| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
For as long as anyone can remember, the members of the various 'guilds' of rat-catchers that spring up in any larger city have had a curious practice of bleaching their hair with lime till it becomes a pale shade of blue. It is a bold thing to do, as their profession often delves into less-than-legal enterprises. Thieves have many skills, and by necessity are both light on their feet, and good with knives. They happily employ less-than-honorable tactics in combat, seeing little merit in a 'fair fight'.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy.
| Avansati unitatea | |
|---|---|
| Advances to: | Rogue |
| Cost: | 13 |
| HP: | 24 |
| Movement: | 6 |
| XP: | 28 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Thief |
| Abilities: |
![]() | dagger lama | 4 - 3 corp la corp | backstab |
| rezistenta atacatorului vs | |
|---|---|
| lama | -30% |
| foc | -20% |
| impact | -20% |
| foc | 0% |
| aur | 0% |
| la distanta | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 2 | 50% |
| Cave Wall | 99 | 50% |
| Chasm | 99 | 20% |
| Deep Water | 99 | 30% |
| Forest | 2 | 70% |
| Grassland | 1 | 60% |
| Hills | 2 | 70% |
| Mountains | 3 | 70% |
| Mushroom Grove | 2 | 70% |
| Sand | 2 | 40% |
| Shallow Water | 2 | 40% |
| Snow | 2 | 40% |
| Swamp | 2 | 40% |
| Village | 1 | 70% |