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Wesnoth Units database

Peacekeeper

(image)

When a Justice reaches the pinnacle of his or her career, they have one of 3 choices. Peacekeepers are the few in the force who would prefer to protect the people instead of enforcing the laws. They carry shields not for their own protection but for those around them.

Advances from: Justice
Advances to:
Cost: 16
HP: 68
Movement: 4
XP: 100
Level: 3
Alignment: lawful
IDhopck
Abilities: steadfast
(image)Flail
impact
12 - 3
melee
(image)Shield
impact
10 - 1
melee
slows
Resistances:
blade20%
pierce20%
impact20%
fire0%
cold0%
arcane20%
TerrainMovement CostDefense
Cave230%
Coastal Reef340%
Deep Water9920%
Flat140%
Forest250%
Frozen320%
Hills250%
Impassable990%
Mountains360%
Mushroom Grove250%
Sand330%
Shallow Water330%
Swamp330%
Unwalkable990%