| Kampanya |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Lenguahe |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | Horseman |
|---|---|
| Advances to: | Paladin Grand Knight |
| Cost: | 40 |
| HP: | 58 |
| Mga galaw: | 8 |
| XP: | 120 |
| Antas: | 2 |
| Alignment: | naaayon sa batas |
| ID | Knight |
| Mga Abilidad: |
![]() | sword espada | 8 - 4 suntukan | |
![]() | lance tusukin | 14 - 2 suntukan | charge |
| Resistances: | |
|---|---|
| espada | 20% |
| tusukin | -20% |
| epekto | 30% |
| apoy | 0% |
| malamig | 0% |
| arcane | 20% |
| Pook | Movement Cost | Depensa |
|---|---|---|
| Cave | 4 | 20% |
| Cave Wall | 99 | 20% |
| Chasm | 99 | 20% |
| Deep Water | 99 | 20% |
| Forest | 3 | 30% |
| Hills | 2 | 40% |
| Mga Nayon: | 1 | 40% |
| Mountains | 99 | 20% |
| Mushroom Grove | 4 | 20% |
| Shallow Water | 4 | 20% |
| Swamp | 4 | 20% |
| hindi | 2 | 30% |
| isla | 1 | 40% |
| isla | 2 | 30% |