| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission.
Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
| Avansati unitatea | Troll Whelp |
|---|---|
| Advances to: | Troll Warrior |
| Cost: | 29 |
| HP: | 55 |
| Movement: | 5 |
| XP: | 66 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Troll |
| Abilities: | regeneraza |
![]() | club impact | 14 - 2 corp la corp |
| rezistenta atacatorului vs | |
|---|---|
| lama | 20% |
| foc | 20% |
| impact | 0% |
| foc | 0% |
| aur | 0% |
| la distanta | -10% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 40% |
| Cave Wall | 99 | 40% |
| Chasm | 99 | 20% |
| Deep Water | 99 | 20% |
| Forest | 2 | 40% |
| Grassland | 1 | 30% |
| Hills | 1 | 50% |
| Mountains | 2 | 60% |
| Mushroom Grove | 2 | 50% |
| Sand | 2 | 30% |
| Shallow Water | 2 | 20% |
| Snow | 2 | 20% |
| Swamp | 2 | 20% |
| Village | 1 | 40% |