| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
| Era |
| AoH D - ANLE AOL BAE BEE BGE(b) BfTE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoMR EoM EoS EotF EotF+D F FA F FC GEE GS He I IC LDE LME ME1 MR1 ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) RE SR TT T+D TI Uw WC WE Z |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Charging at an enemy with only a shield is dangerous business and though charges are sometimes necessary, chargers expand their weaponry with a standard axe, allowing them a safer way to fight.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | Dwarvish Rusher |
|---|---|
| Advances to: | Dwarvish Linebreaker |
| Cost: | 29 |
| HP: | 47 |
| Movement: | 6 |
| XP: | 85 |
| Level: | 2 |
| Alignment: | neutral |
| ID | TR Dwarvish Charger |
| Abilities: | steadfast |
![]() | shield impact | 10 - 2 melee | charge |
![]() | axe blade | 8 - 3 melee |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cancelar | - | 0% |
| Continental | - | 0% |
| Costeiro | - | 0% |
| Deep Water | - | 0% |
| Flat | - | 0% |
| Forest | - | 0% |
| Frozen | - | 0% |
| Hills | - | 0% |
| Impassable | - | 0% |
| Mountains | - | 0% |
| Mushroom Grove | - | 0% |
| Shallow Water | 2 | 0% |
| Swamp | 2 | 0% |
| Unwalkable | - | 0% |