WesnothRPGStandard
From Wesnoth
This standard is needed to make different RPGs fit together.
Unit Standard
All units should be of equal strength(this means that units like the Goblin may only be included if they have something to make up for not leveling past level 1, this can also be solved by making AMLAs that are as strong as real level-ups up to level 4, I have the macros for this done)
Units should define variables to make the map maker know what type of unit he is dealing with
- similar_core_race: a race defined in the core pack that is similar, scenarios should always filter for this instead of the real race
- [body_type]: has_hands(weapons etc.), has_legs(boots etc.), has_wings, has_head(headdress), has_torso(armour), spiritual
- height: height of the unit, 1 for vampire bat, 5 for human, 25 for skeletal dragon
- width: width of the unit, 1 for vampire bat, 2 for human, 18 for skeletal dragon
- intelligence: the intelligence of the unit, 0-10, 1 for troll, 10 for great mage
- walks
- swims
- glides
- flies
Instead of {DEFAULT_AMLA} there will be a {RPG_AMLA} which should be used instead. There will probably be different AMLAs for different unit types.
Damage, HP, movement and defense limitations for PC units(assuming the enemy is on 40% defense terrain) A unit should not have more than 70% defense and not less than 10% defense on any terrain.
Level 0: A unit should not deal more than 15 average damage, deal not more than 15 damage per strike and have not more than 4 strikes. A unit should not have more than 30 maximim hitpoints. A unit should not have more than 8 movement points.
Level 1: A unit should not deal more than 20 average damage, deal not more than 20 damage per strike and have not more than 5 strikes. A unit should not have more than 50 maximum hitpoints. A unit should not have more than 8 movement points.
Level 2: A unit should not deal more than 30 average damage, deal not more than 30 damage per strike and have not more than 6 strikes. A unit should not have more than 75 maximum hitpoints. A unit should not have more than 10 movement points.
Level 3: A unit should not deal more than 50 average damage, deal not more than 50 damage per strike and have not more than 6 strikes. A unit should not have more than 100 hitpoints. A unit should not have more than 12 movement points.
Level 4: A unit should not deal more than 70 average damage, deal not more than 70 damage per strike and have not more than 6 strikes. A unit should not have more than 125 hitpoints. A unit should not have more than 12 movement points.
Note that these are only limitations. The real stats should be far below that.
