FontsWML

From Wesnoth

the toplevel [fonts] tag

The [fonts] tag describes fonts which are distributed alog with the wesnoth binary. Each font must be declared here to be used by the game.

The [fonts] tag has an element, order, and a possible child tag, [font]

  • order: describes the order in which fonts are to be tried until the program finds one which contains the character

to be displayed. order should be marked as translatable.

  • [font]: the [font] tag describes one installed font. It contains the following elements:
    • name: the filename of the font, without fonts/ prepended
    • codepoints: a list of unicode codepoints (character codes) which are present in this font. This should be a list

of comma-separated ranges, "ranges" being either a number, or a dash separated range (for example: "32-126").

See Also

This page was last modified 04:48, 21 February 2008.