| Campaign |
|---|
| EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
| Era |
| AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
| Language |
| C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
Special Notes: The length of this unit's weapon allows it to strike first in melee, even in defense.
| Advances from: | Spearman |
|---|---|
| Advances to: | |
| Cost: | 25 |
| HP: | 48 |
| Movement: | 5 |
| XP: | 150 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Javelineer |
| Abilities: |
![]() | spear pierce | 8 - 3 melee | firststrike |
![]() | javelin pierce | 11 - 2 ranged |
| Resistances: | |
|---|---|
| blade | 0% |
| pierce | 40% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Aldeias: | 1 | 60% |
| Cancelar | 2 | 40% |
| Cave Wall | 99 | 40% |
| Chasm | 99 | 20% |
| Continental | 2 | 30% |
| Deep Water | 99 | 20% |
| Forest | 2 | 50% |
| Hills | 2 | 50% |
| Ilha | 1 | 40% |
| Mountains | 3 | 60% |
| Mushroom Grove | 2 | 50% |
| Shallow Water | 3 | 20% |
| Swamp | 3 | 20% |
| não | 3 | 20% |