| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
The Arif are made up of the more defensive minded Amir veterans. They have become very skilled in using their shield to tire and stun their enemies.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
| Advances from: | Amir |
|---|---|
| Advances to: | Immortal |
| Cost: | 38 |
| HP: | 58 |
| Movement: | 5 |
| XP: | 75 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Kalifa Arif |
| Abilities: |
![]() | spear pierce | 12 - 2 melee | |
![]() | long sword blade | 8 - 3 melee | marksman |
![]() | shield bash impact | 10 - 1 melee | slows |
| Resistances: | |
|---|---|
| blade | 30% |
| pierce | 30% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Aldeias: | 1 | 60% |
| Cancelar | 2 | 40% |
| Cave Wall | 100 | 100% |
| Chasm | 100 | 100% |
| Continental | 1 | 50% |
| Deep Water | 100 | 10% |
| Forest | 2 | 40% |
| Hills | 2 | 60% |
| Ilha | 1 | 40% |
| Mountains | 4 | 40% |
| Mushroom Grove | 2 | 50% |
| Shallow Water | 2 | 20% |
| Swamp | 2 | 30% |
| não | 3 | 20% |