| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
| Era |
| AoH D - ANLE AOL BAE BEE BGE(b) BfTE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoMR EoM EoS EotF EotF+D F FA F FC GEE GS He I IC LDE LME ME1 MR1 ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) RE SR TT T+D TI Uw WC WE Z |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Skilled smiths oft apprentice themselves to runemasters to learn the art of runesmithing, for the hard-won knowledge, accumulated over many generations, is not easy to grasp. Their runic hammers greatly aid them in the smithing of weapons, but can also be put to good use in combat.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
| Advances from: | Dwarvish Smith |
|---|---|
| Advances to: | Dwarvish Runemaster |
| Cost: | 29 |
| HP: | 40 |
| Movement: | 5 |
| XP: | 82 |
| Level: | 2 |
| Alignment: | neutral |
| ID | TR Dwarvish Runesmith |
| Abilities: |
![]() | runic hammer impact | 16 - 2 melee | magical |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cancelar | - | 0% |
| Continental | - | 0% |
| Costeiro | - | 0% |
| Deep Water | - | 0% |
| Flat | - | 0% |
| Forest | - | 0% |
| Frozen | - | 0% |
| Hills | - | 0% |
| Impassable | - | 0% |
| Mountains | - | 0% |
| Mushroom Grove | - | 0% |
| Shallow Water | - | 0% |
| Swamp | - | 0% |
| Unwalkable | - | 0% |