| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level.
| Avansati unitatea | Warrior |
|---|---|
| Advances to: | Lord |
| Cost: | 30 |
| HP: | 48 |
| Movement: | 6 |
| XP: | 78 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Marauder Jarl |
| Abilities: | Comanda |
![]() | sword lama | 12 - 3 corp la corp |
| rezistenta atacatorului vs | |
|---|---|
| lama | 10% |
| foc | -10% |
| impact | -10% |
| foc | 0% |
| aur | 20% |
| la distanta | 0% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 20% |
| Cave Wall | 100 | 100% |
| Chasm | 100 | 100% |
| Deep Water | 100 | 20% |
| Forest | 1 | 50% |
| Grassland | 1 | 40% |
| Hills | 1 | 60% |
| Mountains | 2 | 60% |
| Mushroom Grove | 3 | 30% |
| Sand | 1 | 40% |
| Shallow Water | 2 | 30% |
| Snow | 2 | 50% |
| Swamp | 3 | 30% |
| Village | 1 | 60% |