| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Charging at an enemy with only a shield is dangerous business and though charges are sometimes necessary, chargers expand their weaponry with a standard axe, allowing them a safer way to fight.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | Dwarvish Rusher |
|---|---|
| Advances to: | Dwarvish Linebreaker |
| Cost: | 29 |
| HP: | 47 |
| Movement: | 6 |
| XP: | 85 |
| Level: | 2 |
| Alignment: | neutral |
| ID | TR Dwarvish Charger |
| Abilities: | steadfast |
![]() | shield impact | 10 - 2 melee | charge |
![]() | axe blade | 8 - 3 melee |
| Resistances: | |
|---|---|
| blade | 100% |
| pierce | 100% |
| impact | 100% |
| fire | 100% |
| cold | 100% |
| arcane | 100% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Aldeias: | - | 100% |
| Cancelar | - | 100% |
| Cave Wall | - | 100% |
| Chasm | - | 100% |
| Continental | - | 100% |
| Deep Water | - | 100% |
| Forest | - | 100% |
| Hills | - | 100% |
| Ilha | - | 100% |
| Mountains | - | 100% |
| Mushroom Grove | - | 100% |
| Shallow Water | 2 | 100% |
| Swamp | 2 | 100% |
| não | - | 100% |