BuildingScenariosIndex
From Wesnoth
Index to WML
The WML pages on the WIKI are getting slightly difficult to navigate. The purpose of this page is to list the WML tags and keys mentioned on these pages, and give cross references to the relevant pages. The tags are given within [], and keys as key=. Please note that I've only included tags and keys from the text of these pages, and not from the examples. If someone would like to add in these as well, I suggest using italics for references to pages that only contain the tag or key in a code example.
A - B - C - D - E - F - G - H - I - J - K - L - M - N - O - P - R - S - T - U - V - W - X - Y - $
A
- ability= - FilterWML, UnitWML
- add= - EffectWML, InternalActionsWML
- adjacent_image= - TerrainWML
- [advancefrom] - UnitWML
- [advancement] - UnitWML
- [advances] - StatisticalScenarioWML
- advanceto= - UnitWML
- aggression= - AiWML
- [ai] - AiWML, SideWML
- ai_special= - SingleUnitWML
- align= - HelpWML
- alignment= - UnitWML
- aliasof= - TerrainWML
- [allow_recruit] - DirectActionsWML
- [allow_undo] - EventWML
- ally_energy_image= - GameConfigWML
- alpha= - UnitWML
- ambush= - SingleUnitWML
- amount= - DirectActionsWML, HelpWML
- animate= - DirectActionsWML
- apply_to= - EffectWML
- [attack] - AttackWML, ReplayWML, UnitWML
- attack_depth= - AiWML
- attack_weight= - AttackWML
- [attacks] - StatisticalScenarioWML
- [avoid] - AiWML
B
- background= - IntroWML
- base_income= - GameConfigWML
- [base_unit] - UnitWML
- begin= - AttackWML
- [binary_path] - BinaryPathWML
- [bold] - HelpWML
- bonus= - DirectActionsWML
- bold= - HelpWML
- buttons_padding= - GameConfigWML
- buttons_x= - GameConfigWML
- buttons_y= - GameConfigWML
C
- [campaign] - CampaignWML
- campaign_type= - SavefileWML
- cannot_use_message= - DirectActionsWML
- canrecruit= - SingleUnitWML
- caption= - InterfaceActionsWML
- [capture_village] - DirectActionsWML
- caution= - AiWML
- char= - TerrainWML
- [choose] - ReplayWML
- [clear_variable] - InternalActionsWML
- color= - HelpWML
- colour= - SideWML
- [colour_adjust] - InterfaceActionsWML
- [command] - InterfaceActionsWML, ReplayWML, SavefileWML
- controller= - SideWML
- cost= - UnitWML
- cross_image= - GameConfigWML
- cure_amount= - GameConfigWML
- curer_heals_per_turn= - GameConfigWML
D
- damage= - AttackWML
- damage_inflicted= - StatisticalScenarioWML
- damage_taken= - StatisticalScenarioWML
- [deaths] - StatisticalScenarioWML
- [defend] - UnitWML
- [defends] - StatisticalScenarioWML
- [defense] - UnitWML
- defense_weight= - AttackWML
- define= - CampaignWML
- [delay] - InterfaceActionsWML
- delay= - IntroWML
- description= - CampaignWML, DirectActionsWML, FilterWML, ScenarioWML, SingleUnitWML, UnitWML
- [destination] - ReplayWML
- die_sound= - UnitWML
- difficulties= - CampaignWML
- difficulty= - SavefileWML
- difficulty_descriptions= - CampaignWML, DescriptionWML
- disallow_recall= - ScenarioWML
- [disallow_recruit] - DirectActionsWML
- [do] - InternalActionsWML
- dot_image= - GameConfigWML
- dst= - HelpWML
- duration= - DirectActionsWML, InterfaceActionsWML
E
- [effect] - DirectActionsWML, EffectWML, UnitsWML
- [else] - InternalActionsWML
- end= - AttackWML
- [endlevel] - DirectActionsWML, EventWML
- enemy_energy_image= - GameConfigWML
- [era] - EraWML
- era= - SavefileWML
- equals= - InternalActionsWML
- [event] - EventWML, InternalActionsWML, ScenarioWML
- [expenses] - ThemeWML
- experience= - SingleUnitWML, UnitWML
- experience_modifier= - SavefileWML, ScenarioWML
F
- facing= - SingleUnitWML
- female_names= - UnitWML
- file= - IntroWML
- [filter] - DirectActionsWML, EventWML, InternalActionsWML
- [filter_location] - FilterWML
- [filter_second] - EventWML
- find_vacant= - DirectActionsWML
- fire_event= - DirectActionsWML
- first_scenario= - CampaignWML
- first_time_only= - EventWML
- flies= - UnitWML, UnitsWML
- float= - HelpWML
- fog= - SideWML
- font_size= - HelpWML, ThemeWML
- footprint_left_n= - GameConfigWML
- footprint_left_nw= - GameConfigWML
- footprint_right_n= - GameConfigWML
- footprint_right_nw= - GameConfigWML
- force= - HelpWML
- [format] - HelpWML
- format= - InternalActionsWML
- [frame] - AttackWML, UnitWML
G
- [game_config] - GameConfigWML
- gender= - SingleUnitWML , UnitWML
- [generator] - ScenarioWML
- get_hit_sound= - UnitWML
- greater_than= - InternalActionsWML
- greater_than_equal_to= - InternalActionsWML
- gives_income= - TerrainWML
- [gold] - DirectActionsWML, ThemeWML
- gold= - DirectActionsWML, SavefileWML, SideWML
- goto_x,goto_y= - SingleUnitWML
- grouping= - AiWML
H
- halo= - InterfaceActionsWML, AttackWML
- halo_x= - AttackWML
- halo_y= - AttackWML
- has_flag= - TerrainGraphicsWML
- has_weapon= - FilterWML
- [have_unit] - InternalActionsWML
- [header] - HelpWML
- heal_amount= - GameConfigWML
- heal_full= - EffectWML
- healer_heals_per_turn= - GameConfigWML
- heals= - TerrainWML
- height= - ThemeWML
- [help] - HelpWML
- hexes= - AttackWML
- [hide_unit] - InterfaceActionsWML
- hitpoints= - SingleUnitWML, UnitWML
- hits= - UnitWML
I
- icon= - AttackWML, CampaignWML, GameConfigWML, ThemeWML
- id= - CampaignWML, DirectActionsWML, HelpWML, ScenarioWML, SideWML, SingleUnitWML, ThemeWML, UnitWML, UnitsWML
- [if] - InternalActionsWML
- [illuminated_time] - ScenarioWML, TimeWML
- [img] - HelpWML
- [image] - IntroWML, TerrainGraphicsWML
- image= - AttackWML, CampaignWML , DirectActionsWML, InterfaceActionsWML, TerrainWML, ThemeWML, TimeWML
- image_background= - TerrainGraphicsWML
- image_defensive_long= - UnitWML
- image_defensive_short= - UnitWML
- image_defensive= - UnitWML
- image_diagonal= - AttackWML
- image_foreground= - TerrainGraphicsWML
- image_healing= - UnitWML
- image_leading= - UnitWML
- image_long= - UnitWML
- image_moving= - UnitWML
- image_short= - UnitWML
- image= - UnitWML
- [income] - ThemeWML
- income= - DirectActionsWML, SideWML
- increase= - EffectWML
- increase_attacks= - EffectWML
- increase_damage= - EffectWML
- increase_total= - EffectWML
- is_context_menu= - ThemeWML
- [italic] - HelpWML
- italic= - HelpWML
- [item] - InterfaceActionsWML
- items= - ThemeWML
J
- [jump] - HelpWML
K
- [kill] - DirectActionsWML
- kill= - InternalActionsWML
- kill_experience= - GameConfigWML
- [killed] - StatisticalScenarioWML
L
- [label] - ScenarioWML, ThemeWML
- label= - SavefileWML
- [language] - LanguageWML
- lawful_bonus= - TimeWML
- leader= - EraWML, SavefileWML
- [leader_goal] - AiWML
- leader_value= - AiWML
- less_than= - InternalActionsWML
- less_than_equal_to= - InternalActionsWML
- letter= - DirectActionsWML
- level= - UnitWML
- light= - TerrainWML
- logo_x= - GameConfigWML
- logo_y= - GameConfigWML
- logo= - GameConfigWML
M
- [main_map] - ThemeWML
- male_names= - UnitWML
- map= - TerrainGraphicsWML, ScenarioWML
- map_data= - ScenarioWML
- map_generation= - ScenarioWML
- map_image= - GameConfigWML
- markov_chain_size= - UnitWML
- mask= - TimeWML
- [menu] - ThemeWML
- [message] - InterfaceActionsWML
- message= - InterfaceActionsWML
- mid_scenario= - SavefileWML
- [mini_map] - ThemeWML
- [missile_frame] - AttackWML
- missile_n_image= - GameConfigWML
- missile_ne_image= - GameConfigWML
- [modifications] - SingleUnitWML
- modify_placing = - SavefileWML
- [modify_side] - DirectActionsWML
- [move] - ReplayWML
- [move_unit_fake] - InterfaceActionsWML
- moved_energy_image= - GameConfigWML
- [movement] - UnitWML
- movement= - UnitWML
- moves= - SingleUnitWML
- [movetype] - UnitWML, UnitsWML
- movetype= - UnitWML, UnitsWML
- [multiplayer] - ScenarioWML
- [multiplayer_side] - EraWML
- multiply= - InternalActionsWML
- [music] - InterfaceActionsWML
- music= - IntroWML , ScenarioWML, SideWML
N
- name= - AttackWML, CampaignWML, DirectActionsWML, EraWML, EventWML, FilterWML, InterfaceActionsWML, InternalActionsWML, ScenarioWML, SideWML, SingleUnitWML, TerrainWML, TimeWML, UnitWML, UnitsWML
- next_scenario= - DirectActionsWML, ScenarioWML
- no_flag= - TerrainGraphicsWML
- no_leader= - SideWML
- no_overlay= - TerrainWML
- [not] - FilterWML
- not_equals= - InternalActionsWML
- not_living= - UnitWML, UnitsWML
- number= - AttackWML
- numerical_equals= - InternalActionsWML
- numerical_not_equals= - InternalActionsWML
- num_traits= - UnitWML, UnitsWML
- [num_units] - ThemeWML
O
- [object] - DirectActionsWML, SingleUnitWML
- objectives= - ScenarioWML
- [objective]= - InterfaceActionsWML
- [objectives]= - InterfaceActionsWML
- observer= - SavefileWML
- observer_image= - GameConfigWML
- [observers] - ThemeWML
- [option] - InterfaceActionsWML
- [or] - InternalActionsWML
- overlays= - SingleUnitWML
P
- [panel] - ThemeWML
- [part] - IntroWML
- [partialresolution] - ThemeWML
- partmoved_energy_image= - GameConfigWML
- passive_leader= - AiWML
- path= - BinaryPathWML
- persistent= - SideWML
- [place_shroud] - DirectActionsWML
- poisoned= - SingleUnitWML
- pos= - TerrainGraphicsWML
- [position] - ThemeWML
- postfix= - ThemeWML
- prefix= - ThemeWML
- [print] - InterfaceActionsWML
- probability= - TerrainGraphicsWML
- profile= - UnitWML
- protect_leader= - AiWML
- [protect_location] - AiWML
- [protect_unit] - AiWML
R
- [race] - UnitWML, UnitsWML
- race= - FilterWML, UnitWML
- radius= - AiWML, InternalActionsWML
- [random] - ReplayWML
- random= - InternalActionsWML
- random_faction= - EraWML
- range= - FilterWML, UnitWML
- rank= - CampaignWML
- [recall] - DirectActionsWML
- recall_cost= - GameConfigWML, StatisticalScenarioWML
- [recalls] - StatisticalScenarioWML
- rect= - ThemeWML
- recruit= - DirectActionsWML, SideWML
- recruit_cost= - StatisticalScenarioWML
- recruit_from= - TerrainWML
- recruit_onto= - TerrainWML
- recruitment_ignore_bad_combat= - AiWML
- recruitment_ignore_bad_movement= - AiWML
- recruitment_pattern= - AiWML
- red,green,blue= - InterfaceActionsWML
- [redraw] - InterfaceActionsWML
- [ref] - HelpWML
- [recruits] - StatisticalScenarioWML
- remove= - EffectWML
- [remove_shroud] - DirectActionsWML
- [remove_unit_overlay] - InterfaceActionsWML
- [removeitem] - InterfaceActionsWML
- [replay] - SavefileWML
- replay= - SavefileWML
- [replay_start] - SavefileWML
- [resistance] - UnitWML
- resting= - SingleUnitWML
- [resolution] - ThemeWML
- result= - DirectActionsWML
- [results] - ReplayWML
- rest_heal_amount= - GameConfigWML
- [role] - InternalActionsWML
- role= - FilterWML, InternalActionsWML, SingleUnitWML
- rotations= - TerrainGraphicsWML
S
- [save] - SavefileWML
- save= - SavefileWML
- save_id= - SideWML
- [scenario] - SavefileWML, ScenarioWML, StatisticalScenarioWML
- scenario= - SavefileWML, StatisticalScenarioWML
- [scroll] - InterfaceActionsWML
- [scroll_to_unit] - InterfaceActionsWML
- scout_village_targetting= - AiWML
- [section] - HelpWML
- sections= - HelpWML
- set= - EffectWML
- set_flag= - TerrainGraphicsWML
- set_name= - EffectWML
- [set_recruit] - DirectActionsWML
- set_special= - EffectWML
- set_type= - EffectWML
- [set_variable] - InternalActionsWML
- share_maps= - SideWML
- share_view= - SideWML
- shroud= - SideWML
- shroud_data= - SideWML
- show= - DirectActionsWML
- show_title= - IntroWML
- [side] - ScenarioWML, SideWML
- side= - DirectActionsWML, FilterWML, InternalActionsWML, SideWML
- [side_playing] - ThemeWML
- sidebar_image_bottom= - GameConfigWML
- sidebar_image= - GameConfigWML
- silent= - DirectActionsWML
- simple_targetting= - AiWML
- size= - InterfaceActionsWML
- slowed= - SingleUnitWML
- [snapshot] - SavefileWML
- snapshot= - SavefileWML
- [sound] - AttackWML, InterfaceActionsWML
- sound= - AttackWML, InterfaceActionsWML
- sound_miss= - AttackWML
- [source] - ReplayWML
- speaker= - FilterWML, InterfaceActionsWML
- special= - AttackWML, FilterWML
- src= - HelpWML
- standard= - AiWML, DirectActionsWML, InterfaceActionsWML, InternalActionsWML
- [statistics] - SavefileWML
- [status] - SingleUnitWML, ThemeWML
- stone= - SingleUnitWML
- [store_gold] - InternalActionsWML
- [store_locations] - InternalActionsWML
- [store_starting_location] - InternalActionsWML
- [store_unit] - InternalActionsWML
- [story] - IntroWML, ScenarioWML
- story= - IntroWML
- submerge= - TerrainWML
T
- [target] - AiWML
- [team] - StatisticalScenarioWML
- team_name= - DirectActionsWML, SideWML
- [teleport] - DirectActionsWML
- [teleport_anim] - UnitWML
- [terrain]- DirectActionsWML, TerrainWML
- terrain= - InternalActionsWML
- [terrain_graphics]- TerrainGraphicsWML
- terrain_liked= - EraWML
- [test] - ScenarioWML
- text = - HelpWML, InterfaceActionsWML, ScenarioWML, ThemeWML
- [theme] - ThemeWML
- [then] - InternalActionsWML
- [tile] - TerrainGraphicsWML
- [time] - AttackWML, ScenarioWML, TimeWML
- time= - InterfaceActionsWML
- [time_area] - ScenarioWML
- [time_of_day] - ThemeWML
- time_of_day= - AiWML
- title_music= - GameConfigWML
- title= - GameConfigWML, HelpWML, ThemeWML
- title_literal= - ThemeWML
- to= - HelpWML
- to_variable= - InternalActionsWML
- [topic] - HelpWML
- topics= - HelpWML
- [toplevel] - HelpWML
- [trait] - SingleUnitWML, UnitsWML
- traits_description= - SingleUnitWML
- [turn] - ThemeWML
- turn= - SavefileWML
- turn_at= - SavefileWML, ScenarioWML
- turns= - ScenarioWML
- [tutorial] - ScenarioWML
- type= - AttackWML, DirectActionsWML, FilterWML, InterfaceActionsWML, InternalActionsWML, SingleUnitWML, TerrainGraphicsWML
U
- [unhide_unit] - InterfaceActionsWML
- [unit] - DirectActionsWML, SideWML, SingleUnitWML, UnitWML, UnitsWML
- [unit_abilities] - ThemeWML
- [unit_alignment] - ThemeWML
- [unit_description] - ThemeWML, UnitWML
- unit_height_adjust= - TerrainWML
- [unit_hp] - ThemeWML
- [unit_image] - ThemeWML
- [unit_level] - ThemeWML
- [unit_moves] - ThemeWML
- [unit_name] - ThemeWML, UnitWML
- [unit_overlay] - InterfaceActionsWML
- [unit_profile] - ThemeWML
- [unit_status] - ThemeWML
- [unit_traits] - ThemeWML
- [unit_type] - ThemeWML
- unit_type= - EffectWML
- [unit_weapons] - ThemeWML
- [unit_xp] - ThemeWML
- [units] - UnitsWML
- unrenamable= - SingleUnitWML
- [unstone] - DirectActionsWML
- [unstore_unit] - DirectActionsWML
- [upkeep] - ThemeWML
- upkeep= - SingleUnitWML
- unmoved_energy_image= - GameConfigWML
- usage= - UnitWML
- user_description= - SingleUnitWML
V
- value= - AiWML, InternalActionsWML, ReplayWML
- [variable] - InternalActionsWML
- variable= - DirectActionsWML, InternalActionsWML
- [variables] - SavefileWML, SingleUnitWML, VariablesWML
- version= - SavefileWML
- victory_when_enemies_defeated= - ScenarioWML
- [village] - SideWML
- village_gold= - SideWML
- village_value= - AiWML
- [villages] - ThemeWML
- villages_per_scout= - AiWML
- violate_maximum = - EffectWML
W
- weapon= - ReplayWML
- [while]- InternalActionsWML
- width= - ThemeWML
X
- x= - FilterWML, InterfaceActionsWML
- x,y= - AiWML, DirectActionsWML, InterfaceActionsWML, IntroWML, ReplayWML, ScenarioWML, SideWML, SingleUnitWML, TerrainGraphicsWML
- xanchor= - ThemeWML
- xoffset= - AttackWML
Y
- y= - FilterWML, InterfaceActionsWML
- yanchor= - ThemeWML
$
- {} (braces) see PreprocessorRef
- () (parentheses) see PreprocessorRef
- # (pound) see PreprocessorRef
- $ (dollar sign) see VariablesWML
- . (period) see VariablesWML
- & (ampersand) see DescriptionWML
- * (asterisk) see DescriptionWML
- ; (semicolon) see DescriptionWML
- : (colon) see CommandMode
See Also
- ReferenceWML (ToC)
- AlphabeticalWML (tags only)
This page was last modified 04:24, 21 March 2008.
