| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Thugs come from a wide variety of sources; while a few are born into thuggery, many are former soldiers deemed unfit to serve in the army or peasants thrown off their lands. They become thugs as a means of sustenance. Regardless of their background, they all share a penchant for beating their victims with large clubs.
| Advances from: | Ruffian |
|---|---|
| Advances to: | Bandit |
| Cost: | 13 |
| HP: | 32 |
| Movement: | 5 |
| XP: | 42 |
| Level: | 1 |
| Alignment: | chaotic |
| ID | Thug |
| Abilities: |
![]() | club impact | 5 - 4 melee |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 0% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Aldeias: | 1 | 60% |
| Cancelar | 2 | 40% |
| Cave Wall | 99 | 40% |
| Chasm | 99 | 20% |
| Continental | 2 | 30% |
| Deep Water | 99 | 20% |
| Forest | 2 | 50% |
| Hills | 2 | 50% |
| Ilha | 1 | 40% |
| Mountains | 3 | 60% |
| Mushroom Grove | 2 | 50% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 20% |
| não | 3 | 20% |