it is slightly different) Northern RPG is a hard (may need more than 1 try) but fun adventure as a bunch of Northerners Twisted Outpost is a 2 vs 2 where the sides start very close Morituri 4 player version is a free for all where defeated sides may either suicide or retreat Upgraded to be compatible with the Civil War and Revolution mod for those scenarios that work well with it. |
Sapient's MP Mappack
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Sapient's MP Mappack |
537270.05 MiB | 208 down 8 up |
1708806627Feb 24 2024 | cs, da, de, es, fr, it, nl, ru |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Across the Ocean A campaign of Saurian adventures, 17 playable scenarios and a few others, playable all. This upload is part of vghetto port project. |
Across the Ocean
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Across the Ocean |
62269295.94 MiB | 2082 down 2 up |
1641558980Jan 07 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Burning Souls All hope for the island of Bilheld seems to be slipping away from its inhabitants. But an unsuspecting drake is about to lead his people on a journey for peace, and a life without war. However, the journey will be difficult... (Expert level, 15 scenarios.) There's a thread on the forums where you can witness the development of this campaign. This upload is part of vghetto port project. |
Burning Souls
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Burning Souls |
26680912.54 MiB | 752 down 1 up |
1639852897Dec 18 2021 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Devil's Flute Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn... Level: ranging from easy to nightmare, 10 scenarios (2 text-only) This upload is part of vghetto port project. |
The Devil's Flute
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The Devil's Flute |
1865279117.79 MiB | 704 down 1 up |
1639916154Dec 19 2021 | hu |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Fall of Wesnoth As the beloved human empire of Wesnoth becomes lazy and arrogant in it's peaceful state of happiness, Emperor Dantair demands the creation of another sun in a desperate hope for the destruction of evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth. This upload is part of vghetto port project. |
The Fall of Wesnoth
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The Fall of Wesnoth |
4003826138.18 MiB | 1676 down 2 up |
1641993933Jan 12 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Weshack Wesnoth hack and slash SP campaign. Weshack is a fork from Wesband by Ken Oh,Exasperation,Dovolente,TL |
Weshack
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Weshack |
60546445.77 MiB | 718 down 8 up |
1643582952Jan 30 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Beyond Southern Hells Far south beyond the wesnothian gaze thrive civilizations unheard of. Will you seek allies among them... or throw them a challenge of your own? Multiplayer era combining some unique lonely factions and filling the holes with default ones. Be sure to visit the wesnothian forums and let us know what you think of it. Faction authors so far: StDrake, Rozard, Ceres, Reepurr (faction in development phase) Modernized from Wesnoth 1.10 to 1.14/16/18 by Atreides. There are 6 main factions: the Felinians (Very Silly Cats with a serious love for heavy artillery - yes that's ranged fire with multi-hex damage), The Azgar Empire (A mean bunch with delusions of Empire & a desire to hunt witches), the A.N.O. (Mysterious cloaked mages that have the unsettling tendency to randomly turn into mutants unless controlled), the Sandfolk (A simple desert folk), the Eregath (A rival desert folk who wrap themselves mummy-like and can control the sand via magic to create walls, mirages and large sandstorms) and the Dragservion (Dragon leaders and their fanatically devoted followers who gain special abilities next to their leaders). There are also 2 somewhat unfinished (I've finished them up a fair bit - let's say they're under construction now) factions that one can try out: The Wretched (Entities from the void that can pass through walls & have bizarre ultra berserk units with 1 hp) and the Kerlathi Dwarves (A southern branch of Dwarvenkind with a nutso ranged berserker wielding a multi barrel thunderstick). |
Beyond Southern Hells
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Beyond Southern Hells |
38998393.72 MiB | 894 down 24 up |
1734898834Dec 22 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Northern Forces This is a human / bone soldier campaign, – 19 scenarios (2 story-only), all playable. This upload is part of vghetto port project. |
Northern Forces
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Northern Forces |
1056726710.08 MiB | 1047 down 2 up |
1642050971Jan 13 2022 | de |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() The Roar of the Woses Fight to save a swamp as the saurian Kylix, gathering allies along the way. 11 playable scenarios + 1 dialog. This upload is part of vghetto port project. |
The Roar of the Woses
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The Roar of the Woses |
4224520.40 MiB | 710 down 1 up |
1641976765Jan 12 2022 | de, es, fr, hu, ru |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Crossroads A mappack that will be a collection of crossroad maps. What's new in this update: One New Map Ported from 1.10 to 1.14. Contains: 2p - A Crossing 2p - Assault on Wesmere 3p - Isle of the Elves 4p - The Grey Isle 4p - Wesmere Border Assault |
Crossroads
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Crossroads |
136650.01 MiB | 260 down 1 up |
1642013424Jan 12 2022 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Aethaeryn's Maps Contains: * 2p Gladiator Arena (0.5) * 2p Twin Rivers (0.5) * 3p Fortress Defense (0.7) * 3p Hide and Seek (0.1) * 4p Chambers (0.5) * 4p Fortress Assault (1.1) * 4p Four Bases (0.4) * 5p Aethaeryn's Empires (0.2) * 5p Dwarven Fortress (0.2) * 5p Master of Dungeons (0.4) * 6p Random Rumble (0.3) Ported and bugfixed from 1.8 for 1.14/16/18. |
Aethaeryn's Maps
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Aethaeryn's Maps |
466870.04 MiB | 745 down 8 up |
1735343342Dec 27 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Werewolf Era Werewolves that morph at night. Complete with separate exp/level(e.g. Peasant/L3 Werewolf), percentage-based linked health, and crappy sprites. Was created more or less from the Steelhive Era, but included contributions from the XP Era and Era of Myths. (set-upwise) A gigantic thank you goes to Zookeeper, who showed me the error of my ways and the wonders of WML. Ported from Wesnoth 1.8 to 1.14/16/18 by Atreides. NEW & IMPROVED! (What is this? Laundry detergent? Maybe the werewolves got a nice shampooing.) :) The crappy werewolf sprites have been replaced. (and shampooed) The night is shorter. (dawn is no longer were-time although it might be Miller-time if you survived the night) I've worked on this some and the newly added 'Default Werewolf Era' might be balanced. They only get level 0 humans as recruits and a level 1 leader. Costs have been adjusted. Now they are very weak in the day and still monsters at night. The old era is still there for those with a need to ruthlessly savage some victims, hehehe. Well the victims are now from AoH so they might resist a few seconds longer. <wide grin> |
Werewolf Era
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Werewolf Era |
490460.05 MiB | 884 down 8 up |
1718206457Jun 12 2024 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Anthalia A sandbox campaign. No recruiting. No Text, no talking, no narration. Legend of the Invincibles dependency, if you don't like LotI item system and AMLAs, you won't like this. 8-33 scenarios, exploration based. Special Thanks to:Dugi for LotI and the rest of the Wesnoth community for massive amounts of code and art to pick from, if I used something you made and want specific credit, please PM me. May still be buggy, haven't tested a ton. This upload is part of vghetto port project. |
Anthalia
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Anthalia |
13613591.30 MiB | 917 down 1 up |
1642270171Jan 15 2022 | de, fr, uk |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Rebellion in the North A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance can you crush the rebellion and establish peace again? (Intermediate level, 29 scenarios, all complete and balanced.) This upload is part of vghetto port project. |
Rebellion in the North
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Rebellion in the North |
33632623.21 MiB | 1023 down 1 up |
1642284981Jan 15 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Rally For Roanic Follow Commander Roanic as he aids in thwarting the collapse of a vulnerable nation. Play as loyalists battling mostly orcs and outlaws. This campaign is mostly skirmish type scenarios played on smaller scaled maps. All scenarios are working and playable. 14 scenarios total (11 playable and 3 dialog only). This upload is part of vghetto port project. |
Rally For Roanic
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Rally For Roanic |
8214460.78 MiB | 678 down 2 up |
1642370381Jan 16 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Comrades in Arms The adventures of Bronna, a human brought up by elves, and her best friend Trithsil, a dwarf. Intermediate level, 15 scenarios. |
Comrades in Arms
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Comrades in Arms |
19500771.86 MiB | 1055 down 2 up |
1659211892Jul 30 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() An Innocent Man Owercyn is accused of theft and sent into temporary exile. This is the story of his struggle to return home and clear his name, and the unexpected adventures he has in the process. Intermediate level, 12 scenarios. This upload is part of vghetto port project. |
An Innocent Man
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An Innocent Man |
27158802.59 MiB | 1643 down 1 up |
1642444161Jan 17 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Thrugbad the Good Thrugbad the goblin is fed up with the way the orcs treat him, so he starts trying to build a better life. He could not possibly predict how things would turn out. 15 scenarios, novice level. |
Thrugbad the Good
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Thrugbad the Good |
84163068.03 MiB | 829 down 2 up |
1659713797Aug 05 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Case of the Missing Scepter Warlock Homz must locate a missing scepter and stop a plot by his nemesis to over-run the world with an army of undead. This upload is part of vghetto port project. |
Case of the Missing Scepter
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Case of the Missing Scepter |
9323380.89 MiB | 798 down 1 up |
1642870162Jan 22 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Era of Second Chances Two new factions as well as extensions to most default factions by fmac81. The Ogre and Outlaw factions are original with some interesting tweaks. The era is complete. --- Original description by fmac81 A conglomeration of Ogres, Outlaw humans, and other units from campaigns that I never finished. Includes custom traits, unique recruitment lists, and largely completed unit animations. EoSC includes an Ogre faction, Outlaw faction, and slightly-modified Undead faction, each available as standalones, or along with default eras. The majority of these units are UMC, but I also borrowed occasional images, effects, or units from a couple other eras. See changelog for more details. --- Ported to 1.14/16/18. 1.12 version also updated and thoroughly debugged by me, Atreides. Available on request. |
Era of Second Chances
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Era of Second Chances |
21842112.08 MiB | 822 down 14 up |
1741577484Mar 10 2025 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Extended Armies Era The purpose of this add-on is to extend each faction with units they don't have in the standard eras; for example, dwarves don't have a mage or healer in the standard eras, now they have in these extended eras. Basically, they are the default Wesnoth armies, but with additions, and a very small number of edits, to keep them balanced. Also, in this add-on are additional maps for hours of gaming fun. More information can be found on http://forums.wesnoth.org/viewtopic.php?f=19&t=37358 Ported to 1.12, 1.14, 1.16 and 1.18. The 4 included scenarios all use this era's units in scripted battles. One of them is a fully scripted survival pitting the new and original Monster Horde faction vs 8 AI opponents attacking from all sides. In another you take on the role of 3 Orc (extended armies era faction) commanders besieged by 6 AI attackers. The other two scenarios also pit you vs the AI survival style as you play the Monster Horde. Nine other maps originally included with the era have been split off into their own add-on called BomSite Maps. They work with any era. |
Extended Armies Era
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Extended Armies Era |
34471863.29 MiB | 856 down 10 up |
1709057240Feb 27 2024 | |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() BomSite Maps A new add-on split off from the Extended Armies Era. Nine maps originally included with the EAE that don't require it to work and thus deserve to be independently available. The maps are: 1p-vs-5ai-MountainSpiral.map - fight your way through a narrow spiral, large map 2p_fist_fight.map - a brawl in the sandy waste between two fortresses, small map, symmetrical 6p_arena.map - a large map roughly wheel with spokes shaped, each spoke has different terrain, focus is at the hub 6p_cave.map - a bit similar to arena but terrain is more homogenous, in a cave 6p_mountain.map - mountain version of cave 6p_colosseum.map - symmetrical 6 spoked map, medium sized, lots of villages, 6 starting in towns at end of spokes, centre contains another town 6p_colosseum_forest.map - forest version 6p_colosseum_desert.map - desert version 6p_colosseum_low_houses.map - unlike the other colosseum maps has a normal number of villages Custom support for Revolution and Civil War mod added to all 6-player maps. Ported from 1.12 to 1.14/16. 1.12 version available upon request. |
BomSite Maps
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BomSite Maps |
339770.03 MiB | 303 down 3 up |
1700963482Nov 26 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Golden Age of Kylandra A carefully balanced MP Era designed to enhance the default experience with new units and abilities. The Golden Age of Kylandra includes 10 new fully balanced factions with new units and abilities along with 9 other 'just for fun' factions to be used in SP or MP games. With dozens, possibly hundreds of new units and multiple new, unique abilities, the Golden Age of Kylandra offers an expanded and balanced experience of the default game. The models have been carefully selected and created to blend seamlessly with the default artwork and the abilities have also been designed with balance in mind; the 10 core factions in the Golden Age of Kylandra are all balanced against each other and the default factions. Version 1.0.0.2 is a finished and playable version, with no major additions planned or known bugs. Minor updates may be made, with additional minor factions and possibly some sound and unit model tweaks. Some minor text entries and macro ordering have been updated since 1.0.0, just to ensure everything loads in the right order and for user clarity. |
Golden Age of Kylandra
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Golden Age of Kylandra |
2150916420.51 MiB | 383 down 5 up |
1649611387Apr 10 2022 | |
MP Scenario Multiplayer scenario
After install the scenario will be available in the map list in the multiplayer “Create Game” dialog. |
![]() 3p-7p_The_meteor A meteor has crash on the human city and monster are comming for it. As if that is not bad enough, An Orc and Undead alliance has come to see if they can earn profit on this disaster. You incarn 3 group of Human survivors. Your gold : Hold enought to rebuild a city and routh out enemies. This 3p survival scenario allows you to construct buildings and terraform the land (as in A_New_Land scenario). Alternative option: choose to be the invador (player 1 is monsters , player 2 is undead and players 3 and 4 are orc and trolls) # notes: - This version allow you to teleport your leader by standing on boot images - At turn 80 monster keep is destroyed (meteor collapse) this scenario work on my local (untested add-on) - some error can occurs if you put a side to Nobody source code available at: https://github.com/EmileXVIII/wml-3p-7p_The_meteor |
3p-7p_The_meteor
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3p-7p_The_meteor |
24558562.34 MiB | 1280 down 16 up |
1653330689May 23 2022 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Word_Conquest_II Invest system MOD WORD CONQUEST II invest system for all MP maps You loved WORD CONQUEST II start bonus and want to have it on your MP maps this add on is for you At you first recruit bonus choise will be prompted. You can chose between : - Bonus artefact - Bonus heroic unit - a Rescue leader - Just more gold - Training bonus for recruits Enjoy Included : SP campaign mod : Bonus advancement for leader witch gives training bonus for recruits Names of the mods: MP: WCII invest SP: WCII invest SP player bonus source code available at: https://github.com/EmileXVIII/Word_Conquest_II_Invest_system_MOD Tested only in local |
Word_Conquest_II Invest system MOD
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Word_Conquest_II Invest system MOD |
296230.03 MiB | 359 down 11 up |
1655563026Jun 18 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Altera Altera is development version of ''Altered era/ruleset'' It contains latest changes and additions but may also contain some extra bugs This add-on aims to redesign and expand multiplayer mode (especially with AI opponents) on random maps for variety, reduced influence of blind luck and sustained challenge from both AI and human opponents. It may be release-ready but more playtesting is desired before calling it 'v1.0'. Includes: - ''Altera'' era with single-race factions and custom rules many of which can be disabled via era options (no healing on advancement, killed units go to recall lists, recruiting in villages at extra cost, gold subsidy to losing players etc, see forum topic or in-game help in right-click menu for full list) - quality-of-life extras as part of ''Altera'' era (warnings about villages lost since last turn, trait icons near units' health bars, extra info in tooltips of some UI elements etc) - ''Altera'' random map generators that use most terrain types in abundance and add special locations for 'healing hamlets' custom rule - ''Altera'' UI themes: one with 1.5x larger fonts, another one is redesigned default theme from BfW 1.10.7 Tested mostly in Wesnoth 1.10.7 on included ''Altera Vast Random map'' (100x100 hexes) with fog of war enabled, shroud disabled, experience modifier 100%, village income 1 gold per turn, 8 RCA-AI opponents. Forum topic for feedback, changelogs and detailed description: https://forums.wesnoth.org/viewtopic.php?t=44808 Supports Wesnoth 1.10.7, 1.12.6, 1.14.x and 1.16.x Add-on servers for Wesnoth 1.10 and 1.12 do not accept uploads anymore but this add-on still supports them - download it from Wesnoth 1.14 or 1.16 add-on server and manually copy it to ''add-ons'' folder of older Wesnoth |
Altera
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Altera |
4276880940.79 MiB | 608 down 12 up |
1707335925Feb 07 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Noob Trainer A trainer for basic units, uses XP as in the XP Modification mod (spend XP to upgrade units damage/strikes/health/movement), but adds a free upgrade to +100 hp, +10 movement and +2 strikes. |
Noob Trainer
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Noob Trainer |
102680.01 MiB | 356 down 1 up |
1656480977Jun 29 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Sleuth Sisters Devyan and Dallyra are sisters, but other than that they are very different; Devyan is a rat-catcher, while Dallyra has just finished training to be a mage. However, when they overhear a plot to assassinate the local general, they show just how well they are able to work together. Novice level, 12 scenarios. Optional strategy hints are available for each scenario. |
Sleuth Sisters
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Sleuth Sisters |
17666921.68 MiB | 658 down 1 up |
1658170548Jul 18 2022 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dwarves Never Get Lost This is the story of Runecrank the dwarf and his son, also named Runecrank. It all started when they opened a new tunnel in their mine; neither of them could ever have imagined the adventures it would lead to. Novice level, 11 scenarios. |
Dwarves Never Get Lost
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Dwarves Never Get Lost |
86233788.22 MiB | 808 down 1 up |
1659286505Jul 31 2022 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
A Neverending Era 50 factions from 9 Eras! All in one! If you like the idea of the Ageless Era then you will like this too. It works slightly differently from the Ageless though. That Era has copied many great eras into itself while the Neverending Era sets 8 great eras as dependencies. If you didn't already have them it will download them. You don't need to have them all however! If for some reason you prefer to uninstall any of the addons, The Neverending Era will continue to work just fine. Customize it to your hearts content! Even better more eras can be added as I port them (or as others wish to have their era added) to the current Wesnoth. But wait, there's more! 8-D I've added Dovs Maps and Mods to the Neverending Era also. That means you can choose to play the XP or the Shops mod with all the factions! Once upon a time there was an Era that was all alone. It was known as the Lonely Era. It was a collection of 6 great factions that had previously been separated. But as time passed more and more eras started to join it. The Everfell Factions. The Age of Trials. The Extended Armies Era. The Era of Second Chances. The Beyond Southern Hells Era. The Werewolf Era. The Feudal Era. Now they have come together in a glorious union as A Neverending Era. |
A Neverending Era
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A Neverending Era |
206880.02 MiB | 884 down 4 up |
1680576599Apr 04 2023 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Lucas' Underground Map Pack A map pack which is containing 5 maps right now: 2p - Caves of Khundar - Battle while looking for a powerful item to gain the upper hand 2p - Trolls - Fight your opponent plus the native trolls 4p - Black Mountain (NEW!) - A scripted adventure where 4 players enter a mountain to defeat a Lich. Special events and items. 4p - Siege of Anghold - 3 invade a cave fortress vs 1 who defends it 8p - Underground - 4 vs 4 |
Lucas' Underground Map Pack
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Lucas' Underground Map Pack |
227920.02 MiB | 127 down 5 up |
1704498049Jan 05 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() ProWesnothStart-modf(PWSM) pro start,you can dl ProWesnothStart |
ProWesnothStart-modf(PWSM)
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ProWesnothStart-modf(PWSM) |
79440.01 MiB | 127 down 1 up |
1675752672Feb 07 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
Draconian Era Alternate gameplay era with extended damage types, resistances based on terrain, non standard movement costs, original time of day schedule with original graphics and custom effects, many special weapon vs target interactions, minimal level up gains, etc. Fully equipped with semi-custom sound effects I've developed. Originally it was completely silent. The graphics are a mix of some original art and placeholders plus other placeholders I've put in. The two optional factions had been disabled but I've recreated them and added them as choices in an extended era. Due to the unique nature of the combat/move/etc mechanics I don't believe any of these factions will work well with the default era and can't recommend its use in any scenarios with default mainline units (such as survivals). However just in case I've modified it to handle the new damage types. Includes a couple of 2 player symmetrical maps: Gloom River and Rockhold. Ported to 1.16/14. 1.12 version updated. == siddh's original description (edited) == Multiplayer ERA with 8 factions. Some graphics. (Optional) Bagorian Horde (Barbarian Faction) (Optional) Chadzin Creed (Indian, Roman, Military, Pirate themed Faction) Cabal (Vampire Faction I) Styx (Vampire Faction II) Ranger's Cove (Nature Faction) Emberforge (Dwarf Faction) Sublime Cabinet (Mage faction of tricks) Inoueclan (Samurai Faction) |
Draconian Era
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Draconian Era |
13982861.33 MiB | 228 down 6 up |
1704498216Jan 05 2024 | de |
MP Map Pack Multiplayer map pack
After install the maps/scenarios will be available in the map list in the multiplayer “Create Game” dialog. |
![]() Mabee Maps Three maps for 1v1 games against humans or AI. Includes interconnected islands in Boardwalk, two neighboring kingdoms in Feud, and the winter-themed From Rumyr with Love. Feel free to PM me on the forums with any aesthetic or balance suggestions. Ported from 1.8 to 1.12-16. |
Mabee Maps
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Mabee Maps |
113100.01 MiB | 97 down 1 up |
1679882516Mar 27 2023 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Feudal Era The Fourth Age of Orbivm; the Feudal Age, features the Aragwaithi, Kedari, Ceresians, High Elves, Clockwork Dwarves and Steppe Orcs. Thoroughly debugged 1.12, ported to 1.14/16, incorporated into Neverending Era. |
Feudal Era
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Feudal Era |
18373331.75 MiB | 616 down 6 up |
1730671359Nov 03 2024 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() ProWesnothStart(PWS) pro start,you can dl ProWesnothStart-modf(now not have).use AE-ERA WML;Ladder Era LUA |
ProWesnothStart(PWS)
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ProWesnothStart(PWS) |
145340.01 MiB | 96 down 1 up |
1680666302Apr 05 2023 | zh_CN |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Ironriders The Ironriders are a specialized cavalry-based faction within the Kingdom of Wesnoth. As such, they are mounted, mobile and deadly. There's also some special units for the Loyalists. |
Ironriders
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Ironriders |
771940.07 MiB | 243 down 1 up |
1688965767Jul 10 2023 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Steppefolk During most of the Golden Age, the humans who inhabited the Great Continent were mostly Wesnothians, divided across various territories such as the Northlands, Elensefar and the kingdom of Wesnoth itself. Among these human peoples, the Steppefolk, horse people from the steppes, survived on the Great Continent. However, there was once a time of great strife during which the Steppefolk became known more widespread. Originally, they came from the northern steppe and hill regions. Eventually, they came to settle to the Great Steppe to the east of Wesnoth. They mostly lived as mercenaries, guards and soldiers in that time until they have formed their own kingdom - the Kingdom of the Steppefolk. |
Steppefolk
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Steppefolk |
1771770.17 MiB | 213 down 1 up |
1688965786Jul 10 2023 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() Add Ironriders Mod Add the Ironriders faction units to your recruit list in any campaign. Requires the Ironriders. This mod also adds in the Steppefolk. Requires the Steppefolk. Finally, this mod also allows Heavy Infantrymen to advance into Mounted Shock Troopers. |
Add Ironriders Mod
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Add Ironriders Mod |
75690.01 MiB | 450 down 1 up |
1688966668Jul 10 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Journey of a Frost Mage Magic takes turns in unexpected ways. Meet the Frost Mage as she takes her first step into the big world and the great challenges that appear in her path. Let the story unfold! (4 scenarios out of 12 planned) |
Journey of a Frost Mage
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Journey of a Frost Mage |
221690.02 MiB | 578 down 2 up |
1689005399Jul 10 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() A Tale of Two Brothers for ADC IMPORTANT: THIS ADD-ON REQUIRES Alternate Default Core INSTALLED AND ACTIVATED. It will not be playable otherwise! A Black Mage is threatening the local village and its inhabitants. When their leader Baran sends for aid from his brother Arvith, he is victorious, but Baran himself is kidnapped. Can you rescue him? A very short campaign. Suitable for beginners. An attempt at porting a mainline campaign-- in this case A Tale of Two Brothers-- to be playable on a non-mainline Core, which nobody seems to have done before up to this point. Custom Cores seem like a ripe ground for wildly original campaigns, but I have yet to see any... Maybe I'll make one someday, but I wanted to make sure that a campaign would work at all with a different Core, and Two Brothers is the campaign thats code I know best. This is certainly unbalanced with Alternate Default Core's units and mechanics, and is mostly intended as a proof of concept to show that campaigns made for unusual Cores can exist and function. Run through basic tests on 1.14.4, 1.14.7, and 1.14.17. End credits images don't seem to show. Had to make my own macro to get the intended schedule times working. Enemy AI seems completely broken on 1.14.7 and 1.14.17 for some reason (but it fights fine-- albeit not perfectly-- in 1.14.4, and possibly other old 1.14.x versions). |
A Tale of Two Brothers for ADC
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A Tale of Two Brothers for ADC |
54658425.21 MiB | 468 down 1 up |
1689459932Jul 15 2023 | |
MP Faction Multiplayer faction
Usually comes with an era or is a dependency of another add-on. |
![]() default_plus_infernal test of a demon faction on top of the core factions |
default_plus_infernal
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default_plus_infernal |
100090.01 MiB | 198 down 2 up |
1690221929Jul 24 2023 | |
Campaign Singleplayer campaign
After install the campaign will show up in the list you get when choosing “Campaign” in the main menu. |
![]() Dwarvish Kingdom General Dulotmos has heard terrible news -- his city has been destroyed. Join Dulotmos on a journey through the outskirts of Dwarvish civilization, and through ancient Dwarven history and tales. DISCLAIMER: This campaign will be a lot more text-heavy than you are used to. While the text can be long, I try to compensate for it by reacting to choices players made, expanding the world around Garhme and the setting in general, the thoughts of the main character, and themes of nuance, prejudice and moral ambiguity. I hope to also compensate for it with fun, unique scenarios. Credits: [Portraits from The Sceptre of Fire, Northern Rebirth, The Earth's Gut, and Invasion from the Unknown. The Alchemist line is from TEG, I believe the flamethrower line is from Extended Era, the Dwarvish Spearman sprite is from Obscured Folklore Era, and the Dwarvish Mage sprite is from Into the Underworld.] Thanks to: GreenScarab - Art and Maps Jeremias - Coding Patience_Reloaded - Playtesting Kat - Dialogue (Intermediate level, 7/11 scenarios finished - 3 or 4 should be dialogue only.) (I am in the Wesnoth discord server - contact me there or on the forums.) |
Dwarvish Kingdom
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Dwarvish Kingdom |
22404262.14 MiB | 270 down 1 up |
1707685952Feb 11 2024 | |
Modification Modification
After install the included gameplay modification(s) will be available when choosing “Campaign” in the main menu, and in the multiplayer “Create Game” dialog. |
![]() Vinum Swap Right click to turn any leader into a female Ancient Necromancer from the Age of Lords era. Made for myself to replace campaign leaders but useably anywhere. Also allows removing turn limit. Right click your leader for either option. |
Vinum Swap
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Vinum Swap |
26830772.56 MiB | 104 down 7 up |
1711547431Mar 27 2024 | |
Other Other
Add-ons which do not fit any other category. |
![]() All Campaigns 1.14 All campaigns of the add-on server for 1.14 being listed as depencies. Install only if you want to download all campaigns at once. |
All Campaigns 1.14
Download
All Campaigns 1.14 |
79470.01 MiB | 71 down 1 up |
1736435037Jan 09 2025 | |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Reign_of_the_Lords_modified_for_Lulche You get to kill a lot of bad guys. But only the first map is done. |
Reign_of_the_Lords_modified_for_Lulche
Forum topic
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Reign_of_the_Lords_modified_for_Lulche |
1903959818.16 MiB | 9 down 2 up |
1741814541Mar 12 2025 | ru, zh_CN |
MP Era Multiplayer era
After install the included era(s) will be available in the multiplayer “Create Game” dialog. |
![]() Reign_of_the_Lords2 You get to kill a lot of bad guys. But only the first map is done. |
Reign_of_the_Lords2
Forum topic
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Reign_of_the_Lords2 |
1902765518.15 MiB | 15 down 2 up |
1741817036Mar 12 2025 | ru, zh_CN |