| Campaign |
|---|
| AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
| Era |
| AoH D - ANLE AOL BAE BEE BGE(b) BfTE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoMR EoM EoS EotF EotF+D F FA F FC GEE GS He I IC LDE LME ME1 MR1 ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) RE SR TT T+D TI Uw WC WE Z |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit can use one move to teleport between any two empty villages controlled by its side. Illumination increases the lighting level in adjacent areas. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
| Advances from: | Lightbringer |
|---|---|
| Advances to: | |
| Cost: | 65 |
| HP: | 60 |
| Movement: | 6 |
| XP: | 90 |
| Level: | 3 |
| Alignment: | lawful |
| ID | Dawnbringer |
| Abilities: | illuminates, teleport |
![]() | lightsword arcane | 8 - 5 melee | |
![]() | lightbeam arcane | 10 - 2 ranged | magical slows |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cancelar | - | 0% |
| Continental | - | 0% |
| Costeiro | - | 0% |
| Deep Water | - | 0% |
| Flat | - | 0% |
| Forest | - | 0% |
| Frozen | - | 0% |
| Hills | - | 0% |
| Impassable | - | 0% |
| Mountains | - | 0% |
| Mushroom Grove | - | 0% |
| Shallow Water | - | 0% |
| Swamp | - | 0% |
| Unwalkable | - | 0% |