Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - ANLE AOL BAE BEE BGE(b) BfTE CEoM D+E D+N0 D+S DotD EE0 EB EBE EH EM EoMR EoM EoS EotF EotF+D F FA F FC GEE GS He I IC LDE LME ME1 MR1 ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) RE SR TT T+D TI Uw WC WE Z |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Of all Noct soldiers, only a select elite who have proven their worth in a multitude of battles are told deepest secrets of the Macelord order. Some say it is a means of keeping the strongest on top of the macelord order, but others claim that only the strongest of wills can bear to hear the secrets kept from the common Eventide soldier.
Special Notes: This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse.
Advances from: | Noct Macelord |
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Advances to: | |
Cost: | 48 |
शक्ती | 76 |
चाल: | 5 |
अनुभव | 150 |
Level: | 3 |
Alignment: | neutral |
ID | NoctGuardian |
Abilities: | deluminates |
mace impact | 11 - 4 melee |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 0% |
arcane | 0% |
Terrain | Movement Cost | संरक्षण |
---|---|---|
Cave | - | 0% |
Coastal Reef | - | 0% |
Deep Water | - | 0% |
Flat | - | 0% |
Forest | - | 0% |
Frozen | - | 0% |
Hills | - | 0% |
Impassable | - | 0% |
Mountains | - | 0% |
Mushroom Grove | - | 0% |
Sand | - | 0% |
Shallow Water | - | 0% |
Swamp | - | 0% |
Unwalkable | - | 0% |